./"determine if a player is in the editor
 
.DT
in_edit
Discworld driver help
in_edit
 
Name
.SI 5
in_edit() - determine if a player is in the editor
 
.EI
Synopsis
.SI 5
int in_edit(object default : F_THIS_OBJECT);
 
.EI
Description
.SP 5 5
Returns 1 if the given object is in the editor.
 
.EP
See also
.SI 5
ed(3)
.EI
