@@ Global Grep Code @@ @@ This command will take a , and search for @@ @@ it within every attribute on every object listed. @@ @@ Every attribute containing the will be @@ @@ emitted to the player. @@ @@ @@ @@ The 'HELP_GREP' attribute is to place on your @@ @@ Global Help Text file. Reformat however you like, @@ @@ but keep the credit at the end, please. @@ @@ @@ @@ Forever King @ TalesMUSH (tales.net 6666) @@ @@ fk@tales.net @@ @create Grep Object=10 @set Grep Object=safe @set Grep Object=commands @set Grep Object=Inherit &GREP_CMD Grep Object=$grep *=*:@switch [and(strlen(%0),strlen(%1))][setq(0,[parse(%0,locate(%#,##,*))])]=0,{@pemit %#=Usage: grep =},{@dolist %q0=@switch [controls(%#,##)]=0,{@pemit %#=ERROR: You do not own [name(##)] (##).},{@trigger me/grep_emiter=%#,##,%1}} &GREP_EMITER Grep Object=@dolist [lattr(%1)]=@switch [visible(%0,%1/##)]=1,{@pemit %0=[switch(strmatch(get(%1/##),*%2*),1,[repeat(#,78)]%r[name(%1)] (%1 [flags(%1)]) - Attr: ## - String: %2%r[repeat(-,78)]%r[get(%1/##)]%r)]} &HELP_GREP Global Help Text=%r Command: grep =%r%r%tThis command will take , and search for it within every%rattribute on every object you own or can control in the .%rIt will then print out to your screen, each attribute containing that%rstring. In the object list, the words 'me', 'here', and names of things%rand objects in your room, and inventory, may also be used, along with%r#DBrefs.%r%r%tCoded by Forever King @ TalesMUSH. (fk@tales.net)