As you might have noticed, there are some new functions
in living.c
The reason is that some guilds wanted to have lower/higher values in some
stats, So, seeing nothing wrong with this, I added some functionality to 
living.c (So, monsters can also use this)

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set_str_mult(X)       
set_int_mult(X)
set_con_mult(X)
set_dex_mult(X)

These will set the apropriate multiplier to X/10, so if you do 
me->set_str_mult(20); you will have 2 * your usual strength.
(The reason for the /10 is that you can do things like set_str_mult(5) to get
 50% of your strength)

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reset_mults()
This function will set all mults. to 10.

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query_str_mult()
query_int_mult()
query_con_mult()
query_dex_mult()

Returns the apropriate value...

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string query_stat_mults()

This function will return a string like
"Str_Mult :      1.0\nInt_Mult :      0.4\nCon_Mult :      2.2\nDex_Mult :      1.0\n"
Or,

Str_Mult :      1.0
Int_Mult :      0.4
Con_Mult :      2.2
Dex_Mult :      1.0

Used in show_stats.

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query_real_str() query_real_int() query_real_con() query_real_dex()

These functions are the equivalent of the old query_<STAT> functions, in
that they return the REAL stats. They can be used in guilds etc. when the real
stat levels are requested.

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Also, these functions are changed:

query_str()
query_int()
query_con()
query_dex()

These will now return (<STAT>*<STAT_MULT>)/10

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query_stats() 

The output of this function is changed to

Str:     20 (20)
Int:      8 (20)
Con:     44 (20)
Dex:     20 (20)

where the first number is the effective stat, and the second is the real one.

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