.\"displays a message to the current player

.DT
receive
Discworld driver help
receive

Name
.SI 5
receive() - displays a message to the current player

.EI
Synopsis
.SI 5
int receive();

.EI
Description
.SP 5 5
This efunction is an interface to the add_message() function in the driver.
Its purpose is to display a message to the current player.  It returns 1
if the current object is interactive, 0 otherwise.  Often, receive() is
called from within catch_tell(4) or receive_message(4).

.EP
See also
.SI 5
catch_tell(4), receive_message(4), message(3)
.EI
