
> Section 2 - @ofail
>
> @ofail <object>=<message>
>
> This sets the message that other players see (prepended by the failer's name)
> when a player fails to take an object/traverse an exit/look at a room.
>
> See Also: @fail(2), @lock(2), @osucc(2), @succ(2), @unlock(2)

