act_info.c:get_bridclan (CHAR_DATA * ch)
act_info.c:  static char clan[200];
act_info.c:  clan[0] = '\0';
act_info.c:      sprintf (clan, "BUGGY CLAN");
act_info.c:      sprintf (clan, "%s", get_dprof (ch));
act_info.c:      sprintf (clan, "#GA#Rb#Go#Rm#Gi#Rn#Ga#Rt#Gi#Ro#Gn#n");
act_info.c:      sprintf (clan, "#cP#Cs#7ion#Ci#cc#n");
act_info.c:      sprintf (clan, "#GS#Ck#Gi#Cn#Gd#Ca#Gn#Cc#Ge#Cr#n");
act_info.c:      sprintf (clan,
act_info.c:      sprintf (clan, "#CN#ye#Cp#yh#Ca#yn#Cd#yi#n");
act_info.c:      sprintf (clan, "#gD#0e#Gf#0y#Gl#0e#gr#n");
act_info.c:      sprintf (clan, "#rS#oh#ra#g'#oA#rh#Ro#ru#ol#n");
act_info.c:      sprintf (clan, "#7Sa#oi#7nt#n");
act_info.c:      sprintf (clan, "#7S#0hi#rdo#0sh#7i#n");
act_info.c:      sprintf (clan, "#0Ne#pc#Pro#pn#0om#n");
act_info.c:      sprintf (clan, "#0Ikiryu#n");
act_info.c:      sprintf (clan, "#RE#rf#yre#rt#Ri#n");
act_info.c:      sprintf (clan, "#PT#pak#oa#prr#Pa#n");
act_info.c:      sprintf (clan, "#yS#ohi#yn#oob#yi#n");
act_info.c:      strcat (clan, "#rC#Re#ov#Ro#oy#Ri#ra#n");
act_info.c:      strcat (clan, "#0K#Rre#rns#Rha#0r#n");
act_info.c:      sprintf (clan, "#CW#cis#Ch #RE#rnc#Rh#rant#Re#rr#n");
act_info.c:      sprintf (clan, "#CG#0yps#Cy#n");
act_info.c:      sprintf (clan, "#oA#gb#per#gra#pti#go#on#n");
act_info.c:      sprintf (clan, "#7B#Re#rt#7r#Ra#ry#7e#Rr#n");
act_info.c:      sprintf (clan, "#CP#clana#Cr#y S#7ohe#yi#n");
act_info.c:      sprintf (clan, "#RR#rak#0sh#ras#Ra#n");
act_info.c:      sprintf (clan, "#rTi#Gg#gra#Gs#rha#n");
act_info.c:      sprintf (clan, "#GG#ga#Gi#ga#7 In#yqu#ois#yit#7or#n");
act_info.c:  return clan;
act_info.c:	  strcat (buf, "#R(#CP#clana#Cr#y S#7ohe#yi#R)#n ");
act_info.c:	      sprintf (kav, "%s#CP#clana#Cr#y S#7ohe#yi#o Da#yim#oyo#n%s",
act_info.c:	      sprintf (kav, "%s#CP#clana#Cr#y S#7ohe#yi#n%s", openb, closeb);
act_info.c:	    if (wch->clan != NULL && strlen (wch->clan) > 1)
act_info.c:			   wch->clan, closeb);
act_info.c:			   wch->clan, closeb);
act_info.c:			   wch->clan, closeb);
act_info.c:			   wch->clan, closeb);
act_info.c:	    else if (wch->clan != NULL && strlen (wch->clan) > 1)
act_info.c:			   wch->clan, closeb);
act_info.c:		  sprintf (kav, "%s#oBishop #7of #n%s%s", openb, wch->clan,
act_info.c:		  sprintf (kav, "%s#oAdept #7of#n %s%s", openb, wch->clan,
act_info.c:		  sprintf (kav, "%s#oMonk #7of#n %s%s", openb, wch->clan,
act_info.c:	    if (wch->clan != NULL && strlen (wch->clan) > 1)
act_info.c:			       openb, wch->clan, closeb);
act_info.c:			       wch->clan, closeb);
act_info.c:			       wch->clan, closeb);
act_info.c:			       wch->clan, closeb);
act_info.c:			       wch->clan, closeb);
act_info.c:			       wch->clan, closeb);
act_info.c:			   wch->clan, closeb);
act_info.c:		  sprintf (kav, "%s#yElf #7of#n %s%s", openb, wch->clan,
act_info.c:	    if (wch->clan != NULL && strlen (wch->clan) > 1)
act_info.c:			       wch->clan, closeb);
act_info.c:		      sprintf (kav, "%sLord of %s%s", openb, wch->clan,
act_info.c:		  sprintf (kav, "%sWishmaster of %s%s", openb, wch->clan,
act_info.c:		  sprintf (kav, "%sEnforcer of %s%s", openb, wch->clan,
act_info.c:		  sprintf (kav, "%sDjinn of %s%s", openb, wch->clan, closeb);
act_info.c:	    else if (wch->clan != NULL && strlen (wch->clan) > 1)
act_info.c:		  sprintf (kav, "%s%s Leader%s", openb, wch->clan, closeb);
act_info.c:		  sprintf (kav, "%s%s Emerald Prince%s", openb, wch->clan,
act_info.c:		  sprintf (kav, "%s%s Antagonist%s", openb, wch->clan,
act_info.c:		  sprintf (kav, "%s%s Wraith%s", openb, wch->clan, closeb);
act_info.c:	    if (strlen (wch->clan) > 2)
act_info.c:			   wch->clan, closeb);
act_info.c:			   wch->clan, closeb);
act_info.c:			   wch->clan, closeb);
act_info.c:			   wch->clan, closeb);
act_info.c:	    if (strlen (wch->clan) > 2)
act_info.c:			   wch->clan, closeb);
act_info.c:			   wch->clan, closeb);
act_info.c:			   wch->clan, closeb);
act_info.c:			   wch->clan, closeb);
act_info.c:	    if (strlen (wch->clan) > 2)
act_info.c:			   wch->clan, closeb);
act_info.c:			   wch->clan, closeb);
act_info.c:			   wch->clan, closeb);
act_info.c:			   wch->clan, closeb);
act_info.c:	    char clanname[80];
act_info.c:	    if (strlen (wch->clan) < 2)
act_info.c:	      sprintf (kav, "%s#rFo#Rund#rer#n of %s%s", openb, wch->clan,
act_info.c:		if (strlen (wch->clan) < 2)
act_info.c:		  strcpy (clanname, "Caitiff");
act_info.c:		  strcpy (clanname, wch->clan);
act_info.c:		    sprintf (kav, "%s%s #0C#rhilde#n%s%s", openb, clanname,
act_info.c:		    sprintf (kav, "%s%s #0N#reonate#n%s%s", openb, clanname,
act_info.c:		    sprintf (kav, "%s%s #0A#rncilla#n%s%s", openb, clanname,
act_info.c:		    sprintf (kav, "%s%s #0E#rlder#n%s%s", openb, clanname,
act_info.c:			     clanname, rank, closeb);
act_info.c:			     openb, clanname, rank, closeb);
act_info.c:	    if (strlen (wch->clan) > 1)
act_info.c:		  sprintf (kav, "%s#gAl#Gp#gha#n of %s%s", openb, wch->clan,
act_info.c:		  sprintf (kav, "%s%s #gAr#Gth#gro#n%s", openb, wch->clan,
act_info.c:			   wch->clan, closeb);
act_info.c:		  sprintf (kav, "%s%s #gC#Gu#gb#n%s", openb, wch->clan,
act_info.c:	    char clanrank[50];
act_info.c:		      sprintf (clanrank, "#7Exalted#n ");
act_info.c:		      sprintf (clanrank, "#7Meridian#n ");
act_info.c:		      sprintf (clanrank, "#7Senior#n ");
act_info.c:		      sprintf (clanrank, "");
act_info.c:		    sprintf (kav, "%s%s%s#7%s%s", openb, clanrank, mage_col,
act_info.c:	    if (strlen (wch->clan) > 1)
act_info.c:			   wch->clan, closeb);
act_info.c:			   wch->clan, closeb);
act_info.c:		  sprintf (kav, "%s%s #oKensai#n%s", openb, wch->clan,
act_info.c:	    if (strlen (wch->clan) > 1)
act_info.c:		  sprintf (kav, "%s%s Mercenary Captain%s", openb, wch->clan,
act_info.c:			   wch->clan, closeb);
act_info.c:		  sprintf (kav, "%s%s Mercenary%s", openb, wch->clan, closeb);
act_info.c:		 "You protect your wielder from attacks from DarkBlade clan guardians.\n\r");
act_info.c:		 "You protect your wearer from attacks from DarkBlade clan guardians.\n\r");
act_wiz.c:	  if (strlen (victim->clan) > 1)
act_wiz.c:	    sprintf (buf, "Clan: %s.  ", victim->clan);
act_wiz.c:    i = clannum(ch);
act_wiz.c:    clantable[i].members--;
act_wiz.c:    free_string(victim->clan);
act_wiz.c:    victim->clan     = str_dup( "" );
act_wiz.c:	victim->pcdata->cland[i] = 0;
act_wiz.c:  save_clans ();
act_wiz.c:	("Generation 1 is a Master <class> and 2 is clan leader.\n\r", ch);
artifact.c:/*int clan_table_search args( (CHAR_DATA *ch) );*/
bit.c:  if (!str_cmp (argument, "clanhq"))
bit.c:    return "clanhq";
build.c:"donation", "nodropall", "silence", "logspeech", "nodrop", "clanstoreroom",
build.c:"donation", "clanobject", "clancorpse", "antivampire", "antidruid", 
build.c:	send_to_char( "  name short long description title spec clan\n\r", ch );
build.c:    if ( !str_cmp( arg2, "clan" ) )
build.c:	CLAN_DATA *clan;
build.c:	    if ( victim->pcdata->clan == NULL )
build.c:  	        --victim->pcdata->clan->members; 
build.c:	        save_clan( victim->pcdata->clan );
build.c:	    STRFREE( victim->pcdata->clan_name );
build.c:	    victim->pcdata->clan_name	= STRALLOC( "" );
build.c:	    victim->pcdata->clan	= NULL;
build.c:	clan = get_clan( arg3 );
build.c:	if ( !clan )
build.c:	   send_to_char( "No such clan.\n\r", ch );
build.c:	if ( victim->pcdata->clan != NULL && !IS_IMMORTAL( victim ) )
build.c:		--victim->pcdata->clan->members; 
build.c:	        save_clan( victim->pcdata->clan );
build.c:	STRFREE( victim->pcdata->clan_name );
build.c:	victim->pcdata->clan_name = QUICKLINK( clan->name );
build.c:	victim->pcdata->clan = clan;
build.c:	   ++victim->pcdata->clan->members; 
build.c:	   save_clan( victim->pcdata->clan );
build.c:	if ( victim->pcdata->clan && !IS_IMMORTAL(victim))
build.c:		if ( victim->pcdata->clan->clan_type == CLAN_GUILD)
build.c:                    if (skill_table[sn]->guild == victim->pcdata->clan->class
build.c:  		--victim->pcdata->clan->members;
build.c:		if (!str_cmp (victim->name, victim->pcdata->clan->leader) )
build.c:		   STRFREE (victim->pcdata->clan->leader);
build.c:		   victim->pcdata->clan->leader = STRALLOC ("");
build.c:  		if (!str_cmp (victim->name, victim->pcdata->clan->number1))
build.c:      		   STRFREE (victim->pcdata->clan->number1);
build.c:      		   victim->pcdata->clan->number1 = STRALLOC ("");
build.c:  		if (!str_cmp (victim->name, victim->pcdata->clan->number2))
build.c:      		   STRFREE (victim->pcdata->clan->number2);
build.c:      		   victim->pcdata->clan->number2 = STRALLOC ("");
build.c:		save_clan( victim->pcdata->clan );
build.c:  		STRFREE (victim->pcdata->clan_name);
build.c:	    	victim->pcdata->clan_name	= STRALLOC( "" );
build.c:	   	victim->pcdata->clan	= NULL;
clan.c:  if (ch->vampgen == 2 && strlen (ch->clan) < 2)
clan.c:      send_to_char ("First you need to get a clan name.\n\r", ch);
clan.c:  if (ch->pcdata->cland[0] == -1 ||
clan.c:      ch->pcdata->cland[1] == -1 || ch->pcdata->cland[2] == -1)
clan.c:  if (strlen (ch->clan) > 1 && (IS_EXTRA (ch, EXTRA_PRINCE) ||
clan.c:      free_string (victim->clan);
clan.c:      victim->clan = str_dup (ch->clan);
clan.c:      victim->pcdata->cland[0] = -1;
clan.c:      victim->pcdata->cland[1] = -1;
clan.c:      victim->pcdata->cland[2] = -1;
clan.c:      /* They get the clan discipline */
clan.c:      improve = victim->pcdata->cland[0] = ch->pcdata->cland[0];
clan.c:      improve = victim->pcdata->cland[1] = ch->pcdata->cland[2];
clan.c:      victim->pcdata->cland[2] = -1;
clan.c:      if (strlen (ch->clan) < 2)
clan.c:      if (ch->pcdata->cland[2] == -1)
clan.c:  victim->pcdata->cland[0] = gifts = number_range (0, 2);
clan.c:  victim->pcdata->cland[1] = gifts = number_range (0, 4);
clan.c:      victim->pcdata->cland[2] = gifts = ch->pcdata->cland[2];
clan.c:    victim->pcdata->cland[2] = -1;
clan.c:  if (strlen (ch->clan) > 1 && (IS_EXTRA (ch, EXTRA_PRINCE) ||
clan.c:      free_string (victim->clan);
clan.c:      victim->clan = str_dup (ch->clan);
clan.c:do_clanname (CHAR_DATA * ch, char *argument)
clan.c:      send_to_char ("Whose clan do you wish to change or name?\n\r", ch);
clan.c:      send_to_char ("Leave a blank to remove clan.\n\r", ch);
clan.c:  free_string (victim->clan);
clan.c:  victim->clan = str_dup (argument);
clan.c:do_clandisc (CHAR_DATA * ch, char *argument)
clan.c:	  improve = ch->pcdata->cland[0];
clan.c:	  improve = ch->pcdata->cland[1];
clan.c:	  improve = ch->pcdata->cland[2];
clan.c:	  improve = ch->pcdata->cland[0];
clan.c:	  improve = ch->pcdata->cland[1];
clan.c:	  improve = ch->pcdata->cland[2];
clan.c:      if (ch->pcdata->cland[2] >= 0)
clan.c:  if (ch->pcdata->cland[0] == improve ||
clan.c:      ch->pcdata->cland[1] == improve || ch->pcdata->cland[2] == improve)
clan.c:      if (ch->pcdata->cland[0] < 0)
clan.c:	ch->pcdata->cland[0] = improve;
clan.c:      else if (ch->pcdata->cland[1] < 0)
clan.c:	ch->pcdata->cland[1] = improve;
clan.c:      else if (ch->pcdata->cland[2] < 0)
clan.c:	ch->pcdata->cland[2] = improve;
clan.c:      if (ch->pcdata->cland[2] < 0)
clan.c:	ch->pcdata->cland[2] = improve;
clan.c:  if (strlen (ch->clan) < 2 && ch->vampgen != 1)
clan.c:		 ch->name, ch->clan, buf2);
clan.c:		 ch->clan, buf2);
clan.c:	       arg3, ch->clan, arg2);
clan.c:		 arg2, ch->clan, arg1);
clan.c:		 ch->clan, arg1);
clan.c:  if (!str_cmp (ch->clan, "") && ch->vampgen >= 2)
clan.c:      send_to_char ("Not until you have a clan.\n\r", ch);
clan.c:	sprintf (buf, "I am %s, founder of clan %s#R.  My sire is %s.",
clan.c:		 ch->name, ch->clan, buf2);
clan.c:	sprintf (buf, "I am %s of clan %s#R.  My sire is %s.", ch->name,
clan.c:		 ch->clan, buf2);
clan.c:      sprintf (buf, "I am %s of clan %s#R.  My sire is %s.",
clan.c:	       arg6, ch->clan, arg5);
clan.c:      sprintf (buf, "I am %s of clan %s#R.  My sire is %s.",
clan.c:	       arg5, ch->clan, arg4);
clan.c:      sprintf (buf, "I am %s of clan %s#R.  My sire is %s.",
clan.c:	       arg4, ch->clan, arg3);
clan.c:      sprintf (buf, "I am %s of clan %s#R.  My sire is %s.",
clan.c:	       arg3, ch->clan, arg2);
clan.c:		 ch->clan, arg1);
clan.c:	sprintf (buf, "I am %s of clan %s#R.  My sire is %s.", arg2, ch->clan,
clan.c:do_vclan (CHAR_DATA * ch, char *argument)
clan.c:  if (strlen (ch->clan) < 2)
clan.c:      send_to_char ("But you don't belong to any clan!\n\r", ch);
clan.c:  sprintf (buf, "The %s clan:\n\r", ch->clan);
clan.c:      if (strlen (gch->clan) < 2)
clan.c:      if (!str_cmp (ch->clan, gch->clan))
clan.c:  char clan[MAX_INPUT_LENGTH];
clan.c:      if (gch->clan != NULL && strlen (gch->clan) > 1)
clan.c:	sprintf (clan, gch->clan);
clan.c:	sprintf (clan, "All");
clan.c:	sprintf (clan, "None");
clan.c:		 capitalize (gch->name), clan, chage,
clan.c:  i = clannum (ch);
clan.c:  clantable[i].members++;
clan.c:	  if (ch->class == CLASS_VAMPIRE && (ch->pcdata->cland[0] == sn ||
clan.c:					     ch->pcdata->cland[1] == sn
clan.c:					     || ch->pcdata->cland[2] == sn))
clan.c:  if (ch->pcdata->cland[0] == improve ||
clan.c:      ch->pcdata->cland[1] == improve || ch->pcdata->cland[2] == improve)
clan.c:	       strlen (victim->clan) < 2 ? "Caitiff" : victim->clan,
clan.c:  if (ch->pcdata->cland[2] == -1)
classconfig.c:  int class, i, clan;
classconfig.c:      ch->pcdata->cland[0] = -1;
classconfig.c:      ch->pcdata->cland[1] = -1;
classconfig.c:      ch->pcdata->cland[2] = -1;
classconfig.c:      ch->pcdata->cland[0] = -1;
classconfig.c:      ch->pcdata->cland[1] = -1;
classconfig.c:      ch->pcdata->cland[2] = -1;
classconfig.c:      i = clannum (ch);
classconfig.c:      clantable[i].members++;
clearclass.c:  i = clannum (ch);
clearclass.c:  clantable[i].members--;
clearclass.c:  free_string (victim->clan);
clearclass.c:  victim->clan = str_dup ("");
clearclass.c:    victim->pcdata->cland[i] = 0;
clearclass.c:  victim->clan = str_dup ("");
clearclass.c:  victim->pcdata->cland[0] = 0;
clearclass.c:  victim->pcdata->cland[1] = 0;
clearclass.c:  victim->pcdata->cland[2] = 0;
comm.c:	  char clanbrid[MSL];
comm.c:	  sprintf (clanbrid, "%s", get_bridclan (ch));
comm.c:	  if (strlen (ch->clan) < 3)
comm.c:	      free_string (ch->clan);
comm.c:	      ch->clan = str_dup (clanbrid);
comm.c:	  else if (str_cmp (ch->clan, clanbrid))
comm.c:	      free_string (ch->clan);
comm.c:	      ch->clan = str_dup (clanbrid);
comm.c:       "all auto immortal self someone gaia demon angel dragon wraith vampire evil kensai nympho kavir nimph nymphy corig hpmyn miroc abomination bsd psionic nephandi ninja highlander khan djinn mage invoker conjurer werewolf monk shinobi aberration gypsy necronom takarra efreti rakshasa skindancer wish krenshar planar saint cevoyia save quit class clan enchanter wishenchanter draconian draygon"))
comm.c:"|shit*fuck*cunt*assh*bitch*suck*dick*nympho*demon*werewolf*angel*dragon*wraith*vampire*abomination*bsd*psionic*nephandi*ninja*highlander*khan*djinn*mage*invoker*conjurer*monk*shinobi*abberation*gypsy*necronom*takarra*efreti*krenshar*planar*saint*cevoyia*save*quit*class*clan*enchanter*draconian*kensai*draygon*umbra*corin*"))
const.c:   "#CP#clana#Cr#7 Wrath#n", "!Planar Wrath!"},
coterie.c:      free_string (ch->pcdata->cot_clans);
coterie.c:      if (strlen (ch->clan) < 2)
coterie.c:	ch->pcdata->cot_clans = str_dup ("Caitiff");
coterie.c:	ch->pcdata->cot_clans = str_dup (ch->clan);
coterie.c:	  strlen (ch->pcdata->cot_clans) < 2 ||
coterie.c:      free_string (victim->pcdata->cot_clans);
coterie.c:      victim->pcdata->cot_clans = str_dup (ch->pcdata->cot_clans);
coterie.c:      free_string (victim->pcdata->cot_clans);
coterie.c:      victim->pcdata->cot_clans = str_dup ("All");
coterie.c:	  strlen (ch->pcdata->cot_clans) < 2 ||
db.c:    load_clans ();
db.c:    mob->clan		= str_dup( "" );
db.c:  ch->clan = &str_empty[0];
db.c:  free_string (ch->clan);
db.c:      free_string (ch->pcdata->cot_clans);
demi_clan.c:  sprintf (buf, "%s", clantable[value].leader);
demi_clan.c:do_clantable (CHAR_DATA * ch, char *argument)
demi_clan.c:      clan_table (ch);
demi_clan.c:  do_clantable (ch, "");
demi_clan.c:clan_table (CHAR_DATA * ch)
demi_clan.c:  char clan[MAX_STRING_LENGTH];
demi_clan.c:load_clans (void)
demi_clan.c:  clantable[0].pks = 0;
demi_clan.c:  clantable[0].pds = 0;
demi_clan.c:  clantable[0].num = 0;
demi_clan.c:  if ((fp = fopen ("../txt/clans.txt", "r")) == NULL)
demi_clan.c:      log_string ("Error: clans.txt not found!");
demi_clan.c:      clantable[i].pks = fread_number (fp);
demi_clan.c:      clantable[i].pds = fread_number (fp);
demi_clan.c:      clantable[i].members = fread_number (fp);
demi_clan.c:      clantable[i].qps = fread_number (fp);
demi_clan.c:      clantable[i].leader = fread_string (fp);
demi_clan.c:      if (!str_cmp (clantable[i].leader, "(null)"))
demi_clan.c:	clantable[i].leader = str_dup ("???");
demi_clan.c:      clantable[i].retaliation = fread_string (fp);
demi_clan.c:      if (!str_cmp (clantable[i].retaliation, "(null)"))
demi_clan.c:	clantable[i].retaliation = str_dup ("None");
demi_clan.c:      clantable[i].retclan = fread_string (fp);
demi_clan.c:      if (!str_cmp (clantable[i].retclan, "(null)"))
demi_clan.c:	clantable[i].retclan = str_dup ("None");
demi_clan.c:      clantable[i].warclan = fread_string (fp);
demi_clan.c:      if (!str_cmp (clantable[i].warclan, "(null)"))
demi_clan.c:	clantable[i].warclan = str_dup ("No Clan");
demi_clan.c:      clantable[i].allclan = fread_string (fp);
demi_clan.c:      if (!str_cmp (clantable[i].allclan, "(null)"))
demi_clan.c:	clantable[i].allclan = str_dup ("No Clan");
demi_clan.c:      clantable[i].hpreq = fread_number (fp);
demi_clan.c:      clantable[i].manareq = fread_number (fp);
demi_clan.c:      clantable[i].movereq = fread_number (fp);
demi_clan.c:save_clans (void)
demi_clan.c:  if ((fp = fopen ("../txt/clans.txt", "w")) == NULL)
demi_clan.c:      log_string ("Error writing to clans.txt");
demi_clan.c:	       clantable[i].pks, clantable[i].pds, clantable[i].members,
demi_clan.c:	       clantable[i].qps, clantable[i].leader,
demi_clan.c:	       clantable[i].retaliation, clantable[i].retclan,
demi_clan.c:	       clantable[i].warclan, clantable[i].allclan, clantable[i].hpreq,
demi_clan.c:	       clantable[i].manareq, clantable[i].movereq);
demi_clan.c:clannum (CHAR_DATA * ch)
demi_clan.c:  if (IS_NINJA (ch) && !str_cmp (ch->clan, CLAN1))
demi_clan.c:  else if (IS_NINJA (ch) && !str_cmp (ch->clan, CLAN2))
demi_clan.c:  else if (IS_NINJA (ch) && !str_cmp (ch->clan, CLAN3))
demi_clan.c:  else if (IS_DEMON (ch) && !str_cmp (ch->clan, CLAN4))
demi_clan.c:  else if (IS_DEMON (ch) && !str_cmp (ch->clan, CLAN5))
demi_clan.c:  else if (IS_DEMON (ch) && !str_cmp (ch->clan, CLAN6))
demi_clan.c:  else if (IS_VAMPIRE (ch) && !str_cmp (ch->clan, CLAN7))
demi_clan.c:  else if (IS_VAMPIRE (ch) && !str_cmp (ch->clan, CLAN8))
demi_clan.c:  else if (IS_VAMPIRE (ch) && !str_cmp (ch->clan, CLAN9))
demi_clan.c:  else if (IS_WEREWOLF (ch) && !str_cmp (ch->clan, CLAN10))
demi_clan.c:  else if (IS_WEREWOLF (ch) && !str_cmp (ch->clan, CLAN11))
demi_clan.c:  else if (IS_WEREWOLF (ch) && !str_cmp (ch->clan, CLAN12))
demi_clan.c:  else if (IS_KAHN (ch) && !str_cmp (ch->clan, CLAN19))
demi_clan.c:  else if (IS_KAHN (ch) && !str_cmp (ch->clan, CLAN20))
demi_clan.c:  else if (IS_KAHN (ch) && !str_cmp (ch->clan, CLAN21))
demi_clan.c:  else if (IS_DJINN (ch) && !str_cmp (ch->clan, CLAN22))
demi_clan.c:  else if (IS_DJINN (ch) && !str_cmp (ch->clan, CLAN23))
demi_clan.c:  else if (IS_DJINN (ch) && !str_cmp (ch->clan, CLAN24))
demi_clan.c:  else if (IS_MONK (ch) && !str_cmp (ch->clan, CLAN25))
demi_clan.c:  else if (IS_MONK (ch) && !str_cmp (ch->clan, CLAN26))
demi_clan.c:  else if (IS_MONK (ch) && !str_cmp (ch->clan, CLAN27))
demi_clan.c:  else if (IS_ANGELW (ch) && !str_cmp (ch->clan, CLAN28))
demi_clan.c:  else if (IS_ANGELW (ch) && !str_cmp (ch->clan, CLAN29))
demi_clan.c:  else if (IS_ANGELW (ch) && !str_cmp (ch->clan, CLAN30))
demi_clan.c:  else if (IS_HL (ch) && !str_cmp (ch->clan, CLAN1))
demi_clan.c:  else if (IS_HL (ch) && !str_cmp (ch->clan, CLAN2))
demi_clan.c:  else if (IS_HL (ch) && !str_cmp (ch->clan, CLAN3))
demi_clan.c:  else if (IS_HL (ch) && !str_cmp (ch->clan, CLAN4))
demi_clan.c:  else if (IS_HL (ch) && !str_cmp (ch->clan, CLAN5))
demi_clan.c:  else if (IS_HL (ch) && !str_cmp (ch->clan, CLAN6))
demi_clan.c:  else if (IS_HL (ch) && !str_cmp (ch->clan, CLAN7))
demi_clan.c:  else if (IS_HL (ch) && !str_cmp (ch->clan, CLAN8))
demi_clan.c:  else if (IS_HL (ch) && !str_cmp (ch->clan, CLAN9))
demi_clan.c:  else if (IS_HL (ch) && !str_cmp (ch->clan, CLAN10))
demi_clan.c:  else if (IS_HL (ch) && !str_cmp (ch->clan, CLAN11))
demi_clan.c:  else if (IS_HL (ch) && !str_cmp (ch->clan, CLAN12))
demi_clan.c:  else if (IS_HL (ch) && !str_cmp (ch->clan, CLAN19))
demi_clan.c:  else if (IS_HL (ch) && !str_cmp (ch->clan, CLAN20))
demi_clan.c:  else if (IS_HL (ch) && !str_cmp (ch->clan, CLAN21))
demi_clan.c:  else if (IS_HL (ch) && !str_cmp (ch->clan, CLAN22))
demi_clan.c:  else if (IS_HL (ch) && !str_cmp (ch->clan, CLAN23))
demi_clan.c:  else if (IS_HL (ch) && !str_cmp (ch->clan, CLAN24))
demi_clan.c:  else if (IS_HL (ch) && !str_cmp (ch->clan, CLAN25))
demi_clan.c:  else if (IS_HL (ch) && !str_cmp (ch->clan, CLAN26))
demi_clan.c:  else if (IS_HL (ch) && !str_cmp (ch->clan, CLAN27))
demi_clan.c:  else if (IS_HL (ch) && !str_cmp (ch->clan, CLAN28))
demi_clan.c:  else if (IS_HL (ch) && !str_cmp (ch->clan, CLAN29))
demi_clan.c:  else if (IS_HL (ch) && !str_cmp (ch->clan, CLAN30))
demi_clan.c:mageclan (CHAR_DATA * ch)
demi_clan.c:clan_exists (char *argument)
demi_clan.c:clan_exists2 (CHAR_DATA * ch, char *argument)
demi_clan.c:  if (!has_clan (ch))
demi_clan.c:  if (!has_clan (victim))
demi_clan.c:      act ("$N is not in your clan.", ch, NULL, victim, TO_CHAR);
demi_clan.c:  if (!same_clan (ch, victim))
demi_clan.c:      act ("$N is not in your clan.", ch, NULL, victim, TO_CHAR);
demi_clan.c:      act ("$N is the leader of your clan, how can you promote $M.", ch, NULL,
demi_clan.c:has_clan (CHAR_DATA * ch)
demi_clan.c:  else if (strlen (ch->clan) < 3)
demi_clan.c:  else if (!clan_exists2 (ch, ch->clan))
demi_clan.c:clan_lookup (char *argument)
demi_clan.c:clannumber (char *argument)
demi_clan.c:do_checkclan (CHAR_DATA * ch, char *argument)
demi_clan.c:      send_to_char ("Syntax: checkclan <clan>.\n\r", ch);
demi_clan.c:  if (!clan_exists (argument))
demi_clan.c:      send_to_char ("That clan does not exist!\n\r", ch);
demi_clan.c:  i = clannumber (argument);
demi_clan.c:  sprintf (buf, "#CSpecified clan info about the %s#C Clan.",
demi_clan.c:	   clan_lookup (argument));
demi_clan.c:  sprintf (buf, "#CCurrent leader:#c %s\n\r", clantable[i].leader);
demi_clan.c:	   clantable[i].members);
demi_clan.c:	   clantable[i].qps);
demi_clan.c:	   clantable[i].pks, clantable[i].pds);
demi_clan.c:	   clantable[i].hpreq, clantable[i].manareq, clantable[i].movereq);
demi_clan.c:  if (strlen (ch->clan) < 2)
demi_clan.c:      send_to_char ("But you are not in any clan!\n\r", ch);
demi_clan.c:      send_to_char ("But you are not the leader of your clan!\n\r", ch);
demi_clan.c:  if (!clan_exists (argument))
demi_clan.c:      send_to_char ("That clan does not exist!\n\r", ch);
demi_clan.c:  i = clannum (ch);
demi_clan.c:  if (strlen (clantable[i].warclan) > 2)
demi_clan.c:      send_to_char ("Your clan is already in a war!\n\r", ch);
demi_clan.c:  free_string (clantable[i].warclan);
demi_clan.c:  clantable[i].warclan = str_dup (clan_lookup (argument));
demi_clan.c:  sprintf (buf, "You are now in a war with the %s clan.\n\r",
demi_clan.c:	   clan_lookup (argument));
demi_clan.c:	   "#7<-#CWar#7-> #cThe %s#c Clan has declared war against the members of the %s#c clan! #7<-#CWar#7->#n",
demi_clan.c:	   ch->clan, clan_lookup (argument));
demi_clan.c:  if (!has_clan)
demi_clan.c:  i = clannum (ch);
demi_clan.c:  clantable[i].pks++;
demi_clan.c:  save_clans ();
demi_clan.c:  if (!has_clan)
demi_clan.c:  i = clannum (ch);
demi_clan.c:  clantable[i].pds++;
demi_clan.c:  save_clans ();
demi_clan.c:  if (!has_clan (ch))
demi_clan.c:  i = clannum (ch);
demi_clan.c:      clantable[i].hpreq = value;
demi_clan.c:	       "Your life essence requirements for joining the clan has been set to %d.\n\r",
demi_clan.c:	       clantable[i].hpreq);
demi_clan.c:      save_clans ();
demi_clan.c:      clantable[i].manareq = value;
demi_clan.c:	       "Your mystical power requirements for joining the clan has been set to %d.\n\r",
demi_clan.c:	       clantable[i].manareq);
demi_clan.c:      save_clans ();
demi_clan.c:      clantable[i].movereq = value;
demi_clan.c:	       "Your vitality requirements for joining the clan has been set to %d.\n\r",
demi_clan.c:	       clantable[i].movereq);
demi_clan.c:      save_clans ();
demi_clan.c:  char clan[MAX_STRING_LENGTH];
demi_clan.c:  if (!has_clan (ch))
demi_clan.c:  if (!IS_MAGE (ch) && strlen (victim->clan) > 2)
demi_clan.c:      send_to_char ("They already have a clan.\n\r", ch);
demi_clan.c:  if (!IS_MAGE (ch) && strlen (ch->clan) < 2)
demi_clan.c:      send_to_char ("You do not have a clan.\n\r", ch);
demi_clan.c:      send_to_char ("This char does not wanna join your clan.\n\r", ch);
demi_clan.c:  i = clannum (ch);
demi_clan.c:  if (victim->max_hit < clantable[i].hpreq)
demi_clan.c:  if (victim->max_hit < clantable[i].manareq)
demi_clan.c:  if (victim->max_hit < clantable[i].movereq)
demi_clan.c:    sprintf (clan, "%s", mageclan (ch));
demi_clan.c:    sprintf (clan, "%s", ch->clan);
demi_clan.c:  sprintf (buf, "You induct %s into your clan.\n\r", victim->name);
demi_clan.c:  sprintf (buf, "You have been inducted into the %s clan.\n\r", clan);
demi_clan.c:      victim->clan = str_dup ("");
demi_clan.c:      victim->clan = str_dup (ch->clan);
demi_clan.c:  clantable[i].members++;
demi_clan.c:  sprintf (buf, "%s has been inducted by %s to the %s clan.\n\r",
demi_clan.c:	   victim->name, ch->name, clan);
demi_clan.c:  save_clans ();
demi_clan.c:  char clan[MAX_STRING_LENGTH];
demi_clan.c:      if (!has_clan (ch))
demi_clan.c:  if (!IS_MAGE (ch) && !IS_MAGE (victim) && strlen (victim->clan) < 2)
demi_clan.c:  if (!same_clan (ch, victim))
demi_clan.c:      send_to_char ("They arent in your clan.\n\r", ch);
demi_clan.c:	  send_to_char ("You do not have a clan.\n\r", ch);
demi_clan.c:      if (!IS_MAGE (ch) && strlen (ch->clan) < 2)
demi_clan.c:	  send_to_char ("You do not have a clan.\n\r", ch);
demi_clan.c:    sprintf (clan, "%s", mageclan (ch));
demi_clan.c:    sprintf (clan, "%s", ch->clan);
demi_clan.c:  sprintf (buf, "You outcast %s from your clan.\n\r", victim->name);
demi_clan.c:  sprintf (buf, "You have been outcasted from the %s clan.\n\r", clan);
demi_clan.c:  i = clannum (victim);
demi_clan.c:    victim->clan = str_dup ("");
demi_clan.c:  clantable[i].members--;
demi_clan.c:  sprintf (buf, "%s has been outcasted by %s from the %s clan.\n\r",
demi_clan.c:	   victim->name, ch->name, clan);
demi_clan.c:  save_clans ();
demi_clan.c:do_leaveclan (CHAR_DATA * ch, char *argument)
demi_clan.c:  char clan[MAX_STRING_LENGTH];
demi_clan.c:  if (!has_clan (ch))
demi_clan.c:      stc ("You have no clan.\n\r", ch);
demi_clan.c:      return stc ("You can't leave the clan, who would lead if you did?\n\r",
demi_clan.c:    sprintf (clan, "%s", mageclan (ch));
demi_clan.c:    sprintf (clan, "%s", ch->clan);
demi_clan.c:  sprintf (buf, "You leave your clan.\n\r");
demi_clan.c:  i = clannum (ch);
demi_clan.c:    ch->clan = str_dup ("");
demi_clan.c:  clantable[i].members--;
demi_clan.c:  sprintf (buf, "%s has defected from the %s clan.\n\r", ch->name, clan);
demi_clan.c:  save_clans ();
demi_clan.c:  if (!has_clan (ch))
demi_clan.c:  i = clannum (ch);
demi_clan.c:  clantable[i].qps += value;
demi_clan.c:	     mageclan (ch));
demi_clan.c:	     ch->clan);
demi_clan.c:  save_clans ();
demi_clan.c:  if (!has_clan (ch))
demi_clan.c:  i = clannum (ch);
demi_clan.c:  if (clantable[i].qps < value)
demi_clan.c:  clantable[i].qps -= value;
demi_clan.c:	     value, mageclan (ch));
demi_clan.c:	     value, ch->clan);
demi_clan.c:  save_clans ();
demi_clan.c:same_clan (CHAR_DATA * ch, CHAR_DATA * victim)
demi_clan.c:  if (!str_cmp (ch->clan, victim->clan))
demi_clan.c:do_claninfo (CHAR_DATA * ch, char *argument)
demi_clan.c:      if (!has_clan (ch))
demi_clan.c:      if (strlen (ch->clan) < 3)
demi_clan.c:      sprintf (verb, "clantalk");
demi_clan.c:	       mageclan (ch), argument);
demi_clan.c:		       mageclan (ch), argument);
demi_clan.c:      sprintf (buf, "#P{#L(#n%s#L)#n %s#P}#7 %s.\n\r", ch->name, ch->clan,
demi_clan.c:		  && str_cmp (ch->clan, och->clan))
demi_clan.c:		       ch->clan, argument);
demi_clan.c:update_clanleaders (CHAR_DATA * ch)
demi_clan.c:  if (!has_clan (ch))
demi_clan.c:  if (!clan_exists2 (ch, ch->clan))
demi_clan.c:  i = clannum (ch);
demi_clan.c:  if (str_cmp (ch->name, clantable[i].leader))
demi_clan.c:	  clantable[i].leader = str_dup (ch->name);
demi_clan.c:  else if (!str_cmp (ch->name, clantable[i].leader))
demi_clan.c:	  clantable[i].leader = str_dup ("???");
demi_clan.c:  save_clans ();
demi_clan.c:  if (!has_clan (ch))
demi_clan.c:  i = clannum (ch);
demi_clan.c:	  && same_clan (ch, d->character))
demi_clan.c:	   clantable[i].qps);
demi_clan.c:	   clantable[i].retaliation);
demi_clan.c:	   clantable[i].retclan);
demi_clan.c:  if (strlen (victim->clan) < 2)
demi_clan.c:  if (strlen (ch->clan) < 2)
demi_clan.c:    sprintf (buf, "#7No clan.#n");
demi_clan.c:    sprintf (buf, "%s", victim->clan);
demi_clan.c:  i = clannum (ch);
demi_clan.c:  clantable[i].retaliation = str_dup (victim->name);
demi_clan.c:  clantable[i].retclan = str_dup (buf);
demi_clan.c:do_clanrecall (CHAR_DATA * ch, char *argument)
demi_clan.c:stc ("nope, clanrecall has been taken out!\n\r", ch);
demi_clan.c:      if (!has_clan (ch))
demi_clan.c:  else if (!str_cmp (ch->clan, CLAN1))
demi_clan.c:  else if (!str_cmp (ch->clan, CLAN2))
demi_clan.c:  else if (!str_cmp (ch->clan, CLAN3))
demi_clan.c:  else if (!str_cmp (ch->clan, CLAN4))
demi_clan.c:  else if (!str_cmp (ch->clan, CLAN5))
demi_clan.c:  else if (!str_cmp (ch->clan, CLAN6))
demi_clan.c:  else if (!str_cmp (ch->clan, CLAN7))
demi_clan.c:  else if (!str_cmp (ch->clan, CLAN8))
demi_clan.c:  else if (!str_cmp (ch->clan, CLAN9))
demi_clan.c:  else if (!str_cmp (ch->clan, CLAN10))
demi_clan.c:  else if (!str_cmp (ch->clan, CLAN11))
demi_clan.c:  else if (!str_cmp (ch->clan, CLAN12))
demi_clan.c:  else if (!str_cmp (ch->clan, CLAN19))
demi_clan.c:  else if (!str_cmp (ch->clan, CLAN20))
demi_clan.c:  else if (!str_cmp (ch->clan, CLAN21))
demi_clan.c:  else if (!str_cmp (ch->clan, CLAN22))
demi_clan.c:  else if (!str_cmp (ch->clan, CLAN23))
demi_clan.c:  else if (!str_cmp (ch->clan, CLAN24))
demi_clan.c:  else if (!str_cmp (ch->clan, CLAN25))
demi_clan.c:  else if (!str_cmp (ch->clan, CLAN26))
demi_clan.c:  else if (!str_cmp (ch->clan, CLAN27))
demi_clan.c:  else if (!str_cmp (ch->clan, CLAN28))
demi_clan.c:  else if (!str_cmp (ch->clan, CLAN29))
demi_clan.c:  else if (!str_cmp (ch->clan, CLAN30))
demon.c:  if (victim != ch && str_cmp (victim->clan, ch->clan))
demon.c:      send_to_char ("They are not of your clan.\n\r", ch);
demon.c:      if (strlen (ch->clan) > 1)
demon.c:	cdemon = ch->clan;
demon.c:	cdemon = ch->clan;
demon.c:      if (strlen (victim->clan) > 1)
demon.c:	vdemon = victim->clan;
demon.c:	vdemon = victim->clan;
demon.c:  victim->clan = str_dup ("");
demon.c:  free_string (victim->clan);
demon.c:  victim->clan = str_dup ("");
diff_wiz.c:      send_to_char ("  gen clan lord dlord champion prince\n\r", ch);
diff_wiz.c:      victim->clan = str_dup ("");
diff_wiz.c:  else if (!str_cmp (arg2, "clan"))
diff_wiz.c:	  send_to_char ("They have no need for a clan.\n\r", ch);
diff_wiz.c:	  send_to_char ("Leave a blank to clear clan.\n\r", ch);
diff_wiz.c:      free_string (victim->clan);
diff_wiz.c:      victim->clan = str_dup (string);
diff_wiz.c:      save_clans ();
diff_wiz.c:      i = clannum (victim);
diff_wiz.c:      clantable[i].members--;
diff_wiz.c:    i = clannum (victim);
diff_wiz.c:    clantable[i].members++;
diff_wiz.c:      victim->pcdata->cland[0] = improve;
diff_wiz.c:      victim->pcdata->cland[1] = improve;
diff_wiz.c:      if (strlen (victim->clan) < 2)
diff_wiz.c:      victim->pcdata->cland[2] = improve;
drow.c:      victim->clan = str_dup (ch->clan);
drow.c:  free_string (victim->clan);
drow.c:  victim->clan = str_dup (ch->clan);
fae.c:	if (!str_cmp (ch->clan, gch->clan))
fae.c:	char clan[MAX_INPUT_LENGTH];
fae.c:	if (!IS_CLASS (gch, CLASS_FAE)) continue; sprintf (clan, ch->clan);
fae.c:		 capitalize (gch->name), clan,
fight.c:  if (IS_NPC (victim) && victim->spec_fun == spec_lookup ("spec_clanhealer"))
fight.c:  if (IS_NPC (ch) && ch->spec_fun == spec_lookup ("spec_clanhealer"))
fight.c:  if (IS_NPC (victim) && victim->spec_fun == spec_lookup ("spec_clanhealer"))
fight.c:  if (IS_NPC (ch) && ch->spec_fun == spec_lookup ("spec_clanhealer"))
fight.c:      if (has_clan (ch))
fight.c:      if (has_clan (victim))
fight.c:  if (has_clan (ch))
fight.c:  if (has_clan (victim))
fight.c:  if (has_clan (ch))
fight.c:  if (has_clan (victim))
handler.c:	    ("You are now safe from the DarkBlade clan guardians.\n\r", ch);
handler.c:	    ("You are no longer safe from the DarkBlade clan guardians.\n\r",
interp.c:  {"clandisc", do_clandisc, POS_STANDING, 3, LOG_ALWAYS},
interp.c:  {"clanname", do_clanname, POS_STANDING, 10, LOG_ALWAYS},
interp.c:  {"vclan", do_vclan, POS_DEAD, 3, LOG_NORMAL},
interp.c:  {"clantalk", do_claninfo, POS_DEAD, 3, LOG_NORMAL},
interp.c:  {"clantable", do_clantable, POS_STANDING, 3, LOG_NORMAL},
interp.c:  {"checkclan", do_checkclan, POS_STANDING, 3, LOG_NORMAL},
interp.c:  {"defect", do_leaveclan, POS_STANDING, 3, LOG_NEVER},
interp.c:  {"clanrecall", do_clanrecall, POS_STANDING, 3, LOG_NEVER},
interp.c:	      else if (!str_cmp (cmd_table[cmd].name, "clanrecall"))
interp.c:	      else if (!str_cmp (cmd_table[cmd].name, "vclan"))
interp.c:	      else if (!str_cmp (cmd_table[cmd].name, "vclan"))
interp.c:	      else if (!str_cmp (cmd_table[cmd].name, "vclan"))
interp.c:	      else if (!str_cmp (cmd_table[cmd].name, "vclan"))
kav_fight.c:      if (strlen (ch->clan) > 1)
kav_fight.c:	  if (!str_cmp (ch->clan, "tzimisce"))
kav_fight.c:      if (strlen (ch->clan) > 1)
kav_fight.c:	  if (!str_cmp (ch->clan, "baali") || !str_cmp (ch->clan, "tzimisce"))
kav_fight.c:	  if (!str_cmp (ch->clan, "lasombra"))
kav_fight.c:      if (strlen (ch->clan) > 1)
kav_fight.c:	  if (!str_cmp (ch->clan, "baali"))
kav_fight.c:	  if (!str_cmp (ch->clan, "brujah") || !str_cmp (ch->clan, "gangrel")
kav_fight.c:	      || !str_cmp (ch->clan, "malkavian")
kav_fight.c:	      || !str_cmp (ch->clan, "nosferatu")
kav_fight.c:	      || !str_cmp (ch->clan, "toreador")
kav_fight.c:	      || !str_cmp (ch->clan, "tremere")
kav_fight.c:	      || !str_cmp (ch->clan, "ventrue")
kav_fight.c:	      || !str_cmp (ch->clan, "assamite"))
legpwrs.c:    sprintf (cls, "%s", get_bridclan (ch));
magic.c:		 "This weapon protects its wielder from clan DarkBlade guardians.\n\r");
magic.c:		 "This object protects its wearer from clan DarkBlade guardians.\n\r");
more.c:  sprintf (buf, "Clans allowed to join: %s.\n\r", ch->pcdata->cot_clans);
mud_prog.c:	if ( !str_cmp(chck, "clan") )
mud_prog.c:	    if ( IS_NPC(chkchar) || !chkchar->pcdata->clan )
mud_prog.c:	    return mprog_seval(chkchar->pcdata->clan->name, opr, rval, mob);
mud_prog.c:	/* Check added to see if the person isleader of == clan Shaddai */
mud_prog.c:	    if ( (temp = get_clan( rval )) == NULL )
mud_prog.c:	/* Check added to see if the person isleader of == clan Gorog */
mud_prog.c:	if (!str_cmp (chck, "isclanleader"))
mud_prog.c:	    if ( (temp = get_clan( rval )) == NULL )
mud_prog.c:	if (!str_cmp (chck, "isclan1"))
mud_prog.c:	    if ( (temp = get_clan( rval )) == NULL )
mud_prog.c:	if (!str_cmp (chck, "isclan2"))
mud_prog.c:	    if ( (temp = get_clan( rval )) == NULL )
mud_prog.c:	    return mprog_seval(chkchar->pcdata->clan->name, opr, rval, mob);
mud_prog.c:	if ( !str_cmp(chck, "clantype") )
mud_prog.c:	    if ( IS_NPC(chkchar) || !chkchar->pcdata->clan )
mud_prog.c:	    return mprog_veval(chkchar->pcdata->clan->clan_type, opr, atoi(rval), mob);
newstuff.c:  clantable[clannum (ch)].members--;
newstuff.c:  clantable[clannum (ch)].members--;
ninja.c:  /* Define room numbers here per clan */
ninja.c:  if (!str_cmp (ch->clan, "Shadow"))
ninja.c:      send_to_char ("Your clan HQ has not been recognised...\n\r", ch);
ninja.c:  if (str_cmp (victim->clan, ch->clan))
rot_wiz.c:	  victim->pcdata->cland[0] = -1;
rot_wiz.c:	  victim->pcdata->cland[1] = -1;
rot_wiz.c:	  victim->pcdata->cland[2] = -1;
rot_wiz.c:	  free_string (victim->clan);
rot_wiz.c:	  victim->clan = str_dup (get_bridclan (victim));
rot_wiz.c:	  victim->pcdata->cland[0] = -1;
rot_wiz.c:	  victim->pcdata->cland[1] = -1;
rot_wiz.c:	  victim->pcdata->cland[2] = -1;
rot_wiz.c:	  free_string (victim->clan);
rot_wiz.c:	  victim->clan = str_dup (get_bridclan (victim));
rot_wiz.c:	  victim->pcdata->cland[0] = -1;
rot_wiz.c:	  victim->pcdata->cland[1] = -1;
rot_wiz.c:	  victim->pcdata->cland[2] = -1;
rot_wiz.c:	  free_string (victim->clan);
rot_wiz.c:	  victim->clan = str_dup (get_bridclan (victim));
rot_wiz.c:	  victim->pcdata->cland[0] = -1;
rot_wiz.c:	  victim->pcdata->cland[1] = -1;
rot_wiz.c:	  victim->pcdata->cland[2] = -1;
rot_wiz.c:	  free_string (victim->clan);
rot_wiz.c:	  victim->clan = str_dup (get_bridclan (victim));
rot_wiz.c:	  free_string (victim->clan);
rot_wiz.c:	  victim->clan = str_dup (get_bridclan (victim));
rot_wiz.c:	  victim->pcdata->cland[0] = -1;
rot_wiz.c:	  victim->pcdata->cland[1] = -1;
rot_wiz.c:	  victim->pcdata->cland[2] = -1;
rot_wiz.c:	  free_string (victim->clan);
rot_wiz.c:	  victim->clan = str_dup (get_bridclan (victim));
rot_wiz.c:	  free_string (victim->clan);
rot_wiz.c:	  victim->clan = str_dup (get_bridclan (victim));
rot_wiz.c:	  free_string (victim->clan);
rot_wiz.c:	  victim->clan = str_dup (get_bridclan (victim));
rot_wiz.c:	  victim->pcdata->cland[0] = -1;
rot_wiz.c:	  victim->pcdata->cland[1] = -1;
rot_wiz.c:	  victim->pcdata->cland[2] = -1;
rot_wiz.c:	  free_string (victim->clan);
rot_wiz.c:	  victim->clan = str_dup (get_bridclan (victim));
rot_wiz.c:	  free_string (victim->clan);
rot_wiz.c:	  victim->clan = str_dup (get_bridclan (victim));
rot_wiz.c:	  i = clannum (ch);
rot_wiz.c:	  clantable[i].members++;
rot_wiz.c:	  i = clannum (ch);
rot_wiz.c:	  clantable[i].members++;
rot_wiz.c:	  i = clannum (ch);
rot_wiz.c:	  clantable[i].members++;
rot_wiz.c:	  i = clannum (ch);
rot_wiz.c:	  clantable[i].members++;
rot_wiz.c:	  i = clannum (ch);
rot_wiz.c:	  clantable[i].members++;
rot_wiz.c:	  free_string (victim->clan);
rot_wiz.c:	  victim->clan = str_dup (get_bridclan (victim));
rot_wiz.c:	  victim->pcdata->cland[0] = -1;
rot_wiz.c:	  victim->pcdata->cland[1] = -1;
rot_wiz.c:	  victim->pcdata->cland[2] = -1;
rot_wiz.c:	  free_string (victim->clan);
rot_wiz.c:	  victim->clan = str_dup (get_bridclan (victim));
rot_wiz.c:	  victim->pcdata->cland[0] = -1;
rot_wiz.c:	  victim->pcdata->cland[1] = -1;
rot_wiz.c:	  victim->pcdata->cland[2] = -1;
rot_wiz.c:	  free_string (victim->clan);
rot_wiz.c:	  victim->clan = str_dup (get_bridclan (victim));
rot_wiz.c:	  victim->pcdata->cland[0] = -1;
rot_wiz.c:	  victim->pcdata->cland[1] = -1;
rot_wiz.c:	  victim->pcdata->cland[2] = -1;
rot_wiz.c:	  free_string (victim->clan);
rot_wiz.c:	  victim->clan = str_dup (get_bridclan (victim));
rot_wiz.c:	  free_string (victim->clan);
rot_wiz.c:	  victim->clan = str_dup (get_bridclan (victim));
rot_wiz.c:	  victim->pcdata->cland[0] = -1;
rot_wiz.c:	  victim->pcdata->cland[1] = -1;
rot_wiz.c:	  victim->pcdata->cland[2] = -1;
rot_wiz.c:	  free_string (victim->clan);
rot_wiz.c:	  victim->clan = str_dup (get_bridclan (victim));
rot_wiz.c:	  victim->pcdata->cland[0] = -1;
rot_wiz.c:	  victim->pcdata->cland[1] = -1;
rot_wiz.c:	  victim->pcdata->cland[2] = -1;
rot_wiz.c:	  free_string (victim->clan);
rot_wiz.c:	  victim->clan = str_dup (get_bridclan (victim));
rot_wiz.c:	  free_string (victim->clan);
rot_wiz.c:	  victim->clan = str_dup (get_bridclan (victim));
rot_wiz.c:	  free_string (victim->clan);
rot_wiz.c:	  victim->clan = str_dup (get_bridclan (victim));
rot_wiz.c:	  free_string (victim->clan);
rot_wiz.c:	  victim->clan = str_dup (get_bridclan (victim));
rot_wiz.c:	  free_string (victim->clan);
rot_wiz.c:	  victim->clan = str_dup (get_bridclan (victim));
rot_wiz.c:	  free_string (victim->clan);
rot_wiz.c:	  victim->clan = str_dup (get_bridclan (victim));
rot_wiz.c:	  victim->pcdata->cland[0] = -1;
rot_wiz.c:	  victim->pcdata->cland[1] = -1;
rot_wiz.c:	  victim->pcdata->cland[2] = -1;
rot_wiz.c:	  free_string (victim->clan);
rot_wiz.c:	  victim->clan = str_dup (get_bridclan (victim));
save2.c:  update_clanleaders (ch);
save2.c:  fprintf (fp, "Clan         %s~\n", ch->clan);
save2.c:      fprintf (fp, "CotClans     %s~\n", ch->pcdata->cot_clans);
save2.c:	       ch->pcdata->cland[0],
save2.c:	       ch->pcdata->cland[1], ch->pcdata->cland[2]);
save2.c:  if (strlen (ch->clan) > 1)
save2.c:    fprintf (fp, "CLN %s~\n", ch->clan);
save2.c:      if (str_cmp (ch->pcdata->cot_clans, "All"))
save2.c:	fprintf (fp, "C_C %s~\n", ch->pcdata->cot_clans);
save2.c:      if (ch->pcdata->cland[0] | ch->pcdata->cland[1] | ch->pcdata->cland[2])
save2.c:		 ch->pcdata->cland[0], ch->pcdata->cland[1],
save2.c:		 ch->pcdata->cland[2]);
save2.c:  ch->pcdata->cot_clans = str_dup ("All");
save2.c:  ch->clan = str_dup ("");
save2.c:  ch->pcdata->cland[0] = 0;
save2.c:  ch->pcdata->cland[1] = 0;
save2.c:  ch->pcdata->cland[2] = 0;
save2.c:  ch->pcdata->cot_clans = str_dup ("All");
save2.c:  ch->clan = str_dup ("");
save2.c:  ch->pcdata->cland[0] = 0;
save2.c:  ch->pcdata->cland[1] = 0;
save2.c:  ch->pcdata->cland[2] = 0;
save2.c:	  KEY ("Clan", ch->clan, fread_string (fp));
save2.c:	      ch->pcdata->cland[0] = fread_number (fp);
save2.c:	      ch->pcdata->cland[1] = fread_number (fp);
save2.c:	      ch->pcdata->cland[2] = fread_number (fp);
save2.c:	  KEY ("CotClans", ch->pcdata->cot_clans, fread_string (fp));
save2.c:	  KEY ("CLN", ch->clan, fread_string (fp));
save2.c:	      ch->pcdata->cland[0] = fread_number (fp);
save2.c:	      ch->pcdata->cland[1] = fread_number (fp);
save2.c:	      ch->pcdata->cland[2] = fread_number (fp);
save2.c:	  KEY ("C_C", ch->pcdata->cot_clans, fread_string (fp));
save.c:  update_clanleaders (ch);
save.c:  fprintf (fp, "Clan         %s~\n", ch->clan);
save.c:      fprintf (fp, "CotClans     %s~\n", ch->pcdata->cot_clans);
save.c:	       ch->pcdata->cland[0],
save.c:	       ch->pcdata->cland[1], ch->pcdata->cland[2]);
save.c:  if (strlen (ch->clan) > 1)
save.c:    fprintf (fp, "CLN %s~\n", ch->clan);
save.c:      if (str_cmp (ch->pcdata->cot_clans, "All"))
save.c:	fprintf (fp, "C_C %s~\n", ch->pcdata->cot_clans);
save.c:      if (ch->pcdata->cland[0] | ch->pcdata->cland[1] | ch->pcdata->cland[2])
save.c:		 ch->pcdata->cland[0], ch->pcdata->cland[1],
save.c:		 ch->pcdata->cland[2]);
save.c:  ch->pcdata->cot_clans = str_dup ("All");
save.c:  ch->clan = str_dup ("");
save.c:  ch->pcdata->cland[0] = 0;
save.c:  ch->pcdata->cland[1] = 0;
save.c:  ch->pcdata->cland[2] = 0;
save.c:  ch->pcdata->cot_clans = str_dup ("All");
save.c:  ch->clan = str_dup ("");
save.c:  ch->pcdata->cland[0] = 0;
save.c:  ch->pcdata->cland[1] = 0;
save.c:  ch->pcdata->cland[2] = 0;
save.c:	  KEY ("Clan", ch->clan, fread_string (fp));
save.c:	      ch->pcdata->cland[0] = fread_number (fp);
save.c:	      ch->pcdata->cland[1] = fread_number (fp);
save.c:	      ch->pcdata->cland[2] = fread_number (fp);
save.c:	  KEY ("CotClans", ch->pcdata->cot_clans, fread_string (fp));
save.c:	  KEY ("CLN", ch->clan, fread_string (fp));
save.c:	      ch->pcdata->cland[0] = fread_number (fp);
save.c:	      ch->pcdata->cland[1] = fread_number (fp);
save.c:	      ch->pcdata->cland[2] = fread_number (fp);
save.c:	  KEY ("C_C", ch->pcdata->cot_clans, fread_string (fp));
selfbrid.c:    do_say (djaron, "You are a clan leader, you cannot brid without nymph giving the Okay.");
special.c:DECLARE_SPEC_FUN (spec_clan_guardian);
special.c:DECLARE_SPEC_FUN (spec_clan_torcalta);
special.c:DECLARE_SPEC_FUN (spec_clan_spiritknights);
special.c:DECLARE_SPEC_FUN (spec_clan_werewolf);
special.c:DECLARE_SPEC_FUN (spec_clan_shiroken);
special.c:DECLARE_SPEC_FUN (spec_clan_thefoot);
special.c:DECLARE_SPEC_FUN (spec_clan_blackshadow);
special.c:DECLARE_SPEC_FUN (spec_clan_theabyss);
special.c:DECLARE_SPEC_FUN (spec_clan_malebogia);
special.c:DECLARE_SPEC_FUN (spec_clan_hell);
special.c:DECLARE_SPEC_FUN (spec_clan_ravnos);
special.c:DECLARE_SPEC_FUN (spec_clan_brujah);
special.c:DECLARE_SPEC_FUN (spec_clan_setite);
special.c:DECLARE_SPEC_FUN (spec_clan_bonegnawers);
special.c:DECLARE_SPEC_FUN (spec_clan_redtalons);
special.c:DECLARE_SPEC_FUN (spec_clan_blackfuries);
special.c:DECLARE_SPEC_FUN (spec_clan_earth);
special.c:DECLARE_SPEC_FUN (spec_clan_air);
special.c:DECLARE_SPEC_FUN (spec_clan_water);
special.c:DECLARE_SPEC_FUN (spec_clan_spirit);
special.c:DECLARE_SPEC_FUN (spec_clan_fire);
special.c:DECLARE_SPEC_FUN (spec_clan_sadeous);
special.c:DECLARE_SPEC_FUN (spec_clan_yaeri);
special.c:DECLARE_SPEC_FUN (spec_clan_nightfall);
special.c:DECLARE_SPEC_FUN (spec_clan_dreamstalkers);
special.c:DECLARE_SPEC_FUN (spec_clan_frightmare);
special.c:DECLARE_SPEC_FUN (spec_clan_curosia);
special.c:DECLARE_SPEC_FUN (spec_clan_shaolin);
special.c:DECLARE_SPEC_FUN (spec_clan_apocalypse);
special.c:DECLARE_SPEC_FUN (spec_clan_fury);
special.c:DECLARE_SPEC_FUN (spec_clan_heaven);
special.c:DECLARE_SPEC_FUN (spec_clan_elysium);
special.c:DECLARE_SPEC_FUN (spec_clan_cerilia);
special.c:DECLARE_SPEC_FUN (spec_clan_horde);
special.c:DECLARE_SPEC_FUN (spec_clanhealer);	/* Corim */
special.c:  if (!str_cmp (name, "spec_clan_guardian"))
special.c:    return spec_clan_guardian;
special.c:  if (!str_cmp (name, "spec_clan_torcalta"))
special.c:    return spec_clan_torcalta;
special.c:  if (!str_cmp (name, "spec_clan_spiritknights"))
special.c:    return spec_clan_spiritknights;
special.c:  if (!str_cmp (name, "spec_clan_werewolf"))
special.c:    return spec_clan_werewolf;
special.c:  if (!str_cmp (name, "spec_clan_thefoot"))
special.c:    return spec_clan_thefoot;
special.c:  if (!str_cmp (name, "spec_clan_shiroken"))
special.c:    return spec_clan_shiroken;
special.c:  if (!str_cmp (name, "spec_clan_blackshadow"))
special.c:    return spec_clan_blackshadow;
special.c:  if (!str_cmp (name, "spec_clan_theabyss"))
special.c:    return spec_clan_theabyss;
special.c:  if (!str_cmp (name, "spec_clan_hell"))
special.c:    return spec_clan_hell;
special.c:  if (!str_cmp (name, "spec_clan_malebogia"))
special.c:    return spec_clan_malebogia;
special.c:  if (!str_cmp (name, "spec_clan_brujah"))
special.c:    return spec_clan_brujah;
special.c:  if (!str_cmp (name, "spec_clan_setite"))
special.c:    return spec_clan_setite;
special.c:  if (!str_cmp (name, "spec_clan_ravnos"))
special.c:    return spec_clan_ravnos;
special.c:  if (!str_cmp (name, "spec_clan_bonegnawers"))
special.c:    return spec_clan_bonegnawers;
special.c:  if (!str_cmp (name, "spec_clan_blackfuries"))
special.c:    return spec_clan_blackfuries;
special.c:  if (!str_cmp (name, "spec_clan_redtalons"))
special.c:    return spec_clan_redtalons;
special.c:  if (!str_cmp (name, "spec_clan_spirit"))
special.c:    return spec_clan_spirit;
special.c:  if (!str_cmp (name, "spec_clan_water"))
special.c:    return spec_clan_water;
special.c:  if (!str_cmp (name, "spec_clan_earth"))
special.c:    return spec_clan_earth;
special.c:  if (!str_cmp (name, "spec_clan_air"))
special.c:    return spec_clan_air;
special.c:  if (!str_cmp (name, "spec_clan_fire"))
special.c:    return spec_clan_fire;
special.c:  if (!str_cmp (name, "spec_clan_sadeous"))
special.c:    return spec_clan_sadeous;
special.c:  if (!str_cmp (name, "spec_clan_yaeri"))
special.c:    return spec_clan_yaeri;
special.c:  if (!str_cmp (name, "spec_clan_nightfall"))
special.c:    return spec_clan_nightfall;
special.c:  if (!str_cmp (name, "spec_clan_dreamstalkers"))
special.c:    return spec_clan_dreamstalkers;
special.c:  if (!str_cmp (name, "spec_clan_frightmare"))
special.c:    return spec_clan_frightmare;
special.c:  if (!str_cmp (name, "spec_clan_curosia"))
special.c:    return spec_clan_curosia;
special.c:  if (!str_cmp (name, "spec_clan_shaolin"))
special.c:    return spec_clan_shaolin;
special.c:  if (!str_cmp (name, "spec_clan_apocalypse"))
special.c:    return spec_clan_apocalypse;
special.c:  if (!str_cmp (name, "spec_clan_fury"))
special.c:    return spec_clan_fury;
special.c:  if (!str_cmp (name, "spec_clan_heaven"))
special.c:    return spec_clan_heaven;
special.c:  if (!str_cmp (name, "spec_clan_elysium"))
special.c:    return spec_clan_elysium;
special.c:  if (!str_cmp (name, "spec_clan_cerilia"))
special.c:    return spec_clan_cerilia;
special.c:  if (!str_cmp (name, "spec_clan_horde"))
special.c:    return spec_clan_horde;
special.c:  if (!str_cmp (name, "spec_clanhealer"))
special.c:    return spec_clanhealer;
special.c:spec_clanhealer (CHAR_DATA * ch)
special.c:spec_clan_guardian (CHAR_DATA * ch)
special.c:	  || (victim->clan != NULL && !strcmp (victim->clan, "DarkLight")))
special.c:	  act ("You let out a battlecry as you defend the clan headquaters!",
special.c:spec_clan_torcalta (CHAR_DATA * ch)
special.c:	  || (victim->clan != NULL && !strcmp (victim->clan, "Torc Alta")))
special.c:      act ("You let out a battlecry as you defend the clan headquaters!", ch,
special.c:spec_clan_spiritknights (CHAR_DATA * ch)
special.c:	  || (victim->clan != NULL
special.c:	      && !strcmp (victim->clan, "Spirit Knights")))
special.c:      act ("You let out a battlecry as you defend the clan headquaters!", ch,
special.c:spec_clan_werewolf (CHAR_DATA * ch)
special.c:spec_clan_thefoot (CHAR_DATA * ch)
special.c:	  || (!strcmp (victim->clan, CLAN2)))
special.c:      act ("You let out a battlecry as you defend the clan headquaters!", ch,
special.c:spec_clan_shiroken (CHAR_DATA * ch)
special.c:	  || (!strcmp (victim->clan, CLAN1)))
special.c:      act ("You let out a battlecry as you defend the clan headquaters!", ch,
special.c:spec_clan_blackshadow (CHAR_DATA * ch)
special.c:	  || (!strcmp (victim->clan, CLAN3)))
special.c:      act ("You let out a battlecry as you defend the clan headquaters!", ch,
special.c:spec_clan_theabyss (CHAR_DATA * ch)
special.c:	  || (!strcmp (victim->clan, CLAN4)))
special.c:      act ("You let out a battlecry as you defend the clan headquaters!", ch,
special.c:spec_clan_hell (CHAR_DATA * ch)
special.c:	  || (!strcmp (victim->clan, CLAN6)))
special.c:      act ("You let out a battlecry as you defend the clan headquaters!", ch,
special.c:spec_clan_malebogia (CHAR_DATA * ch)
special.c:	  || (!strcmp (victim->clan, CLAN5)))
special.c:      act ("You let out a battlecry as you defend the clan headquaters!", ch,
special.c:spec_clan_ravnos (CHAR_DATA * ch)
special.c:	  || (!strcmp (victim->clan, CLAN7)))
special.c:      act ("You let out a battlecry as you defend the clan headquaters!", ch,
special.c:spec_clan_setite (CHAR_DATA * ch)
special.c:	  || (!strcmp (victim->clan, CLAN8)))
special.c:      act ("You let out a battlecry as you defend the clan headquaters!", ch,
special.c:spec_clan_brujah (CHAR_DATA * ch)
special.c:	  || (!strcmp (victim->clan, CLAN9)))
special.c:      act ("You let out a battlecry as you defend the clan headquaters!", ch,
special.c:spec_clan_redtalons (CHAR_DATA * ch)
special.c:	  || (!strcmp (victim->clan, CLAN10)))
special.c:      act ("You let out a battlecry as you defend the clan headquaters!", ch,
special.c:spec_clan_bonegnawers (CHAR_DATA * ch)
special.c:	  || (!strcmp (victim->clan, CLAN11)))
special.c:      act ("You let out a battlecry as you defend the clan headquaters!", ch,
special.c:spec_clan_blackfuries (CHAR_DATA * ch)
special.c:	  || (!strcmp (victim->clan, CLAN12)))
special.c:      act ("You let out a battlecry as you defend the clan headquaters!", ch,
special.c:spec_clan_spirit (CHAR_DATA * ch)
special.c:      act ("You let out a battlecry as you defend the clan headquaters!", ch,
special.c:spec_clan_earth (CHAR_DATA * ch)
special.c:      act ("You let out a battlecry as you defend the clan headquaters!", ch,
special.c:spec_clan_water (CHAR_DATA * ch)
special.c:      act ("You let out a battlecry as you defend the clan headquaters!", ch,
special.c:spec_clan_fire (CHAR_DATA * ch)
special.c:      act ("You let out a battlecry as you defend the clan headquaters!", ch,
special.c:spec_clan_air (CHAR_DATA * ch)
special.c:      act ("You let out a battlecry as you defend the clan headquaters!", ch,
special.c:spec_clan_sadeous (CHAR_DATA * ch)
special.c:	  || (!strcmp (victim->clan, CLAN19)))
special.c:      act ("You let out a battlecry as you defend the clan headquaters!", ch,
special.c:spec_clan_yaeri (CHAR_DATA * ch)
special.c:	  || (!strcmp (victim->clan, CLAN20)))
special.c:      act ("You let out a battlecry as you defend the clan headquaters!", ch,
special.c:spec_clan_nightfall (CHAR_DATA * ch)
special.c:	  || (!strcmp (victim->clan, CLAN21)))
special.c:      act ("You let out a battlecry as you defend the clan headquaters!", ch,
special.c:spec_clan_dreamstalkers (CHAR_DATA * ch)
special.c:	  || (!strcmp (victim->clan, CLAN22)))
special.c:      act ("You let out a battlecry as you defend the clan headquaters!", ch,
special.c:spec_clan_frightmare (CHAR_DATA * ch)
special.c:	  || (!strcmp (victim->clan, CLAN23)))
special.c:      act ("You let out a battlecry as you defend the clan headquaters!", ch,
special.c:spec_clan_curosia (CHAR_DATA * ch)
special.c:	  || (!strcmp (victim->clan, CLAN24)))
special.c:      act ("You let out a battlecry as you defend the clan headquaters!", ch,
special.c:spec_clan_shaolin (CHAR_DATA * ch)
special.c:	  || (!strcmp (victim->clan, CLAN25)))
special.c:      act ("You let out a battlecry as you defend the clan headquaters!", ch,
special.c:spec_clan_apocalypse (CHAR_DATA * ch)
special.c:	  || (!strcmp (victim->clan, CLAN26)))
special.c:      act ("You let out a battlecry as you defend the clan headquaters!", ch,
special.c:spec_clan_fury (CHAR_DATA * ch)
special.c:	  || (!strcmp (victim->clan, CLAN27)))
special.c:      act ("You let out a battlecry as you defend the clan headquaters!", ch,
special.c:spec_clan_heaven (CHAR_DATA * ch)
special.c:	  || (!strcmp (victim->clan, CLAN28)))
special.c:      act ("You let out a battlecry as you defend the clan headquaters!", ch,
special.c:spec_clan_elysium (CHAR_DATA * ch)
special.c:	  || (!strcmp (victim->clan, CLAN29)))
special.c:      act ("You let out a battlecry as you defend the clan headquaters!", ch,
special.c:spec_clan_cerilia (CHAR_DATA * ch)
special.c:	  || (!strcmp (victim->clan, CLAN30)))
special.c:      act ("You let out a battlecry as you defend the clan headquaters!", ch,
special.c:spec_clan_horde (CHAR_DATA * ch)
special.c:      act ("You let out a battlecry as you defend the clan headquaters!", ch,
special.c:	  || (victim->clan != NULL && !strcmp (victim->clan, "DarkBlade"))
update.c:      save_clans ();
werewolf.c:	  if (ch->pcdata->cland[0] == sn)
werewolf.c:	      if (ch->pcdata->cland[0] == sn)
werewolf.c:	  if (ch->pcdata->cland[1] == sn)
werewolf.c:	      if (ch->pcdata->cland[1] == sn)
werewolf.c:	  if (ch->pcdata->cland[2] == sn)
werewolf.c:	      if (ch->pcdata->cland[2] == sn)
werewolf.c:  if (ch->pcdata->cland[gt] == improve)
werewolf.c:      if ((gt == 0 || gt == 1) && ch->pcdata->cland[gt] == improve)
werewolf.c:  else if (ch->pcdata->cland[2] == -1 && gt == 2)
werewolf.c:  else if (ch->pcdata->cland[gt] == improve)
werewolf.c:      improve = ch->pcdata->cland[0];
werewolf.c:      improve = ch->pcdata->cland[1];
werewolf.c:      improve = ch->pcdata->cland[2];
werewolf.c:      if (ch->pcdata->cland[0] == -1)
werewolf.c:      if (ch->pcdata->cland[1] == -1)
werewolf.c:      if (ch->pcdata->cland[2] == -1 && strlen (ch->clan) > 1)
werewolf.c:      if (ch->pcdata->cland[0] != -1)
werewolf.c:      ch->pcdata->cland[0] = improve;
werewolf.c:      if (ch->pcdata->cland[1] != -1)
werewolf.c:      ch->pcdata->cland[1] = improve;
werewolf.c:      if (strlen (ch->clan) < 2 && ch->vampgen > 2)
werewolf.c:      if (ch->pcdata->cland[2] != -1)
werewolf.c:      ch->pcdata->cland[2] = improve;
werewolf.c:  if (ch->pcdata->cland[0] == -1)
werewolf.c:  if (ch->pcdata->cland[1] == -1)
werewolf.c:  if (strlen (ch->clan) > 2 && ch->pcdata->cland[2] == -1)
