#AREA   Frieza's ship~



#VERSION 251
#AUTHOR Scyrok~

#RANGES
51 0 0 0
$

#PLANET 5

#RESETMSG The heavy tromping of booted feet fill the ship...~

#FLAGS
0 20

#ECONOMY 0 31256505

#CLIMATE 2 2 2

#MOBILES
#3000
first mob~
a newly created first mob~
Some god abandoned a newly created first mob here.
~
~
1 0 0 C
1 0 100 0d0+0 1d5+0
0 1
112 112 0
5 5 5 5 5
0 0 0 0 0
0 3 0 0 1 1 0
0 0 0 0 0 0 0 0
#3001
lazy guard~
a lazy guard~
A guard rests lazily in the shade provided by the ship.
~
A tired but weak looking guard sits around lazily, trusting on the
reputation of Frieza to keep any would-be antagonists away.
~
33 0 -500 C
1 0 100 1d20+0 2d5+0
0 750
112 112 1
5 5 5 5 5
0 0 0 0 0
1 1 0 0 1 1 2
0 0 0 0 0 0 0 0
#3002
sleeping guard~
a sleeping guard~
Loud snoring causes you to start, a sleeping guard is the source.
~
Like the guards outside, this guard is also particularily lazy.  He
snores with enough volume to make the walls shiver slighly.
~
3 0 -250 C
1 0 100 1d20+0 2d5+0
35 2250
112 112 1
5 5 5 5 5
0 0 0 0 0
0 3 0 0 1 1 2
0 0 0 0 0 0 0 0
> rand_prog 5~
mpecho A sleeping guard snores loudly, causing the walls to shudder.
~
|
#3003
angry guard~
an angry guard~
Red faced and looking quite angry, this guard attacks!
~
A fuming mad and raging guard stands here, looking both strong and
clumsy.  Somehow you get the feeling he is frustrated about something
and wants to take it out on you.
~
35 0 -550 C
1 0 100 1d20+0 2d5+0
0 5750
112 112 1
5 5 5 5 5
0 0 0 0 0
0 3 0 0 1 1 3
0 0 0 0 0 0 0 0
> death_prog 1~
mpoload 3011
mpecho _red As the angry guard dies, his pack slips open and something
mpecho _red falls out...
~
|
#3004
drooling sleeping strong guard~
a sleeping and drooling guard~
A guard sleeps here, drooling and making a little puddle.
~
~
1 0 0 C
1 0 100 1d20+0 2d5+0
35 10000
112 112 1
5 5 5 5 5
0 0 0 0 0
1 2 0 0 1 1 2
0 0 0 0 0 0 0 0
#3005
reinforcement guard~
a reinforcement~
A guard rushes in to assist his comrade.
~
~
33 0 0 C
1 0 100 1d20+0 2d5+0
130 25000
112 112 1
5 5 5 5 5
0 0 0 0 0
1 1 0 0 1 1 2
2 0 0 0 0 0 0 0
#3006
strong guard~
a strong guard~
A very powerful looking guard stands dutifully.
~
A strong, yet slow and bulky guard rushes at you with his fist raised.
~
35 0 0 C
1 0 100 1d20+0 2d5+0
350 65000
112 112 1
5 5 5 5 5
0 0 0 0 0
1 1 0 0 1 1 2
2 0 0 0 0 0 0 0
#3007
elite guard~
an elite guard~
A heavily equipped and powerful elite guardsman stands here.
~
Almost every move this guard makes, is nothing more than a blur you
can barely follow.  Unfortunatly he seems somewhat perturbed to see
you here.
~
33 0 -1000 C
1 0 100 1d20+0 2d5+0
700 125000
112 112 1
5 5 5 5 5
0 0 0 0 0
1 1 0 0 1 1 6
2 0 0 0 0 0 0 0
> death_prog 1~
mpoload 3010
~
|
#3008
sentinel~
a sentinel~
A sentinel stands here, measuring everything in sight.
~
A sentinel creeps out of the shadows and chants an oath as he hurls
himself out you...
~
35 0 -1000 C
1 0 100 1d20+0 2d5+0
1000 2000000
112 112 1
5 5 5 5 5
0 0 0 0 0
1 1 0 0 1 1 4
2 0 0 0 0 0 0 0
#3009
crew member~
an overworked crew member~
A super-stressed crew member works here, typing rapidly and surely.
~
This crew member seems to be concentrating heavily on what he is
doing rather than what is going on around him.  He seems to be totally
harmless.
~
1 0 0 C
1 0 100 1d20+0 2d5+0
0 1000000
112 112 1
5 5 5 5 5
0 0 0 0 0
1 1 0 0 1 1 3
2 0 0 0 0 0 0 0
#3010
captain~
a grim captain~
The captain of the ship sits here, knowing he has no real power.
~
An old grizzled captain sits in his chair, showing every one of his tough
years serving Frieza.  Unfortunatly he cannot retire, to do so would mean
death at the hands of his master.
~
1 0 0 C
1 0 100 1d20+0 2d5+0
0 8000000
112 112 1
5 5 5 5 5
0 0 0 0 0
1 1 0 0 1 1 5
2 0 0 0 0 0 0 0
#3011
engineer~
a busy engineer~
An engineer works hard, tinkering with devices and repairing equipment.
~
Looking up at you through a layer of grease and dirt, an engineer
mumbles about interruptions.
~
1 0 0 C
1 0 100 1d20+0 2d5+0
300 500000
112 112 1
5 5 5 5 5
0 0 0 0 0
1 1 0 0 1 1 4
2 0 0 0 0 0 0 0
#3012
strong fighter~
a strong fighter~
A heavily bulked up fighter stands here to challenge you.
~
An amateur fighter practices channeling his Ki to strengthen his
abilities.
~
1 0 0 C
1 0 100 1d20+0 2d5+0
0 1000000
112 112 1
5 5 5 5 5
0 0 0 0 0
1 1 0 0 1 1 4
2 0 0 0 0 0 0 0
> death_prog 100~
mpmload 3012
~
|
#3013
trainee~
an elite combat trainee~
A very confident trainee practices his skills here.
~
A trainee learns the tricks and techniques demonstrated by his
instructor.  So far he seems to be doing quite well.
~
1 0 0 C
1 0 100 1d20+0 2d5+0
0 10000000
112 112 1
5 5 5 5 5
0 0 0 0 0
1 1 0 0 1 1 4
2 0 0 0 0 0 0 0
> death_prog 100~
mpmload 3013
~
|
#3014
ginyu canidate~
A Ginyu force canidate~
A Ginyu force canidate works on striking a pose...
~
This Ginyu force canidate is extremely powerful, but continues to make
a fool of himself as he tries to strike a decent pose.
~
1 0 0 C
1 0 100 0d0+0 1d5+0
0 100000000
112 112 1
5 5 5 5 5
0 0 0 0 0
1 1 0 0 1 1 4
2 0 0 0 0 0 0 0
> death_prog 100~
mpmload 3014
~
|
#3015
aged instructor~
an aged instructor~
An old, yet strangely powerful instructor trains some guards.
~
An aged creature leans heavily on a staff, giving tips to students.
He grins as he sees you here and offers you a fighting match.
~
3 128 -1000 C
1 0 100 0d0+0 1d5+0
0 10000000000
112 112 1
5 5 5 5 5
0 0 0 0 0
4 4 0 0 1 1 8
0 0 0 0 0 0 0 0
> death_prog 100~
mpecho _whi The instructor fades away as though he never existed.
~
|
#3016
alert guard~
an alert guard~
A very alert and nervous guard peers around actively.
~
~
1 0 0 C
1 0 100 0d0+0 1d5+0
0 750000
112 112 0
5 5 5 5 5
0 0 0 0 0
0 3 0 0 1 1 0
0 0 0 0 0 0 0 0
#3017
cowardly guard~
a cowardly guard~
A cowardly guard sees you and immediatly screams for reinforcements!
~
This guard is literally shaking in his boots as he sees you.  He keeps
yelling for help, and a few grudgingly come to fight his battle.
~
33 0 0 C
1 0 100 1d20+0 2d5+10
400 35000
112 112 1
5 5 5 5 5
0 0 0 0 0
1 1 0 0 1 1 1
2 0 0 0 0 0 0 0
> fight_prog 8~
y Help!!!  Intruders!!!
mpecho _red A reinforcement runs in and stands by this guard!
mpmload 3005
~
|
#3099
last mob~
a newly created last mob~
Some god abandoned a newly created last mob here.
~
~
1 0 0 C
1 0 100 0d0+0 1d5+0
0 1
112 112 0
5 5 5 5 5
0 0 0 0 0
0 3 0 0 1 1 0
0 0 0 0 0 0 0 0
#0


#OBJECTS
#3000
first obj~
a newly created first obj~
Some god dropped a newly created first obj here.~
~
13 0 0
0 0 0 0 0 0
1 0 0
 0
#3001
stud button~
the small stud~
A small stud lays barely visible against the hull.~
~
39 0 0
0 0 0 0 0 0
2000 0 0
 0
> push_prog 100~
mea 0.$n The airlock hisses open as you depress the stud, allowing you
mea 0.$n to pass through.  As you pass into the ship, the airlock snaps
mea 0.$n shut behind you.
mer 0.$n The airlock hisses open to admit $n, and immediatly snaps
mer 0.$n shut behind $m as $e passes into the ship.
mptrans 0.$n 3001
mpat 3000 pull stud
~
|
#3002
glowing button~
a glowing button~
A small blue button glows softly on the wall.~
~
39 0 0
0 0 0 0 0 0
1 0 0
 0
> push_prog 100~
mea 0.$n The platform you're on lurches gently as the airlock above
mea 0.$n hisses open as you are raised up out of the ship.
mer 0.$n $n pushes a funny little blue button, and suddenly is being
mer 0.$n raised up towards the airlock by a platform.  Above, the
mer 0.$n airlock hisses open almost as if to spit out $n.
mptrans 0.$n 3000
mpat 3002 pull button
~
|
#3003
healing tanks~
a set of healing tanks~
Healing tanks line the walls, all on standby.~
~
13 0 0
0 0 0 0 0 0
2000 0 0
 0
E
healing tank~
It looks much like a pod.  A large glass viewport allows observation
from within and without, and a respirator allows the patient within
to breathe without getting the healing fluid in their lungs.  Overall
the tanks look quite comfortable.
~
#3004
few healing tanks~
a few healing tanks~
A few small healing tanks take up the walls of this room.~
~
13 0 0
0 0 0 0 0 0
2000 0 0
 0
E
healing tanks few~
A few small tanks dominate the tree walls of this room.  Only a token
amount of space is here to allow walking.  Two of the tanks are taken
up by barely recognizable beings, one showing very bad electrical
burns, and the other a few compound fractures.
~
#3005
equipment locker~
an equipment locker~
An equipment locker rests against the wall, closed and dusty.~
~
15 0 0
10 1 0 0 0 0
1 0 0
 0
#3006
light combat gloves~
a pair of light gloves~
A dark pair of gloves lays wrinkled on the ground here.~
~
9 0 129
0 0 0 0 7 7
1 1250 125
 0
> wear_prog 100~
mea 0.$n The gloves stretch to fit your hand comfortably.
~
> remove_prog 100~
mea 0.$n The gloves return to an incredibly small size as you remove them.
~
|
#3007
healing tubes~
healing tubes~
Two healing tubes seem to be open for your use.~
~
13 0 0
0 0 0 0 0 0
1 0 0
 0
E
healing tubes~
One of two available tubes light up and open up as you walk in.  Looking
curiously you find that it is a very compact version of the other
healing tanks you've seen scattered around the ship.
~
#3008
up button elevator~
the up button to the elevator~
A white button is mounted next to the elevator doors.~
~
39 0 0
0 0 0 0 0 0
1 0 0
 0
> push_prog 100~
mea 0.$n You push the button and wait.  After a few moments the elevator
mea 0.$n chimes and opens.  After hopping in it takes you up to the
mea 0.$n Bridge level and deposits you.
mer 0.$n $n pushes the button and patiently waits for the elevator.
mer 0.$n When it comes, $e runs on and grins wickedly as it closes in
mer 0.$n your face.
mptrans 0.$n 3068
mpat 3055 pull button
~
|
#3009
down button elevator~
the down button to the elevator~
A white button is mounted next to the elevator doors.~
~
39 0 0
0 0 0 0 0 0
1 0 0
 0
> push_prog 100~
mea 0.$n You push the button and wait.  After a few moments the elevator
mea 0.$n chimes and opens.  After hopping in it takes you down to the
mea 0.$n arena and deposits you.
mer 0.$n $n pushes the button and patiently waits for the elevator.
mer 0.$n When it comes, $e runs on before the doors close on $m.
mptrans 0.$n 3055
mpat 3068 pull button
~
|
#3010
saiyan battle armor~
saiyan battle armor~
Some tough looking armor, scarred in battle, is laying here in the dust.~
~
9 0 9
0 0 0 0 320 320
1 2000 200
 0
> wear_prog 100~
mea 0.$n The armor flexes and stretches to fit you perfectly.  Now you
mea 0.$n feel almost invincible!
~
> remove_prog 100~
mea 0.$n You shimmy out of the armor and watch as it contracts to a
mea 0.$n smaller size.
~
|
#3011
light boots~
light combat boots~
A pair of boots have been discarded here.~
~
9 0 65
0 0 0 0 7 7
1 1000 100
 0
> wear_prog 100~
mea 0.$n The boots soften and stretch to mold comfortably around your feet.
~
> remove_prog 100~
mea 0.$n As you remove the boots they shrink back into a compact size.
~
|
#3099
last obj~
a newly created last obj~
Some god dropped a newly created last obj here.~
~
13 0 0
0 0 0 0 0 0
1 0 0
 0
#0


#ROOMS
#3000
An Entrance?~
Sweat drips off the tip of your nose and steams on the metallic
surface.  Suddenly something unusual catches your eye.  A shutter
like arrangement of panels is barely visible.  A sudden gust of
wind brings a brief and welcome chill to you as you examine this
curiousity.  Another smallish panel with a single stud in the
center of it catches you attention.
~
0 4 2
D0
~
~
0 -1 3094
D1
~
~
0 -1 3093
D2
~
~
0 -1 3090
D3
~
~
0 -1 3092
S
#3001
Descending Into the Unknown~
As you descend you are surrounded by many curious sights that you
have never seen before.  The walls are made of a strange blue metal,
almost bordering on a pink.  The air is somewhat tolerable, as it
has a tinny smell along with smells that have no classification.
Above you the airlock closes, leaving you in the harsh glare of
artificial light.  About half-way down you catch sight of a living
floor, then looking below you, you swallow as you see a few guards
sleeping...
~
0 16777228 0
D5
~
~
0 -1 3002
E
readme~
Floorless room.  If player enters w/o fly they fall and wake up the
guards.
 
Another button...this one opening a passage up to room 3000.  Close
passage program once player passes though
~
S
#3002
An Intersection~
Forbidding corridors lead in all directions and the atmosphere of the
place is much like a crowded city.  Very few decorations adorn the
walls, but the ceilings of the corridors are arched and supported.
The sounds of people talking, working, and playing reach your ears
from all directions, blending into a cacophony of noise.  It is totally
unlike anything you have ever experienced.
~
0 8 0
D0
~
~
0 -1 3006
D1
~
~
0 -1 3012
D2
~
~
0 -1 3003
D3
~
~
0 -1 3009
D4
~
~
0 -1 3001
E
readme~
Fall program...wakes guards and make them attack!  Also makes them
yell and trigger alarms  (made by mob in workroom which no mortal
can get to)
 
Random room echo of voices...3% chance of Frieza being heard.
~
> act_prog falls~
mea _red 0.$n Your fall wakes up the guard!!!
mpforce sleeping mpkill $n
~
|
S
#3003
Wandering Down a Corridor~
The air smells abit stale and holds hints of a strange smell from races
not of your world.  Light seems to pound down upon you from the fixtures
in the ceiling arches.  Some snoring sneaks into your ears as you pass
by some guards apparently neglecting their duty.
~
0 8 0
D0
~
~
0 -1 3002
D2
~
~
0 -1 3004
S
#3004
A Chance Encounter~
Loud yelling and arguing causes your heart to stop and leap up into
your throat.  Looking around nervously you can find no place to hide.
Around the bend stumbles several unsteady guards, smelling of some
foul brew they seem almost as surprised as you were.  They raise their
ki blasters and fire seemingly at random, leaving blastmarks everywhere
except upon you.
~
0 8 0
D0
~
~
0 -1 3003
D2
~
~
0 -1 3005
E
readme~
You guessed it...entry program loads a few nifty aggressive guards
that can use energy ball.
~
S
#3005
A 'T' Junction~
A small breeze drifts in from an open viewport, which also allows some
natural sunlight to flood in.  Mercifully the interior lights in this
section are off, which allows your eyes a chance to rest from their
glare.  Small motes of dust dance in the shafts of light, playing a
small glittering game for you.
~
0 8 0
D0
~
~
0 -1 3004
D6
~
~
0 -1 3015
D7
~
~
0 -1 3016
S
#3006
Examining the Corridor~
Foot steps echo hollowly down the corridor, most of them being made
by you.  All about you are surrounded by formed metal, supported by
yet more metal, and meeting in an arch at the ceiling.  Light burns
into your eyes as you gaze around.  A low hum and some chatter teases
your ears, barely audible.
~
0 8 0
D0
~
~
0 -1 3007
D2
~
~
0 -1 3002
D3
~
doors~
3 -1 3076
S
#3007
A Conflict of Interests~
A foul smell reaches your nose and makes you gag, something smelly is
nearby.  Suddenly a flare of light passes by you, missing by mere
centimeters.  A loud shout rings in your ears as a small group of
guards rounds the corner.  They are of many assorted races, but all
wear what seem to resemble Saiyan combat uniforms.
~
0 8 0
D0
~
~
0 -1 3008
D2
~
~
0 -1 3006
E
readme~
Pop in four ki ball able guards.  Repop upon entry into room
 
These have a chance of popping a helmet, weak armor, or boots
~
S
#3008
A 'T' Junction~
A small breeze drifts in from an open viewport, which also allows some
natural sunlight to flood in.  Mercifully the interior lights in this
section are off, which allows your eyes a chance to rest from their
glare.  Small motes of dust dance in the shafts of light, playing a
small glittering game for you.
~
0 8 0
D2
~
~
0 -1 3007
D8
~
~
0 -1 3018
D9
~
~
0 -1 3017
S
#3009
Marching Down An Empty Corridor~
You hear yourself breathing, voices are far off and distant, yet a low
rumbling ahead seems to make the lights flicker uncertainly.  The
repeditive corridors have you trudging along almost bored.  A stray
fly buzzes down from somewhere and lands on your nose, causing it to
itch.  Grumbling you trudge along and wonder why you bothered to
explore.
~
0 8 0
D1
~
~
0 -1 3002
D3
~
~
0 -1 3010
S
#3010
A Shuddering Door~
A loud rhythmic sound begins to overwhelm the sound of your footsteps.
The metallic walls seem to begin to shiver around you and rumble in
tune with the sound.  Finally, being extremely nervous, you narrow
the source of the horrendous sound to one door...
~
0 8 0
D1
~
~
0 -1 3009
D2
~
door~
3 -1 3074
D3
~
~
0 -1 3011
S
#3011
A 'T' Junction~
A small breeze drifts in from an open viewport, which also allows some
natural sunlight to flood in.  Mercifully the interior lights in this
section are off, which allows your eyes a chance to rest from their
glare.  Small motes of dust dance in the shafts of light, playing a
small glittering game for you.
~
0 8 0
D1
~
~
0 -1 3010
D6
~
~
0 -1 3017
D8
~
~
0 -1 3016
S
#3012
Outside the Medical Chambers~
A faint blue glow eminates from a window in a few of the doors along
this corridor.  Curious you look inside some of the rooms and see huge
tanks, filled with a blue fluidic substance.  In most of them are severly
injured beings.  As you watch their wounds seem so be slowly closing
before your eyes.
~
0 8 0
D0
~
door~
3 -1 3075
D1
~
~
0 -1 3013
D3
~
~
0 -1 3002
S
#3013
The Wanderings of Your Mind~
Your own footsteps echo in your ears, making a constant rhythm against
the walls.  The metal walls of the corridor seem to melt and form
amorphous images and things.  Shaking your head you rub your eyes and
blink, only to find that the corridor is merely yet another corridor.
~
0 8 0
D1
~
~
0 -1 3014
D3
~
~
0 -1 3012
S
#3014
A 'T' Junction~
A small breeze drifts in from an open viewport, which also allows some
natural sunlight to flood in.  Mercifully the interior lights in this
section are off, which allows your eyes a chance to rest from their
glare.  Small motes of dust dance in the shafts of light, playing a
small glittering game for you.
~
0 8 0
D3
~
~
0 -1 3013
D7
~
~
0 -1 3018
D9
~
~
0 -1 3015
S
#3015
A Curved Corridor~
Natural light streams in from viewports lining the wall at a regular
interval.  Feeling abit more comfortable with the more familiar light
a sense of discovery excites you.  Suddenly you come upon a ladder
embedded in a wall.  A narrow passage seems leads up into the darkness.
~
0 12 0
D4
~
~
0 -1 3036
D6
~
~
0 -1 3014
D9
~
~
0 -1 3005
S
#3016
A Curved Corridor~
Natural light streams in from viewports lining the wall at a regular
interval.  Feeling abit more comfortable with the more familiar light
a sense of discovery excites you.  Suddenly you come upon a ladder
embedded in a wall.  A narrow passage seems leads up into the darkness.
~
0 12 0
D4
~
~
0 -1 3035
D7
~
~
0 -1 3011
D8
~
~
0 -1 3005
S
#3017
A Curved Corridor~
Natural light streams in from viewports lining the wall at a regular
interval.  Feeling abit more comfortable with the more familiar light
a sense of discovery excites you.  Suddenly you come upon a ladder
embedded in a wall.  A narrow passage seems leads up into the darkness.
~
0 12 0
D4
~
~
0 -1 3037
D6
~
~
0 -1 3008
D9
~
~
0 -1 3011
S
#3018
A Curved Corridor~
Natural light streams in from viewports lining the wall at a regular
interval.  Feeling abit more comfortable with the more familiar light
a sense of discovery excites you.  Suddenly you come upon a ladder
embedded in a wall.  A narrow passage seems leads up into the darkness.
~
0 12 0
D4
~
~
0 -1 3038
D7
~
~
0 -1 3008
D8
~
~
0 -1 3014
S
#3019
Maintenance Area~
Tools and strange devices lay all over the place as wall panels are
missing, exposing stranger units.  Occasionally a engineer runs
frantically around ignoring you and tending to the exposed units,
sweating and muttering something about dirty saiyans messing
stuff up.
~
0 8 0
D2
~
~
0 -1 3023
D6
~
~
0 -1 3022
D7
~
~
0 -1 3020
S
#3020
Maintenance Area~
Tools and strange devices lay all over the place as wall panels are
missing, exposing stranger units.  Occasionally a engineer runs
frantically around ignoring you and tending to the exposed units,
sweating and muttering something about dirty saiyans messing
stuff up.
~
0 8 0
D3
~
~
0 -1 3026
D6
~
~
0 -1 3021
D8
~
~
0 -1 3019
S
#3021
Maintenence Area~
Tools and strange devices lay all over the place as wall panels are
missing, exposing stranger units.  Occasionally a engineer runs
frantically around ignoring you and tending to the exposed units,
sweating and muttering something about dirty saiyans messing
stuff up.
~
0 8 0
D0
~
~
0 -1 3029
D8
~
~
0 -1 3022
D9
~
~
0 -1 3020
S
#3022
Maintenence Area~
Tools and strange devices lay all over the place as wall panels are
missing, exposing stranger units.  Occasionally a engineer runs
frantically around ignoring you and tending to the exposed units,
sweating and muttering something about dirty saiyans messing
stuff up.
~
0 8 0
D1
~
~
0 -1 3032
D7
~
~
0 -1 3021
D9
~
~
0 -1 3019
S
#3023
A Quiet Corridor~
Your own footsteps echo in your ears, not a other sound is to be heard
in this part of the corridor.  Looking at the metal walls as you walk
past you think you can make out images, but it is only your imagination
running loose.
~
0 8 0
D0
~
~
0 -1 3019
D2
~
~
0 -1 3024
S
#3024
Outside Engineering Quarters~
Doors lettered in an unknown language line the corridor, while assorted
tools litter the floors and incomplete or dismantled things lay propped
up against the walls.  Overall this is prolly the messiest thing you
have seen since your bedroom.
~
0 8 0
D0
~
~
0 -1 3023
D1
~
door~
3 -1 3078
D2
~
~
0 -1 3025
S
#3025
A 'T' Junction~
A small breeze drifts in from an open viewport, which also allows some
natural sunlight to flood in.  Mercifully the interior lights in this
section are off, which allows your eyes a chance to rest from their
glare.  Small motes of dust dance in the shafts of light, playing a
small glittering game for you.
~
0 8 0
D0
~
~
0 -1 3024
D6
~
~
0 -1 3036
D7
~
~
0 -1 3035
S
#3026
A Very Quiet Corridor~
This part of the ship seems to be devoid of the any of the workers
that seem to be crawling over most of the place.  The omnipresent 
walls flow on down the corridor out of sight.  And your only
companion for the moment is the sound of your footsteps echoing
hollowly against the floor.
~
0 8 0
D1
~
~
0 -1 3020
D3
~
~
0 -1 3027
S
#3027
A Brightly Lit Corridor~
You find yourself surrounded by several doors, testing each one you
find that they are all secure.  Suddenly as you touch one of the panels
an earsplitting siren sounds.  The tromping footsteps of a cadre of
beings suddenly echoes down the corridor.  Panicing you look for a
place to hide, but you find none and the guards come into sight.
~
0 8 0
D1
~
~
0 -1 3026
D3
~
~
0 -1 3028
S
#3028
A 'T' Junction~
A small breeze drifts in from an open viewport, which also allows some
natural sunlight to flood in.  Mercifully the interior lights in this
section are off, which allows your eyes a chance to rest from their
glare.  Small motes of dust dance in the shafts of light, playing a
small glittering game for you.
~
0 8 0
D1
~
~
0 -1 3027
D6
~
~
0 -1 3037
D8
~
~
0 -1 3035
S
#3029
Outside a Small Healing Chamber~
A faint blue glow eminates from a small window in a door along
this corridor.  Curious you look inside some the room and see a few
tanks, filled with a blue fluidic substance.  Most of them are
deactivated, but one stands ready for your use.
~
0 8 0
D0
~
~
0 -1 3030
D2
~
~
0 -1 3021
D3
~
door~
3 -1 3079
S
#3030
Wandering Down an Empty Corridor~
Light streams down onto the bare corridor ahead and behind you.  A fine
trickle of sweat flows down between your nose and your eye.  Causing
you to itch slightly.  You are deafened by the silence of this part of
the ship as you continue your exploration.
~
0 8 0
D0
~
~
0 -1 3031
D2
~
~
0 -1 3029
S
#3031
A 'T' Junction~
A small breeze drifts in from an open viewport, which also allows some
natural sunlight to flood in.  Mercifully the interior lights in this
section are off, which allows your eyes a chance to rest from their
glare.  Small motes of dust dance in the shafts of light, playing a
small glittering game for you.
~
0 8 0
D2
~
~
0 -1 3030
D8
~
~
0 -1 3038
D9
~
~
0 -1 3037
S
#3032
Fighting Your Way Through~
A guard charges around the corner and bumps into you, sending you flying.
Crying in surprise, the guard pushes a button on his scouter and rises
to face you.  Heavy steps echo all around you as more guards appear by
the first one.  Bootsteps also sound behind you, twisting you find
yourself surrounded.
~
0 8 0
D1
~
~
0 -1 3033
D3
~
~
0 -1 3022
S
#3033
Corridor Leading Past Guard Barracks~
As you near the barracks you are nearly deafened by the sound of a
great many guards snoring.  Despite the doors being closed the sound
is horrendous enough that you feel like you're walking against a gale.
Fortunatly it is likely that nobody will hear you in this part of the
ship.
~
0 8 0
D1
~
~
0 -1 3034
D2
~
door~
3 -1 3077
D3
~
~
0 -1 3032
S
#3034
A 'T' Junction~
A small breeze drifts in from an open viewport, which also allows some
natural sunlight to flood in.  Mercifully the interior lights in this
section are off, which allows your eyes a chance to rest from their
glare.  Small motes of dust dance in the shafts of light, playing a
small glittering game for you.
~
0 8 0
D3
~
~
0 -1 3033
D7
~
~
0 -1 3038
D9
~
~
0 -1 3036
S
#3035
Hanging Around~
As you wander around the bend, looking out the viewports at the lush
emerald skies and blue waters of Namek you come upon a curiousity.
A metal ladder decends through the floor and clear up through the
ceiling.  Both lead into the darkness, which leaves you somewhat
apprehensive of what lies both above and below you.
~
0 12 0
D4
~
~
0 -1 3051
D5
~
~
0 -1 3016
D7
~
~
0 -1 3028
D8
~
~
0 -1 3025
S
#3036
Hanging Around~
As you wander around the bend, looking out the viewports at the lush
emerald skies and blue waters of Namek you come upon a curiousity.
A metal ladder decends through the floor and clear up through the
ceiling.  Both lead into the darkness, which leaves you somewhat
apprehensive of what lies both above and below you.
~
0 12 0
D4
~
~
0 -1 3052
D5
~
~
0 -1 3015
D6
~
~
0 -1 3034
D9
~
~
0 -1 3025
S
#3037
Hanging Around~
As you wander around the bend, looking out the viewports at the lush
emerald skies and blue waters of Namek you come upon a curiousity.
A metal ladder decends through the floor and clear up through the
ceiling.  Both lead into the darkness, which leaves you somewhat
apprehensive of what lies both above and below you.
~
0 12 0
D4
~
~
0 -1 3053
D5
~
~
0 -1 3017
D6
~
~
0 -1 3031
D9
~
~
0 -1 3028
S
#3038
Hanging Around~
As you wander around the bend, looking out the viewports at the lush
emerald skies and blue waters of Namek you come upon a curiousity.
A metal ladder decends through the floor and clear up through the
ceiling.  Both lead into the darkness, which leaves you somewhat
apprehensive of what lies both above and below you.
~
0 12 0
D4
~
~
0 -1 3054
D5
~
~
0 -1 3018
D7
~
~
0 -1 3031
D8
~
~
0 -1 3034
S
#3039
Looking Over the Airlock Chute~
You can see clear across the airlock chute to the crew quarters from
here.  And in so doing you wonder how you got in relatively undetected.
It may be that the guards are lax when their master is away, which
may be extremely fortunate for you...for now.
~
0 8 0
D2
~
~
0 -1 3043
D6
~
~
0 -1 3042
D7
~
~
0 -1 3040
S
#3040
Looking Over the Airlock Chute~
You can see clear across the airlock chute to the crew quarters from
here.  And in so doing you wonder how you got in relatively undetected.
It may be that the guards are lax when their master is away, which
may be extremely fortunate for you...for now.
~
0 8 0
D3
~
~
0 -1 3045
D6
~
~
0 -1 3041
D8
~
~
0 -1 3039
S
#3041
Looking Over the Airlock Chute~
You can see clear across the airlock chute to the crew quarters from
here.  And in so doing you wonder how you got in relatively undetected.
It may be that the guards are lax when their master is away, which
may be extremely fortunate for you...for now.
~
0 8 0
D0
~
~
0 -1 3047
D8
~
~
0 -1 3042
D9
~
~
0 -1 3040
S
#3042
Looking Over the Airlock Chute~
You can see clear across the airlock chute to the crew quarters from
here.  And in so doing you wonder how you got in relatively undetected.
It may be that the guards are lax when their master is away, which
may be extremely fortunate for you...for now.
~
0 8 0
D1
~
~
0 -1 3049
D7
~
~
0 -1 3041
D9
~
~
0 -1 3039
S
#3043
Outside the Living Quarters of the Ginyu Force~
This corridor is unlike what you have seen previously, it is adorned
with fine gold and platinum inlays.  The many rooms that the Ginyu
Force uses for recreation and sleeping are accessible at this point.
But would it be wise to intrude on one of the more elite fighters in
the universe?
~
0 8 0
D0
~
~
0 -1 3039
D1
~
door~
3 -1 3084
D2
~
~
0 -1 3044
D3
~
door~
3 -1 3083
S
#3044
At The End of a Corridor~
The corridor suddenly terminates and merges with two corridors leading
to your left and right.  Unlike most of the ship, there are actually
windows looking out over the land that the ship is resting upon.
While it may not be much, you are glad to see some natural light
rather than the harsh illumination provided by the corridors.
~
0 8 0
D0
~
~
0 -1 3043
D6
~
~
0 -1 3052
D7
~
~
0 -1 3051
S
#3045
Attendants Hall~
Two doors line this extraordinarily ornate corridor.  Evidently these
are the quarters of two of Frieza's henchmen and attendants Zarbon
and Dodoria.  Mebbe you should at least knock before running in.  It
would be rude to enter without a proper introduction
~
0 8 0
D0
~
door~
3 -1 3080
D1
~
~
0 -1 3040
D2
~
door~
3 -1 3081
D3
~
~
0 -1 3046
S
#3046
At The End of a Corridor~
The corridor suddenly terminates and merges with two corridors leading
to your left and right.  Unlike most of the ship, there are actually
windows looking out over the land that the ship is resting upon.
While it may not be much, you are glad to see some natural light
rather than the harsh illumination provided by the corridors.
~
0 8 0
D1
~
~
0 -1 3045
D6
~
~
0 -1 3053
D8
~
~
0 -1 3051
S
#3047
Frieza's Sleeping Quarters~
A buzzer sounds as you step near one of the most well ornamented doors
you have ever seen in your life.  Immediatly as the buzzer stops, you
are surrounded by very stealthy guards.  They walk around you with a
fixed purpose.  Looking around you find your options are slim, and
you definatly will be unable to pass though that door.
~
0 8 0
D0
~
~
0 -1 3048
D2
~
~
0 -1 3041
S
#3048
At The End of a Corridor~
The corridor suddenly terminates and merges with two corridors leading
to your left and right.  Unlike most of the ship, there are actually
windows looking out over the land that the ship is resting upon.
While it may not be much, you are glad to see some natural light
rather than the harsh illumination provided by the corridors.
~
0 8 0
D2
~
~
0 -1 3047
D8
~
~
0 -1 3054
D9
~
~
0 -1 3053
S
#3049
Operations Crew Sleeping Quarters~
This corridor is made more of marble than the usual metal used
thoughout most of the ship.  To the north is a door leading into what
seems to be an enourmous suite for the officers of the ship.  Fortunatly
the suite seems to be unoccupied at the moment.
~
0 8 0
D0
~
door~
3 -1 3082
D1
~
~
0 -1 3050
D3
~
~
0 -1 3042
S
#3050
At The End of a Corridor~
The corridor suddenly terminates and merges with two corridors leading
to your left and right.  Unlike most of the ship, there are actually
windows looking out over the land that the ship is resting upon.
While it may not be much, you are glad to see some natural light
rather than the harsh illumination provided by the corridors.
~
0 8 0
D3
~
~
0 -1 3049
D7
~
~
0 -1 3054
D9
~
~
0 -1 3052
S
#3051
Hanging Around~
As you wander around the bend, looking out the viewports at the lush
emerald skies and blue waters of Namek you come upon a curiousity.
A metal ladder decends through the floor and clear up through the
ceiling.  Both lead into the darkness, which leaves you somewhat
apprehensive of what lies both above and below you.
~
0 12 0
D4
~
~
0 -1 3064
D5
~
~
0 -1 3035
D7
~
~
0 -1 3046
D8
~
~
0 -1 3044
S
#3052
Hanging Around~
As you wander around the bend, looking out the viewports at the lush
emerald skies and blue waters of Namek you come upon a curiousity.
A metal ladder decends through the floor and clear up through the
ceiling.  Both lead into the darkness, which leaves you somewhat
apprehensive of what lies both above and below you.
~
0 12 0
D4
~
~
0 -1 3067
D5
~
~
0 -1 3036
D6
~
~
0 -1 3050
D9
~
~
0 -1 3044
S
#3053
Hanging Around~
As you wander around the bend, looking out the viewports at the lush
emerald skies and blue waters of Namek you come upon a curiousity.
A metal ladder decends through the floor and clear up through the
ceiling.  Both lead into the darkness, which leaves you somewhat
apprehensive of what lies both above and below you.
~
0 12 0
D4
~
~
0 -1 3065
D5
~
~
0 -1 3037
D6
~
~
0 -1 3048
D9
~
~
0 -1 3046
S
#3054
Hanging Around~
As you wander around the bend, looking out the viewports at the lush
emerald skies and blue waters of Namek you come upon a curiousity.
A metal ladder decends through the floor and clear up through the
ceiling.  Both lead into the darkness, which leaves you somewhat
apprehensive of what lies both above and below you.
~
0 12 0
D4
~
~
0 -1 3066
D5
~
~
0 -1 3038
D7
~
~
0 -1 3048
D8
~
~
0 -1 3050
S
#3055
Bridge Access~
The noise of battle slowly fades from your ears, as though dampened
by something.  All of the battlers keep a respectful distance from
this lift.  Suddenly, as you stand directly in front of the two
iridescent lift doors, all the noise is shut out.  A single glowing
button glares at you, almost daringly.
~
0 12 0
D6
~
~
0 -1 3058
D7
~
~
0 -1 3060
D8
~
~
0 -1 3062
D9
~
~
0 -1 3056
E
readme~
Nother button.  =)
~
S
#3056
The Battle Grounds~
Two huge alien creatures face off against eachother, measuring eachother
and launching some fairly fancy attacks.  The floors are almost soaked
with sweat, blood, and here and there...a tooth.  Grunts and groans
mingle with shouts and victory cries as the action goes on.
~
0 8 0
D6
~
~
0 -1 3055
D7
~
~
0 -1 3064
D8
~
~
0 -1 3067
D9
~
~
0 -1 3057
S
#3057
Combat Medical Room~
A dim blue glow pervades the atmosphere of the room.  Letting your eyes
adjust you find yourself in the recovery room for the fighters.  Simple
tubes loaded with a bioluminescent gel contains those wounded in battle.
All but two seem to be in use at the moment, and they seem to operate
automatically.
~
0 536871436 0
D6
~
~
0 -1 3056
S
#3058
The Battle Grounds~
Two huge alien creatures face off against eachother, measuring eachother
and launching some fairly fancy attacks.  The floors are almost soaked
with sweat, blood, and here and there...a tooth.  Grunts and groans
mingle with shouts and victory cries as the action goes on.
~
0 8 0
D6
~
~
0 -1 3059
D7
~
~
0 -1 3065
D8
~
~
0 -1 3066
D9
~
~
0 -1 3055
S
#3059
Combat Medical Room~
A dim blue glow pervades the atmosphere of the room.  Letting your eyes
adjust you find yourself in the recovery room for the fighters.  Simple
tubes loaded with a bioluminescent gel contains those wounded in battle.
All but two seem to be in use at the moment, and they seem to operate
automatically.
~
0 536871436 0
D9
~
~
0 -1 3058
S
#3060
The Battle Grounds~
Two huge alien creatures face off against eachother, measuring eachother
and launching some fairly fancy attacks.  The floors are almost soaked
with sweat, blood, and here and there...a tooth.  Grunts and groans
mingle with shouts and victory cries as the action goes on.
~
0 8 0
D6
~
~
0 -1 3065
D7
~
~
0 -1 3061
D8
~
~
0 -1 3055
D9
~
~
0 -1 3064
S
#3061
Combat Medical Room~
A dim blue glow pervades the atmosphere of the room.  Letting your eyes
adjust you find yourself in the recovery room for the fighters.  Simple
tubes loaded with a bioluminescent gel contains those wounded in battle.
All but two seem to be in use at the moment, and they seem to operate
automatically.
~
0 536871436 0
D8
~
~
0 -1 3060
S
#3062
The Battle Grounds~
Two huge alien creatures face off against eachother, measuring eachother
and launching some fairly fancy attacks.  The floors are almost soaked
with sweat, blood, and here and there...a tooth.  Grunts and groans
mingle with shouts and victory cries as the action goes on.
~
0 8 0
D6
~
~
0 -1 3066
D7
~
~
0 -1 3055
D8
~
~
0 -1 3063
D9
~
~
0 -1 3067
S
#3063
Combat Medical Room~
A dim blue glow pervades the atmosphere of the room.  Letting your eyes
adjust you find yourself in the recovery room for the fighters.  Simple
tubes loaded with a bioluminescent gel contains those wounded in battle.
All but two seem to be in use at the moment, and they seem to operate
automatically.
~
0 536871436 0
D7
~
~
0 -1 3062
S
#3064
Entrance to the Arenas~
The air is rich with the smell of drying blood and sweat.  Grunts and
cries echo off the walls and throughout the arena.  Not too far distant
you see many beings fighting and training eachother.  Amazed, you hear
footsteps behind you, and a warrior stops and offers you a sparring
match.
~
0 12 0
D5
~
~
0 -1 3051
D6
~
~
0 -1 3060
D8
~
~
0 -1 3056
S
#3065
Entrance to the Arenas~
The air is rich with the smell of drying blood and sweat.  Grunts and
cries echo off the walls and throughout the arena.  Not too far distant
you see many beings fighting and training eachother.  Amazed, you hear
footsteps behind you, and a warrior stops and offers you a sparring
match.
~
0 12 0
D5
~
~
0 -1 3053
D8
~
~
0 -1 3058
D9
~
~
0 -1 3060
S
#3066
Entrance to the Arenas~
The air is rich with the smell of drying blood and sweat.  Grunts and
cries echo off the walls and throughout the arena.  Not too far distant
you see many beings fighting and training eachother.  Amazed, you hear
footsteps behind you, and a warrior stops and offers you a sparring
match.
~
0 12 0
D5
~
~
0 -1 3054
D7
~
~
0 -1 3058
D9
~
~
0 -1 3062
S
#3067
Entrance to the Arenas~
The air is rich with the smell of drying blood and sweat.  Grunts and
cries echo off the walls and throughout the arena.  Not too far distant
you see many beings fighting and training eachother.  Amazed, you hear
footsteps behind you, and a warrior stops and offers you a sparring
match.
~
0 12 0
D5
~
~
0 -1 3052
D6
~
~
0 -1 3062
D7
~
~
0 -1 3056
S
#3068
On the Bridge~
A flood of multicolored light and many electronic bleeps and blips
rush at you as you step off the lift.  Almost everything is covered
with screens and buttons glowing or flashing irritatingly.  Silhouetted
in the blinding mixture of lights are several crewmembers,
each concentrating on their own tasks, ignoring you.
~
0 12 0
D0
~
~
0 -1 3069
D1
~
~
0 -1 3072
D2
~
~
0 -1 3070
D3
~
~
0 -1 3071
S
#3069
The Entrance to Frieza's Command Center~
You notice something strange about this area, no crew members or command
staff even wander close to this door.  It is made of a polished black
metal and totally unguarded.  The beeping and tapping of the bridge
seems to fade from your awareness as you look upon this passage.
~
0 8 0
D2
~
~
0 -1 3068
D7
~
Door~
3 -1 3073
S
#3070
A Crew Station~
The acrid smell of ozone fills your nose and a cool flow of air blows
over you.  Before you lies a crew pit, a portion of sunken flooring
that allows you to see everything that the crew members are doing.
They do not seem to be aware of your presence as they appear to be
tracking planetary powerlevels...
~
0 8 0
D0
~
~
0 -1 3068
S
#3071
The Captain's Chair~
A broad screen shows a great deal of what is currently going on around
the planet.  The captain sits in his chair and studies the screen,
totally oblivious of the fact that you're within an arms length of
him.  Tons of little dots and one huge dot is displayed on a mercator
projection, and some of the little dots seem to be fading away...
~
0 8 0
D1
~
~
0 -1 3068
S
#3072
A Crew Station~
The acrid smell of ozone fills your nose and a cool flow of air blows
over you.  Before you lies a crew pit, a portion of sunken flooring
that allows you to see everything that the crew members are doing.
They do not seem to be aware of your presence as they appear to be
tracking planetary powerlevels...
~
0 8 0
D3
~
~
0 -1 3068
S
#3073
The Command Center~
Sunlight floods into this room, causing you to recoil slightly.  There
is a huge viewport taking up the entirety of a wall, giving you an
excellent view of the scenery.  Glancing about you see a few comfortable
looking chairs.  Suddenly a set of footsteps approach from behind you.
Whirling you find yourself face-to-face with two guards who where standing
guard beside the door.
~
0 8 0
D8
~
Door~
3 -1 3069
S
#3074
The Source~
You are almost propelled back out the door.  The noise and force has
suddenly became apparent, at least one hundred guards are sleeping
here and snoring as one.  Wandering around curiously you see that
every guard is different, but other than that, there appears to be
nothing of interest.  You do wish you had earplugs though.
~
0 8 0
D0
~
door~
3 -1 3010
S
#3075
Critical Care Medical Room~
Several tables are setup throughout the room, each covered with tons of
hypos, vials, literature, and pills.  Several huge tanks are open and
seem to be ready for use.  A glowing console rests in the middle of the
room showing the status of the tanks.  Looking into one of the tanks
on standby you see a mask and wonder if you should give them a test run.
~
0 536870924 0
D2
~
door~
3 -1 3012
S
#3076
An Empty Room~
Nothing inhabits this chamber except for rodents, insects, and dust.
In the very faint light you can make out blast marks on the walls, and
silhouetted in the marks are the outlines of various insect and animal
life.  Suddenly a strange thought enters your mind about a young prince,
but as soon as it comes, it is gone.
~
0 12 0
D1
~
doors~
3 -1 3006
S
#3077
Guard Quarters~
You step around blankets, puddles of drool, and assorted draping limbs.
Carefully and cautiously you examine the room, letting the snoring
mask your noises.  On the wall there is a closed locker, which may or
may not contain anything useful.
~
0 8 0
D0
~
door~
3 -1 3033
S
#3078
Engineer Quarters~
This place is probably much cleaner than the Guard Barracks is, but
not by much.  Engineers of various races toy with and dismantle
many various devices, units, and contraptions.  Some look up at you
but merely shrug and return to the work at hand.
~
0 8 0
D3
~
door~
3 -1 3024
S
#3079
Engineer Medical Ward~
Evidently safety first isn't something anybody taught some of these
engineers.  The few small healing units are filled by injured people
with electrical burns, cuts, broken bones, and much more.  These
injuries are worse than you have ever seen even while fighting!
~
0 536872972 0
D1
~
door~
3 -1 3029
S
#3080
Zarbon's Quarters~
At first glance this place seems to be quite comfortable.  Delicate
fabrics and furniture from around the universe decorate the room.
There is even a little mini-bar to the side.  This guy seems to want
to enjoy his long space trips.
~
0 8 0
D2
~
door~
3 -1 3045
S
#3081
Dodoria's Quarters~
As you walk in you're immediatly repulsed.  This looks like a garbage
dump!  The smell makes your eyes tear and breathing almost impossible.
It seems that a small army would be required to clean and sterilize
this room, and a planetoid to dump the garbage.
~
0 8 0
D0
~
door~
3 -1 3045
S
#3082
Crew Quarters~
This suite is interesting to say the least, it is quite large and
comfortable.  Twelve beds are spaced evenly in the room, each with
privacy screens to keep out noise and light.  It's decor is nowhere
near as nice as those most favored by Frieza though.
~
0 8 0
D2
~
door~
3 -1 3049
S
#3083
Captain Ginyu's Quarters~
This is a small room, surprisingly so for one so large.  A simple bed
and meditation pad are the only two furnishings.  The walls are of
black obsidian polished to a mirror shine and seem to almost glow with
an inner light.
~
0 12 0
D1
~
door~
3 -1 3043
S
#3084
Ginyu Force Quarters~
All the memebers of the Ginyu force, excepting Captain Ginyu, sleep in
this well appointed room.  It seems no expense was spared for these
elite warriors.  Each has their own room secion and their own belongings.
It would be fortunate to note that they aren't in this room at the
monent.
~
0 12 0
D3
~
door~
3 -1 3043
S
#3085
Something Odd in the Distance~
A cool breeze steals across the waters, bringing the scent of life
to your nose.  An emerald sky clear with only a few clouds drifting
by is broken only by the island you are on.  Blue-green grass covers
the earth and over two small hills.  Between the hills is something
totally out of place.  Next to several trees is a disk shaped metal
craft of some sort.  It's details are somewhat indistinct at this
distance though.
~
0 4 2
D0
~
~
0 -1 3086
S
#3086
Investigating~
Large cold steel struts dig into the ground, crushing the vegitation
beneath it.  Nestled between two large hills the craft dominates a
great deal of the island.  Blotting out most of the sky it is
suspended a few scant feet above the very ground itself.  Purplish
projections seem to extrude from the hull and windows dot the craft
on the upper side.  Light reflects harshly and causes the air to
waver as you look up.
~
0 4 2
D1
~
~
0 -1 3088
D2
~
~
0 -1 3085
D3
~
~
0 -1 3087
D4
~
~
0 -1 3090
S
#3087
Investigating~
Large cold steel struts dig into the ground, crushing the vegitation
beneath it.  Nestled between two large hills the craft dominates a
great deal of the island.  Blotting out most of the sky it is
suspended a few scant feet above the very ground itself.  Purplish
projections seem to extrude from the hull and windows dot the craft
on the upper side.  Light reflects harshly and causes the air to
waver as you look up.  A few namekian toads hop away startled.
~
0 4 2
D1
~
~
0 -1 3086
D4
~
~
0 -1 3089
S
#3088
Investigating~
Large cold steel struts dig into the ground, crushing the vegitation
beneath it.  Nestled between two large hills the craft dominates a
great deal of the island.  Blotting out most of the sky it is
suspended a few scant feet above the very ground itself.  Purplish
projections seem to extrude from the hull and windows dot the craft
on the upper side.  Light reflects harshly and causes the air to
waver as you look up.  A few guards look up lazily at you and wonder
what you are doing here.
~
0 0 2
D3
~
~
0 -1 3086
D4
~
~
0 -1 3091
S
#3089
Hovering Above the Craft~
Taking flight into the air, a cool breeze once again blows into your
face.  Your hair drifts, wanting to go with the breeze.  Below you
lies the spacecraft, it's glistening brownish ribbed surface looking
like it was made for walking upon.  Far off in the distance you see
a faint flash and a cloud of dust rise up.  Otherwise things seem to
be perfectly calm and at peace.
~
0 16777220 2
D0
~
~
0 -1 3092
D1
~
~
0 -1 3090
D5
~
~
0 -1 3087
S
#3090
Hovering Above the Craft~
Taking flight into the air, a cool breeze once again blows into your
face.  Your hair drifts, wanting to go with the breeze.  Below you
lies the spacecraft, it's glistening brownish ribbed surface looking
like it was made for walking upon.  Far off in the distance you see
a faint flash and a cloud of dust rise up.  Otherwise things seem to
be perfectly calm and at peace.
~
0 16777220 2
D0
~
~
0 -1 3000
D1
~
~
0 -1 3091
D3
~
~
0 -1 3089
D5
~
~
0 -1 3086
S
#3091
Hovering Above the Craft~
Taking flight into the air, a cool breeze once again blows into your
face.  Your hair drifts, wanting to go with the breeze.  Below you
lies the spacecraft, it's glistening brownish ribbed surface looking
like it was made for walking upon.  Far off in the distance you see
a faint flash and a cloud of dust rise up.  Otherwise things seem to
be perfectly calm and at peace.  Below you guards rest in the shade
that this behemoth provides.
~
0 16777220 2
D0
~
~
0 -1 3093
D3
~
~
0 -1 3090
D5
~
~
0 -1 3088
S
#3092
Searching For an Entrance~
Diligently examining the craft you feel a sense of curiousity, what
lies within this thing?  The absorbed heat from the sun radiates from
the surface of the ship, making you somewhat uncomfortable.  Touching
the surface briefly you quickly withdraw your hand.  It is a smooth
yet rough surface, but extremely hot at the moment.  Looking around
you can't see a way in from here.
~
0 4 2
D1
~
~
0 -1 3000
D2
~
~
0 -1 3089
S
#3093
Searching For an Entrance~
Diligently examining the craft you feel a sense of curiousity, what
lies within this thing?  The absorbed heat from the sun radiates from
the surface of the ship, making you somewhat uncomfortable.  Touching
the surface briefly you quickly withdraw your hand.  It is a smooth
yet rough surface, but extremely hot at the moment.  Looking around
you can't see a way in from here.
~
0 16777220 2
D0
~
~
0 -1 3095
D2
~
~
0 -1 3091
D3
~
~
0 -1 3000
S
#3094
Hovering Above the Craft~
Taking flight into the air, a cool breeze once again blows into your
face.  Your hair drifts, wanting to go with the breeze.  Below you
lies the spacecraft, it's glistening brownish ribbed surface looking
like it was made for walking upon.  Far off in the distance you see
a faint flash and a cloud of dust rise up.  Otherwise things seem to
be perfectly calm and at peace.
~
0 16777220 2
D1
~
~
0 -1 3095
D2
~
~
0 -1 3000
D5
~
~
0 -1 3097
S
#3095
Hovering Above the Craft~
Taking flight into the air, a cool breeze once again blows into your
face.  Your hair drifts, wanting to go with the breeze.  Below you
lies the spacecraft, it's glistening brownish ribbed surface looking
like it was made for walking upon.  Far off in the distance you see
a faint flash and a cloud of dust rise up.  Otherwise things seem to
be perfectly calm and at peace.
~
0 16777220 2
D2
~
~
0 -1 3093
D3
~
~
0 -1 3094
D5
~
~
0 -1 3098
S
#3096
Investigating~
Large cold steel struts dig into the ground, crushing the vegitation
beneath it.  Nestled between two large hills the craft dominates a
great deal of the island.  Blotting out most of the sky it is
suspended a few scant feet above the very ground itself.  Purplish
projections seem to extrude from the hull and windows dot the craft
on the upper side.  Light reflects harshly and causes the air to
waver as you look up.
~
0 4 2
D1
~
~
0 -1 3097
S
#3097
Investigating~
Large cold steel struts dig into the ground, crushing the vegitation
beneath it.  Nestled between two large hills the craft dominates a
great deal of the island.  Blotting out most of the sky it is
suspended a few scant feet above the very ground itself.  Purplish
projections seem to extrude from the hull and windows dot the craft
on the upper side.  Light reflects harshly and causes the air to
waver as you look up.
~
0 4 2
D1
~
~
0 -1 3098
D3
~
~
0 -1 3096
D4
~
~
0 -1 3094
S
#3098
Investigating~
Large cold steel struts dig into the ground, crushing the vegitation
beneath it.  Nestled between two large hills the craft dominates a
great deal of the island.  Blotting out most of the sky it is
suspended a few scant feet above the very ground itself.  Purplish
projections seem to extrude from the hull and windows dot the craft
on the upper side.  Light reflects harshly and causes the air to
waver as you look up.
~
0 4 2
D3
~
~
0 -1 3097
D4
~
~
0 -1 3095
S
#3099
Work Room~
This is the place where no mortal should ever enter.  This is for
the mobs that work some of the affects for the entire area.  So NYAH!
~
0 12 0
S
#0


#RESETS
O 1 3001 1 3000
O 1 3003 1 3075
D 0 3075 2 1
D 0 3012 0 1
D 0 3006 3 1
D 0 3076 1 1
D 0 3010 2 1
D 0 3024 1 1
D 0 3029 3 1
O 1 3004 1 3079
D 0 3079 1 1
D 0 3033 2 1
D 0 3045 0 1
D 0 3045 2 1
D 0 3049 0 1
D 0 3082 2 1
D 0 3084 3 1
D 0 3083 1 1
O 1 3007 1 3063
O 1 3007 1 3061
O 1 3007 1 3057
O 1 3007 1 3059
O 1 3008 1 3055
O 1 3009 1 3068
M 1 3001 2 3088
M 1 3001 2 3088
M 1 3002 1 3002
O 1 3002 1 3002
M 1 3002 4 3074
M 1 3002 4 3074
M 1 3002 4 3074
D 0 3074 0 1
M 1 3002 5 3003
M 1 3003 4 3004
M 1 3003 4 3004
M 1 3003 4 3004
M 1 3015 1 3058
M 1 3009 1 3072
M 1 3009 2 3070
M 1 3010 1 3071
M 1 3014 1 3062
M 1 3013 1 3060
M 1 3012 1 3056
D 0 3069 7 1
M 1 3008 2 3073
M 1 3008 2 3073
D 0 3073 8 1
M 1 3011 1 3020
M 1 3011 2 3019
M 1 3011 3 3022
M 1 3011 4 3021
M 1 3011 7 3078
M 1 3011 7 3078
M 1 3011 7 3078
D 0 3078 3 1
M 1 3006 2 3027
M 1 3006 2 3027
M 1 3007 1 3047
M 1 3003 4 3007
M 1 3007 3 3080
M 1 3007 3 3080
D 0 3080 2 1
M 1 3007 4 3081
D 0 3081 0 1
M 1 3007 5 3043
D 0 3043 1 1
D 0 3043 3 1
M 1 3006 2 3032
M 1 3017 1 3032
M 1 3004 4 3077
M 1 3004 4 3077
M 1 3004 4 3077
M 1 3004 4 3077
O 1 3005 1 3077
P 0 3006 1 0
D 0 3077 0 1
S


#SHOPS
0


#REPAIRS
0


#SPECIALS
S


#$
