.DT
staves
Discworld Player Help
staves

Name
.SI 5
staves - magical artifacts
.EI

Syntax
.SI 5
invoke <staff>
.EI

Description
.SP 5 5
Magic staves do a variety of things to an area or to the contents of
that area.  Each staff has one use (e.g. the staff of light raises the
light level of a room a little, the staff of exit detections finds
hidden or secret exits from a location, etc.) but is is not always
obvious what this is - there are means to identify artifacts and if you
are sufficiently adept you will come to automatically recognise a
particular artifact with time.  In order to be able to invoke a staff,
you must be holding it and your level in "magic.items.held.staff" must
be sufficiently high for that staff.  Every time a staff is used
successfully (or it backfires...) one charge is taken away.  There are
also means to recharge staves, but this is generally a hazardous pastime
unless you are very careful.  There are other objects in staff form that
are not artifacts in the sense above, i.e. they do not use charges or
necessarily have a required level for successful use; an example of such
an object is the wizard's staff (with a knob on the end) which is
largely a spell storage device.
.EP

Example
.SI 5
> hold staff
You hold the staff in your left hand and right hand.
> invoke staff
You invoke the staff.
It seems brighter here now.
> unhold staff
You put down the staff.
.EI

See also
.SP 5 5
cast, commands, spells, rings, wands
.EP
