#AREA   Fake Namek~



#VERSION 251
#AUTHOR Bardock~

#RANGES
0 65 0 65
$

#PLANET 8

#FLAGS
2

#ECONOMY 0 53288532

#CLIMATE 2 2 2

#MOBILES
#40000
Another Green Namek~
Another Green Namek~
Another green namek stands here behind a stand beside his friend
~
~
(null)~
1 0 0 C
1 0 100 1d20+0 2d5+0
0 1
112 112 0
10 10 10 10 10
0 0 0 0 0
3 3 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 100~
tell $n There are 4 dragon balls in this area you must find them
tell $n all to get the prize, 3 of the dragon balls are on the
tell $n Monsters that are within this area, the other one you
tell $n must take the monsters clue's and find out where it is,
tell $n now go brave warrior.
~
> speech_prog Vowels~
tell $n Good job brave warrior you have defeated the giant and
tell $n found the clue to my dragon ball you may have this, good
tell $n luck to you $n
give one $n
~
|
#40001
Green Namek~
A Green Namek~
A green namek stands here behind a stand.
~
~
(null)~
513 0 0 C
1 0 0 1d20+0 2d5+0
0 1
112 112 0
10 10 1 10 10
0 0 0 0 0
3 3 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 100~
if race($n) == dragon
tell $n Say, you wouldn't happen to be looking for a Shadow Dragon, would you?
tell $n He has taken a strange curiousity in the giant scorpion here. He disrupts the atmosphere here.
tell $n The scorpion must have stolen something from him. Don't you think? Do you think?
tell $n I certainly think.
endif
~
|
#40004
tall red man dragon nuova shenron shenlong shadow dragon~
Nuova Shenron~
Perched up high upon a ruined building, Nuova stares southeasterly into a forest.
~
~
&RNuova Shenron's opaque eyes are alight with timeless wisdom.~
3 0&32&4096 0 C
1 0 90 1d20+0 2d5+0
0 90000000000
112 112 1
200 75 125 125 0
0 0 0 0 0
10 10 0 0 1 1 5
0 0 0 0 0 0 0 0
> act_prog 'arrives from below.'~
if race($n) == dragon
say En garde!
mpkill $n
else
say &RDo not disrupt the challenge!
mpechoat $n &RNuova Shenron expels you from the battlefield with his massive corona of flame!
mpdamage $n 10
mptransfer $n 40026
endif
~
> greet_prog 100~
if inroom($i) == 40026
if race($n) == dragon
if carryingvnum($n) 40044
say Excellent, brother! Give the ball here...
else
if carryingvnum($n) 40045
say How goes the fight, brother?
else
say $n, will you help a brother Shenron in peril?
endif
endif
endif
endif
~
> speech_prog yes~
if race($n) == dragon
say Thank you, $n. If you had not already discovered it, this entire world is artificial.
say As well, it seems to have its own set of artificial dragonballs, the whole thing seems like a bad dream... oh but what twisted mind...
say Anyway, I fear that my own dragonball has been drawn to the giant scorpion to the southeast. It holds the fake Namekian dragonball of the same number; I fear its energies will be tainted with extended proximity.
say And remember, the dragonball alone is worthless to you without my blessing.
say Not that I don't trust you...
wink $n
endif
~
> speech_prog no~
glare $n
~
> act_prog p gives you &wT&zhe &wF&zourth &wB&zlack&w-S&ztar &wD&zragonball.~
if race($n) == dragon
say Wonderful! You made it in time, the dragonball remains untainted.
say And if you can defeat that nightmare of a beast... perhaps you have a chance against me.
mppurge four
powerup max
fly
say Shall we?
u
endif
~
> fight_prog 40~
flare
~
> fight_prog 33~
mpecho &RNuova Shenron scorches you with his corona of flame! &W[20]
mppldamage $n 20
~
> death_prog 100~
if race($n) == dragon
nod
say I had a feeling you would best me. Despite my wise exterior, at the root of my strategy is mere raw power. Untempered steel. That is why I could not defeat *him*...
say $n, we seven Shadow Dragons are naturally neutral. We punish only those who must be punished.
say But Syn Shenron- excuse me, "Omega Shenron" as he prefers to be called now, is at heart a tyrannical beast.
emote coughs and wheezes, obviously in a great deal of pain.
say You, who could defeat we six Shadow Dragon lords, must stand up to him before his evil warps the universe.
say He is attracted to death, darkness, and wicked energy; his ideal home would be a mass graveyard, a slaughterhouse by an evil incarnate. Search for him there, in the midst of such horror.
say My powers... will do great good... in your hands...
mpoload 986 $n
else
say DRAMA DRAMA HAX HAX
say WOT U SAI? POGO CAWK ATTAAAAAAKKK!11
mpdamage $n 50
endif
~
|
#40010
Dinosaur monster creature~
A blood thirsty dinosaur~
A monstrous dinosaur with blood dripping from its fangs rests here.
~
~
(null)~
1 512 0 C
1 0 75 1d20+0 2d5+0
0 200000000000
112 112 0
200 200 200 200 10
0 0 0 0 0
30 30 0 0 1 1 0
0 0 0 0 0 0 0 0
> death_prog 100~
tell $n The dragon ball can be found at the nameks place.
~
|
#40022
Giant of Horrors~
Giant of Horrors~
The great Giant of Horrors hangs over you
~
~
(null)~
1 0 0 C
1 0 400 40d20+0 2d5+0
4000 300000000000
112 112 1
350 350 350 350 10
0 0 0 0 0
72 72 0 0 1 1 5
85 65 0 0 0 0 0 0
> death_prog 100~
tell $n All of us have different features.  One of us is set in glass. 
tell $n  One of us you'll find in a jet.  Another, you may see in 
tell $n tin, and the fourth, boxed within. If the fifth you should 
tell $n pursue, it can never fly away from you.  What are we?
tell $n Tell your answer to the nameks at the start
~
|
#40031
Huge Scorpion~
A huge scorpion~
A huge scorpion stands here ready to attack.
~
~
(null)~
33 0 0 C
1 0 100 1d20+0 2d5+0
0 75000000000
112 112 1
200 200 200 200 100
0 0 0 0 0
66 66 0 0 1 1 0
0 0 0 0 0 0 0 0
> death_prog 25~
if race($n) == dragon
if carryingvnum($n) 40045
mpforce $n drop fragment
mpforce $n sac fragment
mpecho &RYou use the fragment of Nuova's energy for the finishing touch, incinerating the scorpion
mpecho &Ron contact. Yeesh, and this is what you're trying to challenge?
mpoload 40044
endif
endif
~
|
#40046
Small Child~
A Small child~
A Small child about the age of ten walks around innocently.
~
~
(null)~
67108867 0 0 C
1 0 100 1d20+0 2d5+0
0 1000000
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> entry_prog 100~
mpforce $n give two child
mpforce $n give four child
mpforce $n give six child
mpforce $n give one child
~
> greet_prog 100~
tell $n I got your dragon balls, I got you dragon balls, if you
tell $n Want them back then ask me for my riddle, and i'll give
tell $n you a riddle, you'll never figure out.
~
> speech_prog Riddle~
tell $n Often talked of, never seen.  Ever coming, never been.
tell $n Daily looked for, never here.  Still approaching, coming 
tell $n  near. Thousands for its visit wait.  But, alas,
tell $n for their fate, they will never find me here.
~
> speech_prog Tomorrow~
give dragon $n
give dragon $n
give dragon $n
give dragon $n
tell $n To receive the item from the man behind the dragon balls,
tell $n Just tell him to give you the prize.
~
|
#40047
Dark Thief~
A dark Thief~
A dark theif wears a heavy cloak hiding his face while watching the world
~
~
(null)~
1 0 0 C
1 0 100 1d20+0 2d5+0
0 150000000000
112 112 0
200 200 200 200 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#40048
Cute couple~
A Cute couple~
A cute couple walks around here hand in hand.
~
~
(null)~
1 0 0 C
1 0 100 1d20+0 2d5+0
0 1000000
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#40054
Ice Creature~
A massive Ice creature~
A massive ice creature stands here shaking off the ice it shattered.
~
~
(null)~
1 0 0 C
1 0 100 1d20+0 2d5+0
0 225000000000
112 112 0
200 200 200 200 0
0 0 0 0 0
72 72 0 0 1 1 0
0 0 0 0 0 0 0 0
#40055
fakebardock~
The great Bardock~
The great saiyan Bardock stands here before you.
~
~
(null)~
1 524288&960 0 C
1 0 100 1d20+0 2d5+0
0 400000000000000000
112 112 1
100 10 100 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> speech_prog Give~
if ovnuminv(40000) >= 1
  if ovnuminv(40002) >= 1
    if ovnuminv(40003) >= 1
      if ovnuminv(40004) >= 1
        Say Good job warrior you have collected the four dragon balls, here is your prize
       mpoload 40099
        give head $n
        mpjunk all
      else
        say You're missing something.
      endif
    else
      say You're missing something.
    endif
  else
    say You're missing something.
  endif
else
  say You're missing something.
endif
~
|
#0


#OBJECTS
#40000
Four Star Dragon Ball~
Four Star Dragon Ball~
A bright shiny ball lays here on the ground with Four stars on it~
~
8 8193&4 1
0 0 0 0 0 0
1 0 0
 0
E
Four~
A large Orange ball has a mystical glow that anyone would become
emamoured of, It has four red stars of beauty upon it, as you look into
the divine radiance of the ball you see an orange mysterious swirl which is
more elegant than a dream 
~
E
One~
~
E
four ball dragon~
~
E
1~
~
#40001
boulder rock~
Huge Boulder~
A huge boulder is here on the ground~
~
15 8192 0
1000 0 0 0 0 0
1 0 0
 0
#40002
Six Star Dragon Ball~
Six Star Dragon Ball~
A bright shiny ball lays here on the ground with Six stars on it~
~
8 8193 1
0 0 0 0 0 0
1 0 0
 0
E
six~
A large Orange ball has a mystical glow that anyone would become
emamoured of, It has six red stars of beauty upon it, as you look into
the divine radiance of the ball you see an orange mysterious swirl which is
more elegant than a dream 
~
#40003
Two Star Dragon Ball~
Two Star Dragon Ball~
A bright shiny ball lays here on the ground with Two stars on it~
~
8 8193 1
0 0 0 0 0 0
1 0 0
 0
E
two~
A large Orange ball has a mystical glow that anyone would become
emamoured of, It has two red stars of beauty upon it, as you look into
the divine radiance of the ball you see an orange mysterious swirl which is
more elegant than a dream 
~
#40004
One Star Dragon Ball~
One Star Dragon Ball~
A bright shiny ball lays here on the ground with One star on it~
~
8 8193 1
0 0 0 0 0 0
1 0 0
 0
E
one~
A large Orange ball has a mystical glow that anyone would become
enamoured of, It has a single red star of beauty upon it, as you look into
the divine radiance of the ball you see an orange mysterious swirl which is
more elegant than a dream 
~
#40007
Light ball energy~
A brightly glowing, perfectly round, stone~
A Bright glowing ball of energy lays here.~
~
1 3 16385
0 0 -1 0 0 0
1 0 0
 0
#40044
four black star dragonball nuova~
&wT&zhe &wF&zourth &wB&zlack&w-S&ztar &wD&zragonball~
A small, orange orb adorned with four midnight black stars lies here.~
~
8 0&256 1
0 0 0 0 0 0
1 0 0
 0
E
four black star dragonball~
Nuova Shenron asked you to return this.
Just as he said, it is useless to you without his "blessing".
~
#40045
fragment nuova flames power~
&RA Fragment of Nuova Shenron's Power&D~
A strange ball of fiery energy floats here.~
~
13 0 0
0 0 0 0 0 0
1 0 0
 0
> get_prog 100~
if race($n) == dragon
else
mpechoat $n }ROUCH! &RThe flames burned you and leapt from your hands!
mpdamage $n 25
endif
~
|
#40054
Shattered Ice Pieces~
Shattered ice~
Tons of shattered ice pieces are all over the ground.~
~
13 0 0
0 0 0 0 0 0
1 0 0
 0
#40099
Bardocks Head band~
Bardock's blood stained head band~
A blood stained head band lays here on the ground.~
~
9 0 17
0 0 0 0 50 50
5 1000000 100
 0
A
2 5
A
3 5
#0


#ROOMS
#40000
Welcome to Planet "Namek"~
Leaving the ship, a huge gust of wind and dust surrounds the landing pod
as the sky above is a storm of wind and debris.  Soon after all the wind
disappears and the sky becomes bright blue and the sun blazes down causing
steamy visions on the ground.  
~
0 4 2
D3
~
~
0 -1 40001
S
#40001
The entrance to a Small Village~
In this village, the buildings have been smashed and battered from some
sort of monster.  On the ground, there are huge footsteps that are filled
with water.  In the distance at the end of the village is a fork, and
straight ahead is a huge forest that is very dark within. 
~
0 1024 1
D1
~
~
0 -1 40000
D3
~
~
0 -1 40002
S
#40002
A Fork in the Road~
To the west stands the huge forest, which conceals everything within its
dark bowels. Southward is a large cave opening that seems to be a dead end.
The surrounding area is filled with grass and flowers extending in all
directions with a small path leading in many directions 
~
0 2097156 2
D1
~
~
0 -1 40001
D2
~
~
0 -1 40012
D3
~
~
0 -1 40003
S
#40003
Entrance to a Dark Forest~
The forest ahead is very dense seeing into it is impossible. Trees and
bushes are everywhere.  Around here there are millions of flies hovering
over large mounds of grass and bushes.  There is a horrible stench of death
and decay around as well.  The sky above is darker around here then
anywhere else. 
~
0 2097156 2
D1
~
~
0 -1 40002
D3
~
~
0 -1 40004
S
#40004
Dark Forest~
Entering the Dark Forest the beaten down path becomes less and less
visible. The shrills and moans of animals seem to fill the entire forest
Looking around there seems to be no source of light other then the pinch of
sun light that manages to find its way through the thick tree tops. 
~
0 2097156 2
D1
~
~
0 -1 40003
D3
~
~
0 -1 40005
S
#40005
Dark Forest~
Venturing along the Dark Forest the path becomes slightly more visible. 
Upon looking at one of the trees claw and bite marks can be made out on the
bark from where the animals have been driven to insanity.  There is a deep
bellied growl coming from all around, and red eyes seem to be opening one
at a time from behind the bushes. 
~
0 2097156 2
D1
~
~
0 -1 40004
D2
~
~
0 -1 40011
D3
~
~
0 -1 40006
S
#40006
Dark Forest~
The light from the sun has now reached its full magnitude exposing the
entire forest floor to the naked eye.  Trees and other shrubs seemed to be
knocked over gnawed or some way destroyed.  The sound of animal noises seem
to have vanished with the increasing sunlight. There is one frightening
sight and that is a deep rich puddle of blood.  
~
0 2097156 2
D1
~
~
0 -1 40005
D9
~
~
0 -1 40007
S
#40007
The Mouth of the Cave~
Here there is a huge opening to a cave, the cave's mouth is formed like
that of a dinosaurs mouth.  Its massive fangs hang down low like huge
stalagtites. Its lower fangs smaller then its upper ones are worn away
from the wind and animal marks.  Inside the cave it is very dark and there
is a stench of fire and death.  
~
0 2097157 13
D3
~
~
0 -1 40008
D6
~
~
0 -1 40006
S
#40008
Inside a Dark Cave~
In here there are stalactites everywhere making it hard to stand up
completely.  The ground is drenched but even with a light its hard to see
what it is.  There are also stalagmites that reach up high some even
touching the top of the cave.  On the ground is a huge boulder that looks
like it will move.  On the sides of the wall there are huge shadows from
the stalactities and stalagmites.
~
0 2097157 13
D1
~
~
0 -1 40007
D3
~
~
0 -1 40009
S
#40009
Inside a Dark Cave~
Stepping inside the cave the sound of water dripping off the large rock
formations hanging from the ceiling of the cave seems to leave an endless
echo.  The large pools of murky water seem to be countless in number and in
depth.  The cave seems to pick up on any and all noises subtle or not
leaving it impossible to sneak up on anything.  The small amount of light
that manages to reach this far back from the mouth of the cave illuminate
the cave floor in just the slightest. 
~
0 2097157 13
D1
~
~
0 -1 40008
D3
~
~
0 -1 40010
S
#40010
End of the Dark Cave~
In this room there is a huge hole in the ceiling and the room here is
much larger then the other rooms.  The light from the sky lights up the
room completely showing the death that surrounds the area. There are bones
of fallen warriors and animals, and the ground is covered in blood, at the
end you see a huge monster the great dinosaur of this land that has killed
millions of animals and people. Its fangs drip with blood and as the blood
hits the ground it flames. 
~
0 2097153 13
D1
~
~
0 -1 40009
S
#40011
Dark Forest~
A small breeze brushes through the trees and brush, drawing attention to
the fact that both have thinned dramatically here.  Off in the brush,
hidden amongst the trees, eyes of various kinds of animals peer out at you.
The path from the south is covered in animal foot and hoof prints, and
continues north from here. 
~
0 2097156 2
D0
~
~
0 -1 40005
D2
~
~
0 -1 40023
S
#40012
Entrance to a Dark Cave~
The entrance to this cave is just like any other cave, a huge hole in
the side of a mountain.  Flowers and grasslands surround the area, like
before.  On the side of the path is a sign, but it is scratched out and is
hard to read.  It says: "il Cave; Wa".  Many butterflies flutter about the
sign, and a peacefulness can be felt here. 
~
0 2097156 13
D0
~
~
0 -1 40002
D2
~
~
0 -1 40013
S
#40013
Evil Cave~
The cave is very wide and tall, making it very easy to walk through. 
The air is fresh and there are dark little red eyes on the ceiling,
millions of them.  Sounds of waking bats echo through the cave.  There is a
small breeze that moves through the cave softly. 
~
0 2097156 13
D0
~
~
0 -1 40012
D2
~
~
0 -1 40014
S
#40014
Evil Cave~
The cave is very wide and tall, making it very easy to walk through. 
The air is fresh and there are dark little red eyes on the ceiling,
millions of them.  Sounds of waking bats echo through the cave.  There is a
small breeze that moves through the cave softly. 
~
0 2097156 13
D0
~
~
0 -1 40013
D5
~
~
0 -1 40015
S
#40015
Deep within the Evil Cave~
The cave suddenly gets dark and smaller, making it a more dangerous
place.  The walls continue to close in, and the ceiling lowers.  The air is
so thin it makes it hard to breathe, and the ground seems to be soft as if
it was grass or dirt. 
~
0 2097156 13
D4
~
~
0 -1 40014
D9
~
~
0 -1 40016
S
#40016
Deep within the Evil Cave~
The cave suddenly gets dark and smaller, making it a more dangerous
place.  The walls continue to close in, and the ceiling lowers.  The air is
so thin it makes it hard to breathe, and the ground seems to be soft as if
it was grass or dirt. 
~
0 2097156 13
D2
~
~
0 -1 40018
D6
~
~
0 -1 40015
D9
~
~
0 -1 40017
S
#40017
Dead End~
What a waste.  The only thing here is rock, and the ground is a hard and
spiky rock floor.  The ceiling and walls are hard and spiky too.  Exiting
this room would be wise. 
~
0 2097156 13
D6
~
~
0 -1 40016
S
#40018
Deep within the Evil Cave~
The cave suddenly gets dark and smaller, making it a more dangerous
place.  The walls continue to close in, and the ceiling lowers.  The air is
so thin it makes it hard to breathe, and the ground seems to be soft as if
it was grass or dirt. 
~
0 2097156 13
D0
~
~
0 -1 40016
D1
~
~
0 -1 40019
S
#40019
Back Outside??~
The sun's light brightens the area, and it is no longer a dark cave . 
Somehow, the cave led to a lower level cave on the massive mountain.  The
ground is soft and wet, and a beautiful rainbow radiates the area.  Flowers
and plants cover the ground, and little animals can be seen running around.
Birds can also be seen flying through the many trees here. 
~
0 2097156 2
D1
~
~
0 -1 40020
D3
~
~
0 -1 40018
S
#40020
Before a Huge Building~
Fellow.  To the side is a small, flimsy mailbox.  Animals don't even dare
to stop on the brick road which leads to the massive door.  A huge building
is here, with a door on the western side.  The door stands about 15 feet
high and wide.  The owner of this door is a very large 
~
0 2097156 2
D1
~
~
0 -1 40021
D3
~
~
0 -1 40019
S
#40021
The First Larger Room of the Building~
On the walls are huge pictures of a beautiful and happy family.  Heads
of monsterous looking creatures are here, and they have huge marks from
some sort of weapon.  To the east, above a door frame, is a picture of a
huge man hanging over the other family.  The mother and child are both
dead, and have bled recently.  The man has blood all over him, and his
fists are caked in blood.  It appears that the mother and child had been
beaten. 
~
0 2097156 0
D1
~
~
0 -1 40022
D3
~
~
0 -1 40020
S
#40022
Slaughter Room~
Blood and guts cake the room.  Human bodies have been mangled and thrown
into a huge pile, some still fresh and others are completely bone.  On the
side of the wall is a chair where a monster sits, and it is full of blood
from the bodies. The ceiling drips with blood as people have been hung by
huge meat hangers.  In the corner the first glimpse of the hideous
monstrosity to make this bloody massacre can be seen. 
~
0 270532608 0
D3
~
~
0 -1 40021
S
#40023
Dark Forest~
The trees lighten up even more here, and small breezes brush over the
ground, causing leaves to ruffle around.  The path leads only southward and
northward.  To the south, animals can be seen.  The sky is filled with
life, and animals move about happily here. 
~
0 2097156 2
D0
~
~
0 -1 40011
D2
~
~
0 -1 40024
S
#40024
End of the Dark Forest~
There is an abundance of wildlife here, and the sun softly shines
through the few leaves over head.  Animals run around here freely, and
sounds of birds can be heard above.  There seems to be a slight fog in the
two directions the path leads. 
~
0 2097156 2
D0
~
~
0 -1 40023
D2
~
~
0 -1 40030
D3
~
~
0 -1 40025
S
#40025
Deserted Road~
With a flash of bright light the fog vanishes and the forst that was
once there has gone with it.  A desert lies ahead, with many buildings
lining the path.  Dust flutters the ground with each step, and the sun
causes sweat to drop to the desert ground, only to evaporate from the hot
sun.  
~
0 2097156 1
D2
~
~
0 -1 40032
D3
~
~
0 -1 40026
S
#40026
Deserted Road~
With a flash of bright light the fog vanishes and the forst that was
once there has gone with it.  A desert lies ahead, with many buildings
lining the path.  Dust flutters the ground with each step, and the sun
causes sweat to drop to the desert ground, only to evaporate from the hot
sun.  
~
0 2098180 1
D1
~
~
0 -1 40025
D2
~
~
0 -1 40027
D4
~
~
2048 -1 40058
S
#40027
Deserted Road~
With a flash of bright light the fog vanishes and the forst that was
once there has gone with it.  A desert lies ahead, with many buildings
lining the path.  Dust flutters the ground with each step, and the sun
causes sweat to drop to the desert ground, only to evaporate from the hot
sun. 
~
0 2097156 1
D0
~
~
0 -1 40026
D2
~
~
0 -1 40028
S
#40028
Deserted Road~
With a flash of bright light the fog vanishes and the forst that was
once there has gone with it.  A desert lies ahead, with many buildings
lining the path.  Dust flutters the ground with each step, and the sun
causes sweat to drop to the desert ground, only to evaporate from the hot
sun. 
~
0 2097156 1
D0
~
~
0 -1 40027
D1
~
~
0 -1 40033
D2
~
~
0 -1 40029
S
#40029
Deserted Road~
 With a flash of bright light the fog vanishes and the forest that was
once there has gone with it.  A desert lies ahead, with many buildings
lining the path.  Every step you take, dust flutters the ground.  The sun
beats down on you, causing sweat to drop to the desert ground, only to
evaporate from the hot sun.  
~
0 2097156 1
D0
~
~
0 -1 40028
D2
~
~
0 -1 40034
S
#40030
Deserted Road~
With a flash of bright light the fog vanishes and the forst that was
once there has gone with it.  A desert lies ahead, with many buildings
lining the path.  Dust flutters the ground with each step, and the sun
causes sweat to drop to the desert ground, only to evaporate from the hot
sun.  
~
0 2097156 1
D2
~
~
0 -1 40031
D3
~
~
0 -1 40032
S
#40031
Dead End~
 Many buildings surround the area as high and as far as the eye can see.
Though the buildings are tall, the sun still beats down hard.  The air is
very thin here, and an eerie feeling arises.  A huge scorpion suddenly
lunges out at you in an attacking stance!  
~
0 2097152 1
D0
~
~
0 -1 40030
S
#40032
Deserted Road~
With a flash of bright light the fog vanishes and the forst that was
once there has gone with it.  A desert lies ahead, with many buildings
lining the path.  Dust flutters the ground with each step, and the sun
causes sweat to drop to the desert ground, only to evaporate from the hot
sun.  
~
0 2097156 1
D0
~
~
0 -1 40025
D1
~
~
0 -1 40030
D9
~
~
0 -1 40033
S
#40033
Deserted Road~
 With a flash of bright light the fog vanishes and the forest that was
once there has gone with it.  A desert lies ahead, with many buildings
lining the path.  Every step you take, dust flutters the ground.  The sun
beats down on you, causing sweat to drop to the desert ground, only to
evaporate from the hot sun.  
~
0 2097156 1
D3
~
~
0 -1 40028
D6
~
~
0 -1 40032
S
#40034
Welcome to Dark City~
"Welcome to the city of dreams, where there is never any sunlight. It's
the perfect relaxing city." Reads a sign that is over head.  Another; sign
says "Beware!  There are thieves in this city!"  .  The road leads off in a
few directions.  One way leads to many people, as if it was a shopping
market. 
~
0 2098180 1
D1
~
~
0 -1 40046
D2
~
~
0 -1 40035
S
#40035
Dark Road~
It suddenly gets darker, moving farther down the road.  Grass covers the
area, and rain starts to patter on the ground.  A beautiful full moon gazes
down on the area, and the night creatures can be seen in the darkness. 
~
0 2097157 1
D0
~
~
0 -1 40034
D1
~
~
0 -1 40036
S
#40036
Dark Road~
It suddenly gets darker, moving farther down the road.  Grass covers the
area, and rain starts to patter on the ground.  A beautiful full moon gazes
down on the area, and the night creatures can be seen in the darkness. 
~
0 2097157 1
D1
~
~
0 -1 40037
D3
~
~
0 -1 40035
S
#40037
Dark Road~
It suddenly gets darker, moving farther down the road.  Grass covers the
area, and rain starts to patter on the ground.  A beautiful full moon gazes
down on the area, and the night creatures can be seen in the darkness. 
~
0 2097157 1
D1
~
~
0 -1 40038
D3
~
~
0 -1 40036
S
#40038
Opening to the Ice Cavern~
The city vanishes from sight, and a massive chunk of ice with a
crystalized hole in it replaces it. The ice has spread all over the area,
and the shine from the ice stings any eye that looks at it.  A maze can be
seen within the ice. 
~
0 2097157 1
D8
~
~
0 -1 40039
S
#40039
Ice Cavern~
A chill freezes the air here, making it hard to breathe.  There is no
light source in the cavern, yet the room is very bright since the ice
shines and glitters.  Keeping balance here is very hard, for the flooring
is very slick.  It is also hard to see because the light radiating from the
ice is so bright. 
~
0 2097156 1
D1
~
~
0 -1 40040
D2
~
~
0 -1 40045
D7
~
~
0 -1 40038
S
#40040
Ice Cavern~
A chill freezes the air here, making it hard to breathe.  There is no
light source in the cavern, yet the room is very bright since the ice
shines and glitters.  Keeping balance here is very hard, for the flooring
is very slick.  It is also hard to see because the light radiating from the
ice is so bright.
~
0 2097156 1
D1
~
~
0 -1 40041
D3
~
~
0 -1 40039
S
#40041
Ice Cavern~
A chill freezes the air here, making it hard to breathe.  There is no
light source in the cavern, yet the room is very bright since the ice
shines and glitters.  Keeping balance here is very hard, for the flooring
is very slick.  It is also hard to see because the light radiating from the
ice is so bright.
~
0 2097156 1
D3
~
~
0 -1 40040
D8
~
~
0 -1 40042
S
#40042
Ice Cavern~
A chill freezes the air here, making it hard to breathe.  There is no
light source in the cavern, yet the room is very bright since the ice
shines and glitters.  Keeping balance here is very hard, for the flooring
is very slick.  It is also hard to see because the light radiating from the
ice is so bright.
~
0 2097156 1
D1
~
~
0 -1 40049
D7
~
~
0 -1 40041
D9
~
~
0 -1 40043
S
#40043
Ice Cavern~
A chill freezes the air here, making it hard to breathe.  There is no
light source in the cavern, yet the room is very bright since the ice
shines and glitters.  Keeping balance here is very hard, for the flooring
is very slick.  It is also hard to see because the light radiating from the
ice is so bright.
~
0 2097156 1
D3
~
~
0 -1 40044
D6
~
~
0 -1 40042
S
#40044
Ice Cavern~
A chill freezes the air here, making it hard to breathe.  There is no
light source in the cavern, yet the room is very bright since the ice
shines and glitters.  Keeping balance here is very hard, for the flooring
is very slick.  It is also hard to see because the light radiating from the
ice is so bright.
~
0 2097156 1
D1
~
~
0 -1 40043
D3
~
~
0 -1 40045
S
#40045
Ice Cavern~
A chill freezes the air here, making it hard to breathe.  There is no
light source in the cavern, yet the room is very bright since the ice
shines and glitters.  Keeping balance here is very hard, for the flooring
is very slick.  It is also hard to see because the light radiating from the
ice is so bright.
~
0 2097156 1
D0
~
~
0 -1 40039
D1
~
~
0 -1 40044
S
#40046
Dark Alley~
 It is difficult to walk here, since there is a lot of people here. 
It's an easy place for a small child to steal from the people around here. 
It is some sort of shopping market, with people of all sorts everywhere 
~
0 2097153 1
D1
~
~
0 -1 40047
D3
~
~
0 -1 40034
S
#40047
Dark Alley~
 It is difficult to walk here, since there is a lot of people here. 
It's an easy place for a small child to steal from the people around here. 
It is some sort of shopping market, with people of all sorts everywhere 
~
0 2097153 1
D1
~
~
0 -1 40048
D3
~
~
0 -1 40046
S
#40048
Dark Alley Dead End~
An eerie vibe is sent through the room as you enter.  It is very hard to
see here, and now sounds of rattling chains and screaming children can be
heard.  Tall, dark buildings surround the area, and dim lights shine
through the windows here.  A huge door leads to a building here, but it is
bolted shut. 
~
0 2097157 1
D3
~
~
0 -1 40047
S
#40049
Dark Ice Cavern~
The darkness consumes the light here, making it very hard to see.  It's
even more slick than before, and the space gets smaller with each step. 
With the darkness present, the cave gets even colder, making it near
impossible to breathe. 
~
0 2097156 1
D1
~
~
0 -1 40050
D3
~
~
0 -1 40042
S
#40050
Dark Ice Cavern~
The darkness consumes the light here, making it very hard to see.  It's
even more slick than before, and the space gets smaller with each step. 
With the darkness present, the cave gets even colder, making it near
impossible to breathe. 
~
0 2097152 1
D2
~
~
0 -1 40051
D3
~
~
0 -1 40049
S
#40051
Frozen Slide~
The ground here is slippery and very thin.  Another step, and it gives
way, revealing a slide of pure ice.  It is smooth all around, making it
impossible to stop. 
~
0 2097156 1
D0
~
~
0 -1 40050
D2
~
~
0 -1 40052
> entry_prog 100~
mpechoat $n You are unable to hold onto anything in the room as you start to slide southward.
mpforce $n south
~
|
S
#40052
Frozen Slide~
The ground here is slippery and very thin.  Another step, and it gives
way, revealing a slide of pure ice.  It is smooth all around, making it
impossible to stop. 
~
0 2097156 1
D0
~
~
0 -1 40051
D2
~
~
0 -1 40053
> entry_prog 100~
mpechoat $n You are unable to hold onto anything in the room as you start to slide southward.
mpforce $n south
~
|
S
#40053
Frozen Slide~
The ground here is slippery and very thin.  Another step, and it gives
way, revealing a slide of pure ice.  It is smooth all around, making it
impossible to stop. 
~
0 2097156 1
D0
~
~
0 -1 40052
D2
~
~
0 -1 40054
> entry_prog 100~
mpechoat $n You are unable to hold onto anything in the room as you start to slide southward.
mpforce $n south
~
|
S
#40054
Room of the Frozen Monster~
The brightness from the ice returns, and it nearly blinds the room with
its radiance.  A massive block of ice sits in the middle of the room, with
a huge monster captured within it.  The eye of the monster suddenly opens,
and the ice shatters into millions of pieces.  The monster stands tall, and
shakes off the rest of the ice. 
~
0 2097156 1
D2
~
~
0 -1 40055
S
#40055
The Void of Whiteness~
In this room, miles of blank whiteness can be seen, and a bright yellow
glow can be seen in the center.  Within the aura is a large saiyan with a
huge scar on his cheek.  His clothes are ragged, as he barely escaped from
a huge battle. 
~
0 2098180 1
D2
~
~
0 -1 40000
S
#40056
Lifting Pod~
~
0 2097156 1
D1
~
~
0 -1 40054
S
#40057
Lifting Pod~
~
0 2097156 1
D0
~
~
0 -1 40054
S
#40058
Silhouetted Against the Blazing Sun~
~
0 18874372 1
D5
~
~
0 -1 40026
> fight_prog 15~
mpecho &RYou burst into flames from the heat off of Nuova Shenron's aura! &W[3]
mpdamage $n 3
mpsleep 2
mpecho &RThe stench of burning dragon flesh fills the air! &W[2]
mpdamage $n 2
mpsleep 2
mpecho &RThe stench of burning dragon flesh fills the air! &W[1]
mpdamage $n 1
~
> fight_prog 9~
mpecho &RNuova Shenron bats you to the side, taking a moment to reignite his flames! &W[2]
mpdamage $n 2
mpsleep 3
mpecho &RAs the flames about him flare brighter, Nuova Shenron looks visibly healthier! &G[3]
mprestore nuova 3
~
|
S
#40059
Floating in a void~
~
0 2097156 1
S
#40060
Floating in a void~
~
0 2097156 1
S
#40061
Floating in a void~
~
0 2097156 1
S
#40062
Floating in a void~
~
0 2097156 1
S
#40063
Floating in a void~
~
0 2097156 1
S
#40064
Floating in a void~
~
0 2097156 1
S
#40065
Floating in a void~
~
0 2097156 1
S
#40066
Floating in a void~
~
0 2097156 1
S
#40067
Floating in a void~
~
0 2097156 1
S
#40068
Floating in a void~
~
0 2097156 1
S
#40069
Floating in a void~
~
0 2097156 1
S
#40070
Floating in a void~
~
0 2097156 1
S
#40071
Floating in a void~
~
0 2097156 1
S
#40072
Floating in a void~
~
0 2097156 1
S
#40073
Floating in a void~
~
0 2097156 1
S
#40074
Floating in a void~
~
0 2097156 1
S
#40075
Floating in a void~
~
0 2097156 1
S
#40076
Floating in a void~
~
0 2097156 1
S
#40077
Floating in a void~
~
0 2097156 1
S
#40078
Floating in a void~
~
0 2097156 1
S
#40079
Floating in a void~
~
0 2097156 1
S
#40080
Floating in a void~
~
0 2097156 1
S
#40081
Floating in a void~
~
0 2097156 1
S
#40082
Floating in a void~
~
0 2097156 1
S
#40083
Floating in a void~
~
0 2097156 1
S
#40084
Floating in a void~
~
0 2097156 1
S
#40085
Floating in a void~
~
0 2097156 1
S
#40086
Floating in a void~
~
0 2097156 1
S
#40087
Floating in a void~
~
0 2097156 1
S
#40088
Floating in a void~
~
0 2097156 1
S
#40089
Floating in a void~
~
0 2097156 1
S
#40090
Floating in a void~
~
0 2097156 1
S
#40091
Floating in a void~
~
0 2097156 1
S
#40092
Floating in a void~
~
0 2097156 1
S
#40093
Floating in a void~
~
0 2097156 1
S
#40094
Floating in a void~
~
0 2097156 1
S
#40095
Floating in a void~
~
0 2097156 1
S
#40096
Floating in a void~
~
0 2097156 1
S
#40097
Floating in a void~
~
0 2097156 1
S
#40098
Floating in a void~
~
0 2097156 1
S
#40099
Bardocks Hole~
Standing here in the middle of this room you notice that the walls have
been all but been damaged as if great battles had happened.  Outside of the
destruction you notice that there is a large button on the side of the
wall. After a while of waiting someone comes appears out of no where and
pushes the button.  In doing so the room completely changes into another
room, the walls that where damaged are no longer damaged, yet wall papered
with a dark red shaded color.  The floor becomes carpeted and a huge couch,
chair and desk show up out of nowhere.  Behind the desk is a massive charge
and in that chair rests a man whom has a huge scar on his face. 
~
0 12 1
D0
~
~
0 -1 40099
D1
~
~
0 -1 40099
D2
~
~
0 -1 40099
D3
~
~
0 -1 40099
D4
~
~
0 -1 40099
D5
~
~
0 -1 40099
D6
~
~
0 -1 40099
D7
~
~
0 -1 40099
D8
~
~
0 -1 40099
D9
~
~
0 -1 40099
S
#0


#RESETS
M 1 40031 1 40031
G 1 40000 1
M 1 40001 1 40001
M 1 40000 1 40001
G 1 40004 1
M 1 40047 1 40046
M 1 40048 1 40046
M 1 40046 1 40034
M 1 40055 1 40055
O 1 40001 1 40008
M 1 40022 1 40022
G 1 40002 1
M 1 40054 1 40054
O 1 40054 1 40054
M 1 40010 1 40010
G 1 40003 1
S


#SHOPS
 40000    1  0  0  0  0   100  90         0 23    ; Another Green Namek
0


#REPAIRS
0


#SPECIALS
S


#$
