Light on this mud follows the following scale.  It is graduated and every race 
has the ability to see in some range of light.  If the light gets too dark or
too bright, characters will not be able to see, depending on race.
 
Magically darkened room   <0
Absolutely dark room      0
Standard dark room        5
Dimly lit room            20
Mine shaft with candles   30
Partially lit room        50
Well lit room             60
Shaded forest             60
Brightly lit room         80
Direct Sunlight           100
Explosion or flash        200+
 
Human       50-300
Elf         5-200
Dwarf       5-200
Troll       5-100
Gnome       5-150
