#AREA   Dark Namek~



#VERSION 251
#AUTHOR Gemini~

#RANGES
0 0 0 0
$

#PLANET 0

#RESETMSG &gThe planet reverberates with evil power.~

#FLAGS
20 10

#ECONOMY 0 0

#CLIMATE 2 2 2

#MOBILES
#10800
first mob~
a newly created first mob~
Some god abandoned a newly created first mob here.
~
~
~
1073741825 0 0 C
1 0 100 1d20+0 2d5+0
0 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#10999
last mob~
a newly created last mob~
Some god abandoned a newly created last mob here.
~
~
~
1073741825 0 0 C
1 0 100 1d20+0 2d5+0
0 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#0


#OBJECTS
#10800
first obj~
a newly created first obj~
Some god dropped a newly created first obj here.~
~
13 0&1 0
0 0 0 0 0 0
1 0 0
 0
#10999
last obj~
a newly created last obj~
Some god dropped a newly created last obj here.~
~
13 0&1 0
0 0 0 0 0 0
1 0 0
 0
#0


#ROOMS
#10800
Approaching a run down Village~
There is very little living grass here, the rest having been burned
away by what look like energy blasts.  A single, malourished flower is
sprouting from the charred ground to the left of the path here, letting
you understand just how inhospitable this wretched planet has become.
To the south is a completely destoyed pile of ruins, probably from a
long lost landing pad.  Nothing remains of the spaceport except for
scarred concrete and jagged metal beams.
~
0 1073741824 2
D0
~
~
0 -1 10801
S
#10801
Entering a run down Village~
Up ahead is an old and decrepit village of damaged or badly maintained
huts.  Wandering all around here are depressed looking Nameks with
mildly splotched skill, signs of malnourishmet and disease.  They are
stooped, and have heavy chains linking their legs together.  This
entire village is clearly a slave settlement, ruled by what must be an
evil and cruel creature.
~
0 1073741824 1
D0
~
~
0 -1 10802
D2
~
~
0 -1 10800
S
#10802
The Village Square~
This is the heart of a run-down Namekian village.  In the center of the
area is a large well, filled with disgusting, polluted water that must
be the only form of 'fresh' water that the locals have to drink.  There
are many damaged or otherwise unoccupied huts and houses all along this
road, and here and there are some equally run-down Namekians, looking
depressed and shifting about with a great lethargy.  Many have chains
hooking their ankles together, and others are weighted down with large
balls of iron, chained to their legs.  What kind of village is this?
~
0 1073741824 1
D0
~
~
0 -1 10858
D1
~
~
0 -1 10803
D2
~
~
0 -1 10801
D3
~
~
0 -1 10860
S
#10803
An Overgrown Trail~
This path is barely visible through the tall, sinister grass growing
all around.  The ground is hard and dry, but the plants are tall and
healthy, but have razor-sharp edges that cut at walkers as they pass
by them.  The air is heavy with a disgusting odor coming from the
leaves of the grass, almost like a poisonous gas.  The village is
back to the west, and to the east and south lies more of this tall
grass.
~
0 1073741824 2
D3
~
~
0 -1 10802
D8
~
~
0 -1 10804
S
#10804
An Overgrown Trail~
Winding along through the tall grass, the barely visible trail cuts
through the deadly stalks on its meandering way.  The grass's razor
leaves slice at any passerby, and the ground is stained with the blood
of many a poor victim.  Wind tosses the grass back and forth, making
it harder to walk through here without being slashed by the deadly
sharp stalks.  It's nearly silent, except for the rustling of the
wind.
~
0 1073741824 2
D2
~
~
0 -1 10805
D7
~
~
0 -1 10803
> entry_prog 100~
if isflying($n)
mea $n &gThe grass below you rustles in the wind.
else
mea $n &gThe rustling grass slashes at you as you pass by.
mpdamage $n 2
endif
~
|
S
#10805
An Overgrown Trail~
Winding along through the tall grass, the barely visible trail cuts
through the deadly stalks on its meandering way.  The grass's razor
leaves slice at any passerby, and the ground is stained with the blood
of many a poor victim.  Wind tosses the grass back and forth, making
it harder to walk through here without being slashed by the deadly
sharp stalks.  It's nearly silent, except for the rustling of the
wind.
~
0 1073741824 2
D0
~
~
0 -1 10804
D2
~
~
0 -1 10915
D8
~
~
0 -1 10806
> entry_prog 100~
if isflying($n)
mea $n &gThe grass below you rustles in the wind.
else
mea $n &gThe rustling grass slashes at you as you pass by.
mpdamage $n 2
endif
~
|
S
#10806
End of the Trail~
The short, deserted and completely disgusting beach is covered in all
sorts of dead and rotting bodies of hundreds of fish and other strange
sea-creatures.  Large rocks poke up in the gunky sand, and collections
of seaweed bob at the edge of the polluted water.  To the east there
stretches a large, polluted ocean of murky, green water, if it can
be called water.  Back to the west is a small trail leading off into
the tall grass.
~
0 1073741824 2
D1
~
~
0 -1 10807
D7
~
~
0 -1 10805
S
#10807
Murky Waters~
Over the ocean, the smell of decay and rotting filth is almost totally
overwhelming.  Half-eaten pieces of fish and clumps of dead seaweed
float in the shallow waters near the shore.  The water splashes as the
waves wash rotted carcasses and debris up onto the beach.  The polluted
water is so thick with gunk that it's impossible to see more than a
foot into it.  To the east the disgusting ocean stretches on, and to
the west is the nearest shoreline.
~
0 1073741824 7
D0
~
~
0 -1 10824
D1
~
~
0 -1 10816
D2
~
~
0 -1 10808
D3
~
~
0 -1 10806
S
#10808
Flying above the Polluted Ocean~
~
0 1073741824 2
D0
~
~
0 -1 10807
D1
~
~
0 -1 10809
S
#10809
Flying above the Polluted Ocean~
~
0 1073741824 2
D0
~
~
0 -1 10816
D1
~
~
0 -1 10810
D3
~
~
0 -1 10808
S
#10810
Flying above the Polluted Ocean~
~
0 1073741824 2
D0
~
~
0 -1 10815
D2
~
~
0 -1 10811
D3
~
~
0 -1 10809
S
#10811
A Battleworn Crater~
~
0 1073741824 2
D0
~
~
0 -1 10810
D1
~
~
0 -1 10812
D2
~
~
0 -1 10813
D3
~
~
0 -1 10814
S
#10812
Decimated Landside~
~
0 1073741824 2
D3
~
~
0 -1 10811
S
#10813
Burnt Field~
~
0 1073741824 2
D0
~
~
0 -1 10811
S
#10814
Destroyed Hills~
~
0 1073741824 2
D1
~
~
0 -1 10811
S
#10815
Flying above the Polluted Ocean~
~
0 1073741824 2
D0
~
~
0 -1 10817
D2
~
~
0 -1 10810
D3
~
~
0 -1 10816
S
#10816
Above the Seething Water~
~
0 1073741824 2
D0
~
~
0 -1 10818
D1
~
~
0 -1 10815
D2
~
~
0 -1 10809
D3
~
~
0 -1 10807
S
#10817
Flying above the Polluted Ocean~
~
0 1073741824 2
D0
~
~
0 -1 10825
D2
~
~
0 -1 10815
D3
~
~
0 -1 10818
S
#10818
Above the Seething Water~
~
0 1073741824 2
D0
~
~
0 -1 10826
D1
~
~
0 -1 10817
D2
~
~
0 -1 10816
D3
~
~
0 -1 10824
D5
~
~
0 -1 10819
S
#10819
Swimming in a Whirlpool of Murk~
~
0 1073741824 2
D4
~
~
0 -1 10818
D5
~
~
0 -1 10820
S
#10820
Deep Underwater~
~
0 1073741824 2
D3
~
~
0 -1 10821
D4
~
~
0 -1 10819
S
#10821
A Large, Underwater Cave~
~
0 1073741824 2
D1
~
~
0 -1 10820
D7
~
~
0 -1 10822
D9
~
~
0 -1 10823
S
#10822
An Underwater Tunnel~
~
0 1073741824 2
D8
~
~
0 -1 10821
S
#10823
An Underwater Cave~
~
0 1073741824 2
D6
~
~
0 -1 10821
S
#10824
Flying above the Polluted Ocean~
~
0 1073741824 2
D0
~
~
0 -1 10827
D1
~
~
0 -1 10818
D2
~
~
0 -1 10807
S
#10825
Flying above the Polluted Ocean~
~
0 1073741824 2
D2
~
~
0 -1 10817
D3
~
~
0 -1 10826
S
#10826
Flying above the Polluted Ocean~
~
0 1073741824 2
D1
~
~
0 -1 10825
D2
~
~
0 -1 10818
D3
~
~
0 -1 10827
D7
~
~
0 -1 10828
S
#10827
Flying above the Polluted Ocean~
~
0 1073741824 2
D0
~
~
0 -1 10828
D1
~
~
0 -1 10826
D2
~
~
0 -1 10824
D7
~
~
0 -1 10829
S
#10828
Flying above a dried up Riverbed~
~
0 1073741824 2
D2
~
~
0 -1 10827
D3
~
~
0 -1 10829
D8
~
~
0 -1 10826
S
#10829
Dried up River Valley~
~
0 1073741824 2
D0
~
~
0 -1 10830
D1
~
~
0 -1 10828
D8
~
~
0 -1 10827
S
#10830
A Small Strip of Rocky beach~
~
0 1073741824 2
D0
~
~
0 -1 10831
D2
~
~
0 -1 10829
D7
~
~
0 -1 10845
S
#10831
On a small island~
~
0 1073741824 2
D0
~
~
0 -1 10832
D2
~
~
0 -1 10830
S
#10832
Edge of a Crater~
~
0 1073741824 2
D1
~
~
0 -1 10833
D2
~
~
0 -1 10831
D7
~
~
0 -1 10844
S
#10833
Crater Rim~
~
0 1073741824 2
D3
~
~
0 -1 10832
D6
~
~
0 -1 10834
D8
~
~
0 -1 10843
S
#10834
Crater Rim~
~
0 1073741824 2
D1
~
~
0 -1 10835
D9
~
~
0 -1 10833
S
#10835
Crater Rim~
~
0 1073741824 2
D3
~
~
0 -1 10834
D6
~
~
0 -1 10836
S
#10836
Crater Rim~
~
0 1073741824 2
D8
~
~
0 -1 10837
D9
~
~
0 -1 10835
S
#10837
Crater Rim~
~
0 1073741824 2
D2
~
~
0 -1 10838
D7
~
~
0 -1 10836
S
#10838
Crater Rim~
~
0 1073741824 2
D0
~
~
0 -1 10837
D2
~
~
0 -1 10839
D3
~
~
0 -1 10842
S
#10839
Crater Rim~
~
0 1073741824 2
D0
~
~
0 -1 10838
D9
~
~
0 -1 10840
S
#10840
Crater Rim~
~
0 1073741824 2
D6
~
~
0 -1 10839
D7
~
~
0 -1 10841
S
#10841
Crater Rim~
~
0 1073741824 2
D0
~
~
0 -1 10842
D3
~
~
0 -1 10843
D8
~
~
0 -1 10840
S
#10842
Inside the Crater~
~
0 1073741824 2
D1
~
~
0 -1 10838
D2
~
~
0 -1 10841
S
#10843
Crater Rim~
~
0 1073741824 2
D1
~
~
0 -1 10841
D7
~
~
0 -1 10833
S
#10844
Along a Bloody Beach~
~
0 1073741824 2
D3
~
~
0 -1 10847
D8
~
~
0 -1 10832
S
#10845
Along a Rocky Shore~
~
0 1073741824 2
D3
~
~
0 -1 10846
D8
~
~
0 -1 10830
S
#10846
Near a Small Island~
~
0 1073741824 2
D0
~
~
0 -1 10847
D1
~
~
0 -1 10845
D3
~
~
0 -1 10853
S
#10847
Between Islands~
~
0 1073741824 2
D1
~
~
0 -1 10844
D2
~
~
0 -1 10846
D7
~
~
0 -1 10848
S
#10848
Near a Large Island~
~
0 1073741824 2
D0
~
~
0 -1 10849
D2
~
~
0 -1 10851
D8
~
~
0 -1 10847
S
#10849
Along a Rocky Shorline~
~
0 1073741824 2
D0
~
~
0 -1 10850
D2
~
~
0 -1 10848
S
#10850
Along the edge of a Large Island~
~
0 1073741824 2
D2
~
~
0 -1 10849
S
#10851
High above Mucky Waters~
~
0 1073741824 2
D0
~
~
0 -1 10848
D2
~
~
0 -1 10852
S
#10852
High above Mucky Waters~
~
0 1073741824 2
D0
~
~
0 -1 10851
D2
~
~
0 -1 10853
D3
~
~
0 -1 10877
S
#10853
Flying above the Sludgy Ocean~
~
0 1073741824 2
D0
~
~
0 -1 10852
D1
~
~
0 -1 10846
D2
~
~
0 -1 10854
S
#10854
Edge of Village~
~
0 1073741824 1
D0
~
~
0 -1 10853
D1
~
~
0 -1 10856
D2
~
~
0 -1 10858
D7
~
~
0 -1 10855
S
#10855
Flying over the Pounding Surf~
~
0 1073741824 2
D0
~
~
0 -1 10877
D3
~
~
0 -1 10875
D7
~
~
0 -1 10878
D8
~
~
0 -1 10854
S
#10856
Slave Quarters~
~
0 1073741824 0
D3
~
~
0 -1 10854
S
#10857
Slave Quarters~
~
0 1073741824 0
D3
~
~
0 -1 10858
S
#10858
Village North~
~
0 1073741824 1
D0
~
~
0 -1 10854
D1
~
~
0 -1 10857
D2
~
~
0 -1 10802
D7
~
~
0 -1 10859
S
#10859
Regional Governor's House~
~
0 1073741824 0
D8
~
~
0 -1 10858
S
#10860
A Path Between Two Ruined Huts~
This is a small, beaten path with dead or dying grass along the edges.
To the north of here are some Namekian huts, and one particularly large
one with a sign hanging over the entrance, with a badly drawn picture
of a water jug and what is probably a farming tool of some sort.  The
hut is in better repair than most of the building on this street, and
is in far better condition than the large, caved in hut to the south.
~
0 1073741824 1
D0
~
~
0 -1 10861
D1
~
~
0 -1 10802
D2
~
~
0 -1 10862
D3
~
~
0 -1 10868
S
#10861
Namek Slave Supplies~
The hut looks large from the outside, but is actually dark and cramped
on the inside.  The walls have all been patched with broken twigs, and
the floor is covered in grimy dirt.  There are several aisles here,
most of which are barely stocked with a few jugs and bottles of water,
but there are also some farming implements here and there.  Towards the
back of the little shop is an old, bent Namekian, chained to the wall
like some neglected animal.
~
0 1073741824 0
D2
~
~
0 -1 10860
S
#10862
Destroyed Hut~
There is nothing here but a large pile of straw and mud, which was most
likely once a store at one point in time.  But now there is nothing of
likely once a store at one point in time, but now there is nothing of
any importance here.  The lower portions of the walls are still here,
but the roof of the building is completely collapsed, resulting in a
large pile of rubbish, several feet think.  There is an old, rotted
smell coming from the decayed straw, and old burn marks cover all of
the ground.
~
0 1073741824 2
D0
~
~
0 -1 10860
S
#10863
In a Rotted Field~
This old field is rotted and decayed.  Most of the plants have all been
destroyed, or are dying slowly due to lack of water.  The ground is
hard and rough, and here and there a few Namekians try to dig into the
solid earth in search of bugs and roots to eat.  The air is thick with
the smell of decay, and the dreary landscape is covered in a brown
haze that obscures distant mountains.
~
0 1073741824 2
D0
~
~
0 -1 10868
D3
~
~
0 -1 10864
D7
~
~
0 -1 10867
S
#10864
In a Rotted Field~
This old field is rotted and decayed.  Most of the plants have all been
destroyed, or are dying slowly due to lack of water.  The ground is
hard and rough, and here and there a few Namekians try to dig into the
solid earth in search of bugs and roots to eat.  The air is thick with
the smell of decay, and the dreary landscape is covered in a brown
haze that obscures distant mountains.
~
0 1073741824 2
D0
~
~
0 -1 10867
D1
~
~
0 -1 10863
D2
~
~
0 -1 10865
D6
~
~
0 -1 10868
D7
~
~
0 -1 10940
S
#10865
Within a Gruesome Shack~
What a horrible mess!  This is the entrance to this disgusting little
shack, and the room is absolutely horrible.  The walls are covered in
blood splatter, and there are bits and pieces of flesh all over the
floor.  The room smells horribly, probably from all of the rotting body
parts.  This room looks like a slaughterhouse.
~
0 1073741824 2
D0
~
~
0 -1 10864
D1
~
~
0 -1 10866
S
#10866
Slaughterer's Quarters~
This room is relatively clean compared to the last one, and the smell
is considerably better, but the overall gruesome demeanor is still very
present here.  There are large stacks of Namekian skulls all around the
room, and a vat of some thick, reddish liquid sits in the corner.  A
big bed, supported by the bones of Namekian's limbs, sits in the center
of the room, and hanging all around it on the walls are diabolical
metal instruments, probably used in stripping flesh from bone.
~
0 1073741824 2
D3
~
~
0 -1 10865
S
#10867
In a Rotted Field~
This old field is rotted and decayed.  Most of the plants have all been
destroyed, or are dying slowly due to lack of water.  The ground is
hard and rough, and here and there a few Namekians try to dig into the
solid earth in search of bugs and roots to eat.  The air is thick with
the smell of decay, and the dreary landscape is covered in a brown
haze that obscures distant mountains.
~
0 1073741824 2
D0
~
~
0 -1 10870
D1
~
~
0 -1 10868
D2
~
~
0 -1 10864
D3
~
~
0 -1 10940
D6
~
~
0 -1 10869
D7
~
~
0 -1 10941
D8
~
~
0 -1 10863
S
#10868
Edge of a Rotted Field~
On this side of a rusty gate is a large, mostly devastated field that
was probably part of a farm.  Now, only a few tired Namekians wander
around, digging in the dirt, trying to find bugs and roots to eat.  To
the south is a small shack at the edge of the field, and to the west
the field stretches on for a goodly distance.
~
0 1073741824 2
D0
~
~
0 -1 10869
D1
~
~
0 -1 10860
D2
~
~
0 -1 10863
D3
~
~
0 -1 10867
D7
~
~
0 -1 10870
D9
~
~
0 -1 10864
S
#10869
In a Rotted Field~
This old field is rotted and decayed.  Most of the plants have all been
destroyed, or are dying slowly due to lack of water.  The ground is
hard and rough, and here and there a few Namekians try to dig into the
solid earth in search of bugs and roots to eat.  The air is thick with
the smell of decay, and the dreary landscape is covered in a brown
haze that obscures distant mountains.
~
0 1073741824 2
D2
~
~
0 -1 10868
D3
~
~
0 -1 10870
D9
~
~
0 -1 10867
S
#10870
In a Rotted Field~
This old field is rotted and decayed.  Most of the plants have all been
destroyed, or are dying slowly due to lack of water.  The ground is
hard and rough, and here and there a few Namekians try to dig into the
solid earth in search of bugs and roots to eat.  The air is thick with
the smell of decay, and the dreary landscape is covered in a brown
haze that obscures distant mountains.
~
0 1073741824 2
D0
~
~
0 -1 10871
D1
~
~
0 -1 10869
D2
~
~
0 -1 10867
D3
~
~
0 -1 10941
D8
~
~
0 -1 10868
D9
~
~
0 -1 10940
S
#10871
Barren Swamp~
~
0 1073741824 2
D0
~
~
0 -1 10872
D1
~
~
0 -1 10873
D2
~
~
0 -1 10870
S
#10872
Barren Swamp~
~
0 1073741824 2
D1
~
~
0 -1 10874
D2
~
~
0 -1 10871
S
#10873
A Barren Swamp~
~
0 1073741824 2
D0
~
~
0 -1 10874
D3
~
~
0 -1 10871
D6
~
~
0 -1 10875
S
#10874
Graveyard~
~
0 1073741824 2
D2
~
~
0 -1 10873
D3
~
~
0 -1 10872
D4
~
~
0 -1 10879
S
#10875
Along a trashed Beach~
~
0 1073741824 2
D0
~
~
0 -1 10878
D1
~
~
0 -1 10855
D9
~
~
0 -1 10873
S
#10876
Throne Room~
~
0 1073741824 2
D2
~
~
0 -1 10948
S
#10877
Flying over the Pounding Surf~
~
0 1073741824 2
D1
~
~
0 -1 10852
D2
~
~
0 -1 10855
D3
~
~
0 -1 10878
S
#10878
A Steep Slope~
~
0 1073741824 2
D1
~
~
0 -1 10877
D2
~
~
0 -1 10875
D3
~
~
0 -1 10879
D8
~
~
0 -1 10855
S
#10879
A Cliff's Edge~
~
0 1073741824 2
D0
~
~
0 -1 10880
D1
~
~
0 -1 10878
D5
~
~
0 -1 10874
S
#10880
Beyond the Cliff~
~
0 1073741824 2
D2
~
~
0 -1 10879
D7
~
~
0 -1 10881
S
#10881
Near a Tall Island~
~
0 1073741824 2
D0
~
~
0 -1 10882
D8
~
~
0 -1 10880
S
#10882
Island Shore~
~
0 1073741824 2
D2
~
~
0 -1 10881
D4
~
~
0 -1 10883
S
#10883
Halfway up the side of the Island~
~
0 1073741824 2
D1
~
~
0 -1 10884
D5
~
~
0 -1 10882
S
#10884
Below a Huge Castle~
~
0 1073741824 2
D3
~
~
0 -1 10883
D4
~
~
0 -1 10885
S
#10885
Near the top of the Island~
~
0 1073741824 2
D4
~
~
0 -1 10886
D5
~
~
0 -1 10884
S
#10886
Before a Huge Castle~
~
0 1073741824 2
D0
~
~
0 -1 10887
D5
~
~
0 -1 10885
S
#10887
Entrance to Frieza's Castle~
~
0 1073741824 0
D0
~
~
0 -1 10888
D2
~
~
0 -1 10886
S
#10888
Great Hall~
~
0 1073741824 0
D0
~
~
0 -1 10891
D1
~
~
0 -1 10889
D2
~
~
0 -1 10887
D3
~
~
0 -1 10892
S
#10889
Great Hall~
~
0 1073741824 0
D0
~
~
0 -1 10890
D3
~
~
0 -1 10888
S
#10890
Great Hall~
~
0 1073741824 0
D0
~
~
0 -1 10896
D2
~
~
0 -1 10889
D3
~
~
0 -1 10891
S
#10891
Great Hall~
~
0 1073741824 0
D0
~
~
0 -1 10895
D1
~
~
0 -1 10890
D2
~
~
0 -1 10888
D3
~
~
0 -1 10893
S
#10892
Great Hall~
~
0 1073741824 0
D0
~
~
0 -1 10893
D1
~
~
0 -1 10888
S
#10893
Great Hall~
~
0 1073741824 0
D0
~
~
0 -1 10894
D1
~
~
0 -1 10891
D2
~
~
0 -1 10892
S
#10894
Great Hall~
~
0 1073741824 0
D1
~
~
0 -1 10895
D2
~
~
0 -1 10893
S
#10895
Entry to Throne Room~
~
0 1073741824 0
D0
~
~
0 -1 10948
D1
~
~
0 -1 10896
D2
~
~
0 -1 10891
D3
~
~
0 -1 10894
D6
~
~
0 -1 10897
D7
~
~
0 -1 10898
S
#10896
Great Hall~
~
0 1073741824 0
D2
~
~
0 -1 10890
D3
~
~
0 -1 10895
S
#10897
Spiral Staircase~
~
0 1073741824 0
D4
~
~
0 -1 10907
D9
~
~
0 -1 10895
S
#10898
Spiral Staircase~
~
0 1073741824 0
D4
~
~
0 -1 10899
D8
~
~
0 -1 10895
S
#10899
Second Landing~
~
0 1073741824 0
D3
~
~
0 -1 10900
D5
~
~
0 -1 10898
S
#10900
Hallway to Living Quarters~
~
0 1073741824 0
D1
~
~
0 -1 10899
D2
~
~
0 -1 10901
D4
~
~
0 -1 10964
S
#10901
Hallway to Living Quarters~
~
0 1073741824 0
D0
~
~
0 -1 10900
D2
~
~
0 -1 10902
D3
~
~
0 -1 10906
S
#10902
Hallway to Living Quarters~
~
0 1073741824 0
D0
~
~
0 -1 10901
D2
~
~
0 -1 10903
D3
~
~
0 -1 10905
S
#10903
Hallway to Living Quarters~
~
0 1073741824 0
D0
~
~
0 -1 10902
D3
~
~
0 -1 10904
D4
~
~
0 -1 10965
S
#10904
Living Quarters~
~
0 1073741824 0
D1
~
~
0 -1 10903
S
#10905
Living Quarters~
~
0 1073741824 0
D1
~
~
0 -1 10902
S
#10906
Living Quarters~
~
0 1073741824 0
D1
~
~
0 -1 10901
S
#10907
Second Landing~
~
0 1073741824 0
D1
~
~
0 -1 10908
D5
~
~
0 -1 10897
S
#10908
Hallway to Living Quarters~
~
0 1073741824 0
D2
~
~
0 -1 10909
D3
~
~
0 -1 10907
D4
~
~
0 -1 10970
S
#10909
Hallway to Living Quarters~
~
0 1073741824 0
D0
~
~
0 -1 10908
D1
~
~
0 -1 10910
D2
~
~
0 -1 10911
S
#10910
Living Quarters~
~
0 1073741824 0
D3
~
~
0 -1 10909
S
#10911
Hallway to Living Quarters~
~
0 1073741824 0
D0
~
~
0 -1 10909
D1
~
~
0 -1 10912
D2
~
~
0 -1 10913
S
#10912
Living Quarters~
~
0 1073741824 0
D3
~
~
0 -1 10911
S
#10913
Hallway to Living Quarters~
~
0 1073741824 0
D0
~
~
0 -1 10911
D1
~
~
0 -1 10914
D4
~
~
0 -1 10971
S
#10914
Living Quarters~
~
0 1073741824 0
D3
~
~
0 -1 10913
S
#10915
An Overgrown Trail~
~
0 1073741824 2
D0
~
~
0 -1 10805
D2
~
~
0 -1 10916
D9
~
~
0 -1 10921
S
#10916
An Overgrown Trail~
~
0 1073741824 2
D0
~
~
0 -1 10915
D2
~
~
0 -1 10917
S
#10917
End of the Trail~
~
0 1073741824 2
D0
~
~
0 -1 10916
D1
~
~
0 -1 10918
D2
~
~
0 -1 10919
S
#10918
Dense Brush~
~
0 1073741824 2
D3
~
~
0 -1 10917
S
#10919
Small Lagoon~
~
0 1073741824 2
D0
~
~
0 -1 10917
D8
~
~
0 -1 10920
S
#10920
Underneath a Little Waterfall~
~
0 1073741824 2
D7
~
~
0 -1 10919
S
#10921
Fork in the Trail~
~
0 1073741824 2
D2
~
~
0 -1 10922
D3
~
~
0 -1 10935
D6
~
~
0 -1 10915
S
#10922
Clear Trail~
~
0 1073741824 2
D0
~
~
0 -1 10921
D9
~
~
0 -1 10923
S
#10923
Approaching a Village~
~
0 1073741824 1
D2
~
~
0 -1 10924
D6
~
~
0 -1 10922
S
#10924
The Rebel Namek Village~
~
0 1073741824 1
D0
~
~
0 -1 10923
D8
~
~
0 -1 10925
D9
~
~
0 -1 10933
S
#10925
The Rebel Namek Village~
~
0 1073741824 1
D1
~
~
0 -1 10926
D2
~
~
0 -1 10927
D7
~
~
0 -1 10924
S
#10926
Namekian Rebel Warrior Quarters~
~
0 1073741824 0
D3
~
~
0 -1 10925
S
#10927
The Rebel Namek Village~
~
0 1073741824 1
D0
~
~
0 -1 10925
D8
~
~
0 -1 10928
D9
~
~
0 -1 10929
S
#10928
Namekian Supplies~
~
0 1073741824 0
D7
~
~
0 -1 10927
S
#10929
The Rebel Namek Village~
~
0 1073741824 1
D2
~
~
0 -1 10930
D6
~
~
0 -1 10927
D7
~
~
0 -1 10932
S
#10930
The Namek Elder's Home~
~
0 1073741824 0
D0
~
~
0 -1 10929
S
#10931
Warrior Armor Supplies~
~
0 1073741824 0
D6
~
~
0 -1 10932
S
#10932
The Rebel Namek Village~
~
0 1073741824 1
D0
~
~
0 -1 10933
D8
~
~
0 -1 10929
D9
~
~
0 -1 10931
S
#10933
The Rebel Namek Village~
~
0 1073741824 1
D2
~
~
0 -1 10932
D3
~
~
0 -1 10934
D6
~
~
0 -1 10924
S
#10934
Namekian Rebel Warriors Quarters~
~
0 1073741824 0
D1
~
~
0 -1 10933
S
#10935
Well-kept Trail~
~
0 1073741824 2
D1
~
~
0 -1 10921
D3
~
~
0 -1 10936
S
#10936
Well-kept Trail~
~
0 1073741824 2
D1
~
~
0 -1 10935
D9
~
~
0 -1 10937
S
#10937
Well-kept Trail~
~
0 1073741824 2
D2
~
~
0 -1 10938
D6
~
~
0 -1 10936
S
#10938
Before a Shrine~
~
0 1073741824 2
D0
~
~
0 -1 10937
D3
~
~
0 -1 10939
S
#10939
A Great Shrine~
~
0 1073741824 2
D1
~
~
0 -1 10938
S
#10940
Edge of a Rotted Field~
This far edge of the rotting field is a little better than the rest.
The Namekians here seem to be finding more bugs to eat, and the plants
look a little healthier.  Of course, the ground is still hard and dry,
and the majority of the plants are dying or dead.  There are a few
trees here, too, and they seem to be doing a little better.  Off to
the west there seems to be a forest.
~
0 1073741824 2
D0
~
~
0 -1 10941
D1
~
~
0 -1 10867
D3
~
~
0 -1 10942
D6
~
~
0 -1 10870
D8
~
~
0 -1 10864
S
#10941
Edge of a Rotted Field~
This far edge of the rotting field is a little better than the rest.
The Namekians here seem to be finding more bugs to eat, and the plants
look a little healthier.  Of course, the ground is still hard and dry,
and the majority of the plants are dying or dead.  There are a few
trees here, too, and they seem to be doing a little better.  Off to
the west there seems to be a forest.
~
0 1073741824 2
D1
~
~
0 -1 10870
D2
~
~
0 -1 10940
D8
~
~
0 -1 10867
D9
~
~
0 -1 10942
S
#10942
Edge of a Dark Forest~
Off to the east is the rotting field, but here to the west is a dense
forest of dark blue trees.  Little light seems to get into the forest
from overhead, and strange noises can be heard in the underbrush.  The
ground here is softer than in the field, which is probably why these
trees grow so well.  In the distance, running water from either a
stream or a river can be heard.
~
0 1073741824 2
D1
~
~
0 -1 10940
D3
~
~
0 -1 10943
D6
~
~
0 -1 10941
S
#10943
Dark Forest~
The thick foliage overhead prevents most light from reaching the forest
floor, and in the gloom you can barely make out strange shapes moving
amongst the trees.  Here and there, red, pupiless eyes stare at you
from the darkness, and rustling can be heard in the brush.  The ground
is soft, and the trees are very healthy, but the entire area looks
very foreboding and sinister.
~
0 1073741824 2
D1
~
~
0 -1 10942
D7
~
~
0 -1 10944
S
#10944
Ruined Tower~
Here is the base of a once tall tower, now mostly destroyed by attacks
from powerful beings.  The rickety building creaks and groans as wind
makes it shift slightly in the air.  The ground around the tower is
peppered with fallen bricks and debris.  Above, the tower stretches up
a short distance into the sky.
~
0 1073741824 2
D4
~
~
0 -1 10945
D8
~
~
0 -1 10943
S
#10945
Midway up the Tower~
~
0 1073741824 2
D4
~
~
0 -1 10946
D5
~
~
0 -1 10944
S
#10946
Near the Top of the Tower~
~
0 1073741824 2
D4
~
~
0 -1 10947
D5
~
~
0 -1 10945
S
#10947
Overlooking Namek~
~
0 1073741824 2
D5
~
~
0 -1 10946
S
#10948
Hallway to Throne Room~
~
0 1073741824 2
D0
~
~
0 -1 10876
D1
~
~
0 -1 10949
D2
~
~
0 -1 10895
D3
~
~
0 -1 10950
S
#10949
Staircase to Dungeon~
~
0 1073741824 2
D3
~
~
0 -1 10948
D5
~
~
0 -1 10953
S
#10950
Staircase to Dungeon~
~
0 1073741824 2
D1
~
~
0 -1 10948
D5
~
~
0 -1 10951
S
#10951
Staircase to Castle~
~
0 1073741824 2
D1
~
~
0 -1 10952
D4
~
~
0 -1 10950
S
#10952
Dungeon~
~
0 1073741824 2
D0
~
~
0 -1 10955
D1
~
~
0 -1 10953
D3
~
~
0 -1 10951
S
#10953
Staircase to Castle~
~
0 1073741824 2
D3
~
~
0 -1 10952
D4
~
~
0 -1 10949
S
#10954
Dungeon Cell~
~
0 1073741824 2
D3
~
~
0 -1 10955
S
#10955
Dungeon Hallway~
~
0 1073741824 2
D0
~
~
0 -1 10958
D1
~
~
0 -1 10954
D2
~
~
0 -1 10952
D3
~
~
0 -1 10956
S
#10956
Dungeon Cell~
~
0 1073741824 2
D1
~
~
0 -1 10955
S
#10957
Dungeon Cell~
~
0 1073741824 2
D1
~
~
0 -1 10958
S
#10958
Dungeon Hallway~
~
0 1073741824 2
D0
~
~
0 -1 10961
D1
~
~
0 -1 10959
D2
~
~
0 -1 10955
D3
~
~
0 -1 10957
S
#10959
Dungeon Cell~
~
0 1073741824 2
D3
~
~
0 -1 10958
S
#10960
Dungeon Cell~
~
0 1073741824 2
D3
~
~
0 -1 10961
S
#10961
Dungeon Hallway~
~
0 1073741824 2
D0
~
~
0 -1 10963
D1
~
~
0 -1 10960
D2
~
~
0 -1 10958
D3
~
~
0 -1 10962
S
#10962
Dungeon Cell~
~
0 1073741824 2
D1
~
~
0 -1 10961
S
#10963
Dungeon Cell~
~
0 1073741824 2
D2
~
~
0 -1 10961
S
#10964
Atop the Parapet~
~
0 1073741824 2
D1
~
~
0 -1 10966
D2
~
~
0 -1 10965
D5
~
~
0 -1 10900
S
#10965
Atop the Parapet~
~
0 1073741824 2
D0
~
~
0 -1 10964
D1
~
~
0 -1 10967
D5
~
~
0 -1 10903
S
#10966
Atop the Parapet~
~
0 1073741824 2
D0
~
~
0 -1 10973
D1
~
~
0 -1 10968
D3
~
~
0 -1 10964
S
#10967
Atop the Parapet~
~
0 1073741824 2
D1
~
~
0 -1 10969
D2
~
~
0 -1 10974
D3
~
~
0 -1 10965
S
#10968
Atop the Parapet~
~
0 1073741824 2
D0
~
~
0 -1 10972
D1
~
~
0 -1 10970
D3
~
~
0 -1 10966
S
#10969
Atop the Parapet~
~
0 1073741824 2
D1
~
~
0 -1 10971
D2
~
~
0 -1 10975
D3
~
~
0 -1 10967
S
#10970
Atop the Parapet~
~
0 1073741824 2
D2
~
~
0 -1 10971
D3
~
~
0 -1 10968
D5
~
~
0 -1 10908
S
#10971
Atop the Parapet~
~
0 1073741824 2
D0
~
~
0 -1 10970
D3
~
~
0 -1 10969
D5
~
~
0 -1 10913
S
#10972
Turret~
~
0 1073741824 2
D2
~
~
0 -1 10968
S
#10973
Turret~
~
0 1073741824 2
D2
~
~
0 -1 10966
S
#10974
Turret~
~
0 1073741824 2
D0
~
~
0 -1 10967
S
#10975
Turret~
~
0 1073741824 2
D0
~
~
0 -1 10969
S
#10976
Floating in a void~
~
0 1073741828 2
S
#10977
Floating in a void~
~
0 1073741828 2
S
#10978
Floating in a void~
~
0 1073741828 2
S
#10979
Floating in a void~
~
0 1073741828 2
S
#10980
Floating in a void~
~
0 1073741828 2
S
#10981
Floating in a void~
~
0 1073741828 2
S
#10982
Floating in a void~
~
0 1073741828 2
S
#10983
Floating in a void~
~
0 1073741828 2
S
#10984
Floating in a void~
~
0 1073741828 2
S
#10985
Floating in a void~
~
0 1073741828 2
S
#10986
Floating in a void~
~
0 1073741828 2
S
#10987
Floating in a void~
~
0 1073741828 2
S
#10988
Floating in a void~
~
0 1073741828 2
S
#10989
Floating in a void~
~
0 1073741828 2
S
#10990
Floating in a void~
~
0 1073741828 2
S
#10991
Floating in a void~
~
0 1073741828 2
S
#10992
Floating in a void~
~
0 1073741828 2
S
#10993
Floating in a void~
~
0 1073741828 2
S
#10994
Floating in a void~
~
0 1073741828 2
S
#10995
Floating in a void~
~
0 1073741828 2
S
#10996
Floating in a void~
~
0 1073741828 2
S
#10997
Floating in a void~
~
0 1073741828 2
S
#10998
Floating in a void~
~
0 1073741828 2
S
#10999
Floating in a void~
~
0 1073741828 2
S
#0


#RESETS
S


#SHOPS
0


#REPAIRS
0


#SPECIALS
S


#$
