
> Section 6 - flags
>
> The valid flags are:
>
> BUILDER           Players with this flag set can use the commands in
>                   section 2.
>
> DARK              Objects with this flag set are invisible;
>                   rooms with this flag set don't have visible contents;
>                   players with this flag set are invisible;
>                   and exits with this flag set are not visible in the
>                   'exits' list.
>
> JUMP_OK           Rooms with this flag set can be @tel'd to and from.
>
> LINK_OK           Rooms with this flag set can have exits linked to them.
>
> PROGRAMMER        Players with this flag set can use the commands in
>                   section 4.
>
> STICKY            Objects with this flag set will be sent home when dropped.
>
> See Also: @set(2)

