.\"delayed function call in same object
.DT
call_out
Discworld driver help
call_out

Name
.SI 5
call_out() - delayed function call in same object

.EI
Synopsis
.SI 5
void call_out( string fun, int delay, mixed arg );

.EI
Description
.SP 5 5
Set up a call of function <fun> in this_object(). The call will take place
in <delay> seconds, with the argument <arg> provided. <arg> can be of
any type.

Please note that you can't rely on write() or say() in <fun>
since this_player() is set to 0. Use tell_object() instead.

.EP
See also
.SI 5
remove_call_out(3), call_out_info(3)
.EI
