
> Section 6 - database
>
> The database is arranged in several ways; the first way is a linked list
> of object prototypes, each link having a list of children hanging off it.
> (note: the object prototype is itself an object). Destroying the object
> prototype results in the destruction of all child objects. The head of
> the linked list of prototypes is always /boot#0. Prototype objects are
> created by compiling source code.
>
> The second way the database is arranged is by location and contents.
> Each object may or may not be in a containing object, and may or may
> not have a linked list of contained objects associated with it. The
> linked lists are guaranteed not to be cyclic.
>
> See Also: clone_object(7), compile_object(7), contents(7), location(7),
>           move_object(7), next_child(7), next_object(7), next_proto(7),
>           parent(7)

