Name		   Project Command Update~
Owner		   Xerves~
Coder		    Xerves~
Type             5
Time             1087172620
Status		   Finished~
Date		   06-13-2004~
Description         The project command was updated (as noted by this first project).  Please
look at (HELP PROJECT) for more information on how this command can
be used.  I would ask that you now please use it to report bugs/typos
and the sort.  If you wish to use the command to quickly record something
that is acceptable, but please don't use the gboards now that this
is now available.  Thanks
~
End
Name		   Quest Obj Changes~
Owner		   Xerves~
Coder		    Xerves~
Type             5
Time             1087172794
Status		   almost done~
Date		   06-13-2004~
Description         This will be added in soon (probably by next week).  The following changes
will be coming your way.

1.  Some quest objects will be marked "minor" including all potions.  This
    will mean a minor object will be allowed to pop with another object that
    is not flagged minor.  Minor objects will mostly be potions/scrolls/repair
    and a few other catagories.
2.  Gold will start to load randomly on the ground.  There is a chance that instead
    of gold there might be an unique object (item loaded by a captain) or even slighter
    chance of a rare item (object loaded by a boss).
3.  Going to make all necklaces/cyan equipment load up affects.  There will be some other
    changes with higher end equipment (possible multiple effects, etc)
4.  Going to add new values to regular area objects that will allow them to be used in
    quests.

If you have any suggestions, leave a note on the subject.

--X
~
Log
Sender Xerves~
Date Mon Jun 14 20:06:32 2004~
Subject Area Objects Left~
Text Everything should be in besides the Area Object code where it would
pluck objects from areas.  Should see more cyan equipment and necklaces/
rings should always load up affects.

Will also see gold floating around on the ground along with a chance
of an object (mostly common sometimes unique).

Also minor objects (potions/scrolls/food/drink) will load a major
object if the minor object is loaded first.
~
Endlog
Log
Sender Xerves~
Date Wed Jun 16 19:41:17 2004~
Subject More Bugs Fixed~
Text Fixed some more bugs reguarding this code.  Had some bad looping problems
along with some loot loading more often than it should.  Also fixed the
problem with gold on the ground loading incorrectly and adjusted the
affects on the cyan equipment.  
~
Endlog
End
Name		   "Light of Harlequin" object doesn't work as a light~
Owner		   Magius~
Coder		    Xerves~
Type             1
Time             1087432411
Status		   Fixed~
Date		   06-16-2004~
Description         (subject)
~
Log
Sender Xerves~
Date Thu Jun 17 17:14:31 2004~
Subject Fixed~
Text Fixed - Minor Bug
2 pts
~
Endlog
End
Name		   The scribe skill will not let you scribe spells you should be able to, because it is checking the player skill in the brew skill and not the scribe skill.~
Owner		   Kaizoku~
Coder		    Xerves~
Type             1
Time             1087436987
Status		   Fixed~
Date		   06-16-2004~
Description         project add bug The scribe skill will not let you scribe spells you should be able to, because it is checking the player skill in the brew skill and not the scribe skill.
~
Log
Sender Xerves~
Date Thu Jun 17 17:21:23 2004~
Subject Fixed~
Text Fixed - Minor Bug
~
Endlog
End
Name		   Quest time and no. of mobs~
Owner		   Biff~
Coder		    Xerves~
Type             1
Time             1087451359
Status		   Fixed~
Date		   06-17-2004~
Description         I think the number of mobs assigned is based on the time as well? Might be 
meant to be this way, but I tried a 13 6 1 -1 and got about 10 mobs per 
room. 
~
Log
Sender Xerves~
Date Thu Jun 17 18:03:37 2004~
Subject Fixed~
Text Fixed - Minor Bug
2 pnts
~
Endlog
End
Name		   Xaffected eq bug~
Owner		   Kaizoku~
Coder		    Xerves~
Type             1
Time             1087512123
Status		   Fixed~
Date		   06-17-2004~
Description         This is an old bug, but still very annoying.  Any time you are wearing an item
with an xaffected flag, and you change any piece of eq around, the xaffects are cancelled.
This also happens when entering a zone.
~
Log
Sender Xerves~
Date Thu Jun 17 18:25:33 2004~
Subject Fixed~
Text Minor Bug
~
Endlog
End
Name		   Reward field color in score~
Owner		   Kaizoku~
Coder		    Xerves~
Type             6
Time             1087512921
Status		   Changed~
Date		   06-17-2004~
Description         Is there any way you can set this field to white like everything else is?  The
dark green color is very very hard to see.
~
Log
Sender Xerves~
Date Thu Jun 17 18:25:58 2004~
Subject Changed~
Text No Rewards
~
Endlog
End
Name		   Another scribe bug~
Owner		   Kaizoku~
Coder		    Xerves~
Type             1
Time             1087515867
Status		   Fixed~
Date		   06-17-2004~
Description         Attempting to scribe a spell gets me "You must have a blank scroll in your inventory to
scribe it."  I have a blank red scroll in my inventory, the game just isn't seeing it.
~
Log
Sender Xerves~
Date Tue Jun 22 17:39:01 2004~
Subject Fixed~
Text No Reward (Grouped with first bug report of scribe)
~
Endlog
End
Name		   Guroro/Gurori~
Owner		   Teric~
Coder		    Xerves~
Type             1
Time             1087517036
Status		   Fixed~
Date		   06-17-2004~
Description         ~
Log
Sender Xerves~
Date Tue Jun 22 17:41:26 2004~
Subject Fixed~
Text Minor Bug - The dammsg was saying Gurori not Guroro.  Deleted next
project note, was the same bug
~
Endlog
End
Name		   ~
Owner		   Teric~
Coder		    Xerves~
Type             1
Time             1087517563
Status		   Fixed~
Date		   06-17-2004~
Description         Scribe and brew do not go up through use.  Not sure if that is a bug or not because of the way lore is designed.
~
Log
Sender Xerves~
Date Tue Jun 22 17:44:13 2004~
Subject Fixed~
Text Difficulty was a tad high, lowered (it does work though)
Minor Bug
~
Endlog
End
Name		   Wilderness Bank~
Owner		   Teric~
Coder		    Xerves~
Type             1
Time             1087518430
Status		   Fixed~
Date		   06-17-2004~
Description         The wilderness banks still need fixed so that you can't withdraw from anywhere in the wilderness.
~
Log
Sender Xerves~
Date Tue Jun 22 17:46:25 2004~
Subject Fixed~
Text Fixed - Minor Bug
~
Endlog
End
Name		   Kingdom tax problem~
Owner		   Atreyu~
Coder		    Xerves~
Type             1
Time             1087656564
Status		   Fixed~
Date		   06-19-2004~
Description         I have Sithicus's poptax set at 300, but evidently there is a bug in the math.  The
following is what happened with the poptax set at 300.

[523] Jun 19 03:51:44 2004  [tax]  _____TAX_____  City of Sithicus made -193046 gold.

Please correct this bug, figure out what our taxes should have been, and adjust our
kingdom gold to reflect this -193,000 being readded, as well as the amount we should
have collected.

Points for this bug, and everything Kaizoku has turned in, should go to Atreyu.
~
Log
Sender Xerves~
Date Tue Jun 22 17:37:11 2004~
Subject Fixed~
Text Moderate Bug

--Tell much how much I owe your kingdom and I will add it (should get
an idea after first successful taxing)
~
Endlog
End
Name		   consent~
Owner		   Teric~
Coder		    Xerves~
Type             1
Time             1087689467
Status		   Fixed~
Date		   06-19-2004~
Description         Consent doesn't work.  When you type it you are prompted with "huh?"
~
Log
Sender Xerves~
Date Tue Jun 22 17:47:05 2004~
Subject Fixed~
Text Failed to add the command :-)
Minor Bug
~
Endlog
End
Name		   Auction bug~
Owner		   Atreyu~
Coder		    Xerves~
Type             1
Time             1087873667
Status		   Changed~
Date		   06-21-2004~
Description         After auctioning a weak potion of sanctify, both me and Ramah are unable to auction
ANY item.  It says "Such an item has been auctioned recently, try again later", even
when the potion and the other item have NOTHING in common.
~
Log
Sender Xerves~
Date Tue Jun 22 17:47:43 2004~
Subject Adjusting~
Text This is a vnum check, since all quest objects are the same vnum....

I am going to change the way this works so you can auction anything
you want, but I will add a short timer (something like 30 seconds) so
if people want to auction they aren't spamming things over and over.  I
am also going to make a mandatory requirement of item cost or higher
on any auctioned items.  
~
Endlog
Log
Sender Xerves~
Date Tue Jun 22 17:49:15 2004~
Subject No Reward~
Text No Reward (not a bug)
~
Endlog
End
Name		   Recall bug~
Owner		   Atreyu~
Coder		    Xerves~
Type             1
Time             1087890352
Status		   Fixed~
Date		   06-22-2004~
Description         Casting the word of recall spell takes away movement points as if you were walking
a room instead of casting.

Points should go to Atreyu.
~
Log
Sender Xerves~
Date Tue Jun 22 17:53:53 2004~
Subject ?????~
Text Not getting this offline, when I recall no movement points are used
(I gain some from the tick actually)

~
Endlog
Log
Sender Xerves~
Date Tue Jun 22 19:25:59 2004~
Subject Fixed~
Text Was a problem with recalling in the wilderness, no movement loss now under
any situation.
Minor Bug
~
Endlog
End
Name		   noloads~
Owner		   Xerves~
Coder		    Xerves~
Type             1
Time             1087949736
Status		   Fixed~
Date		   06-22-2004~
Description         Fixed the problem, there shouldn't be anymore noloads out in the wilderness.
I testing about 100 or so battle attempts and see no problems now, I beleive
I fixed the strange characters earlier by emptying out the buffer before
using it.  I plan on adding a increased/decreased chance spell sometime soon
for those who actually want to do some battle out there *l*
~
End
Name		   Allowjoin troubles~
Owner		   Atreyu~
Type             1
Time             1087951061
Status		   Fixed~
Date		   06-22-2004~
Description         When setting your kingdom to allowjoin 1, it will not let a character from the newbie
kingdom join your kingdom.
~
Log
Sender Xerves~
Date Tue Jun 22 19:44:04 2004~
Subject Fixed~
Text Fixed, variable was incorrect.
Minor Bug
~
Endlog
End
Name		   Aggro Mobs not attacking~
Owner		   Xerves~
Type             1
Time             1087951646
Status		   Fixed~
Date		   06-22-2004~
Description         Aggro mobs were not attacking when it got dark in quests if you had
infravision or truelight (imm).  Added dark to all rooms in the
quests and added infravision to the mobs.
~
End
