.DT
query_dark_mess
Discworld room help
query_dark_mess

Name
.SI 5
query_dark_mess - Returns the dark message.
.EI

Syntax
.SI 5
string query_dark_mess();
.EI

Description
.SP 5 5
Returns the message set to be printed when it is dark.  It defaults to
"It is too dark to see".  This is printed instead of the long when the
room is dark.
.EP

Example
.SI 5
set_dark_mess("The room is dark, black, in fact pitch dark is a good word.");
.EI

See also
.SP 5 5
query_dark_mess, set_long
.EP
