[*****] BUG: Fread_number: bad format.
[*****] BUG: Load_char_obj: # not found.
[*****] BUG: Load_char_obj: # not found.
[*****] BUG: Load_char_obj: # not found.
[*****] BUG: Load_char_obj: # not found.
[*****] BUG: Load_char_obj: # not found.
[*****] BUG: Load_char_obj: # not found.
[*****] BUG: Load_char_obj: # not found.
[*****] BUG: Load_char_obj: # not found.
[*****] BUG: Load_char_obj: # not found.
[*****] BUG: Load_char_obj: # not found.
[ 5001] Lerche: TI sheathed my weapon and it disappeared.  It was repeatable
[*****] BUG: Load_char_obj: # not found.
[*****] BUG: Load_char_obj: # not found.
[*****] BUG: Load_char_obj: # not found.
[*****] BUG: Load_char_obj: # not found.
[*****] BUG: Load_char_obj: # not found.
[ 5000] Cambion: when I examine myself it shows half my height <12 handspans> rather than my actual height <24 handspans>
[ 5001] Cambion: if you leave the game while sitting, and it says there are seven chairs when you leave, there are 8 free when you return and your position si still considered sitting
[ 5001] Cambion: the npcs dont seem to have a height yet, Asynthia stands 0 handspans
[ 5001] Cambion: I am speaking zengalli, and the npc asynthia is speaking zengalli but I can't understand what she is saying
[ 5002] Cambion: when I try to open the door heading east in the kitchen it opens, but when I try to walk east it says the doos is closed, the same with the exit command
[ 5002] Cambion: however it does open the back door and I can go north
[*****] BUG: Save_char_obj: fopen
[*****] BUG: Save_char_obj: fopen
[*****] BUG: Save_char_obj: fopen
[*****] BUG: Save_char_obj: fopen
[*****] BUG: Save_char_obj: fopen
[*****] BUG: Save_char_obj: fopen
[*****] BUG: Save_char_obj: fopen
[*****] BUG: Save_char_obj: fopen
[*****] BUG: Save_char_obj: fopen
[  516] Locke: pour flagon wineskin
[*****] BUG: Reset_room: 'O': bad vnum 517.
[*****] BUG: Reset_room: 'M': bad vnum 502.
[*****] BUG: Load_char_obj: # not found.
[*****] BUG: Obj_from_obj: null obj_from.
[*****] BUG: Extract_obj: obj 3 not found.
[*****] BUG: Load_char_obj: # not found.
[    2] Zaek: It should not snow here.
[*****] BUG: Get_room_index: bad vnum 6000.
[*****] BUG: Get_room_index: bad vnum 6000.
[ 5000] Cambion: on the flask item, when it is sitting on the ground it says "A ceramic flash has been left here."  where it should say FLASK
[*****] BUG: Create_object: NULL pObjIndex.
[*****] BUG: Create_object: NULL pObjIndex.
[*****] BUG: Load_char_obj: # not found.
[*****] BUG: Load_char_obj: # not found.
[*****] BUG: Load_char_obj: # not found.
[*****] BUG: Load_char_obj: # not found.
[*****] BUG: Load_char_obj: # not found.
[*****] BUG: Load_char_obj: # not found.
[*****] BUG: Load_char_obj: # not found.
[*****] BUG: Load_char_obj: # not found.
[*****] BUG: Load_char_obj: # not found.
[*****] BUG: Load_char_obj: # not found.
[*****] BUG: Load_char_obj: # not found.
[*****] BUG: Load_char_obj: # not found.
[*****] BUG: Load_char_obj: # not found.
[*****] BUG: Load_char_obj: # not found.
[*****] BUG: Load_char_obj: # not found.
[*****] BUG: Load_char_obj: # not found.
[*****] BUG: Equip_char: equipped how? (-1)
[*****] BUG: Equip_char: already equipped (-1).
[*****] BUG: Equip_char: already equipped (-1).
[*****] BUG: Equip_char: already equipped (-1).
[*****] BUG: Equip_char: already equipped (-1).
[*****] BUG: Equip_char: already equipped (-1).
[*****] BUG: Equip_char: already equipped (-1).
[*****] BUG: Damage: 1869480048: more than 500 points!
[   11] Zodiac: I'm mortal and i'm stuck in the immortal area :)
[ 5000] Zodiac: the social 'wdve' works even when I don't have a radio...
[*****] BUG: Load_char_obj: # not found.
[*****] BUG: Load_char_obj: # not found.
[ 5259] Locke: keies
[ 5259] Locke: plural of key is keies?
[*****] BUG: Load_char_obj: # not found.
[*****] BUG: Load_char_obj: # not found.
[*****] BUG: Load_char_obj: # not found.
[    2] Locke: 39 degrees and its snowing
[*****] BUG: Load_char_obj: # not found.
[*****] BUG: Load_char_obj: # not found.
[*****] BUG: Load_char_obj: # not found.
[*****] BUG: Load_char_obj: # not found.
[*****] BUG: Load_char_obj: # not found.
[*****] BUG: Load_char_obj: # not found.
[*****] BUG: Load_char_obj: # not found.
[*****] BUG: Load_char_obj: # not found.
[*****] BUG: Load_char_obj: # not found.
