INHERITANCE

An object can inherit all variables and functions from another object.
This is done with the declaration 'inherit "file";'. This must come before
any local variables or functions.

An example, defining a monster:

inherit "obj/monster";

reset(arg) {
    ::reset(arg);
    set_name("troll");
    set_level(9);
    set_hp(100);
    set_wc(12);
    set_al(-60);
    set_short("A troll");
    set_long("It is a nasty troll that looks very aggressive.\n");
    set_aggressive(1);
}

The following will also work:

inherit "obj/monster";

reset(arg) {
    ::reset(arg);
    name = "troll";
    level = 9;
    hit_point = 100;
    weapon_class = 12;
    alignment = -60;
    short_desc = "A troll";
    long_desc = "It is a nasty troll that looks very aggressive.\n";
    aggressive = 1;
}

As always, refer to the inherited file to see the functions and
variables available.

See also:  /doc/efun/inherit