ASpace Class Creator v1.0

Copyright (c) 2002 Michael Wilmington (kyieren@cyberspace.org)

     Fill in the following fields and click 'Submit'. You should be somewhat familiar with the ASpace system before attempting to use this creator. To make this as universal as possible, this creator assumes a "vanilla" installation of the latest distribution of PennMUSH with ASpace, so if you have made heavy modifications to the spacecode, this tool may not work for you. Some of the fields are placed logically instead of according to actual ASpace attribute. Descriptions and valid numerical domains are given where appropriate. Once you submit the form, you should be taken to a new screen that lists your ship's attributes in a text file. You can (and should!) save that to a text file on your hard drive in case you want to make modifications later. You should then login to your game as the Space builder character, and proceed to either quote or cut/paste the text file into the game and voila!

Click here to visit the ASpace Unofficial Support Page!

Click here to view the CGI script source code!

 

Name of the Class                Type of Space Object

 


Structure

NOTE: Some of the values here must be filled in manually. Please take care when editing these fields, as they must be within certain ranges to work properly. A brief description of each field is provided, along with acceptable ranges.

Superstructure           Repair Capacity          Move Cost

 Displacement (in mt)           Cargo Capacity (in mt)

Has Landing Pads             Has Docking Ports           Can Land           Can Dock


Engines

NOTE: Some of the values here must be filled in manually. Please take care when editing these fields, as they must be within certain ranges to work properly. A brief description of each field is provided, along with acceptable ranges.

Has M/A Reactor             Power Produced by M/A Reactor (in GW)

       Has Fusion Reactor            Power Produced by Fusion Reactor (in GW)

Has Batteries           Power Produced by Batteries (in GW)

Has Warp Drive           Cruise Warp           Maximum Warp

Has Impulse Drive           Cruise Impulse           Maximum Impulse


Sensors

Has Long-Range Sensors           Has Short-Range Sensors           Has Electronic Warfare Systems (ECM/ECCM)


Shields

NOTE: Some of the values here must be filled in manually. Please take care when editing these fields, as they must be within certain ranges to work properly. A brief description of each field is provided, along with acceptable ranges.

Has Shields           Shield Ratio to


Beam Weapons

Has Beam Weapons                        Number of Beam Weapons:

NOTE: Some of the values here must be filled in manually. Please take care when editing these fields, as they must be within certain ranges to work properly. A brief description of each field is provided, along with acceptable ranges.


Beam Weapon 1:             Beam Cost:           Bonus:           Range:         Arcs:
Beam Weapon 2:             Beam Cost:           Bonus:           Range:         Arcs:
Beam Weapon 3:             Beam Cost:           Bonus:           Range:         Arcs:
Beam Weapon 4:             Beam Cost:           Bonus:           Range:         Arcs:
Beam Weapon 5:             Beam Cost:           Bonus:           Range:         Arcs:
Beam Weapon 6:             Beam Cost:           Bonus:           Range:         Arcs:
Beam Weapon 7:             Beam Cost:           Bonus:           Range:         Arcs:
Beam Weapon 8:             Beam Cost:           Bonus:           Range:         Arcs:
Beam Weapon 9:             Beam Cost:           Bonus:           Range:         Arcs:
Beam Weapon 10:           Beam Cost:           Bonus:           Range:         Arcs:
Beam Weapon 11:           Beam Cost:           Bonus:           Range:         Arcs:
Beam Weapon 12:           Beam Cost:           Bonus:           Range:         Arcs:
Beam Weapon 13:           Beam Cost:           Bonus:           Range:         Arcs:
Beam Weapon 14:           Beam Cost:           Bonus:           Range:         Arcs:
Beam Weapon 15:           Beam Cost:           Bonus:           Range:         Arcs:
Beam Weapon 16:           Beam Cost:           Bonus:           Range:         Arcs:
Beam Weapon 17:           Beam Cost:           Bonus:           Range:         Arcs:
Beam Weapon 18:           Beam Cost:           Bonus:           Range:         Arcs:
Beam Weapon 19:           Beam Cost:           Bonus:           Range:         Arcs:
Beam Weapon 20:           Beam Cost:           Bonus:           Range:         Arcs:


Missile Weapons

Has Missile Weapons                        Number of MissileWeapons:

NOTE: Some of the values here must be filled in manually. Please take care when editing these fields, as they must be within certain ranges to work properly. A brief description of each field is provided, along with acceptable ranges.


Missile Weapon 1:             Missile Cost:           Warhead:           Range:         Arcs:
MissileWeapon 2:             Missile Cost:           Warhead:           Range:         Arcs:
Missile Weapon 3:             Missile Cost:           Warhead:           Range:         Arcs:
Missile Weapon 4:             Missile Cost:           Warhead:           Range:         Arcs:
Missile Weapon 5:             Missile Cost:           Warhead:           Range:         Arcs:
Missile Weapon 6:             Missile Cost:           Warhead:           Range:         Arcs:
Missile Weapon 7:             Missile Cost:           Warhead:           Range:         Arcs:
Missile Weapon 8:             Missile Cost:           Warhead:           Range:         Arcs:
Missile Weapon 9:             Missile Cost:           Warhead:           Range:         Arcs:
Missile Weapon 10:           Missile Cost:           Warhead:           Range:         Arcs:
Missile Weapon 11:           Missile Cost:           Warhead:           Range:         Arcs:
Missile Weapon 12:           Missile Cost:           Warhead:           Range:         Arcs:
Missile Weapon 13:           Missile Cost:           Warhead:           Range:         Arcs:
Missile Weapon 14:           Missile Cost:           Warhead:           Range:         Arcs:
Missile Weapon 15:           Missile Cost:           Warhead:           Range:         Arcs:
Missile Weapon 16:           Missile Cost:           Warhead:           Range:         Arcs:
Missile Weapon 17:           Missile Cost:           Warhead:           Range:         Arcs:
Missile Weapon 18:           Missile Cost:           Warhead:           Range:         Arcs:
Missile Weapon 19:           Missile Cost:           Warhead:           Range:         Arcs:
Missile Weapon 20:           Missile Cost:           Warhead:           Range:         Arcs:


Miscellaneous Devices

NOTE: Some of the values here must be filled in manually. Please take care when editing these fields, as they must be within certain ranges to work properly. A brief description of each field is provided, along with acceptable ranges.

Has Transporters            Power Required to Operate Transporters (in GW)

Has Tractor Beams           Power Required to Operate Tractor Beams (in GW)

Has Cloaking Device            Power Required to Operate Cloaking Device (in GW)


Technology

NOTE: Some of the values here must be filled in manually. Please take care when editing these fields, as they must be within certain ranges to work properly. A brief description of each field is provided, along with acceptable ranges.

Firing Tech (Accuracy)           Fuel Tech (How much can be carried)           Stealth Tech (Object's natural 'stealthiness')

Cloak Tech (How effective it is)           Sensor Tech (How good they are)           Armor Tech (How strong hull is)

M/A Tech (How much M/A reactor can overload)              Fusion Tech (How much Fusion reactor can overload)