
> Section 2 - @osucc
>
> @osucc <object>=<message>
>
> This sets the message sent to other players (prepended by the successful
> player's name) when a player successfully gets an object/traverses an
> exit/looks at a room.
>
> See Also: @fail(2), @lock(2), @ofail(2), @succ(2), @unlock(2)

