#AREA   The Big Gete Star~



#VERSION 251
#AUTHOR Viola~

#RANGES
0 65 0 65
$

#PLANET 5

#RESETMSG The living metal skin of the Big Gete Star ripples silently.~

#FLAGS
2 10

#ECONOMY 0 20107822

#CLIMATE 2 2 2

#MOBILES
#100000
first mob~
a newly created first mob~
Some god abandoned a newly created first mob here.
~
~
(null)~
1 0 0 C
1 0 100 1d20+0 2d5+0
0 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#100001
robot droid hammer energy guard~
A hammer-armed guard droid~
A hammer-armed guard droid searches for volunteers
~
This squat little robot stands about three feet tall, and doesn't look
aggressive or very powerful.  Some might even say it's cute.  However, when
it notices you it raises its arms to show off thick mallets instead of
hands, coated with dried, purple fluid. 
~
(null)~
33 0 0 C
1 0 100 1d20+0 2d5+0
150 500000
112 112 0
40 30 40 40 0
0 0 0 0 0
4 4 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 50~
mpecho $I states, "The Big Gete Star hopes you will volunteer for energy collection.  Or else."
~
> greet_prog 40~
mpecho $I states, "We don't want to hurt you.  We just want to chop you up into little pieces!"
~
|
#100002
absorb pincer claw droid robot guard~
A clawed guard droid~
A clawed droid searches for energy to drain
~
This squat little robot stands about three feet tall, and doesn't look
aggressive or very powerful.  Some might even say it's cute.  However, when
it notices you it raises its arms to show off its two clawed hands. A
small, red device seems to be implanted on the 'palm' of each hand. 
~
(null)~
33 0 0 C
1 0 100 1d20+0 2d5+0
175 750000
112 112 0
60 40 60 40 0
0 0 0 0 0
4 4 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 50~
mpecho $I states, "We don't want to hurt you.  We just want to chop you up into little pieces!"
~
> fight_prog 15~
mpecho $I states, "Don't worry, this won't hurt a bit.  Well, *this* will."
~
> greet_prog 30~
mpecho $I states, "The Big Gete Star hopes you will volunteer for energy collection.  Or else."
~
> fight_prog 15~
'masenko'
~
|
#100003
cyclops robot droid guard giant~
A cyclopean robot guard~
A giant robot with one gleaming red eye watches over its prisoners
~
This giant robot stands at least nine feet tall, with one pulsing, red,
electronic eye set in the middle of its head.  Its arms end in four
pincers, and it's body seems to be constructed from super strong materials.
~
(null)~
16777217 0 0 C
1 0 100 1d20+0 2d5+0
1000 500000000
112 112 0
100 60 70 100 0
0 0 0 0 0
4 4 0 0 1 1 2
0 0 0 0 0 0 0 0
> fight_prog 12~
mpecho &G$I points towards $n, as its forearm starts to open up.  Amidst much whirring and grinding, what looks like a futuristic machine gun emerges from its hiding spot.&D
mpecho &GSpent shells clatter off the robot's armored form and onto the ground, the strange gun firing repeatedly.  Specially crafted bullets spray out and penetrate $n's defences, riddling $s body.&D
mppldamage $n 7
~
> fight_prog 14~
mpecho &G$I points towards $n, as its forearm starts to open up.  Amidst much whirring and grinding, what looks like a futuristic machine gun emerges from its hiding spot.&D
mpecho &GSpent shells clatter off the robot's armored form and onto the ground, the strange gun firing repeatedly.  Specially crafted bullets spray out and penetrate $n's defences, riddling $s body.&D
mppldamage $n 15
~
> fight_prog 19~
mpecho &G$I points towards $n, as its forearm starts to open up.  Amidst much whirring and grinding, what looks like a futuristic machine gun emerges from its hiding spot.&D
mpecho &GSpent shells clatter off the robot's armored form and onto the ground, the strange gun firing repeatedly.  Specially crafted bullets spray out and penetrate $n's defences, riddling $s body.&D
mppldamage $n 23
~
> fight_prog 25~
mpecho &G$I points towards $n, as its forearm starts to open up.  Amidst much whirring and grinding, what looks like a futuristic machine gun emerges from its hiding spot.&D
mpecho &GSpent shells clatter off the robot's armored form and onto the ground, the strange gun firing repeatedly.  Specially crafted bullets spray out and penetrate $n's defences, riddling $s body.&D
mppldamage $n 34
~
> death_prog 10~
mpoload 100006
~
|
#100004
cyclops robot droid giant wing fly~
A winged, cyclopean droid~
A giant, winged robot flies here, searching for escaped prisoners
~
This giant robot stands at least nine feet tall, with one pulsing, red,
electronic eye set in the middle of its head.  Its arms end in four
pincers, and it's body seems to be constructed from super strong materials.
This particular model has a pair of large wings, like something you'd see
on a jet plane, and a jet engine that enables it to soar through the skies
in pursuit of fleeing prisoners. 
~
(null)~
16777217 524288 0 C
1 0 100 1d20+0 2d5+0
1200 750000000
112 112 0
100 60 80 100 0
0 0 0 0 0
4 4 0 0 1 1 0
0 0 0 0 0 0 0 0
> fight_prog 30~
'rocket punch'
~
> death_prog 10~
mpoload 100005
~
|
#100005
grey metal cooler icer~
Metal Cooler~
Metal Cooler stands in the middle of the corridor, smirking
~
This is a standard model Metal Cooler that is mass produced by the Gete
Star.  It is modeled after, and controlled by, the Icer named Cooler.  The
shiny, smooth metal that makes up his body is formed from an unkown and
highly durable space-age alloy. Being made out of this metal and the Big
Gete Star's nanites, this creature can regenerate from almost any wound
instantly, even quickly recovering from what seems like death. 
~
(null)~
16777217 0 -1000 C
1 0 100 1d20+0 2d5+0
0 10000000000
112 112 1
100 100 100 100 0
0 0 0 0 0
5 5 0 0 1 1 2
0 0 0 0 0 0 4 0
> fight_prog 40~
'death ball'
~
> fight_prog 33~
'finger beam'
~
> death_prog 50~
if rand(50)
mpmload 100005
mpecho &PAs Metal Cooler is defeated, thin wires extend from his remains, quickly repairing his form for another battle.&D
endif
~
|
#100006
white metal cooler icer~
Metal Cooler~
Metal Cooler stands in the middle of the corridor, smirking
~
This is a standard model Metal Cooler that is mass produced by the Gete
Star.  It is modeled after, and controlled by, the Icer named Cooler.  The
shiny, smooth metal that makes up his body is formed from an unkown and
highly durable space-age alloy. Being made out of this metal and the Big
Gete Star's nanites, this creature can regenerate from almost any wound
instantly, even quickly recovering from what seems like death. 
~
(null)~
1 0 -1000 C
1 0 100 1d20+0 2d5+0
0 100000000000
112 112 1
125 100 150 125 0
0 0 0 0 0
5 5 0 0 1 1 2
0 0 0 0 0 0 4 0
> fight_prog 40~
'finger beam'
~
> fight_prog 33~
'death ball'
~
> death_prog 50~
if rand(50)
mpmload 100006
mpecho &PAs Metal Cooler is defeated, thin wires extend from his remains, quickly repairing his form for another battle.&D
endif
~
|
#100007
blue metal cooler icer~
Metal Cooler~
Metal Cooler stands in the middle of the corridor, smirking
~
This is a standard model Metal Cooler that is mass produced by the Gete
Star.  It is modeled after, and controlled by, the Icer named Cooler.  The
shiny, smooth metal that makes up his body is formed from an unkown and
highly durable space-age alloy. Being made out of this metal and the Big
Gete Star's nanites, this creature can regenerate from almost any wound
instantly, even quickly recovering from what seems like death. 
~
(null)~
1 0 -1000 C
1 0 100 1d20+0 2d5+0
0 500000000000
112 112 1
150 125 165 145 0
0 0 0 0 0
5 5 0 0 1 1 2
10 0 0 0 0 0 4 0
> fight_prog 40~
'death ball'
~
> fight_prog 33~
'finger beam'
~
> death_prog 100~
if rand (5)
mpoload 100003
else
if rand(25)
mpmload 100007
mpecho &PAs Metal Cooler is defeated, thin wires extend from his remains, quickly repairing his form for another battle.&D
endif
endif
~
> fight_prog 15~
'eye beam'
~
|
#100008
purple metal cooler icer~
Metal Cooler~
Metal Cooler stands in the middle of the corridor, smirking
~
This is a standard model Metal Cooler that is mass produced by the Gete
Star.  It is modeled after, and controlled by, the Icer named Cooler.  The
shiny, smooth metal that makes up his body is formed from an unkown and
highly durable space-age alloy. Being made out of this metal and the Big
Gete Star's nanites, this creature can regenerate from almost any wound
instantly, even quickly recovering from what seems like death. 
~
(null)~
1 0 -1000 C
1 0 100 1d20+0 2d5+0
0 1000000000000
112 112 1
200 150 210 180 0
0 0 0 0 0
5 5 0 0 1 1 2
20 0 0 0 0 0 4 3
> fight_prog 40~
'finger beam'
~
> fight_prog 33~
'death ball'
~
> death_prog 100~
if rand (2)
mpoload 100004
else
if rand(25)
mpmload 100008
mpecho &PAs Metal Cooler is defeated, thin wires extend from his remains, quickly repairing his form for another battle.&D
endif
endif
~
|
#100291
monitor eye slot vend~
A large, red monitor set above a slot in the wall~
A large, electronic, red eye is set in the wall here, right above a strange slot
~
This thing looks oddly like a space age vending machine. 
~
(null)~
83886083 0 0 C
1 0 100 1d20+0 2d5+0
0 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#100292
super namek~
A Super Namek~
A Super Namek floats here, doing what he can to stop the cyclopean droids
~
This fierce and powerful warrior has managed to transform into a Super
Namek, and is now fighting a seemingly endless number of cyclopean guards. 
The Super Namek is tearing through one robot after another, but is quickly
tiring. 
~
(null)~
16778241 524288&1024 1000 C
1 0 100 1d20+0 2d5+0
0 650000000
112 112 0
40 50 45 45 0
0 0 0 0 0
3 3 0 0 1 1 2
0 0 0 0 0 0 0 0
> fight_prog 27~
'special beam cannon'
~
|
#100293
namek prisoner~
A Namekian prisoner~
A frightened Namekian cringes here, chained up like a prisoner
~
A frightend Namek stands here, chained to a its fellows, kept under the
watchful eye of a cyclopean guard. 
~
(null)~
16777217 0 1000 C
1 0 100 1d20+0 2d5+0
0 250000
112 112 0
20 30 30 40 10
0 0 0 0 0
3 3 0 0 1 1 0
0 0 0 0 0 0 0 0
> fight_prog 13~
'energy ball'
~
|
#100294
prisoner namek~
A Namekian prisoner~
A Namekian prisoner stands in the cell, looking hopeless
~
A tired Namek sits against the far wall.  Its badly injured, and looks
to have lost all hope.  Apparently, the robotic guards are ignoring him for
now, preferring to send the more energetic Nameks off to the grinders
first. 
~
(null)~
67108867 0 1000 C
1 0 100 1d20+0 2d5+0
0 200000
112 112 0
10 10 10 10 0
0 0 0 0 0
3 3 0 0 1 1 0
0 0 0 0 0 0 0 0
#100295
prisoner fly namek escape green~
An escaped Namekian prisoner~
A Namek escapee is flying quickly, trying to stay away from the winged guards
~
A Namek is hovering here, looking around desperately for some escape
route.  Apparently it has managed to temporarily evade its captors, but is
still hopelessly trapped by the Big Gete Star's tendrils. The Namek notices
you, and a look of hope washes over its face. 
~
(null)~
16777217 524288 1000 C
1 0 100 1d20+0 2d5+0
0 300000
112 112 0
20 35 35 45 0
0 0 0 0 0
3 3 0 0 1 1 0
0 0 0 0 0 0 0 0
> fight_prog 35~
'masenko'
~
|
#100296
yajirobe samurai fat human~
Yajirobe~
A fat human dressed like a samurai stands here, grumbling to himself
~
Yajirobe is slowly pacing around his cell, not getting far with all the
Nameks packed inside with him.  Flopping around at his side is an empty
sword sheath.  He doesnt look injured, just scared and rather annoyed. 
~
(null)~
67108867 0 150 C
1 0 100 1d20+0 2d5+0
0 5000
112 112 1
15 10 10 10 0
0 0 0 0 0
1 1 0 0 1 1 0
0 0 0 0 0 0 0 0
> rand_prog 14~
mpecho $I looks over.  "Hey! You there!  What are you waiting for? Think you could help us 'escape' already?!?"
~
> rand_prog 10~
mpecho $I grumbles, "If they hadn't taken my sword, I'd teach 'em not to mess with the great Yajirobe! ...you don't think they heard me, do yah?"
~
> rand_prog 8~
mpecho $I snorts.  "Where's Goku at anyway?  Isn't Goku always supposed to save us!?"
~
> rand_prog 5~
mpecho $I clenches his eyes tightly shut and murmers quiet prayers, rolling a lucky rabbit's foot between his palms.
~
> speech_prog escape~
if carryingvnum($n) == 100001
else
mpechoat $n $I blinks as you say that.  "Huh?  Wow, thanks man.  Here, take this, I found it on the ground...now where's my sword...?"
pechoaround $I blinks as $n says that.  "Huh?  Wow, thanks man.  Here, take this, I found it on the ground...now where's my sword...?"
mpoload 100001
give key $n
endif
~
|
#100297
krillin human bald monk~
Krillin~
A bruised, battered, and bald monk is huddled in the corner
~
Krillin stands here holding his injured arm close to his body with his
good hand, glaring defiantly through the bars of the cell, one eye squinted
half closed.  His clothes are torn in several places and stained with
trails of blood. 
~
(null)~
67109891 0 1000 C
1 0 100 1d20+0 2d5+0
0 475000000
112 112 1
50 60 80 15 0
0 0 0 0 0
1 1 0 0 1 1 2
0 0 0 0 0 0 0 0
> rand_prog 5~
mpecho $I grits his teeth, in obvious pain.
~
> rand_prog 10~
mpecho $I sighs.  "If only I were as strong as Goku, I'd show these rust buckets a thing or two!"
~
> rand_prog 15~
mpecho $I growls, seeming at his wits end.  "Hey there.  If you're not too busy, mind rescuing us!?!?  We're in a bit of spot here, you see, and we could use some help to 'escape' this wacked out prison."
~
> speech_prog escape~
if carryingvnum($n) == 100002
else
mpechoat $n $I looks up at you, eyes full of renewed hope.  "Really, we can escape now!?  Oh, man...thanks!  Hey, take this...not like I need it."
mpechoaround $n $I looks up at $n, eyes full of renewed hope.  "Really, we can escape now!?  Oh, man...thanks!  Hey, take this...not like I need it."
mpoload 100002
give key $n
endif
~
> rand_prog 10~
mpecho $I nods.  "Goku will save us...I know he will!  At least, I hope so.  He's never let us down before..."
~
|
#100298
metal cooler icer giant~
Giant Metal Cooler~
Giant Metal Cooler stands here, half emerged from a strange pillar
~
This is the orignal Cooler, the monster Icer that now rules the Big Gete
Star.  His body has been absorbed into this pillar in the middle of the
room, kept alive by a special Heart Chip, half-coated in metal and shifting
circuitry. 
~
(null)~
16777219 0&8192 0 C
1 0 100 1d20+0 2d5+0
1600 1500000000000
112 112 1
300 200 275 350 10
0 0 0 0 0
5 5 0 0 1 1 2
0 0 0 0 0 0 4 0
> fight_prog 40~
'finger beam'
~
> fight_prog 33~
'death ball'
~
> fight_prog 8~
mprestore self 40
mpecho $I &plaughs&D, as his new form is &Rrepaired&D by the &YBig Gete Star's&D nanites.
~
> death_prog 100~
if rand (1)
mpoload 100289
else
mptransfer all 100084
endif
~
|
#100299
last mob~
a newly created last mob~
Some god abandoned a newly created last mob here.
~
~
(null)~
1 0 0 C
1 0 100 1d20+0 2d5+0
0 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#0


#OBJECTS
#100000
first obj~
a newly created first obj~
Some god dropped a newly created first obj here.~
~
13 0 0
0 0 0 0 0 0
1 0 0
 0
#100001
key card keycard white~
A white keycard~
A rather plain, white, plastic card has been dropped here~
~
18 0 1
0 0 0 0 0 0
1 0 0
 0
#100002
key card keycard blue~
A blue keycard~
A rather plain, blue, plastic card has been dropped here~
~
18 0 1
0 0 0 0 0 0
1 0 0
 0
#100003
key card keycard purple~
A purple keycard~
A rather plain, purple, plastic card has been dropped here~
~
18 0 1
0 0 0 0 0 0
1 0 0
 0
#100004
key card keycard metal grey~
A thick, grey, metal keycard~
A thick, grey, metal keycard has been dropped here~
~
18 0 1
0 0 0 0 0 0
1 0 0
 0
#100005
key card keycard upper prison~
A thin, metallic card with white stripes~
A thin, metallic card with white stripes lies here, forgotten~
~
18 0 1
0 0 0 0 0 0
1 0 0
 0
#100006
key card keycard lower prison~
A thin, metallic card with black stripes~
A thin, metallic card with black stripes lies here, forgotten~
~
18 0 1
0 0 0 0 0 0
1 0 0
 0
#100007
key card keycard fake green~
A green keycard~
A rather plain, green, plastic card has been dropped here~
~
18 128 1
0 0 0 0 0 0
1 0 0
 0
#100008
key card keycard fake red~
A red keycard~
A rather plain, red, plastic card has been dropped here~
~
18 128 1
0 0 0 0 0 0
1 0 0
 0
#100288
eye infrared red laser cybernetic~
An infrared eye~
A cybernetic eye, glowing with a red laser light, lies here~
~
9 1818625&1664 131073
0 0 0 0 35 35
1 0 0
 0
A
3 1
A
4 1
A
24 512
#100289
heart chip circuit red~
A heart chip~
A small, red chip with crackling circuity lies forgotten here~
~
9 1269763 9 128
0 0 0 0 25 25
1 0 0
 2000000000
A
4 15
> use_prog 100~
if race($n) == human
mpechoat $n As you place the heart chip to your chest, it melds with your flesh, the red glow pulsing with your heartbeat.
mpechoaround $n As $n places the heart chip to $m chest, it melds with $m flesh, the red glow pulsing with $m heartbeat.
else
if race($n) == android
mpechoat $n As you place the heart chip to your chest, it digs into your synthetic skin, fusing with your circuity.  The red glow pulses along with your energy flow.
mpechoaround $n As $n places the heart chip to $m chest, it digs into $m synthetic skin, fusing with $m circuity.  The red glow pulses along with $m energy flow.
else
if race($n) == icer
  if wearingvnum($n)50007
    mpechoat $n As you place the heart chip to your chest, it melds with your Mecha-Icer Augmentation, the red glow shifting to a cool blue that spreads through your circuitry.
    mpechoaround $n As $n places the heart chip to $s chest, it melds with $s Mecha-Icer Augmentation, the red glow shifting to a cool blue that spreads through $s circuitry.
  else
    mpechoat $n The heart chip seems to be inert in your hands.
    mpforce $n remove chip
  endif
else
endif
endif
endif
~
|
#100290
shirt logo words~
A black T-shirt with a strange, silver logo~
A black T-shirt with a strange, silver logo is laid out on the floor here~
~
9 8192 9 2
0 0 0 0 0 0
1 777 77
 0
E
delete~
~
E
shirt logo words~
}xThis black shirt has something printed on it, in bold, capital letters.
In puffy, silver paint, this shirt declares :
}wI VISITED THE BIG GETE STAR, AND ALL I GOT WAS THIS LOUSY T-SHIRT
&D
~
#100291
scouter metal grey~
A grey, metallic scouter~
A metal scouter with a grey screen beeps quietly as it lies here~
~
65 8192 131073
0 0 150000000 0 0 0
1 400000 40000
 1000000000
10000000000
 
#100292
trash pile garbage~
A pile of trash~
Assorted bits of metal, robot parts, and other waste have been gathered here into a pile~
~
15 0 0
50 0 0 0 0 0
1 0 0
 0
#100293
headset microphone earpiece~
A headset microphone~
A headset with a yellow logo on it lies here~
~
9 8192 65537
0 0 0 0 80 80
1 3000 300
 100000
#100294
buckle red ribbon belt~
A Red Ribbon Army belt buckle~
A strange piece of metal with a red logo stamped on it has been forgotten here~
~
9 8192 2049
0 0 0 0 25 25
1 40000 4000
 10000000
#100295
shoes pointy namekian~
Some brown, pointy, Namekian shoes~
A pair of pointy brown shoes are waiting here for their Namekian owner~
~
9 8192 65
0 0 0 0 15 15
1 0 0
 10000000
#100296
namekian collar neck ruff~
A white Namekian collar~
A thick, white piece of cloth designed to be worn around a Namek's neck lies here~
~
9 1950720 5
0 0 0 0 25 25
1 2500 250
 100000
A
3 1
A
1 1
#100297
cape namekian shoulder~
A Namekian cape~
A long, white cape with large shoulderpads has been left here~
~
9 1892352&1664 1025 64
0 0 0 0 500 500
1 5000 500
 400000000
> rand_prog 20~
mpecho A Namekian cape ripples in a wind that appears out of nowhere, seeming to affect only it.
~
|
#100298
gun blaster energy~
A wrist-mounted energy blaster~
What looks like a futuristic gun, strapped to a wristband, rests on the ground~
~
3 8194 4097
0 20 20 -1 0 0
1 500 50
 100
'magic missile'
> use_prog 14~
if pl($n) >= 40000
mpforce $n remove gun
else
if pl($n) < 40000
mpecho &BA brilliant ball of energy shoots from the blaster's muzzle.&D
mpecho &BThe energy ball explodes in a flash of light as it impacts $T.  [4]&D
mpdamage $t 4
else
endif
endif
~
> use_prog 17~
if pl($n) >= 40000
mpforce $n remove gun
else
if pl($n) < 40000
mpecho &BA brilliant ball of energy shoots from the blaster's muzzle.&D
mpecho &BThe energy ball explodes in a flash of light as it impacts $T.  [6]&D
mpdamage $t 6
else
endif
endif
~
> use_prog 20~
if pl($n) >= 40000
mpforce $n remove gun
else
if pl($n) < 40000
mpecho &BA brilliant ball of energy shoots from the blaster's muzzle.&D
mpecho &BThe energy ball explodes in a flash of light as it impacts $T.  [8]&D
mpdamage $t 8
else
endif
endif
~
> use_prog 25~
if pl($n) >= 40000
mpforce $n remove gun
else
if pl($n) < 40000
mpecho &BA brilliant ball of energy shoots from the blaster's muzzle.&D
mpecho &BThe energy ball explodes in a flash of light as it impacts $T.  [10]&D
mpdamage $t 10
else
endif
endif
~
> use_prog 33~
if pl($n) >= 40000
mpforce $n remove gun
else
if pl($n) < 40000
mpecho &BA brilliant ball of energy shoots from the blaster's muzzle.&D
mpecho &BThe energy ball explodes in a flash of light as it impacts $T.  [12]&D
mpdamage $t 12
else
endif
endif
~
> wear_prog 100~
if pl($n) >= 40000
mpforce $n remove gun
else
if pl($n) < 40000
mpechoat $n You strap the blaster to your wrist, gripping the handle and placing your finger on the trigger.
mpechoaround $n $n straps the blaster to $s wrist, gripping the handle and placing $s finger on the trigger.
else
endif
endif
~
|
#100299
last obj~
a newly created last obj~
Some god dropped a newly created last obj here.~
~
13 0 0
0 0 0 0 0 0
1 0 0
 0
#0


#ROOMS
#100000
Wide Open Room~
This seems to simply be a wide open area, with no floor or ceiling. 
Below you is a shadowy pit, the bottom seeming to contain different types
of debris. Above you is what looks to be another open room, at the very top
of the Big Gete Star, with healing tanks welded to every wall. 
~
0 16777228 0
D0
~
~
0 -1 100011
D1
~
~
0 -1 100014
D2
~
~
0 -1 100002
D3
~
~
0 -1 100005
D4
~
~
64 -1 100013
D5
~
~
0 -1 100102
S
#100001
Before the Elevator~
This hallway is very simple, the walls the familiar liquid metal you've
seen throughout the Big Gete Star.  However, there seems to be a thin seam
in the southern wall. Suddenly it tears open, one of the little robots
zipping out of a small room to continue on its way.  What could this be?  
~
0 8 1
D0
~
~
0 -1 100002
D2
~
~
16777216 -1 100020
S
#100002
Corridor~
This corridor seems alive with movement, though nothing living is to be
seen.  Thin, sparking wires are everywhere, all busy dragging scraps of
metal that have fallen to the ground back up, welding them into place on
bare spots of the walls around you.  
~
0 8 0
D0
~
~
0 -1 100000
D1
~
~
0 -1 100003
D2
~
~
0 -1 100001
D3
~
~
0 -1 100004
S
#100003
Corner~
This corridor ends abruptly, making a sharp turn.  What looks like the
corpse of an unwary Saiyan is plastered against the wall, thousands of thin
wires weaving in and out of him.  Crackling light from other, sparking
wires illuminates the corpse, as it is slowly pulled into the wall. 
~
0 8 0
D0
~
~
0 -1 100014
D3
~
~
0 -1 100002
S
#100004
Corner~
As you head closer to this corner, it suddenly becomes very well lit.
Thin, sparking wires appear from every shadow and turn their full attention
to you.  They follow your movements as if waiting for a chance to strike,
while the liquid metal walls ooze slowly behind them, pulling the stray
wires back in. 
~
0 8 0
D0
~
~
0 -1 100005
D1
~
~
0 -1 100002
S
#100005
Near the Prison~
This particular area is in much better repair than some of the others. 
The metal patchwork that makes up the walls is flawless, with nary a stray
wire or circuit to be seen. Waves of an eerie, pulsating glow occasionally
move through the walls...energy flowing outwards from the heart of the Big
Gete Star. 
~
0 8 0
D0
~
~
0 -1 100010
D1
~
~
0 -1 100000
D2
~
~
0 -1 100004
D3
~
~
0 -1 100006
S
#100006
Outside the Cells~
You are standing outside what looks like some sort of prison.  To the
north and south are holding cells, the barred doors looking rather
primitive.  The metal bars ripple with the now familiar sight of liquid
metal, a surge of electricty running through the bars a moment later. 
Things aren't as simple as they first appeared. 
~
0 8 0
D0
~
~
7 100005 100007
D1
~
~
0 -1 100005
D2
~
~
7 100005 100008
D3
~
~
0 -1 100009
S
#100007
Holding Cell~
This cell seems to be in rather bad shape.  Parts of the wall are ripped
off, bare wires dangling out to shock any prisoners who get too close. The
walls seem to be trying to repair themselves, though the bars of the cell
door are in perfect condition.  All the Nameks that are locked up seem
content to wait, silently, in the middle of the holding cell. 
~
0 8 0
D2
~
~
7 100005 100006
S
#100008
Holding Cell~
We interrupt your regularly scheduled description of a futuristic prison
to bring you this poem.  "The ends of forever locked in bars of light. 
There is no day, there is no night.  Stuck within these walls.  Echoing
down the hollow halls.  You are made a prisoner of it all." As you return
to your surroundings...the cell you currently find yourself in is packed
with Namekian prisoners.  They seem to have lost all hope, simply standing
in the cramped room.  They know what awaits them, they can hear the
screams... 
~
0 8 0
D0
~
~
7 100005 100006
S
#100009
Grinders~
Entering this room, a horrific scene is laid out for you inside.  The
putrid smell of fresh and old blood, smeared and splattered over most every
surface. Huge things that look like gears are busy smashing a few young
Nameks into green and purple paste.  The mess splashes off, oozing into a
drain that takes it away to the energy collection centers. 
~
0 8 0
D1
~
~
0 -1 100006
S
#100010
Corner~
The hallway makes a sharp turn here, watched by a pulsing, red eye. 
This cybernetic orb hangs from the ceiling, a silent witness to your
invasion of the Big Gete Star. 
~
0 8 0
D1
~
~
0 -1 100011
D2
~
~
0 -1 100005
S
#100011
Corridor~
Multiple corridors intersect here, leading off in the cardinal
directions.  A red, cybernetic eye mounted on the ceiling monitors the
intersection.  Though motionless, lifeless, and soundless, it seems to be
watching you... 
~
0 8 0
D0
~
~
0 -1 100012
D1
~
~
0 -1 100015
D2
~
~
0 -1 100000
D3
~
~
0 -1 100010
S
#100012
Dead End~
This neglected cranny of the Big Gete Star seems to have fallen into
disrepair. A red, cybernetic eye is mounted on the wall, with a giant crack
down the middle.  It throws off sparks and produces weak, strained noises
as it trys to follow your movement. Sparking wires twitch, extended from
the dead end, finding no spare materials to use for repair. 
~
0 8 0
D2
~
~
0 -1 100011
S
#100013
Top of the Star~
This seems to be the sickbay of some long dead spaceship, absorbed and
modified for the Big Gete Star's uses.  Healing tanks line the walls, a few
already filled with vaugely humanoid shapes. You can look down and see the
room below, that you flew up from to get here, as this particular area
lacks a floor.  Further below is the shadowy pit. The walls the tanks are
attached to seem to be much more liquid than most sections of this
monstrous planet.  The metal shifts and ripples over every surface, a large
patch of the ceiling twitching offbeat.  Another red, silent, electronic
eye sits on a wall, calmly watching the inhabitants of this open air room. 
~
0 555746316 0
D4
~
~
2048 -1 100103
D5
~
~
0 -1 100000
S
#100014
Corridor~
Erratic flashes of light illuminate this intersection of corridors. 
Sparks shower through the air as a mass of thin wires, extending out from a
shadowy corner, focus their attention on welding a large plate of metal
onto the floor. 
~
0 8 0
D0
~
~
0 -1 100015
D1
~
~
0 -1 100016
D2
~
~
0 -1 100003
D3
~
~
0 -1 100000
S
#100015
Corner~
The hall turns sharply here, as the corridor continues.  On the wall
beside you, a crack reveals more hidden wires and circuitry.  Some of the
wires spark, attempting to repair and weld the wound closed again. 
~
0 8 0
D2
~
~
0 -1 100014
D3
~
~
0 -1 100011
S
#100016
Outside the Cells~
This looks to be some sort of prison, most likely where the cyclopean
guards have been bringing the prisoners you saw outside.  You hear a
dreadful scream, cut short and replaced with the loud whirr of a sawblade.
All this noise comes from the east, the cells to the north and south much
quieter.  
~
0 8 0
D0
~
~
7 100005 100017
D1
~
~
0 -1 100019
D2
~
~
7 100005 100018
D3
~
~
0 -1 100014
S
#100017
Holding Cell~
This cell seems to be in rather bad shape.  Parts of the wall are ripped
off, bare wires dangling out to shock any prisoners who get too close.  The
walls seem to be trying to repair themselves, though the bars of the cell
door are in perfect condition.  All the Nameks that are locked up seem
content to wait, silently, in the middle of the holding cell. 
~
0 2097160 0
D2
~
~
7 100005 100016
S
#100018
Holding Cell~
The walls of this cell are barren, the only light coming from a red lens
pulsing warmly in the ceiling.  The floor is scarred with the scratches of
prisoners who have tried to somehow dig their way out, to no avail.  Having
given up hope, the Nameks simply stand around in the cell, awaiting what
seems to be the end. 
~
0 8 0
D0
~
~
7 100005 100016
S
#100019
Grinders~
The moment you enter this room, your senses are assaulted by the
horrific scene waiting inside.  The putrid smell of fresh and old blood,
smeared and splattered over most every surface, along with bits of other
gore.  It drips off of four slender metal arms which end in large, sharp
sawblades.  The saws are currently busy dicing a still struggling Namek
into easily digestable pieces.  The screams are even worse than the mess. 
~
0 8 0
D3
~
~
0 -1 100016
S
#100020
Elevator~
As you enter the tiny room, the seam seals shut behind you.  The
lighting is dim, almost nonexistant, and there seems to be no way out.  On
one wall, there seems to be some sort of speaker.  Perhaps this thing is
controlled by voice commands?  
~
0 12 0
D4
~
~
2048 -1 100013
> speech_prog down~
if isfight($n)
  mpechoat $n You can't use the elevator while you're fighting.
else
mpechoat $n You feel the elevator rushing downwards smoothly, and you exit as the doors slide open.
mpechoaround $n You feel the elevator moving downwards as $n asks to go down.  $n exits the open doors before they seal shut, the elevator rushing you back to the top floor.
mptransfer $n 100021
mpat 100021 mpforce $n look
endif
~
> speech_prog up~
if isfight($n)
  mpechoat $n You can't use the elevator while fighting.
else
mpechoat $n You feel the elevator rushing upwards smoothly, and you exit as the doors slide open.
mpechoaround $n You feel the elevator moving upwards as $n asks to go up.  $n exits the open doors before they seal shut, the elevator rushing you back to the lower floor.
mptransfer $n 100001
mpat 100001 mpforce $n look
endif
~
|
S
#100021
Corridor Before the Elevator~
This hallway is very simple, the walls the familiar liquid metal you've
seen throughout the Big Gete Star.  However, there seems to be a thin seam
in the southern wall. Suddenly it tears open, one of the little robots
zipping out of a small room to continue on its way.  What could this be?  
~
0 2097160 0
D1
~
~
0 -1 100023
D2
~
~
16777216 -1 100020
D3
~
~
0 -1 100022
S
#100022
Corridor~
This corridor seems alive with movement, though nothing living is to be
seen.  Thin, sparking wires are everywhere, all busy dragging scraps of
metal that have fallen to the ground back up, welding them into place on
bare spots of the walls around you.  
~
0 2097160 0
D1
~
~
0 -1 100021
D3
~
~
0 -1 100024
S
#100023
Corner~
The hallway makes a sharp turn here, watched by a pulsing, red eye. 
This cybernetic orb hangs from the ceiling, a silent witness to your
further invasion of the Big Gete Star. 
~
0 2097160 0
D2
~
~
0 -1 100032
D3
~
~
0 -1 100021
S
#100024
Corridor~
This particular corridor is in much better repair than some of the
others.  The metal patchwork that makes up the walls is flawless, with nary
a stray wire or circuit to be seen. Waves of an eerie, pulsating glow
occasionally move through these blue walls...energy flowing outwards from
the heart of the Big Gete Star. 
~
0 2097160 0
D1
~
~
0 -1 100022
D3
~
~
0 -1 100025
S
#100025
Corner~
The hall turns sharply here, as the corridor continues.  On the blue
wall beside you, a crack reveals more hidden wires and circuitry.  Some of
the wires spark, attempting to repair and weld the wound closed again. 
~
0 2097160 0
D1
~
~
0 -1 100024
D2
~
~
0 -1 100026
S
#100026
Corridor~
Patched pieces of metal form the walls of this corridor stretching out
before you, seeming to melt and flow together in some areas. Spots not
covered by this living metal reveal an impossibly complex mass of thin
wires that crackle and pop with the flow of electric power, sparks
sometimes jumping out and fading before they reach the ground. 
~
0 2097160 0
D0
~
~
0 -1 100025
D2
~
~
0 -1 100027
S
#100027
Corridor~
A long hall stretches out before you, its walls in good shape, the whole
thing fairly nondescript.  There doesn't seem to be any sign of the
sparking wires, this particular piece of blue wall free of circuitry.  
~
0 2097160 0
D0
~
~
0 -1 100026
D2
~
~
0 -1 100028
S
#100028
Corridor~
As you head down this long hallway, it suddenly becomes very well lit. 
Thin, sparking wires appear from every shadow and turn their full attention
to you. They follow your movements as if waiting for a chance to strike,
while the liquid metal walls ooze slowly behind them, pulling the stray
wires back in. 
~
0 2097160 0
D0
~
~
0 -1 100027
D2
~
~
0 -1 100029
S
#100029
Corridor~
A red, cybernetic eye is mounted on either side of the blue corridor. 
They both seem to stare straight at you, watching you for the Big Gete
Star.  A soft beep emits from one, followed by a second from the other eye,
before they both grow dim... 
~
0 2097160 0
D0
~
~
0 -1 100028
D2
~
~
0 -1 100030
S
#100030
Corner~
This corridor ends abruptly, making a sharp turn.  What looks like the
corpse of an unwary Icer is plastered against the wall, thousands of thin
wires weaving in and out of it.  Crackling light from other, sparking wires
illuminate the corpse, as it's slowly pulled into the wall, the shifting
metal coating its features making the remains resemble a Metal Cooler. 
~
0 2097160 0
D0
~
~
0 -1 100029
D1
~
~
0 -1 100031
S
#100031
West of Blue Door~
The walls in this corridor are a deep blue, ending in a blue door.  It
has no handle or lock, merely a slot in the wall next to it for a keycard
to be inserted.  Below this are a few buttons, that might assist in opening
the unlocked door. 
~
0 2097160 0
D1
~
~
16777223 100002 100048
D3
~
~
0 -1 100030
S
#100032
Corridor~
This corridor seems little used and neglected...by living beings, at
least.  Sparking wires hang down from spots in the ceiling where the
patchwork of scrap metal is incomplete.  On parts of the wall where the
liquid metal coating has somehow been peeled away, bare circuitry is
exposed. 
~
0 2097160 0
D0
~
~
0 -1 100023
D2
~
~
0 -1 100033
S
#100033
Corridor~
A gruesome sight awaits you in this corridor.  A Metal Cooler, already
half torn apart, is suspended in the air here by countless thin wires that,
for whatever reason, are tearing him to bits.  His remains are being
absorbed into the walls, to be used for something else... 
~
0 2097160 0
D0
~
~
0 -1 100032
D2
~
~
0 -1 100034
S
#100034
Corridor~
A red, cybernetic eye is mounted on either side of this corridor.  They
both seem to stare straight at you, watching you journey through the Big
Gete Star.  A soft beep emits from one, followed by a second from the other
eye. 
~
0 2097160 0
D0
~
~
0 -1 100033
D2
~
~
0 -1 100035
S
#100035
East of Purple Door~
The walls in this corridor fade from deep blue to an icy purple, ending
in a purple door.  It has no handle or lock, merely a slot in the wall next
to it for a keycard to be inserted. Below this are a few buttons, that
might assist in opening the unlocked door. 
~
0 2097160 0
D0
~
~
0 -1 100034
D3
~
~
16777223 100003 100036
S
#100036
West of Purple Door~
The walls in this corridor are stained an icy purple, coming to an end
at a purple door.  It has no handle or lock, merely a slot in the wall next
to it for a keycard to be inserted. Below this are a few buttons, that
might assist in opening the unlocked door. 
~
0 2097160 0
D1
~
~
16777223 100003 100035
D3
~
~
0 -1 100037
S
#100037
Corridor~
Rapidly and repeatedly, pulses of energy pass through the walls of this
corridor feeding energy down through to the outer extremities of the Big
Gete Star.  The heart of the Star is close.  Very, very close. 
~
0 2097160 0
D1
~
~
0 -1 100036
D3
~
~
0 -1 100038
S
#100038
Corner~
This corridor ends abruptly, making a sharp turn.  What looks to be the
remains of an adventurous Human are plastered against the wall, thousands
of thin wires weaving in and out of the body. 
~
0 2097160 0
D0
~
~
0 -1 100039
D1
~
~
0 -1 100037
S
#100039
Corridor~
This corridor seems alive with movement, though nothing living is to be
seen.  Thin, sparking wires are everywhere, all busy dragging scraps of
metal that have fallen to the ground back up, welding them into place on
bare spots of the purple walls around you. 
~
0 2097160 0
D0
~
~
0 -1 100040
D2
~
~
0 -1 100038
S
#100040
Corridor~
This corridor seems little used and neglected...by living beings, at
least.  Sparking wires hang down from spots in the ceiling where the
patchwork of scrap metal is incomplete. On parts of the wall where the
liquid metal coating has somehow been peeled away, bare circuitry is
exposed. 
~
0 2097160 0
D0
~
~
0 -1 100041
D2
~
~
0 -1 100039
S
#100041
Corner~
The hall turns sharply here, as the corridor continues.  On the purple
wall beside you, a crack reveals more hidden wires and pulsing circuitry. 
Some of the wires spark, attempting to repair and weld the wound closed
again. 
~
0 2097160 0
D1
~
~
0 -1 100042
D2
~
~
0 -1 100040
S
#100042
Corridor~
Patched pieces of metal form the walls of this corridor stretching out
before you, seeming to melt and flow together in some areas. Spots not
covered by this living metal reveal an impossibly complex mass of thin
wires that crackle and pop with the flow of electric power, sparks
sometimes jumping out and fading before they reach the ground. 
~
0 2097160 0
D1
~
~
0 -1 100043
D3
~
~
0 -1 100041
S
#100043
Corner~
The corridor turns here, leading off to the west and south.  A red,
cybernetic eye mounted on the wall monitors the intersection.  Though
motionless, lifeless, and soundless, it seems to be watching you...  
~
0 2097160 0
D2
~
~
0 -1 100044
D3
~
~
0 -1 100042
S
#100044
Corridor~
A gruesome sight awaits you in this corridor.  A Metal Cooler, already
half torn apart, is suspended in the air here by countless thin wires that,
for whatever reason, are tearing him to bits.  His remains are being
absorbed into the purple walls, to be used somewhere else. 
~
0 2097160 0
D0
~
~
0 -1 100043
D2
~
~
0 -1 100045
S
#100045
Corner~
As you head closer to this corner, it suddenly becomes very well lit. 
Thin, sparking wires appear from every shadow and turn their full attention
to you. They follow your movements as if waiting for a chance to strike,
while the liquid metal walls ooze slowly behind them, pulling the stray
wires back in. 
~
0 2097160 0
D0
~
~
0 -1 100044
D3
~
~
0 -1 100046
S
#100046
Outside the Central Room~
The walls in this corridor fade from frigid purple into a familiar,
metallic grey.  A thick, grey door stands here, with no handle or lock,
merely a slot in the wall next to it for a keycard to be inserted.  Below
this are a few buttons, that might assist in opening the unlocked door. 
Could this be the center, the heart of the Big Gete Star?  The walls pulse
with life, a soft glow seeping out from the edges of this final door. 
~
0 2097160 0
D0
~
~
16777223 100004 100047
D1
~
~
0 -1 100045
S
#100047
Innermost Chamber~
This room sits in the very center, the core of the computerized
planetoid you have journeyed through.  Like the other rooms, its walls are
composed of shifting metal and crackling circuits.  However, in the middle
there is a large pillar with one side opened up.  Inside you spot what
seems to be the remains of an Icer, partially covered in more of the
shifting metal. 
~
0 2097160 0
D2
~
~
16777223 100004 100046
S
#100048
East of Blue Door~
The walls in this section fade from a dull white into a deep blue,
ending in a blue door.  It has no handle or lock, merely a slot in the wall
next to it for a keycard to be inserted.  Below this are a few buttons,
that might assist in opening the unlocked door. 
~
0 2097160 0
D1
~
~
0 -1 100049
D3
~
~
16777223 100002 100031
S
#100049
Corridor~
Patched pieces of metal form the walls of this corridor stretching out
before you, seeming to melt and flow together in some areas. Spots not
covered by this living metal reveal an impossibly complex mass of thin
wires that crackle and pop with the flow of electric power, sparks
sometimes jumping out and fading before they reach the ground. 
~
0 2097160 0
D1
~
~
0 -1 100050
D3
~
~
0 -1 100048
S
#100050
Corridor~
This particular corridor is in much better repair than some of the
others.  The metal patchwork that makes up the dull, white walls is
flawless, with nary a stray wire or circuit to be seen. 
~
0 2097160 0
D1
~
~
0 -1 100051
D3
~
~
0 -1 100049
S
#100051
Corner~
The hall turns sharply here, as the corridor continues.  On the wall
beside you, a crack reveals more hidden wires and circuitry.  Some of the
wires spark, attempting to repair and weld the wound closed again. 
~
0 2097160 0
D0
~
~
0 -1 100052
D3
~
~
0 -1 100050
S
#100052
Corridor~
This corridor seems little used and neglected...by living beings, at
least.  Sparking wires hang down from spots in the ceiling where the
patchwork of scrap metal is incomplete. Waves of an eerie, pulsating glow
occasionally move through the white walls...energy flowing outwards from
the heart of the Big Gete Star. 
~
0 2097160 0
D0
~
~
0 -1 100053
D2
~
~
0 -1 100051
S
#100053
Corridor~
A long hall stretches out before you, its walls in good shape, the whole
thing fairly nondescript.  There doesn't seem to be any sign of the
sparking wires, this particular piece of wall free of circuitry. 
~
0 2097160 0
D0
~
~
0 -1 100054
D2
~
~
0 -1 100052
S
#100054
Corridor~
Erratic flashes of light illuminate this corridor.  Sparks shower
through the air as a mass of thin wires, extending out from a shadowy
corner, focus their attention on welding a large plate of metal onto the
floor. 
~
0 2097160 0
D0
~
~
0 -1 100055
D2
~
~
0 -1 100053
S
#100055
Corridor~
Rapidly and repeatedly, pulses of energy pass through the white walls of
this corridor, feeding energy to the outer extremities of the Big Gete
Star.  The heart of the Star is close.  Very close indeed. 
~
0 2097160 0
D0
~
~
0 -1 100056
D2
~
~
0 -1 100054
S
#100056
Corridor~
A gruesome sight awaits you in this corridor.  A Metal Cooler, already
half torn apart, is suspended in the air here by countless thin wires that,
for whatever reason, are tearing him to bits.  His remains are being
absorbed into the white walls, to be used somewhere else. 
~
0 2097160 0
D0
~
~
0 -1 100057
D2
~
~
0 -1 100055
S
#100057
Corner~
The corridor turns here, leading you deeper into the Big Gete Star.  A
red, cybernetic eye mounted on the wall monitors the intersection.  Though
motionless, lifeless, and soundless, it seems to be watching you... 
~
0 2097160 0
D2
~
~
0 -1 100056
D3
~
~
0 -1 100058
S
#100058
Corridor~
This corridor seems little used and neglected...by living beings, at
least.  Sparking wires hang down from spots in the ceiling where the
patchwork of scrap metal is incomplete. The white walls are ripped back in
these spots, revealing hidden layers of circuitry. 
~
0 2097160 0
D1
~
~
0 -1 100057
D3
~
~
0 -1 100059
S
#100059
Corridor~
A long hall stretches out before you, its white walls in good shape, the
whole thing fairly nondescript.  There doesn't seem to be any sign of the
sparking wires, this particular piece of wall free of circuitry. 
~
0 2097160 0
D1
~
~
0 -1 100058
D3
~
~
0 -1 100060
S
#100060
Corridor~
Rapidly and repeatedly, pulses of energy pass through the walls of this
corridor feeding energy down through to the outer extremities of the Big
Gete Star.  The heart of the Star is close.  Very close... 
~
0 2097160 0
D1
~
~
0 -1 100059
D3
~
~
0 -1 100061
S
#100061
East of White Door~
The walls in this corridor are a dull white, ending in a white door.  It
has no handle or lock, merely a slot in the wall next to it for a keycard
to be inserted.  Below this are a few buttons, that might assist in opening
the unlocked door. 
~
0 2097160 0
D1
~
~
0 -1 100060
D3
~
~
16777223 100001 100062
S
#100062
West of White Door~
The walls in this corridor fade from metallic grey into a dull white,
ending in a white door.  It has no handle or lock, merely a slot in the
wall next to it for a keycard to be inserted.  Below this are a few
buttons, that might assist in opening the unlocked door. 
~
0 2097160 0
D1
~
~
16777223 100001 100061
D3
~
~
0 -1 100063
S
#100063
Corner~
As you head closer to this corner, it suddenly becomes very well lit. 
Thin, sparking wires appear from every shadow and turn their full attention
to you. They follow your movements as if waiting for a chance to strike,
while the liquid metal walls ooze slowly behind them, pulling the stray
wires back in. 
~
0 2097160 0
D1
~
~
0 -1 100062
D2
~
~
0 -1 100064
S
#100064
Corridor~
An odd sight awaits you in this corridor.  One of the hammer robots,
already apart, is suspended in the air here by countless thin wires that,
for whatever reason, are tearing him to bits.  His remains are being
absorbed into the walls, to be used somewhere else. 
~
0 2097160 0
D0
~
~
0 -1 100063
D2
~
~
0 -1 100065
S
#100065
Corridor~
A long hall stretches out before you, its walls in good shape, the whole
thing fairly nondescript.  There doesn't seem to be any sign of the
sparking wires, this particular piece of wall free of circuitry. 
~
0 2097160 0
D0
~
~
0 -1 100064
D2
~
~
0 -1 100066
S
#100066
Corridor~
This corridor seems little used and neglected...by living beings, at
least.  Sparking wires hang down from spots in the ceiling where the
patchwork of scrap metal is incomplete. On parts of the wall where the
liquid metal coating has somehow been peeled away, bare circuitry is
exposed. 
~
0 2097160 0
D0
~
~
0 -1 100065
D2
~
~
0 -1 100067
S
#100067
Corridor~
This relatively neglected corridor continues on.  A red, incomplete,
cybernetic eye is mounted on the wall.  It throws off sparks and produces
weak, strained noises as it tries to follow your movement. 
~
0 2097160 0
D0
~
~
0 -1 100066
D2
~
~
0 -1 100068
S
#100068
Corridor~
Rapidly and repeatedly, pulses of energy pass through the walls of this
corridor feeding energy down through to the outer extremities of the Big
Gete Star.  The heart of the Star is close.  Very close... 
~
0 2097160 0
D0
~
~
0 -1 100067
D2
~
~
0 -1 100069
S
#100069
Corridor~
A gruesome sight awaits you in this corridor.  A Metal Cooler, already
half torn apart, is suspended in the air here by countless thin wires that,
for whatever reason, are tearing him to bits.  His remains are being
absorbed into the walls, to be used somewhere else. 
~
0 2097160 0
D0
~
~
0 -1 100068
D2
~
~
0 -1 100070
S
#100070
Corridor~
Patched pieces of metal form the walls of this corridor stretching out
before you, seeming to melt and flow together in some areas.  Spots not
covered by this living metal reveal an impossibly complex mass of thin
wires that crackle and pop with the flow of electric power, sparks
sometimes jumping out and fading before they reach the ground. 
~
0 2097160 0
D0
~
~
0 -1 100069
D2
~
~
0 -1 100071
S
#100071
Corner~
The hallway makes a sharp turn here, watched by a pulsing, red eye. 
This cybernetic orb hangs from the ceiling, a silent witness to your
invasion of the Big Gete Star. 
~
0 2097160 0
D0
~
~
0 -1 100070
D1
~
~
0 -1 100072
S
#100072
Corridor Before the Elevator~
This hallway is very simple, the walls the familiar liquid metal you've
seen throughout the Big Gete Star.  However, there seems to be a thin seam
in the southern wall. Suddenly it tears open, one of the little robots
zipping out of a small room to continue on its way.  What could this be?  
~
0 2097160 0
D1
~
~
0 -1 100075
D2
~
~
16777216 -1 100073
D3
~
~
0 -1 100071
S
#100073
Elevator~
As you enter the tiny room, the seam seals shut behind you.  The
lighting is dim, almost nonexistant, and there seems to be no way out.  On
one wall, there seems to be some sort of speaker.  Perhaps this thing is
controlled by voice commands?  
~
0 12 0
> speech_prog up~
mpechoat $n You feel the elevator rushing upwards smoothly, and you exit as the doors slide open.
mpechoaround $n You feel the elevator moving upwards as $n asks to go up.  $n exits the open doors before they seal shut, the elevator rushing you back to the lower floor.
mptransfer $n 100072
mpat 100072 mpforce $n look
~
> speech_prog down~
mpechoat $n You feel the elevator rushing downwards smoothly, and you exit as the doors slide open.
mpechoaround $n You feel the elevator moving downwards as $n asks to go down.  $n exits the open doors before they seal shut, the elevator rushing you back to the top floor.
mptransfer $n 100074
mpat 100074 mpforce $n look
~
|
S
#100074
Before the Elevator~
This hallway is very simple, the walls the familiar liquid metal you've
seen throughout the Big Gete Star.  However, there seems to be a thin seam
in the northern wall. Suddenly it tears open, one of the little robots
zipping out of a small room to continue on its way.  What could this be?  
~
0 8 0
D0
~
~
16777216 -1 100073
D2
~
~
0 -1 100080
S
#100075
Corridor~
A long hall stretches out before you, its walls in good shape, the whole
thing fairly nondescript.  There doesn't seem to be any sign of the
sparking wires, this particular piece of wall free of circuitry. 
~
0 2097160 0
D1
~
~
0 -1 100076
D3
~
~
0 -1 100072
S
#100076
Corridor~
This particular corridor is in much better repair than some of the
others.  The metal patchwork that makes up the walls is flawless, with nary
a stray wire or circuit to be seen. Waves of an eerie, pulsating glow
occasionally move through these walls...energy flowing outwards from the
heart of the Big Gete Star. 
~
0 2097160 0
D1
~
~
0 -1 100077
D3
~
~
0 -1 100075
S
#100077
Corridor~
This corridor seems alive with movement, though nothing living is to be
seen.  Thin, sparking wires are everywhere, all busy dragging scraps of
metal that have fallen to the ground back up, welding them into place on
bare spots of the walls around you. 
~
0 2097160 0
D1
~
~
0 -1 100078
D3
~
~
0 -1 100076
S
#100078
Corridor~
Erratic flashes of light illuminate this section of corridor.  Sparks
shower through the air as a mass of thin wires, extending out from a
shadowy corner, focus their attention on welding a large plate of metal
onto the floor. 
~
0 2097160 0
D1
~
~
0 -1 100079
D3
~
~
0 -1 100077
S
#100079
Dead End~
This corridor ends abruptly, quite literally a dead end.  What looks
like the corpse of an unwary Bio-Android is plastered against the wall,
thousands of thin wires weaving in and out of it. Crackling light from
other, sparking wires illuminates the remains, as they're slowly pulled
into the wall. 
~
0 2097160 0
D3
~
~
0 -1 100078
S
#100080
Corridor~
Patched pieces of metal form the walls of this corridor stretching out
before you, seeming to melt and flow together in some areas.  Spots not
covered by this living metal reveal an impossibly complex mass of thin
wires that crackle and pop with the flow of electric power, sparks
sometimes jumping out and fading before they reach the ground. 
~
0 8 0
D0
~
~
0 -1 100074
D1
~
~
0 -1 100081
D2
~
~
0 -1 100083
D3
~
~
0 -1 100082
S
#100081
Corner~
This corridor ends abruptly, making a sharp turn.  What looks like the
remains of an unwary Ghetti is plastered against the wall, thousands of
thin wires weaving in and out of it. Crackling light from other, sparking
wires illuminate the corpse, as it's slowly pulled into the wall. 
~
0 8 0
D0
~
~
0 -1 100093
D3
~
~
0 -1 100080
S
#100082
Corner~
The hallway makes a sharp turn here, watched by a pulsing, red eye. 
This cybernetic orb hangs from the ceiling, a silent witness to your
invasion of the Big Gete Star. 
~
0 8 0
D0
~
~
0 -1 100085
D1
~
~
0 -1 100080
S
#100083
Near the Southern Entrance~
This corridor seems alive with movement, though nothing living is to be
seen.  Thin, sparking wires are everywhere, all busy dragging scraps of
metal that have fallen to the ground back up, welding them into place on
bare spots of the walls around you. 
~
0 8 0
D0
~
~
0 -1 100080
D2
~
~
0 -1 100084
S
#100084
Southern Exit~
A red, cybernetic eye is mounted on either side of the entrance
corridor.  They both seem to stare straight at you, watching you venture
into the Big Gete Star.  A soft beep emits from one, followed by a second
from the other eye, before they both grow dim... 
~
0 8 0
D0
~
~
0 -1 100083
D2
~
~
16777216 -1 100159
S
#100085
T Intersection~
Three corridors intersect here, leading off to the north, south, and
west.  A red, cybernetic eye mounted on the wall monitors the intersection.
Though motionless, lifeless, and soundless, it seems to be watching you... 
~
0 8 0
D0
~
~
0 -1 100087
D2
~
~
0 -1 100082
D3
~
~
0 -1 100086
S
#100086
Outside the Cells~
This looks to be some sort of prison, most likely where the cyclopean
guards have been bringing the prisoners you saw outside. You hear a
dreadful scream, cut short and replaced with the loud whirr of a sawblade.
All this noise comes from the east, the cells to the north and south much
quieter. 
~
0 8 0
D0
~
~
7 100006 100088
D1
~
~
0 -1 100085
D2
~
~
7 100006 100089
D3
~
~
0 -1 100090
S
#100087
Corner~
The hall turns sharply here, as the corridor continues.  On the wall
beside you, a crack reveals more hidden wires and circuitry.  Some of the
wires spark, attempting to repair and weld the wound closed again. 
~
0 8 0
D1
~
~
0 -1 100091
D2
~
~
0 -1 100085
S
#100088
Holding Cell~
The cell you currently find yourself in is packed with Namekian
prisoners.  They simply stand around, looking completely drained of hope
and energy. Parts of the wall are ripped off, bare wires dangling out to
shock any prisoners who get too close.  The walls seem to be trying to
repair themselves, though the bars of the cell door are in perfect
condition. 
~
0 8 0
D2
~
~
7 100006 100086
S
#100089
Holding Cell~
The walls of this cell are barren, the only light coming from a red lens
pulsing warmly in the ceiling.  The floor is scarred with the scratches of
prisoners who have tried to somehow dig their way out, to no avail.  Having
given up hope, the Nameks simply stand around the cell, waiting.  They know
what is going on so near them, they can hear the screams...and they know
they will be next. 
~
0 2097160 0
D0
~
~
7 100006 100086
S
#100090
Grinders~
The moment you enter this room, your senses are assaulted by the
horrific scene waiting inside.  The putrid smell of fresh and old blood,
smeared and splattered over most every surface, along with bits of other
gore.  It drips off of four slender metal arms which end in large, sharp
sawblades.  The saws are currently busy dicing a still struggling Namek
into easily digestable pieces.  The screams are even worse than the mess. 
~
0 8 0
D1
~
~
0 -1 100086
D3
~
~
0 -1 100100
S
#100091
T Intersection~
Erratic flashes of light illuminate this intersection of corridors. 
Sparks shower through the air as a mass of thin wires, extending out from a
shadowy corner, focus their attention on welding a large plate of metal
onto the floor. 
~
0 8 0
D0
~
~
0 -1 100098
D1
~
~
0 -1 100092
D3
~
~
0 -1 100087
S
#100092
Corner~
As you head closer to this corner, it suddenly becomes very well lit. 
Thin, sparking wires appear from every shadow and turn their full attention
to you. They follow your movements as if waiting for a chance to strike,
while the liquid metal walls ooze slowly behind them, pulling the stray
wires back in. 
~
0 8 0
D2
~
~
0 -1 100093
D3
~
~
0 -1 100091
S
#100093
T Intersection~
This relatively neglected corridor branches out into three directions. 
A red, incomplete, cybernetic eye is mounted on the wall.  It throws off
sparks and produces weak, strained noises as it trys to follow your
movement. 
~
0 8 0
D0
~
~
0 -1 100092
D1
~
~
0 -1 100094
D2
~
~
0 -1 100081
S
#100094
Outside the Cells~
You are standing outside what looks like some sort of prison.  To the
north and south are holding cells, the barred doors looking rather
primitive.  The metal bars ripple with the now familiar sight of liquid
metal, a surge of electricty running through the bars a moment later. 
Things aren't as simple as they first appeared. 
~
0 8 0
D0
~
~
7 100006 100095
D1
~
~
0 -1 100097
D2
~
~
7 100006 100096
D3
~
~
0 -1 100093
S
#100095
Holding Cell~
The walls of this cell are barren, the only light coming from a red lens
pulsing warmly in the ceiling.  The floor is scarred with the scratches of
prisoners who have tried to somehow dig their way out, to no avail. Having
given up hope, the Nameks simply stand around in the cell, awaiting what
seems to be the end. 
~
0 8 0
D2
~
~
7 100006 100094
S
#100096
Holding Cell~
This cell seems to be in rather bad shape.  Parts of the wall are ripped
off, bare wires dangling out to shock any prisoners who get too close. The
walls seem to be trying to repair themselves, though the bars of the cell
door are in perfect condition.  All the Nameks that are locked up seem
content to wait, silently, in the middle of the holding cell. 
~
0 8 0
D0
~
~
7 100006 100094
S
#100097
Grinders~
Entering this room, a horrific scene is laid out for you inside.  The
putrid smell of fresh and old blood, smeared and splattered over most every
surface. Huge things that look like gears are busy smashing a few young
Nameks into green and purple paste.  The mess splashes off, oozing into a
drain that takes it away to the energy collection centers. 
~
0 8 0
D1
~
~
0 -1 100101
D3
~
~
0 -1 100094
S
#100098
Near the Northern Entrance~
This corridor seems little used and neglected...by living beings, at
least.  Sparking wires hang down from spots in the ceiling where the
patchwork of scrap metal is incomplete. On parts of the wall where the
liquid metal coating has somehow been peeled away, bare circuitry is
exposed. 
~
0 8 0
D0
~
~
0 -1 100099
D2
~
~
0 -1 100091
S
#100099
Northern Exit~
A red, cybernetic eye is mounted on either side of the entrance
corridor.  They both seem to stare straight at you, watching you venture
into the Big Gete Star.  A soft beep emits from one, followed by a second
from the other eye, before they both grow suddenly brighter... 
~
0 8 0
D0
~
~
16777216 -1 100177
D2
~
~
0 -1 100098
S
#100100
Energy Collection Center~
This room is naturally dark, the only thing visible without some sort of
light are some glowing tubes attached to the strangely calm walls.  They
seem to contain mostly purple fluid, that is being pumped directly into
this Big Gete Star. Something about this process seems to promote rapid
recovery, almost as if the entire room were a healing tank.  This seems
like a good place to rest, but it's doubtful that any part of this
monstrous planetoid is really safe. 
~
0 538968073 0
D1
~
~
0 -1 100090
S
#100101
Energy Collection Center~
This room is naturally dark, the only thing visible without some sort of
light are some glowing tubes attached to the strangely calm walls.  They
seem to contain mostly purple fluid, that is being pumped directly into
this Big Gete Star. Something about this process seems to promote rapid
recovery, almost as if the entire room were a healing tank.  This seems
like a good place to rest, but it's doubtful that any part of this
monstrous planetoid is really safe. 
~
0 538968073 0
D3
~
~
0 -1 100097
S
#100102
Pit~
Piles of refuse has built up at the bottom of this dark pit, containing
most anything the monstrous orb cannot properly digest or use.  Various
parts of robots, spaceships, rocks, and waste take up space in this deep
pocket. Climbing out doesn't seem to be an option, as the sides are coated
in oil and grease. 
~
0 12 0
D4
~
~
64 -1 100000
S
#100103
Above the Top of the Big Gete Star.~
You've finally reached the very top of this monster planetoid.  Like the
rest of this orb, the top is covered in shifting, living metal.  Faint
noises seem to come from below.  Sounds of life, flickers of movement
beneath the hull of the ship.  Perhaps if you stopped flying and landed on
the hull, both feet on the ground, you could get a closer look?  
~
0 16777220 9
D0
~
~
0 -1 100104
D1
~
~
0 -1 100105
D2
~
~
0 -1 100106
D3
~
~
0 -1 100107
D5
~
~
2048 -1 100013
S
#100104
In the Air~
High up here you can see the whole of the Big Gete Star down below.  The
orb is simply massive, taking up most of this huge plain.  Up here it seems
motionless, even lifeless, if not for the distant moving dots that are the
Nameks being led to their doom by the cyclopean drones. 
~
0 16777216 9
D0
~
~
0 -1 100127
D1
~
~
0 -1 100110
D2
~
~
0 -1 100103
D3
~
~
0 -1 100111
D5
~
~
2048 -1 100141
S
#100105
In the Air~
Nothing obstructs your seemingly endless view of that around you, save
the occasional cloud.  Far below you, the robotic guards and their
prisoners resemble ants.  Sitting in the middle of the plains, tall enough
that you're just now nearing the top, is the huge orb that is ripping the
planet apart.  Devouring it, and its helpless inhabitants. 
~
0 16777216 9
D0
~
~
0 -1 100110
D1
~
~
0 -1 100123
D2
~
~
0 -1 100109
D3
~
~
0 -1 100103
D5
~
~
2048 -1 100132
S
#100106
In the Air~
The trees, the prisoners, even the gigantic guards seem small and
insignificant so far below you, as you hover here in midair.  Hills and
mountains are now merely small landmarks, like a map spreading out
underneath you. The metalic orb, this Big Gete Star, sits quietly in the
middle of it all.  Content to absorb both the planet and whatever unwary
denizens its guards happen to collect. 
~
0 16777216 9
D0
~
~
0 -1 100103
D1
~
~
0 -1 100109
D2
~
~
0 -1 100119
D3
~
~
0 -1 100108
D5
~
~
2048 -1 100131
S
#100107
In the Air~
From way up here, high above the Namekian plains, you can get a better
feel for the entire scene.  The arm-like protrusions that have extended
from the main body of the Big Gete Star are moving, shifting slightly.
They're slowly spreading outwards, digging themselves deeper into the
planet.  Rooting the giant sphere into Namek. 
~
0 16777220 9
D0
~
~
0 -1 100111
D1
~
~
0 -1 100103
D2
~
~
0 -1 100108
D3
~
~
0 -1 100115
D5
~
~
2048 -1 100147
S
#100108
Flying Nimbus~
A cloud is parked here, slightly different from all the others you've
seen floating through this sky.  This one is orangish, and seems to be
rather firm.  In fact, you think you'd be able to land upon it quite
easily. It's also wide enough to fit at least two people, and seems perfect
for a quick spar before entering the murderous deathtrap nearby. 
~
0 67109380 9
D0
~
~
0 -1 100107
D1
~
~
0 -1 100106
D2
~
~
0 -1 100118
D3
~
~
0 -1 100116
S
#100109
In the Air~
Suddenly the winds seem to rise and swirl around you, a burst of energy
flying up from the ground and fizzling out harmlessly before reaching you.
Was it launched by a cyclopean horror, or a Namek simply trying to escape
the cruel fate in store for it?  The silent guardians that fly the skies
around you have no answer. 
~
0 16777216 9
D0
~
~
0 -1 100105
D1
~
~
0 -1 100122
D2
~
~
0 -1 100120
D3
~
~
0 -1 100106
D5
~
~
2048 -1 100129
S
#100110
In the Air~
High up here you can see the whole of the Big Gete Star down below.  The
orb is simply massive, taking up most of this huge plain. Up here it seems
motionless, even lifeless, if not for the distant moving dots that are the
Nameks being lead to their doom by the cyclopean drones. 
~
0 16777216 9
D0
~
~
0 -1 100126
D1
~
~
0 -1 100124
D2
~
~
0 -1 100105
D3
~
~
0 -1 100104
D5
~
~
2048 -1 100135
S
#100111
In the Air~
Nothing obstructs your seemingly endless view of that around you, save
the occasional cloud.  Far below you, the robotic guards and their
prisoners resemble ants. Sitting in the middle of the plains, tall enough
that you're just now nearing the top, is the huge orb that is seemingly
devouring the planet itself.  Piece by piece. 
~
0 16777216 9
D0
~
~
0 -1 100112
D1
~
~
0 -1 100104
D2
~
~
0 -1 100107
D3
~
~
0 -1 100113
D5
~
~
2048 -1 100145
S
#100112
In the Air~
The air is thin and the wind very strong at this high altitude.  Not far
below you, peaceful puffs of cloud slowly move past, temporarily
obstructing your view of the ugly monstrosity that is the Big Gete Star. A
faint scream, and flashes of light from the far away ground remind you once
more of what is going on around and inside the invading planetoid. 
~
0 16777216 9
D1
~
~
0 -1 100127
D2
~
~
0 -1 100111
D3
~
~
0 -1 100114
D5
~
~
0 -1 100142
S
#100113
In the Air~
The trees, the prisoners, even the gigantic guards seem small and
insignificant so far below you, as you hover here in midair.  Hills and
mountains are now merely small landmarks, like a map spreading out
underneath you. The mettalic orb, this Big Gete Star, sits quietly in the
middle of it all.  Content to absorb both the planet and whatever unwary
denizens its guards happen to collect. 
~
0 16777216 9
D0
~
~
0 -1 100114
D1
~
~
0 -1 100111
D2
~
~
0 -1 100115
D5
~
~
0 -1 100145
S
#100114
In the Air~
Freedom.  Unrestricted by ground or gravity.  That's what it is to fly. 
Nothing obstructs your seemingly endless view of that around you, save the
occasional cloud.  Far below you, the robotic guards and their prisoners
resemble ants.  Sitting in the middle of the plains, tall enough that
you're just now nearing the top, is the huge orb that is seemingly
devouring the planet itself.  Piece by piece. 
~
0 16777216 9
D1
~
~
0 -1 100112
D2
~
~
0 -1 100113
D5
~
~
0 -1 100143
S
#100115
In the Air~
Floating here, you take notice of the clouds swirling around you, and
the grand plains below you.  The silent beauty of the sky, this otherwise
peaceful scene interrupted by the chaos and panic created by the Big Gete
Star. There it sits, in the middle of it all...prisoners and guards
scrambling around on the ground, or flying through the skies around the
monstrous orb. 
~
0 16777216 9
D0
~
~
0 -1 100113
D1
~
~
0 -1 100107
D2
~
~
0 -1 100116
D5
~
~
0 -1 100147
S
#100116
In the Air~
From way up here, high above the Namekian plains, you can get a better
feel for the entire scene.  The arm-like protrusions that have extended
from the main body of the Big Gete Star are moving, shifting slightly.
They're slowly spreading outwards, digging themselves deeper into the
planet.  Rooting the giant sphere into Namek. 
~
0 16777216 9
D0
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~
0 -1 100115
D1
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~
0 -1 100108
D2
~
~
0 -1 100117
D5
~
~
0 -1 100150
S
#100117
In the Air~
High up here you can see the whole of the Big Gete Star down below.  The
orb is simply massive, taking up most of this huge plain.  Up here it seems
motionless, even lifeless, if not for the distant moving dots that are the
Nameks being lead to their doom by the cyclopean drones. 
~
0 16777216 9
D0
~
~
0 -1 100116
D1
~
~
0 -1 100118
D5
~
~
0 -1 100152
S
#100118
In the Air~
The trees, the prisoners, even the gigantic guards seem small and
insignificant so far below you, as you hover here in midair. The metalic
orb, this Big Gete Star, sits quietly in the middle of it all.  Content to
absorb both the planet and whatever unwary denizens its guards happen to
collect. 
~
0 16777216 9
D0
~
~
0 -1 100108
D1
~
~
0 -1 100119
D3
~
~
0 -1 100117
D5
~
~
0 -1 100153
S
#100119
In the Air~
Freedom.  Unrestricted by ground or gravity.  That's what it is to fly. 
Nothing obstructs your seemingly endless view of that around you, save the
occasional cloud. Far below you, the robotic guards and their prisoners
resemble ants.  Sitting in the middle of the plains, tall enough that
you're just now nearing the top, is the huge orb that is seemingly
devouring the planet itself.  Piece by piece. 
~
0 16777216 9
D0
~
~
0 -1 100106
D1
~
~
0 -1 100120
D3
~
~
0 -1 100118
D5
~
~
0 -1 100131
S
#100120
In the Air~
From way up here, high above the Namekian plains, you can get a better
feel for the entire scene.  The arm-like protrusions that have extended
from the main body of the Big Gete Star are moving, shifting slightly.
They're slowly spreading outwards, digging themselves deeper into the
planet.  Rooting the giant sphere into Namek, where it can devour the
planet and its children at its leisure. 
~
0 16777224 9
D0
~
~
0 -1 100109
D1
~
~
0 -1 100121
D3
~
~
0 -1 100119
D5
~
~
0 -1 100130
S
#100121
In the Air~
The air is thin and the wind very strong at this high altitude.  Not far
below you, peaceful puffs of cloud slowly move past, temporarily
obstructing your view of the ugly monstrosity that is the Big Gete Star. A
faint scream, and flashes of light from the far away ground remind you once
more of what is going on around and inside the invading planetoid. 
~
0 16777216 9
D0
~
~
0 -1 100122
D3
~
~
0 -1 100120
D5
~
~
0 -1 100128
S
#100122
In the Air~
Far down below Nameks are being guided toward the main body of the Big
Gete Star.  You watch a bold young Namek break from the group and attack
one of the cyclopean guards. It looks like a green dot from this height,
but its easy to tell what the huge, powerful robots do to the young Namek,
as they gather around it. 
~
0 16777216 9
D0
~
~
0 -1 100123
D2
~
~
0 -1 100121
D3
~
~
0 -1 100109
D5
~
~
0 -1 100129
S
#100123
In the Air~
From way up here, high above the Namekian plains, you can get a better
feel for the entire scene.  The arm-like protrusions that have extended
from the main body of the Big Gete Star are moving, shifting slightly.
They're slowly spreading outwards, digging themselves deeper into the
planet.  Rooting the giant sphere into Namek.  
~
0 16777216 9
D0
~
~
0 -1 100124
D2
~
~
0 -1 100122
D3
~
~
0 -1 100105
D5
~
~
0 -1 100132
S
#100124
In the Air~
The trees, the prisoners, even the gigantic guards seem small and
insignificant so far below you, as you hover here in midair.  Hills and
mountains are now merely small landmarks, like a map spreading out
underneath you.  The mettalic orb, this Big Gete Star, sits quietly in the
middle of it all.  Content to absorb both the planet and whatever unwary
denizens its guards happen to collect. 
~
0 16777216 9
D0
~
~
0 -1 100125
D2
~
~
0 -1 100123
D3
~
~
0 -1 100110
D5
~
~
0 -1 100133
S
#100125
In the Air~
Freedom.  Unrestricted by ground or gravity.  That's what it is to fly. 
Nothing obstructs your seemingly endless view of that around you, save the
occasional cloud. Far below you, the robotic guards and their prisoners
resemble ants.  Sitting in the middle of the plains, tall enough that
you're just now nearing the top, is the huge orb that is seemingly
devouring the planet itself.  Piece by piece. 
~
0 16777216 9
D2
~
~
0 -1 100124
D3
~
~
0 -1 100126
D5
~
~
0 -1 100134
S
#100126
In the Air~
The air is thin and the wind very strong at this high altitude.  Not far
below you, peaceful puffs of cloud slowly move past, temporarily
obstructing your view of the ugly monstrosity that is the Big Gete Star.
Then the couds pass, and there it sits, in the middle of it all...prisoners
and guards scrambling around on the ground, or flying through the skies
around the monstrous orb. 
~
0 16777216 9
D1
~
~
0 -1 100125
D2
~
~
0 -1 100110
D3
~
~
0 -1 100127
D5
~
~
0 -1 100135
S
#100127
In the Air~
Far down below Nameks are being guided toward the main body of the Big
Gete Star.  You watch a bold young Namek break from the group and attack
one of the cyclopean guards. It looks like a green dot from this height,
but its easy to tell what the huge, powerful robots do to the young Namek,
as they gather around it. 
~
0 16777216 9
D1
~
~
0 -1 100126
D2
~
~
0 -1 100104
D3
~
~
0 -1 100112
D5
~
~
0 -1 100141
S
#100128
In the Air~
Even at this height, among the clouds, the Big Gete Star rudely blocks
your view of the Namekian landscape.  From here it looks lifeless, almost
peaceful.  But the sudden scream of a Namek reminds you of the horrible
acts being committed below. 
~
0 16777216 9
D0
~
~
0 -1 100129
D1
~
~
0 -1 100140
D3
~
~
0 -1 100130
D4
~
~
0 -1 100121
D5
~
~
16777216 -1 100164
S
#100129
In the Air~
You watch a bold young Namek break from the group and attack one of the
cyclopean guards.  They resemble dots from this height, but it's easily to
tell what the powerful robots do to the poor Namek.  Peaceful puffs of
cloud slowly move past, temporarily obstructing your view of the latest
scene of horror inspired by the Big Gete Star. 
~
0 16777216 9
D0
~
~
0 -1 100132
D1
~
~
0 -1 100139
D2
~
~
0 -1 100128
D4
~
~
0 -1 100122
D5
~
~
16779264 -1 100166
S
#100130
In the Air~
Suddenly the winds seem to rise and swirl around you, as battles flare
up left and right.  Hovering in midair a ways above the plains of Namek,
atrocities and horrors are occurring every second.  What is this monster
planet doing to peaceful Namek?  
~
0 16777216 9
D1
~
~
0 -1 100128
D3
~
~
0 -1 100131
D4
~
~
0 -1 100120
D5
~
~
16779264 -1 100162
S
#100131
In the Air~
Taking up most of your view, at this low of an altitude, is the massive
ball that is dug into the grassy plain.  This living metal planet that is
devouring both the planet Namek, and its children.  A sudden burst of
energy flies up from the ground and harmlessly past you into the sky,
launched by a cyclopean guard or a Namek simply trying to escape the cruel
fate in store for it. 
~
0 16777216 9
D1
~
~
0 -1 100130
D3
~
~
0 -1 100153
D4
~
~
0 -1 100119
D5
~
~
16779264 -1 100157
S
#100132
In the Air~
From your current vantage point, floating above the ravaged fields of
Namek, you see enough carnage and devastation to fill a dozen wars. A
sudden burst of energy flies up from the ground and harmlessly past you
into the sky, launched by a cyclopean guard or a Namek simply trying to
escape the cruel fate in store for it. 
~
0 16777216 9
D0
~
~
0 -1 100133
D1
~
~
0 -1 100138
D2
~
~
0 -1 100129
D4
~
~
0 -1 100123
D5
~
~
16779264 -1 100168
S
#100133
In the Air~
A sudden burst of energy flies up from the ground and harmlessly past
you into the sky, launched by a cyclopean guard or a Namek simply trying to
escape the cruel fate in store for it. Turning your attention back to the
Big Gete Star, you notice the massive sphere doesn't seem to have any other
openings besides the two near the ground. Its hull is a shifting, seamless
sea of liquid metal.  Why has it landed here, on Namek?  The silent
guardians that walk the ground and fly the skies around you have no answer.
~
0 16777216 9
D0
~
~
0 -1 100134
D1
~
~
0 -1 100137
D2
~
~
0 -1 100132
D4
~
~
0 -1 100124
D5
~
~
16779264 -1 100171
S
#100134
In the Air~
Suddenly the winds seem to rise and swirl around you, as battles flare
up left and right.  Hovering in midair a ways above the plains of Namek,
atrocities and horrors are occurring every second. It smells like fire, it
looks like rain...what is going on here?  What is this monster planet doing
to peaceful Namek?  
~
0 16777220 9
D1
~
~
0 -1 100136
D2
~
~
0 -1 100133
D3
~
~
0 -1 100135
D4
~
~
0 -1 100125
D5
~
~
16777216 -1 100173
S
#100135
In the Air~
Down below, Nameks are being guided toward the main body of the Big Gete
Star. You watch a bold young Namek break from the group and attack one of
the cyclopean droids. After his death, the line of Nameks resume their walk
towards the entrance of this massive orb. 
~
0 16777216 9
D1
~
~
0 -1 100134
D3
~
~
0 -1 100141
D4
~
~
0 -1 100126
D5
~
~
16779264 -1 100175
S
#100136
In the Air~
From your current vantage point, floating above the ravaged fields of
Namek, you see enough carnage and devastation to fill a dozen wars. It
smells like fire, it looks like rain...what is going on here?  What is this
monster planet doing to peaceful Namek?  
~
0 16777220 9
D2
~
~
0 -1 100137
D3
~
~
0 -1 100134
D5
~
~
16777216 -1 100172
S
#100137
In the Air~
Even at this height, among the clouds, the Big Gete Star rudely blocks
your view of the Namekian landscape.  From here it looks lifeless, almost
peaceful.  But the sudden scream of a Namek reminds you of the horrible
acts being committed below. 
~
0 16777216 9
D0
~
~
0 -1 100136
D2
~
~
0 -1 100138
D3
~
~
0 -1 100133
D5
~
~
16777216 -1 100171
S
#100138
In the Air~
Hovering here, you can observe the Big Gete Star from a different angle.
The arm-like protrusions extending from the main body of the star are
moving and shifting slightly, slowly spreading themselves deeper into
Namek. Expanding, moving the ground as they anchro the orb firmly into the
planet. 
~
0 16777216 9
D0
~
~
0 -1 100137
D2
~
~
0 -1 100139
D3
~
~
0 -1 100132
D5
~
~
16777216 -1 100168
S
#100139
In the Air~
You float here in midair, low enough to make out what goes on below you
yet high enough take in a bigger picture of this horrible scene. Taking up
most of your view, at this low of an altitude, is the massive ball that is
dug into the grassy plain.  This living metal planet that is devouring both
the planet Namek, and its children. 
~
0 16777216 9
D0
~
~
0 -1 100138
D2
~
~
0 -1 100140
D3
~
~
0 -1 100129
D5
~
~
16777216 -1 100166
S
#100140
In the Air~
Suddenly the winds seem to rise and swirl around you, as battles flare
up left and right.  Hovering in midair a ways above the plains of Namek,
atrocities and horrors are occurring every second. It smells like fire, it
looks like rain...what is going on here?  What is this monster planet doing
to peaceful Namek?  The silent guardians that walk the ground and fly the
skies around you have no answer. 
~
0 16777216 9
D0
~
~
0 -1 100139
D3
~
~
0 -1 100128
D5
~
~
16777216 -1 100165
S
#100141
In the Air~
Taking up most of your view, at this low of an altitude, is the massive
ball that is dug into the grassy plain.  This living metal planet that is
devouring both the planet Namek, and its children. Hovering here, you can
observe the Big Gete Star from a different angle. From here it looks
lifeless, almost peaceful.  But the sudden scream of a Namek reminds you of
the horrible crimes and atrocites being commited by this monster planet. 
~
0 16777216 9
D1
~
~
0 -1 100135
D3
~
~
0 -1 100142
D4
~
~
0 -1 100127
D5
~
~
16779264 -1 100175
S
#100142
In the Air~
Hovering in midair a ways above the plains of Namek, atrocities and
horrors are occurring every second. It smells like fire, it looks like
rain...what is going on here?  Suddenly the winds seem to rise and swirl
around you, as battles flare up left and right. Perhaps more information
will be found inside... 
~
0 16777216 9
D1
~
~
0 -1 100141
D3
~
~
0 -1 100143
D4
~
~
0 -1 100112
D5
~
~
16779264 -1 100179
S
#100143
In the Air~
Even at this height, among the clouds, the Big Gete Star rudely blocks
your view of the Namekian landscape. A sudden burst of energy flies up from
the ground and harmlessly past you into the sky, launched by a cyclopean
guard or a Namek simply trying to escape the cruel fate in store for it. 
~
0 16777216 9
D1
~
~
0 -1 100142
D2
~
~
0 -1 100145
D3
~
~
0 -1 100144
D4
~
~
0 -1 100114
D5
~
~
16777216 -1 100181
S
#100144
In the Air~
Suddenly the winds seem to rise and swirl around you, as battles flare
up left and right.  Hovering in midair a ways above the plains of Namek,
atrocities and horrors are occurring every second. Why has it landed here,
on Namek?  The silent guardians that walk the ground and fly the skies
around you have no answer. 
~
0 16777216 9
D1
~
~
0 -1 100143
D2
~
~
0 -1 100146
D5
~
~
16777216 -1 100182
S
#100145
In the Air~
You float here in midair, low enough to make out what goes on below you
yet high enough take in a bigger picture of this horrible scene.  Taking up
most of your view, at this low of an altitude, is the massive ball that is
dug into the grassy plain. From here it looks lifeless, almost peaceful. 
But the sudden scream of a Namek reminds you of the horrible acts being
committed below. 
~
0 16777216 9
D0
~
~
0 -1 100143
D2
~
~
0 -1 100147
D3
~
~
0 -1 100146
D4
~
~
0 -1 100113
D5
~
~
16779264 -1 100183
S
#100146
In the Air~
From your current vantage point, floating above the ravaged fields of
Namek, you see enough carnage and devastation to fill a dozen wars. A
sudden burst of energy flies up from the ground and harmlessly past you
into the sky, launched by a cyclopean guard or a Namek simply trying to
escape the cruel fate in store for it. 
~
0 16777216 9
D0
~
~
0 -1 100144
D1
~
~
0 -1 100145
D2
~
~
0 -1 100148
D5
~
~
16777216 -1 100183
S
#100147
In the Air~
Suddenly the winds seem to rise and swirl around you, as battles flare
up left and right.  Hovering in midair a ways above the plains of Namek,
atrocities and horrors are occurring every second. It smells like fire, it
looks like rain...what is going on here?  What is this monster planet doing
to peaceful Namek?  
~
0 16777216 9
D0
~
~
0 -1 100145
D2
~
~
0 -1 100150
D3
~
~
0 -1 100148
D4
~
~
0 -1 100115
D5
~
~
16779264 -1 100184
S
#100148
In the Air~
Hovering here, you can observe the Big Gete Star from a different angle.
The massive sphere doesn't seem to have any other openings besides the two
near the ground, its hull a shifting, seamless sea of liquid metal. Why has
it landed here, on Namek?  The silent guardians that walk the ground and
fly the skies around you have no answer.  Perhaps more information will be
found inside... 
~
0 16777216 9
D0
~
~
0 -1 100146
D1
~
~
0 -1 100147
D2
~
~
0 -1 100149
D5
~
~
16777216 -1 100184
S
#100149
In the Air~
Even at this height, among the clouds, the Big Gete Star rudely blocks
your view of the Namekian landscape.  From here it looks lifeless, almost
peaceful.  But the sudden scream of a Namek reminds you of the horrible
acts being committed below. 
~
0 16777216 9
D0
~
~
0 -1 100148
D1
~
~
0 -1 100150
D2
~
~
0 -1 100151
D5
~
~
16777216 -1 100185
S
#100150
In the Air~
You float here in midair, low enough to make out what goes on below you
yet high enough take in a bigger picture of this horrible scene.  Taking up
most of your view, at this low of an altitude, is the massive ball that is
dug into the grassy plain. The mettalic orb, this Big Gete Star, sits
quietly in the middle of it all.  Content to absorb both the planet and
whatever unwary denizens its guards happen to collect. 
~
0 16777216 9
D0
~
~
0 -1 100147
D2
~
~
0 -1 100152
D3
~
~
0 -1 100149
D4
~
~
0 -1 100116
D5
~
~
16779264 -1 100185
S
#100151
In the Air~
From here you can better make out the full length of those arm-like
protrusions that extend from the main body of the Big Gete Star.  They seem
to be moving slightly, shifting the earth as they slowly spread and dig
themselves deeper into Namek. 
~
0 16777216 9
D0
~
~
0 -1 100149
D1
~
~
0 -1 100152
D5
~
~
16777216 -1 100155
S
#100152
In the Air~
You float here in midair, low enough to make out what goes on below you
yet high enough take in a bigger picture of this horrible scene.  Taking up
most of your view, at this low of an altitude, is the massive ball that is
dug into the grassy plain. This living metal planet that is devouring both
the planet Namek, and its children. 
~
0 16777216 9
D0
~
~
0 -1 100150
D1
~
~
0 -1 100153
D3
~
~
0 -1 100151
D4
~
~
0 -1 100117
D5
~
~
16777216 -1 100154
S
#100153
In the Air~
You float here in midair, low enough to make out what goes on below you
yet high enough take in a bigger picture of this horrible scene. Suddenly
the winds seem to rise and swirl around you, as battles flare up left and
right. It smells like fire, it looks like rain...what is going on here?  
~
0 16777216 9
D1
~
~
0 -1 100131
D3
~
~
0 -1 100152
D4
~
~
0 -1 100118
D5
~
~
16779264 -1 100157
S
#100154
Next to the Big Gete Star~
Up in the air, flashes of movement...green and grey, powered by jets and
ki energy.  Perhaps a few prisoners have managed to escape the clutches of
the Big Gete Star's cyclopean drones. What remains to be seen is, how long
can they elude the clutches of the monster planet resting so close to you. 
~
0 0 2
D2
~
~
0 -1 100156
D3
~
~
0 -1 100155
D4
~
~
16777280 -1 100152
S
#100155
Namekian Plains~
This is the edge of some massive, arm-like protrusion that extends out
of the Big Gete Star.  It blocks your way, and many other tendrils are
driven into the planet elsewhere.  Almost as if the metallic predator has
enclosed the planet Namek in a deadly embrace. 
~
0 0 2
D0
~
~
0 -1 100185
D1
~
~
0 -1 100154
D4
~
~
16777280 -1 100151
S
#100156
Namekian Plains~
Their spirits broken by the overwhelming power of the red eyed drones,
chained Nameks continue past here without resistance into an opening in the
circuit coated hull of the Big Gete Star.  They must know that, inside,
only their demise awaits them. 
~
0 0 2
D0
~
~
0 -1 100154
D1
~
~
0 -1 100157
S
#100157
Next to the Big Gete Star~
The liquid metal hull of this crashed giant ripples nearby, close enough
to reach out and touch.  To every side, Nameks are being rounded up and
dragged into the Big Gete Star by cyclopean droids. Up in the sky, there
seems to be some sort of movement.  A flash of green, followed quickly by a
shining, metallic figure. 
~
0 0 2
D2
~
~
0 -1 100158
D3
~
~
0 -1 100156
S
#100158
Namekian Plains~
A line of chained Nameks can be seen here, drudging along toward the
waiting maw of the monster planet.  They plod forward helplessly, under the
cold and watchful cybernetic eyes of the huge robots. 
~
0 0 2
D0
~
~
0 -1 100157
D1
~
~
0 -1 100159
S
#100159
Entrance to the Big Gete Star~
The main body of the Big Gete Star looms before you.  A living metal
mass bent on devouring this planet, its inhabitants, and everyone else for
power to fuel its evil ambition, for energy to sate its foul appetites. A
wide hole in the side of the structure swallows Namek after Namek into its
dark interior, led to the entrance by cyclopean robots. 
~
0 0 0
D0
~
~
16777216 -1 100084
D1
~
~
0 -1 100161
D2
~
~
0 -1 100160
D3
~
~
0 -1 100158
S
#100160
Entering a Namekian Plain~
As you enter this Namekian field, something huge and definately metal
fills most of your view.  It looks like an asteroid or small moon has
simply crashed right into Namek, digging it's way into the earth. However,
this seems to be more than a mere space rock.  The metallic coating seems
almost...alive... 
~
0 4 0
D0
~
~
0 -1 100159
D3
~
~
0 -1 5001
S
#100161
Namekian Plains~
This is the edge of some massive, arm-like protrusion that extends out
of the Big Gete Star.  It blocks your way, and many other tendrils are
driven into the planet elsewhere.  Almost as if the metallic predator has
enclosed the planet Namek in a deadly embrace.  Perhaps by ascending into
the sky you would be able to avoid this blockade?  Though the skies seem
just as 'friendly' as the ground. 
~
0 0 2
D0
~
~
0 -1 100162
D3
~
~
0 -1 100159
S
#100162
Next to the Big Gete Star~
Their spirits broken by the overwhelming power of the red eyed drones,
chained Nameks continue past here without resistance into an opening in the
circuit coated hull of the Big Gete Star.  They must know that, inside,
only their demise awaits them. Up in the sky, there seems to be some sort
of movement.  A flash of green, followed quickly by a shining, metallic
figure. 
~
0 0 2
D1
~
~
0 -1 100163
D2
~
~
0 -1 100161
S
#100163
Namekian Plains~
The main body of the Big Gete Star rises upwards near you.  A living
metal sphere focused on devouring this planet and its peaceful inhabitants
to fuel its evil ambition and sate its foul appetites. 
~
0 0 2
D0
~
~
0 -1 100164
D3
~
~
0 -1 100162
S
#100164
Next to the Big Gete Star~
A group of chained Nameks can be seen here, waiting for their turn to
plod toward the gaping maw of the monster orb.  They look around
helplessly, kept under the cold and watchful cybernetic eyes of the huge,
robotic guards. 
~
0 0 2
D1
~
~
0 -1 100165
D2
~
~
0 -1 100163
D4
~
~
16777280 -1 100128
S
#100165
Namekian Plains~
The rippling, liquid metal hull of the menacing orb ripples nearby,
almost close enough to reach out and touch.  To every side, Nameks are
being rounded up and dragged towards Big Gete Star by cyclopean guards.
Perhaps by ascending into the sky you would be better able to observe the
situation?  Though the skies seem just as 'friendly' as the ground. 
~
0 0 2
D0
~
~
0 -1 100166
D3
~
~
0 -1 100164
D4
~
~
16777280 -1 100140
S
#100166
Next to the Big Gete Star~
To every side, Nameks are being rounded up and dragged into the Big Gete
Star by cyclopean droids. The liquid metal hull of this crashed giant
ripples nearby, as if trying to reach out and grasp the helpless Nameks. 
~
0 0 2
D0
~
~
0 -1 100168
D1
~
~
0 -1 100167
D2
~
~
0 -1 100165
D4
~
~
16777280 -1 100139
S
#100167
Namekian Plains~
This is the edge of some massive, arm-like protrusion that extends out
of the Big Gete Star.  It blocks your way, and many other tendrils are
driven into the planet elsewhere.  Almost as if the metallic predator has
enclosed the planet Namek in a deadly embrace. 
~
0 0 2
D0
~
~
0 -1 100169
D3
~
~
0 -1 100166
S
#100168
Next to the Big Gete Star~
The liquid metal hull of this crashed giant ripples nearby, close enough
to reach out and touch.  To every side, Nameks are being rounded up and
dragged into the Big Gete Star by cyclopean droids.  
~
0 0 2
D0
~
~
0 -1 100171
D1
~
~
0 -1 100169
D2
~
~
0 -1 100166
D4
~
~
16777280 -1 100138
S
#100169
Namekian Plains~
To every side, Nameks are being rounded up and dragged into the Big Gete
Star by cyclopean droids.  Up in the sky, there seems to be some sort of
movement. Perhaps a few prisoners have managed to escape the clutches of
the Big Gete Star's cyclopean drones... 
~
0 0 2
D0
~
~
0 -1 100170
D2
~
~
0 -1 100167
D3
~
~
0 -1 100168
S
#100170
Namekian Plains~
A line of chained Nameks can be seen here, drudging along toward the
waiting maw of the monster planet.  They plod forward helplessly, under the
cold and watchful cybernetic eyes of the huge robots. 
~
0 0 2
D2
~
~
0 -1 100169
D3
~
~
0 -1 100171
S
#100171
Next to the Big Gete Star~
The main body of the Big Gete Star rises upwards near you.  A living
metal sphere focused on devouring this planet and its peaceful inhabitants
to fuel its evil ambition and sate its foul appetites. 
~
0 0 2
D0
~
~
0 -1 100172
D1
~
~
0 -1 100170
D2
~
~
0 -1 100168
D4
~
~
16777280 -1 100137
S
#100172
Namekian Plains~
Their spirits broken by the overwhelming power of the red eyed drones,
chained Nameks continue past here without resistance into an opening in the
circuit coated hull of the Big Gete Star.  They must know that, inside,
only their demise awaits them. 
~
0 0 2
D2
~
~
0 -1 100171
D3
~
~
0 -1 100173
D4
~
~
16777280 -1 100136
S
#100173
Next to the Big Gete Star~
To every side, Nameks are being rounded up and dragged into the Big Gete
Star by cyclopean droids.  Up in the sky, there seems to be some sort of
movement.  A flash of green, followed quickly by a shining, metallic
figure.  The liquid metal hull of this crashed giant ripples nearby, as if
trying to reach out and grasp the fleeing Namek. 
~
0 0 2
D0
~
~
0 -1 100174
D1
~
~
0 -1 100172
D4
~
~
16777280 -1 100134
S
#100174
Namekian Plains~
This is the edge of some massive, arm-like protrusion that extends out
of the Big Gete Star.  It blocks your way, and many other tendrils are
driven into the planet elsewhere.  Almost as if the metallic predator has
enclosed the planet Namek in a deadly embrace. 
~
0 0 2
D2
~
~
0 -1 100173
D3
~
~
0 -1 100175
S
#100175
Next to the Big Gete Star~
The rippling, liquid metal hull of the menacing orb ripples nearby,
almost close enough to reach out and touch.  To every side, Nameks are
being rounded up and dragged towards Big Gete Star by cyclopean guards.
Perhaps by ascending into the sky you would be better able to observe the
situation?  Though the skies seem just as 'friendly' as the ground. 
~
0 0 2
D0
~
~
0 -1 100176
D1
~
~
0 -1 100174
S
#100176
Namekian Plains~
Up in the air, flashes of movement...green and grey, powered by jets and
ki energy.  Perhaps a few prisoners have managed to escape the clutches of
the Big Gete Star's cyclopean drones. What remains to be seen is, how long
can they elude the clutches of the monster planet resting so close to you. 
~
0 0 2
D2
~
~
0 -1 100175
D3
~
~
0 -1 100177
S
#100177
Entrance to the Big Gete Star~
The main body of the Big Gete Star looms before you.  A living metal
mass bent on devouring this planet, its inhabitants, and everyone else for
power to fuel its evil ambition, for energy to sate its foul appetites. A
wide, jagged hole in the side of the structure swallows Namek after Namek
into its dark interior, led to the entrance by cyclopean guards. 
~
0 0 2
D1
~
~
0 -1 100176
D2
~
~
16777216 -1 100099
D3
~
~
0 -1 100178
S
#100178
Namekian Plains~
To every side, Nameks are being rounded up and dragged into the Big Gete
Star by cyclopean droids.  Up in the sky, there seems to be some sort of
movement.  A flash of green, followed quickly by a shining, metallic
figure. The liquid metal hull of this crashed giant ripples nearby, as if
trying to reach out and grasp the fleeing Namek. 
~
0 0 2
D1
~
~
0 -1 100177
D2
~
~
0 -1 100179
S
#100179
Next to the Big Gete Star~
The rippling, liquid metal hull of the menacing orb ripples nearby,
almost close enough to reach out and touch.  To every side, Nameks are
being rounded up and dragged towards Big Gete Star by cyclopean guards. 
~
0 0 2
D0
~
~
0 -1 100178
D3
~
~
0 -1 100180
S
#100180
Namekian Plains~
A line of chained Nameks can be seen here, drudging along toward the
waiting maw of the monster planet.  They plod forward helplessly, under the
cold and watchful cybernetic eyes of the huge robots. 
~
0 0 1
D1
~
~
0 -1 100179
D2
~
~
0 -1 100181
S
#100181
Next to the Big Gete Star~
The liquid metal hull of this crashed giant ripples nearby, close enough
to reach out and touch.  To every side, Nameks are being rounded up and
dragged into the Big Gete Star by cyclopean droids. Up in the sky, there
seems to be some sort of movement.  A flash of green, followed quickly by a
shining, metallic figure. 
~
0 0 2
D0
~
~
0 -1 100180
D3
~
~
0 -1 100182
D4
~
~
16777280 -1 100143
S
#100182
Namekian Plains~
Their spirits broken by the overwhelming power of the red eyed drones,
chained Nameks continue past here without resistance into an opening in the
circuit coated hull of the Big Gete Star.  They must know that, inside,
only their demise awaits them. 
~
0 0 2
D1
~
~
0 -1 100181
D2
~
~
0 -1 100183
D4
~
~
16777280 -1 100144
S
#100183
Next to the Big Gete Star~
Up in the air, flashes of movement...green and grey, powered by jets and
ki energy.  Perhaps a few prisoners have managed to escape the clutches of
the Big Gete Star's cyclopean drones. What remains to be seen is, how long
can they elude the clutches of the monster planet resting so close to you. 
~
0 0 2
D0
~
~
0 -1 100182
D2
~
~
0 -1 100184
D3
~
~
0 -1 100188
D4
~
~
16777280 -1 100146
S
#100184
Next to the Big Gete Star~
The main body of the Big Gete Star rises upwards near you.  A living
metal sphere focused on devouring this planet and its peaceful inhabitants
to fuel its evil ambition and sate its foul appetites. 
~
0 0 2
D0
~
~
0 -1 100183
D2
~
~
0 -1 100185
D3
~
~
0 -1 100187
D4
~
~
16777280 -1 100148
S
#100185
Next to the Big Gete Star~
The rippling, liquid metal hull of the menacing orb ripples nearby,
almost close enough to reach out and touch.  To every side, Nameks are
being rounded up and dragged towards Big Gete Star by cyclopean guards.
Perhaps by ascending into the sky you would be better able to observe the
situation?  Though the skies seem just as 'friendly' as the ground. 
~
0 0 2
D0
~
~
0 -1 100184
D2
~
~
0 -1 100155
D3
~
~
0 -1 100186
D4
~
~
16777280 -1 100149
S
#100186
Namekian Plains~
A group of chained Nameks can be seen here, waiting for their turn to
plod toward the gaping maw of the monster orb.  They look around
helplessly, kept under the cold and watchful cybernetic eyes of the huge,
robotic guards. 
~
0 0 2
D0
~
~
0 -1 100187
D1
~
~
0 -1 100185
S
#100187
Namekian Plains~
Up in the air, flashes of movement...green and grey, powered by jets and
ki energy.  Perhaps a few prisoners have managed to escape the clutches of
the Big Gete Star's cyclopean drones.  What remains to be seen is, how long
can they elude the clutches of the monster planet resting so close to you. 
~
0 0 2
D0
~
~
0 -1 100188
D1
~
~
0 -1 100184
D2
~
~
0 -1 100186
S
#100188
Namekian Plains~
This is the edge of some massive, arm-like protrusion that extends out
of the Big Gete Star.  It blocks your way, and many other tendrils are
driven into the planet elsewhere.  Almost as if the metallic predator has
enclosed the planet Namek in a deadly embrace. 
~
0 0 2
D1
~
~
0 -1 100183
D2
~
~
0 -1 100187
S
#100189
Floating in a void~
~
0 2097156 1
S
#100190
Floating in a void~
~
0 2097156 1
S
#100191
Floating in a void~
~
0 2097156 1
S
#100192
Floating in a void~
~
0 2097156 1
S
#100193
Floating in a void~
~
0 2097156 1
S
#100194
Floating in a void~
~
0 2097156 1
S
#100195
Floating in a void~
~
0 2097156 1
S
#100196
Floating in a void~
~
0 2097156 1
S
#100197
Floating in a void~
~
0 2097156 1
S
#100198
Floating in a void~
~
0 2097156 1
S
#100199
Floating in a void~
~
0 2097156 1
S
#100200
Floating in a void~
~
0 2097156 1
S
#100201
Floating in a void~
~
0 2097156 1
S
#100202
Floating in a void~
~
0 2097156 1
S
#100203
Floating in a void~
~
0 2097156 1
S
#100204
Floating in a void~
~
0 2097156 1
S
#100205
Floating in a void~
~
0 2097156 1
S
#100206
Floating in a void~
~
0 2097156 1
S
#100207
Floating in a void~
~
0 2097156 1
S
#100208
Floating in a void~
~
0 2097156 1
S
#100209
Floating in a void~
~
0 2097156 1
S
#100210
Floating in a void~
~
0 2097156 1
S
#100211
Floating in a void~
~
0 2097156 1
S
#100212
Floating in a void~
~
0 2097156 1
S
#100213
Floating in a void~
~
0 2097156 1
S
#100214
Floating in a void~
~
0 2097156 1
S
#100215
Floating in a void~
~
0 2097156 1
S
#100216
Floating in a void~
~
0 2097156 1
S
#100217
Floating in a void~
~
0 2097156 1
S
#100218
Floating in a void~
~
0 2097156 1
S
#100219
Floating in a void~
~
0 2097156 1
S
#100220
Floating in a void~
~
0 2097156 1
S
#100221
Floating in a void~
~
0 2097156 1
S
#100222
Floating in a void~
~
0 2097156 1
S
#100223
Floating in a void~
~
0 2097156 1
S
#100224
Floating in a void~
~
0 2097156 1
S
#100225
Floating in a void~
~
0 2097156 1
S
#100226
Floating in a void~
~
0 2097156 1
S
#100227
Floating in a void~
~
0 2097156 1
S
#100228
Floating in a void~
~
0 2097156 1
S
#100229
Floating in a void~
~
0 2097156 1
S
#100230
Floating in a void~
~
0 2097156 1
S
#100231
Floating in a void~
~
0 2097156 1
S
#100232
Floating in a void~
~
0 2097156 1
S
#100233
Floating in a void~
~
0 2097156 1
S
#100234
Floating in a void~
~
0 2097156 1
S
#100235
Floating in a void~
~
0 2097156 1
S
#100236
Floating in a void~
~
0 2097156 1
S
#100237
Floating in a void~
~
0 2097156 1
S
#100238
Floating in a void~
~
0 2097156 1
S
#100239
Floating in a void~
~
0 2097156 1
S
#100240
Floating in a void~
~
0 2097156 1
S
#100241
Floating in a void~
~
0 2097156 1
S
#100242
Floating in a void~
~
0 2097156 1
S
#100243
Floating in a void~
~
0 2097156 1
S
#100244
Floating in a void~
~
0 2097156 1
S
#100245
Floating in a void~
~
0 2097156 1
S
#100246
Floating in a void~
~
0 2097156 1
S
#100247
Floating in a void~
~
0 2097156 1
S
#100248
Floating in a void~
~
0 2097156 1
S
#100249
Floating in a void~
~
0 2097156 1
S
#100250
Floating in a void~
~
0 2097156 1
S
#100251
Floating in a void~
~
0 2097156 1
S
#100252
Floating in a void~
~
0 2097156 1
S
#100253
Floating in a void~
~
0 2097156 1
S
#100254
Floating in a void~
~
0 2097156 1
S
#100255
Floating in a void~
~
0 2097156 1
S
#100256
Floating in a void~
~
0 2097156 1
S
#100257
Floating in a void~
~
0 2097156 1
S
#100258
Floating in a void~
~
0 2097156 1
S
#100259
Floating in a void~
~
0 2097156 1
S
#100260
Floating in a void~
~
0 2097156 1
S
#100261
Floating in a void~
~
0 2097156 1
S
#100262
Floating in a void~
~
0 2097156 1
S
#100263
Floating in a void~
~
0 2097156 1
S
#100264
Floating in a void~
~
0 2097156 1
S
#100265
Floating in a void~
~
0 2097156 1
S
#100266
Floating in a void~
~
0 2097156 1
S
#100267
Floating in a void~
~
0 2097156 1
S
#100268
Floating in a void~
~
0 2097156 1
S
#100269
Floating in a void~
~
0 2097156 1
S
#100270
Floating in a void~
~
0 2097156 1
S
#100271
Floating in a void~
~
0 2097156 1
S
#100272
Floating in a void~
~
0 2097156 1
S
#100273
Floating in a void~
~
0 2097156 1
S
#100274
Floating in a void~
~
0 2097156 1
S
#100275
Floating in a void~
~
0 2097156 1
S
#100276
Floating in a void~
~
0 2097156 1
S
#100277
Floating in a void~
~
0 2097156 1
S
#100278
Floating in a void~
~
0 2097156 1
S
#100279
Floating in a void~
~
0 2097156 1
S
#100280
Floating in a void~
~
0 2097156 1
S
#100281
Floating in a void~
~
0 2097156 1
S
#100282
Floating in a void~
~
0 2097156 1
S
#100283
Floating in a void~
~
0 2097156 1
S
#100284
Floating in a void~
~
0 2097156 1
S
#100285
Floating in a void~
~
0 2097156 1
S
#100286
Floating in a void~
~
0 2097156 1
S
#100287
Floating in a void~
~
0 2097156 1
S
#100288
Floating in a void~
~
0 2097156 1
S
#100289
Floating in a void~
~
0 2097156 1
S
#100290
Floating in a void~
~
0 2097156 1
S
#100291
Floating in a void~
~
0 2097156 1
S
#100292
Floating in a void~
~
0 2097156 1
S
#100293
Floating in a void~
~
0 2097156 1
S
#100294
Floating in a void~
~
0 2097156 1
S
#100295
Floating in a void~
~
0 2097156 1
S
#100296
Floating in a void~
~
0 2097156 1
S
#100297
Floating in a void~
~
0 2097156 1
S
#100298
Floating in a void~
~
0 2097156 1
S
#100299
Viola's Pad~
~
0 2097164 0
S
#0


#RESETS
M 1 100291 1 100083
G 1 100298 1
G 1 100294 1
G 1 100293 1
G 1 100291 1
G 1 100290 1
O 1 100292 1 100102
P 0 100288 1 0
P 0 100008 1 0
P 0 100007 1 0
M 1 100298 1 100047
D 0 100047 2 2
M 1 100008 1 100045
M 1 100008 1 100043
M 1 100008 1 100037
M 1 100007 1 100034
M 1 100007 1 100032
M 1 100007 1 100021
M 1 100007 1 100024
M 1 100007 1 100026
M 1 100007 1 100028
M 1 100007 1 100030
M 1 100006 1 100049
M 1 100006 1 100051
M 1 100006 1 100053
M 1 100006 1 100055
M 1 100006 1 100057
M 1 100006 1 100059
M 1 100006 1 100061
D 0 100061 3 2
M 1 100005 1 100062
D 0 100062 1 2
M 1 100005 1 100064
M 1 100005 1 100066
M 1 100005 1 100068
M 1 100005 1 100070
M 1 100005 1 100072
M 1 100005 1 100076
M 1 100005 1 100078
M 1 100002 1 100001
M 1 100002 1 100003
M 1 100002 1 100015
M 1 100002 1 100010
M 1 100002 1 100004
M 1 100294 1 100017
M 1 100297 1 100017
D 0 100017 2 2
M 1 100294 1 100008
M 1 100294 1 100008
D 0 100008 0 2
M 1 100001 1 100084
M 1 100001 1 100080
M 1 100001 1 100085
M 1 100001 1 100090
M 1 100001 1 100091
M 1 100001 1 100099
M 1 100001 1 100093
M 1 100001 1 100097
M 1 100296 1 100089
M 1 100294 1 100089
D 0 100089 0 2
M 1 100294 1 100096
M 1 100294 1 100096
D 0 100096 0 2
M 1 100294 1 100095
M 1 100294 1 100095
M 1 100294 1 100095
D 0 100095 2 2
M 1 100294 1 100088
M 1 100294 1 100088
D 0 100088 2 2
M 1 100294 1 100007
M 1 100294 1 100007
M 1 100294 1 100007
D 0 100007 2 2
M 1 100294 1 100018
M 1 100294 1 100018
D 0 100018 0 2
M 1 100293 1 100156
E 1 100295 1 8
M 1 100003 1 100157
M 1 100003 1 100154
M 1 100293 1 100154
E 1 100295 1 8
M 1 100293 1 100186
E 1 100295 1 8
M 1 100293 1 100186
E 1 100295 1 8
M 1 100003 1 100185
M 1 100003 1 100159
M 1 100293 1 100159
E 1 100295 1 8
M 1 100293 1 100159
E 1 100295 1 8
D 0 100048 3 2
D 0 100031 1 2
D 0 100046 0 2
D 0 100036 1 2
D 0 100035 3 2
M 1 100292 1 100187
E 1 100297 1 12
M 1 100003 1 100187
M 1 100293 1 100183
E 1 100295 1 8
M 1 100293 1 100183
E 1 100295 1 8
M 1 100003 1 100183
M 1 100003 1 100181
M 1 100293 1 100181
E 1 100295 1 8
M 1 100293 1 100180
E 1 100295 1 8
M 1 100293 1 100178
E 1 100295 1 8
M 1 100293 1 100178
E 1 100295 1 8
M 1 100003 1 100177
M 1 100293 1 100177
E 1 100295 1 8
M 1 100003 1 100175
M 1 100003 1 100175
M 1 100293 1 100174
E 1 100295 1 8
M 1 100293 1 100172
E 1 100295 1 8
M 1 100003 1 100172
M 1 100003 1 100170
M 1 100293 1 100170
E 1 100295 1 8
M 1 100293 1 100170
E 1 100295 1 8
M 1 100293 1 100167
E 1 100295 1 8
M 1 100293 1 100167
E 1 100295 1 8
M 1 100293 1 100167
E 1 100295 1 8
M 1 100003 1 100164
M 1 100003 1 100164
M 1 100293 1 100164
E 1 100295 1 8
M 1 100293 1 100162
E 1 100295 1 8
M 1 100295 1 100140
E 1 100296 1 3
M 1 100004 1 100129
M 1 100004 1 100138
M 1 100295 1 100133
E 1 100296 1 3
M 1 100295 1 100134
E 1 100296 1 3
M 1 100004 1 100141
M 1 100004 1 100141
M 1 100295 1 100144
E 1 100296 1 3
M 1 100004 1 100145
M 1 100295 1 100148
E 1 100296 1 3
M 1 100295 1 100148
E 1 100296 1 3
M 1 100004 1 100152
M 1 100004 1 100131
M 1 100004 1 100121
M 1 100295 1 100109
E 1 100296 1 3
M 1 100004 1 100110
M 1 100295 1 100127
E 1 100296 1 3
M 1 100295 1 100127
E 1 100296 1 3
M 1 100004 1 100114
M 1 100004 1 100103
M 1 100295 1 100103
E 1 100296 1 3
M 1 100004 1 100116
M 1 100295 1 100115
E 1 100296 1 3
M 1 100295 1 100107
E 1 100296 1 3
M 1 100295 1 100119
E 1 100296 1 3
M 1 100004 1 100119
D 0 100006 0 2
D 0 100006 2 2
D 0 100016 0 2
D 0 100016 2 2
D 0 100086 0 2
D 0 100086 2 2
D 0 100094 0 2
D 0 100094 2 2
S


#SHOPS
 100291    0  0  0  0  0   100  90         0 23    ; A large, red monitor set above a slot in the wall
0


#REPAIRS
0


#SPECIALS
S


#$
