./"provides an interface to interaction with users

.DT
catch_tell
Discworld driver help
catch_tell

Name
.SI 5
catch_tell - provides an interface to interaction with users

.EI
Synopsis
.SI 5
void catch_tell(string message);

.EI
Description
.SP 5 5
If INTERACTIVE_CATCH_TELL is defined in options.h, whenever the driver
has something to tell an object due to say(), shout(), tell_object(), etc.
catch_tell in the player object will be called with the message to
be printed.  The message can be displayed, discarded, or modified in
any way desired.  This is a useful way to have flexible earmuffs, or
to support intelligent clients.

.EP
See also
.SI 5
message(3), receive(3), receive_message(4)
.EI
