This is the file that explains how to make your rooms.
The easiest way to make new rooms is to use the roommaker, 
clone /obj/roommaker and then help room maker to get info
on it. For the little more advanced programmer it is 
recommended that you inherit "/room/room". See the below
example (taken from /room/vill_green.c). Also read the
file /room/room.c for some more information on what the
different variables stands for.

inherit "/room/room";


/* Always set the constant variables (yes, it sounds silly...)
 * in reset(), after the if(arg) return statement.
 */
reset(arg) {
    if (arg)
    {
      set_light(1);
      short_desc = "Village green";
      no_castle_flag = 1;
      long_desc =
         "You are at an open green place south of the village church.\n" +
         "You can see a road further to the east.\n";
      dest_dir = ({"room/church", "north",
                   "room/hump", "west",
                   "room/vill_track", "east"});
      items = ({"church","It looks ancient",
                "road","It seems to lead into the village"});
    }
   /* Here you do things that you want to do every reset, monsters etc. */
}

query_inorout() { return 2; }

If you have any troubles making rooms then first ask a fellow wizard
and if he cannot answear your questions then ask an archwiz/high wiz.
If you want to add a monster then read the monster file and the 
monster.list file to see how it's done.





