Normally you shouldn't make objects that contains 'feelings' because they
should be handled by /obj/soul. If you however feel that your feelings
doesn't belong in the standard soul it is now possible to patch them into
the standard soul with the use of the following functions in the soul.

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NAME
	add_verb(mapping m)

DESCRIPTION
	This function adds verbs to the soul. They will stay there until
	removed or until soul is destructed. (ie. when player log off)
	The argument m is a mapping of the same format as the one in the
	beginning of /obj/soul as the format is quite complex I will not
	go into details here but advice you to learn from the numerous
	examples in /obj/soul.

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NAME
	remove_verb(string *v)

DESCRIPTION
	Remove_verbs removes verbs previously added to the soul, not that
	the standard verbs present from the beginning in the soul cannot
	be changed nor removed.

===========================================================================
NAME
	add_adverb(string *v)

DESCRIPTION
	With this function you can add adverbs to the soul. It's as
	simple as that. In all other resepects it works just as add_verbs.

===========================================================================
NAME
	remove_adverb(string *v)

DESCRIPTION
	With this function you can remove adverbs previously added.
	Note that you can not remove adverbs that are there by default.

===========================================================================

Note that that if you patch in feelings in the soul they will not stay
there permanently. Therefore you will normally have to patch the players
soul every time he log on. Easiest way to do that is to use an autoloading
object. If your feelings belong to a guild, the guildobject should be used.
