[*****] BUG: Get_obj_index: bad vnum 48005.
[*****] BUG: Get_obj_index: bad vnum 48005.
[*****] BUG: Get_obj_index: bad vnum 48005.
[*****] BUG: Get_obj_index: bad vnum 38005.
[*****] BUG: Get_obj_index: bad vnum 38005.
[*****] BUG: Get_obj_index: bad vnum 38005.
[*****] BUG: Get_obj_index: bad vnum 38005.
[*****] BUG: Get_obj_index: bad vnum 38005.
[*****] BUG: Get_obj_index: bad vnum 38006.
[*****] BUG: Get_obj_index: bad vnum 38004.
[*****] BUG: Fread_number: bad format. target-> #
[*****] BUG: Get_obj_index: bad vnum 48002.
[*****] BUG: Load_rooms: vnum 3 has flag not 'DES'.
[45024] Firenze: stab b
[*****] BUG: Act: bad code 121.
[*****] BUG: Act: bad code 121.
[*****] BUG: Act: bad code 121.
[*****] BUG: Act: bad code 121.
[*****] BUG: Str_cmp: null astr.
[30134] Oneil: y15
[30134] Oneil: 15
[30134] Oneil: 15
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Act: bad code -121.
[*****] BUG: Slot_lookup: bad slot 114.
[*****] BUG: Slot_lookup: bad slot 114.
[*****] BUG: Slot_lookup: bad slot 114.
[*****] BUG: Slot_lookup: bad slot 114.
[*****] BUG: Slot_lookup: bad slot 115.
[*****] BUG: egg
[*****] BUG: egg -1
[*****] BUG: egg -1
[*****] BUG: a small green egg -1
[42542] Cringe: Brief3 doesnt turn off other peoples DK shields
[42542] Cringe: I reported it before, morted mobs drop gold/gems i.e. morted by aggro damage
[30141] Cringe: Melee with one hand should be dropped, Cleave chops off an arm and melee isnt reduced makes cleave not so good.
[30141] Safeway: people randomly lose ALL of their stuff, including stances, weaponlevels, eq
[30143] Argon: Lost two black mithrial broadswords, cloak of life, bracers of speed, brooch of protection (or whatever ya call it) after being decapped
[42532] Cringe: Transferring eq by giving it all to a player, having that player quit, then deleting, and making a new char with the same name and calling all
[30142] Diablo: 6
[45038] Kiino: I can carry more than 200k gold worth of gems in a bag, but one eyeball, or one dull stone won't fit, bug? :/
[42508] Kiino: Web stacks even after they flee or you flex to remove it, and with the time it stays on the +AC can stack up pretty high :/
[47314] Safeway: i believe that there is a bug with elemental shields...i tried to get them on my black mith armour and it said there was already an effect, yet the chaos shield went on the same piecve
[30142] Diablo: 11
[30142] Diablo: whip
[42522] Argon: list
[42514] Cringe: Brief3 doesnt block out others shields, just your own.
[30301] Kiino: Was using earthquake and gas breath in obsidian mountain and mobs started dying to my shields and my diseased claws and not giving me xp. for their deaths.
[30302] Cringe: Two handed weapons are still worn when only one hand is present. IE you cleave off a ghouls arm and he's still wielding the ice talon
[45006] Shameless: For some reason my Super stance won't go past 100 (Shameless)
[30301] Cringe: Tdag doesnt show actual damage received, it showed about half in my fight with shadowwalker, check it out ;)
[42504] Torin: frenzy for vampires doesnt wear off as affect when you clearstats, but the bonus in hitr/damr is gone, and you cant go into frenzy since the affect is still on
[30145] Stratusfear: ithilien
[42146] Stratusfear: ban
[*****] BUG: Act: bad code 121.
[*****] BUG: Act: bad code 121.
[*****] BUG: Act: bad code 121.
[*****] BUG: Act: bad code 121.
[*****] BUG: Act: bad code 121.
[42505] Klink: it only seems to happen when i use gas breath, but my mana gets shot to -1million or billion i have a log of it happening, send me a email if you want it. klink8@hotmail.com
[*****] BUG: Act: bad code 121.
[*****] BUG: Fread_number: bad format. target-> S
[*****] BUG: Load_rooms: vnum 5 has flag not 'DES'.
[*****] BUG: Load_rooms: vnum 5 has flag not 'DES'.
[30367] Safeway: ok, a big crash bug
[30367] Safeway: if i look into the thief guild, such as look north from the street, it crashes...and i cant open that door
[41155] Kiino: <[Info]>:  Ana leaves to return to (his) studies. :p
[    5] Azazael: If a demon damns a mob and kills it etc etc and you go out of hell and initiate combat with flamingslice   you keep the added 1k damcap you got from being in hell without having to damn your new target   the added 1000 damcap you got from being in hell goes away if you start with anything else
[42542] Azazael: Racial affects  for example: halfling invis goes away when you class   You have to clearstat to get them back
[42505] Azazael: also about flamingslice/demons/damcap  if you start with flamingslice right after a reboot and your damcap is 1000 and you start with flamingslice  it won't fix itself    this only happens if you flamingslice the target and it doesn't attack you for a round which happens about half the time   So it seems if that happens no damcap adjustments that are usually made happen if you start with fla
[42505] Azazael: the bug command shouldn't give the line too long thing :p  I don't know where my last bug report ended because it was kind of long :(
[    5] Azazael: If you're a demon in combat with something or other  you can damnate something/someone else in the room who you're not in combat with   stripping you away from the fight you were already in
[    5] Azazael: I think your ticks freeze if you go linkdead and come back
[    5] Azazael: er quitting and coming back fixes that too   but its still annoying and alot of people don't notice
[30141] Azazael: Flamingslice doesn't add retaliation if you start with it :p
[45011] Kiino: Flex and it's large amount of lag... what's the point of using it when they'll just web you again while you're in it..
[30142] Diablo: cross
[30142] Diablo: 12
[42504] Kiino: briefs block out your damage messages, but not your allies, or the ones you're fighting against.
[42504] Kiino: You can group with lower tiers, but can't rescue them, says only lower tiers can attack those of highers tiers?
[30147] Ana: when you have 1000 points and you type imbue power (to see the list of what you can add) you put 'power' on it and lose points:)
[30145] Asesino: [You May Retaliate On: 0@an]
[30145] Asesino: backstab..modified or bugged?
[30317] Genevieve: why does berserk hit players in the room... it makes it kind of difficult for me to hunt :(
[45010] Genevieve: wrath works on mobs... dunno if it makes a difference, but usually unhurt mobs stay stunned.
[42504] Kimos: You don't gain exp towards level when you're grouped?
[40023] Asesino: either the color codes givin on help color are wrong..or the color codes dont work..
[30134] Stratusfear: disan
[42756] Kimos: Acid blast is missing it's damage message.
[42775] Kimos: Know alignment is an aggressive spell...
[42775] Kimos: Know alignment is an aggressive spell...
[41019] Tamral: lank
[42515] Cringe: 250 in superstance doesnt give any bonus past the one you get at 200
[*****] BUG: Fread_string: EOF Magus->stuff = A
[*****] BUG: Fread_string: EOF Magus->stuff = A
[30145] Kurenai: 'bless
[30134] OuyayItchbay: 1
[30134] OuyayItchbay: 3
[42769] Lodanis: sp
[*****] BUG: Act: bad code 121.
[42773] Skydar: troll
[*****] BUG: Act: bad code 121.
[*****] BUG: Act: bad code 121.
[30100] Stratusfear: troll
[45013] Kakkarot: skydar
[42146] Kaidin: even though dex is not an option in the train command i can still train it and waste a million xp on it
[42504] Kurenai: 'shield
[30200] Marius: less kast
[42505] Kakkarot: i4
[30142] Ravidal: 4
[*****] BUG: obj_from_room: NULL.
[*****] BUG: obj_from_room: NULL.
[*****] BUG: obj_from_room: NULL.
[*****] BUG: obj_from_room: NULL.
[*****] BUG: obj_from_room: NULL.
[*****] BUG: obj_from_room: NULL.
[*****] BUG: obj_from_room: NULL.
[*****] BUG: obj_from_room: NULL.
[*****] BUG: obj_from_room: NULL.
[*****] BUG: obj_from_room: NULL.
[*****] BUG: obj_from_room: NULL.
[*****] BUG: obj_from_room: NULL.
[*****] BUG: obj_from_room: NULL.
[*****] BUG: obj_from_room: NULL.
[*****] BUG: Fread_obj: bad nest 100.
[*****] BUG: Fread_word: word too long. Magus->stuff = 
[*****] BUG: Fread_obj: bad nest 100.
[*****] BUG: Fread_word: word too long. Magus->stuff = 
[*****] BUG: Fread_obj: bad nest 100.
[*****] BUG: Fread_word: word too long. Magus->stuff = 
[    5] Klink: door
[47182] Kast: stone
[45011] Cortu: er
[45043] Morgan: dark
[42755] Moroii: er
[*****] BUG: obj_from_room: NULL.
[*****] BUG: Fread_number: bad format. target-> `
[*****] BUG: Fread_number: bad format. target-> `
[42342] Klink: dr
[42531] Klink: kur
[*****] BUG: Fread_obj: bad nest 100.
[*****] BUG: Fread_word: word too long. Magus->stuff = 
[*****] BUG: Fread_obj: bad nest 100.
[*****] BUG: Fread_word: word too long. Magus->stuff = 
[*****] BUG: Fread_obj: bad nest 100.
[*****] BUG: Fread_word: word too long. Magus->stuff = 
[42505] Xybian: ers
[30132] Kadiel: Deathwing's char doesnt autotier
[*****] BUG: Fread_obj: bad nest 100.
[*****] BUG: Fread_word: word too long. Magus->stuff = 
[30142] Zev: 14
[30142] Zev: 14
[30142] Zev: 14
[30137] Zev: eagle
[30131] Tredon: my retort is still hitting me, actually to put it best, im kicking the shit outta myself
[*****] BUG: Fread_obj: bad nest 100.
[*****] BUG: Fread_word: word too long. Magus->stuff = 
[*****] BUG: Fread_obj: bad nest 100.
[*****] BUG: Fread_word: word too long. Magus->stuff = 
[*****] BUG: Fread_obj: bad nest 100.
[*****] BUG: Fread_word: word too long. Magus->stuff = 
[30227] Eagle: When you try reading notes you type note to advance therought the board when theres no notes, you can go from board 1 to 2 and 2 to 3 but not 3 to 4 but you can get 4 to 5 and 5 to 6.
[*****] BUG: obj_from_room: NULL.
[*****] BUG: Fread_number: bad format. target-> #
[*****] BUG: Fread_obj: bad nest 100.
[*****] BUG: Fread_word: word too long. Magus->stuff = 
[*****] BUG: Fread_obj: bad nest 100.
[*****] BUG: Fread_word: word too long. Magus->stuff = 
[45003] Torosar: er
[42103] Sarritor: r
[*****] BUG: Fread_obj: bad nest 100.
[*****] BUG: Fread_word: word too long. Magus->stuff = 
[*****] BUG: Fread_obj: bad nest 100.
[*****] BUG: Fread_word: word too long. Magus->stuff = 
[*****] BUG: Fread_obj: bad nest 100.
[*****] BUG: Fread_word: word too long. Magus->stuff = 
[30145] Corrupt: 1
[30134] Jago: 1
[30134] Jago: leggings
[30134] Jago: 17
[30200] Raj: list
