#269
Back Room~
There are piles of stuff laying around.   Rusty swords, dented shields,
and uncharged staffs are strewn about littering the room.  Off in a corner
are some lockers.  You try and break in to see what you can find.
~
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#2251
The frigid wastelands~
You wander through the frigid wastelands. Your breath is a cloud before you.
The cold cuts to the bone. Swirling snow and wind make impossible for you to
discern any directions.
~
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S
#2253
The Glacier Temple~
You are in a small temple. It appears to be built entirely from ice. The ice
walls are frosted and are opaque. There is a small blue portal here. You can
go north, to enter the portal. Looking south, you see a world of white outside
the open doorway. Swirling snow and bright light obscure your view.
~
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A softly glowing blue portal hovers in front of the northern wall.
~
 ~
$n steps through the glowing portal and vanishes.~
$n drifts slowly through the blue light.~
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#2260
The edge of the frigid wastes~
You stand at the base of a steep rocky cliff. To the north, a vast arctic
wasteland stretches out. The snow falls lightly here and the wind is not
very fierce. You can climb up the rocky cliff or head north into the arctic
wastes.
~
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#2261
On the cliffside~
You cling to the side of the cliff. Looking down, you are terrified by the
sheer distance to the ground below. You can climb up higher into the cliffs,
but the area above is obscured by clouds and you cannot tell what lies waiting
above.
~
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#2262
Before the gates of Mahn-Tor~
You stand at the edge of a high cliff. Directly south, set back off the
cliff's edge, you see a huge pair of gates. These gates appear to be carved
almost completely out of ice. A huge city and keep appear to be on the other
side of these gates. There is also a possibility of climbing down the cliff
face.
~
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gate huge gates ice~
 ~
You see $n enter the gates to the city of the Minotaurs.~
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gate gates ice huge~
The gates to the city are made almost completely of ice. Looking closely, you
can see intricate carvings in the gates. They appear to be of creatures that
are half man and half bull.
~
S
#2263
The city streets of Mahn-Tor~
You walk among the ice and snow covered shops and homes. Most of the doors are
closed and only the light from the windows betrays the presence of inhabitants.
A cold wind blows through here, scattering fine clouds of snow all about. Small
streets lead south and east.
~
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#2264
Inside the gates of Mahn-Tor~
You stand just inside the gates to the city of Mahn-Tor. The city itself
spreads out in front of you. The buildings are sturdy, as they appear to be
made from the very rock of this mountain. Snow falls all around and a fine
sheet of ice can be seen covering all but the most used walk ways. Small city
streets lead east and west, while a main road appears to lead south.
~
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gates gate huge ice~
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#2265
The city streets of Mahn-Tor~
You trudge among the icy streets of Mahn-Tor. The streets themselves are made
of cobblestone and are quite treacherous. Small homes and businesses along
the street are closed tight and light from their windows throws eerie shadows
across the dark street. Small streets lead west and south here.
~
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#2266
The city streets of Mahn-Tor~
You trudge through the snow covered streets. The street itself is made of
cobblestones and the footing is quite treacherous. To the south, you see what
appears to be a small tavern. Bright lights shine through the windows. Small
streets also lead north and east.
A small sign hangs outside the tavern.
~
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You hear a drunken clamour coming from the tavern as $n opens the door and enters.~
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E
sign small~
[]=============[]
 |   The Inn   |
 |    of the   |
 |    Broken   |
 |     Horn    |
[]=============[]
~
S
#2267
The Square of Mahn-Tor~
This appears to be the main square of Mahn-Tor. A huge fountain graces the
center of the square, but the extreme cold has turned it into an ice
sculpture. The water has frozen in arcs through the air. Snow and ice covers
the square and small streets lead east and west. To the north, you see
the gates to the city. You also notice a small store to the south.
A small sign hangs outside the store.
~
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sign~
[]=========[]
 |  Equip  |
 |   Shop  |
[]=========[]
~
S
#2268
The streets of Mahn-Tor~
You walk among the small stores and homes of Mahn-Tor. The cobblestone streets
are covered with ice and snow. Small snow drifts have formed at the edges of
the streets. The wind blows fiercely. Small streets lead in all directions.
There appears to be a large building to the east, but the snow obscures your
view.
~
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#2269
Sleeping Area~
This place is no Hotel Medievia, but what do you expect for such a
seedy part of town.  Some rancid hay strewn about the floor is the
only bedding you'll find.  There are no friendly receptionists,
only an irritated looking minotaur who forcefully suggests you pay
him a fee to watch over your stuff while you sleep.
~
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hay~
The hay looks as if it has been recently slept on.  Not by other humans but by some wild animal.
~
S
#2270
The Mahn-Tor Equipment Shop~
 You are in a crude equipment shop. The store is filled with racks of various
items that adventurers could use. Large fireplaces light and heat the room. A
large desk occupies, adorned by a sign placed at its center, occupies the back
of the room. The same door by which you entered seems to be the only exit.
~
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sign~
Shop is CLOSED, go away!
~
S
#2271
The Mahn-Tor General Store~
You enter a small store that is dark and cold. Old empty shelves line the
walls and snow blows across the dirty stone floor. It is evident that this
store was once used, but it is no more. A small doorway leads north out into
the chilling snow and wind.
~
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#2272
Gorak's Training Room~
This room is full of all sorts of weapons and armours. Pieces of old targets
and practice dummies lie all around. The walls are chipped and scored from
weapon blows. This is obviously the room of an avid warrior. A red door leads
east.
~
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door red~
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red~
It looks like it leads back to the hall.
~
S
#2273
Darkoth's Dark Study~
This room is dark. It reeks of death and evil. Arcane symbols and a small
altar fill the room. Blood runs from the altar. It is evident that this room
is used for unholy purposes. A black door leads west.
~
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door black~
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E
black~
It looks like it leads back to the hall.
~
E
altar~
The blood running from the altar is spewing from the head of a recently sacrificed goat.
~
S
#2274
Tyrgoth's Inner Sanctum~
Idols to the gods of good fill the room. White furniture and decorations give
the room a holy appearance. It is evident that some being of supreme goodness
lives here. A white door leads east.
~
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door white~
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E
white~
It looks like it leads out to the hall.
~
S
#2275
The road to the Keep of Mahn-Tor~
You walk up a steep rocky road. It leads up a steep grade to the east. At the
end of this steep road, you see a huge keep. Snow swirls all about you and you
feel your breath freeze as it leaves your lungs. Blurry lights to the east and
west are all you can see from here.
~
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#2276
A small guard house~
You enter a small guard house. A huge fireplace lights and warms the room.
Looking around, you see that the room is fairly well furnished. Thick rugs
and curtains help insulate the room and the beds themselves look quite warm.
A table in the center of the room has the remnants of a card game strewn
across it. A small door leads south.
~
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table cards~
 It appears the minotaurs were playing a game of Poker before they were forced
to abruptly end the game. Looking at one of the hands you notice that some unlu
cky Minotaur had a Royal Flush.
~
S
#2277
Before the Keep of Mahn-Tor~
You stand before a huge keep that has been carved into the side of the
mountain. Huge wooden gates before you provide entrance to the keep. It
appears as though the cold here has convinced the guards to seek warmth
inside. You see the lights of the city to the west. You also notice small
guard houses to the north and south.
~
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gate~
 ~
You watch as $n bravely enters the keep of Mahn-Tor.~
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gate wooden~
These wooden gates guard the entrance to the forboding keep of Mahn-Tor.
~
S
#2278
A small guard house~
You enter a small, but warm, guard house. Deep rugs and thick curtains
insulate the room. A huge fireplace lights and warms the room. Outside, you
hear the roar of the freezing wind. A small door leads north out into the cold.
~
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#2279
The entryway to the Keep of Mahn-Tor~
You are at the entry hall to the huge keep. The high vaulted ceiling is carved
from solid stone. Huge stone pillars rise up from the floor to meet the
ceiling far above. The architecture appears to be Dwarven. A huge pair of
gates stand to the west, protecting the keep from the harsh cold outside. A
large hall leads east, deeper into the keep.
~
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gate~
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#2280
The Hall~
You are in a huge hall. Large tapestries line the walls and huge statues of
various make and appearance are spread about. The ceiling above supports huge
candelabras, which light the room. To the east, you see a bright light and
hear sounds of inhabitation. Looking west, you see the entry gates to the keep.
~
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tapestries~
These beautiful tapestries depict various minotaur heroes..
~
E
statues statue~
8 statues, towering towering to the stone ceiling, hover above you, exemplifying how small your puny body is in comparison to the minotaur heroes.
~
S
#2281
The Grand Hall~
You are in the main hall of the Keep of Mahn-Tor. This hall is huge. The wide
floor of the hall is an expanse of marble. Its shimmers in the light thrown
off by the torches, that line the walls. To the east, you see what appears to
be a huge golden throne. The hall itself stretches south and a smaller hall
leads to the west.
~
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#2282
The Great Hall~
You stand in the great hall of the keep. Huge pillars rise up to the vaulted
ceiling and torch light glimmers off the marble floor here. You are amazed at
the sheer size of the hall. The hall itself leads north and east. You notice a
smaller hall leading south, deeper into the keep.
~
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#2283
Standing before the throne~
You stand before the throne of Mahn-Tor. This golden throne is so huge that it
takes up almost the entire wall, stretching far above the floor. Sitting upon
it, you feel small and feeble. It is evident that this throne is more of a
decoration than anything else. Only the largest of kings could sit upon it.
The hall leads south and west into other parts of the keep.
~
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passage behind the golden throne~
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 ~
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throne huge gold golden~
The golden throne is huge. It takes up the whole wall.........
The golden throne is huge. It takes up the whole wall...
The floor in front of it is scraped, as if something was dragged
across it.
~
S
#2284
The Great Hall~
You are in a great hall. Huge torches light the room and their light shimmers
off the marble floor below you. To the north, you see a huge golden throne.
Looking up, you grow dizzy at the height to which the vaulted ceiling rises.
The hall itself leads north and west.
~
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#2285
The secret hallway~
You are in a small, torch lit hall. It leads from east to west. A large gold
door is to the west. To the east, you see a heavy stone door.
~
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door huge stone~
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door stone~
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E
huge stone door~
A very formidable looking door.
~
E
gold door~
Looks like the back of a secret door of sorts.
~
S
#2286
Entry to the Royal Chambers~
You are at the entrance to the royal chambers of the keep. A plush shag rug
covers the stone floor. Large candelabras hang from the ceiling, lighting the
room. A huge fireplace warms the room. Beaded doorways lead south and east. A
huge stone door stands in the west wall.
~
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door huge stone~
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E
door huge stone~
A huge stone door.......
~
E
rug floor~
You notice a bloodstain in the center of the rug.
~
E
bloodstain~
It looks as if someone has attempted with no success to clean the bloodstain.
~
S
#2287
The Guard Post~
The hall here has been built into a guard post of sorts. It appears as though
it would be quite easy to defend in times of emergency. Obviously, something
important lies beyond. A small hall leads south, while the main hall can be
seen to the north.
~
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#2288
The guarded hall~
You walk down a torch lit hallway. It has been carved out of pure stone. It is
very quiet in this hall. You notice rows of colored doors on each wall. To
your east, you see a yellow door. To your west, you see a red door. The hall
itself leads south and north.
~
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A large yellow door.
~
door yellow~
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A large red door.
~
door red~
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E
yellow~
You see a yellow door. It has the name "Sumaron" written on it.
~
E
red~
You see a red door. It has the name "Gorak" written on it.
~
S
#2289
The guarded hall~
You walk down a small, quiet, torch lit hallway. Doors of different colors are
in each wall. To your east, you see a maroon door. To your west, you see a
black door. The hall itself leads north and south.
~
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A large maroon door.
~
door maroon~
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 ~
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A large black door.
~
door black~
 ~
 ~
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E
maroon~
You see a maroon door here. It has the name "Amyrok" written on it.
~
E
black~
You see a black door. It has the name "Darkoth" inscribed on it.
~
S
#2290
Sumaron's Sanctum~
You enter a temple of sorts. A small altar is here and relics of many
religions lie around. It is evident that this is the room of a studying cleric.
A yellow door leads west.
~
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door yellow~
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yellow~
It looks like it leads back to the hall.
~
E
altar~
From the looks of the altar sacrifices has recently been made, however you can not really decide if they were made in the name of good or evil.
~
E
relics~
These relics are of both good and evil.
~
S
#2291
Amyrok's Arcane Study~
This room is full of shelves which hold various spell components. The center
of the room is occupied by a huge pentagram. The entire room smells of smoke
and incense. The room is obviously used extensively by a practicing mage. A
maroon door leads west.
~
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door maroon~
 ~
 ~
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maroon~
It looks like it leads back to the hall.
~
E
pentagram~
The pentagram has been scribed with blood.
~
S
#2292
The guarded hall~
You walk down a quiet hall. The stone walls here are wet with moisture.
Colored doors can be seen in the walls here. To your east, you see a green
door. To your west, you see a white door. The hall itself leads north and
south.
~
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A large green door.
~
door green~
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 ~
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A large white door.
~
door white~
 ~
 ~
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E
green~
You see a green door here. It has the name "Nasturn" written on it.
~
E
white~
You see a white door here. It has the name "Tyrgoth" inscribed on it.
~
S
#2293
The Harem Room~
This appears to be the harem room of the Keep. Huge piles of furs and beds
fill the room. The lighting is dim, but the room is very warm. You can hear
music playing quietly from somewhere. Beaded doorways lead north and east.
~
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fur furs~
These fine furs are prizes taken from the hunted beasts of the Frigid Wastelands.
~
S
#2294
Nasturn's Humble Abode~
This room is filled with all types of natural items. Trees and plants have
been lovingly cultivated and grown by hand, in large pots. The room is like an
indoor garden. A green door leads west.
~
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door green~
 ~
 ~
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green~
It looks like it leads back to the hall.
~
S
#2295
The main living room~
This room is decorated with sturdy stone furniture that is carved and gilded.
Large candles light the room. A thick rug covers the floor. Thick furs and
tapestries decorate the walls. Beaded doorways lead south and west.
~
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tapestries~
These tapestries depict the exploits of Mahn-Tor himself.
~
S
#2296
The Master Bedroom~
This appears to be the master bedroom. A huge bed fills the rooms. Piles of
furs and other rich furnishings adorn the room. Candles are everywhere and
they help a huge fireplace light the room. The lavishness of the room
overwhelms you. Beaded doorways lead north and west.
~
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bed~
Silk sheets cover the bed showing that Mahn-tor defies the conception of the minotaur race with his fine tastes.
~
E
furs~
These fine furs are prizes from the hunted monsters of the Frigid Wastelands.
~
S
#2297
The end of the guarded hall~
You are at the end of the hall. Colored doors line the walls to the north. To
your west, you see a brown door. To you east, you see a grey door. The hall
itself leads north back along the rows of doors.
~
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A large grey door.
~
door grey~
 ~
 ~
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A large brown door.
~
door brown~
 ~
 ~
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E
grey~
You see a grey door here. It has the name "Drogar" written on it.
~
E
brown~
You see a brown door here. It has the name "Belrak" written on it.
~
S
#2298
Dorgar's Dismal Domicile~
This room is dirty and unkept. Odds and ends of different items lie all over.
It is apparent that some type of pack-rat lives here. It appears as though
nothing has ever entered this room and ever left again. A grey door leads west.
~
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door grey~
 ~
 ~
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grey~
It looks like it leads back to the hall.
~
S
#2299
Belrak's Green Room~
This room is full of green. The furniture and all other items show the color
of nature. The room smells of pine and forest odors. From the items here, it
appears as though a woodsman of some sorts lives here. A brown door leads east.
~
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door brown~
 ~
 ~
1 2254 2297
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brown~
It looks like it leads to the hall.
~
S
#2333
The Inn of the Broken Horn~
You enter a warm tavern.  The room is dimly lit by two huge fireplaces at
each end and is furnished by a large bar several small tables.  The inn is
inhabited by minotaurs of varying size and disposition.  Most seem to re-
gard you with suspicion and few approach you.  To the south is a place to
sleep.  The door to the north leads back out into the cold.
~
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#19999
$~
