#AREA   {PROTO} Koronto's area in progress~



#VERSION 251
#AUTHOR Koronto~

#RANGES
4 5 0 0
$

#PLANET 3

#FLAGS
2 9

#ECONOMY 0 19936950

#CLIMATE 2 2 2

#MOBILES
#70200
first mob~
a newly created first mob~
Some god abandoned a newly created first mob here.
~
~
1073741825 0 0 C
1 0 100 1d20+0 2d5+0
0 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#70201
bored waiting man~
Waiting Man~
A bored-looking man is leaning against the wall and waiting for his ship to arrive, while glancing at the arrivals board occasionally.
~
~
1140850691 0 0 C
1 0 100 1d20+0 2d5+0
0 750000
112 112 1
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#70202
newly arrived man~
A New Arrival~
A newly arrived man is looking around at everything.
~
~
1073741825 0 0 C
1 0 100 1d20+0 2d5+0
0 1200000
112 112 1
20 10 15 15 15
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#70203
shouting mob merchants~
A shouting mob of merchants~
A large mob of shouting merchants are all trying to make themselves heard over each other.
~
~
1140850691 0 0 C
1 0 100 1d20+0 2d5+0
0 2000000
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#70204
particularly loud merchant~
A Merchant~
A particularly loud merchant is trying to get everyone's attention.
~
~
1140850691 0 0 C
1 0 100 1d20+0 2d5+0
10000 500000
112 112 2
200 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#70205
air traffic controller icer~
The Air Traffic Controller~
An icerian air traffic controller is sitting in one of the swivel chairs and typing rapidly while speaking into a microphone headset.
~
~
1073741827 0&2048 0 C
1 0 100 1d20+0 2d5+0
1250 25000000
112 112 1
35 35 35 35 0
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> fight_prog 45~
mea $n &RThe air traffic controller presses a button on his control panel
mea $n &Rand a small security turret opens out of the wall and sprays you with
mea $n &Ra blast of flame!
mppldamage $n 35
mer $n &RThe air traffic controller presses a button on his control panel
mer $n &Rand a small security turret opens out of the wall and sprays $n with
mer $n &Ra blast of flame!
~
> fight_prog 65~
mea $n &GThe air traffic controller springs out of his chair, aiming a
mea $n &Gvicious blow at your chin!
uppercut
mer $n &GThe air traffic controller springs out of his chair, aiming a
mer $n &Gvicious blow at $n!
~
|
#70206
Janitor~
A Janitor~
A whistling janitor is cheerfully cleaning the room up.
~
~
1073872897 0 0 C
1 0 100 1d20+0 2d5+0
0 500000
112 112 1
25 25 25 25 0
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> fight_prog 75~
mea $n &GThe janitor whacks you with his broom! Ouch, that stings!
mpdamage $n 3
mer $n &GThe janitor whacks $n with his broom. Ouch, that must sting!
~
|
#70207
security guard~
A Theta Station Security Guard~
A tall security guard is standing here keeping watch.
~
~
1073741825 0 0 C
1 0 100 1d20+0 2d5+0
0 175000000
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#70208
jack burly proprietor arms crossed~
Jack~
The burly proprietor of the military surplus store is standing here with his arms crossed.
~
~
1140850691 0 0 C
1 0 100 1d20+0 2d5+0
0 200000000
112 112 1
10 10 10 10 0
0 0 0 0 0
1 1 0 0 1 1 0
0 0 0 0 0 0 0 0
#70209
impeccably neat waiter~
A Waiter~
An impeccably neat waiter is standing here waiting for an order.
~
~
1140850691 0 0 C
1 0 100 1d20+0 2d5+0
500 100000
112 112 1
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#70210
rich dining family~
A Rich Dining Family~
A rich family is dining at a table, enjoying the expensive food and nice atmosphere.
~
~
1140850691 0 0 C
1 0 100 1d20+0 2d5+0
0 500000
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#70211
perpetually smiling perky souvenir clerk~
The perpetually smiling souvenir clerk~
The perpetually smiling and perky clerk of the souvenir store is standing here, waiting to ring up your purchase.
~
~
1140850691 0 0 C
1 0 100 1d20+0 2d5+0
100 10000
112 112 2
200 10 10 10 0
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#70212
book store owner~
The bookstore owner~
The half-saiyan owner of this bookstore is idly leafing through a thick manuscript, his tail absentmindedly swinging back and forth.
~
~
1140850691 0 0 C
1 0 100 1d20+0 2d5+0
500 1
112 112 1
10 10 10 10 0
0 0 0 0 0
2 2 0 0 1 1 0
0 0 0 0 0 0 0 0
#70213
oily factory manager~
The Factory Manager~
The oily factory manager is sitting behind his desk, with his feet up.
~
~
1140850691 0 0 C
1 0 100 1d20+0 2d5+0
0 1000000
112 112 1
10 10 10 10 0
0 0 0 0 0
1 1 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 100~
if charcount(0) == 1
mpsleep 5
emote suddenly notices you, and crams the magazine he was reading into his top desk drawer.
mpsleep 1
say Eherm, may I help you?
endif
~
> speech_prog hire~
say You'd like a job? Sorry, but we don't need any more workers right now.
mpsleep 3
emote suddenly starts coughing uncontrollably. After about 10 seconds, he manages to stop.
~
> speech_prog factory~
say Yep, we've got a nice operation here. We manufacture small metal components of machinery to extremely exacting specifications: plus or minus half an inch! We have many clients, and we're doing quite well.
mpsleep 10
emote makes a very loud snorting sound, and then spits into his wastebasket.
~
> speech_prog pollutants contaminate contamination pollute contaminated~
emote narrows his eyes
mpsleep 3
say Pollutants? We don't pollute here. Our factory is totally clean. We have no byproducts whatsoever. Anyway, even if we did produce pollutants here, we would shoot them out into space. We wouldn't insert them into the water supply of the station!
say Nothing like that is going on. Nothing! Get out! Go away. I'm tired! Nothing to see here. Move along!
eyeshift
~
|
#70495
Trogdor~
Trogdor, the Burninator~
Trogdor the BURNINATOR is standing here flexing his muscular single arm and looking for someone to burninate.
~
~
1140850691 0 0 C
1 0 100 1d20+0 2d5+0
0 1
112 112 0
10 10 10 10 0
0 0 0 0 0
62 62 0 0 1 1 0
0 0 0 0 0 0 0 0
> speech_prog omgwin~
mposet 70200 short it workzored
~
|
#70496
a very strange man~
A very strange man~
A very strange man is standing here.
~
~
1140850691 0 0 C
1 0 100 1d20+0 2d5+0
0 1
112 112 0
10 10 10 10 0
0 0 0 0 0
1 1 0 0 1 1 0
0 0 0 0 0 0 0 0
> speech_prog check~
if carryingvnum($n) 9204
if carryingvnum($n) 3753
if carryingvnum($n) 70015
if carryingvnum($n) 9023
if carryingvnum($n) 3725
if carryingvnum($n) 3832
if carryingvnum($n) 60018
if carryingvnum($n) 3845
say $n, you found all the stuff I wanted! Thanks! I don't actually need you to give it to me, just the fact that you found it all proves that you're a nice dude!
mpat Koronto mea Koronto &R$n got all the stuff!&D
endif
endif
endif
endif
endif
endif
endif
endif
~
> rand_prog 35~
if rand(13)
say Man, I could sure use a cool decorative item to spruce up my living room. I could put it on top of my rabbit hutch. It'd be cool if it was valuable, too. Bling bling! Cash money!
else
if rand(14)
say Man... I'm losing my caffeine high. I need something to bring it back. Not even coffee is strong enough, I need my favorit soft drink!
else
if rand(17)
say They don't have enough meats on sticks, do they? I mean, they have plenty of treats and candy on sticks, but not enough meats. Man, I could sure go for some meat and veggies on a stick right now.
else
if rand(20)
say I need to detect powerlevel, man, but I can't wear scouters, 'cause those things are ugly as all hell. And I'm not strong enough to use ki myself. Anybody have any ideas for stuff I could use?
else
if rand(25)
say I need to get my girlfriend something nice for valentine's day... like something pretty. She likes rainbow colored stuff. Can anybody help me out?
else
if rand(33)
say I've heard of something called "Tanqueray", but I have no idea what it is. I sure wish somebody would show me some so I knew what it was.
else
if rand(50)
say I used to be in the army, you know, and we had these 'MRE's, they were called. Meals ready to eat. Man, those were good. Lotsa people didn't like them, but they're my favorite food ever. I wish I had some now.
else
say I'm so manly, don't you think, bro? I need somthing to wear. Help me out here.
endif
endif
endif
endif
endif
endif
endif
~
|
#70497
mini koronto~
A Mini-Koronto~
A mini-Koronto is standing here spouting inane gibberish.
~
~
1073741827&4 0 0 C
1 0 100 1d20+0 2d5+0
0 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> act_prog cruelly~
mpgoto 70000
say &R$n slapped me!
~
> rand_prog 100~
if rand(20)
say That's AWESOME! That's so awesome! How awesome is that? Omg, awesome! Awesome!
else
   if rand(25)
   say I'm so cool. Obviously the coolest guy around. Will you ever see anyone cooler than me?
   mpe &wThat mini-Koronto deserves a slapping...
   else
   if rand(33)
   omghax
   else
   if rand(50)
   explode
   else
   implode
   endif
endif
endif
endif
~
|
#70498
Jim-Bob, the hyperactive sprinting chimp~
Jim-Bob, the hyperactive sprinting chimp~
Jim-Bob, the hyperactive sprinting chimp, is speeding past this location.
~
~
1140850689 0 0 C
55 0 100 1d20+0 2d5+0
0 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> rand_prog 100~
if rand(17)
   up
else
   if rand(20)
      down
   else
      if rand(25)
         north
      else
         if rand(33)
            south
         else
            if rand(50)
               east
            else
               west
            endif
         endif
      endif
   endif
endif
mpsleep 4
if rand(17)
   up
else
   if rand(20)
      down
   else
      if rand(25)
         north
      else
         if rand(33)
            south
         else
            if rand(50)
               east
            else
               west
            endif
         endif
      endif
   endif
endif
mpsleep 4
if rand(17)
   up
else
   if rand(20)
      down
   else
      if rand(25)
         north
      else
         if rand(33)
            south
         else
            if rand(50)
               east
            else
               west
            endif
         endif
      endif
   endif
endif
mpsleep 4
if rand(17)
   up
else
   if rand(20)
      down
   else
      if rand(25)
         north
      else
         if rand(33)
            south
         else
            if rand(50)
               east
            else
               west
            endif
         endif
      endif
   endif
endif
mpsleep 4
if rand(17)
   up
else
   if rand(20)
      down
   else
      if rand(25)
         north
      else
         if rand(33)
            south
         else
            if rand(50)
               east
            else
               west
            endif
         endif
      endif
   endif
endif
~
> death_prog 100~
mpat Koronto mea Koronto }RJim-Bob died!&d

if rand(14)
   mpat 200 mpmload 70498
else
   if rand(17)
      mpat 9001 mpmload 70498
   else
      if rand(20)
         mpat 2048 mpmload 70498
      else
         if rand(25)
            mpat 5003 mpmload 70498
         else
            if rand(33)
               mpat 50021 mpmload 70498
            else
               if rand(50)
                  mpat 110004 mpmload 70498
               else
                  mpat 70069 mpmload 70498
               endif
            endif
         endif
      endif
   endif
endif
~
> act_prog MEGA~
mpat Koronto mea Koronto &C$n high-fived Jim-Bob!
if rand(14)
   mpgoto 200
else
   if rand(17)
      mpgoto 9001
   else
      if rand(20)
         mpgoto 2048
      else
         if rand(25)
            mpgoto 5003
         else
            if rand(33)
               mpgoto 50021
            else
               if rand(50)
                  mpgoto 110004
               else
                  mpgoto 70069
               endif
            endif
         endif
      endif
   endif
endif
~
|
#70499
last mob~
a newly created last mob~
Some god abandoned a newly created last mob here.
~
~
1073741825 0 0 C
1 0 100 1d20+0 2d5+0
0 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#0


#OBJECTS
#70200
first obj~
a newly created first obj~
Some god dropped a newly created first obj here.~
~
13 0&1 1
0 0 0 0 0 0
1 0 0
 0
#70201
television monitor~
A Television Monitor~
A television monitor on the wall is repeating a promotional video about Theta Station.~
~
12 0&1 0
0 0 0 0 0 0
1 0 0
 0
E
television monitor promotional video~
This video is mind-numbingly dull. Attempting to watch it all the way
through would give a headache to a a lawyer, or even an accountant!
~
#70202
arrivals departures board~
The Arrivals and Departures Board~
A large electronic display on the way is showing the expected times that various ships will come or go.~
~
19 0&1 0
0 0 0 0 0 0
1 0 0
 0
E
arrivals departures board display~
The display says: "Your flight has been delayed! Ha ha!"
Not very polite...
~
#70203
black pot~
A black pot~
A black cooking pot is on the ground here.~
~
15 0&1 16385
0 0 0 0 0 0
4 25 2
 0
#70204
ragged robe~
A ragged robe~
A very ragged robe that's nearly falling apart is piled on the ground.~
~
9 0&1 9 32
0 0 0 0 15 15
1 75 7
 100
#70205
traffic controller key~
The Air Traffic Controller's Key~
Somebody's key has been left on the ground here.~
~
18 0&1 16385
0 0 0 0 0 0
1 0 0
 0
#70206
large impressive red button~
A large red button~
A very large and impressive red button is sitting there on the control panel, just waiting to be pushed.~
~
39 0&1 1
0 0 0 0 0 0
1 0 0
 0
> pull_prog 100~
if ispc($n)
mpat 70453 push button
mea $n You try to pull the button up, but it's stuck in the down position.
mer $n $n tries to pull the button up, but it appears to be stuck.
endif
~
> push_prog 100~
mea $n &RYou push the big red button, and wait for something to happen.
mea $n &RSuddenly, two huge ships both try to head into the docking bay,
mea $n &Rand they crash into each other in a huge fiery explosion!!
mer $n &R$n pushes the big red button. Suddenly, two ships outside
mer $n &Rcrash into each other in a fiery explosion!
mpsleep 14
mea $n It's not your fault! Obviously it's not your fault! You didn't
mea $n do anything at all! Those ships crashed into each other on their
mea $n own... yeah. You had nothing to do with it!
mpsleep 14
mea $n &cYou glance around to make sure nobody noticed your dirty deed.
mpsleep 24
if mobinroom(70206) > 0
   if inroom($n) == 70453
      mpforce 'whistling janitor' say I saw that! You'll pay for what you did!
      mpe &c The janitor pulls out a radio and says &C"I need security in the secondary control room! On the double!"
      if inroom($n) == 70453
         mpsleep 25
         mpat 70454 mpforce 'security guard' east
         if mobinroom(70207) > 0
            mea $n &cThe security guard advances toward you menacingly!
            mer $n &cThe sucurity guard advances toward $n menacingly!
            mpsleep 15
            mpforce 'security guard' mpkill $n
         else
            mpsleep 8
            mpforce 'whistling janitor' say Crap! Nobody's coming!
            mpforce 'whistling janitor' say Take this!
            mpsleep 5
            mpforce 'whistling janitor' mpkill $n
         endif
      endif
   endif
else
   mpsleep 14
   mea $n It doesn't look like anybody noticed your foolish action. Whew!
endif
mpsleep 1000
mpat 70453 pull button
mpe The big red button slowly slides into the up position.
~
|
#70207
supply crates pile~
A pile of supply crates~
A pile of crates full of supplies is stacked in one corner.~
~
15 0&1 0
50 0 0 0 0 0
1 0 0
 0
#70208
warm military jacket~
A warm miltary jacket~
Somebody has left a warm olive-green jacket on the ground.~
~
9 0&1 9 16
0 0 0 0 45 45
1 150 15
 0
#70209
warm beanie~
A warm beanie~
Somebody dropped a warm beanie on the ground.~
~
9 0&1 17 248
5 5 0 0 0 0
1 35 3
 100
#70210
baggy overcoat~
a newly created baggy overcoat~
Some god dropped a newly created baggy overcoat here.~
~
9 0&1 9 16
10 10 0 0 0 0
1 45 4
 100
#70211
bizarre knick-knack~
A bizarre knick-knack~
Somebody left some sort of bizarre thing on the ground here. You can't quite tell what it is...~
~
8 0&1 16385
0 0 0 0 0 0
1 200 20
 0
#70212
threadbare gloves~
Threadbare gloves~
A pair of threadbare gloves have been dropped on the ground.~
~
9 0&1 129
10 10 0 0 0 0
1 13 1
 0
#70213
little love theta station flag~
An "I love Theta Station" flag~
Somebody left a miniature flag that says "I love Theta Station!" here.~
~
13 0&1 16385
0 0 0 0 0 0
1 100 10
 0
#70214
miniature theta station model~
A 1/10000th scale plastic model of Theta Station~
Somebody left a tiny plastic model of Theta Station on the ground.~
~
13 0&1 16385
0 0 0 0 0 0
1 250 25
 0
#70215
theta shation postcard greetings~
A postcard from Theta Station~
A postcard has been left here on the ground.~
~
13 0&1 1
0 0 0 0 0 0
1 30 3
 0
#70216
eye heart theta station shirt~
A shirt that says (eye) (heart) Theta Station!~
A shirt has been left crumpled on the ground here.~
~
13 0&1 9
0 0 0 0 0 0
1 300 30
 0
#70217
theta station keychain~
A Theta Station keychain~
Somebody dropped their Theta Station keychain on the ground.~
~
13 0&1 16385
0 0 0 0 0 0
1 30 3
 0
#70218
theta station frisbee~
A frisbee with a picture of Theta Station~
Somebody left a Theta Station frisbee here.~
~
13 0&1 1
0 0 0 0 0 0
1 50 5
 0
#70219
theta station umbrella~
An umbrella shaped like Theta Station~
An umbrella shaped like Theta Station has been left here on the ground.~
~
13 0&1 16385
0 0 0 0 0 0
1 150 15
 0
#70220
theta station tourist guide~
a newly created theta station tourist guide~
Some god dropped a newly created theta station tourist guide here.~
~
13 0&1 1
0 0 0 0 0 0
1 75 7
 0
#70221
compendium of industrial pollutants~
a newly created compendium of industrial pollutants~
Some god dropped a newly created compendium of industrial pollutants here.~
~
13 0&1 0
0 0 0 0 0 0
1 0 0
 0
#70225
chairs tables~
Some dinky chairs and a table~
A couple of dinky plastic chairs and a warped and stained wooden table are in the corner.~
~
13 0&1 0
0 0 0 0 0 0
1 0 0
 0
E
dinky plastic chairs warped stained table~
This is some really low quality furniture. It looks like it should be in
a garbage dump, but it's apparently all that's provided by the factory
for their workers so sit at while they eat their lunch.
~
#70406
A bowl of pork fried rice~
A bowl of pork fried rice~
Some god dropped a newly created A bowl of pork fried rice here.~
~
19 0 16385
0 0 0 0 0 0
1 0 0
 0
#70490
the aaa~
a newly created the aaa~
Some god dropped a newly created the aaa here.~
~
9 0&1 16385
0 0 0 0 0 0
1 0 0
 0
#70491
the bbb~
a newly created the bbb~
Some god dropped a newly created the bbb here.~
~
9 0&1 1025
0 0 0 0 0 0
1 0 0
 0
> wear_prog 100~
if wearingvnum($n) 70490
mpe bbb is on
else
mpforce $n remove bbb
endif
~
> remove_prog 100~
mpforce $n remove 'the aaa'
~
|
#70492
the ccc~
a newly created the ccc~
Some god dropped a newly created the ccc here.~
~
9 0&1 17
0 0 0 0 0 0
1 0 0
 0
> wear_prog 100~
if wearingvnum($n) 70490
mpe ccc is on
else
mpforce $n remove ccc
endif
~
> remove_prog 100~
mpforce $n remove 'the aaa'
~
|
#70493
the ddd~
a newly created the ddd~
Some god dropped a newly created the ddd here.~
~
9 0&1 131073
0 0 0 0 0 0
1 0 0
 0
#70499
last obj~
a newly created last obj~
Some god dropped a newly created last obj here.~
~
13 0&1 0
0 0 0 0 0 0
1 0 0
 0
#0


#ROOMS
#70200
Floating in a void~
~
0 1073741836 0
S
#70201
Theta Station Docking Bay~
The docking bay of Theta Station is much wider than it is high.  There
is room on the floor for many dozens of ships to have room to park.  The
port is very busy, with ships landing and taking off constantly.  Several
control rooms with large windows are located on the sides of the docking
bay, and within them technicians can be seen seated at huge complicated
control consoles. 
~
0 1073741832 0
D0
~
~
0 -1 70202
S
#70202
Arrivals and Departures~
Just south of here the large docking bay is swarming with activity. 
Many people are walking between there and the rest of the station, to the
north. A few occasionally stop and enter a small doorway to the east.
Above the door is a sign: "Visitor Information"
~
0 1073741832 0
D0
~
~
0 -1 70204
D2
~
~
0 -1 70201
D3
~
~
1 -1 70203
D8
~
~
2048 -1 70452
S
#70203
Theta Station Greeting Area~
This room is clearly here to familiarize new visitors with what Theta
Station is like, and what it has to offer. There are fancy fliers and 
posters emblazoned all around the room; most of them seeming to be
flashy advertisements for businesses within the station. There are several
informational kiosks around the room containing promotional pamphlets.
~
0 1073741832 0
D1
~
~
1 -1 70202
S
#70204
Docking Bay Elevators~
The ten elevators in the north wall are constantly busy, with many people
using them. A wide hallway goes to the south, and a sign proclaims the
docking bays to be in that direction. This corridor is very wide and 
brightly lit, as are the interior of the elevators.
~
0 1073741832 0
D2
~
~
0 -1 70202
D5
~
~
16777216 -1 70205
S
#70205
Crowded Market~
Ten large elevator shafts descend into the center of this very large,
crowded, and noisy marketplace.  Nearly everyone who enters Theta Station
does so at this point, so dozens of merchants trying to hawk their wares
have set up shop.  All the shoddy booths and stalls barely leave room to
walk between them, much less get to a destination elsewhere. The room
itself is very wide and long, with a tall ceiling and large light panels
along the ceiling and walls. 
~
0 1073741832 0
D0
~
~
0 -1 70206
D1
~
~
0 -1 70301
D2
~
~
0 -1 70300
D3
~
~
0 -1 70302
D4
~
~
16777216 -1 70204
E
booths stalls booth stall merchant merchants wares~
The various booths that have been set up are mostly made of wood and
cloth.  It's very incongrous with the rest of the station, including the
floor and walls, which are all gleaming chrome and high-tech materials. 
The stalls are all very low-quality and several look as if they're about to
fall down.  Most all of the vendors are dressed in rags and ratty clothing
that's full of large holes.  Their wares don't look much better, despite
the merchants' constant shouted claims to the contrary. 
~
E
elevator elevators~
These ten elevators, all in a row, come down in the middle of the large
room. The shafts are cylindrical and transparent, letting everyone
see the elevators inside clearly as they zip up and down at blinding
speeds between here and the outside edge of the station, where the 
docking bays are.
~
S
#70206
In Front of the Main Turborail Terminal~
Two large corridors intersect at this location. Just to the south,
through a wide circular hole in the wall is the crowded marketplace
around the elevators. To the north is the main entrance to the turborail
system of Theta Station. A large corridor runs east-west. It's circular
in cross section, and it has very large lights on the walls. Everything
is shiny and almost looks sterile, even though there are many people 
that come through this way all the time.
~
0 1073741832 0
D0
~
~
0 -1 70207
D1
~
~
0 -1 70303
D2
~
~
0 -1 70205
D3
~
~
0 -1 70304
S
#70207
The Main Turborail Terminal~
The interior of the main turborail terminal is bright and cheery! The
shiny metallic walls have colorful horizontal stripes painted on them.
A rapidly moving escalator goes down to below, where the actual 
platform is located. There doesn't appear to be a front desk or any
signs indicating the price of riding the turborail. Apparently it's a
free service.
~
0 1073741832 0
D2
~
~
0 -1 70206
D5
~
~
0 -1 70208
S
#70208
Turborail Boarding Platform~
This is the platform of the main terminal, near the spaceport and market.
It's all clean and bright. The walls are a shiny and clean silver
metallic color. The turborail consists of two tracks, to go either way.
On each track are several small personal cars. People are using the 
turborail constantly, so there's usually no wait to find an empty car.
~
0 1073742856 0
D4
~
~
0 -1 70207
D6
~
~
0 -1 70214
D7
~
~
0 -1 70209
> entry_prog 100~
if wasinroom($n) == 70209
mea $n You board the turborail and zoom to the next station at high speed.
endif
if wasinroom($n) == 70214
mea $n You board the turborail and zoom to the next station at high speed.
endif
~
|
S
#70209
Turborail Boarding Platform~
The turborail boarding platform is very shiny and clean. There's not
a speck of dust to be seen on any surface in the entire terminal. The
air smells of a tangy chemical cleaner. There's a small sign, more of
a plaque, placed on the wall next to the escalator.
~
0 1073742856 0
D0
~
~
0 -1 70211
D4
~
~
0 -1 70215
D8
~
~
0 -1 70208
E
sign plaque~
The sign has a little arrow pointing up the escalator.
"Theta Institue of Technology, this way."
~
> entry_prog 100~
if wasinroom($n) == 70208
mea $n You board the turborail and zoom to the next station at high speed.
endif
if wasinroom($n) == 70211
mea $n You board the turborail and zoom to the next station at high speed.
endif
~
|
S
#70210
Floating in a void~
~
0 1073741836 0
S
#70211
Turborail Boarding Platform~
This boarding platform looks considerably different than the rest in
the turborail system. For one, there are dozens of variously sized pipes
running into and through the ceiling, floor, and the wall with the 
escalator in it. Some of these pipes are in very poor condition, and
they're spraying steam and other noxious gasses right into the air. 
One pipe is oozing a glowing red liquid. It probably wouldn't be a good
idea to step in it. Part of the wall is even wholly obscured by this
network of twisted pipes and the material they're spraying into the air.
~
0 1073742856 0
D2
~
~
0 -1 70209
D4
~
~
0 -1 70216
D6
~
~
0 -1 70212
> entry_prog 100~
if wasinroom($n) == 70209
mea $n You board the turborail and zoom to the next station at high speed.
endif
if wasinroom($n) == 70212
mea $n You board the turborail and zoom to the next station at high speed.
endif
~
|
S
#70212
Turborail Boarding Platform~
Nothing much distinguishes this boarding platform from the others. It's
clean, and mostly quiet. The lighting is provided by panels spaced evenly
among the walls and the thin tunnel-like passages that the rails go
through. It's a very soft and warm light. The people who are using this
part of the turborail system seem to be a lot less well-off than the
general part of the population.
~
0 1073742856 0
D4
~
~
0 -1 70217
D8
~
~
0 -1 70213
D9
~
~
0 -1 70211
> entry_prog 100~
if wasinroom($n) == 70211
mea $n You board the turborail and zoom to the next station at high speed.
endif
if wasinroom($n) == 70213
mea $n You board the turborail and zoom to the next station at high speed.
endif
~
|
S
#70213
Turborail Boarding Platform~
The boarding platform for this part of the turborail system is shiny
and spotless. It doesn't have very many distinguishing features, it's
just a bland sort of empty wide platform with slots in it for the rail
cars when they aren't being used. A small sign, more of a plaque, is placed
on the wall next to the escalator.
~
0 1073742856 0
D2
~
~
0 -1 70214
D4
~
~
0 -1 70218
D7
~
~
0 -1 70212
E
sign plaque~
The sign has a little arrow pointing up the escalator.
"Theta Dententional Facility, this way. --->"
~
> entry_prog 100~
if wasinroom($n) == 70212
mea $n You board the turborail and zoom to the next station at high speed.
endif
if wasinroom($n) == 70214
mea $n You board the turborail and zoom to the next station at high speed.
endif
~
|
S
#70214
Turborail Boarding Platform~
~
0 1073742856 0
D0
~
~
0 -1 70213
D4
~
~
0 -1 70219
D9
~
~
0 -1 70208
> entry_prog 100~
if wasinroom($n) == 70213
mea $n You board the turborail and zoom to the next station at high speed.
endif
if wasinroom($n) == 70208
mea $n You board the turborail and zoom to the next station at high speed.
endif
~
|
S
#70215
Floating in a void~
~
0 1073741832 0
D5
~
~
0 -1 70209
D9
~
~
0 -1 70327
S
#70216
Floating in a void~
~
0 1073741832 0
D5
~
~
0 -1 70211
D7
~
~
0 -1 70353
S
#70217
Floating in a void~
~
0 1073741832 0
D0
~
~
0 -1 70378
D5
~
~
0 -1 70212
S
#70218
Floating in a void~
~
0 1073741832 0
D5
~
~
0 -1 70213
D6
~
~
0 -1 70403
S
#70219
Floating in a void~
~
0 1073741832 0
D5
~
~
0 -1 70214
D8
~
~
0 -1 70428
S
#70220
Floating in a void~
~
0 1073741836 0
D0
~
~
0 -1 70221
D4
~
~
0 -1 70322
S
#70221
Floating in a void~
~
0 1073741836 0
D0
~
~
0 -1 70223
D2
~
~
0 -1 70220
D3
~
~
0 -1 70222
S
#70222
Floating in a void~
~
0 1073741836 0
D1
~
~
0 -1 70221
D2
~
~
0 -1 70229
D7
~
~
0 -1 70228
S
#70223
Floating in a void~
~
0 1073741836 0
D0
~
~
0 -1 70224
D2
~
~
0 -1 70221
S
#70224
Floating in a void~
~
0 1073741836 0
D2
~
~
0 -1 70223
D6
~
~
0 -1 70225
D7
~
~
0 -1 70247
S
#70225
Floating in a void~
~
0 1073741836 0
D0
~
~
0 -1 70227
D1
~
~
0 -1 70226
D9
~
~
0 -1 70224
S
#70226
Floating in a void~
~
0 1073741836 0
D3
~
~
0 -1 70225
S
#70227
Floating in a void~
~
0 1073741836 0
D0
~
~
0 -1 70243
D2
~
~
0 -1 70225
S
#70228
Floating in a void~
~
0 1073741836 0
D0
~
~
0 -1 70230
D8
~
~
0 -1 70222
S
#70229
Floating in a void~
~
0 1073741836 0
D0
~
~
0 -1 70222
S
#70230
Floating in a void~
~
0 1073741836 0
D2
~
~
0 -1 70228
D7
~
~
0 -1 70231
S
#70231
Floating in a void~
~
0 1073741836 0
D6
~
~
0 -1 70245
D7
~
~
0 -1 70232
D8
~
~
0 -1 70230
S
#70232
Floating in a void~
~
0 1073741836 0
D7
~
~
0 -1 70233
D8
~
~
0 -1 70231
S
#70233
Floating in a void~
~
0 1073741836 0
D0
~
~
0 -1 70234
D3
~
~
0 -1 70248
D8
~
~
0 -1 70232
S
#70234
Floating in a void~
~
0 1073741836 0
D1
~
~
0 -1 70238
D2
~
~
0 -1 70233
D7
~
~
0 -1 70235
S
#70235
Floating in a void~
~
0 1073741836 0
D1
~
~
0 -1 70236
D8
~
~
0 -1 70234
S
#70236
Floating in a void~
~
0 1073741836 0
D3
~
~
0 -1 70235
D7
~
~
0 -1 70237
S
#70237
Floating in a void~
~
0 1073741836 0
D4
~
~
0 -1 70374
D8
~
~
0 -1 70236
S
#70238
Floating in a void~
~
0 1073741836 0
D1
~
~
0 -1 70239
D3
~
~
0 -1 70234
S
#70239
Floating in a void~
~
0 1073741836 0
D2
~
~
0 -1 70244
D3
~
~
0 -1 70238
D6
~
~
0 -1 70240
S
#70240
Floating in a void~
~
0 1073741836 0
D6
~
~
0 -1 70249
D8
~
~
0 -1 70241
D9
~
~
0 -1 70239
S
#70241
Floating in a void~
~
0 1073741836 0
D1
~
~
0 -1 70242
D4
~
~
0 -1 70250
D7
~
~
0 -1 70240
S
#70242
Floating in a void~
~
0 1073741836 0
D3
~
~
0 -1 70241
D8
~
~
0 -1 70243
S
#70243
void~
~
0 1073741836 0
D2
~
~
0 -1 70227
D7
~
~
0 -1 70242
D9
~
~
0 -1 70246
S
#70244
Floating in a void~
~
0 1073741836 0
D0
~
~
0 -1 70239
D8
~
~
0 -1 70245
S
#70245
Floating in a void~
~
0 1073741836 0
D1
~
~
0 -1 70246
D7
~
~
0 -1 70244
D9
~
~
0 -1 70231
S
#70246
Floating in a void~
~
0 1073741836 0
D3
~
~
0 -1 70245
D6
~
~
0 -1 70243
D9
~
~
0 -1 70247
S
#70247
Floating in a void~
~
0 1073741836 0
D6
~
~
0 -1 70246
D8
~
~
0 -1 70224
S
#70248
Floating in a void~
~
0 1073741836 0
D1
~
~
0 -1 70233
S
#70249
Floating in a void~
~
0 1073741836 0
D9
~
~
0 -1 70240
S
#70250
Floating in a void~
~
0 1073741836 0
D5
~
~
0 -1 70241
S
#70251
Floating in a void~
~
0 1073741836 0
S
#70252
Floating in a void~
~
0 1073741836 0
S
#70253
Floating in a void~
~
0 1073741836 0
S
#70254
Floating in a void~
~
0 1073741836 0
S
#70255
Floating in a void~
~
0 1073741836 0
S
#70256
Floating in a void~
~
0 1073741836 0
S
#70257
Floating in a void~
~
0 1073741836 0
S
#70258
Floating in a void~
~
0 1073741836 0
S
#70259
Floating in a void~
~
0 1073741836 0
S
#70260
Floating in a void~
~
0 1073741836 0
S
#70261
Floating in a void~
~
0 1073741836 0
S
#70262
Floating in a void~
~
0 1073741836 0
S
#70263
Floating in a void~
~
0 1073741836 0
S
#70264
Floating in a void~
~
0 1073741836 0
S
#70265
Floating in a void~
~
0 1073741836 0
S
#70266
Floating in a void~
~
0 1073741836 0
S
#70267
Floating in a void~
~
0 1073741836 0
S
#70268
Floating in a void~
~
0 1073741836 0
S
#70269
Floating in a void~
~
0 1073741836 0
S
#70270
Floating in a void~
~
0 1073741836 0
S
#70271
Floating in a void~
~
0 1073741836 0
S
#70272
Floating in a void~
~
0 1073741836 0
S
#70273
Floating in a void~
~
0 1073741836 0
S
#70274
Floating in a void~
~
0 1073741836 0
S
#70275
Floating in a void~
~
0 1073741836 0
S
#70276
Floating in a void~
~
0 1073741836 0
S
#70277
Floating in a void~
~
0 1073741836 0
S
#70278
Floating in a void~
~
0 1073741836 0
S
#70279
Floating in a void~
~
0 1073741836 0
S
#70280
Floating in a void~
~
0 1073741836 0
S
#70281
Floating in a void~
~
0 1073741836 0
S
#70282
Floating in a void~
~
0 1073741836 0
S
#70283
Floating in a void~
~
0 1073741836 0
S
#70284
Floating in a void~
~
0 1073741836 0
S
#70285
Floating in a void~
~
0 1073741836 0
S
#70286
Floating in a void~
~
0 1073741836 0
S
#70287
Floating in a void~
~
0 1073741836 0
S
#70288
Floating in a void~
~
0 1073741836 0
S
#70289
Floating in a void~
~
0 1073741836 0
S
#70290
Floating in a void~
~
0 1073741836 0
S
#70291
Floating in a void~
~
0 1073741836 0
S
#70292
Floating in a void~
~
0 1073741836 0
S
#70293
Floating in a void~
~
0 1073741836 0
S
#70294
Floating in a void~
~
0 1073741836 0
S
#70295
Floating in a void~
~
0 1073741836 0
S
#70296
Floating in a void~
~
0 1073741836 0
S
#70297
Floating in a void~
~
0 1073741836 0
S
#70298
Floating in a void~
~
0 1073741836 0
S
#70299
Floating in a void~
~
0 1073741836 0
S
#70300
Corridor to the Theta Shopping Center~
This very wide corridor leads one of the main shopping centers on Theta
Station. The corridor is extremely clean, despite being densely crowded.
The walls are covered with elaborate advertisements for different 
businesses. These ads are bright, flashy, hyperactive, and nearly seizure
inducing!
~
0 1073741832 0
D0
~
~
0 -1 70205
D2
~
~
0 -1 70309
S
#70301
Large Main Corridor~
This wide corridor is cylindrical, almost like a pipe. There are lines
of bright luminescent panels in the walls at the edge of the cylinder.
To the west, the loud noise and activity of the market by the elevators
is clearly audible, but the rest of the station seems much more quiet
and calm.
~
0 1073741832 0
D1
~
~
0 -1 70307
D3
~
~
0 -1 70205
S
#70302
Large Main Corridor~
Just to the east of this medium sized round corridor is the loud market
by the elevators. Off to the west is an intersection and what looks like
a storefront. The corridor is brightly lit and cheerful, and at times
you can almost hear light music playing from speakers in the ceiling.
Somebody has taped a handwritten notice to the wall here.
~
0 1073741832 0
D1
~
~
0 -1 70205
D3
~
~
0 -1 70306
S
#70303
Main Corridor in Front of Large Door~
This plain and mostly normal stretch of corridor is rudely interrupted
by a very large door that's surrounded by security cameras and gun
turrets of various varieties. Clearly whatever is behind this door is
important to somebody. Next to the door, at waist level, is a computer
terminal with a card swiper on the side of the keyboard.
~
0 1073741832 0
D0
~
~
3 -1 70317
D1
~
~
0 -1 70308
D3
~
~
0 -1 70206
S
#70304
Main Corridor in Front of Large Door~
This plain and mostly normal stretch of corridor is rudely interrupted
by a very large door that's surrounded by security cameras and gun
turrets of various varieties. Clearly whatever is behind this door is
important to somebody. Next to the door, at waist level, is a computer
terminal with a card swiper on the side of the keyboard.
~
0 1073741832 0
D0
~
~
3 -1 70318
D1
~
~
0 -1 70206
D3
~
~
0 -1 70305
S
#70305
Large Main Corridor~
~
0 1073741832 0
D1
~
~
0 -1 70304
D2
~
~
0 -1 70306
D3
~
~
0 -1 70315
S
#70306
Large Main Corridor~
~
0 1073741832 0
D0
~
~
0 -1 70305
D1
~
~
0 -1 70302
D3
~
~
0 -1 70323
S
#70307
Large Main Corridor~
These large round corridors form a T-junction here. The edges are
rounded and swooped back, so that there's no actual corner edge. All
that's visible is extremely brightly lit, and the amount of light reflected
off of some of the metallic surfaces on walls is nearly painful.
~
0 1073741832 0
D0
~
~
0 -1 70308
D1
~
~
0 -1 70316
D3
~
~
0 -1 70301
S
#70308
Large Main Corridor~
~
0 1073741832 0
D1
~
~
0 -1 70324
D2
~
~
0 -1 70307
D3
~
~
0 -1 70303
S
#70309
Center of Theta Station Shopping Mall~
The Theta Shopping Center is clearly quite a popular place to hang out
among the younger residents and visitors to the station. There are many
juveniles here. The south wall has a huge square window that's about 40
feet wide by 40 feet tall. The view outside is breathtaking, but spoiled
a bit by the commercial being projected onto the partially reflective
window.
~
0 1073741832 0
D0
~
~
0 -1 70300
D1
~
~
0 -1 70313
D3
~
~
0 -1 70310
S
#70310
Between Two Stores~
Right in the middle of this tall-ceilinged hallway is a clash between two
near-diametrically opposed cultural forces. Just to the south is a store
which is proclaimed by its own sign to be "THE BIGGEST BEST AND GREATEST
SOURCE OF SOUVENIRS FOR *YOUR* TRIP TO THETA STATION!"
To the north, on the other hand, is a small storefront that, judging by the
window display, is a bookstore. No sign is readily apparent, and it doesn't
really look like many people go in there, but the place has class.
And tasteful decorations.
~
0 1073741832 0
D0
~
~
0 -1 70311
D1
~
~
0 -1 70309
D2
~
~
0 -1 70312
S
#70311
Theta Station Bookstore~
The interior of the Theta Station Bookstore is very nice. There's plush
red carpeting, and beautiful oak bookcases to hold the store's 
merchandise. There are very expensive looking paintings on the walls
and several graceful sculptures adorning various nooks and crannies
of the store.
~
0 1073741832 0
D2
~
~
0 -1 70310
> entry_prog 100~
mea $n A little bell above the door rings as you walk in.
mer $n A little bell above the door rings as $n walks in.
~
|
S
#70312
Cheesy Souvenir Store~
This place is enough to cause a headache. The room is vast, and every
square inch has something bright or flashy on it. There are giant
circular rotating racks of cheesy souvenirs, which almost all blink
themselves, or make a stupid noise when you press a little button. There
are little toy spaceships, scale models of Theta Station, and all sorts
of useless bric-a-brac for sale.
~
0 1073741832 0
D0
~
~
0 -1 70310
S
#70313
Military Surplus Store~
This military surplus store is filled to brimming with various pieces of
military or combat hardware. There are suits of armor, scouters, army
rations, and even some firearms. There are a few energy blasters, and
quite a few extremely primitive chemically powered slug throwers. It's
unclear why anyone would ever want to BUY one of those. Maybe they're
decorative. There are also lots of items of clothing on several clothes
racks and some of them are pretty neat. It's unclear where most of this
stuff came from, as there is lots of variety in shape, form, and style.
Some of the gear is clearly not meant for humanoid beings. It's all
probably stuff that just got sold to the proprieter from different 
ex-military types of all races.
~
0 1073741832 0
D1
~
~
0 -1 70314
D3
~
~
0 -1 70309
S
#70314
Surplus Store Back Room~
The back room of the surplus store is dim and smelly. There's a flickering
incandescant lightbulb hanging from a string in the center of the room,
and it gives the room's lighting a bizzare strobe quality. The floor and
walls are a strange combination of steel and cement. There are some large
reddish stains on the floor, probably blood. In one corner of the room is
a trapdoor on the floor made of diamond-plated steel.
~
0 1073741832 0
D3
~
~
0 -1 70313
D10
~
trapdoor~
589827 -1 70322
E
lightbulb~
The lightbulb is grimy and gross-looking. It flickers often, and there
are lots of dings and chips missing of the glass. It sways rhythmically
with the slow current of the air in the room.
~
E
stains blood~
The huge stain covers almost half of the floor. Upon close inspection,
it's definately blood. It's a pretty gruesome sight, for sure. Someone
probably died on this floor, or came close to dying.
~
E
trapdoor~
The diamond plated metal trapdoor is about a foot and a half on each
side. It has no handle, but it does have a hinge, and it could be pried
open without much trouble by just using your hand.
~
S
#70315
Large Main Corridor~
~
0 1073741832 0
D1
~
~
0 -1 70305
D3
~
~
0 -1 70325
S
#70316
Large Main Corridor~
This stretch of corridor is blandly homogenous. There don't appear to be
any distinguishing features to seperate this spot from most other corridors
in the station. It's clean and shiny, and there are computer terminals in
the walls every 10 meters or so.
~
0 1073741832 0
D1
~
~
0 -1 70430
D3
~
~
0 -1 70307
S
#70317
Floating in a void~
~
0 1073741832 0
D2
~
~
3 -1 70303
D3
~
~
0 -1 70319
S
#70318
Floating in a void~
~
0 1073741832 0
D1
~
~
0 -1 70319
D2
~
~
3 -1 70304
S
#70319
Floating in a void~
~
0 1073741832 0
D0
~
~
0 -1 70320
D1
~
~
0 -1 70317
D3
~
~
0 -1 70318
S
#70320
Floating in a void~
~
0 1073741832 0
D2
~
~
0 -1 70319
S
#70321
Floating in a void~
~
0 1073741836 0
S
#70322
Surplus Store Trapdoor Closet~
This room is very small, cube shaped, and cramped. In one corner of the
ceiling there is a trapdoor up, with a little ladder to help one climb
up it. The floor is grimy and stained with various nasty fluids of
indeterminate origin. There's a lot of trash, like pieces of crumpled up
paper, plastic bags, and some other useless bits of junk. Some dead rats
and mice are also lying along the corner where the wall meets the floor.
There's a circular manhole in the corner of the floor, with a manhole going
deep down into the bowels of the space station.
~
0 1073741832 0
D5
~
~
0 -1 70220
D10
~
trapdoor~
524289 -1 70314
S
#70323
Floating in a void~
~
0 1073741832 0
D1
~
~
0 -1 70306
S
#70324
High-Class Restaurant~
The clientele of this restaurant are the very rich who live in Theta
Station or who happen to visit. It's a prime location for a restaurant,
and it appears to be doing quite well. There are many pieces of strange
art placed in various spots on the walls and on pedestals. 
~
0 1073741832 0
D3
~
~
0 -1 70308
S
#70325
Large Main Corridor~
~
0 1073741832 0
D1
~
~
0 -1 70315
D7
~
~
0 -1 70326
S
#70326
Large Main Corridor~
~
0 1073741832 0
D6
~
~
0 -1 70349
D7
~
~
0 -1 70327
D8
~
~
0 -1 70325
S
#70327
Large Main Corridor~
~
0 1073741832 0
D6
~
~
0 -1 70215
D7
~
~
0 -1 70328
D8
~
~
0 -1 70326
D9
~
~
0 -1 70332
S
#70328
Large Main Corridor~
~
0 1073741832 0
D6
~
~
0 -1 70338
D7
~
~
0 -1 70329
D8
~
~
0 -1 70327
S
#70329
Large Main Corridor~
~
0 1073741832 0
D0
~
~
0 -1 70330
D3
~
~
0 -1 70348
D8
~
~
0 -1 70328
S
#70330
Large Main Corridor~
~
0 1073741832 0
D0
~
~
0 -1 70331
D2
~
~
0 -1 70329
D3
~
~
0 -1 70347
S
#70331
Large Main Corridor~
~
0 1073741832 0
D0
~
~
0 -1 70350
D2
~
~
0 -1 70330
S
#70332
The entrance to the Theta Institute of Technology~
~
0 1073741832 0
D2
~
~
0 -1 70334
D3
~
~
0 -1 70333
D6
~
~
0 -1 70327
S
#70333
A Small Lecture Hall~
~
0 1073741832 0
D1
~
~
0 -1 70332
S
#70334
Theta Institute of Technology Lab Wing~
~
0 1073741832 0
D0
~
~
0 -1 70332
D2
~
~
0 -1 70336
D3
~
~
0 -1 70335
S
#70335
Bio-Technology Lab~
~
0 1073741832 0
D1
~
~
0 -1 70334
S
#70336
Theta Institute of Technology Chemical Lab~
~
0 1073741832 0
D0
~
~
0 -1 70334
D2
~
~
0 -1 70337
S
#70337
Next to an Enormous Pulsating Machine~
~
0 1073741832 0
D0
~
~
0 -1 70336
S
#70338
Lobby of Theta Mfg. Inc.~
This is the entrance lobby to a factory. It's not a very clean place.
There's grime and dirt all arounnd in the entire room, which isn't very
large. The room has peeling motivational posters on the walls, with
slogans such as "Work harder, not smarter!", and "An inquisitive employee
is a fired employee! Ignorance is bliss!"
~
0 1073741832 0
D6
~
~
0 -1 70339
D8
~
~
0 -1 70346
D9
~
~
0 -1 70328
S
#70339
Entrance to the Factory Floor~
~
0 1073741832 0
D0
~
~
0 -1 70341
D1
~
~
0 -1 70342
D6
~
~
0 -1 70340
D9
~
~
0 -1 70338
S
#70340
In the Center of the Factory Floor~
~
0 1073741832 0
D6
~
~
0 -1 70344
D7
~
~
0 -1 70341
D8
~
~
0 -1 70342
D9
~
~
0 -1 70339
S
#70341
At One Edge of the Factory Floor~
~
0 1073741832 0
D2
~
~
0 -1 70339
D6
~
~
0 -1 70345
D8
~
~
0 -1 70340
S
#70342
At One Edge of the Factory Floor~
~
0 1073741832 0
D3
~
~
0 -1 70339
D6
~
~
0 -1 70343
D7
~
~
0 -1 70340
S
#70343
At the End of the Factory Assembly Line~
~
0 1073741832 0
D7
~
~
0 -1 70344
D9
~
~
0 -1 70342
S
#70344
Among the Factory Machinery~
~
0 1073741836 0
D7
~
~
0 -1 70345
D8
~
~
0 -1 70343
D9
~
~
0 -1 70340
S
#70345
At the Start of the Factory Assembly Line~
~
0 1073741832 0
D8
~
~
0 -1 70344
D9
~
~
0 -1 70341
S
#70346
Manager's Office~
The factory manager's office is dominated by a large wooden desk in the
center of the room. The faux oak of the desk surface really accentuates
the peeling floral wallpaper that (almost) covers the walls. Underneath
said wallpaper is a dull grey metal surface. The floor is linoleum
tile, with a checkered black and white pattern. The room itself is
quite small.
~
0 1073741832 0
D7
~
~
0 -1 70338
S
#70347
Floating in a void~
~
0 1073741832 0
D1
~
~
0 -1 70330
S
#70348
High-Tech Clinic~
Buzzing and whirring medical equipment fills most of this large room. There
are several large healing tanks, all in a row, that are all connected to
various monitors and other equipment. Several operating tables dot the
room. Small handheld medical tools of all shapes are visible behind
heavy glass on large shelves along one wall. 
~
0 1612710912&16 0
D1
~
~
0 -1 70329
S
#70349
Floating in a void~
~
0 1073741832 0
D9
~
~
0 -1 70326
S
#70350
Large Main Corridor~
~
0 1073741832 0
D0
~
~
0 -1 70351
D2
~
~
0 -1 70331
S
#70351
Large Main Corridor~
~
0 1073741832 0
D2
~
~
0 -1 70350
D6
~
~
0 -1 70352
S
#70352
Large Main Corridor~
~
0 1073741832 0
D6
~
~
0 -1 70353
D7
~
~
0 -1 70357
D9
~
~
0 -1 70351
S
#70353
Large Main Corridor~
~
0 1073741832 0
D6
~
~
0 -1 70354
D8
~
~
0 -1 70216
D9
~
~
0 -1 70352
S
#70354
Large Main Corridor~
~
0 1073741832 0
D6
~
~
0 -1 70355
D7
~
~
0 -1 70358
D9
~
~
0 -1 70353
S
#70355
Large Main Corridor~
~
0 1073741832 0
D1
~
~
0 -1 70356
D9
~
~
0 -1 70354
S
#70356
Large Main Corridor~
~
0 1073741832 0
D1
~
~
0 -1 70375
D3
~
~
0 -1 70355
S
#70357
Floating in a void~
~
0 1073741832 0
D5
~
~
0 -1 70359
D8
~
~
0 -1 70352
S
#70358
Floating in a void~
~
0 1073741832 0
D5
~
~
0 -1 70360
D8
~
~
0 -1 70354
S
#70359
Floating in a void~
~
0 1073741836 0
D4
~
~
0 -1 70357
D6
~
~
0 -1 70361
S
#70360
Floating in a void~
~
0 1073741836 0
D4
~
~
0 -1 70358
D9
~
~
0 -1 70361
S
#70361
Floating in a void~
~
0 1073741836 0
D4
~
~
0 -1 70369
D6
~
~
0 -1 70360
D8
~
~
0 -1 70362
D9
~
~
0 -1 70359
S
#70362
Floating in a void~
~
0 1073741836 0
D2
~
~
0 -1 70363
D6
~
~
0 -1 70366
D7
~
~
0 -1 70361
S
#70363
Floating in a void~
~
0 1073741836 0
D0
~
~
0 -1 70362
D9
~
~
0 -1 70364
S
#70364
Floating in a void~
~
0 1073741836 0
D6
~
~
0 -1 70363
D8
~
~
0 -1 70365
S
#70365
Floating in a void~
~
0 1073741836 0
D6
~
~
0 -1 70367
D7
~
~
0 -1 70364
S
#70366
Floating in a void~
~
0 1073741836 0
D9
~
~
0 -1 70362
S
#70367
Floating in a void~
~
0 1073741836 0
D6
~
~
0 -1 70368
D9
~
~
0 -1 70365
S
#70368
Floating in a void~
~
0 1073741836 0
D5
~
~
0 -1 70450
D9
~
~
0 -1 70367
S
#70369
Floating in a void~
~
0 1073741836 0
D5
~
~
0 -1 70361
D8
~
~
0 -1 70370
S
#70370
Floating in a void~
~
0 1073741836 0
D7
~
~
0 -1 70369
S
#70371
Flickering Corridor~
This is the abandoned underbelly of Theta Station. This part is a small
corridor that has some very ancient dim red auxiliary light panels still
functioning intermittently. The walls are corroded and damaged in many
places, and there are lots of pipes running along the walls, floor, and
ceiling. Most of these pipes are corroded through and empty, but some spit
steam or some other gas into the air, giving the whole place a foggy
quality.
~
0 1073741836 0
D0
~
~
0 -1 70450
D8
~
~
0 -1 70372
S
#70372
Floating in a void~
~
0 1073741836 0
D1
~
~
0 -1 70373
D7
~
~
0 -1 70371
S
#70373
Floating in a void~
~
0 1073741836 0
D3
~
~
0 -1 70372
D8
~
~
0 -1 70374
S
#70374
Floating in a void~
~
0 1073741836 0
D5
~
~
0 -1 70237
D7
~
~
0 -1 70373
S
#70375
Large Main Corridor~
~
0 1073741832 0
D1
~
~
0 -1 70376
D3
~
~
0 -1 70356
S
#70376
Large Main Corridor~
~
0 1073741832 0
D0
~
~
0 -1 70392
D1
~
~
0 -1 70377
D2
~
~
0 -1 70396
D3
~
~
0 -1 70375
S
#70377
Large Main Corridor~
~
0 1073741832 0
D1
~
~
0 -1 70378
D3
~
~
0 -1 70376
S
#70378
Large Main Corridor~
~
0 1073741832 0
D1
~
~
0 -1 70379
D2
~
~
0 -1 70217
D3
~
~
0 -1 70377
S
#70379
Large Main Corridor~
~
0 1073741832 0
D1
~
~
0 -1 70380
D3
~
~
0 -1 70378
D8
~
~
0 -1 70393
S
#70380
Large Main Corridor~
~
0 1073741832 0
D0
~
~
0 -1 70382
D1
~
~
0 -1 70381
D3
~
~
0 -1 70379
S
#70381
Large Main Corridor~
~
0 1073741832 0
D1
~
~
0 -1 70400
D3
~
~
0 -1 70380
S
#70382
Floating in a void~
~
0 1073741836 0
D2
~
~
0 -1 70380
D7
~
~
0 -1 70383
S
#70383
Floating in a void~
~
0 1073741836 0
D0
~
~
3 -1 70384
D2
~
~
3 -1 70385
D3
~
~
0 -1 70386
D8
~
~
0 -1 70382
S
#70384
Floating in a void~
~
0 1073741836 0
D2
~
~
3 -1 70383
S
#70385
Floating in a void~
~
0 1073741836 0
D0
~
~
3 -1 70383
S
#70386
Floating in a void~
~
0 1073741836 0
D0
~
~
3 -1 70451
D1
~
~
0 -1 70383
D2
~
~
3 -1 70388
D3
~
~
0 -1 70387
S
#70387
Floating in a void~
~
0 1073741836 0
D0
~
~
3 -1 70390
D1
~
~
0 -1 70386
D2
~
~
3 -1 70391
D9
~
~
0 -1 70392
S
#70388
Floating in a void~
~
0 1073741836 0
D0
~
~
3 -1 70386
S
#70389
Floating in a void~
~
0 1073741836 0
S
#70390
Floating in a void~
~
0 1073741836 0
D2
~
~
3 -1 70387
S
#70391
Floating in a void~
~
0 1073741836 0
D0
~
~
3 -1 70387
S
#70392
Floating in a void~
~
0 1073741836 0
D2
~
~
0 -1 70376
D6
~
~
0 -1 70387
S
#70393
Floating in a void~
~
0 1073741836 0
D2
~
~
0 -1 70394
D7
~
~
0 -1 70379
S
#70394
Floating in a void~
~
0 1073741836 0
D0
~
~
0 -1 70393
D9
~
~
0 -1 70395
S
#70395
Floating in a void~
~
0 1073741836 0
D3
~
~
0 -1 70399
D6
~
~
0 -1 70394
S
#70396
Floating in a void~
~
0 1073741836 0
D0
~
~
0 -1 70376
D8
~
~
0 -1 70397
S
#70397
Floating in a void~
~
0 1073741836 0
D7
~
~
0 -1 70396
D8
~
~
0 -1 70398
S
#70398
Floating in a void~
~
0 1073741836 0
D1
~
~
0 -1 70399
D7
~
~
0 -1 70397
S
#70399
Floating in a void~
~
0 1073741836 0
D1
~
~
0 -1 70395
D3
~
~
0 -1 70398
S
#70400
Large Main Corridor~
~
0 1073741832 0
D1
~
~
0 -1 70401
D3
~
~
0 -1 70381
S
#70401
Large Main Corridor~
~
0 1073741832 0
D3
~
~
0 -1 70400
D8
~
~
0 -1 70402
S
#70402
Large Main Corridor~
~
0 1073741832 0
D7
~
~
0 -1 70401
D8
~
~
0 -1 70403
S
#70403
Large Main Corridor~
~
0 1073741832 0
D7
~
~
0 -1 70402
D8
~
~
0 -1 70404
D9
~
~
0 -1 70218
S
#70404
Large Main Corridor~
~
0 1073741832 0
D7
~
~
0 -1 70403
D8
~
~
0 -1 70405
S
#70405
Large Main Corridor~
~
0 1073741832 0
D2
~
~
0 -1 70406
D7
~
~
0 -1 70404
S
#70406
Large Main Corridor~
~
0 1073741832 0
D0
~
~
0 -1 70405
D2
~
~
0 -1 70407
S
#70407
Large Main Corridor~
~
0 1073741832 0
D0
~
~
0 -1 70406
D2
~
~
0 -1 70425
S
#70408
Floating in a void~
~
0 1073741836 0
S
#70409
Floating in a void~
~
0 1073741836 0
S
#70410
Floating in a void~
~
0 1073741836 0
S
#70411
Floating in a void~
~
0 1073741836 0
S
#70412
Floating in a void~
~
0 1073741836 0
S
#70413
Floating in a void~
~
0 1073741836 0
S
#70414
Floating in a void~
~
0 1073741836 0
S
#70415
Floating in a void~
~
0 1073741836 0
S
#70416
Floating in a void~
~
0 1073741836 0
S
#70417
Floating in a void~
~
0 1073741836 0
S
#70418
Floating in a void~
~
0 1073741836 0
S
#70419
Floating in a void~
~
0 1073741836 0
S
#70420
Floating in a void~
~
0 1073741836 0
S
#70421
Floating in a void~
~
0 1073741836 0
S
#70422
Floating in a void~
~
0 1073741836 0
S
#70423
Floating in a void~
~
0 1073741836 0
S
#70424
Floating in a void~
~
0 1073741836 0
S
#70425
Large Main Corridor~
~
0 1073741832 0
D0
~
~
0 -1 70407
D2
~
~
0 -1 70426
S
#70426
Large Main Corridor~
~
0 1073741832 0
D0
~
~
0 -1 70425
D9
~
~
0 -1 70427
S
#70427
Large Main Corridor~
~
0 1073741832 0
D6
~
~
0 -1 70426
D9
~
~
0 -1 70428
S
#70428
Large Main Corridor~
~
0 1073741832 0
D6
~
~
0 -1 70427
D7
~
~
0 -1 70219
D9
~
~
0 -1 70429
S
#70429
Large Main Corridor~
~
0 1073741832 0
D6
~
~
0 -1 70428
D9
~
~
0 -1 70430
S
#70430
Large Main Corridor~
The corridor smoothly bends at this point. From the northeast can be heard
very faintly some sort of classical music being played, and to the west
is a bland stretch of average corridor. There's a shiny metal sign on the
wall. This part of the station is impeccably clean, even compared to most
of it. It would be surprising to find a dusty surface in this corridor.
~
0 1073741832 0
D3
~
~
0 -1 70316
D6
~
~
0 -1 70429
E
shiny metal sign~
The sign has a fancy curly arrow pointing northeast, with elaborate
cursive style lettering that says "Theta Estates"
There's also an arrow pointing west that says "Docking Bay and Shopping Center"
~
S
#70431
Floating in a void~
~
0 1073741836 0
S
#70432
Floating in a void~
~
0 1073741836 0
S
#70433
Floating in a void~
~
0 1073741836 0
S
#70434
Floating in a void~
~
0 1073741836 0
S
#70435
Floating in a void~
~
0 1073741836 0
S
#70436
Floating in a void~
~
0 1073741836 0
S
#70437
Floating in a void~
~
0 1073741836 0
S
#70438
Floating in a void~
~
0 1073741836 0
S
#70439
Floating in a void~
~
0 1073741836 0
S
#70440
Floating in a void~
~
0 1073741836 0
S
#70441
Floating in a void~
~
0 1073741836 0
S
#70442
Floating in a void~
~
0 1073741836 0
S
#70443
Floating in a void~
~
0 1073741836 0
S
#70444
Floating in a void~
~
0 1073741836 0
S
#70445
Floating in a void~
~
0 1073741836 0
S
#70446
Floating in a void~
~
0 1073741836 0
S
#70447
Floating in a void~
~
0 1073741836 0
S
#70448
Floating in a void~
~
0 1073741836 0
S
#70449
Floating in a void~
~
0 1073741836 0
S
#70450
A Huge Vat of Sticky Goo!~
Yuck! There's a big vat of disgusting purplish green ooze built into the
floor! The stench is intensely nauseating! The grungy and rusted walls
go straight up from the edges of the vat, with a very thin open ring
around the lip where some of the fluid oozes out. There's a hole a few feet
wide on the ceiling, but ooze is coming through it thick and fast. Since
the level of the ooze by the floor stays constant, it must have a hole
of some sort underneath it. To the south is a very small and mostly dark
corridor. It has flickering red lights spaced intermittently, and it's clear
that it goes on at least a little way.
~
0 1073741836 0
D2
~
~
0 -1 70371
D4
~
~
64 -1 70450
> entry_prog 100~
if wasinroom($n) == 70450
   mea $n You try to force your way up through the sludge flow, but it's just too heavy and fast! You'll have to find another way out.
endif
~
|
S
#70451
Floating in a void~
~
0 1073741836 0
D2
~
~
3 -1 70386
S
#70452
Control Room~
This room is filled to the brim with huge control consoles. There's a
large reinforced plate-glass window facing out onto the docking bay 
itself. Everything out there is easily visible from up here. Huge monitors
are built into gigantic wall-sized computers that are covered with little
flashing diodes and keyboard consoles. There are a few very plush
swiveling chairs near the biggest sloped control panels, below the window.
~
0 1073741836 0
D1
~
~
1 -1 70453
D7
~
~
0 -1 70202
> entry_prog 100~
if wasinroom($n) == 70202
mea $n You surreptitiously lean on the wall, and it slides open, letting you into another room.
endif
~
|
S
#70453
Secondary Control Room~
This control room is smaller and much less impressive than the one to the
west. It must be what was used before upgrading to a new system some time
in the past. It could be a backup, since the monitors are all showing
various ships that are landing and taking off. Looking out the small window
in the wall verifies that it's what's really going on.
~
0 1073741836 0
D3
~
~
1 70205 70452
S
#70454
Program Utility Room~
This is a utility room for a a prog. If you are a player and you manage
to get here, report it as a bug to an admin for a special prize!
*wink* *wink*
~
0 1075838988 0
D1
~
~
0 -1 70453
S
#70455
Floating in a void~
~
0 1073741836 0
S
#70456
Floating in a void~
~
0 1073741836 0
S
#70457
Floating in a void~
~
0 1073741836 0
S
#70458
Floating in a void~
~
0 1073741836 0
S
#70459
Floating in a void~
~
0 1073741836 0
S
#70460
Floating in a void~
~
0 1073741836 0
S
#70461
Floating in a void~
~
0 1073741836 0
S
#70462
Floating in a void~
~
0 1073741836 0
S
#70463
Floating in a void~
~
0 1073741836 0
S
#70464
Floating in a void~
~
0 1073741836 0
S
#70465
Floating in a void~
~
0 1073741836 0
S
#70466
Floating in a void~
~
0 1073741836 0
S
#70467
Floating in a void~
~
0 1073741836 0
S
#70468
Floating in a void~
~
0 1073741836 0
S
#70469
Floating in a void~
~
0 1073741836 0
S
#70470
Floating in a void~
~
0 1073741836 0
S
#70471
Floating in a void~
~
0 1073741836 0
S
#70472
Floating in a void~
~
0 1073741836 0
S
#70473
Floating in a void~
~
0 1073741836 0
S
#70474
Floating in a void~
~
0 1073741836 0
S
#70475
Floating in a void~
~
0 1073741836 0
S
#70476
Floating in a void~
~
0 1073741836 0
S
#70477
Floating in a void~
~
0 1073741836 0
S
#70478
Floating in a void~
~
0 1073741836 0
S
#70479
Floating in a void~
~
0 1073741836 0
S
#70480
Floating in a void~
~
0 1073741836 0
S
#70481
Floating in a void~
~
0 1073741836 0
S
#70482
Floating in a void~
~
0 1073741836 0
S
#70483
Floating in a void~
~
0 1073741836 0
S
#70484
Floating in a void~
~
0 1073741836 0
S
#70485
Floating in a void~
~
0 1073741836 0
S
#70486
Floating in a void~
~
0 1073741836 0
S
#70487
Floating in a void~
~
0 1073741836 0
S
#70488
Floating in a void~
~
0 1073741836 0
S
#70489
Floating in a void~
~
0 1073741836 0
S
#70490
Floating in a void~
~
0 1073741836 0
S
#70491
Floating in a void~
~
0 1073741836 0
S
#70492
Floating in a void~
~
0 1073741836 0
S
#70493
Floating in a void~
~
0 1073741836 0
S
#70494
Floating in a void~
~
0 1073741836 0
S
#70495
Floating in a void~
~
0 1073741836 0
S
#70496
Floating in a void~
~
0 1073741836 0
S
#70497
Floating in a void~
~
0 1073741836 0
S
#70498
Floating in a void~
~
0 1073741836 0
S
#70499
Floating in a void~
~
0 1073741836 0
S
#0


#RESETS
M 1 70202 1 70203
O 1 70201 1 70203
D 0 70203 1 0
M 1 70201 1 70202
M 1 70202 1 70202
O 1 70202 1 70202
D 0 70202 3 0
M 1 70202 1 70204
D 0 70303 0 1
M 1 70205 1 70452
G 1 70205 1
M 1 70206 1 70453
G 1 70205 1
O 1 70206 1 70453
D 0 70453 3 0
M 1 70207 1 70454
M 1 70208 1 70313
M 1 70209 1 70324
M 1 70210 1 70324
M 1 70203 1 70205
M 1 70204 1 70205
G 1 70204 1
G 1 70203 1
G 1 70209 1
M 1 70212 1 70311
M 1 70211 1 70312
G 1 70214 1
G 1 70217 1
G 1 70218 1
G 1 70215 1
G 1 70216 1
G 1 70213 1
G 1 70219 1
G 1 70220 1
M 1 150125 1 150053
M 1 150120 1 150046
D 0 150046 2 2
M 1 226 1 270
O 1 70207 1 70314
P 0 70208 1 0
D 0 70314 10 1
O 1 70225 1 70338
M 1 70213 1 70346
S


#SHOPS
 70204    9 35  5  8  1   100  75         0 23    ; A Merchant
 70209    0  0  0  0  0   100  90         0 23    ; A Waiter
 70211    0  0  0  0  0   100  90         0 23    ; The perpetually smiling souvenir clerk
 70212    0  0  0  0  0   100  90         0 23    ; The bookstore owner
0


#REPAIRS
0


#SPECIALS
S


#$
