act_info.c:    if (ch->ability_cur[CUR] == 1)  value += ch->ability[1] * 10;
act_info.c:    if (ch->ability_cur[CUR] == 2)  value += ch->ability[1] * 10;
act_info.c://    if (ch->ability_cur[CUR] == 3)  value -= ch->ability[3] * 10;
daemon.c:        send_to_char("This ability cannot be used in the air.\n\r",
daemon.c:        ("This ability can only be used once every 12 hours.\n\r",
daemon.c:        send_to_char("This ability cannot be used in the air.\n\r",
daemon.c:        ("This ability can only be used once every 12 hours.\n\r",
demon.c:        ("This ability can only be used once every 3 hours.\n\r",
fight.c://        if (ch->ability_cur[CUR] == 2)  count += ch->ability[2] / 20;
fight.c://        if (ch->ability_cur[CUR] == 4)  count += ch->ability[4] / 20;
fight.c:   if (!IS_NPC(victim) && victim->ability_cur == 0) dam /= victim->ability[0] / 40;
fight.c:   if (ch->ability_cur[CUR] == 0) dam += ch->ability[0] * 4;
fight.c:   if (ch->ability_cur[CUR] == 1) dam += ch->ability[1] * 4;
fight.c:        if (ch->ability_cur[CUR] == 3)  chance -= ch->ability[3]  / 10;
fight.c:        if (victim->ability_cur[CUR] == 3)  chance += victim->ability[3]  / 10;
save.c:    fprintf(fp, "Abilitycur %d %d %d %d %d %d\n", ch->ability_cur[0],
save.c:            ch->ability_cur[1],ch->ability_cur[2], ch->ability_cur[3], ch->ability_cur[4],
save.c:            ch->ability_cur[5]);
save.c:        ch->ability_cur[sn] = -1;
save.c:        ch->ability_cur[sn] = -1;
save.c:                ch->ability_cur[0] = fread_number(fp);
save.c:                ch->ability_cur[1] = fread_number(fp);
save.c:                ch->ability_cur[2] = fread_number(fp);
save.c:                ch->ability_cur[3] = fread_number(fp);
save.c:                ch->ability_cur[4] = fread_number(fp);
save.c:                ch->ability_cur[5] = fread_number(fp);
