                              W E A P O N S
                 A list of classes, values and weights.
+----------------------------------------------------------------------------+
| This file contains a summary of allowed classes, values and weights for    |
| weapons in NannyMUD. Any transgressions of those might draw the attention  |
| of the administration to your area, and can very well result in a total    |
| revision...                                                                |
+----------------------------------------------------------------------------+
| Any weapon that do not conform to the rules below MUST be approved. This   |
| also applies to weapons with special hit_lines. The approval MUST be noted |
| in your file under /permissions; it must contain:                          |
|                                                                            |
| 1/ Who approved it.                                                        |
| 2/ Date of approval.                                                       |
| 3/ What was approved, i.e. the stats of the weapon, hit_function,          |
|    spell effects, other effects, special commands etc.                     |
|                                                                            |
| The 23++ can approve things; there is a list of who they are written to    |
| you when you log in.                                                       |
|                                                                            |
| Weapons with class > 16 should be hard to get. This means, with the level  |
| of inflation in this MUD that there should be FEW such weapons in every    |
| wizards area. ANY monster can be killed very fast by a party of high-level |
| players.                                                                   |
|                                                                            |
| NOTE: Use your fantasy when naming weapons; how many Stormbringer and      |
| Excalibur could be found in this MUD 940331 ? (Answer last in this file.)  |
|                                                                            |
+----------------------------------------------------------------------------+
| name    The name of the weapon. This should be used as the basic name,     |
|         i.e. 'A flamebladed dagger' has the generic name 'Curved knife'.   |
| class   This is the maximum class (used in set_class()) for the weapon     |
|         of this generic type.                                              |
| value   Here is the MAXIMUM value of the weapon. It's a guideline for      |
|         the minimum too; min value shall be no less than 80% of the        |
|         max.                                                               |
| weight  This is the absolute minimum weight for a weapon with this class.  |
|         Of course, you can make it heavier.                                |
+----------------------------------------------------------------------------+
| Name                  class   value   weight  comment                      |
| knife                 5       8       1       No approval needed.          |
| club & sticks         7       10      1             - " -                  |
| dagger                7       15      1             - " -                  |
| hand axe              9       25      2             - " -                  |
| twohanded staff       14      400     3             - " -                  |
|   Ex: bo-staff, jo-staff ...                                               |
|                                                                            |
| shortsword            15      700     3             - " -                  |
| metal clubs:          15      700     3             - " -                  |
|   Ex: morningstar, mace, warhammer ...                                     |
|                                                                            |
| huge clubs            16      800     4             - " -                  |
| spear                 16      800     3             - " -                  |
| sword                 18      1000    3       Must be scarse.              |
|   Ex: longsword, broadsword, rapier, sabre, scimitar ...                   |
|                                                                            |
| bastard sword         19      1000    4       Must be very scarse.         |
| twohanded weapon      20      2000    4       Wc 20 must be approved.      |
|   Ex: TH axe, TH sword, halberd ...                                        |
|                                                                            |
| common item                                                                |
|   Ex: shovel, hatpin, chair ...                                            |
|   Class: Max 7.                                                            |
|   Weight varies, as per item.                                              |
|   Value varies, as per item. A jewelled hatpin might have a value of       |
|   100, but then you must also be able to wear it.                          |
|                                                                            |
| Classes, prices and weights not mentioned above:                           |
| class   value   weight                                                     |
| 1       1       1                                                          |
| 2       2       1                                                          |
| 3       4       1                                                          |
| 4       6       1                                                          |
| 6       9       1                                                          |
| 8       20      1                                                          |
| 10      100     2                                                          |
| 11      175     2                                                          |
| 12      250     2                                                          |
| 13      325     2                                                          |
| 17      900     3       Must be scarse.                                    |
|                                                                            |
| (For more info see /doc/build/weapon).                                     |
|                                                                            |
+----------------------------------------------------------------------------+
| Special weapons                                                            |
| It is possible to make special weapons with dramatic effects, heavy damage |
| etc. Be sure to get approval before introducing them to the game. Every    |
| weapon with wc > 20 MUST have drawbacks! Here is a list of examples of     |
| such weapons:                                                              |
|                                                                            |
| wc = 21   This sword has a weight of 7.                                    |
| wc = 23   Only players with alignment higher than 500 can use it.          |
| wc = 25   Constantly refuses to fight evil monsters. Talks alot.           |
| wc = 27   Selfdestruct after 5 minutes.                                    |
| wc = 29   High wc only in a certain wizards realm. Otherwise wc=15.        |
|                                                                            |
| For weapons like M16, M60 machineguns, shotguns etc. that do not fit the   |
| medieval atmosphere in NannyMUD ( :-) ), talk to your local friendly       |
| neighbourhood highwizard. The highwizard is your friend, and happiness is  |
| mandatory...                                                               |
+----------------------------------------------------------------------------+
This file is the result of the cooperation of Brom, Slater and Mats.
==============================================================================
Answer to Stormbringer/Excalibur question: 14/9 ...