#AREA   {PROTO} Koji's area in progress~



#VERSION 251
#AUTHOR Koji~

#RANGES
0 0 0 0
$

#PLANET 0

#FLAGS
0

#ECONOMY 0 199996400

#CLIMATE 2 2 2

#MOBILES
#4501
West City Police Officer~
A West City Police Officer~
A Police Officer is here, patrolling the grounds.
~
The West City officer is dressed in the traditional clothing worn by
them.  A gray jacket, along with black paints.  A beautiful silver badge is
worn proudly across his chest.  He hold his chin up high in the air, even
though he stands at a mere 5"5

~
1140981763 0 0 C
1 0 100 1d20+0 2d5+0
0 10000000
112 112 1
10 10 10 10 0
0 0 0 0 0
1 1 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog ~
say blarg
~
> greet_prog 100~
mpechoat $n &cThe Police Officer suddenly tries to look like he was paying attention...
mpsleep 14
mpechoat $n The Officer looks at you, and says 'If you wish to 'continue' just say so.
mpsleep 14
mpechoat $n The Police Officer continues 'But be warned, once you venture ahead you're on your own.'
~
> rand_prog 3~
say Dangerous people lie within the forest, the do not use guns!
cackle
say They fight with their fists, and are very powerful! Be careful!
~
> speech_prog continue open~
unlock north
open north
mpechoat $n The Police Officer says 'Be careful. You're on your own now.'
mpsleep 7
say $n, I will have to lock the door behind you  for security. They could destroy West City with a raise of a hand.
mpforce $n 'north'
close north
lock north
~
|
#4502
Hyperium Trainee~
A Trainee~
A Hyperium Trainee is here, sitting on a large rock.
~
The small girl stands at about 50 tall, and is very muscular.  Not
overbuilt, but very toned and defined.  She wears a large, blue shirt,
which sports the sign of her master, the predecessor of the creator of the
Hyper Technique.

She seems to be very eager to continue on, and is constantly jumping from
place to place. 

~
1140981763 0 0 C
1 0 100 1d20+0 2d5+0
0 1000000
112 112 2
10 10 10 10 0
0 0 0 0 0
1 1 0 0 1 1 0
0 0 0 0 0 0 0 0
> speech_prog hyper~
say Hyper? Hyper!? I am just learning how to do it!
mpsleep 7
'hyper'
roar $n
mpsleep 14
emote trembles, as she is unable to sustain the form.
powerdown
mpsleep 4
sigh
say If only I could master it...
~
> speech_prog leave exit~
nod $n
say Good luck in your journeys, $n.
mpsleep 7
unlock south
open south
mpforce $n south
close south
lock south
~
> greet_prog 100~
mpsleep 5
bow $n
mpsleep 4
say If you wish to 'leave' our Village, just let me know you want to 'leave'.
~
|
#4503
master~
A Hyperium Master~
A Hyperium master is here, passing along his skills to those worthy.
~
An young master sits here, awaiting to teach the basics of many
different techniques to his fellow villagers.  Youthful vitality seems to
flow throughout his veins and muscles, as he looks like he is in very good
shape. 

~
1140982787 0 0 C
1 0 100 1d20+0 2d5+0
0 35000000
112 112 1
10 10 10 10 0
0 0 0 0 0
1 1 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 100~
say Welcome, I can teach you anything you desire.
mpsleep 5
smirk
say Except, for the Hyper skill.
~
|
#4504
Child~
A Child~
A Child is here, searching for treasure.
~
~
1073807493 0 250 C
1 0 100 1d20+0 2d5+0
400 8000000
112 112 1
10 10 10 10 0
0 0 0 0 0
0 0 0 0 1 1 0
0 0 1791 0 0 0 0 0
#4505
Guard~
A Young Guard~
A young guard is here, watching peacefully over the area.
~
~
1073872899 0&2097152 0 C
1 0 100 1d20+0 2d5+0
0 25000000
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> death_prog 60~
mpecho &WThe Young Guard smirks, and as it seems that his death has come, his body seems to be back to complete health!
mpmload 4505
mpsleep 8
mpforce 'A Young Guard' say By my honour, $n, I shall defend my people.
~
|
#4506
Dog~
A Dog~
A black dog is here, peacefully roaming about.
~
The black dogs tounge hangs out of his mouth, as he constantly is drooling.
He seems to wander endlessly around the area, his nose dug into the ground;
Probably looking for a mole or something.  The dog never seems to leave the
young guards sight, though. 

~
1140981761 0 0 C
1 0 100 1d20+0 2d5+0
0 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> rand_prog 1~
mpecho &wThe small, black dog chases his tail for a minute, before it continues on its normal activities.
~
|
#4507
Hyperium Quest Door Old Man Kynos~
Kynos~
An old man is here, radiating with power.
~
~
1073741825 0&2097152&1 0 C
1 0 100 1d20+0 2d5+0
0 75000000
112 112 1
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 100~
if race($n) == Human
say Welcome, $n! Are you searching to learn the mighty technique of Hyper from our master?
if wearingvnum($n) 4550
whisper $n I see you have completed the first task of this test.
whisper $n Don't lose that badge, or else you'll have to start over.
cheer $n
whisper $n And now for your second part of this test!
mpsleep 20
if wearingvnum($n) 9201
whisper $n I see you've comleted the second task!
whisper $n Keep wearing the ears, or else you'll have to find new ones!
cheer $n
whisper $n And now for your thid part
~
|
#4589
Stevla~
a newly created Young Child~
Some god abandoned a newly created Young Child here.
~
~
1140850689 2 0 C
1 0 100 1d20+0 2d5+0
0 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
> greet_prog 100~
mpoload 605
mpoload 604
mpoload 70034
mpoload 70039
mpoload 70039
mpoload 70035
mpoload 70035
give aura $n
give bio $n
give emerald $n
give iron $n
give iron $n
give ring $n
give ring $n
mpforce $n save
~
> rand_prog 5~
mpoload 605
mpoload 604
mpoload 70034
mpoload 70039
mpoload 70039
mpoload 70035
mpoload 70035
drop aura 
drop bio 
drop emerald 
drop iron 
drop iron 
drop ring 
drop ring 
mpecho SAVE! SAVE!
~
|
#4590
BlackSmith Metal Worker~
A Metal Worker~
A metal worker is here, doing his part for the village.
~
The blacksmith worker seems to be bulging with muscle, probably from his
continuous hard labor.  He seems to know a lot about metal, for as he works
with a scrap piece he seems to know exactly how to work it.  He boasts that
the power of Hyperium makes this job much easier. 

~
1140850691 0&2097152 0 C
1 0 100 1d20+0 2d5+0
0 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> act_prog sighs~
say Whats the matter, stranger?
~
> greet_prog 100~
say Welcome stranger to our workshop! We still practice the traditional ways!
mpsleep 10
say Technology!? Bah!
~
> rand_prog 1~
say My apprentice is working in the western room. Go ahead and visit him.
~
|
#4591
Blacksmith Metal Worker Apprentice~
An Apprentice Blacksmith~
An Apprentice is here, trying to learn how to work the metal.
~
~
1140981763 0&-1073741824 0 C
1 0 100 1d20+0 2d5+0
0 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 100~
say Welcome to my small workshop!
greet $n
mpsleep 10
say Someday, I hope to take over my master's job when he retires.
~
> rand_prog 1~
if rand(50)
else
curse
say This stuff is fustrating! He makes it look so easy!
grumble
endif
~
> rand_prog 1~
if rand(90)
else
cackle $n
say I'm learning how to take off rust. If you want me to fix anything. Just 'give' it to me.
mpsleep 5
say And say "FIX"!
cheer $n
endif
~
|
#4592
Dog~
A Lazy Dog~
A lazy dog is here, laying on a nice mattress.
~
~
1073872897 0 0 C
1 0 100 1d20+0 2d5+0
0 5000000
112 112 2
10 10 10 10 0
0 0 0 0 0
70 70 0 0 1 1 0
0 0 0 0 0 0 0 0
#4593
Pig~
A Pig~
A Pig is here, trying to get some food out of the silo.
~
~
1073741827 0 0 C
1 0 100 1d20+0 2d5+0
0 5000000
112 112 0
20 10 15 15 0
0 0 0 0 0
70 70 0 0 1 1 0
0 0 0 0 0 0 0 0
> fight_prog 10~
kick
~
|
#4594
Goat~
A Goat~
A small Goat wanders about the silo, trying to snatch a meal.
~
~
1073741827 0 0 C
1 0 100 1d20+0 2d5+0
0 5000000
112 112 0
15 10 15 10 0
0 0 0 0 0
70 70 0 0 1 1 0
0 0 0 0 0 0 0 0
> fight_prog 10~
kick
~
|
#4595
Rabbit~
A Rabbit~
A Rabbit is here, bouncing all over the place.
~
~
1073807361 0 0 C
1 0 100 1d20+0 2d5+0
0 4000000
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> fight_prog 10~
kick $n
~
|
#4596
HEAD farm worker potato~
The Farm Owner~
The Farm Owner is here, making sure everything runs smoothly.
~
The farm owner seems quite fat.  He is the guy who sits back, while all the
other hard villagers work the land, supplying the food for the village.  He
sports a very long beard, along with an enormous stomach.  

~
1140981763 0&2097152 0 C
1 0 100 1d20+0 2d5+0
1500 1500000000
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 100~
say Welcome $n, If you'd like to help us pick potatos, it'd be very nice!
mpsleep 10
say All our citizens must pick potatoes, and those wishing to join our village much also help.
mpsleep 10
say Our village revolves around helping eachother.
mpechoat $n &wIf you'd like to help, just say "HELP"
~
> speech_prog help~
say Your help will be appreciated, $n!
mpechoat $n The farm owner quickly points you into a barren part of the field.
mpechoat $n &CThe farm Owner says 'If you're looking for citizenship, I'll give you it.'
mptransfer $n 4535
mpsleep 10
mpechoat $n &CThe farm owner says 'Just after you finish your work on the farm!'
chuckle
mpsleep 420
mptransfer $n 4534
say Here you go, $n!
mpoload 4580
say You're help was greatly appreciated!
give 'citizen' $n
mpechoat $n The farm owner gives you a citizen badge!
~
|
#4597
Hyperium Master~
A Hyperium Master~
A Hyperium Master is here, instructing all the other fighters.
~
~
1140981763 524288&0&1 0 C
1 0 100 1d20+0 2d5+0
0 1000000000
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 100~
mpechoat $n &CA Hyperium Master says 'Once someone learns hyper, they must train here until they prove ready to go on their own.'
mpsleep 10
mpechoat $n &CA Hyperium Master continues 'This is to ensure that they do not hurt themselfs during the technique.'
mpecho &wThe Hyperium Master gives a dirty smirk at $n.
~
|
#4598
Hero Hyper Hyperium Extreme~
Alsda~
The Villagers hero is here, casually walking about.
~
~
1073741825 0&2097152&1 0 C
1 0 100 1d20+0 2d5+0
0 500000000000
112 112 0
10 10 10 10 0
0 0 0 0 0
1 1 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 100~
if ispc($n)
bow $n
else
chuckle $n
endif
~
> death_prog 90~
mpecho &WAn enourmous place of white flames erupts about Alsda's body, completly rejuvinating him.
mpecho &WAlsda cockily grins at you, the power of Hyper running though his veins.
mpmload 4598
~
|
#4599
Punching~
A Punching Bag~
&cA Punching Bag is here, chained to the ceiling.
~
~
1073741825 0 0 C
1 0 0 0d1+0 0d5+0
0 990000000000000022431808880640
112 112 0
1 1 1 10 0
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#0


#OBJECTS
#4501
West City Badge~
A Shiny West City Police Badge~
Some god dropped a newly created West City Badge here.~
~
13 0&1 9
0 0 0 0 0 0
1 0 0
 0
#4502
Gate Key~
The Gate Key~
The Gate Key has been left here, on the ground.~
~
13 128&1 1
0 0 0 0 0 0
1 0 0
 0
#4503
Shirt Blue Logo~
A Blue Shirt, with the 'Hyperium' mark~
A blue shirt has been left here, scrumpled up.~
~
9 0&1 9 1
0 0 0 1000 1000 1000
1 0 0
 0
#4504
Snakeskin Fingerless Gloves~
Snake Skin Fingerless Gloves~
A pair of fingerless gloves has been left here, on the ground.~
~
9 0&1 129
0 0 0 0 100 100
1 0 0
 0
#4505
Black Pants~
Black Baggy Pants~
A pair of black pants has been left here, on the ground.~
~
9 0&1 33 32
0 0 0 0 0 0
1 400 40
 0
#4506
Bracelet~
A Silver Bracelet~
A silver bracelet has been left here, carelessly.~
~
9 0&1 4097
0 0 0 0 0 0
1 0 0
 0
#4507
Leather Shoes~
Leather Shoes~
A pair of shoes has been left here, made from the skin of a cow.~
~
9 0&1 65
0 0 0 0 0 0
1 0 0
 0
E
Leather Shoes~
The small, leather shoes are made for someone with tiny feet.  They are
made out of leather, probably coming from the skin of a cow.  They seem to
be lace less, and just slip onto your feet very comfortably. 
~
A
4 3
#4508
letter ~
A "H" Marking~
Some god dropped a newly created letter  here.~
~
9 0&1 9
0 0 0 0 90000000 90000000
1 0 0
 0
#4509
Loose Gi~
A White Karate Gi~
A piece of white clothing has been left here, on the ground.~
~
9 0&1 1025 16
0 0 0 0 300 300
1 0 0
 0
A
2 3
#4510
Black Shoes~
Black Shoes~
A pair of black shoes has been left here, abandonded on the ground.~
~
9 0&1 65
0 0 0 0 50 50
2 0 0
 0
A
2 3
#4511
Jacket~
a thick blue capsule corp jacket~
A capsule corp brand jacket is lying on the ground.~
~
9 8192&1 1025
0 0 0 0 0 0
2 700 70
 0
#4512
A Plaid jacket~
A Plaid Jacket~
A large plaid jacket has been abandoned here.~
~
9 0&1 1025 8
0 0 0 0 75 75
1 0 0
 0
E
plaid jacket~
The plaid jacket is covered in red and black patches.  The jacket seems
to be made for a really heavy person, as it proved plenty of room in the
mid-section.  Small, plastic buttons replace the zipper, and every third
button seems to be missing. 
~
#4513
Trucker Hat~
A Trucker Hat~
A hat has been left here, thrown away like garbage.~
~
13 0&1 17
0 0 0 0 0 0
1 0 0
 0
E
trucker hat~
The large, trucker hat is made of the finest material. It seems to mold to anyones head perfectly, a perfect fit for everyone. A large "H" has been placed on the front of it, symbolizing that it was made in the village.
~
#4522
Blue jeans~
A Pair of Blue Jeans~
A wrinckled up pair of jeans has been dropped here.~
~
9 0&1 33 16
0 0 0 0 100 100
1 1500 150
 0
E
Blue Jeans~
The pair of blue jeans is about as plain as jeans can get.  Ordinary,
boring jeans, no pockets, only a few metal buttons to do up the fly. 
~
#4550
Badge Citizen~
A Citizen Badge~
A Citizen badge has been left here, on the ground.~
~
9 2048000&449 16429 128
0 0 0 0 0 0
1 1500000000 150000000
 0
> drop_prog 100~
mpechoat $n As you drop a citizenbadge, a hord of alligators destroys it!
mppurge 'Badge Citizen'
~
> get_prog 100~
mpechoat $n You find that this badge is too crappy for you...
mpforce $n drop 'Badge Citizen'
~
|
#4590
Beastly Collar~
A Dog Collar~
Some god dropped a newly created Beastly Collar here.~
~
13 1032192&193 5
0 0 0 0 0 0
1 150 15
 0
A
2 1
A
1 3
A
3 -2
A
4 1
> wear_prog 100~
mpecho &R$n wears a dog collar, symbolizing that he is one with his animal instincts.
~
|
#4599
Statue hyperium~
Aldros's Statue~
&WAn enourmous moment of Aldros is here, proudly displayed.~
~
13 0&1 1
0 0 0 0 0 0
1 0 0
 0
E
statue aldros~
Aldross statue stounds proudly, seeable from almost anywhere in the city. 
The statue displays him as a mighty soldier.  His attire consisted of a
single white karate gi, with a black belt displaying his skill.  Some say
that if the statue was ever to be destroyed, the Hyperium technique would
be useless and that the village would fall. 
~
#0


#ROOMS
#4500
Dirt Road~
Leading outwards of West City, an enormous pathway has been formed from
the traveling of many people.  It is rarely walked path, which leads into a
small forest in the northern direction.  Beside the path, endless fields
seem to go out in all directions, except for the South which leads back
into West City. 
~
0 1073741824 1
D6
~
~
0 -1 4501
S
#4501
Before the Forest~
A light forest lays in the northern direction, and the dirt path seems
to shrink into a small bottleneck; a single pathway heading into the
forest.  A small warning sign has been left here, a few meters in front of
the forest. 
~
0 1073741824 1
D0
~
~
0 -1 4502
D9
~
~
0 -1 4500
E
sign~
As you look upon the sign, you notice a message carve into it.

Dear Citizen,
   This area is off limits to all. Please be aware, that you travel on 
your own provisions. The West City Police force, will not come and
rescue you. The people who lay within the forest may not be friendly. Be
careful. Please.

   West City Police Force.
       Captain Sain
~
S
#4502
Within the Forest~
The forest seems to be very calm, and somewhat un-original.  It seems to
be very old, and undisturbed by human kind.  Many birds chirp and whistle,
leaving this area very peaceful.  The small, worn, dirt path continues in
the northern direction, deeper into the forest. 
~
0 1073741824 1
D0
~
~
0 -1 4503
D2
~
~
0 -1 4501
S
#4503
Before a Gate~
Deeper into the forest, the trees seem to be gigantic here. Large oak
trees have been placed here, and a very old, iron gate blocks of the
path, which continues in the north direction.
~
0 1073741824 1
D0
~
~
16778247 4502 4504
D2
~
~
0 -1 4502
E
trees oak tree~
The large oak trees seem to be very hollowed out, as if a family of
birds could have lived in a few of them. They are very, large, yet they
do not seem to be damping out very much sunlight.
~
E
iron gate ~
A single large gate stands in front of you, and it towers in comparison
to side.  An enormous padlock is in the middle of the two gates, keeping
them locked.  If you wish to travel through them, maybe the Officer would
open them for you. 
~
S
#4504
Within the Village~
Within the gates of the village, the forest seems to be disappearing
once again.  Trees are becoming less scattered, and to the north one could
see small houses if they looked carefully enough. 
~
0 1073741828 1
D0
~
~
0 -1 4505
D2
~
~
16778247 4502 4503
S
#4505
Grassy Fields~
Grassy plains now completely surround this area, with a few very
scattered trees.  Many squirrels, and other little animals run around,
hiding in the tall grass.  The village to the north is completly visible,
and the dirt road continues into it and out of it. 
~
0 1073741828 1
D2
~
~
0 -1 4504
D6
~
~
0 -1 4506
> rand_prog 3~
mpecho &wThe wind suddenly picks up, blowing a peaceful breeze accross your body.
~
|
S
#4506
Streets' of Aldros~
~
0 1073741828 1
D1
~
~
0 -1 4507
D3
~
~
0 -1 4514
D9
~
~
0 -1 4505
S
#4507
Streets' of Aldros~
~
0 1073741828 1
D0
~
~
0 -1 4512
D1
~
~
0 -1 4508
D3
~
~
0 -1 4506
S
#4508
Streets' of Aldros~
~
0 1073741828 1
D1
~
~
0 -1 4527
D2
~
~
1 -1 4509
D3
~
~
0 -1 4507
S
#4509
A Gym~
The very large and open gym is where many of the villagers come to
practice their skills.  Evidently, this can be proven from the disgusting
smell the looms throughout the air.  Small mats have been placed around,
and a few lanterns keep the room bright.  Small chains hang down from the
ceiling, suspending large punching bags. 
~
0 1073741828 1
D0
~
~
1 -1 4508
D1
~
~
0 -1 4510
D2
~
~
0 -1 4511
S
#4510
A Gym~
The very large and open gym is where many of the villagers come to
practice their skills.  Evidently, this can be proven from the disgusting
smell the looms throughout the air.  Small mats have been placed around,
and a few lanterns keep the room bright.  Small chains hang down from the
ceiling, suspending large punching bags. 
~
0 1073741828 1
D3
~
~
0 -1 4509
S
#4511
A Small Room~
A lot of mats have been placed on the ground, and the room seems to be
completely blocked off, except for a door on a wall.  The room is very dim,
lighted with only a few candles.  
~
0 1073741828 1
D0
~
~
0 -1 4509
S
#4512
A Large Room~
The room is gigantic!  It seems as if the entire house is one room. 
Large cabinets stretch upwards, for several feet.  A kitchen table,
couches, and a small training area are all placed about the room.  The room
stretches vertically up to a height unreachable by nearly everyone. 
~
0 1073741828 1
D2
~
~
0 -1 4507
D4
~
~
0 -1 4513
S
#4513
High in the Room~
The tips of the cabinets still stretch all the way to the top of the
room.  The seem dusty, and are probably very rarely used.  A large open
cookie jar sits on top of one of the cabinets, stuffed full of cookies.  A
large chain is dangled from the ceiling, suspending an enormous chandelier.
~
0 1090519044 1
D5
~
~
0 -1 4512
S
#4514
Streets' of Aldros~
~
0 1073741828 1
D0
~
~
0 -1 4515
D1
~
~
0 -1 4506
D3
~
~
0 -1 4523
S
#4515
Streets' Of Aldros~
~
0 1073741828 1
D0
~
~
0 -1 4516
D2
~
~
0 -1 4514
S
#4516
Streets' Of Aldros~
~
0 1073741828 1
D2
~
~
0 -1 4515
D6
~
~
0 -1 4517
S
#4517
Aldros Village Square~
~
0 1073741828 1
D0
~
~
0 -1 4518
D1
~
~
0 -1 4543
D3
~
~
0 -1 4546
D9
~
~
0 -1 4516
S
#4518
Streets' Of Aldros~
~
0 1073741828 1
D2
~
~
0 -1 4517
D6
~
~
0 -1 4519
S
#4519
Bottom of a Cliff~
An enormous sheet of rock climbs straight up to an amazing altitude.  A
small, wooden ladder has been imprinted on the side, for any one who wishes
to climb it. A large sign has been placed in front of it, giving a few
pieces of advise for anyone who wishes to climb.  The sounds of the village
can be heard back in the southern direction, while a peaceful echo seems to
roll down the side of the mountain. 
~
0 1073741828 1
D4
~
~
0 -1 4520
D9
~
~
0 -1 4518
S
#4520
Before A Rocky Cliff~
Many enormous trees have been placed about the room, and in between them
is a path, heading in the northern direction.  The entire village of Aldros
can be looked over, and is quite the magnificent view.  In the southern
section, there is a very steep drop off, which is unfortunately the only
way down. 
~
0 1073741828 1
D5
~
~
0 -1 4519
D6
~
~
0 -1 4521
S
#4521
A Peaceful Clearing~
The wind blows peacefully throughout this area, and the small path
continues on in the northern direction.  Many trees shade out the beautiful
sun, which seems to shine constantly.  Two small, houses are placed in the
south-eastern direction, probably home to some of the people who work the
land. 
~
0 1073741828 1
D0
~
~
0 -1 4522
D9
~
~
0 -1 4520
> rand_prog 1~
mpecho &wThe wind blows peacefully, spreading the beutiful sun's heat.
~
|
S
#4522
Before A Large Building~
The dirt path seems to come to a close stop, as a large building stands
before you.  A large fence completely surrounds it, enclosing the building
completely.  A Large gate seems to be open able, yet it is guarded by one
of the strongest guards in the town. The path leads back to the south, but
you best find a way in if you ever wish to learn the secret of Hyper 
~
0 1073741828 1
D0
~
~
7 -1 4536
D2
~
~
0 -1 4521
S
#4523
Streets' of Aldros~
~
0 1073741828 1
D1
~
~
0 -1 4514
D3
~
~
0 -1 4524
S
#4524
Streets' of Aldros~
~
0 1073741828 1
D0
~
~
0 -1 4525
D1
~
~
0 -1 4523
D3
~
~
0 -1 4537
S
#4525
A Metal Shop~
The room is lined with many different pieces of metal.  A large,
fireplace rests against the eastern walls.  Obviously, these people still
practice the traditional way of blacksmithing.  A large variety of hammers,
and other striking tools have been placed around the room.  A Large door in
the western direction leads off to another, smaller workshop. 
~
0 1073741828 1
D2
~
~
0 -1 4524
D3
~
~
0 -1 4526
S
#4526
An Apprentiice's Workshop~
This room seems to be slightly smaller, yet very similar to the old one.
Old pieces of metal have been twisted here, and completely destroyed even. 
A smaller variety of tools is here, yet still enough to get the job done. 
A large fire also roars in this room, against the northern wall.  The smell
of burnt metal disgustingly blows throughout the entire room. 
~
0 1073741828 1
D1
~
~
0 -1 4525
S
#4527
Streets' of Aldros~
~
0 1073741828 1
D1
~
~
0 -1 4528
D3
~
~
0 -1 4508
S
#4528
Streets' of Aldros~
~
0 1073741828 1
D2
~
~
0 -1 4529
D3
~
~
0 -1 4527
S
#4529
A Small Farm~
An enormous silo lays on the western side of the farm, and the endless
potato fields lay to the east.  A large, beautiful, farm house lays in the
southern direction, and the streets are back in the north.  
~
0 1073741828 1
D0
~
~
0 -1 4528
D1
~
~
0 -1 4532
D2
~
~
0 -1 4530
D3
~
~
0 -1 4533
S
#4530
A Beutiful Porch~
The beautiful white porch is contains two beautiful swings, on each side
of the door.  A set of oak chairs with a matching table is also placed off
to the side.  A small, mattress lays on the ground.  A large knocker lays
on the door into the house, but the entrance appears to be locked. 
~
0 1073741828 1
D0
~
~
0 -1 4529
D2
~
~
7 -1 4531
S
#4531
HOUSE (VOID!! CAN NOT GET IN!!!)~
~
0 1073741828 1
D0
~
~
0 -1 4530
S
#4532
A Silo~
The large, wooden silo stretches up vertically several hundred feet. 
Potatoes fill the entire silo, from top to bottom.  The entire cities food
is stored here, and this is a very, very, important part of the town.  Many
farm animals surround the bottom, trying to nibble through the planks to
get a taste of the potatoes. 
~
0 1073741828 1
D3
~
~
0 -1 4529
S
#4533
Before the Fields~
A large, wooden gate surrounds the only way into the large potato
fields.  A few shoves have been placed about, and that seems to be the
extent of the tools used on the farm.  The large house lays back in the
eastern direction. 
~
0 1073741828 1
D1
~
~
0 -1 4529
D2
~
~
1 -1 4534
S
#4534
The Large Fields~
The large, endless potato fields stretch on for an amazing distance. 
Many people constantly work, doing almost all the labor either with their
hands, or with a shovel.  Many small children are scattered about, making
an adventure out of picking up the smaller potatoes. 
~
0 1073741828 1
D0
~
~
1 -1 4533
S
#4535
An Endless Field~
So far away from anyone in the field, the fields spread out endlessly in
every direction.  No sign of the villages can be seen, but that doesnt
matter, all you should be concentrating on is earning yourself a spot as a
citizen so you can walk casually throughout the village. 
~
0 1073741828 1
S
#4536
Another Gate~
~
0 1073741828 1
D2
~
~
0 -1 4522
S
#4537
Street's of Aldros~
~
0 1073741828 1
D1
~
~
0 -1 4524
D9
~
~
0 -1 4538
S
#4538
A Camp~
The entrance to the large military camp seems to be the best part of the
entire camp.  A small, shack is off to the south, enough beds for a couple
people.  A large, roof covers the entire entrance to this semi-fenced off
area, where the villagers who defend the village fine tune their Hyperium
technique.  
~
0 1073741828 1
D2
~
~
0 -1 4539
D6
~
~
0 -1 4537
S
#4539
The Military Square~
The center of the training square seems to be very plain.  The entire
floor is lined with large, plain slabs of cement.  A small, fountain lays
in the very center of the room, giving a nice, calming sound to the area.
The different camps are off in the South, West, and East. 
~
0 1073741828 1
D0
~
~
0 -1 4538
D1
~
~
0 -1 4540
D2
~
~
0 -1 4542
D3
~
~
0 -1 4541
S
#4540
A Camp~
~
0 1073741828 1
D3
~
~
0 -1 4539
S
#4541
A Camp~
~
0 1073741828 1
D1
~
~
0 -1 4539
S
#4542
A Camp~
~
0 1073741828 1
D0
~
~
0 -1 4539
S
#4543
Floating in a void~
~
0 1073741828 1
D1
~
~
0 -1 4544
D3
~
~
0 -1 4517
S
#4544
Floating in a void~
~
0 1073741828 1
D1
~
~
0 -1 4545
D3
~
~
0 -1 4543
S
#4545
Vill~
~
0 1073741828 1
D3
~
~
0 -1 4544
S
#4546
Floating in a void~
~
0 1073741828 1
D1
~
~
0 -1 4517
D3
~
~
0 -1 4547
S
#4547
Floating in a void~
~
0 1073741828 1
D1
~
~
0 -1 4546
D3
~
~
0 -1 4548
S
#4548
Vill~
~
0 1073741828 1
D1
~
~
0 -1 4547
S
#4549
Floating in a void~
~
0 1073741828 1
S
#4550
Floating in a void~
~
0 1073741828 1
S
#4551
Floating in a void~
~
0 1073741828 1
S
#4552
Floating in a void~
~
0 1073741828 1
S
#4553
Floating in a void~
~
0 1073741828 1
S
#4554
Floating in a void~
~
0 1073741828 1
S
#4555
Floating in a void~
~
0 1073741828 1
S
#4556
Floating in a void~
~
0 1073741828 1
S
#4557
Floating in a void~
~
0 1073741828 1
S
#4558
Floating in a void~
~
0 1073741828 1
S
#4559
Floating in a void~
~
0 1073741828 1
S
#4560
Floating in a void~
~
0 1073741828 1
S
#4561
Floating in a void~
~
0 1073741828 1
S
#4562
Floating in a void~
~
0 1073741828 1
S
#4563
Floating in a void~
~
0 1073741828 1
S
#4564
Floating in a void~
~
0 1073741828 1
S
#4565
Floating in a void~
~
0 1073741828 1
S
#4566
Floating in a void~
~
0 1073741828 1
S
#4567
Floating in a void~
~
0 1073741828 1
S
#4568
Floating in a void~
~
0 1073741828 1
S
#4569
Floating in a void~
~
0 1073741828 1
S
#4570
Floating in a void~
~
0 1073741828 1
S
#4571
Floating in a void~
~
0 1073741828 1
S
#4572
Floating in a void~
~
0 1073741828 1
S
#4573
Floating in a void~
~
0 1073741828 1
S
#4574
Floating in a void~
~
0 1073741828 1
S
#4575
Floating in a void~
~
0 1073741828 1
S
#4576
Floating in a void~
~
0 1073741828 1
S
#4577
Floating in a void~
~
0 1073741828 1
S
#4578
Floating in a void~
~
0 1073741828 1
S
#4579
Floating in a void~
~
0 1073741828 1
S
#4580
Floating in a void~
~
0 1073741828 1
S
#4581
Floating in a void~
~
0 1073741828 1
S
#4582
Floating in a void~
~
0 1073741828 1
S
#4583
Floating in a void~
~
0 1073741828 1
S
#4584
Floating in a void~
~
0 1073741828 1
S
#4585
Floating in a void~
~
0 1073741828 1
S
#4586
Floating in a void~
~
0 1073741828 1
S
#4587
Floating in a void~
~
0 1073741828 1
S
#4588
Floating in a void~
~
0 1073741828 1
S
#4589
Floating in a void~
~
0 1073741828 1
S
#4590
Floating in a void~
~
0 1073741828 1
S
#4591
Floating in a void~
~
0 1073741828 1
S
#4592
Floating in a void~
~
0 1073741828 1
S
#4593
Floating in a void~
~
0 1073741828 1
S
#4594
Floating in a void~
~
0 1073741828 1
S
#4595
Floating in a void~
~
0 1073741828 1
S
#4596
Floating in a void~
~
0 1073741828 1
S
#4597
Floating in a void~
~
0 1073741828 1
S
#4598
Floating in a void~
~
0 1073741828 1
S
#4599
Floating in a void~
~
0 1073741828 1
S
#0


#RESETS
M 1 4501 1 4503
E 1 4501 1 5
G 1 4502 1
D 0 4503 0 2
M 1 4502 1 4504
E 1 4503 1 5
E 1 4504 1 9
E 1 4505 1 7
E 1 4506 1 14
E 1 4507 1 8
G 1 4502 1
D 0 4504 2 2
M 1 4599 1 4510
M 1 4599 1 4510
M 1 4599 1 4510
M 1 4599 1 4509
M 1 4599 1 4509
M 1 4599 1 4509
D 0 4509 0 0
M 1 4503 1 4511
E 1 4510 1 8
E 1 4509 1 12
E 1 4508 1 5
M 1 4505 1 4521
M 1 4506 1 4521
M 1 4590 1 4525
M 1 4591 1 4526
M 1 4593 1 4532
M 1 4594 1 4532
M 1 4593 1 4532
M 1 4593 1 4532
M 1 4593 1 4532
M 1 4594 1 4532
M 1 4594 1 4532
M 1 4594 1 4532
M 1 4594 1 4532
M 1 4592 1 4530
D 0 4530 2 2
M 1 4595 1 4529
M 1 4595 1 4529
M 1 4595 1 4529
M 1 4595 1 4529
M 1 4596 1 4534
E 1 4507 1 8
E 1 4512 1 12
E 1 4522 1 7
E 1 4513 1 6
D 0 4534 0 0
M 1 4507 1 4522
D 0 4522 0 2
M 1 4597 1 4538
S


#SHOPS
0


#REPAIRS
0


#SPECIALS
M  4505 spec_janitor
S


#$
