#AREA   Nadir Steppes~



#VERSION 251
#AUTHOR Dachande~

#RANGES
1 65 1 65
$

#PLANET 4

#RESETMSG &rThe sounds of combat echo around you.~

#FLAGS
2 10

#ECONOMY 0 50576080

#CLIMATE 2 2 2

#MOBILES
#5600
first mob~
a newly created first mob~
Some god abandoned a newly created first mob here.
~
~
~
1 0 0 C
1 0 100 1d20+0 2d5+0
0 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#5601
general gargan man power~
Gargan~
A powerfully built man stands before you, wearing the armour of a general.
~
Gargan is an old warrior, almost 50 years of age.  Despite his age he is
still one of the greatest generals and sword masters in the world. His
silver hair falls to his shoulders and his grey beard is bushy and square
cut.  His face is a mass of scars but the most distinguishing feature are
his emerald green eyes that look upon you with contempt. 
~
~
3 0&2097152 0 C
1 0 75 1d20+0 2d5+0
2300 4000000000
112 112 1
125 120 110 120 0
0 0 0 0 0
1 1 0 0 1 1 4
0 0 0 0 0 0 0 0
> fight_prog 40~
Dodon
~
> fight_prog 17~
wolf 5
~
> greet_prog 100~
glare $n
say I do not like the looks of you but if you do something for me I will make it worth your time.
say Bring me head of the Nadir leader at the shrine, I believe his name is Talisman, and I will bestow upon you a gift
~
> death_prog 50~
if pl($n)>12000000000
mpecho Imagine picking on mobs weaker than you, what a loser!
else
if rand(33)
mpoload 5601
mpecho Gargan collapses to the ground, his body disintegrating leaving something shiny at
your feet.
endif
endif
~
> death_prog 50~
if pl($n)>8000000000
else
if rand(5)
mpoload 5605
mpecho Gargan falls to his knees clutching at his throat as blood spews from it. His body topples to the side causing his head to bounce across the ground.
endif
endif
~
> act_prog p gives you Talisman's Head.~
mppurge talismans
mpoload 5606
give armour $n
~
|
#5602
Soldier Premian~
Premian~
A soldier sits by the fire here.
~
The man is of average height and build, on his shoulder is the mark of a
lieutenant.  Premian's face is set with anguish.  The man appears to have
seen too much war and too much mindless slaughter. He wears a vacant
expression as he stares into the dancing, flickering flames.  
~
~
3 0 0 C
1 0 80 1d20+0 2d5+0
1600 1000000000
112 112 1
90 90 70 100 0
0 0 0 0 0
1 1 0 0 1 1 3
0 0 0 0 0 0 0 0
> fight_prog 40~
noble
~
> greet_prog 100~
say I found two jewels when we began a raid on the shrine, got beatan back but i still have them.
say The General would kill me if he found out becuase he keeps muttering about two jewels called the 'Eyes of Alchazzar' and how Talisman wants them to kill the Gothir.
say Personally, I think Gargan is making it all up.
~
> death_prog 100~
if pl($n)<6000000000
if rand(10)
mpoload 5612
mpecho &WAs Premian falls two glittering, &pviolet jewels&W roll from his hand.&D
endif
endif
~
|
#5603
Cowardly Footman~
A Cowardly Footman~
A man tries to hide himself in the shadows.
~
~
~
67108867 0 0 C
1 0 100 1d20+0 2d5+0
0 1
112 112 1
10 10 10 10 0
0 0 0 0 0
1 1 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 100~
say Please don't hurt me, its wasn't my fault. Not my fault! Its them Nadir, they rip out your eyes they do!
cower $n
~
|
#5604
Gothir Footman~
Gothir Footman~
A Gothir Footman stands ready.
~
The Gothir Footman is of average height with a good build.  He is
dressed in full silver battle armour and is equipped with a wickedly sharp
sabre.  
~
~
16777217 4194304 0 C
1 0 100 1d20+0 2d5+0
1200 100000000
112 112 1
60 30 60 30 0
0 0 0 0 0
1 1 0 0 1 1 3
0 0 0 0 0 0 0 0
> fight_prog 30~
solar
~
> death_prog 100~
if mortcount(5626) < 1
mpat 5626 mpmload 5604
else
mpat 5632 mpmload 5604
endif
~
> greet_prog 100~
if mobinroom(5606) > 0
say WHORESON NADIR! DIE!
kill curved
kill 2.curved
kill 3.curved
kill 4.curved
kill 5.curved
endif
if mobinroom(5604) > 2
if rand(25)
n
else
if rand(33)
w
else
if rand(50)
e
else
if rand(100)
s
endif
endif
endif
endif
endif
if ovnumhere(10)>0
sac corpse
endif
~
|
#5605
lancer gothir warrior~
A Gothir Lancer~
A Gothir Lancer glares at you.
~
A Gothir Lancer is the elite of the Gothir army and views anyone not of
Gothir heritage beneath him.  The mans face is pitted with scars and also
covered in blood giving him a frightful appearance.  His silver army is
perfect in appearance, still shining brightly even after blood has been
spilled. 
~
~
16777217 0 0 C
1 0 90 1d20+0 2d5+0
1300 700000000
112 112 1
50 50 50 50 0
0 0 0 0 0
1 1 0 0 1 1 3
0 0 0 0 0 0 0 0
> fight_prog 35~
kamehameha
~
> death_prog 100~
if mortcount(5629) < 1
mpat 5629 mpmload 5605
else
mpat 5634 mpmload 5605
endif
~
> greet_prog 100~
if mobinroom(5607) > 0
say BASTARD NADIR!
kill fleet
kill 2.fleet
kill 3.fleet
kill 4.fleet
kill 5.fleet
endif
if mobinroom(5605) > 2
if rand(25)
n
else
if rand(33)
w
else
if rand(50)
e
else
if rand(100)
s
endif
endif
endif
endif
endif
if ovnumhere(10)>0
sac corpse
endif
~
|
#5606
curved nadir tribesman man warrior horns~
A Curved Horn~
A Nadir tribesman bearing the mark of the Curved Horns stand here.
~
This Nadir warrior bears the mark of the Curved Horn clan.  Although not
as large as other clans such as the Wolfshead, they are still mighty
warriors. The Curved Horn has long black hair that flows down his back and
slightly slanted eyes, along with a yellowish skin pigmentation. 
~
~
16777217 4194304 0 C
1 0 100 1d20+0 2d5+0
1000 50000000
112 112 1
25 25 25 25 0
0 0 0 0 0
1 1 0 0 1 1 3
0 0 0 0 0 0 0 0
> greet_prog 100~
if mobinroom(5604) > 0
say DIE GOTHIR SCUM!!!!
kill footman
kill 2.footman
kill 3.footman
kill 4.footman
kill 5.footman
endif
if mobinroom(5606) > 2
if rand(25)
n
else
if rand(33)
w
else
if rand(50)
e
else
if rand(100)
s
endif
endif
endif
endif
endif
if ovnumhere(10)>0
sac corpse
endif
~
> death_prog 100~
if mortcount(5657) < 1
mpat 5657 mpmload 5606
else
mpat 5648 mpmload 5606
endif
~
> fight_prog 100~
if mortcount(0) < 1
if hps($i) < 100
mprestore $i 100
endif
endif
~
|
#5607
tribesman man nadir fleet pony ponies~
A Fleet Pony~
A tribesman bearing the mark of the Fleet Ponies stand here.
~
This Nadir warrior bears the mark of the Fleet Ponies clan.  The man is
like all other Nadir, with the black, unkempt hair and the slanted eyes. He
is slightly taller than the rest of the Nadir however, which shows signs of
a foreign heritage.  This causes other clans to look down upon the Fleet
Ponies. 
~
~
16777217 4194304 0 C
1 0 100 1d20+0 2d5+0
1000 350000000
112 112 1
27 10 35 30 0
0 0 0 0 0
1 1 0 0 1 1 3
0 0 0 0 0 0 0 0
> greet_prog 100~
if mobinroom(5605) > 0
say I will spill you guts!
kill lancer
kill 2.lancer
kill 3.lancer
kill 4.lancer
kill 5.lancer
endif
if mobinroom(5607) > 2
if rand(25)
n
else
if rand(33)
w
else
if rand(50)
e
else
if rand(100)
s
endif
endif
endif
endif
endif
if ovnumhere(10)>0
sac corpse
endif
~
> death_prog 100~
if mortcount(5651) < 1
mpat 5651 mpmload 5607
else
mpat 5646 mpmload 5607
endif
~
> fight_prog 100~
if mortcount(0) < 1
if hps($i) < 100
mprestore $i 100
endif
endif
~
|
#5608
Tribesman Lin-Tse~
Lin-Tse~
A Nadir Tribesman crouches in the shadows here.
~
Lin-Tse of the Sky Riders is not a powerfully built man but wickedly
fast.  His hair is tied behind his head to stop it from getting into his
eyes during combat.  He wears cheaply made leather clothing and a sash that
identifies which clan he belongs to. 
~
~
1 0&0&1 0 C
1 0 80 1d20+0 2d5+0
1800 3000000000
112 112 1
70 70 100 100 0
0 0 0 0 0
1 1 0 0 1 1 3
0 0 0 0 0 0 0 0
> fight_prog 40~
destructo
~
> fight_prog 33~
kamehameha
~
> death_prog 5~
mpoload 5603
~
|
#5609
Tribesman Gorkai~
Gorkai~
A Nadir Tribesman scans the surrounding area.
~
Gorkai is built for raw power, his muscles impressively large.  What he
lacks in stealth he makes up for a brute force.  This man wears no sash, or
any other identifying equipment.  His dark hair is short and messy and he
stand at almost 6 foot 5. 
~
~
1 0&32 0 C
1 0 100 1d20+0 2d5+0
1800 2000000000
112 112 1
70 70 70 70 0
0 0 0 0 0
1 1 0 0 1 1 3
0 0 0 0 0 0 0 0
> death_prog 20~
mpoload 5604
~
|
#5610
Tribesman Sky Rider~
Sky Rider~
A tribesman wearing the mark of a Sky Rider sits here.
~
This is one of the most elite members of the Sky Rider tribe.  His face
and body covered in various battle wounds.  The man is slightly smaller
than average but makes up for it in his muscle mass. 
~
~
3 0 0 C
1 0 100 1d20+0 2d5+0
1500 400000000
112 112 1
70 70 70 70 0
0 0 0 0 0
1 1 0 0 1 1 3
0 0 0 0 0 0 0 0
> fight_prog 30~
kakusan-ha
~
|
#5611
Tribesman Lone Wolves~
A Lone Wolf~
A Tribesman bearing the mark of the Lone Wolves sits here.
~
~
~
3 0 0 C
1 0 100 1d20+0 2d5+0
1300 150000000
112 112 1
40 40 40 40 0
0 0 0 0 0
1 1 0 0 1 1 2
0 0 0 0 0 0 0 0
> fight_prog 50~
energy
~
|
#5612
Tien Monk Man~
Tien~
A man with three eyes meditates here.
~
The man has a strange third eye upon his forehead which surveys the
shrine, unblinking.  He wears baggy, green clothing and part goes up across
his torso and down his back.  He is fairy tall and has impressive muscles. 
~
~
1027 524288&2097152&1 0 C
1 0 80 1d20+0 2d5+0
3000 7000000000
112 112 1
100 100 100 100 0
0 0 0 0 0
1 1 0 0 1 1 4
0 0 0 0 0 0 0 0
> fight_prog 40~
tri-beam
~
|
#5613
Chaotzu Mime Man~
Chaotzu~
A small mime stands here.
~
The mime looks more like a child than a man.  He is only one and a half
foot tall and slight chubby for a fighter.  The mime is dressed in dark
trousers and a light blue vest.  His face is without expression and shows
no form of emotion. 
~
~
3 0&32 0 C
1 0 100 1d20+0 2d5+0
2000 4000000000
112 112 1
95 95 95 95 0
0 0 0 0 0
1 1 0 0 1 1 3
0 0 0 0 0 0 0 0
> fight_prog 30~
mpechoat $n &WChaotzu stops dead, his arms extended and his feet spread wide.&D
mpechoat $n &WSuddenly an &rintense pain rends your body. &WAs fast as it came it vanishes.&D
mpechoaround $n &WChaotzu stops dead, his arms extended and his feet spread wide. &D
mpechoaround $n &WSuddenly an &rintense pain rends $s body. &WAs fast as it came it vanishes.&D
mppldamage $n 20
~
|
#5614
Talisman Man Tribesman~
Talisman~
A Nadir Tribesman stands here.
~
The Nadir warrior known as Talisman is one of the greatest tacticians
are fighter the Nadir have to offer.  Despite only having reached is 18th
birthday this year he has seen and participated in many battles. He is
dressed in leather clothing, his long black hair tied behind his head.  The
most distinguishing feature is his jet black eyes that resemble the great
white shark's. 
~
~
3 0&0&2 0 C
1 0 80 1d20+0 2d5+0
2500 5000000000
112 112 1
125 125 125 125 0
0 0 0 0 0
1 1 0 0 1 1 4
0 0 0 0 0 0 0 0
> death_prog 50~
if pl($n)>10000000000
else
if rand(5)
mpoload 5607
mpecho Talisman falls to his knees, clutching at his throat as blood pours from his severed jugular. As his body topples his head rolls from his neck and comes to rest on the ground.
endif
endif
~
> greet_prog 100~
spit $n
say Unless you have brought me the head of the foul General Gargan leave this place before it also becomes your tomb gajin!
~
> death_prog 50~
if pl($n)>12000000000
else
if rand(1)
mpoload 5608
mpecho As Talisman falls to the ground his fancy riding boots soar into the air, landing on the concrete floor with a dull thud.
endif
endif
~
> fight_prog 25~
mpechoat $n &CTalisman moves under your guard with &rdeadly precision, &Cbefore you have&D
mpechoat $n &Cthe slightest chance of reacting Talisman's blade &rcrashes against your ribs&C as it&D
mpechoat $n &Cpasses through your body.&D
mpechoaround $n &CTalisman moves under $n's guard with &rdeadly precision, &Cbefore $e has&D
mpechoaround $n &Cthe slightest chance of reacting &rTalisman's blade &Ccrashes against $s ribs as it&D
mpechoaround $n &Cpasses through $s body.&D
mppldamage $n 20
~
> act_prog p gives you General Gargan's Head.~
mppurge head
mpoload 5611
give helmet $n
~
> speech_prog 'eyes of alchazzar'~
glare $n
say What of the Eyes of Alchazzar? Do you have them? Or are you toying with me?
if carryingvnum($n) 5612
mpforce $n give jewels talisman
mpecho With a swift and sudden movement Talisman steals the two jewels from you!
mpmload 5617
mpecho &pA violet light explodes around Talisman, as it fades someone else stands in his place.&D
mpgoto 999
say purge
endif
~
|
#5615
Druss man~
Druss~
A large man known as Druss is here.
~
Druss is not a tall man neither is the a mass of perfect muscles yet
something about his physique radiates power.  His entire armour is black
adorned with silver. In his massive hands he wields a deadly, double headed
axe.  His cloudy, grey eyes give the impression of a tropical thunderstorm.
~
~
1 0&0&8192 200 C
1 0 70 1d20+0 2d5+0
3200 8000000000
112 112 1
140 120 120 140 0
0 0 0 0 0
1 1 0 0 1 1 4
0 0 0 0 0 0 0 0
> greet_prog 100~
say I don't think this is a place for you laddie, the Nadir do not take kindly to strangers. Take my advice and return to where you came from.
~
> fight_prog 20~
mpechoat $n &cDruss roars with &Rfury&c as he leaps towards you, bringing his &rdeadly axe&D
mpechoat $n &cover his head to slam into your shoulder causing you to collide into the&D
mpechoat $n &cground.&D 
mpechoaround $n &cDruss roars with &Rfury&c as he leaps towards $n, bringing his &rdeadly axe&D
mpechoaround $n &cover his head to slam into $s shoulder causing $n to collide into the&D
mpechoaround $n &cground.&D
mppldamage $n 25
~
> death_prog 10~
mpoload 5610
~
|
#5616
Sieben man~
Sieben~
A tall, slender man stands here.
~
Sieben is a tall man with blonde hair that descends to his shoulders and
is held in place with a extravagant blue headband with an opal at the
centre.  The man is wearing a silk shirt with pearl buttons which is
immaculate.  It seems he is quite the ladies man. 
~
~
3 0&0&16384 0 C
1 0 100 1d20+0 2d5+0
2000 2000000000
112 112 1
100 100 100 100 0
0 0 0 0 0
1 1 0 0 1 1 3
0 0 0 0 0 0 0 0
> fight_prog 40~
destructo
~
> fight_prog 17~
dodon
~
> death_prog 20~
mpoload 5609
~
|
#5617
Ulric Nadir Tribesman Man~
Ulric~
Ulric Warlord of the North stands before you.
~
~
Ulric's violet aura radiates a strange, blood chilling power.~
3 128&0&4096 0 C
1 0 100 1d20+0 2d5+0
5000 10000000000
112 112 1
130 130 130 130 0
0 0 0 0 0
1 1 0 0 1 1 4
0 0 0 0 0 0 0 0
> death_prog 100~
if pl($n)<20000000000
if rand(1)
mpoload 5613
mpecho &pAs the mighty Ulric collapses his outstretched hand drops the Eyes of Alchazzar.&D
endif
endif
~
> fight_prog 20~
mpechoat $n &pUlric explodes into a viscous assault with his sword sending hundreds of&D
mpechoat $n &pslashes at you in a matter of seconds. As you fall to one knee after the&D
mpechoat $n &passault Ulric strikes again, his knee sending you soaring into the air as a&D
mpechoat $n &pviolet glow emanates from his hand. A powerful violet beam shoots from the&D
mpechoat $n &pNadirs hand and &Rexplodes&p on contact.&D
mpechoaround $n &pUlric explodes into a viscous assault with his sword sending hundreds of&D
mpechoaround $n &pslashes at you in a matter of seconds. As $n falls to one knee after the&D
mpechoaround $n &passault Ulric strikes again, his knee sending $n soaring into the air as a&D
mpechoaround $n &ppurple glow emanates from Ulric's hand. A powerful purple beam shoots from the&D
mpechoaround $n &pNadirs hand and &Rexplodes&p on contact.&D
mppldamage $n 30
~
> fight_prog 13~
wolf 4
~
|
#5699
last mob~
a newly created last mob~
Some god abandoned a newly created last mob here.
~
~
~
1 0 0 C
1 0 100 1d20+0 2d5+0
0 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#0


#OBJECTS
#5600
first obj~
a newly created first obj~
Some god dropped a newly created first obj here.~
~
13 0 0
0 0 0 0 0 0
1 0 0
 0
#5601
Chainmail vest~
&wA Silver Chainmail Vest~
A Chainmail Vest lies at your feet!~
~
9 9191424 1025 24
0 0 0 0 650 650
1 0 0
 50000000
A
4 5
A
2 -5
#5602
Camp Fire~
A Camp Fire~
&RA large camp fire heats up the area.~
~
13 0 0
0 0 0 0 0 0
1 0 0
 0
#5603
Sash~
&CA Sky Riders Sash&D~
&CA crumpled sash lies on the ground.&D~
~
9 0 9 32
0 0 0 0 100 100
1 0 0
 1000000000
A
1 2
A
2 2
A
3 2
A
4 2
#5604
Nadir Cloak Cape~
&wA Nadir Cloak~
&wA cloak of a fallen Nadir lies here.&D~
~
9 0 5
0 0 0 0 50 50
1 0 0
 0
A
2 2
#5605
General Gargan Head~
General Gargan's Head~
&WA &Rbloody &Whead lies on the ground.&D~
~
13 0 1
0 0 0 0 0 0
50 0 0
 0
#5606
Ceremonial Battle Armour~
&wCeremonial Battle Armour~
&wSilver&D armour has been left here.~
~
9 0 1025 1
0 0 0 0 1500 1500
30 0 0
 150000000
A
4 2
A
1 2
#5607
Talismans Head~
Talisman's Head~
The head of Talisman has been left here.~
~
13 0 1
0 0 0 0 0 0
1 0 0
 0
#5608
Riding Boots~
&zRiding Boots~
Some god dropped a newly created Leather Boots here.~
~
9 0 65
0 0 0 0 150 150
20 0 0
 100000000
A
4 3
A
2 1
#5609
Small Golden Ring~
&YA Small Golden Ring&D~
A gold ring glitters here.~
~
9 0 3
0 0 0 0 30 30
1 0 0
 100000000
A
2 1
A
3 2
#5610
Druss Gauntlets~
&zDruss' Gauntlets&D~
&zA pair of black gauntlets have been left here.&D~
~
9 8388608 129 1
0 0 0 0 85 85
1 0 0
 500000000
#5611
Silver Helmet~
&wA Silver Helmet&D~
&wA silver helmet lies on the ground.&D~
~
9 8388608 17
0 0 0 0 300 300
1 0 0
 0
A
2 -3
A
3 -3
#5612
violet jewels~
&pViolet Jewels&D~
&DTwo &pviolet jewels&D glitter on the ground.~
~
8 0&256 1
0 0 0 0 0 0
1 0 0
 0
#5613
Eyes of Alchazzar Jewels~
&pEyes of Alchazzar&D~
&pThe Eyes of Alchazzar rest here.&D~
~
9 1 16385
0 0 0 5000 250 250
1 0 0
 1000000000
A
1 1
A
2 1
A
3 1
A
4 1
#5699
last obj~
a newly created last obj~
Some god dropped a newly created last obj here.~
~
13 0 0
0 0 0 0 0 0
1 0 0
 0
#0


#ROOMS
#5600
Beginning of the Nadir Steppes~
To the North is a vast desert.  From here it is possible to see the few
water holes and a large structure to the north.  Sudden gusts of wind
create deadly sand storms.  The land is as inhospitable as it is ugly. 
Blackened mountains encircle the steppes making it impossible to leave
except from the way you came.  
~
0 4 1
D0
~
~
0 -1 5601
D2
~
~
0 -1 70066
> speech_prog 'Hail Shin'~
if clan($n) == zfight
mpopenpassage 5600 5601 0
mpechoat $n You pledge your undying alegiance to Shin and are pulled through a magic hole into the HQ!
mpforce $n north
mpclosepassage 5600 0
endif
~
|
S
#5601
Gothir Camp~
This area has been changed into the camp site of the Gothir.  Tents have
been erected everywhere and the sweet smell of cooked meat drifts on the
light breeze.  Men sit around fires wearing silver armour, talking about
the days events.  Some distance to the north, a battlefield can be seen
swarming with carrion birds that tear at the eyes of the decaying, putrid
dead.  
~
0 0 1
D0
~
~
0 -1 5611
D1
~
~
0 -1 5602
D2
~
~
0 -1 5600
D3
~
~
0 -1 5605
S
#5602
Gothir Camp~
This area has been changed into the camp site of the Gothir.  Tents have
been erected everywhere and the sweet smell of cooked meat drifts on the
light breeze.  Men sit around fires wearing silver armour, talking about
the days events.  
~
0 0 1
D0
~
~
0 -1 5610
D1
~
~
0 -1 5603
D3
~
~
0 -1 5601
S
#5603
Gothir Camp~
This area has been changed into the camp site of the Gothir.  Tents have
been erected everywhere and the sweet smell of cooked meat drifts on the
light breeze.  Men sit around fires wearing silver armour, talking about
the days events.  
~
0 0 1
D0
~
~
0 -1 5609
D1
~
~
0 -1 5604
D3
~
~
0 -1 5602
S
#5604
Gothir Camp~
This area has been changed into the camp site of the Gothir.  Tents have
been erected everywhere and the sweet smell of cooked meat drifts on the
light breeze.  Men sit around fires wearing silver armour, talking about
the days events.  
~
0 0 1
D0
~
~
0 -1 5608
D3
~
~
0 -1 5603
S
#5605
Gothir Camp~
This area has been changed into the camp site of the Gothir.  Tents have
been erected everywhere and the sweet smell of cooked meat drifts on the
light breeze.  Men sit around fires wearing silver armour, talking about
the days events.  
~
0 0 1
D0
~
~
0 -1 5612
D1
~
~
0 -1 5601
D3
~
~
0 -1 5606
S
#5606
Gothir Camp~
This area has been changed into the camp site of the Gothir.  Tents have
been erected everywhere and the sweet smell of cooked meat drifts on the
light breeze.  Men sit around fires wearing silver armour, talking about
the days events.  
~
0 0 1
D0
~
~
0 -1 5613
D1
~
~
0 -1 5605
D3
~
~
0 -1 5607
S
#5607
Gothir Camp~
To the West is the base of the black mountain range, their long shadow
covering the camp.  Between two of the peaks, the golden glow of the sun
can be seen.  
~
0 0 1
D0
~
~
0 -1 5614
D1
~
~
0 -1 5606
S
#5608
Outside a Large White Tent~
To the East is a large, white tent.  It appears to be made from silk and
is adorned with golden designs.  The banner of the Gothir army rises out of
the tip of the tent to show that a form of general is inside.  
~
0 0 1
D0
~
~
0 -1 5616
D1
~
~
0 -1 5615
D2
~
~
0 -1 5604
D3
~
~
0 -1 5609
S
#5609
Gothir Camp~
This area has been changed into the camp site of the Gothir.  Tents have
been erected everywhere and the sweet smell of cooked meat drifts on the
light breeze.  Men sit around fires wearing silver armour, talking about
the days events.  A large tent can be seen to the east, swaying in the
light breeze. 
~
0 0 1
D0
~
~
0 -1 5617
D1
~
~
0 -1 5608
D2
~
~
0 -1 5603
D3
~
~
0 -1 5610
S
#5610
Gothir Camp~
This area has been changed into the camp site of the Gothir.  Tents have
been erected everywhere and the sweet smell of cooked meat drifts on the
light breeze.  Men sit around fires wearing silver armour, talking about
the days events.  A fairly large tent can be seen to the east and some
distance to the west, towering, black mountains block out the sun.  
~
0 0 1
D0
~
~
0 -1 5618
D1
~
~
0 -1 5609
D2
~
~
0 -1 5602
D3
~
~
0 -1 5611
S
#5611
The Campfire~
Before you, a fairly large campfire has been set.  The flames bathe the
surrounding men in heat, giving them a momentary relief from the sub-zero
battle taking it's tole on thier mortal bodies.  The men gathered around
the fire look exhausted, the constant battle taking it's toll on their
mortal bodies. 
~
0 0 1
D0
~
~
0 -1 5619
D1
~
~
0 -1 5610
D2
~
~
0 -1 5601
D3
~
~
0 -1 5612
S
#5612
Gothir Camp~
This area has been changed into the camp site of the Gothir.  Tents have
been erected everywhere and the sweet smell of cooked meat drifts on the
light breeze.  Men sit around fires wearing silver armour, talking about
the days events.  Even from a distance the heat from the fire to the east
can be felt.  A coyote zips past and vanishes form view, obviously it also
is enjoying a rest for the cold.  
~
0 0 1
D0
~
~
0 -1 5620
D1
~
~
0 -1 5611
D2
~
~
0 -1 5605
D3
~
~
0 -1 5613
S
#5613
Gothir Camp~
This area has been changed into the camp site of the Gothir.  Tents have
been erected everywhere and the sweet smell of cooked meat drifts on the
light breeze.  Men sit around fires wearing silver armour, talking about
the days events.  The imposing black mountain range is to the west, to the
east is large campfire 
~
0 0 1
D0
~
~
0 -1 5621
D1
~
~
0 -1 5612
D2
~
~
0 -1 5606
D3
~
~
0 -1 5614
S
#5614
Gothir Camp~
To the West is the base of the black mountain range, their long shadow
covering the camp.  To the east the banner of the Gothir flutters in the
light breeze.  
~
0 0 1
D0
~
~
0 -1 5622
D1
~
~
0 -1 5613
D2
~
~
0 -1 5607
S
#5615
Inside the Tent~
Inside the tent is even more extravagant than the outside.  The roof is
decorated with small jewels that glitter in the lantern light, giving the
impression of a starry sky.  Nearby is a silver armour, the edges adorned
with gold signifying that it belongs to a very important person.  
~
0 0 1
D3
~
~
0 -1 5608
S
#5616
Gothir Camp~
This is the edge of the Gothir encampment.  A make shift wall has been
built to stop enemy attacks and to block the biting wind from the troops
inside.  Hidden in the shadows a Gothir footman cowers with fear. 
~
0 4 1
D2
~
~
0 -1 5608
D3
~
~
0 -1 5617
S
#5617
Gothir Camp~
This is the edge of the Gothir encampment.  A make shift wall has been
built to stop enemy attacks and to block the biting wind from the troops
inside. A gap has been left here so the general can survey the battle,
unfortunately it looks like it isn't going to well.  Whimpering can be
heard to the East. 
~
0 4 1
D1
~
~
0 -1 5616
D2
~
~
0 -1 5609
D3
~
~
0 -1 5618
S
#5618
Gothir Camp~
This is the edge of the Gothir encampment.  A make shift wall has been
built to stop enemy attacks and to block the biting wind from the troops
inside.  There seems to be an exit from the camp to the west. 
~
0 4 1
D1
~
~
0 -1 5617
D2
~
~
0 -1 5610
D3
~
~
0 -1 5619
S
#5619
The End of the Gothir Camp~
This is the very edge of the Gothir camp.  The the north a shrine,
partly eroded by time, stand to the north.  To get to the shrine first you
must pass through the battlefield between, filled with angry, blood thirsty
men.  
~
0 4 1
D0
~
~
0 -1 5623
D1
~
~
0 -1 5618
D2
~
~
0 -1 5611
D3
~
~
0 -1 5620
> entry_prog 20~
if rand(90)
mpecho &GAs you leave the battlefield a stray ball of energy shoots past you exploding in the distance.&D
else
mpecho &GAs you leave the battlefield a stray ball of energy explodes on your back, stinging your nerves.&D
mpdamage $n 2
endif
~
|
S
#5620
Gothir Camp~
This is the edge of the Gothir encampment.  A make shift wall has been
built to stop enemy attacks and to block the biting wind from the troops
inside.  Part of the wall has been destroyed here, the body of a tribesman
lying under the pile of rocks. 
~
0 4 1
D1
~
~
0 -1 5619
D2
~
~
0 -1 5612
D3
~
~
0 -1 5621
S
#5621
Gothir Camp~
This is the edge of the Gothir encampment.  A make shift wall has been
built to stop enemy attacks and to block the biting wind from the troops
inside.  An tribesman must have found a way to sneak in here to suprise the
gothir for there are mutilated corpse strewn around, all with silver
armour. 
~
0 4 1
D1
~
~
0 -1 5620
D2
~
~
0 -1 5613
D3
~
~
0 -1 5622
S
#5622
Gothir Camp~
This is the edge of the Gothir encampment.  A make shift wall has been
built to stop enemy attacks and to block the biting wind from the troops
inside.  It seems the enemy of the gothir fired some sort of catapult that
struck the mountain here, tearing a chunk out of it. 
~
0 4 1
D1
~
~
0 -1 5621
D2
~
~
0 -1 5614
S
#5623
The start of the Battlefield~
This is the battlefield between the Gothir encampment and the Nadir
Shrine.In the distance Gothir warriors can be seen running at full sprint
towards the shrine to the North only to be met by the Nadir warriors
defending it. 
~
0 0 1
D0
~
~
0 -1 5633
D1
~
~
0 -1 5624
D2
~
~
0 -1 5619
D3
~
~
0 -1 5627
> entry_prog 20~
if rand(90)
mpecho &CA Gothir fighter lets loose an angry roar of impatience as he sprints past you and into the fray.&D
else
mpecho &CA Gothir fighter lets loose an angry roar of impatience, throwing you to the ground and leaping over you back into the fray!&D
mpdamage $n 2
endif
~
|
S
#5624
The Battlefield~
The overwhelming stench of death ferments in this area, causing all but
the most hardy of people to gag.  The ground is slippery with blood and
what appears to be various vital organs. What appears to be an entrance
into the Gothir camp is to the West and a small gap in the wall is to the
East. 
~
0 0 1
D0
~
~
0 -1 5632
D1
~
~
0 -1 5625
D3
~
~
0 -1 5623
S
#5625
The Battlefield~
The overwhelming stench of death ferments in this area, causing all but
the most hardy of people to gag.  The ground is slippery with blood and
what appears to be various vital organs. From here you can see into the
Gothir camp, it seems a Nadir warrior is wreaking havoc in there. 
~
0 0 1
D0
~
~
0 -1 5631
D1
~
~
0 -1 5626
D3
~
~
0 -1 5624
S
#5626
The Battlefield~
The overwhelming stench of death ferments in this area, causing all but
the most hardy of people to gag.  The ground is slippery with blood and
what appears to be various vital organs. From here you can see the
mountains in all their splendour as the sun slowly sinks behind them,
making the battlefield even more deadly now that its hard to tell foe from
friend. 
~
0 0 1
D0
~
~
0 -1 5630
D1
~
~
0 -1 5629
D3
~
~
0 -1 5625
> entry_prog 20~
if rand(90)
mpecho &CA Gothir fighter lets loose an angry roar of impatience as he sprints past you and into the fray.&D
else
mpecho &CA Gothir fighter lets loose an angry roar of impatience, throwing you to the ground and leaping over you back into the fray!&D
mpdamage $n 2
endif
~
|
S
#5627
The Battlefield~
The overwhelming stench of death ferments in this area, causing all but
the most hardy of people to gag.  The ground is slippery with blood and
what appears to be various vital organs. It appears that a tribesmen
managed to turn one of the catapults to strike the Gothir's own wall, at
the expense of a comrades life. 
~
0 0 1
D0
~
~
0 -1 5634
D1
~
~
0 -1 5623
D3
~
~
0 -1 5628
> entry_prog 20~
if rand(90)
mpecho &CA Gothir fighter lets loose an angry roar of impatience as he sprints past you and into the fray.&D
else
mpecho &CA Gothir fighter lets loose an angry roar of impatience, throwing you to the ground and leaping over you back into the fray!&D
mpdamage $n 2
endif
~
|
S
#5628
The Battlefield~
The overwhelming stench of death ferments in this area, causing all but
the most hardy of people to gag.  The ground is slippery with blood and
what appears to be various vital organs. A trail of fresh corpses are
strewn here, the carnage seems to have continued over the Gothir wall. 
~
0 0 1
D0
~
~
0 -1 5635
D1
~
~
0 -1 5627
D3
~
~
0 -1 5629
S
#5629
The Battlefield~
The overwhelming stench of death ferments in this area, causing all but
the most hardy of people to gag.  The ground is slippery with blood and
what appears to be various vital organs. The mountains are lower here,
allowing some of the life giving sun to pass through. 
~
0 0 1
D0
~
~
0 -1 5636
D1
~
~
0 -1 5628
D3
~
~
0 -1 5626
S
#5630
The Battlefield~
The overwhelming stench of death ferments in this area, causing all but
the most hardy of people to gag.  The ground is slippery with blood and
what appears to be various vital organs. An enormous catapult as been
erected here, unfortunately for the Gothir the Nadir have swarmed it and
turned it against them. 
~
0 0 1
D0
~
~
0 -1 5643
D1
~
~
0 -1 5636
D2
~
~
0 -1 5626
D3
~
~
0 -1 5631
S
#5631
The Battlefield~
The overwhelming stench of death ferments in this area, causing all but
the most hardy of people to gag.  The ground is slippery with blood and
what appears to be various vital organs. To the East of here is an enormous
catapult which is bombarding the Gothir line. 
~
0 0 1
D0
~
~
0 -1 5642
D1
~
~
0 -1 5630
D2
~
~
0 -1 5625
D3
~
~
0 -1 5632
S
#5632
The Battlefield~
The overwhelming stench of death ferments in this area, causing all but
the most hardy of people to gag.  The ground is slippery with blood and
what appears to be various vital organs. The ground here has seen more
carnage than any other part of the battlefield, various bodies lie in their
death throes. 
~
0 0 1
D0
~
~
0 -1 5641
D1
~
~
0 -1 5631
D2
~
~
0 -1 5624
D3
~
~
0 -1 5633
> entry_prog 20~
if rand(90)
mpecho &CA Gothir fighter lets loose an angry roar of impatience as he sprints past you and into the fray.&D
else
mpecho &CA Gothir fighter lets loose an angry roar of impatience, throwing you to the ground and leaping over you back into the fray!&D
mpdamage $n 2
endif
~
|
S
#5633
The Battlefield~
This area is near the centre of this hellish battlefield.  In the
distance Gothir warriors can be seen running at full sprint towards the
shrine to the North only to be met by the Nadir warriors defending it. 
~
0 0 1
D0
~
~
0 -1 5640
D1
~
~
0 -1 5632
D2
~
~
0 -1 5623
D3
~
~
0 -1 5634
S
#5634
The Battlefield~
The overwhelming stench of death ferments in this area, causing all but
the most hardy of people to gag.  The ground is slippery with blood and
what appears to be various vital organs. A Gothir lancer almost collides
with you as he races towards his goal. 
~
0 0 1
D0
~
~
0 -1 5639
D1
~
~
0 -1 5633
D2
~
~
0 -1 5627
D3
~
~
0 -1 5635
S
#5635
The Battlefield~
The overwhelming stench of death ferments in this area, causing all but
the most hardy of people to gag.  The ground is slippery with blood and
what appears to be various vital organs. To the West of here is an enormous
catapult which is bombarding the Nadir horde. 
~
0 0 1
D0
~
~
0 -1 5638
D1
~
~
0 -1 5634
D2
~
~
0 -1 5628
D3
~
~
0 -1 5636
> entry_prog 20~
if rand(90)
mpecho &CA Gothir fighter lets loose an angry roar of impatience as he sprints past you and into the fray.&D
else
mpecho &CA Gothir fighter lets loose an angry roar of impatience, throwing you to the ground and leaping over you back into the fray!&D
mpdamage $n 2
endif
~
|
S
#5636
The Battlefield~
The overwhelming stench of death ferments in this area, causing all but
the most hardy of people to gag.  The ground is slippery with blood and
what appears to be various vital organs. An enormous catapult as been
erected here, the Gothir managing to halt the swarm of Nadir taking it
over. 
~
0 0 1
D0
~
~
0 -1 5637
D1
~
~
0 -1 5635
D2
~
~
0 -1 5629
D3
~
~
0 -1 5630
S
#5637
The Battlefield~
The overwhelming stench of death ferments in this area, causing all but
the most hardy of people to gag.  The ground is slippery with blood and
what appears to be various vital organs. To the South is an enormous
catapult which is bombarding the Nadir shrine with flaming pots filled with
combustables. 
~
0 0 1
D0
~
~
0 -1 5650
D1
~
~
0 -1 5638
D2
~
~
0 -1 5636
D3
~
~
0 -1 5643
> entry_prog 20~
if rand(90)
mpecho &RA Nadir warrior rushes towards you, his sword held high and screaming some obcenity.&D
else
mpecho &RA Nadir warrior rushes towards you, his sword held high and screaming some obcenity. With a grunt he slams into you before continuing his run.&D
mpdamage $n 2
endif
~
|
S
#5638
The Battlefield~
The overwhelming stench of death ferments in this area, causing all but
the most hardy of people to gag.  The ground is slippery with blood and
what appears to be various vital organs. Arrow punctured bodies cover the
ground but still the Gothir troops advance on their most hated enemies. 
~
0 0 1
D0
~
~
0 -1 5649
D1
~
~
0 -1 5639
D2
~
~
0 -1 5635
D3
~
~
0 -1 5637
S
#5639
The Battlefield~
The overwhelming stench of death ferments in this area, causing all but
the most hardy of people to gag.  The ground is slippery with blood and
what appears to be various vital organs. To the East is the centre of the
battlefield. 
~
0 0 1
D0
~
~
0 -1 5648
D1
~
~
0 -1 5640
D2
~
~
0 -1 5634
D3
~
~
0 -1 5638
S
#5640
The Centre of the Battlefield~
You have reached the centre point of the battlefield, bodies lie in
various states of decomposition.  You now have a choice to make, go on into
the centre of the Nadir Horde or go back to the safety of the Gothir Camp. 
~
0 0 1
D0
~
~
0 -1 5647
D1
~
~
0 -1 5641
D2
~
~
0 -1 5633
D3
~
~
0 -1 5639
S
#5641
The Battlefield~
The overwhelming stench of death ferments in this area, causing all but
the most hardy of people to gag.  The ground is slippery with blood and
what appears to be various vital organs. West of this position is the
centre of the battlefield. 
~
0 0 1
D0
~
~
0 -1 5646
D1
~
~
0 -1 5642
D2
~
~
0 -1 5632
D3
~
~
0 -1 5640
> entry_prog 20~
if rand(90)
mpecho &RA Nadir warrior rushes towards you, his sword held high and screaming some obcenity.&D
else
mpecho &RA Nadir warrior rushes towards you, his sword held high and screaming some obcenity. With a grunt he slams into you before continuing his run.&D
mpdamage $n 2
endif
~
|
S
#5642
The Battlefield~
The overwhelming stench of death ferments in this area, causing all but
the most hardy of people to gag.  The ground is slippery with blood and
what appears to be various vital organs. Arrow punctured bodies cover the
ground but still the Gothir troops advance on their most hated enemies. 
~
0 0 1
D0
~
~
0 -1 5645
D1
~
~
0 -1 5643
D2
~
~
0 -1 5631
D3
~
~
0 -1 5641
S
#5643
The Battlefield~
The overwhelming stench of death ferments in this area, causing all but
the most hardy of people to gag.  The ground is slippery with blood and
what appears to be various vital organs. To the South is an enormous
catapult which is bombarding the Gothir line.  
~
0 0 1
D0
~
~
0 -1 5644
D1
~
~
0 -1 5637
D2
~
~
0 -1 5630
D3
~
~
0 -1 5642
S
#5644
The Battlefield~
The overwhelming stench of death ferments in this area, causing all but
the most hardy of people to gag.  The ground is slippery with blood and
what appears to be various vital organs. To the North part of the shrine
wall has been obliterated, the blow from the catapult causing the wall to
collapse and kill any Nadir on the wall and beneath it. 
~
0 0 1
D0
~
~
0 -1 5651
D1
~
~
0 -1 5650
D2
~
~
0 -1 5643
D3
~
~
0 -1 5645
> entry_prog 20~
if rand(90)
mpecho &RA Nadir warrior rushes towards you, his sword held high and screaming some obcenity.&D
else
mpecho &RA Nadir warrior rushes towards you, his sword held high and screaming some obcenity. With a grunt he slams into you before continuing his run.&D
mpdamage $n 2
endif
~
|
S
#5645
The Battlefield~
The overwhelming stench of death ferments in this area, causing all but
the most hardy of people to gag.  The ground is slippery with blood and
what appears to be various vital organs. A scream of pure terror and pain
flows on the breeze, it appears that a Gothir captive is being relieved of
his eyes and hands. 
~
0 0 1
D0
~
~
0 -1 5652
D1
~
~
0 -1 5644
D2
~
~
0 -1 5642
D3
~
~
0 -1 5646
S
#5646
The Battlefield~
The overwhelming stench of death ferments in this area, causing all but
the most hardy of people to gag.  The ground is slippery with blood and
what appears to be various vital organs. A dark haired man appears on the
battlement, his eyes scouring the battlefield before disappearing from
view. 
~
0 0 1
D0
~
~
0 -1 5653
D1
~
~
0 -1 5645
D2
~
~
0 -1 5641
D3
~
~
0 -1 5647
> entry_prog 20~
if rand(90)
mpecho &RA Nadir warrior rushes towards you, his sword held high and screaming some obcenity.&D
else
mpecho &RA Nadir warrior rushes towards you, his sword held high and screaming some obcenity. With a grunt he slams into you before continuing his run.&D
mpdamage $n 2
endif
~
|
S
#5647
The Battlefield~
The shrine is close now, only a short distance to the North.  Nadir
bowmen can be seen on the battlement raining arrows and other projectiles
down on the advancing Gothir line before their own tribesman rush in to
finish the job. 
~
0 0 1
D0
~
~
0 -1 5654
D1
~
~
0 -1 5646
D2
~
~
0 -1 5640
D3
~
~
0 -1 5648
> entry_prog 20~
if rand(90)
mpecho &RA Nadir warrior rushes towards you, his sword held high and screaming some obcenity.&D
else
mpecho &RA Nadir warrior rushes towards you, his sword held high and screaming some obcenity. With a grunt he slams into you before continuing his run.&D
mpdamage $n 2
endif
~
|
S
#5648
The Battlefield~
The overwhelming stench of death ferments in this area, causing all but
the most hardy of people to gag.  The ground is slippery with blood and
what appears to be various vital organs. The earth below your feet is red
with the blood of the fallen, just standing on it causing it to squelch. 
~
0 0 1
D0
~
~
0 -1 5655
D1
~
~
0 -1 5647
D2
~
~
0 -1 5639
D3
~
~
0 -1 5649
> entry_prog 20~
if rand(90)
mpecho &RA Nadir warrior rushes towards you, his sword held high and screaming some obcenity.&D
else
mpecho &RA Nadir warrior rushes towards you, his sword held high and screaming some obcenity. With a grunt he slams into you before continuing his run.&D
mpdamage $n 2
endif
~
|
S
#5649
The Battlefield~
The overwhelming stench of death ferments in this area, causing all but
the most hardy of people to gag.  The ground is slippery with blood and
what appears to be various vital organs. Some sort of plaque can be seen
North of here but at this distance it is illegible. 
~
0 0 1
D0
~
~
0 -1 5656
D1
~
~
0 -1 5648
D2
~
~
0 -1 5638
D3
~
~
0 -1 5650
S
#5650
The Battlefield~
The overwhelming stench of death ferments in this area, causing all but
the most hardy of people to gag.  The ground is slippery with blood and
what appears to be various vital organs. To the North it is possible to see
a crack in the shrine wall, lucky for the Nadir it hasn't caused the entire
section to collapse. 
~
0 0 1
D0
~
~
0 -1 5657
D1
~
~
0 -1 5649
D2
~
~
0 -1 5637
D3
~
~
0 -1 5644
S
#5651
The Battlefield~
The overwhelming stench of death ferments in this area, causing all but
the most hardy of people to gag.  The ground is slippery with blood and
what appears to be various vital organs. The wall here has definately been
struck during catapult bombardment, the large boulder than done the damage
still lies here. 
~
0 0 1
D1
~
~
0 -1 5657
D2
~
~
0 -1 5644
D3
~
~
0 -1 5652
S
#5652
The Battlefield~
The overwhelming stench of death ferments in this area, causing all but
the most hardy of people to gag.  The ground is slippery with blood and
what appears to be various vital organs. A bestial battle cry echoes
through the shrine as some poor soul meets it's doom. 
~
0 0 1
D1
~
~
0 -1 5651
D2
~
~
0 -1 5645
D3
~
~
0 -1 5653
> entry_prog 20~
if rand(90)
mpecho &RA Nadir warrior rushes towards you, his sword held high and screaming some obcenity.&D
else
mpecho &RA Nadir warrior rushes towards you, his sword held high and screaming some obcenity. With a grunt he slams into you before continuing his run.&D
mpdamage $n 2
endif
~
|
S
#5653
The Battlefield~
The overwhelming stench of death ferments in this area, causing all but
the most hardy of people to gag.  The ground is slippery with blood and
what appears to be various vital organs. To the North the mass of Nadir
warriors can be seen on the shrines battlements, raining arrows down on the
attackers.  
~
0 0 1
D1
~
~
0 -1 5652
D2
~
~
0 -1 5646
D3
~
~
0 -1 5654
S
#5654
Leaving the Battlefield~
Before you is the shrine of the greatest Nadir heroe ever.  Tribesman
man the walls and some have began a counter attack against the Gothir
oppressors. 
~
0 0 1
D0
~
~
0 -1 5658
D1
~
~
0 -1 5653
D2
~
~
0 -1 5647
D3
~
~
0 -1 5655
> entry_prog 20~
if rand(90)
mpecho &RA Nadir warrior rushes towards you, his sword held high and screaming some obcenity.&D
else
mpecho &RA Nadir warrior rushes towards you, his sword held high and screaming some obcenity. With a grunt he slams into you before continuing his run.&D
mpdamage $n 2
endif
~
|
S
#5655
The Battlefield~
The overwhelming stench of death ferments in this area, causing all but
the most hardy of people to gag.  The ground is slippery with blood and
what appears to be various vital organs. To the North the mass of Nadir
warriors can be seen on the shrines battlements, raining arrows down on the
attackers.  
~
0 0 1
D1
~
~
0 -1 5654
D2
~
~
0 -1 5648
D3
~
~
0 -1 5656
S
#5656
The Battlefield~
The overwhelming stench of death ferments in this area, causing all but
the most hardy of people to gag.  The ground is slippery with blood and
what appears to be various vital organs. A enscription has been scratched
into the wall here, due to the wind erosion all that can be made out is
"Here lies...  ...  ..." 
~
0 0 1
D1
~
~
0 -1 5655
D2
~
~
0 -1 5649
D3
~
~
0 -1 5657
S
#5657
The Battlefield~
The overwhelming stench of death ferments in this area, causing all but
the most hardy of people to gag.  The ground is slippery with blood and
what appears to be various vital organs. A large crack has appeared on the
shrine wall, whether it was done by catapult bombardment or by time is
unknown. 
~
0 0 1
D1
~
~
0 -1 5656
D2
~
~
0 -1 5650
D3
~
~
0 -1 5651
S
#5658
Inside the Shrine~
Inside the sacred Nadir shrine various camp fires are set around the
shrine, it appears that the Nadir clans still hold resentment towards one
another and are not afraid to challenge or kill another Nadir without
provocation. 
~
0 4 1
D0
~
~
0 -1 5668
D1
~
~
0 -1 5659
D2
~
~
0 -1 5654
D3
~
~
0 -1 5662
> entry_prog 20~
if rand(90)
mpecho &GAs you leave the battlefield a stray ball of energy shoots past you exploding in the distance.&D
else
mpecho &GAs you leave the battlefield a stray ball of energy explodes on your back, stinging your nerves.&D
mpdamage $n 2
endif
~
|
S
#5659
Inside the Shrine~
Inside the sacred Nadir shrine various camp fires are set around the
shrine, it appears that the Nadir clans still hold resentment towards one
another.  Nadir archers line the crenelated battlement, ducking behind the
merlons when the Gothir returned fire with catapult or arrows.  
~
0 4 1
D0
~
~
0 -1 5669
D1
~
~
0 -1 5660
D3
~
~
0 -1 5658
S
#5660
Inside the Shrine~
Inside the sacred Nadir shrine various camp fires are set around the
shrine, it appears that the Nadir clans still hold resentment towards one
another.  It appears a single Gothir Lancer found someway into the shrine,
only to have his hands sliced off and his eyes torn out.  
~
0 4 1
D0
~
~
0 -1 5670
D1
~
~
0 -1 5661
D3
~
~
0 -1 5659
S
#5661
Inside the Shrine~
Inside the sacred Nadir shrine various camp fires are set around the
shrine, it appears that the Nadir clans still hold resentment towards one
another.  The wall here has been completely destroyed by catapult
bombardment.  The wreckage is unsafe to climb due to the many gaps that one
could fall into only to be crushed by the enormous, heavy boulders.  
~
0 4 1
D0
~
~
0 -1 5671
D3
~
~
0 -1 5660
S
#5662
Inside the Shrine~
Inside the sacred Nadir shrine various camp fires are set around the
shrine, it appears that the Nadir clans still hold resentment towards one
another.  Nadir archers line the crenelated battlement, ducking behind the
merlons when the Gothir returned fire with catapult or arrows.  
~
0 4 1
D0
~
~
0 -1 5667
D1
~
~
0 -1 5658
D3
~
~
0 -1 5663
S
#5663
Inside the Shrine~
Inside the sacred Nadir shrine various camp fires are set around the
shrine, it appears that the Nadir clans still hold resentment towards one
another.  The body of a Nadir archer lies here, it appears a lucky shot
from the Gothir sent the arrow into the eye and through the brain.  His
body leaking blood into the golden sand at your feet.  
~
0 4 1
D0
~
~
0 -1 5666
D1
~
~
0 -1 5662
D3
~
~
0 -1 5664
S
#5664
Inside the Shrine~
Inside the sacred Nadir shrine various camp fires are set around the
shrine, it appears that the Nadir clans still hold resentment towards one
another.  A large crack can be seen on the wall, it seems time has not been
kind to the shrine.  
~
0 4 1
D0
~
~
0 -1 5665
D1
~
~
0 -1 5663
S
#5665
Before the Tomb~
Inside the sacred Nadir shrine various camp fires are set around the
shrine, it appears that the Nadir clans still hold resentment towards one
another.  Before you is the tomb of the Nadir's greatest hero.  To enter
might be a sign of blasphemy in their eyes, are you willing to take the
risk?  
~
0 4 1
D0
~
~
0 -1 5672
D1
~
~
0 -1 5666
D2
~
~
0 -1 5664
D3
~
~
0 -1 5679
S
#5666
Inside the Shrine~
Inside the sacred Nadir shrine various camp fires are set around the
shrine, it appears that the Nadir clans still hold resentment towards one
another.  You stand near the large building, it seems to be some form of
tomb, of who it is impossible to say.  
~
0 4 1
D0
~
~
0 -1 5673
D1
~
~
0 -1 5667
D2
~
~
0 -1 5663
D3
~
~
0 -1 5665
S
#5667
Inside the Shrine~
Inside the sacred Nadir shrine various camp fires are set around the
shrine, it appears that the Nadir clans still hold resentment towards one
another.  It is possible to see a flag fluttering atop the building to the
East, covered in various symbols each indicating a different Nadir Tribe.  
~
0 4 1
D0
~
~
0 -1 5674
D1
~
~
0 -1 5668
D2
~
~
0 -1 5662
D3
~
~
0 -1 5666
S
#5668
Inside the Shrine~
Inside the sacred Nadir shrine various camp fires are set around the
shrine, it appears that the Nadir clans still hold resentment towards one
another.  To the South is the battlefield you had to cross to reach here
and to the West is some sort of building.  
~
0 4 1
D0
~
~
0 -1 5675
D1
~
~
0 -1 5669
D2
~
~
0 -1 5658
D3
~
~
0 -1 5667
S
#5669
Inside the Shrine~
Inside the sacred Nadir shrine various camp fires are set around the
shrine, it appears that the Nadir clans still hold resentment towards one
another. Projectiles litter the ground here, with arrows strewn everywhere
amongst the occasional boulder.  By the looks of the mess the Gothir have
had no luck hitting their mark. 
~
0 4 1
D0
~
~
0 -1 5676
D1
~
~
0 -1 5670
D2
~
~
0 -1 5659
D3
~
~
0 -1 5668
S
#5670
Inside the Shrine~
Inside the sacred Nadir shrine various camp fires are set around the
shrine, it appears that the Nadir clans still hold resentment towards one
another.  A large pool of blood soaks into the ground here, some creating a
trail to the South. 
~
0 4 1
D0
~
~
0 -1 5677
D1
~
~
0 -1 5671
D2
~
~
0 -1 5660
D3
~
~
0 -1 5669
S
#5671
Inside the Shrine~
Inside the sacred Nadir shrine various camp fires are set around the
shrine, it appears that the Nadir clans still hold resentment towards one
another.  The campfire of the Lone Wolves is directly North of here.  
~
0 4 1
D0
~
~
0 -1 5678
D2
~
~
0 -1 5661
D3
~
~
0 -1 5670
S
#5672
Inside the Shrine~
Inside the sacred Nadir shrine various camp fires are set around the
shrine, it appears that the Nadir clans still hold resentment towards one
another.  Some of the Sky Riders clan huddle around a camp fire here.  It
seems that they want to put as much distance between themselves and the
Lone Wolves as humanly possible.  
~
0 4 1
D1
~
~
0 -1 5673
D2
~
~
0 -1 5665
S
#5673
Inside the Shrine~
Inside the sacred Nadir shrine various camp fires are set around the
shrine, it appears that the Nadir clans still hold resentment towards one
another.  The campfire of the Sky Riders is directly West of here.  
~
0 4 1
D1
~
~
0 -1 5674
D2
~
~
0 -1 5666
D3
~
~
0 -1 5672
S
#5674
Inside the Shrine~
Inside the sacred Nadir shrine various camp fires are set around the
shrine, it appears that the Nadir clans still hold resentment towards one
another.  The sound of jests and laughing echoes across the shrine to you,
it seems the Sky Riders have a good sense of humour.  
~
0 4 1
D1
~
~
0 -1 5675
D2
~
~
0 -1 5667
D3
~
~
0 -1 5673
S
#5675
Inside the Shrine~
Inside the sacred Nadir shrine various camp fires are set around the
shrine, it appears that the Nadir clans still hold resentment towards one
another.  A small slit in the wall allows you to see behind the shrine, all
that is able to be seen is an endless, desolate wasteland.  
~
0 4 1
D1
~
~
0 -1 5676
D2
~
~
0 -1 5668
D3
~
~
0 -1 5674
S
#5676
Inside the Shrine~
Inside the sacred Nadir shrine various camp fires are set around the
shrine, it appears that the Nadir clans still hold resentment towards one
another.  No sound of laughter comes from the Lone Wolves, it seems they've
lost a few friends on this day.  
~
0 4 1
D1
~
~
0 -1 5677
D2
~
~
0 -1 5669
D3
~
~
0 -1 5675
S
#5677
Inside the Shrine~
Inside the sacred Nadir shrine various camp fires are set around the
shrine, it appears that the Nadir clans still hold resentment towards one
another.  The campfire of the Lone Wolves is directly East of here.  
~
0 4 1
D1
~
~
0 -1 5678
D2
~
~
0 -1 5670
D3
~
~
0 -1 5676
S
#5678
Inside the Shrine~
Inside the sacred Nadir shrine various camp fires are set around the
shrine, it appears that the Nadir clans still hold resentment towards one
another.  Some of the Lone Wolves clan huddle around a camp fire here.  It
seems that they want to put as much distance between themselves and the Sky
Riders as possible.  
~
0 4 1
D2
~
~
0 -1 5671
D3
~
~
0 -1 5677
S
#5679
A Small Passageway~
The light from the camp fire's only illuminate the start of the
passageway, the rest is shrouded in inky blackness.  The passageway is made
from a form of concrete which is soft to the touch yet extremely durable.
The walls seem to be covered in hundreds of runes, perhaps designed to keep
evil spirits out or keep a spirit in. 
~
0 4 1
D1
~
~
0 -1 5665
D3
~
~
0 -1 5680
S
#5680
Inside the Tomb~
The air is musty here and the scent of rotten flesh is dominant.  All
outside noise, the battles and the laughter, seem to be masked here. 
Nothing can be heard, if one closed their eyes they would be oblivious to
the war occurring not a few meters away. The only thing that shatters the
eerie silence is the sound of the coals burning in braziers nearby.  A
beautiful golden sarcophagus can be seen against the West wall of the tomb.
~
0 4 1
D0
~
~
0 -1 5685
D1
~
~
0 -1 5679
D2
~
~
0 -1 5686
D3
~
~
0 -1 5681
S
#5681
Inside the Tomb~
The air is musty here and the scent of rotten flesh is overwhelming. 
The room above here has a large square shaped hole carved in it, allowing a
shaft of light into the tomb.  The light only emphasizes the eerie feeling
that the tomb bestows upon anyone who enters it. 
~
0 4 1
D0
~
~
0 -1 5684
D1
~
~
0 -1 5680
D2
~
~
0 -1 5687
D3
~
~
0 -1 5682
S
#5682
Inside the Tomb~
Here at the back of the tomb is the sarcophagus itself.  The lid of the
sarcophagus has been designed to emulate what the person must have looked
like in life, large and extremely muscular. The lid also shows that the
hero of the Nadir wielded a large battle-axe which look as deadly as it is
beautiful.  Written on the lip of the lid is a strange inscription in a
foreign tongue which states, "Here lies Oshikai Demon Bane, Hero of the
Nadir." 
~
0 4 1
D0
~
~
0 -1 5683
D1
~
~
0 -1 5681
D2
~
~
0 -1 5688
S
#5683
Inside the Tomb~
The air is musty here and the scent of rotten flesh is dominant.  The
wall looked like it was once decorated with a large tapestry which has now
been stole from the tomb, the scuff marks on the dusty floor showing where
it was dragged. To the South is a large sarcophagus. 
~
0 4 1
D1
~
~
0 -1 5684
D2
~
~
0 -1 5682
S
#5684
Inside the Tomb~
The air is musty here and the scent of rotten flesh is dominant.  An
iron brazier juts out from the wall here, the soft glow from it giving the
tomb an frightful look. Parts of the brazier have been ripped off due to it
being made of solid gold.  Everything that is left in the tomb speaks of
importance. 
~
0 4 1
D1
~
~
0 -1 5685
D2
~
~
0 -1 5681
D3
~
~
0 -1 5683
S
#5685
Inside the Tomb~
The air is musty here and the scent of rotten flesh is overwhelming.  In
the darkness of the tomb a shape on the wall seems to be glowing slightly.
The shape resembles some form of demon with long, curved horns.  It skin
scaled and it appears to be reaching out of an axe that's different from
the one Oshikai is seen wielding in the tapestry, then the glowing image is
gone. 
~
0 4 1
D2
~
~
0 -1 5680
D3
~
~
0 -1 5684
S
#5686
Inside the Tomb~
The air is musty here and the scent of rotten flesh is overwhelming.  A
body lies in the corner of the room, blood seeping from several gaping
wounds. The face has a slight yellow pigmentation even though the skin has
already begun to pale.  The body has no hands or eyes, it would appear that
this person was a tomb raider in life and picked the wrong tomb to loot. 
~
0 4 1
D0
~
~
0 -1 5680
D3
~
~
0 -1 5687
S
#5687
Inside the Tomb~
The air is musty here and the scent of rotten flesh is dominant.  This
seems to be the only tapestry left intact, it depicts a battle between a
large man wielding a golden axe with long black hair and some form a demon
from the abyss. Obviously the tapestry weaver had a very active
imagination. 
~
0 4 1
D0
~
~
0 -1 5681
D1
~
~
0 -1 5686
D3
~
~
0 -1 5688
S
#5688
Inside the Tomb~
The air is musty here and the scent of rotten flesh is overwhelming. 
This entire wall has been stripped, it appears that this wall once once
made of gold. Half a blade from a knife is still imbedded under the last
block of gold, blood smearing it.  A golden sarcophagus is North of here. 
~
0 4 1
D0
~
~
0 -1 5682
D1
~
~
0 -1 5687
S
#5689
Floating in a void~
~
0 4 1
S
#5690
Floating in a void~
~
0 4 1
S
#5691
Floating in a void~
~
0 4 1
S
#5692
Floating in a void~
~
0 4 1
S
#5693
Floating in a void~
~
0 4 1
S
#5694
Floating in a void~
~
0 4 1
S
#5695
Floating in a void~
~
0 4 1
S
#5696
Floating in a void~
~
0 4 1
S
#5697
Floating in a void~
~
0 4 1
S
#5698
Floating in a void~
~
0 4 1
S
#5699
Floating in a void~
~
0 4 1
S
#0


#RESETS
M 0 5603 1 5616
M 1 5612 1 5668
M 1 5613 1 5668
M 1 5601 1 5615
M 1 5602 1 5611
O 1 5602 1 5611
M 1 5609 1 5620
M 1 5608 1 5621
M 1 5605 1 5636
M 1 5604 1 5635
M 1 5605 1 5634
M 1 5605 1 5633
M 1 5604 1 5632
M 1 5604 1 5631
M 1 5607 1 5651
M 1 5606 1 5652
M 1 5607 1 5653
M 1 5606 1 5655
M 1 5607 1 5656
M 1 5606 1 5657
M 1 5614 1 5682
M 1 5615 1 5665
M 1 5616 1 5661
M 1 5610 1 5672
M 1 5610 1 5672
M 1 5610 1 5672
M 1 5610 1 5672
M 1 5610 1 5672
O 1 5602 1 5672
M 1 5611 1 5678
M 1 5611 1 5678
M 1 5611 1 5678
M 1 5611 1 5678
M 1 5611 1 5678
O 1 5602 1 5678
M 1 5605 1 5630
M 1 5604 1 5623
M 1 5605 1 5627
M 1 5604 1 5628
M 1 5605 1 5629
M 1 5604 1 5626
M 1 5605 1 5625
M 1 5604 1 5624
M 1 5607 1 5654
M 1 5606 1 5647
M 1 5607 1 5648
M 1 5606 1 5649
M 1 5607 1 5650
M 1 5606 1 5644
M 1 5607 1 5645
M 1 5606 1 5646
M 0 5606 1 5646
M 0 5606 1 5646
M 0 5606 1 5644
M 0 5606 1 5644
M 0 5606 1 5649
M 0 5606 1 5649
M 0 5606 1 5647
M 0 5606 1 5647
M 0 5607 1 5654
M 0 5607 1 5654
M 0 5607 1 5648
M 0 5607 1 5648
M 0 5607 1 5650
M 0 5607 1 5650
M 0 5607 1 5645
M 0 5607 1 5645
M 0 5604 1 5624
M 0 5604 1 5624
M 0 5604 1 5626
M 0 5604 1 5626
M 0 5604 1 5628
M 0 5604 1 5628
M 0 5604 1 5623
M 0 5604 1 5623
M 0 5605 1 5625
M 0 5605 1 5625
M 0 5605 1 5629
M 0 5605 1 5629
M 0 5605 1 5627
M 0 5605 1 5627
M 0 5605 1 5630
M 0 5605 1 5630
M 0 5606 1 5657
M 0 5606 1 5657
M 0 5606 1 5655
M 0 5606 1 5655
M 0 5606 1 5652
M 0 5606 1 5652
M 0 5607 1 5656
M 0 5607 1 5656
M 0 5607 1 5653
M 0 5607 1 5653
M 0 5607 1 5651
M 0 5607 1 5651
M 0 5604 1 5631
M 0 5604 1 5631
M 0 5604 1 5632
M 0 5604 1 5632
M 0 5604 1 5635
M 0 5604 1 5635
M 0 5605 1 5633
M 0 5605 1 5633
M 0 5605 1 5634
M 0 5605 1 5634
M 0 5605 1 5636
M 0 5605 1 5636
S


#SHOPS
0


#REPAIRS
0


#SPECIALS
S


#$
