#include <mudlib.h>
#define NAME (string)this_player()->query_name()
inherit ROOM;

void reset(status arg) {
  if(!present("dog")) {
    move_object(clone_object("players/biggs/mnstr/dog"),this_object());
  }
  if(arg) return;

  set_short("The Alley Corner");
  set_long(
     "    \n"+
     "    \n");


  set_smell(
     );
  set_listen(
     );
  set_listen("The birds sound disturbed by some other creature. \n");
  set_exits(({
     "players/biggs/town/all5ey.c",  "north",
     "players/biggs/town/all6ey.c",   "east",
  }));
  set_weather(0,0,0);
}

