.DT
set_move_after
Discworld wander help
set_move_after

Name
.SI 5
set_move_after - Move time delay.
.EI

Syntax
.SI 5
void set_move_after(int fixed, int rand);
.EI

Description
.SP 5 5
This sets the time delay in seconds between when the monster wanders.
The actual time is time_to_move = fixed + random(rand);
.EP

See also
.SP 5 5
query_move_after, add_move_zone, remove_move_zone, query_move_zones
.EP
