#AREA   The Cathedral of Shadows~



#VERSION 251
#AUTHOR Kronotross~

#RANGES
1 65 1 65
$

#PLANET 0

#RESETMSG &zThe ground quakes gently, seemingly shuddering.~

#FLAGS
0

#ECONOMY 0 12790

#CLIMATE 1 0 4

#MOBILES
#11200
first mob~
a newly created first mob~
Some god abandoned a newly created first mob here.
~
~
~
1073741825 0 0 C
1 0 100 1d20+0 2d5+0
0 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#11201
robed man acolyte mysterious~
A robed acolyte~
A mysterious man in black robes stands here with his arms folded across his chest.
~
The acolyte stands about six feet off the ground, an average height for
a human of his build.  His skin is a pale white, indicating that he usually
stays in areas of extreme darkness and rarely sees any light.  There is a
pronounced absence of hair on his head, replaced instead by an intricate
ebony tattoo that covers most of the right side of his face.
His eyes are a piercing red, although from vile energies or merely
prescription contacts it is hard to tell.  Whatever the case, his aura
gives off a spine-chilling energy that would unnerve lesser warriors. 
~
~
1073741827 0 0 C
1 0 100 1d20+0 2d5+0
0 2500000000
112 112 1
40 40 40 40 40
0 0 0 0 0
1 1 0 0 1 1 3
0 0 0 0 0 0 0 0
> greet_prog 100~
glare $n
~
> fight_prog 10~
mpecho &zThe acolyte charges a furious amount of black energy into his fist,
mpecho &zmomentarily replacing it with a semi-solid, ebony blade.  Feinting to the
mpechoat $n &zside after one of your melee attacks, he thrusts it deep into your chest
mpechoaround $n &zside after one of $n's melee attacks, he thrusts it deep into $l chest
mpecho &zand twists.&D  
mppldamage $n 15
if rand(20)
mpsleep 5 
mpecho &zWith a maniacal cackle, the acolyte releases his hold on the blade and
mpecho &zleaps back just in time to evade the impending explosion.&D
mppldamage $n 25
else
&zThe blade disintegrates before another attack can be mounted.&D
endif
~
> fight_prog 20~
malice
~
> death_prog 100~
mpecho &zThe robed acolyte is thrown back by the finishing blow, crashing clear
mpecho &zthrough a nearby tree.  Black energies slowly ooze up from his body,
mpechoat $n &zforming a shadowy silhouette of his body that charges at you fist first!
mpechoaround $n &zforming a shadowy silhouette of his body that charges at $n fist first!&D
mpmload 11202
mpechoat $n &YAn Acolyte's Shadow hits you! [10]
mpechoaround $n &YAn Acolyte's Shadow hits $n! [10]&D
mpdamage $n 10
mpforce 11202 mpkill $n
~
|
#11202
acolyte robed man shadow evil~
An acolyte's shadow~
A shadowy silhouette of the robed acolyte hovers here with a menacing purple glow.
~
What was once a robed acolyte is now an evil being made of ebony,
shadow-like energy.  Its form constantly shifts and changes, the material
of its body never standing still for a moment.  In the middle of the
shadow's torso -- what could be described as its "core" -- floats a bright
crimson orb, its scarlet surface seemingly aflame.  
If this vile creature has yet to catch you in its sights, it might be best
not to bother it unless you have a legendary strength. 
~
~
1073741825 524288&4194304 -100 C
1 0 100 1d20+0 2d5+0
0 5000000000
112 112 0
60 60 60 60 60
0 0 0 0 0
8 8 0 0 1 1 4
0 0 0 0 0 0 0 0
> fight_prog 20~
mpechoat $n &zThe acolyte's shadow suddenly leaps at you, flying frantically around
mpechoat $n &zyour body and tearing at your skin! 
mpechoaround $n &zThe acolyte's shadow suddenly leaps at $n, flying frantically around
mpechoaround $n &z$l body and tearing at $l skin!&D 
mppldamage $n 5
if rand(70)
mpsleep 2
mpecho &zThe shadow continues its vicious rampage!&D
mppldamage $n 5
if rand(70)
mpsleep 2
mpecho &zThe shadow continues its vicious rampage!&D
mppldamage $n 5
if rand(70)
mpsleep 2
mpecho &zThe shadow continues its vicious rampage!&D
mppldamage $n 5
if rand(70)
mpsleep 2
mpecho &zThe shadow continues its vicious rampage!&D
mppldamage $n 5
if rand(70)
mpsleep 2
mpecho &zThe shadow continues its vicious rampage!&D
mppldamage $n 5
if rand(70)
mpsleep 2
mpecho &zRepetitive, isn't it?&D
mppldamage $n 5
mpsleep 4
mpecho &zThe shadow finishes its vicious rampage with a fierce uppercut!&D
mppldamage $n 5
endif
else
mpecho &zThe shadow aborts its rampage, returning to its previous position.&D
endif
else
mpecho &zThe shadow aborts its rampage, returning to its previous position.&D
endif
else
mpecho &zThe shadow aborts its rampage, returning to its previous position.&D
endif
else
mpecho &zThe shadow aborts its rampage, returning to its previous position.&D
endif
else
mpecho &zThe shadow aborts its rampage, returning to its previous position.&D
endif
~
> death_prog 100~
mpecho &zThe acolyte's shadow lets loose an inhuman scream from the depths of its
mpecho &zbeing as the smoke-like material that composed its body slowly dissipates
mpecho &zinto the air.  In the middle of what was once its "torso", a glowing, red
mpecho &zorb -- seemingly aflame -- hovers for a few moments before falling to the
mpecho &zground. 
mpoload 11202
~
|
#11203
sakahagi evil manekata coat~
Sakahagi~
An evil manekata slurks through the shadows, wearing a coat made of faces.
~
Sakahagi is an embodiment of pure evil.  Or is that just how people
perceive him?  What makes him evil?  His selfishness or his willingness to
kill openly?  
A jacket that covers most of his torso seems to be made entirely of faces. 
Where all the faces came from is as obvious as the mangled corpses that
fill this room.  Covering his mouth, a similar bandana made out of one of
two faces makes his voice seem to come from nowhere.
Half of Sakahagi's head is covered in wild, untamed, dark gray hair.  The
other half is completely bald, leaving one strangely unsettled when looking
directly at him.  His eyes are a piercing stone gray, and seem to stare
into the very souls of people.
There is a dagger clutched tightly in his right hand, small as it is but
absolutely caked in the blood of its countless victims.  He wields it
masterfully, forced to learn how to to "survive".  But I'm sure he's told
you all about that by now. 

~
~
1073741827 0 -500 C
1 0 100 1d20+0 2d5+0
0 100000000000
112 112 1
125 125 150 100 50
0 0 0 0 0
8 8 0 0 1 1 4
0 0 0 0 0 0 0 0
> greet_prog 100~
say Hello there... Who are you?
mpsleep 10
nod
say I don't know you, but I can feel your power...
mpsleep 10
say I need power. All of the power in the universe will one day be mine...
mpsleep 10
say These worthless piles of flesh here... I took their powers from them.
mpsleep 10
say Took their powers straight from their cores...
mpsleep 10
say But that is the only way I will get stronger. The only way I can... survive.
mpsleep 10
say Yes... survive... Do you understand?
~
> speech_prog yes "I understand"~
if pl($n)>=100000000000
mpsleep 5
grin
say Yes... yes I think you may actually understand what I mean.
mpsleep 10
say I will spare you, then.
mpsleep 5
say For now.
mpsleep 1
cackle
endif
~
> speech_prog yes "I understand"~
if pl($n)<100000000000
say No... No, I do not think you truly understand.
mpsleep 10
say If you did, you would not be so weak.
mpsleep 10
say Filthy weak. Filthy.
grin $n
endif
~
> speech_prog no "I do not" "I don't"~
if pl($n)<100000000000
snicker
mpsleep 5
say No, I didn't think you did. You're so weak, afterall.
mpsleep 10
say So weak I almost wouldn't even bother killing you...
mpsleep 15
say Almost.
mpsleep 5
mpkill $n
endif
~
> fight_prog 10~
mpechoat $n &zSakahagi howls, throwing you offguard and plunging his dagger deep into your chest!
mpechoaround $n &zSakahagi howls, throwing $n offguard and plunging his dagger deep into $l chest!
mpdamage $n 20
if hps($n)<20
mpechoat $n &zTearing your heart from your chest, Sakahagi absorbs your soul and
mpechoat $n &zbecomes more than he once was.  Stronger.  Fiercer.  The murderous glint in
mpechoat $n &zhis eye is magnified a thousandfold... May there be pity on his next victim.
mpechoaround $n &zTearing $n's heart from $l chest, Sakahagi absorbs $l soul and
mpechoaround $n &zbecomes more than he once was.  Stronger.  Fiercer. He turns
mpechoaround $n &ztowards you with a murderous glint in his eye... 
endif
~
> fight_prog 30~
mpechoat $n &RSakahagi swipes his dagger in a wide arc, biting deeply into your flesh!
mpechoaround $n &RSakahagi swipes his dagger in a wide arc, biting deeply into $n's flesh!
mppldamage $n 10
~
> death_prog 100~
mpjunk dagger
if rand(90)
mpjunk coat
endif
~
> speech_prog no "I don't" "I do not"~
if pl($n)>=100000000000
say No? Odd... You seem like the kind of person who would understand...
mpsleep 10
say You're so strong, afterall. So full of... power...
mpsleep 10
grin $n
mpsleep 10
mpkill $n
endif
~
|
#11204
garlic junior~
Garlic Junior~
Garlic Junior floats by idly, imprisoned in this endless void forever.
~
Garlic Junior, the monstrous Ghetti who has twice failed to conquer the
Earth through becoming its "Guardian", floats by with a glazed look on his
eyes.  His body, stuck near-permanently in it's overloaded Makeo Star form,
is swollen to several times its own size with huge, violet muscles.
Locked away in this endless void for eons on end, Garlic Junior has
probably retreated into a hibernating state.  While untold rage and anger
ooze from every pore of his face, the absent look in his eyes tell you that
his mind is only half active. 

~
~
1073741825 0&0&192 -500 C
1 0 100 1d20+0 2d5+0
0 250000000000
112 112 1
200 200 200 200 75
0 0 0 0 0
8 8 0 0 1 1 3
0 0 0 0 0 0 0 0
> greet_prog 50~
growl $n
~
> fight_prog 10~
mpecho &zGarlic Junior roars in anger and frustration, puffing out his large,
mpecho &zpurple chest as far out as possible and charging a respectable amount of
mpechoat $n &zenergy into it.  Before you can completely react, the Ghetti monstrosity
mpechoat $n &zyells, "BELLY BLAST!"  And rings of ki energy race towards you!
mpechoaround $n &zenergy into it.  Before $n can completely react, the Ghetti monstrosity
mpechoaround $n &zyells, "BELLY BLAST!"  And rings of ki energy race towards $k!
if pl($n)<500000000000
if rand(5)
You are caught completely offguard by Garlic Junior's attack and the rings of energy pierce straight through your chest!
mpdamage $n 500
mpechoat $n &YGarlic Junior **** ATOMIZES **** you! [999,999,999]
mpechoaround $n &YGarlic Junior **** ATOMIZES **** $n! [999,999,999]
else
mppldamage $n 30
endif
endif
if pl($n)>=500000000000
mppldamage $n 30
endif
~
> fight_prog 15~
malice
~
> fight_prog 25~
mpechoat $n &RGarlic Junior charges at you, using his mastery of the Dead Zone to his
mpechoat $n &Radvantage and slamming his elbow into your face faster than you can see!
mpechoaround $n &RGarlic Junior charges at $n, using his mastery of the Dead Zone to his
mpechoaround $n &Radvantage and slamming his elbow into $l face faster than you can see!
mppldamage $n 15
~
> death_prog 100~
mpecho &zGarlic Junior is thrown headlong into the depths of the Dead Zone with
mpecho &zthe final attack, using what remains of his energy to manipulate the void
mpecho &zaround him to his benefit.
if rand(90)
mpjunk cloak
else
mpecho &wThe force of his flight tears a tattered piece of clothing from his waist!&D
endif
~
|
#11205
stone slab altar ornate~
A stone altar~
&wA stone slab juts out of the ground here, covered in ornate carvings.
~
This stone slab jutting out from the ground here is completely covered in intricate, 
ornate carvings. The shapes are mesmerizing, the finely curved lines seeming to flow and 
move all on their own.
A baseball-sized indention exists in the center of the slab. An inscription around it 
could almost be legible if one simply looked closer...

~
~
1073741825 0 0 C
1 0 100 1d20+0 2d5+0
0 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> speech_prog "the black wind howls"~
if ovnumcarry(11202)>0
mpjunk all
mpechoat $n &RAs the final word in the pass phrase escapes your lips, bolts of scarlet
mpechoat $n &Rred energy erupt from the orb in the altar, piercing deep into your soul
mpechoat $n &Rand sucking out everything that made you who you were.  You feel a violent
mpechoat $n &Rtug from your energized essence and are pulled into the altar at blinding
mpechoat $n &Rspeeds!
mpechoaround $n &W$n is transformed into crimson lightning and gets sucked into the 
altar! Spiffy!
mptransfer $n 11208
endif
~
|
#11206
phantom spider scorpion giant~
The Phantom~
A massive spider-scorpion hybrid stalks about, searching with eight glowing eyes for food.
~
~
~
1073741825 0 -200 C
1 0 100 1d20+0 2d5+0
0 250000000000
112 112 0
125 100 300 125 50
0 0 0 0 0
8 8 0 0 1 1 4
0 0 262144 0 0 0 6 0
> fight_prog 15~
mpechoat $n &RThe Phantom swipes at you with its scorpion-like claws!&D
mpechoaround $n &RThe Phantom swipes at $n with its scorpion-like claws!&D
mppldamage $n 4
mpsleep 2
mppldamage $n 4
mpsleep 2
mppldamage $n 4
mpecho &GThe Phantom ceases its rampage, returning to a moderately defensive position.&D
~
> fight_prog 15~
mpecho &RThe Phantom leaps high into the air!
mpsleep 10
if rand(75)
mpechoat $n &RThe Phantom lands atop you heavily, crushing you with its weight!
mpechoaround $n &RThe Phantom lands atop $n heavily, crushing $k with its weight!&D
mppldamage $n 10
else
mpecho &GThe Phantom misses its target, narrowly saving itself from crashing into the ground!
endif
~
> fight_prog 10~
mpecho &zThe Phantom backs up, defending itself with its scorpion-like claws. 
mpecho &zSoon thereafter, a quick wisp of red energy escapes from under it, and
mpechoat $n &zpools of dark energy begin to form underneath your feet...
mpechoaround $n &zpools of dark energy begin to form underneath $n's feet...
mpsleep 3
if rand(70)
mpechoat $n &RA pool of dark energy explodes from underneath you in the form of a huge column!&D
mpechoaround $n &RA pool of dark energy explodes from underneath $n in the form of a huge column!&D
mppldamage $n 7
else
mpechoat $n &GYou swiftly dodge one of the columns!&D
endif
mpsleep 3
if rand(70)
mpechoat $n &RA pool of dark energy explodes from underneath you in the form of a huge column!
mpechoaround $n &RA pool of dark energy explodes from underneath $n in the form of a huge column!
mppldamage $n 7
else
mpechoat $n &GYou swiftly dodge one of the columns!&D
endif
mpsleep 3
if rand(70)
mpechoat $n &RA pool of dark energy explodes from underneath you in the form of a huge column!
mpechoaround $n &RA pool of dark energy explodes from underneath $n in the form of a huge column!
mppldamage $n 7
else
mpechoat $n &GYou swiftly dodge one of the columns!&D
endif
mpsleep 3
if rand(70)
mpechoat $n &RA pool of dark energy explodes from underneath you in the form of a huge column!
mpechoaround $n &RA pool of dark energy explodes from underneath $n in the form of a huge column!
mppldamage $n 7
else
mpechoat $n &GYou swiftly dodge one of the columns!&D
endif
~
> fight_prog 5~
mpecho &ORearing back its mighty head, The Phantom begins to charge a ball of
mpecho &Oenergy into its mouth!  The bright orange energy glows steadily brighter...
mpsleep 12
mpecho &YThe bright orange energy glows steadily brighter...
mpsleep 12
mpecho &YSuddenly, the energy erupts forth in the form of a massive fireball!  It
mpechoat $n &Ycrashes into your chest, exploding in a massive storm of flaming orange energy!
mpechoaround $n &Ycrashes into $n's chest, exploding in a massive storm of flaming orange energy!
mppldamage $n 40
~
> fight_prog 5~
Mpecho &rThe Phantom rears back and uncoils its large scorpion tail...
mpsleep 10.
mpechoat $n &RThe Phantom's tail stabs itself deep into your chest, injecting a deadly
mpechoat $n &Rburst of venom that rapidly deteriorates your innards!
mpechoaround $n &RThe Phantom's tail stabs itself deep into $n's chest, injecting a deadly
mpechoaaround $n &Rburst of venom that rapidly deteriorates $l innards!
mppldamage $n 30
~
> greet_prog 100~
growl
say Hello there, morsel...
mpsleep 10
if pl($n)>100000000000
say You're a healthy one, aren't you?
else
say Such a weak catch... pity...
endif
mpsleep 10
emote bares its claws and approaches...
mpsleep 5
if mortcount(0)>0
mpkill $n
endif
~
> act_prog "flies west."~
west
~
> act_prog "flies east."~
east
~
> act_prog "flies north."~
north
~
> act_prog "flies south."~
south
~
> act_prog "flies down."~
down
~
> act_prog "flies up."~
up
~
> act_prog "leaves west."~
west
~
> act_prog "leaves east."~
east
~
> act_prog "leaves north."~
north
~
> act_prog "leaves south."~
south
~
> act_prog "leaves up."~
up
~
> act_prog "leaves down."~
down
~
> act_prog "leaves northeast."~
ne
~
> act_prog "leaves northwest."~
nw
~
> act_prog "leaves southwest."~
sw
~
> act_prog "leaves southeast."~
se
~
> act_prog "flies southeast."~
se
~
> act_prog "flies southwest."~
sw
~
> act_prog "flies northwest."~
nw
~
> act_prog "flies northeast."~
ne
~
> fight_prog 25~
if hps($i)<25
mpmload 11207
say Grrrr...
mpecho &RThe Phantom rears back, unleashing an unearthly scream that shatters the
mpecho &Rground beneath it!  The magma substance that comprises his innards
mpecho &Roverheats with his rage, oozing out the cracks in his exoskeleton and
mpecho &Rsuperheating his bone-gray body to a bright orange hue.
mpecho &YAs the transformation climaxes, you find him ascended to his Hyper form. 
mpecho &YTwice as fast, half over as strong, and three times as deadly.
mpgoto 999
say purge
endif
~
> death_prog 100~
mpmload 11207
say Grrrr...
mpecho &RThe Phantom rears back, unleashing an unearthly scream that shatters the
mpecho &Rground beneath it!  The magma substance that comprises his innards
mpecho &Roverheats with his rage, oozing out the cracks in his exoskeleton and
mpecho &Rsuperheating his bone-gray body to a bright orange hue.
mpecho &YAs the transformation climaxes, you find him ascended to his Hyper form. 
mpecho &YTwice as fast, half over as strong, and three times as deadly.
mpecho &CHyper Phantom says 'NOW YOU DIE!'
~
|
#11207
spider scorpion hyper phantom~
Hyper Phantom~
A massive spider-scorpion hybrid is glowing bright orange here, resembling hot lava.
~
~
~
1073741825 0 -300 C
1 0 100 1d20+0 2d5+0
0 375000000000
112 112 0
175 150 350 175 100
0 0 0 0 0
8 8 0 0 1 1 5
0 0 262144 0 0 0 6 0
> fight_prog 30~
mpechoat $n &RHyper Phantom swipes at you with its scorpion-like claws!
mpechoaround $n &RHyper Phantom swipes at $n with its scorpion-like claws!
mppldamage $n 4
mpsleep 2
mppldamage $n 4
mpsleep 2
mppldamage $n 4
mpsleep 3
mpechoat $n &RHyper Phantom stares you dead in the eyes before fiercely headbutting you!
mpechoaaround $n &RHyper Phantom stares $n dead in the eyes before fiercely headbutting $k!
mppldamage $n 3
~
> fight_prog 30~
mpecho &RHyper Phantom leaps high into the air!
mpsleep 10
if rand(75)
mpechoat $n &RHyper Phantom lands atop you heavily, crushing you with its weight!
mpechoaround $n &RHyper Phantom lands atop $n heavily, crushing $k with its weight!
mppldamage $n 10
mpsleep 5
mpechoat $n &RHyper Phantom tears into you with its claws!&D
mppldamage $n 4
mpsleep 2
mppldamage $n 4
else
mpecho &GHyper Phantom misses its target, narrowly saving itself from crashing into the ground!
endif
~
> fight_prog 20~
mpecho &zHyper Phantom backs up, defending itself with its scorpion-like claws. 
mpecho &zSoon thereafter, a quick wisp of red energy escapes from under it, and
mpechoat $n &zpools of dark energy begin to form underneath your feet...
mpechoaround $n &zpools of dark energy begin to form underneath $n's feet...
mpsleep 3
if rand(70)
mpechoat $n &RA pool of dark energy explodes from underneath you in the form of a huge column!
mpechoaround $n &RA pool of dark energy explodes from underneath $n in the form of a huge column!
mppldamage $n 7
else
mpechoat $n &GYou swiftly dodge one of the columns!
endif
mpsleep 3
if rand(70)
mpechoat $n &RA pool of dark energy explodes from underneath you in the form of a huge column!
mpechoaround $n &RA pool of dark energy explodes from underneath $n in the form of a huge column!
mppldamage $n 7
else
mpechoat $n &GYou swiftly dodge one of the columns!
endif
mpsleep 3
if rand(70)
mpechoat $n &RA pool of dark energy explodes from underneath you in the form of a huge column!
mpechoaround $n &RA pool of dark energy explodes from underneath $n in the form of a huge column!
mppldamage $n 7
else
mpechoat $n &GYou swiftly dodge one of the columns!
endif
mpsleep 3
if rand(70)
mpechoat $n &RA pool of dark energy explodes from underneath you in the form of a huge column!
mpechoaround $n &RA pool of dark energy explodes from underneath $n in the form of a huge column!
mppldamage $n 7
else
mpechoat $n &GYou swiftly dodge one of the columns!
mpsleep 5
mpechoat $n &RHyper Phantom suddenly strikes out with both claws while you are distracted dodging!
mpechoaaround $n &RHyper Phantom suddenly strikes out with both claws while $n is distracted dodging!
mppldamage $n 8
endif
~
> fight_prog 10~
mpecho &ORearing back its mighty head, Hyper Phantom begins to charge a ball of
mpecho &Oenergy into its mouth!  The bright orange energy glows steadily brighter...
mpsleep 7
mpecho &YThe bright orange energy glows steadily brighter...
mpsleep 7
mpecho &YThe bright orange energy glows steadily brighter...
mpsleep 7
mpecho &YSuddenly, the energy erupts forth in the form of a massive fireball!  It
mpechoat $n &Ycrashes into you before you realize, exploding in a massive firestorm of orange energy!
mpechoaround $n &Ycrashes into $n, exploding in a massive firestorm of orange energy!
mppldamage $n 50
~
> fight_prog 10~
Mpecho &rHyper Phantom rears back and uncoils its large scorpion tail...
mpsleep 10.
mpechoat $n &RHyper Phantom's tail stabs itself deep into your chest, injecting a deadly
mpechoat $n &Rburst of venom that rapidly deteriorates your innards!
mpechoaround $n &RHyper Phantom's tail stabs itself deep into $n's chest, injecting a deadly
mpechoaaround $n &Rburst of venom that rapidly deteriorates $l innards!
mppldamage $n 30
mpsleep 5
mpechoat $n &RWith the stinger still impaled into your chest, Hyper Phantom whips its
mpechoat $n &Rtail back, slamming you hard into the ground!
mpechoaround $n &RWith the stinger still impaled into $n's chest, Hyper Phantom whips its
mpechoaround $n &Rtail back, slamming &k hard into the ground!
mppldamage $n 15
~
> greet_prog 100~
roar
say DIE. I MUST TASTE BLOOD!
mpsleep 2
say I THIRST FOR SOULS. YOURS SHALL QUENCH IT, IF ONLY FOR A MOMENT!
mpsleep 3
if mortcount(0)>0
mpkill $n
endif
~
> speech_prog Grrrr...~
mpkill $r
~
|
#11208
floating paper demon shikigami~
A Shikigami~
A strange demon floats by here, seemingly composed entirely of paper.
~
Floating several feet above the ground, this strange Shikigami-style
demon seems to be comprised entirely of paper.  Two halves divided neatly
by a seam running down the middle of its two-dimensional face, the
Shikigami's body is everchanging as it rises and dives, swirling madly in
the air one moment only to glide inaudibly silent the next. 

~
~
1073741825 524288 0 C
1 0 90 1d20+0 2d5+0
0 5000000000
112 112 0
130 50 110 75 25
0 0 0 0 0
8 8 0 0 1 1 2
0 0 0 0 0 0 0 0
> rand_prog 2~
emote twists in upon itself in mid-air, silent as a whisper.
~
> fight_prog 20~
mpecho &wIts papery body clutching inward upon itself, a Shikigami demon focuses
mpecho &winwardly upon its magical core and summons forth a mass of energy.
mpecho &z"Jionga..." &wa voice whispers, seemingly from thin air.
mpechoat $n &BSuddenly, a bolt of lightning strikes you from above!
mpechoaround $n &BSuddenly, a bolt of lightning strikes $n from above!&D
mppldamage $n 20
if rand(20)
mpechoat $n &RYour muscles feel paralyzed!
mpechoaround $n &R$n is paralyzed in place!&D
mpdelay $n 2
endif
~
> fight_prog 30~
mpecho &wWith a sudden boost of speed, a Shikigami demon dives head-first towards
mpechoat $n &wyou, crashing into a mass of sharp, paper-thin edges.
mpechoaround $n &w$n, crashing into a mass of sharp, paper-thin edges.
mppldamage $n 10
mpecho &wStreamlining its body into a narrow form, the Shikigami returns to a safe
mpecho &wdistance before a retaliation can be made.
~
> death_prog 100~
mpecho &wThe Shikigami writhes in the air momentarily before shredding itself
mpecho &winto a worthless pile of paper!&D
~
|
#11209
flying wolf dog demon inugami~
An Inugami~
A thin wolf-like demon is flying around in a vaguely figure eight pattern.
~
This Inugami demon flies with a grace rivaling the most majestic of
animals.  Its translucent white body is long and narrow, pulled along like
a large tail protruding from its wolf-like head.
It flies in vaguely figure eight-style patterns, always making smooth,
looping turns, never sharp or angled. 

~
~
1073741825 524288 0 C
1 0 90 1d20+0 2d5+0
0 7500000000
112 112 0
110 75 175 100 50
0 0 0 0 0
8 8 0 0 1 1 3
0 0 0 0 0 0 0 0
> rand_prog 3~
emote flies in a swift and graceful figure eight, its eyes constantly scanning its surroundings.
~
> fight_prog 20~
mpecho &pAfter a quick circling about its position, an Inugami demon rears back
mpecho &pand breathes in deeply, sucking up the very energy of the surrounding air. 
mpecho &RIt collects in the back of the Inugami's throat briefly before being
mpechoat $n &Rreleased in the form of a stream of scorching flame, aimed for you!
mpechoaround $n &Rreleased in the form of a stream of scorching flame, aimed for $n!&D
mppldamage $n 30
~
> fight_prog 30~
mpechoat $n &BAn Inugami zooms about you in flowing, water-like motions in an attempt
mpechoat $n &Bto disorient you.  As suddenly as it started, the Inugami stops in mid-air
mpechoaround $n &BAn Inugami zooms about $n in flowing, water-like motions in an attempt
mpechoaround $n &Bto disorient $m.  As suddenly as it started, the Inugami stops in mid-air
mpecho &Band stiffens its narrow body, roaring indiscriminately into the air.
mpechoat $n &RBefore you can register its movement, the Inugami charges past you and
mpechoat $n &Rtakes a chunk out of you with its razor-sharp teeth!  
mpechoaround $n &RBefore $e can register its movement, the Inugami charges past $n and
mpechoaround $n &Rtakes a chunk out of $m with its razor-sharp teeth!&D
mppldamage $n 15
~
> death_prog 100~
mpecho &CThe fire burning in the Inugami's eyes quickly burns out, signifying the
mpecho &Cend of its "life".  The wolf-like body of the demon stiffens up, hovering
mpecho &Cin the air for half a moment before falling lifelessly to the ground.
~
|
#11210
nekomata cat demon woman ninja~
A Nekomata~
A mysterious feline humanoid stalks through the shadows here silently, her black clothing rendering her all but invisible.
~
This creature, seemingly a fusion of a feline and a humanoid, is adorned
with light clothing of an unbelievably deep black.  Between these clothes
of shadow and her own dark grey fur, she is nigh unseeable in this dark
place.  The only thing that gives her away is her long, gray cat tail that
betrays her every movement.
Amazingly light on her feet, this demon could easily hit most fighters
twice before they knew she had moved.  She seems physically weak, however,
so taking her down before she has a real chance to attack seems a viable
strategy. 

~
~
1073741825 0 0 C
1 0 110 1d20+0 2d5+0
0 10000000000
112 112 2
100 150 200 50 50
0 0 0 0 0
8 8 0 0 1 1 3
0 0 0 0 0 0 0 0
> fight_prog 40~
mpechoat $n &zA Nekomata whips her hand out towards you as if throwing something from
mpechoaround $n &zA Nekomata whips her hand out towards $n as if throwing something from
mpecho &zher pocket.  For a split-second it seems like nothing happens, but a mass
mpecho &zof &Cpale energy needles &zquickly form in front of her open palm and shoot
mpechoaround $n &ztowards $n all at once!
mpechoat $n &ztowards you all at once!&D
mppldamage $n 10
if rand(25)
mpechoat $n &RYou can't feel your body!
mpechoaround $n &R$n looks paralyzed!
if rand(50)
mpdelay $n 2
else
mpdelay $n 3
endif
endif
~
> fight_prog 20~
mpecho &zSuddenly the Nekomata demon begins moving several times faster, becoming
mpecho &zlittle more than a blur compared to her previous, evasive state. 
mpechoat $n &RZig-zagging, feinting, and leaping around you at top speed, it takes you
mpechoat $n &Rseveral seconds before you realize she has already filled you with dozens
mpechoaround $n &RZig-zagging, feinting, and leaping around $n at top speed, it takes $m
mpechoaround $n &Rseveral seconds before you realize she has already filled $m with dozens
mpecho &Rof claw marks!&D 
if rand(33)
mppldamage $n 2
else
if rand(50)
mppldamage $n 4
else
mppldamage $n 6
endif
endif
if rand(33)
mppldamage $n 2
else
if rand(50)
mppldamage $n 4
else
mppldamage $n 6
endif
endif
if rand(33)
mppldamage $n 2
else
if rand(50)
mppldamage $n 4
else
mppldamage $n 6
endif
endif
if rand(33)
mppldamage $n 2
else
if rand(50)
mppldamage $n 4
else
mppldamage $n 6
endif
endif
if rand(33)
mppldamage $n 2
else
if rand(50)
mppldamage $n 4
else
mppldamage $n 6
endif
endif
~
> death_prog 100~
mpecho &zThe Nekomata lets off an enormous catlike yelp of pain as she crumples
mpecho &zto the floor.  If not for her long, still twitching tail she would be
mpecho &zrendered invisible between her black clothes and the equally dark ground. 
~
|
#11211
oni demon red horned weapon~
An Oni~
A demon the color of blood stands here against its large, bladed, spearlike weapon, a single horn jutting forth from its forehead.
~
This grotesque demon stands easily seven feet tall, its inhuman muscles
bulging from beneath sickening, blood red flesh.  In the center of its
forehead, a fang-like black horn juts out a full foot, giving the Oni an
altogether horrific look.
Wielded in both hands, the Oni's bladed, spear-like weapon seems crudely
effective, the blade itself sharp albeit poorly constructed and attached. 

~
~
1073741825 0 -100 C
1 0 75 1d20+0 2d5+0
0 20000000000
112 112 0
150 50 50 150 30
0 0 0 0 0
8 8 0 0 1 1 3
0 0 0 0 0 0 0 0
> rand_prog 3~
emote breathes heavily, wiping a strain of drool from its chin.
~
> rand_prog 90~
if ovnumcarry(11211)<1
mpoload 11211
mpecho &rWith a sharp roar, an Oni lifts his bladed spear up from the ground.&D
wield oni
endif
~
> fight_prog 40~
mpecho &RA grotesque Oni demon raises its wide-bladed spear above its head and
mpecho &Rlets loose a powerful battle cry!  Glowing a bright red, the Oni charges
mpecho &Rfrom across the makeshift battlefield, its mind engulfed in anger!&D 
if rand(20)
mpechoat $n &RYou are caught in the Oni's rampage!&D
mpechoaround $n &R$n is caught in the Oni's rampage!&D
mppldamage $n 1
else
if rand(25)
mpechoat $n &RYou are caught in the Oni's rampage!&D
mpechoaround $n &R$n is caught in the Oni's rampage!&D
mppldamage $n 3
else
if rand(33)
mpechoat $n &RYou are caught in the Oni's rampage!&D
mpechoaround $n &R$n is caught in the Oni's rampage!&D
mppldamage $n 6
else
if rand(50)
mpechoat $n &RYou are caught in the Oni's rampage!&D
mpechoaround $n &R$n is caught in the Oni's rampage!&D
mppldamage $n 8
endif
endif
endif
endif
if rand(20)
mpechoat $n &RYou are caught in the Oni's rampage!&D
mpechoaround $n &R$n is caught in the Oni's rampage!&D
mppldamage $n 1
else
if rand(25)
mpechoat $n &RYou are caught in the Oni's rampage!&D
mpechoaround $n &R$n is caught in the Oni's rampage!&D
mppldamage $n 3
else
if rand(33)
mpechoat $n &RYou are caught in the Oni's rampage!&D
mpechoaround $n &R$n is caught in the Oni's rampage!&D
mppldamage $n 6
else
if rand(50)
mpechoat $n &RYou are caught in the Oni's rampage!&D
mpechoaround $n &R$n is caught in the Oni's rampage!&D
mppldamage $n 8
endif
endif
endif
endif
if rand(20)
mpechoat $n &RYou are caught in the Oni's rampage!&D
mpechoaround $n &R$n is caught in the Oni's rampage!&D
mppldamage $n 1
else
if rand(25)
mpechoat $n &RYou are caught in the Oni's rampage!&D
mpechoaround $n &R$n is caught in the Oni's rampage!&D
mppldamage $n 3
else
if rand(33)
mpechoat $n &RYou are caught in the Oni's rampage!&D
mpechoaround $n &R$n is caught in the Oni's rampage!&D
mppldamage $n 6
else
if rand(50)
mpechoat $n &RYou are caught in the Oni's rampage!&D
mpechoaround $n &R$n is caught in the Oni's rampage!&D
mppldamage $n 8
endif
endif
endif
endif
if rand(20)
mpechoat $n &RYou are caught in the Oni's rampage!&D
mpechoaround $n &R$n is caught in the Oni's rampage!&D
mppldamage $n 1
else
if rand(25)
mpechoat $n &RYou are caught in the Oni's rampage!&D
mpechoaround $n &R$n is caught in the Oni's rampage!&D
mppldamage $n 3
else
if rand(33)
mpechoat $n &RYou are caught in the Oni's rampage!&D
mpechoaround $n &R$n is caught in the Oni's rampage!&D
mppldamage $n 6
else
if rand(50)
mpechoat $n &RYou are caught in the Oni's rampage!&D
mpechoaround $n &R$n is caught in the Oni's rampage!&D
mppldamage $n 8
endif
endif
endif
endif
if rand(20)
mpechoat $n &RYou are caught in the Oni's rampage!&D
mpechoaround $n &R$n is caught in the Oni's rampage!&D
mppldamage $n 1
else
if rand(25)
mpechoat $n &RYou are caught in the Oni's rampage!&D
mpechoaround $n &R$n is caught in the Oni's rampage!&D
mppldamage $n 3
else
if rand(33)
mpechoat $n &RYou are caught in the Oni's rampage!&D
mpechoaround $n &R$n is caught in the Oni's rampage!&D
mppldamage $n 6
else
if rand(50)
mpechoat $n &RYou are caught in the Oni's rampage!&D
mpechoaround $n &R$n is caught in the Oni's rampage!&D
mppldamage $n 8
endif
endif
endif
endif
~
> fight_prog 10~
mpecho &rThe Oni holds his strange spear-sword hybrid high above his head,
mpecho &rletting the tip drop slowly behind his head as crackling crimson energy
mpecho &rforms about his arms.  The energy twists and writhes up the shaft of the
mpecho &rweapon until it is completely encompassed by the sparkling aura, the air
mpecho &raround the weapon bending inwards towards it.
mpecho &C"Anyaken" &ra deep voice rumbles from nowhere.
mpecho &RThe aura about the Oni's weapon disappears for a split second before the
mpecho &Rspear comes crashing down in front of the demon.  Deep, dark red rushes
mpechoat $n &Rtowards you, an unbelievable rush of energy sending a tingling sensation
mpechoaround $n &Rtowards $n, an unbelievable rush of energy sending a tingling sensation
mpecho &Rthrough your whole body...
if rand(33)
mppldamage $n 15
mpechoat $n &R...You feel slightly weakened in the aftermath of the Anyaken technique!
mpechoaround $n &R...$n seems slightly weakened in the aftermath of the Anyaken technique!
powerd
powerup
powerup
else
if rand(50)
mppldamage $n 30
mpechoat $n &R...You feel weakened in the aftermath of the Anyaken technique!
mpechoaround $n &R...$n seems weakened in the aftermath of the Anyaken technique!
powerd
powerup
powerup
powerup
powerup
else
mppldamage $n 50
mpechoat $n &R...You feel greatly weakened in the aftermath of the Anyaken technique!
mpechoaround $n &R...$n seems greatly weakened in the aftermath of the Anyaken technique!
powerup max
endif
endif
~
> death_prog 100~
mpecho &RThe Oni's final roar is gargled by a sudden vomiting of blood from its
mpecho &Rextensive internal injuries!  As its final act of defiance, the Oni slams
mpecho &Rits bladed spear head-first into the ground, shattering it on contact and
mpechoat $n &Rstealing from you a valuable piece of loot!  
mpechoaround $n &Rstealing from $n a valuable piece of loot!&D
if ovnumcarry(11211)>0
mpjunk spear
endif
~
|
#11212
will o wisp ghost face white~
A Will O' Wisp~
A floating ball of smoke-like light is here, resembling a human face.
~
This is a Will O' Wisp, a fiery incarnation of a soul most closely
resembling a pale white fireball of energy.  Its face is wretched, etched
with pain and anger in its perpetual existence in an endless life between
lives.  
Constantly groaning and moaning in agony, it is quite obvious that this
demonized soul would gladly commit suicide had itself the means.  Does
anyone pity it enough to end its misery?  Or shall it attempt to take
itself down kamikaze if attacked?  

~
~
1073741825 524288 -100 C
1 0 85 1d20+0 2d5+0
0 5000000000
112 112 0
90 35 125 125 25
0 0 0 0 0
8 8 0 0 1 1 2
0 0 0 0 0 0 0 0
> rand_prog 3~
mpecho With a wretched growl, the Will O' Wisp's face swells beneath a surge of energy.
~
> fight_prog 50~
mpechoat $n &WA Will O' Wisp charges at you, releasing a powerful roar of emotional energy
mpechoat $n &Wat point-blank range!  The strange energy seems to tear at you from inside!
mpechoaround $n &WA Will O' Wisp charges at $n, releasing a powerful roar of emotional energy
mpechoaround $n &Wat point-blank range!  The strange energy seems to tear at $m from inside!&D
mppldamage $n 5
~
> fight_prog 1~
mpecho &WThe Will O' Wisp groans, its twisted excuse for a face swelling to
mpecho &Wsickening proportions as the milky white energy of its fireball body
mpecho &Wchurns.  It opens its massive mouth and roars a final, spine-chilling
mpecho &Wtime, its mouth opening wider and wider until it swallows itself entirely
mpecho &Wfrom the inside out.
mpechoat $n &RWith a massive explosion and a rush of violent, anger-filled energy, you
mpechoat $n &Rexperience the mental anguish of the cursed soul in the form of physical
mpechoaround $n &RWith a massive explosion and a rush of violent, anger-filled energy, $n
mpechoaround $n &Rexperiences the mental anguish of the cursed soul in the form of physical 
mpecho &Ragony!
mpecho &YDamn! That smarts! [15]&D
mpdamage $n 15
mpgoto 999
say purge
~
> death_prog 100~
mpecho &WA deep, disembodied voice bellows a chuckling laugh as the Will O' Wisp fades from existence.&D
if rand(50)
mpecho &WThe negative energy that sustained the Will O' Wisp's form creates a vacuum
mpecho &Wof reality in its place, calling forth from the abyss another lost soul
mpecho &Wwedged between worlds in endless misery.&D
if rand(10)
mpmload 11214
else
if rand(33)
mpmload 11213
else
mpmload 11212
endif
endif
endif
~
|
#11213
phantom ghost face green yellow~
A Phantom~
Groaning a cursed song of misery here is a floating, green-yellow fireball of a face.
~
This is a spirit that can only be described as a "phantom", a fiery
incarnation of a soul most closely resembling a sickeningly green fireball
of energy.  Its face is wretched, etched with pain and anger in its
perpetual existence in an endless life between lives.  
Constantly groaning and moaning in agony, it is quite obvious that this
demonized soul would gladly commit suicide had itself the means.  Does
anyone pity it enough to end its misery?  Would they risk a potential
kamikaze attack on the phantom's behalf?  

~
~
1073741825 524288 -150 C
1 0 70 1d20+0 2d5+0
0 15000000000
112 112 0
110 45 145 150 35
0 0 0 0 0
8 8 0 0 1 1 3
0 0 0 0 0 0 0 0
> rand_prog 3~
mpecho A greenish, ghost-like phantom grumbles a half-intelligible curse at no one in particular.
~
> fight_prog 1~
mpecho &gThe greenish Phantom groans, its twisted excuse for a face swelling to
mpecho &gsickening proportions as the puke green energy of its fireball body
mpecho &gchurns.  It opens its massive mouth and roars a final, spine-chilling
mpecho &gtime, its mouth opening wider and wider until it swallows itself entirely
mpecho &gfrom the inside out.
mpechoat $n &RWith a massive explosion and a rush of violent, anger-filled energy, you
mpechoat $n &Rexperience the mental anguish of the cursed soul in the form of physical
mpechoaround $n &RWith a massive explosion and a rush of violent, anger-filled energy, $n
mpechoaround $n &Rexperiences the mental anguish of the cursed soul in the form of physical 
mpecho &Ragony!
mpecho &Y"Agony" is right! Damn! [30]&D
mpdamage $n 30
mpgoto 999
say purge
~
> fight_prog 50~
mpechoat $n &gA Phantom charges at you, releasing a powerful roar of emotional energy
mpechoat $n &gat point-blank range!  The strange energy tears at you from within!
mpechoaround $n &gA Phantom charges at $n, releasing a powerful roar of emotional energy
mpechoaround $n &gat point-blank range!  The strange energy tears at $m from within!&D
mppldamage $n 10
~
> death_prog 100~
mpecho &gA deep, disembodied voice bellows a chuckling laugh as the Phantom fades from existence.
if rand(50)
mpecho &gThe negative energy that sustained the Phantom's form creates a vacuum
mpecho &gof reality in its place, calling forth from the abyss another lost soul
mpecho &gwedged between worlds in endless misery.&D
if rand(10)
mpmload 11214
else
if rand(33)
mpmload 11213
else
mpmload 11212
endif
endif
endif
~
|
#11214
shadow ghost face black dark~
A Shadow~
A pitch black ball of flaming energy hovers about here in complete silence.
~
This is a spirit known far and wide as a Shadow, a fiery incarnation of
a soul most closely resembling an inescapably black fireball of energy. 
Its face is wretched, etched with pain and anger in its perpetual existence
in an endless life between lives.  
Constantly groaning and moaning in agony, it is quite obvious that this
demonized soul would gladly commit suicide had itself the means.  Does
anyone pity it enough to end its misery?  Would they risk a potential
kamikaze attack on the shadow's behalf?  

~
~
1073741825 524288 -200 C
1 0 50 1d20+0 2d5+0
0 25000000000
112 112 0
140 60 175 175 50
0 0 0 0 0
8 8 0 0 1 1 4
0 0 0 0 0 0 0 0
> rand_prog 3~
mpecho A Shadow glares at you from several yards away, its gaze chilling you to the bone.
~
> fight_prog 2~
mpecho &zThe Shadow groans, its twisted excuse for a face swelling to
mpecho &zsickening proportions as the pitch black energy of its fireball body
mpecho &zchurns.  It opens its massive mouth and roars a final, spine-chilling
mpecho &ztime, its mouth opening wider and wider until it swallows itself entirely
mpecho &zfrom the inside out.
mpechoat $n &RWith a massive explosion and a rush of violent, anger-filled energy, you
mpechoat $n &Rexperience the mental anguish of the cursed soul in the form of physical
mpechoaround $n &RWith a massive explosion and a rush of violent, anger-filled energy, $n
mpechoaround $n &Rexperiences the mental anguish of the cursed soul in the form of physical 
mpecho &Ragony!
mpecho &YYou'll be lucky if you survive this! [50]&D
mpdamage $n 50
mpgoto 999
say purge
~
> fight_prog 50~
mpechoat $n &zA Shadow charges at you, releasing a powerful roar of emotional energy
mpechoat $n &zat point-blank range! Pain blazes through your body!
mpechoaround $n &zA Phantom charges at $n, releasing a powerful roar of emotional energy
mpechoaround $n &zat point-blank range! Pain blazes through $s body!&D
mppldamage $n 20
~
> death_prog 100~
mpecho &zA deep, disembodied voice bellows a chuckling laugh as the Shadow fades from existence.
if rand(50)
mpecho &zThe negative energy that sustained the Shadow's form creates a vacuum
mpecho &zof reality in its place, calling forth from the abyss another lost soul
mpecho &zwedged between worlds in endless misery.&D
if rand(10)
mpmload 11214
else
if rand(33)
mpmload 11213
else
mpmload 11212
endif
endif
endif
~
|
#11215
pride first hell demon scythe~
A First Hell, Pride~
A small, lithe demon with a large scythe stands here in tattered rags, contemplating attack.
~
This demon hails from the First Hell, that of Pride.  Unable to enter
this world physically, this type of demon has chosen to instead possess a
mass of sand, compacting it to a form more familiar to it.
When not moving, this Pride demon looks like a tortured skeletal form
covered in tattered rags and wielding a large, ornate scythe.  It is only
when it moves that stress is placing upon the sand and the demon's true
situation is revealed. 

~
~
1073741825 0 -250 C
1 0 90 1d20+0 2d5+0
0 2500000000
112 112 0
75 60 150 60 50
0 0 0 0 0
8 8 0 0 1 1 3
0 0 0 0 0 0 0 0
> rand_prog 90~
if ovnumcarry(11216)<1
mpoload 11216
wield scythe
endif
~
> rand_prog 30~
mpecho A Pride demon tilts his skull-faced head back and forth, groaning in confusion.
~
> fight_prog 20~
mpecho &zA demon from the first Hell, Pride, raises its scythe above its head slowly...
if spd($n)>100
if rand(50)
mpechoat $n &z...but the blade eats thin air as you expertly sidestep the attack!
mpechoaround $n &z...but the blade eats thin air as $n expertly sidesteps the attack!
mppldamage $n 0
else
mpechoat $n &z...and slams it onto your shoulder, the edge of the blade biting into you!
mpechoaround $n &z...and slams it onto $n's shoulder, the edge of the blade biting into $m!
mppldamage $n 10
endif
else
mpechoat $n &z...and slams it onto your shoulder, the edge of the blade biting into you!
mpechoaround $n &z...and slams it onto $n's shoulder, the edge of the blade biting into $m!
mppldamage $n 10
endif
~
> fight_prog 25~
if str($n)>100
if rand(50)
mpechoat $n &RThe Pride demon attempts to deflect your attack, but you manage to break its stance!
mpechoaround $n &RThe Pride demon attempts to deflect $n's attack, but $e manages to break its stance!
else
mpechoat $n &BThe Pride demon raises its scythe swiftly, deflecting one of your melee attacks!
mpechoaround $n &BThe Pride demon raises its scythe swiftly, deflecting one of $n's melee attacks!
mprestore $i 5
endif
else
mpechoat $n &BThe Pride demon raises its scythe swiftly, deflecting one of your melee attacks!
mpechoaround $n &BThe Pride demon raises its scythe swiftly, deflecting one of $n's melee attacks!
mprestore $i 5
endif
~
> death_prog 100~
mpecho &zThe Pride demon's artificial body is unable to handle the stress of battle and erupts in a miniature flurry of sand and dust.
if ovnumcarry(11216)>0
mpjunk scythe
endif
~
|
#11216
envy second hell demon scythe~
A Second Hell, Envy~
A mid-sized demon lumbers about upright, carrying along a decently-sized scythe.
~
This demon hails from the Second Hell, that of Envy.  Unable to enter
this world physically, this type of demon has chosen to instead possess a
mass of water, compacting it to a form more familiar to it.
When not moving, this Envy demon looks like an alien, upright skeleton
carrying with it a mid-sized scythe.  It is only when it moves that stress
is placing upon the water that comprises its body that the demon's true
situation is revealed. 

~
~
1073741825 0 -250 C
1 0 90 1d20+0 2d5+0
0 5000000000
112 112 0
85 70 170 70 50
0 0 0 0 0
8 8 0 0 1 1 3
0 0 0 0 0 0 0 0
> rand_prog 90~
if ovnumcarry(11217)<1
mpoload 11217
wield scythe
endif
~
> rand_prog 30~
mpecho A demon of Envy wanders about aimlessly, its scythe thirsting for blood.
~
> fight_prog 20~
mpecho &gA demon from the second Hell, Envy, raises its scythe above its head slowly...
if spd($n)>110
if rand(50)
mpechoat $n &g...but the blade eats thin air as you expertly sidestep the attack!
mpechoaround $n &g...but the blade eats thin air as $n expertly sidesteps the attack!
mppldamage $n 0
else
mpechoat $n &g...and bites into your shoulder, deadly-sharp blade digging into you!
mpechoaround $n &g...and bites into $n's shoulder, deadly-sharp blade digging into $m!
mppldamage $n 15
endif
else
mpechoat $n &g...and bites into your shoulder, deadly-sharp blade digging into you!
mpechoaround $n &g...and bites into $n's shoulder, deadly-sharp blade digging into $m!
mppldamage $n 15
endif
~
> fight_prog 25~
if str($n)>110
if rand(50)
mpechoat $n &RThe Envy demon attempts to deflect your attack, but you manage to break its stance!
mpechoaround $n &RThe Envy demon attempts to deflect $n's attack, but $e manages to break its stance!
else
mpechoat $n &BThe Envy demon raises its scythe swiftly, deflecting one of your melee attacks!
mpechoaround $n &BThe Envy demon raises its scythe swiftly, deflecting one of $n's melee attacks!
mprestore $i 5
endif
else
mpechoat $n &BThe Envy demon raises its scythe swiftly, deflecting one of your melee attacks!
mpechoaround $n &BThe Envy demon raises its scythe swiftly, deflecting one of $n's melee attacks!
mprestore $i 5
endif
~
> death_prog 100~
mpecho &BThe stress placed upon the Envy demon's body becomes too much for the
mpecho &Bwater holding it together, and the demon erupts in a typhoon of water.
if ovnumcarry(11217)>0
mpjunk scythe
endif
~
|
#11217
wrath third hell demon bomb~
a newly created wrath third hell demon bomb~
Some god abandoned a newly created wrath third hell demon bomb here.
~
~
~
1073741825 0 0 C
1 0 100 1d20+0 2d5+0
0 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#11218
sloth fourth hell demon scythe~
A Fourth Hell, Sloth~
A large, robed figure stands here uneasily, gripping a massive scythe.
~
This demon hails from the Fourth Hell, that of Sloth.  Unable to enter
this world physically, this type of demon has chosen to instead possess a
mass of sand, compacting it to a form more familiar to it.
When not moving, this Sloth demon resembles a large humanoid covered in
slate gray robes wielding a proportionately large scythe.  It is only when
it moves that the sand that comprises its body shifts and its true
situation is revealed. 

~
~
1073741825 0 -250 C
1 0 80 1d20+0 2d5+0
0 10000000000
112 112 0
150 70 90 125 50
0 0 0 0 0
8 8 0 0 1 1 2
0 0 0 0 0 0 0 0
> rand_prog 90~
if ovnumcarry(11218)<1
mpoload 11218
wield scythe
endif
~
> rand_prog 30~
mpecho A large Sloth demon staggers towards you unbearably slowly...
~
> fight_prog 20~
mpecho &wA demon from the fourth Hell, Sloth, raises his scythe high above its 
mpecho &whead, suddenly fading out of existence and appearing behind you! 
if spd($n)>90
if rand(50)
mpechoat $n &wYou swiftly evade the falling scythe, leaving a vulnerable Sloth demon!
mpechoaround $n &w$n swiftly evades the falling scythe, leaving a vulnerable Sloth demon!
mppldamage $n 0
else
mpechoat $n &wBefore you can think to move, the massive scythe falls and drives itself
mpechoat $n &wdeep into your shoulder! 
mpechoaround $n &wBefore $n can think to move, the massive scythe falls and drives itself
mpechoaround $n &wdeep into $s shoulder!
mppldamage $n 20
endif
else
mpechoat $n &wBefore you can think to move, the massive scythe falls and drives itself
mpechoat $n &wdeep into your shoulder! 
mpechoaround $n &wBefore $n can think to move, the massive scythe falls and drives itself
mpechoaround $n &wdeep into $s shoulder!
mppldamage $n 20
endif
~
> fight_prog 25~
if spd($n)>100
if rand(50)
mpechoat $n &RThe Sloth demon attempts to teleport out of the way of your attack, but
mpechoat $n &Ryou're too quick for it!
mpechoaround $n &RThe Sloth demon attempts to teleport out of the way of $n's attack,
mpechoaround $n &Rbut $e's too quick for it!
else
mpecho &BThe Sloth demon dematerializes before your eyes, evading melee damage!
mprestore $i 5
endif
else
mpecho &BThe Sloth demon dematerializes before your eyes, evading melee damage!
mprestore $i 5
endif
~
> death_prog 100~
mpecho The Sloth demon's body comes under too much stress, erupting in a flurry of dusty sand.
if ovnumcarry(11218)>0
mpjunk scythe
endif
~
|
#11219
greed fifth hell demon coffin~
a newly created greed fifth hell demon coffin~
Some god abandoned a newly created greed fifth hell demon coffin here.
~
~
~
1073741825 0 0 C
1 0 100 1d20+0 2d5+0
0 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#11220
gluttony sixth hell demon mace~
a newly created gluttony sixth hell demon mace~
Some god abandoned a newly created gluttony sixth hell demon mace here.
~
~
~
1073741825 0 0 C
1 0 100 1d20+0 2d5+0
0 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#11221
lust seventh hell demon scythe~
A Seventh Hell, Lust~
A hyperactive demon in a bright-red cloak dashes about, searching for a new victim.
~
~
~
1073741825 0 -250 C
1 0 100 1d20+0 2d5+0
0 25000000000
112 112 0
125 100 185 100 50
0 0 0 0 0
8 8 0 0 1 1 4
0 0 0 0 0 0 0 0
#11222
alucinor~
Alucinor~
Alucinor iz hawt.
~
~
~
1073741825 0 0 C
1 0 100 1d20+0 2d5+0
0 75000000000000
112 112 0
10 10 500 500 0
0 0 0 0 0
8 8 0 0 1 1 0
0 0 0 0 0 0 0 0
#11599
last mob~
a newly created last mob~
Some god abandoned a newly created last mob here.
~
~
~
1073741825 0 0 C
1 0 100 1d20+0 2d5+0
0 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#0


#OBJECTS
#11200
first obj~
a newly created first obj~
Some god dropped a newly created first obj here.~
~
13 0&1 0
0 0 0 0 0 0
1 0 0
 0
#11201
construction sign~
A large sign sits here, reading "Under Construction".~
A large sign sits here, reading "Under Construction".~
~
13 0&1 0
0 0 0 0 0 0
1 0 0
 0
E
construction sign~
A combination of orange tape and a massive sign reading "Under Construction" prevents further venturing down this road.
It will probably take them some time for the workers to fix the road, the slackers
~
#11202
fiery red orb flaming~
&RA fiery red orb&D~
An orb the size of a baseball is on the ground here, seemingly &Raflame&O.~
~
18 0&1 1
0 0 0 0 0 0
1 0 0
 0
E
fiery red orb flaming~
&RCrimson light eminates from this orb haphazardly, its form dancing
underneath the orb's surface like flames.  It is warm to the touch, yet one
cannot help but feel cold and tainted when they touch it.
Aside from an eerie feeling in the pit of one's stomach, holding it does
not seem to do anyone much good.  There must be some alternate use for
it...
&zA black mist underneath its surface reads, "The black wind howls". 
Seems like some sort of password...&D
~
#11203
blood red portal~
A Blood Red Portal~
A swirling, &Rblood red&O portal is here, pulsating furiously.~
~
13 0&1 0
0 0 0 0 0 0
1 0 0
 0
E
blood red portal~
This blood red portal seems to have wedged itself into a weakness in the
vortex's walls.  It is difficult to pick much up from its surface
appearance when moving at this speed through an ethereal portal, but there
is a definite aura of evil about it. 
~
#11204
pitch black portal~
A Pitch Black Portal~
A swirling, &zpitch black&O portal is here, pulsating furiously.~
~
13 0&1 0
0 0 0 0 0 0
1 0 0
 0
E
pitch black portal~
This pitch black portal seems to have wedged itself into a weakness in
the vortex's walls.  It is difficult to pick much up from its surface
appearance when moving at this speed through an ethereal portal, but there
is a definite aura of fear about it. 
~
#11205
azure blue portal~
An Azure Blue Portal~
A swirling, &Bazure blue&O portal is here, pulsating furiously.~
~
13 0&1 0
0 0 0 0 0 0
1 0 0
 0
E
azure blue portal~
This azure blue portal seems to have wedged itself into a weakness in
the vortex's walls.  It is difficult to pick much up from its surface
appearance when moving at this speed through an ethereal portal, but there
is a definite aura of challenge about it.
~
#11206
coat faces sakahagi skin~
&zSakahagi's Coat of Faces&D~
A grotesque coat made of faces lies here on the ground, radiating evil.~
~
9 4196864&1 1025 24
0 0 0 0 600 600
1 0 0
 150000000
E
coat faces sakahagi skin~
This coat of sorts was originally constructed by stitching together a
variety of faces in such a way to seem both frightening and intimidating. 
Every face holds in its last moments an expression of pure terror, and the
edges of the faces seem to be stitched together in an unusual fashion... 
Almost as if they were melded together from a hot flame or some sort of
forbidden magick. 
~
A
1 5
A
2 5
#11207
sakahagi dagger bloodstained~
&zSakahagi's Bloodstained Dagger&D~
A dagger lies on the ground here, completely caked in blood.~
~
5 0&1 8193
0 1 5 0 0 0
1 0 0
 0
#11208
cloak gray garlic tattered remains~
&wThe Tattered Remains of a Cloak&D~
The shredded, tattered remains of a gray cloak lie here, tingling with energy.~
~
9 0&1 2049
0 0 0 0 100 100
1 0 0
 200000000
E
cloak gray garlic tattered remains~
This gray cloak -- or what remains of it -- is completely unwearable
unless one fastens it around their waist.  At one time, someone was wearing
this before rapidly changing in size, completely obliterating the hood
section and nearly ripping it in two. 
~
A
3 3
A
1 -1
A
2 -1
A
4 -1
#11209
black soul phantom~
a newly created black soul phantom~
Some god dropped a newly created black soul phantom here.~
~
9 0&1 4194305
0 0 0 0 0 0
1 0 0
 0
#11210
formless mass red yellow souls blob~
&rA For&Rmles&Ys Mass o&Rf So&ruls&D~
A formless blob of solidifed souls lies here, oozing with chilling energy.~
~
9 4194816&524289 9 1
0 0 0 0 250 250
1 0 0
 1000000000
A
1 5
A
4 10
> wear_prog 100~
mpechoat $n &RAs you hold the blob of souls to your bare stomach, your goo-like body
mpechoat $n &Rengulfs it and absorbs it into itself, tinting the surrounding area a few 
mpechoat $n &Rshades closer to orangish red.
mpechoaround $n &RAs $n holds the blob of souls to $s bare stomach, $s goo-like body
mpechoaround $n &Rengulfs it and absorbs it into itself, tinting the surrounding area a few
mpechoaround $n &Rshades closer to orangish red.&D
~
> remove_prog 100~
mpechoat $n &RYou hold your hand about a foot from your bare stomach, focusing your ki
mpechoat $n &Ron the foreign souls held in place by your gooey body.  Your skin ripples
mpechoat $n &Rrapidly before shooting a formless red blob into your waiting hand.
mpechoaround $n &R$n holds $s hand about a foot from $s bare stomach, focusing $s ki
mpechoaround $n &Ron the foreign souls held in place by $s gooey body.  Waves ripple
mpechoaround $n &Racross $s skin rapidly before shooting a formless red blob into $s
mpechoaround $n &Rwaiting hand.&D
~
|
#11211
An Oni's Blade Spear~
&wA&zn &wO&zni's &wB&zlade &wS&zpear&D~
This shouldn't be on the ground. Tell Kronotross.~
~
5 0&1 8193
0 1 5 0 0 0
1 0 0
 0
#11212
minor~
a minor advantage~
Some god dropped a newly created MONEYZ here.~
~
9 0&1 16385
0 0 0 0 0 0
1 0 0
 0
A
1 50
#11213
sortof~
an advantage~
Some god dropped a newly created sortof here.~
~
13 0&1 16385
0 0 0 0 0 0
1 0 0
 0
A
1 100
#11214
major~
a major advantage~
Some god dropped a newly created major here.~
~
13 0&1 16385
0 0 0 0 0 0
1 0 0
 0
A
1 150
#11215
tophat kronotross~
&gKr&Bono&Rtro&zss' &gFa&Bnc&Rif&zul &gT&Bop&Rh&zat&D~
KRONOTROSS' FANCIFUL TOPHAT?!?!?!~
~
13 0 17
0 0 0 0 0 0
1 0 0
 0
> wear_prog 100~
if name($n)==Kronotross
mpecho &gAs Kronotross dons his fanciful tophat atop his two-dimensional head, you feel your perception of reality bending beneath the weight of the tophat's sight.&D
else
mpecho &R$n is NOT KRONOTROSS. THEY MAY NOT WEAR HIS HAT.&D
mpforce $n remove tophat
mpforce $n fos KRONOTROSS I AM SORRY. I STOLE YOUR HAT. PLEASE COME TAKE IT.
endif
~
|
#11216
first hell pride scythe~
&zA large, ornately carved scythe.&D~
A large, metal-on-metal scythe lies here.~
~
5 0&1 8193
0 2 3 0 0 0
1 0 0
 1000000000
#11217
second hell envy scythe~
&gA strange, mid-length scythe.&D~
A average-length scythe lies here on the ground.~
~
5 0&1 8193
0 2 3 0 0 0
1 0 0
 1000000000
#11218
fourth hell sloth scythe~
&zAn uncommonly large scythe.&D~
An unusually large scythe is lying here on its side.~
~
5 0&1 8193
0 4 2 0 0 0
1 0 0
 0
#11599
last obj~
a newly created last obj~
Some god dropped a newly created last obj here.~
~
13 0&1 0
0 0 0 0 0 0
1 0 0
 0
#0


#ROOMS
#11200
A Paved Road~
This road runs straight into the southern entrance of Satan City, its
paved surface melding into Satan City's flawlessly.  The hustle and bustle
of city life can be heard almost as clearly as if one was in the city
itself, although the great orange gates within sight.
Coming up on the right side of the road, just inside the city, is some sort
of large, wooden sign.  
~
0 1073741828 1
D2
~
~
0 -1 11201
S
#11201
A Paved Road~
This road runs straight into the southern entrance of Satan City,
although the massive orange gates leading into the city are still distant
at this point.  On either side of the road, the surrounding forestry is
quickly diminishing in preparation for the metropolis looming up ahead. 
Where the forestry would not bow to the new lord of the countryside, Satan
City's followers hacked and bulldozed it until it submitted. 
~
0 1073741828 1
D0
~
~
0 -1 11200
D2
~
~
0 -1 11202
S
#11202
A Paved Road~
Satan City crawls into vision to the north, its buildings high enough to
scrape the very sky.  At this distance it is nearly impossible to
distinguish anything of the city aside from its orange gates and mile-high
office buildings.  Those who live in Satan City have a deep-rooted belief
that their city is one of the cleanest in the world, but a orange-brown
aura of smog is visible above it when this far back.
Thick forestry to the west and east block any points of interest that may
be behind them, and to the south the road continues. 
~
0 1073741828 1
D0
~
~
0 -1 11201
D2
~
~
0 -1 11203
S
#11203
A Paved Road~
Where the forest wanes the road waxes, meeting on equal footing here
where neither is at an advantage.  But there is something else in the air
aside from the sense of matched forces the road and forestry gives off.  An
evil, tingling feeling seems to pull everything to the west, tilting the
trees almost unnoticeably.
Anyone with an inkling of curiousity and any level of courage would want to
investigate the western side of this road immediately. 
~
0 1073741828 1
D0
~
~
0 -1 11202
D2
~
~
0 -1 11204
D3
~
~
2048 -1 11205
S
#11204
A Paved Road~
The pavement begins to thin here as the road clashes with the
surrounding forest.  The woods block peoples' vision in almost all
directions, yielding only to allow this narrow road to pass from the
southern end of the continent to the northerly Satan City .
Great machines and a gaggle of construction workers clog the road to the
south, working -- as hard as they can, I am sure -- to aid the road in its
battle for supremecy over the forest.  There is nothing like the smell of
fresh tar in the morning. 
~
0 1073741828 1
D0
~
~
0 -1 11203
S
#11205
On the Edge of the Forest~
As one approaches the source of this mysterious feeling, it quickly
becomes obvious that it is of substantial strength.  What felt like a
slight tug from the road now feels like a full-bodied pull deeper into the
forest.  
Beating aside brush and branch, a pronounced path of tramped foliage
reveals a trail used somewhat often continuing to the west.  To the east,
the road looks so far away despite its relative proximity. 
~
0 1073741828 1
D1
~
~
0 -1 11203
D3
~
~
0 -1 11206
S
#11206
Approaching a Clearing~
The vile energy seems to taint the air here.  Rather than forcefully
pull you into its midst, the power seems to want to entice unlucky
adventurers deeper into the forest.  It taints not only the air, but the
wildlife as well.  Forestry is faded gray and brittle to the touch all
about the path, the virus becoming worse as one progresses.
The safety of the Satan City road still lies to the east for those who wish
to escape this cursed forest.
~
0 1073741828 1
D1
~
~
0 -1 11205
D3
~
~
0 -1 11207
S
#11207
An Eerie Clearing~
This clearing is saturated in eerie, uncomfortable energy.  Dead shrubs
and twigs snap underneath one's footsteps, coating the clearing in a coal
black dust.  At the center of this cursed place, barely visible from
underneath the jet corpses of plants and quite possibly animals, an ornate
slab sticks out inches up from the ground.  The evil power seems to be
centered upon it, begging anyone near to come closer and bask in its
energy. 
~
0 1073742852 1
D1
~
~
0 -1 11206
E
inscription message~
&zThe inscription around the indention reads, "The key holds the key."&D
~
S
#11208
&RA Violent, Red Vortex&D~
Ethereal winds whip past faster than an average person could keep track
of, filling the vortex with deafening sounds rivalling jet engines. 
Accessable only in a non-physical form, one can barely comprehend the
presence of color, let alone sort the deep reds and dark pinks from the
blinking whites and uncolored masses.
But chances are by the time one has finished noticing all of this, they
have already been sucked to the other side of the vortex. 
~
0 4 1
D5
~
~
0 -1 11209 0 0 100
S
#11209
&RA Violent, Red Vortex&D~
Ethereal winds whip past faster than an average person could keep track
of, filling the vortex with deafening sounds rivalling jet engines. 
Accessable only in a non-physical form, one can barely comprehend the
presence of color, let alone sort the deep reds and dark pinks from the
blinking whites and uncolored masses.
But chances are by the time one has finished noticing all of this, they
have already been sucked to the other side of the vortex.
~
0 1073741828 1
D5
~
~
0 -1 11210 0 0 100
S
#11210
&RA Violent, Red Vortex&D~
Ethereal winds whip past faster than an average person could keep track
of, filling the vortex with deafening sounds rivalling jet engines. 
Accessable only in a non-physical form, one can barely comprehend the
presence of color, let alone sort the deep reds and dark pinks from the
blinking whites and uncolored masses.
But chances are by the time one has finished noticing all of this, they
have already been sucked to the other side of the vortex.
~
0 1073741828 1
D1
~
~
0 -1 11211 0 0 100
S
#11211
&RA Violent, Red Vortex&D~
Ethereal winds whip past faster than an average person could keep track
of, filling the vortex with deafening sounds rivalling jet engines. 
Accessable only in a non-physical form, one can barely comprehend the
presence of color, let alone sort the deep reds and dark pinks from the
blinking whites and uncolored masses.
But chances are by the time one has finished noticing all of this, they
have already been sucked to the other side of the vortex.
~
0 1073741828 1
D6
~
~
0 -1 11212 0 0 100
D10
~
~
133120 -1 11220
S
#11212
&RA Violent, Red Vortex&D~
Ethereal winds whip past faster than an average person could keep track
of, filling the vortex with deafening sounds rivalling jet engines. 
Accessable only in a non-physical form, one can barely comprehend the
presence of color, let alone sort the deep reds and dark pinks from the
blinking whites and uncolored masses.
But chances are by the time one has finished noticing all of this, they
have already been sucked to the other side of the vortex.
~
0 1073741828 1
D5
~
~
0 -1 11213 0 0 100
S
#11213
&RA Violent, Red Vortex&D~
Ethereal winds whip past faster than an average person could keep track
of, filling the vortex with deafening sounds rivalling jet engines. 
Accessable only in a non-physical form, one can barely comprehend the
presence of color, let alone sort the deep reds and dark pinks from the
blinking whites and uncolored masses.
But chances are by the time one has finished noticing all of this, they
have already been sucked to the other side of the vortex.
~
0 1073741828 1
D3
~
~
0 -1 11214 0 0 100
D10
~
~
133120 -1 11221
S
#11214
&RA Violent, Red Vortex&D~
Ethereal winds whip past faster than an average person could keep track
of, filling the vortex with deafening sounds rivalling jet engines. 
Accessable only in a non-physical form, one can barely comprehend the
presence of color, let alone sort the deep reds and dark pinks from the
blinking whites and uncolored masses.
But chances are by the time one has finished noticing all of this, they
have already been sucked to the other side of the vortex.
~
0 1073741828 1
D2
~
~
0 -1 11215 0 0 100
S
#11215
&RA Violent, Red Vortex&D~
Ethereal winds whip past faster than an average person could keep track
of, filling the vortex with deafening sounds rivalling jet engines. 
Accessable only in a non-physical form, one can barely comprehend the
presence of color, let alone sort the deep reds and dark pinks from the
blinking whites and uncolored masses.
But chances are by the time one has finished noticing all of this, they
have already been sucked to the other side of the vortex.
~
0 1073741828 1
D5
~
~
0 -1 11216 0 0 100
S
#11216
&RA Violent, Red Vortex&D~
Ethereal winds whip past faster than an average person could keep track
of, filling the vortex with deafening sounds rivalling jet engines. 
Accessable only in a non-physical form, one can barely comprehend the
presence of color, let alone sort the deep reds and dark pinks from the
blinking whites and uncolored masses.
But chances are by the time one has finished noticing all of this, they
have already been sucked to the other side of the vortex.
~
0 1073741828 1
D6
~
~
0 -1 11217 0 0 100
D10
~
~
133120 -1 11230
S
#11217
&RA Violent, Red Vortex&D~
Ethereal winds whip past faster than an average person could keep track
of, filling the vortex with deafening sounds rivalling jet engines. 
Accessable only in a non-physical form, one can barely comprehend the
presence of color, let alone sort the deep reds and dark pinks from the
blinking whites and uncolored masses.
But chances are by the time one has finished noticing all of this, they
have already been sucked to the other side of the vortex.
~
0 1073741828 1
D5
~
~
0 -1 11218 0 0 100
S
#11218
&RA Violent, Red Vortex&D~
Ethereal winds whip past faster than an average person could keep track
of, filling the vortex with deafening sounds rivalling jet engines. 
Accessable only in a non-physical form, one can barely comprehend the
presence of color, let alone sort the deep reds and dark pinks from the
blinking whites and uncolored masses.
But chances are by the time one has finished noticing all of this, they
have already been sucked to the other side of the vortex.
~
0 1073741828 1
D5
~
~
0 -1 11219 0 0 100
S
#11219
&RA Violent, Red Vortex&D~
Ethereal winds whip past faster than an average person could keep track
of, filling the vortex with deafening sounds rivalling jet engines. 
Accessable only in a non-physical form, one can barely comprehend the
presence of color, let alone sort the deep reds and dark pinks from the
blinking whites and uncolored masses.
But chances are by the time one has finished noticing all of this, they
have already been sucked to the other side of the vortex.
~
0 1073741828 1
> entry_prog 100~
mpechoat $n &RYou feel like you have been thrown headlong from the vortex, tumbling
mpechoat $n &Rhead over hindquarters as the feeling of your physical body slowly returns.
mpechoat $n &WBefore the comprehension of your body can completely register, you find
mpechoat $n &Wyourself standing before a familiar-looking altar in the middle of a vast
mpechoat $n &Wwasteland... 
mptransfer $n 11231
~
|
S
#11220
A Grotesque Room Filled with Corpses~
The stench of blood hangs heavily in the air, absolutely saturating it
with its foul taint.  It is everywhere; on the walls, on the floor...  Even
on the ceiling, somehow.  Corpses populate the floor so heavily it is
almost impossible to tell one exists.  Instead, it seems more like the
ground is actually comprised of bloody, faceless corpses.  To the west
there is a plain office door -- hinting that this room was once a regular
office -- that is made completely inaccessable by a large pile of debris. 
Through the window there is not much to see aside from more debris and
occasional movement. 
~
0 1073741828 1
D10
~
~
133120 -1 11211
> entry_prog 100~
mpechoat $n &RWith a sound like thunder, you suddenly energize on the other side of the crimson 
mpechoat $n &Rportal! You find yourself in a room full of... corpses. And blood. Everywhere.
mpechoaround $n &RWith a sound like thunder, $n suddenly energizes into the room!
~
> leave_prog 100~
mpechoat $n &RYou give yourself back to the vortex, returning to an energized state. 
mpechoat $n &RBefore you know it, you are back to the other side of the portal riding the
mpechoat $n &Rcurrent.
mpechoaround $n &R$n gives $kself back to the vortex, returning to an energized state.
~
|
S
#11221
&zThe Dead Zone&D~
The Dead Zone -- this void beyond dimensions -- is filled with pitch
black nothingness.  In all directions there is nothing but darkness,
all-encompassing even in its non-existence.
The portal that brought you here from the vortex is invisible against this
ebony backdrop.  Hopefully you will not forget where it was.  Unless you
already have?  
~
0 1073741824 1
D0
~
~
0 -1 11223
D1
~
~
0 -1 11225
D2
~
~
0 -1 11227
D3
~
~
0 -1 11229
D6
~
~
0 -1 11224
D7
~
~
0 -1 11222
D8
~
~
0 -1 11226
D9
~
~
0 -1 11228
D10
~
~
133120 -1 11213
> rand_prog 1~
mpecho &WYou think you spot a spark of electricity for a second...&D
~
|
S
#11222
&zThe Dead Zone&D~
The Dead Zone -- this void beyond dimensions -- is filled with pitch
black nothingness.  In all directions there is nothing but darkness,
all-encompassing even in its non-existence.
The portal that brought you here from the vortex is invisible against this
ebony backdrop.  Hopefully you will not forget where it was.  Unless you
already have? 
~
0 1073741824 1
D0
~
~
0 -1 11228
D1
~
~
0 -1 11223
D2
~
~
0 -1 11229
D3
~
~
0 -1 11224
D6
~
~
0 -1 11222
D7
~
~
0 -1 11226
D8
~
~
0 -1 11221
D9
~
~
0 -1 11222
S
#11223
&zThe Dead Zone&D~
The Dead Zone -- this void beyond dimensions -- is filled with pitch
black nothingness.  In all directions there is nothing but darkness,
all-encompassing even in its non-existence.
The portal that brought you here from the vortex is invisible against this
ebony backdrop.  Hopefully you will not forget where it was.  Unless you
already have? 
~
0 1073741824 1
D0
~
~
0 -1 11227
D1
~
~
0 -1 11224
D2
~
~
0 -1 11221
D3
~
~
0 -1 11222
D6
~
~
0 -1 11229
D7
~
~
0 -1 11225
D8
~
~
0 -1 11225
D9
~
~
0 -1 11229
S
#11224
&zThe Dead Zone&D~
The Dead Zone -- this void beyond dimensions -- is filled with pitch
black nothingness.  In all directions there is nothing but darkness,
all-encompassing even in its non-existence.
The portal that brought you here from the vortex is invisible against this
ebony backdrop.  Hopefully you will not forget where it was.  Unless you
already have? 
~
0 1073741824 1
D0
~
~
0 -1 11226
D1
~
~
0 -1 11222
D2
~
~
0 -1 11225
D3
~
~
0 -1 11223
D6
~
~
0 -1 11228
D7
~
~
0 -1 11224
D8
~
~
0 -1 11224
D9
~
~
0 -1 11221
S
#11225
&zThe Dead Zone&D~
The Dead Zone -- this void beyond dimensions -- is filled with pitch
black nothingness.  In all directions there is nothing but darkness,
all-encompassing even in its non-existence.
The portal that brought you here from the vortex is invisible against this
ebony backdrop.  Hopefully you will not forget where it was.  Unless you
already have? 
~
0 1073741824 1
D0
~
~
0 -1 11224
D1
~
~
0 -1 11229
D2
~
~
0 -1 11226
D3
~
~
0 -1 11221
D6
~
~
0 -1 11227
D7
~
~
0 -1 11223
D8
~
~
0 -1 11223
D9
~
~
0 -1 11227
S
#11226
&RThe Dead Zone&D~
&zThe Dead Zone -- this void beyond dimensions -- is filled with pitch
black nothingness.  In all directions there is nothing but darkness,
all-encompassing even in its non-existence.
The portal that brought you here from the vortex is invisible against this
ebony backdrop.  Hopefully you will not forget where it was.  Unless you
already have? 
~
0 1073741824 1
D0
~
~
0 -1 11225
D1
~
~
0 -1 11228
D2
~
~
0 -1 11224
D3
~
~
0 -1 11227
D6
~
~
0 -1 11226
D7
~
~
0 -1 11221
D8
~
~
0 -1 11222
D9
~
~
0 -1 11226
S
#11227
&zThe Dead Zone&D~
The Dead Zone -- this void beyond dimensions -- is filled with pitch
black nothingness.  In all directions there is nothing but darkness,
all-encompassing even in its non-existence.
The portal that brought you here from the vortex is invisible against this
ebony backdrop.  Hopefully you will not forget where it was.  Unless you
already have? 
~
0 1073741824 1
D0
~
~
0 -1 11221
D1
~
~
0 -1 11226
D2
~
~
0 -1 11223
D3
~
~
0 -1 11228
D6
~
~
0 -1 11225
D7
~
~
0 -1 11229
D8
~
~
0 -1 11229
D9
~
~
0 -1 11225
S
#11228
&zThe Dead Zone&D~
The Dead Zone -- this void beyond dimensions -- is filled with pitch
black nothingness.  In all directions there is nothing but darkness,
all-encompassing even in its non-existence.
The portal that brought you here from the vortex is invisible against this
ebony backdrop.  Hopefully you will not forget where it was.  Unless you
already have? 
~
0 1073741824 1
D0
~
~
0 -1 11229
D1
~
~
0 -1 11227
D2
~
~
0 -1 11222
D3
~
~
0 -1 11226
D6
~
~
0 -1 11221
D7
~
~
0 -1 11228
D8
~
~
0 -1 11228
D9
~
~
0 -1 11224
S
#11229
&zThe Dead Zone&D~
The Dead Zone -- this void beyond dimensions -- is filled with pitch
black nothingness.  In all directions there is nothing but darkness,
all-encompassing even in its non-existence.
The portal that brought you here from the vortex is invisible against this
ebony backdrop.  Hopefully you will not forget where it was.  Unless you
already have? 
~
0 1073741824 1
D0
~
~
0 -1 11222
D1
~
~
0 -1 11221
D2
~
~
0 -1 11228
D3
~
~
0 -1 11225
D6
~
~
0 -1 11223
D7
~
~
0 -1 11227
D8
~
~
0 -1 11227
D9
~
~
0 -1 11223
S
#11230
&BChallenge One: TBA&D~
I haven't decided what the challenges will be yet.
I'll come back later and try go find good ones to MUDify.

Toodles
-Kronotross
~
0 1073741828 1
S
#11231
Atop a Raised Platform~
~
0 1073741828 1
D0
~
~
0 -1 11275
D1
~
~
0 -1 11288
D2
~
~
0 -1 11301
D3
~
~
0 -1 11287
S
#11232
Floating in a void~
~
0 1073741828 1
D2
~
~
0 -1 11236
S
#11233
Floating in a void~
~
0 1073741828 1
D1
~
~
0 -1 11234
D2
~
~
0 -1 11241
S
#11234
Floating in a void~
~
0 1073741828 1
D1
~
~
0 -1 11235
D2
~
~
0 -1 11242
D3
~
~
0 -1 11233
S
#11235
Floating in a void~
~
0 1073741828 1
D1
~
~
0 -1 11236
D2
~
~
0 -1 11243
D3
~
~
0 -1 11234
S
#11236
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11232
D1
~
~
0 -1 11237
D2
~
~
0 -1 11244
D3
~
~
0 -1 11235
S
#11237
Floating in a void~
~
0 1073741828 1
D1
~
~
0 -1 11238
D2
~
~
0 -1 11245
D3
~
~
0 -1 11236
S
#11238
Floating in a void~
~
0 1073741828 1
D1
~
~
0 -1 11239
D2
~
~
0 -1 11246
D3
~
~
0 -1 11237
S
#11239
Floating in a void~
~
0 1073741828 1
D2
~
~
0 -1 11247
D3
~
~
0 -1 11238
S
#11240
Floating in a void~
~
0 1073741828 1
D1
~
~
0 -1 11241
D2
~
~
0 -1 11249
S
#11241
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11233
D1
~
~
0 -1 11242
D2
~
~
0 -1 11250
D3
~
~
0 -1 11240
S
#11242
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11234
D1
~
~
0 -1 11243
D2
~
~
0 -1 11251
D3
~
~
0 -1 11241
S
#11243
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11235
D1
~
~
0 -1 11244
D3
~
~
0 -1 11242
S
#11244
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11236
D1
~
~
0 -1 11245
D3
~
~
0 -1 11243
S
#11245
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11237
D1
~
~
0 -1 11246
D3
~
~
0 -1 11244
S
#11246
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11238
D1
~
~
0 -1 11247
D2
~
~
0 -1 11252
D3
~
~
0 -1 11245
S
#11247
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11239
D1
~
~
0 -1 11248
D2
~
~
0 -1 11253
D3
~
~
0 -1 11246
S
#11248
Floating in a void~
~
0 1073741828 1
D2
~
~
0 -1 11254
D3
~
~
0 -1 11247
S
#11249
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11240
D1
~
~
0 -1 11250
D2
~
~
0 -1 11255
S
#11250
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11241
D1
~
~
0 -1 11251
D2
~
~
0 -1 11256
D3
~
~
0 -1 11249
S
#11251
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11242
D2
~
~
0 -1 11257
D3
~
~
0 -1 11250
S
#11252
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11246
D1
~
~
0 -1 11253
D2
~
~
0 -1 11258
S
#11253
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11247
D1
~
~
0 -1 11254
D2
~
~
0 -1 11259
D3
~
~
0 -1 11252
S
#11254
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11248
D2
~
~
0 -1 11260
D3
~
~
0 -1 11253
D5
~
~
0 -1 11377
S
#11255
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11249
D1
~
~
0 -1 11256
D2
~
~
0 -1 11262
S
#11256
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11250
D1
~
~
0 -1 11257
D2
~
~
0 -1 11263
D3
~
~
0 -1 11255
D5
~
~
0 -1 11371
S
#11257
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11251
D2
~
~
0 -1 11264
D3
~
~
0 -1 11256
S
#11258
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11252
D1
~
~
0 -1 11259
D2
~
~
0 -1 11265
S
#11259
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11253
D1
~
~
0 -1 11260
D2
~
~
0 -1 11266
D3
~
~
0 -1 11258
D5
~
~
0 -1 11378
S
#11260
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11254
D2
~
~
0 -1 11267
D3
~
~
0 -1 11259
S
#11261
Floating in a void~
~
0 1073741828 1
D1
~
~
0 -1 11262
D2
~
~
0 -1 11270
S
#11262
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11255
D1
~
~
0 -1 11263
D2
~
~
0 -1 11271
D3
~
~
0 -1 11261
D5
~
~
0 -1 11370
S
#11263
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11256
D1
~
~
0 -1 11264
D3
~
~
0 -1 11262
S
#11264
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11257
D2
~
~
0 -1 11273
D3
~
~
0 -1 11263
S
#11265
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11258
D1
~
~
0 -1 11266
D2
~
~
0 -1 11277
S
#11266
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11259
D1
~
~
0 -1 11267
D2
~
~
0 -1 11278
D3
~
~
0 -1 11265
D5
~
~
0 -1 11379
S
#11267
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11260
D1
~
~
0 -1 11268
D2
~
~
0 -1 11279
D3
~
~
0 -1 11266
S
#11268
Floating in a void~
~
0 1073741828 1
D3
~
~
0 -1 11267
S
#11269
Floating in a void~
~
0 1073741828 1
D1
~
~
0 -1 11270
D2
~
~
0 -1 11280
S
#11270
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11261
D1
~
~
0 -1 11271
D2
~
~
0 -1 11283
D3
~
~
0 -1 11269
S
#11271
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11262
D1
~
~
0 -1 11272
D2
~
~
0 -1 11284
D3
~
~
0 -1 11270
D5
~
~
0 -1 11369
S
#11272
Floating in a void~
~
0 1073741828 1
D1
~
~
0 -1 11273
D2
~
~
0 -1 11285
D3
~
~
0 -1 11271
S
#11273
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11264
D1
~
~
0 -1 11274
D2
~
~
0 -1 11286
D3
~
~
0 -1 11272
S
#11274
On the Steps of a Raised Platform~
~
0 1073741828 1
D1
~
~
0 -1 11275
D2
~
~
0 -1 11287
D3
~
~
0 -1 11273
S
#11275
On the Steps of a Raised Platform~
~
0 1073741828 1
D1
~
~
0 -1 11276
D2
~
~
0 -1 11231
D3
~
~
0 -1 11274
S
#11276
On the Steps of a Raised Platform~
~
0 1073741828 1
D1
~
~
0 -1 11277
D2
~
~
0 -1 11288
D3
~
~
0 -1 11275
S
#11277
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11265
D1
~
~
0 -1 11278
D2
~
~
0 -1 11289
D3
~
~
0 -1 11276
S
#11278
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11266
D1
~
~
0 -1 11279
D2
~
~
0 -1 11290
D3
~
~
0 -1 11277
S
#11279
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11267
D1
~
~
0 -1 11280
D2
~
~
0 -1 11291
D3
~
~
0 -1 11278
D5
~
~
0 -1 11380
S
#11280
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11269
D1
~
~
0 -1 11281
D2
~
~
0 -1 11292
D3
~
~
0 -1 11279
S
#11281
Floating in a void~
~
0 1073741828 1
D2
~
~
0 -1 11293
D3
~
~
0 -1 11280
S
#11282
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11269
D1
~
~
0 -1 11283
D2
~
~
0 -1 11295
S
#11283
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11270
D1
~
~
0 -1 11284
D2
~
~
0 -1 11296
D3
~
~
0 -1 11282
S
#11284
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11271
D1
~
~
0 -1 11285
D2
~
~
0 -1 11297
D3
~
~
0 -1 11283
D5
~
~
0 -1 11368
S
#11285
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11272
D1
~
~
0 -1 11286
D2
~
~
0 -1 11298
D3
~
~
0 -1 11284
S
#11286
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11273
D1
~
~
0 -1 11287
D2
~
~
0 -1 11299
D3
~
~
0 -1 11285
S
#11287
On the Steps of a Raised Platform~
~
0 1073741828 1
D0
~
~
0 -1 11274
D1
~
~
0 -1 11231
D2
~
~
0 -1 11300
D3
~
~
0 -1 11286
S
#11288
On the Steps of a Raised Platform~
~
0 1073741828 1
D0
~
~
0 -1 11276
D1
~
~
0 -1 11289
D2
~
~
0 -1 11302
D3
~
~
0 -1 11231
S
#11289
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11277
D1
~
~
0 -1 11290
D2
~
~
0 -1 11303
D3
~
~
0 -1 11288
S
#11290
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11278
D1
~
~
0 -1 11291
D2
~
~
0 -1 11304
D3
~
~
0 -1 11289
S
#11291
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11279
D1
~
~
0 -1 11292
D2
~
~
0 -1 11305
D3
~
~
0 -1 11290
S
#11292
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11280
D1
~
~
0 -1 11293
D2
~
~
0 -1 11306
D3
~
~
0 -1 11291
S
#11293
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11281
D2
~
~
0 -1 11307
D3
~
~
0 -1 11292
S
#11294
Floating in a void~
~
0 1073741828 1
D1
~
~
0 -1 11295
D2
~
~
0 -1 11309
S
#11295
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11282
D1
~
~
0 -1 11296
D2
~
~
0 -1 11310
D3
~
~
0 -1 11294
S
#11296
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11283
D1
~
~
0 -1 11297
D2
~
~
0 -1 11311
D3
~
~
0 -1 11295
D5
~
~
0 -1 11367
S
#11297
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11284
D1
~
~
0 -1 11298
D3
~
~
0 -1 11296
S
#11298
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11285
D1
~
~
0 -1 11299
D3
~
~
0 -1 11297
S
#11299
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11286
D1
~
~
0 -1 11300
D3
~
~
0 -1 11298
S
#11300
On the Steps of a Raised Platform~
~
0 1073741828 1
D0
~
~
0 -1 11287
D1
~
~
0 -1 11301
D2
~
~
0 -1 11381
D3
~
~
0 -1 11299
S
#11301
On the Steps of a Raised Platform~
~
0 1073741828 1
D0
~
~
0 -1 11231
D1
~
~
0 -1 11302
D2
~
~
0 -1 11382
D3
~
~
0 -1 11300
S
#11302
On the Steps of a Raised Platform~
~
0 1073741828 1
D0
~
~
0 -1 11288
D1
~
~
0 -1 11303
D2
~
~
0 -1 11383
D3
~
~
0 -1 11301
S
#11303
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11289
D1
~
~
0 -1 11304
D3
~
~
0 -1 11302
S
#11304
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11290
D1
~
~
0 -1 11305
D3
~
~
0 -1 11303
S
#11305
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11291
D1
~
~
0 -1 11306
D3
~
~
0 -1 11304
S
#11306
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11292
D1
~
~
0 -1 11307
D2
~
~
0 -1 11312
D3
~
~
0 -1 11305
S
#11307
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11293
D1
~
~
0 -1 11308
D2
~
~
0 -1 11313
D3
~
~
0 -1 11306
S
#11308
Floating in a void~
~
0 1073741828 1
D2
~
~
0 -1 11314
D3
~
~
0 -1 11307
S
#11309
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11294
D1
~
~
0 -1 11310
D2
~
~
0 -1 11315
S
#11310
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11295
D1
~
~
0 -1 11311
D2
~
~
0 -1 11316
D3
~
~
0 -1 11309
S
#11311
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11296
D2
~
~
0 -1 11317
D3
~
~
0 -1 11310
S
#11312
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11306
D1
~
~
0 -1 11313
D2
~
~
0 -1 11318
S
#11313
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11307
D1
~
~
0 -1 11314
D2
~
~
0 -1 11319
D3
~
~
0 -1 11312
S
#11314
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11308
D2
~
~
0 -1 11320
D3
~
~
0 -1 11313
S
#11315
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11309
D1
~
~
0 -1 11316
D2
~
~
0 -1 11321
S
#11316
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11310
D1
~
~
0 -1 11317
D2
~
~
0 -1 11322
D3
~
~
0 -1 11315
S
#11317
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11311
D2
~
~
0 -1 11323
D3
~
~
0 -1 11316
S
#11318
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11312
D1
~
~
0 -1 11319
D2
~
~
0 -1 11324
S
#11319
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11313
D1
~
~
0 -1 11320
D2
~
~
0 -1 11325
D3
~
~
0 -1 11318
S
#11320
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11314
D2
~
~
0 -1 11326
D3
~
~
0 -1 11319
S
#11321
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11315
D1
~
~
0 -1 11322
S
#11322
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11316
D1
~
~
0 -1 11323
D2
~
~
0 -1 11327
D3
~
~
0 -1 11321
S
#11323
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11317
D2
~
~
0 -1 11328
D3
~
~
0 -1 11322
S
#11324
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11318
D1
~
~
0 -1 11325
D2
~
~
0 -1 11338
S
#11325
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11319
D1
~
~
0 -1 11326
D2
~
~
0 -1 11339
D3
~
~
0 -1 11324
S
#11326
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11320
D3
~
~
0 -1 11325
S
#11327
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11322
D1
~
~
0 -1 11328
S
#11328
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11323
D1
~
~
0 -1 11329
D2
~
~
0 -1 11340
D3
~
~
0 -1 11327
S
#11329
Floating in a void~
~
0 1073741828 1
D1
~
~
0 -1 11330
D2
~
~
0 -1 11341
D3
~
~
0 -1 11328
S
#11330
Floating in a void~
~
0 1073741828 1
D1
~
~
0 -1 11331
D2
~
~
0 -1 11342
D3
~
~
0 -1 11329
S
#11331
Floating in a void~
~
0 1073741828 1
D1
~
~
0 -1 11332
D2
~
~
0 -1 11343
D3
~
~
0 -1 11330
S
#11332
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11387
D1
~
~
0 -1 11333
D2
~
~
0 -1 11344
D3
~
~
0 -1 11331
S
#11333
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11388
D1
~
~
0 -1 11334
D2
~
~
0 -1 11345
D3
~
~
0 -1 11332
S
#11334
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11389
D1
~
~
0 -1 11335
D2
~
~
0 -1 11346
D3
~
~
0 -1 11333
S
#11335
Floating in a void~
~
0 1073741828 1
D1
~
~
0 -1 11336
D2
~
~
0 -1 11347
D3
~
~
0 -1 11334
S
#11336
Floating in a void~
~
0 1073741828 1
D1
~
~
0 -1 11337
D2
~
~
0 -1 11348
D3
~
~
0 -1 11335
S
#11337
Floating in a void~
~
0 1073741828 1
D1
~
~
0 -1 11338
D2
~
~
0 -1 11349
D3
~
~
0 -1 11336
S
#11338
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11324
D1
~
~
0 -1 11339
D2
~
~
0 -1 11350
D3
~
~
0 -1 11337
S
#11339
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11325
D3
~
~
0 -1 11338
S
#11340
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11328
D1
~
~
0 -1 11341
S
#11341
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11329
D1
~
~
0 -1 11342
D2
~
~
0 -1 11351
D3
~
~
0 -1 11340
S
#11342
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11330
D1
~
~
0 -1 11343
D2
~
~
0 -1 11352
D3
~
~
0 -1 11341
D5
~
~
0 -1 11372
S
#11343
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11331
D1
~
~
0 -1 11344
D2
~
~
0 -1 11353
D3
~
~
0 -1 11342
D5
~
~
0 -1 11373
S
#11344
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11332
D1
~
~
0 -1 11345
D2
~
~
0 -1 11354
D3
~
~
0 -1 11343
S
#11345
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11333
D1
~
~
0 -1 11346
D2
~
~
0 -1 11355
D3
~
~
0 -1 11344
S
#11346
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11334
D1
~
~
0 -1 11347
D2
~
~
0 -1 11356
D3
~
~
0 -1 11345
S
#11347
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11335
D1
~
~
0 -1 11348
D2
~
~
0 -1 11357
D3
~
~
0 -1 11346
S
#11348
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11336
D1
~
~
0 -1 11349
D2
~
~
0 -1 11358
D3
~
~
0 -1 11347
S
#11349
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11337
D1
~
~
0 -1 11350
D2
~
~
0 -1 11359
D3
~
~
0 -1 11348
S
#11350
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11338
D3
~
~
0 -1 11349
S
#11351
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11341
D1
~
~
0 -1 11352
S
#11352
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11342
D1
~
~
0 -1 11353
D3
~
~
0 -1 11351
S
#11353
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11343
D1
~
~
0 -1 11354
D2
~
~
0 -1 11360
D3
~
~
0 -1 11352
D5
~
~
0 -1 11374
S
#11354
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11344
D1
~
~
0 -1 11355
D2
~
~
0 -1 11361
D3
~
~
0 -1 11353
D5
~
~
0 -1 11375
S
#11355
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11345
D1
~
~
0 -1 11356
D2
~
~
0 -1 11362
D3
~
~
0 -1 11354
S
#11356
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11346
D1
~
~
0 -1 11357
D2
~
~
0 -1 11363
D3
~
~
0 -1 11355
S
#11357
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11347
D1
~
~
0 -1 11358
D2
~
~
0 -1 11364
D3
~
~
0 -1 11356
S
#11358
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11348
D1
~
~
0 -1 11359
D3
~
~
0 -1 11357
S
#11359
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11349
D3
~
~
0 -1 11358
S
#11360
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11353
D1
~
~
0 -1 11361
S
#11361
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11354
D1
~
~
0 -1 11362
D3
~
~
0 -1 11360
D5
~
~
0 -1 11376
S
#11362
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11355
D1
~
~
0 -1 11363
D2
~
~
0 -1 11365
D3
~
~
0 -1 11361
S
#11363
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11356
D1
~
~
0 -1 11364
D3
~
~
0 -1 11362
S
#11364
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11357
D3
~
~
0 -1 11363
S
#11365
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11362
D2
~
~
0 -1 11366
S
#11366
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11365
S
#11367
Floating in a void~
~
0 1073741828 1
D4
~
~
0 -1 11296
D6
~
~
0 -1 11368
S
#11368
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11369
D4
~
~
0 -1 11284
D9
~
~
0 -1 11367
S
#11369
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11370
D2
~
~
0 -1 11368
D4
~
~
0 -1 11271
S
#11370
Floating in a void~
~
0 1073741828 1
D2
~
~
0 -1 11369
D4
~
~
0 -1 11262
D6
~
~
0 -1 11371
S
#11371
Floating in a void~
~
0 1073741828 1
D4
~
~
0 -1 11256
D9
~
~
0 -1 11370
S
#11372
Floating in a void~
~
0 1073741828 1
D1
~
~
0 -1 11373
D4
~
~
0 -1 11342
S
#11373
Floating in a void~
~
0 1073741828 1
D2
~
~
0 -1 11374
D3
~
~
0 -1 11372
D4
~
~
0 -1 11343
S
#11374
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11373
D1
~
~
0 -1 11375
D4
~
~
0 -1 11353
S
#11375
Floating in a void~
~
0 1073741828 1
D2
~
~
0 -1 11376
D3
~
~
0 -1 11374
D4
~
~
0 -1 11354
S
#11376
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11375
D4
~
~
0 -1 11361
S
#11377
Floating in a void~
~
0 1073741828 1
D4
~
~
0 -1 11254
D9
~
~
0 -1 11378
S
#11378
Floating in a void~
~
0 1073741828 1
D2
~
~
0 -1 11379
D4
~
~
0 -1 11259
D6
~
~
0 -1 11377
S
#11379
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11378
D4
~
~
0 -1 11266
D8
~
~
0 -1 11380
S
#11380
Floating in a void~
~
0 1073741828 1
D4
~
~
0 -1 11279
D7
~
~
0 -1 11379
S
#11381
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11300
D1
~
~
0 -1 11382
D2
~
~
0 -1 11384
S
#11382
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11301
D1
~
~
0 -1 11383
D2
~
~
0 -1 11385
D3
~
~
0 -1 11381
S
#11383
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11302
D2
~
~
0 -1 11386
D3
~
~
0 -1 11382
S
#11384
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11381
D1
~
~
0 -1 11385
D2
~
~
0 -1 11387
S
#11385
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11382
D1
~
~
0 -1 11386
D2
~
~
0 -1 11388
D3
~
~
0 -1 11384
S
#11386
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11383
D2
~
~
0 -1 11389
D3
~
~
0 -1 11385
S
#11387
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11384
D1
~
~
0 -1 11388
D2
~
~
0 -1 11332
S
#11388
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11385
D1
~
~
0 -1 11389
D2
~
~
0 -1 11333
D3
~
~
0 -1 11387
S
#11389
Floating in a void~
~
0 1073741828 1
D0
~
~
0 -1 11386
D2
~
~
0 -1 11334
D3
~
~
0 -1 11388
S
#11390
Floating in a void~
~
0 1073741828 1
S
#11391
Floating in a void~
~
0 1073741828 1
S
#11392
Floating in a void~
~
0 1073741828 1
S
#11393
Floating in a void~
~
0 1073741828 1
S
#11394
Floating in a void~
~
0 1073741828 1
S
#11395
Floating in a void~
~
0 1073741828 1
S
#11396
Floating in a void~
~
0 1073741828 1
S
#11397
Floating in a void~
~
0 1073741828 1
S
#11398
Floating in a void~
~
0 1073741828 1
S
#11399
Floating in a void~
~
0 1073741828 1
S
#11400
Floating in a void~
~
0 1073741828 1
S
#11401
Floating in a void~
~
0 1073741828 1
S
#11402
Floating in a void~
~
0 1073741828 1
S
#11403
Floating in a void~
~
0 1073741828 1
S
#11404
Floating in a void~
~
0 1073741828 1
S
#11405
Floating in a void~
~
0 1073741828 1
S
#11406
Floating in a void~
~
0 1073741828 1
S
#11407
Floating in a void~
~
0 1073741828 1
S
#11408
Floating in a void~
~
0 1073741828 1
S
#11409
Floating in a void~
~
0 1073741828 1
S
#11410
Floating in a void~
~
0 1073741828 1
S
#11411
Floating in a void~
~
0 1073741828 1
S
#11412
Floating in a void~
~
0 1073741828 1
S
#11413
Floating in a void~
~
0 1073741828 1
S
#11414
Floating in a void~
~
0 1073741828 1
S
#11415
Floating in a void~
~
0 1073741828 1
S
#11416
Floating in a void~
~
0 1073741828 1
S
#11417
Floating in a void~
~
0 1073741828 1
S
#11418
Floating in a void~
~
0 1073741828 1
S
#11419
Floating in a void~
~
0 1073741828 1
S
#11420
Floating in a void~
~
0 1073741828 1
S
#11421
Floating in a void~
~
0 1073741828 1
S
#11422
Floating in a void~
~
0 1073741828 1
S
#11423
Floating in a void~
~
0 1073741828 1
S
#11424
Floating in a void~
~
0 1073741828 1
S
#11425
Floating in a void~
~
0 1073741828 1
S
#11426
Floating in a void~
~
0 1073741828 1
S
#11427
Floating in a void~
~
0 1073741828 1
S
#11428
Floating in a void~
~
0 1073741828 1
S
#11429
Floating in a void~
~
0 1073741828 1
S
#11430
Floating in a void~
~
0 1073741828 1
S
#11431
Floating in a void~
~
0 1073741828 1
S
#11432
Floating in a void~
~
0 1073741828 1
S
#11433
Floating in a void~
~
0 1073741828 1
S
#11434
Floating in a void~
~
0 1073741828 1
S
#11435
Floating in a void~
~
0 1073741828 1
S
#11436
Floating in a void~
~
0 1073741828 1
S
#11437
Floating in a void~
~
0 1073741828 1
S
#11438
Floating in a void~
~
0 1073741828 1
S
#11439
Floating in a void~
~
0 1073741828 1
S
#11440
Floating in a void~
~
0 1073741828 1
S
#11441
Floating in a void~
~
0 1073741828 1
S
#11442
Floating in a void~
~
0 1073741828 1
S
#11443
Floating in a void~
~
0 1073741828 1
S
#11444
Floating in a void~
~
0 1073741828 1
S
#11445
Floating in a void~
~
0 1073741828 1
S
#11446
Floating in a void~
~
0 1073741828 1
S
#11447
Floating in a void~
~
0 1073741828 1
S
#11448
Floating in a void~
~
0 1073741828 1
S
#11449
Floating in a void~
~
0 1073741828 1
S
#11450
Floating in a void~
~
0 1073741828 1
S
#11451
Floating in a void~
~
0 1073741828 1
S
#11452
Floating in a void~
~
0 1073741828 1
S
#11453
Floating in a void~
~
0 1073741828 1
S
#11454
Floating in a void~
~
0 1073741828 1
S
#11455
Floating in a void~
~
0 1073741828 1
S
#11456
Floating in a void~
~
0 1073741828 1
S
#11457
Floating in a void~
~
0 1073741828 1
S
#11458
Floating in a void~
~
0 1073741828 1
S
#11459
Floating in a void~
~
0 1073741828 1
S
#11460
Floating in a void~
~
0 1073741828 1
S
#11461
Floating in a void~
~
0 1073741828 1
S
#11462
Floating in a void~
~
0 1073741828 1
S
#11463
Floating in a void~
~
0 1073741828 1
S
#11464
Floating in a void~
~
0 1073741828 1
S
#11465
Floating in a void~
~
0 1073741828 1
S
#11466
Floating in a void~
~
0 1073741828 1
S
#11467
Floating in a void~
~
0 1073741828 1
S
#11468
Floating in a void~
~
0 1073741828 1
S
#11469
Floating in a void~
~
0 1073741828 1
S
#11470
Floating in a void~
~
0 1073741828 1
S
#11471
Floating in a void~
~
0 1073741828 1
S
#11472
Floating in a void~
~
0 1073741828 1
S
#11473
Floating in a void~
~
0 1073741828 1
S
#11474
Floating in a void~
~
0 1073741828 1
S
#11475
Floating in a void~
~
0 1073741828 1
S
#11476
Floating in a void~
~
0 1073741828 1
S
#11477
Floating in a void~
~
0 1073741828 1
S
#11478
Floating in a void~
~
0 1073741828 1
S
#11479
Floating in a void~
~
0 1073741828 1
S
#11480
Floating in a void~
~
0 1073741828 1
S
#11481
Floating in a void~
~
0 1073741828 1
S
#11482
Floating in a void~
~
0 1073741828 1
S
#11483
Floating in a void~
~
0 1073741828 1
S
#11484
Floating in a void~
~
0 1073741828 1
S
#11485
Floating in a void~
~
0 1073741828 1
S
#11486
Floating in a void~
~
0 1073741828 1
S
#11487
Floating in a void~
~
0 1073741828 1
S
#11488
Floating in a void~
~
0 1073741828 1
S
#11489
Floating in a void~
~
0 1073741828 1
S
#11490
Floating in a void~
~
0 1073741828 1
S
#11491
Floating in a void~
~
0 1073741828 1
S
#11492
Floating in a void~
~
0 1073741828 1
S
#11493
Floating in a void~
~
0 1073741828 1
S
#11494
Floating in a void~
~
0 1073741828 1
S
#11495
Floating in a void~
~
0 1073741828 1
S
#11496
Floating in a void~
~
0 1073741828 1
S
#11497
Floating in a void~
~
0 1073741828 1
S
#11498
Floating in a void~
~
0 1073741828 1
S
#11499
Floating in a void~
~
0 1073741828 1
S
#11500
Floating in a void~
~
0 1073741828 1
S
#11501
Floating in a void~
~
0 1073741828 1
S
#11502
Floating in a void~
~
0 1073741828 1
S
#11503
Floating in a void~
~
0 1073741828 1
S
#11504
Floating in a void~
~
0 1073741828 1
S
#11505
Floating in a void~
~
0 1073741828 1
S
#11506
Floating in a void~
~
0 1073741828 1
S
#11507
Floating in a void~
~
0 1073741828 1
S
#11508
Floating in a void~
~
0 1073741828 1
S
#11509
Floating in a void~
~
0 1073741828 1
S
#11510
Floating in a void~
~
0 1073741828 1
S
#11511
Floating in a void~
~
0 1073741828 1
S
#11512
Floating in a void~
~
0 1073741828 1
S
#11513
Floating in a void~
~
0 1073741828 1
S
#11514
Floating in a void~
~
0 1073741828 1
S
#11515
Floating in a void~
~
0 1073741828 1
S
#11516
Floating in a void~
~
0 1073741828 1
S
#11517
Floating in a void~
~
0 1073741828 1
S
#11518
Floating in a void~
~
0 1073741828 1
S
#11519
Floating in a void~
~
0 1073741828 1
S
#11520
Floating in a void~
~
0 1073741828 1
S
#11521
Floating in a void~
~
0 1073741828 1
S
#11522
Floating in a void~
~
0 1073741828 1
S
#11523
Floating in a void~
~
0 1073741828 1
S
#11524
Floating in a void~
~
0 1073741828 1
S
#11525
Floating in a void~
~
0 1073741828 1
S
#11526
Floating in a void~
~
0 1073741828 1
S
#11527
Floating in a void~
~
0 1073741828 1
S
#11528
Floating in a void~
~
0 1073741828 1
S
#11529
Floating in a void~
~
0 1073741828 1
S
#11530
Floating in a void~
~
0 1073741828 1
S
#11531
Floating in a void~
~
0 1073741828 1
S
#11532
Floating in a void~
~
0 1073741828 1
S
#11533
Floating in a void~
~
0 1073741828 1
S
#11534
Floating in a void~
~
0 1073741828 1
S
#11535
Floating in a void~
~
0 1073741828 1
S
#11536
Floating in a void~
~
0 1073741828 1
S
#11537
Floating in a void~
~
0 1073741828 1
S
#11538
Floating in a void~
~
0 1073741828 1
S
#11539
Floating in a void~
~
0 1073741828 1
S
#11540
Floating in a void~
~
0 1073741828 1
S
#11541
Floating in a void~
~
0 1073741828 1
S
#11542
Floating in a void~
~
0 1073741828 1
S
#11543
Floating in a void~
~
0 1073741828 1
S
#11544
Floating in a void~
~
0 1073741828 1
S
#11545
Floating in a void~
~
0 1073741828 1
S
#11546
Floating in a void~
~
0 1073741828 1
S
#11547
Floating in a void~
~
0 1073741828 1
S
#11548
Floating in a void~
~
0 1073741828 1
S
#11549
Floating in a void~
~
0 1073741828 1
S
#11550
Floating in a void~
~
0 1073741828 1
S
#11551
Floating in a void~
~
0 1073741828 1
S
#11552
Floating in a void~
~
0 1073741828 1
S
#11553
Floating in a void~
~
0 1073741828 1
S
#11554
Floating in a void~
~
0 1073741828 1
S
#11555
Floating in a void~
~
0 1073741828 1
S
#11556
Floating in a void~
~
0 1073741828 1
S
#11557
Floating in a void~
~
0 1073741828 1
S
#11558
Floating in a void~
~
0 1073741828 1
S
#11559
Floating in a void~
~
0 1073741828 1
S
#11560
Floating in a void~
~
0 1073741828 1
S
#11561
Floating in a void~
~
0 1073741828 1
S
#11562
Floating in a void~
~
0 1073741828 1
S
#11563
Floating in a void~
~
0 1073741828 1
S
#11564
Floating in a void~
~
0 1073741828 1
S
#11565
Floating in a void~
~
0 1073741828 1
S
#11566
Floating in a void~
~
0 1073741828 1
S
#11567
Floating in a void~
~
0 1073741828 1
S
#11568
Floating in a void~
~
0 1073741828 1
S
#11569
Floating in a void~
~
0 1073741828 1
S
#11570
Floating in a void~
~
0 1073741828 1
S
#11571
Floating in a void~
~
0 1073741828 1
S
#11572
Floating in a void~
~
0 1073741828 1
S
#11573
Floating in a void~
~
0 1073741828 1
S
#11574
Floating in a void~
~
0 1073741828 1
S
#11575
Floating in a void~
~
0 1073741828 1
S
#11576
Floating in a void~
~
0 1073741828 1
S
#11577
Floating in a void~
~
0 1073741828 1
S
#11578
Floating in a void~
~
0 1073741828 1
S
#11579
Floating in a void~
~
0 1073741828 1
S
#11580
Floating in a void~
~
0 1073741828 1
S
#11581
Floating in a void~
~
0 1073741828 1
S
#11582
Floating in a void~
~
0 1073741828 1
S
#11583
Floating in a void~
~
0 1073741828 1
S
#11584
Floating in a void~
~
0 1073741828 1
S
#11585
Floating in a void~
~
0 1073741828 1
S
#11586
Floating in a void~
~
0 1073741828 1
S
#11587
Floating in a void~
~
0 1073741828 1
S
#11588
Floating in a void~
~
0 1073741828 1
S
#11589
Floating in a void~
~
0 1073741828 1
S
#11590
Floating in a void~
~
0 1073741828 1
S
#11591
Floating in a void~
~
0 1073741828 1
S
#11592
Floating in a void~
~
0 1073741828 1
S
#11593
Floating in a void~
~
0 1073741828 1
S
#11594
Floating in a void~
~
0 1073741828 1
S
#11595
Floating in a void~
~
0 1073741828 1
S
#11596
Floating in a void~
~
0 1073741828 1
S
#11597
Floating in a void~
~
0 1073741828 1
S
#11598
Floating in a void~
~
0 1073741828 1
S
#11599
Floating in a void~
~
0 1073741828 1
S
#0


#RESETS
M 0 11201 1 11206
O 0 11201 1 11204
M 0 11205 1 11207
O 0 11203 1 11211
M 1 11203 1 11220
E 1 11206 1 12
E 1 11207 1 16
O 1 11203 1 11220
O 1 11204 1 11213
M 1 11204 1 11226
E 1 11208 1 13
O 1 11205 1 11216
S


#SHOPS
0


#REPAIRS
0


#SPECIALS
S


#$
