Sender  Xanthor~
Date    Tue Jan 15 15:44:15 2002~
Stamp   1011127557
Expire  1012337063
To      imm~
Subject Warlocks~
Text
Magus, your past update that upped the strength of

spells has really harmed warlocks.  Darkblessing and

armor have the same affect for everyone as they do

for Warlocks now, and Warlocks relied on those 2

spells for their hr/dr/ac boost.  If everyone's

spells are as good as theirs then they are

essentially worthless.  I suggest either upping

warlocks spells to even greater than what you

did to spells already, or giving them a power

that will boost their hr/dr.

~

Sender  Bahl~
Date    Wed Jan 16 00:41:40 2002~
Stamp   1011159798
Expire  1012369309
To      all~
Subject Draconian March~
Text
Command- March

Message- Have the imms make this do something else.

 

My idea- Make it give a chance to attack more if you first attack

~

Sender  Ruin~
Date    Wed Jan 16 18:40:11 2002~
Stamp   1011224526
Expire  1012434019
To      all imms~
Subject wolfskin~
Text
they are to powerful i am swordsman i have the same

stuff as this other guy and he hits me like 3k and

i only hit him 1k i used a bunch of weapon points

probably more then he did and when i try to flee

he keep traveling to me i couldnt get away he is 4 hours

i am 6

~

Sender  Padisha~
Date    Wed Jan 16 20:22:18 2002~
Stamp   1011230620
Expire  1012440145
To      imm all~
Subject moonpoints~
Text
How about a skill/command that wolfkins can do to 

get rid of some of these moonpoints?

I have over 6million and counting.  

Would be nice if we could convert them over to something.

~

Sender  Padisha~
Date    Wed Jan 16 20:23:45 2002~
Stamp   1011230689
Expire  1012440233
To      all imm~
Subject eclypse~
Text
How about letting us use eclypse more often 

than every 24 mud hours?

Maybe make it have a huge moonpoint/mana cost.

50k moonpoints/25k mana or something like that

Just an idea

~

Sender  Padisha~
Date    Wed Jan 16 20:49:31 2002~
Stamp   1011232240
Expire  1012441779
To      imm all~
Subject mid rounds~
Text
Hrm...seems like mid round attacks

might need me to looked at.

Demons have a mid round attack that hits for 9k a round?

Not sure about the other classes, but i haven't seen any others

with that much firepower.

with that much firepower.

Might be wrong.

~

Sender  Rift~
Date    Thu Jan 17 23:33:03 2002~
Stamp   1011328456
Expire  1012537995
To      imms~
Subject thief flee~
Text
Thiefs are supposed to be all nimble/agile and whatnot.  I thought

that maybe in light of this they should get an improved chance to

flee from fights.  Or maybe less lag after fleeing, or both.  Just

a thought.

~

Sender  Corruption~
Date    Fri Jan 18 00:08:34 2002~
Stamp   1011330527
Expire  1012540117
To      all~
Subject drow darkness~
Text
i think they should lose darkness if they start a battle

~

Sender  Jexxe~
Date    Fri Jan 18 00:14:20 2002~
Stamp   1011331130
Expire  1012540469
To      imm~
Subject Classes~
Text
For one, I think Demon may be too strong, I have a swordsman

all maxed out, and I fought a demon who isn't maxed, and he

nearly beat me, he wasent even in hell either.. also I think

Skyblade should have  travel skill again, and maybe be upped a

little if not alwready.. Then there is Ghoul.. ewww, hard to exp

with, and the only way you'll ever get a pk, is if you somehow

just wak in a room, remove someones sanct, then go shadowplane,

gore them, then ravage them a couple of times..but its pretty hard

to do that un noticed, I think they should really be upped, Just a

word of opinion.

Jexxe

~

Sender  Ruin~
Date    Fri Jan 18 13:51:28 2002~
Stamp   1011379967
Expire  1012589494
To      all imms~
Subject Drows~
Text
hey do you think you can take away drow darkness

that is the most bullshit they already strong enough

why they need something that makes them even more strong

plus they can web over webs so you have to keep flexing

and you cant get away

p.s. darkness the drow is a ho

~

Sender  Ruin~
Date    Fri Jan 18 14:13:32 2002~
Stamp   1011381271
Expire  1012590821
To      all imms~
Subject Drows sac~
Text
there should be a f'in limit this rigged drow that can

do a 4k move over and over keeps sacing me there should

be a limit or just take drows out of the game they

to buggy

~

Sender  Tehlis~
Date    Fri Jan 18 15:53:19 2002~
Stamp   1011387248
Expire  1012596805
To      all~
Subject berserk~
Text
shouldnt be able to be used with a ft, gives some classes

way too much power for midround, ex: swordsman

~

Sender  Jexxe~
Date    Fri Jan 18 20:17:29 2002~
Stamp   1011403136
Expire  1012612653
To      imm~
Subject classes~
Text
ok I fought a Drow that isn't full stats yet, but I do

have full stats, and He beat me... I dont even think he

Changed stances, he still beat me. I think something either

needs to be done to Drow or swordsman

~

Sender  Treyorn~
Date    Sat Jan 19 01:37:17 2002~
Stamp   1011422363
Expire  1012631853
To      imm~
Subject warrior class~
Text
I think a coule things could be done to improve warriors.

-Make wait-state on berserk 12-24 instead of 36 for Warriors only.

-Add some actual powers, including a type of weapon enchant power.

-I can code, and if you say yes, I will create like 4-5 powers 

for warriors.

 

Let me know,

-Treyorn

~

Sender  Dover~
Date    Sat Jan 19 19:25:31 2002~
Stamp   1011486445
Expire  1012695945
To      all~
Subject Auction~
Text
I was just thinking that some people

want to sell their eq sometimes

It would be cool if there was an auction

It would give people a secure way to buy/sell

Just a thought

~

Sender  Corruption~
Date    Sat Jan 19 22:35:37 2002~
Stamp   1011497761
Expire  1012707340
To      all~
Subject align good mobs~
Text
classes like dk n demon have to be aligned evil therefore we

get a lowered gain of exp b/c we're evil n we kill evil mobs

so i dink some mobs should be aligned good

~

Sender  Rift~
Date    Sun Jan 20 02:18:13 2002~
Stamp   1011511249
Expire  1012720701
To      imm~
Subject thief damage in pk~
Text
Thiefs have a big problem in pk right now.  As it is they do almost

no damage per hit in pk.  With a 3k damcap and decent weapons,

(backbiters in both hands) i still only hit for 1k damage per hit

in PvP combat.  That wouldn't be so bad if thief had a good dodge

parry, but they really don't, nor do they have a good class toughness.

I am just asking that you look at this to help balance the class

out some more, so not everyone who makes a char on the mud is a wolfkin

or swordsman.  Thanks.

Rift

~

Sender  Jexxe~
Date    Sun Jan 20 18:36:53 2002~
Stamp   1011570047
Expire  1012779422
To      imm~
Subject Warrior class~
Text
Hey I have been kinda Ptesting on my own :P, I have you wrote

you a couple of notes about different characters, now I am testing

warrior.. I had an idea.. maybe they copuld berserk when fighting

and not attack other people in room either, cause they do need to 

be upped, I just got my ass kicked by someone with shit eq, and I

have the best eq there is, including swords, which they dont have good

ones either, and I couldn't berserk cause of fight timer. Or Maybe they

need more attacks when fighting, cause the only way they get allot is when

they berserk.. so its nice to exp with, but not pk, Oh and I fought a thief

by the way, who also has less hp than me

I also had the idea that maybe you could use stcok during pk since you cant

berserk. That is all

Jexxe

~

Sender  Rift~
Date    Mon Jan 21 00:18:47 2002~
Stamp   1011590410
Expire  1012799954
To      imm~
Subject Losing Eq~
Text
I know lately that alot of people have been losing their eq due to logging

off.  I just thought that you might be able to change it so that any time you

type save it also calls all, which means when you save, quit it will call all

first, preventing you from losing eq.  Thanks.

Rift

~

Sender  Losian~
Date    Mon Jan 21 10:52:47 2002~
Stamp   1011628503
Expire  1012837974
To      all~
Subject Dracs~
Text
Just an idea, not sure if it's been suggested before

but I thought I'd toss it out. Drac's highest wep skill

are claws, and when not wielding weapons but using the

dclaws ability, it works of unarmed, for obvious reasons

of course. Maybe it could be made to work off claws instead

but seeing as how unarmed was second highest skill, it

might have been intentional and I'm posting for no reason ;)

~

Sender  Xanthor~
Date    Mon Jan 21 19:57:02 2002~
Stamp   1011661341
Expire  1012870630
To      imm~
Subject New Decap Range~
Text
I was thinking about the new decap range and how that worked

and it came to me that if someone below your range attacks you

then you can't cap without being pdoxxed.  I was thinking

that perhaps you can disallow people to attack from lower status

range (seeing as if they keep weakening and weakening you

they will have a fair chance of eventually capping you).

Now, to allow people to spar from different status ranges....

or to spar in general we could make a special room up from

the city square in krynthalas that will be the sparring room.

I've seen something similar in other muds where 2 parties

agree to spar each other there and are taken to a safe place

in an arena that you can't travel to at all, and there

they can duke it out safely without fear of being capped.

The first one to be morted looses and it's announced

globally (just for other's enjoyment) and both are restored

and returned to the city square.  People will be able to bea

(err, be) attacked by others while sitting in the room waiting

to spar (so it won't be a safe room).  To prevent people

from sparring just to get a replen they need to have

full hp/mana/move before sparring.  This safe method of

sparring prevents others from travelling to you when you are

sparring someone and just decapping you.  It's only an idea

and there are more than likely a few things that could be

improved in it.  Just my 2 cents.

 

Xanthor

~

Sender  Trent~
Date    Mon Jan 21 20:10:10 2002~
Stamp   1011661883
Expire  1012871429
To      jexxe~
Subject RE: Warrior Class~
Text
My friend did a little warrior ptesting, and he seemed to

do ok, did you remember that you can throw multiple knives at one time?

Also i think if warriors use two handed they fare a bit 

better in PK.  But yeah, they'll probably haveta be up'd a bit

more.

~

Sender  Myolin~
Date    Tue Jan 22 16:50:51 2002~
Stamp   1011736323
Expire  1012945857
To      all~
Subject deathstate~
Text
i think it would be kewl if there was a help about it,

telling what each one does, bonus it gives u and what happens

to someone who caps you.

=)

cuz right now it's hard to figure out what each does while you alive

~

Sender  Myolin~
Date    Tue Jan 22 22:55:21 2002~
Stamp   1011758173
Expire  1012967724
To      all~
Subject weapons~
Text
it would be kewl if there were a wider variety of weapon types at shops

most are swords, leaving people who want claws or knives or such, wanting.

just an idea.

~

Sender  Hobbes~
Date    Wed Jan 23 13:04:17 2002~
Stamp   1011809141
Expire  1013018663
To      All~
Subject DK Sword~
Text
Since it's the only weapon DK's can use class skills with

is there any chance that we can get a skill to upgrade the sword, or

maybe have it upgrade every level we gain or something?  That'd be nice.

 

-Hobbes

~

Sender  Orakio~
Date    Wed Jan 23 15:27:24 2002~
Stamp   1011817686
Expire  1013027249
To      all~
Subject DK Sword~
Text
Sorry Hobbes, already asked that one.  They won't be doing that

with the DK weapon, we are stuck with it.  Its all worth it though

in the long run.

~

Sender  Myolin~
Date    Fri Jan 25 00:34:56 2002~
Stamp   1011936990
Expire  1013146501
To      all~
Subject draconian~
Text
just think they need upping a little.

i dun get that many attacks vs players, or spiffy mid-rounds to make up

i hit hard enuff, just not enuff times, get wasted in alot of spars

most with people who have less stats/eq

~

Sender  Vendrin~
Date    Sun Jan 27 06:16:50 2002~
Stamp   1012130283
Expire  1013339818
To      all~
Subject Ideas :)~
Text
I suggest chaning the status titles. They are still dystopia stock which I can't

stand.  If you'd like i can get started on them myself. I'd love to do it.

 

~

Sender  Orakio~
Date    Sun Jan 27 10:49:53 2002~
Stamp   1012146717
Expire  1013356200
To      imm~
Subject Shadowslay~
Text
Right now shadowslay has a few problems as an opener.  It doesn't

always start combat which means it gives other person first round half

of the time, and also kinda does what cleave does.  My idea was that

you could use it as a opener that gives a lag like a trip stun, doesn't

start combat, does same damage, but can only be used once every 5 mudhours.

It would leave the DK w/ less lag than the stunned opponent so you can

still get first round in, but wouldn't be able to be repeated and keep

the other person stunned.  Thanks

~

Sender  Pokie~
Date    Sun Jan 27 11:11:47 2002~
Stamp   1012147978
Expire  1013357513
To      All~
Subject Healme after Cap~
Text
What I've seen repeatedly is when I cap somebody, they run to bank,

get 3000 gold, use healme, train avatar and attack me at whatever low HP I'm at

from the prior fight.  It gets old.  Maybe we can have it that when you get

capped, you can't PK for 2 ticks or something.  Just an idea.

 

~

Sender  Trent~
Date    Mon Jan 28 15:30:13 2002~
Stamp   1012249867
Expire  1013459428
To      all~
Subject RE: Vendrin: Status Titles~
Text
Actually I replaced all of them, help 'statustable'.
They're not dystopia stock hehe.
~

Sender  Vendrin~
Date    Tue Jan 29 06:26:02 2002~
Stamp   1012303592
Expire  1013513172
To      all~
Subject oh~
Text
oh, my bad... didn't realize, just kinda figured that they were stock. ;)
~

