#AREA   {PROTO} Miolu's area in progress~



#VERSION 251
#AUTHOR Miolu~

#RANGES
0 0 0 0
$

#PLANET 0

#FLAGS
0

#ECONOMY 0 0

#CLIMATE 2 2 2

#MOBILES
#172000
first mob~
a newly created first mob~
Some god abandoned a newly created first mob here.
~
~
(null)~
1073741825 0 0 C
1 0 100 1d20+0 2d5+0
0 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#172001
Guard Saiyan~
A Royal Saiyan Guard~
A Royal Saiya-jin guard stands here, blocking the path.
~
~
(null)~
1073741825 0 0 C
1 0 100 1d20+0 2d5+0
0 100000000
112 112 1
110 100 115 115 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 100~
if ispc($n)
if race($n)==saiyan
mpechoat $n &CA Royal Saiyan Guard says 'Oh sorry my lord, I did not recognise you in such atire.'&D
mpechoaround $n &CA Royal Saiyan Guard says 'Oh Sorry $n my Lord, I did not recognise you in such atire.'&D
mpechoat $n &cA Royal Saiyan Guard smiles at you.&D
mpechoaround $n &cA Royal Saiyan Guard smiles at $n.&D
mpechoat $n &CA Royal Saiyan Guard says 'Please go right through.'&D
mpechoaround $n &CA Royal Saiyan Guard says '$n, please go right through.'&D
if inroom($i)==172005
mptransfer $n 172007
else
if inroom($i)==172006
mptransfer $n 172009
else
mpechoat $n A Saiyan Royal Guard looks you up and down, the long main of hair trailing down from his head seeming to smirk slightly at your apearance.
mpsleep 8
mpechoat $n &CA Royal Saiyan Guard says 'So you want to gain access to this castle?'&D
mpechoat $n &cA Royal Saiyan Guard smirks.&D
endif
endif
endif
endif
~
> speech_prog 'yes'~
if isfight($n)
say I can't do that while you're fighting, $n!
else
if ispc($n)
mpechoat $n &CA Royal Saiyan Guard says 'Very well.'&D
mpechoaround $n &CA Royal Saiyan Guard says 'Very well $n.'&D
mpkill $n
endif
endif
~
> death_prog 40~
if ispc($n)
mpechoat $n &CA Royal Saiyan Guard says 'Very well done.'&D
mpechoaround $n &CA Royal Saiyan Guard says 'Very well done $n.'&D
mpechoat $n &CA Royal Saiyan Guard says 'For not being of pure Saiyan blood, you sure put up a tough fight.'&D
mpechoaround $n &CA Royal Saiyan Guard says 'For not being of pure Saiyan blood, you sure put up a tough fight $n.'&D
mpechoat $n &CA Royal Saiyan Guard says 'For your efforts, you are rewarded.'&D
mpechoaround $n &CA Royal Saiyan Guard says 'For your efforts $n, you are rewarded.'&D
mpoload 172001
unlock north
open north
mpforce $n north
close n
lock north
mpjunk key
endif
~
|
#172002
operator bridge~
A Drawbridge Operator~
A female Saiyan waits here, holding the drawbridge lever in her hand.
~
~
(null)~
1140850691 0 0 C
1 0 100 1d20+0 2d5+0
0 1
112 112 2
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 100~
if ispc($n)
say To get passed this drawbridge, simply say 'lower the drawbridge'.
endif
~
> speech_prog 'lower the drawbridge'~
if ispc($n)
if isfight($n)
say There's no way i'm doing that while you're fighting, $n!
else
say Yes $n, my Lord.
endif
endif
~
|
#172003
female prisoner slave~
A Thick-lensed Woman~
A Women wearing a pair of thick-lensed glasses sits alone here.
~
~
(null)~
1073741825 0 0 C
1 0 100 1d20+0 2d5+0
100 400000000
112 112 2
90 120 80 120 0
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> fight_prog 15~
if ispc($n)
mpechoat $n _gre A thick-lensed woman scratches you with her nails &W[2]&D
mpdamage $n 2
endif
~
|
#172004
warden saiyan~
A Saiyan Warden~
A bulky Saiyan is standing here, twirling an old key around her finger.
~
~
(null)~
1073741827 0 0 C
1 0 100 1d20+0 2d5+0
1450 750000000
112 112 2
130 85 125 125 0
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> fight_prog 10~
energy ball
~
> fight_prog 7~
if ispc($n)
mpechoat $n _gre The Warden reaches into his pocket and begins to fumble around with
mpechoat $n _gre some spare change. In one swift movement the warden furiously tosses
mpechoat $n _gre his loose change at you! &W[4]&D
mpdamage $n 4
endif
if ispc($n)
mpechoat $n _gre The Warden reaches into her pocket and begins to fumble around with
mpechoat $n _gre some spare change. In one swift movement the warden furiously tosses
mpechoat $n _gre her loose change at you! &W[4]&D
mpdamage $n 4
endif
~
> death_prog 25~
mpoload 172003
~
> greet_prog 30~
gasp
say Can I offer you a simple meal..?
tap
mpsleep 5
say Well than, no need to be rude about it. You do not deserve this meal, for being so rude about it. Perhaps someone else in this castle, would enjoy this simple meal..
sigh
~
|
#172005
female lean prisoner slave~
A Lean Built Woman~
A lean built women sulks around here.
~
~
(null)~
1073741825 0 0 C
1 0 100 1d20+0 2d5+0
500 550000000
112 112 2
110 110 110 110 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> fight_prog 10~
energy ball
~
|
#172006
female buff prisoner slave~
A Buff Woman~
A buff woman pushing the others around stands here.
~
~
(null)~
1090519041 0 0 C
1 0 100 1d20+0 2d5+0
1000 650000000
112 112 2
125 120 120 125 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 100~
if ispc($n)
growl $n
say What are YOU looking at?
endif
~
> fight_prog 20~
if ispc($n)
mpechoat $n _gre A Buff Woman spits on you! &W[4]&D
mpdamage $n 4
endif
~
> fight_prog 8~
if ispc($n)
say You sadistic male hypocrite, take this!
mpechoat $n _gre A Buff Woman takes one mighty swing at you! &W[8]&D
mpdamage $n 8
endif
~
|
#172007
male prisoner lean slave~
A Lean Built Prisoner~
A daintly built male prisoner hugs the corner here.
~
~
(null)~
1073741825 0 0 C
1 0 100 1d20+0 2d5+0
350 550000000
112 112 1
80 90 70 95 0
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> fight_prog 5~
if ispc($n)
mpechoat $n _gre A Lean Built Slave squeels in a high pitched voice.
say Don't touch me!
mpechoat $n _gre A Lean Built Slave swings his open fist at you! &W[2]&D
mpdamage $n 2
endif
~
|
#172008
male prisoner built slave~
A Well Built Prisoner~
An adept built male prisoner is pumping barbells here.
~
~
(null)~
1073741825 0 0 C
1 0 100 1d20+0 2d5+0
500 650000000
112 112 1
110 130 110 110 0
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> fight_prog 20~
say What the hell is your problem?
say You don't pick on someone when he's working out damn it!
~
> fight_prog 8~
energy ball
~
|
#172009
male prisoner buff slave~
A Buff Prisoner~
An Exceptionally large built male prisoner pushes others around here.
~
The muscles on this prisoner are directly proportional to his ego.  A
prisoner with this great of an ego shouldn't be allowed to mingle with the
lesser physique males, yet he's here throwing his buffness around. 
~
(null)~
1090519041 0 0 C
1 0 100 1d20+0 2d5+0
900 750000000
112 112 1
120 80 120 85 0
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 100~
if ispc($n)
growl $n
say You want a piece of this?!?!
endif
~
> fight_prog 10~
if ispc($n)
mpechoat $n _gre A Buff Prisoner launches his massive frame at you! &W[4]&D
mpdamage $n 4
endif
~
> fight_prog 2~
if ispc($n)
say You puny worthless fool, how can you expect to do hurt me!?
mpechoat $n _gre A Buff Prisoner winds his large right fist up, before swinging his
mpechoat $n _gre right hook at you! &W[6]&D
mpdamage $n 6
endif
~
> fight_prog 9~
uppercut
~
> fight_prog 8~
kick
~
> fight_prog 9~
punch
~
|
#172010
Male Warden~
A Male Warden~
A male warden stands here, watching the prisoners through a TV moniter.
~
~
(null)~
1073741827 0 0 C
1 0 100 1d20+0 2d5+0
1500 1000000000
112 112 1
125 130 130 120 0
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> fight_prog 10~
energy ball
~
> fight_prog 7~
if ispc($n)
mpechoat $n _gre The Warden reaches into his pocket and begins to fumble around with
mpechoat $n _gre some spare change. In one swift movement the warden furiously tosses
mpechoat $n _gre his loose change at you! &W[4]&D
mpdamage $n 4
endif
~
> death_prog 25~
mpoload 172002
~
|
#172011
balconyguard~
A Balconyguard~
A Saiyan Guard stands here, watching the traffic below.
~
~
(null)~
1073741825 0&32 0 C
1 0 100 1d20+0 2d5+0
1750 1500000000
112 112 1
125 115 120 125 0
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> fight_prog 15~
energy ball
~
> fight_prog 4~
big bang
~
|
#172012
male warrior saiyan~
An Elite Saiya-jin~
An elite male warrior scowls at all who enter.
~
~
(null)~
1073741825 524288&448 1000 C
1 0 100 1d20+0 2d5+0
1750 12500000000
112 112 1
135 135 135 135 0
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> fight_prog 20~
kamehameha
~
> fight_prog 5~
final flash
~
|
#172013
female warrior saiyan~
An Elite Saiya-jin~
An elite female warrior casts an empty look upon the room.
~
~
(null)~
1073741825 524288&192 1000 C
1 0 100 1d20+0 2d5+0
0 12000000000
112 112 0
130 140 130 130 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> fight_prog 15~
kamehameha
~
> fight_prog 5~
gallic gun
~
|
#172014
infured imprisoned warrior rufus~
Rufus~
A crutch holds this injured Saiya-jin elite warrior to his feet.
~
~
(null)~
1140850691 0&960 0 C
1 0 100 1d20+0 2d5+0
0 20000000000
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 100~
if ispc($n)
mpecho An Imprisoned warrior slowly tilts his head upwards as $n enters the room.
say Oh, a visitor.
smile
say Perhaps you'd like to hear an old mans story...
cough
endif
~
> speech_prog 'yes'~
if ispc($n)
smile $n
say Well, where to begin..
hrm
mpsleep 5
say Oh, thats right.. How can I forget such a thing as that.
cough
say When the Saiyan Empire was in its glorious prime, I was the strongest warrior in all of the empire. No saiyan came close to rivaling my strength and prowess as a warrior.
say The King sent me on all of his most dangerous missions, I could do nothing wrong..
cough
say Untill the day I fell down those damn stairs and broke my leg..
roar
mpsleep 4
say I was locked up down here, and now the king has forgotten about me. Though I may look old, I have lost none of my strength as a fighter...
smile $n
say I gave my Royal Insignia; The Kings crest that showed I was high in the royal chain of command, to a close friend a few years back... If I still had that, the king would remember me...
mpsleep 6
cough
say I wonder if I could ask of you one favour, before my time runs out down here..?
endif
~
> speech_prog 'favour'~
if ispc($n)
smile $n
say There are still a few members of this Royal Castle who would remember me, at least I hope so...
ugh
mpsleep 4
say Ah, that's right.. Those crazy ones in the towers, that's where my friend got transfered too... Or should I say thrown into one of those towers because of the weird things he says..
smile $n
say If you just talked to him, i'm sure he'll divulge some information...
pray $n
mpsleep 7
say Once you've found that, take it to the king and then let us hope that he remembers me.
cough
say I shall repay your kind efforts one day, I don't know how... But I will...
endif
~
|
#172015
tower guardian central~
A Central Tower Guard~
A glistening persona consumes the central tower guard.
~
Silently humming a tune which is little known around these parts, he
seems immersed in his own sounds.  The purple guard uniform which is woven
around his body magnifies his persona, keeping his rythm in time with his
heart beat.  An overly large nose makes this guard stand out from the rest.
~
(null)~
1140850691 524288&64 0 C
1 0 100 1d20+0 2d5+0
1500 15000000000
112 112 1
125 125 125 125 0
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> rand_prog 3~
say Dear Lady can you hear the wind blow and did you know, your stairway lies in the whisperin' winds...
dance
~
> greet_prog 100~
say Knowing alot about everything isn't my style, however I pride myself on knowing everything about nothing.
giggle
say Perhaps if we talked longer, you too could know everything about nothing.
wink
~
> speech_prog 'talk'~
say Its a funny thing, talking I mean. Alot of information can be gotten from simply having a simple conversation with someone simply by asking a simple question.
say I have a question, which I simply have to ask you. If you answer my simple question, a simple answer I will try and recieve.
wink
say Perhaps even a simple prize. That, only I think that I simply know about, simple isn't it?
~
> speech_prog 'simple question'~
clap
say Well now, you do have the simple intelect to ask me about my simple question. Lets get this simply simple question out of my head, and into your hand... simple mind, I mean..
wink
say Inside this castle, where abouts might I find a simple meal. Something not too filling, but not over filling either. I am a man of simple thoughts, answer me this question so that I might delight my simple stomach with a simple meal.
smile
~
> speech_prog 'the Female Warden'~
gasp
say I must go find this simple meal from this lovely warden, perhaps she'll offer more than just the meal...
wink
say As I promised, your gift.. is... A simply simple clue...
peer
mpsleep 4
say Look to the east at dawn...
thwap self
say Wait, wrong message.. The one who thinks he knows everything about something knows more than he isn't telling..
wink
~
|
#172016
central loading guard~
A Central Tower Guard~
A glistening persona consumes the central tower guard.
~
Silently humming a tune which is little known around these parts, he
seems immersed in his own sounds.  The purple guard uniform which is woven
around his body magnifies his persona, keeping his rythm in time with his
heart beat.  An overly large nose makes this guard stand out from the rest.
~
~
1140850691 524288&64 0 C
1 0 100 1d20+0 2d5+0
0 15000000000
112 112 1
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> speech_prog 'royal insignia'~
if ispc($n)
gasp $n
say So, that old chump has been tellin' his stories again, huh?
tsk
say Well, I take it that he said that I have the Royal Insignia, right?
mpsleep 6
hrm
mpechoat $n A Tower Guard glances towards you, looking you over subtly.
mpechoaround $n A Tower guard glances towards $n, looking $m over subtly.
say You never truely know someone, untill you fight them.
grin
say If you want anything out of me, you must prove yourself worthy!
mpmload 172015
mpforce tower murder $n
say Can you handle this?
endif

~
|
#172017
eastern tower guardian~
A Eastern Tower Guard~
An overly-large forehead governs the existance of the tower guard.
~
~
~
1073741825 524288&64 0 C
1 0 100 1d20+0 2d5+0
1500 15000000000
112 112 1
125 125 125 125 0
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 100~
say Dear lady can you hear the wind blow...
emote stops his singing before stairing at the new arrival.
~
> fight_prog 17~
kamehameha
~
> fight_prog 15~
'big bang'
~
> speech_prog 'whisperin' winds'~
if ispc($n)
heh
say Well that fool in the Central Tower may think i'll devulge the information as easily as he did.
snort
say If that's what you're thinking right now, then you've got another thing commin'!
mpkill $n
endif
~
|
#172018
saiyan guard susan~
Susan~
Some god abandoned a newly created saiyan guard susan here.
~
~
~
1073741825 0 0 C
4 0 100 1d20+0 2d5+0
0 100000
112 112 1
10 10 10 10 0
0 0 0 0 0
1 1 0 0 1 1 0
0 0 0 0 0 0 0 0
#172200
last mob~
a newly created last mob~
Some god abandoned a newly created last mob here.
~
~
(null)~
1073741825 0 0 C
1 0 100 1d20+0 2d5+0
0 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#0


#OBJECTS
#172000
first obj~
a newly created first obj~
Some god dropped a newly created first obj here.~
~
13 0&1 0
0 0 0 0 0 0
1 0 0
 0
#172001
gate key~
&wA Cast Iron Gate Key&D~
Someone has dropped an old heavy cast iron key here.~
~
8 0&1 1
0 0 0 0 0 0
1 0 0
 0
#172002
Dungeon Key~
&zA Carbonised Key&D~
&zAn old carbonised steel key has been left here.&D~
~
8 0&257 1
0 0 0 0 0 0
1 0 0
 0
#172003
Cell key~
&CAn Oxidised Key&D~
&CAn old oxidised steel key has been left here.&D~
~
8 0&257 1
0 0 0 0 0 0
1 0 0
 0
#172004
Royal Insignia~
&rA Royal Insignia&D~
A royal-looking crest has been left here.~
~
8 0&257 16385
0 0 0 0 0 0
1 0 0
 0
> wear_prog 100~
if ispc($n)
mpechoat $n &rAs you hold the Royal Insignia, a royal sensation flows over your body.&D
mpechoaround $n &rAs $n holds the Royal Insignia, a royal aura quickly flows over $m body.&D
endif
~
> remove_prog 100~
if ispc($n)
mpechoat $n &rAs you let go of the Royal Insignia, the royal sensation drains itself from your body.&D
mpechoaround $n &rAs $n lets go of the Royal Inisgnia, the royal aura quickly drains from $m body, and seeps back into the Insignia.&D
endif
~
|
#172200
last obj~
a newly created last obj~
Some god dropped a newly created last obj here.~
~
13 0&1 0
0 0 0 0 0 0
1 0 0
 0
#0


#ROOMS
#172000
&YMiolu's Brain Cell&D~
With the 'secret training area' make some sort of
ifcarryvnum($n)==(vnum) check on a Royal 'king mob' which i'm yet to
create.  Have this prog check and if so, transfer them into the training
area which could have a mob somewhat simmilar to Zeiram.  Either that or a
few other stronger mobs, possibly 50-100bil or so.  Have them with a low
drop rate of a good item. With the mini quest to get the initial item,
involve a Warrior Mob which i'm yet to make for the prison and have him
send the NPC on a quest to find things for him...  

Have two mobs with exactly the same progs...  With only 'subtle'
difference...  The only way to tell the two apart. Use it somewhere in the
quest..  If possible, or make it some random thing doing random stuff. 
~
0 1073741828 1
S
#172001
North Of The Drawbridge~
A proud Saiyan Castle stands tall towards the north, ready to jump off
its cliff perch at any moment.  Vaguely the road up the cliff face can be
seen, animal like as it snakes its way up the cliff itself.  Behind, the
large wooden plank that once opened its arms to let visitors past stands
dormant, waiting for the single moment that it was born to do. 
~
0 1073741824 1
D0
~
~
0 -1 172002
S
#172002
T-Junction~
Dark shadows play across the empty field, resulting from the menacing
towers that lay in wait in the distance.  Underfoot, small stone pavers lie
evenly spaced forming a path a few feet wide.  The pavers show signs of
wear, from the many years of the unwanted weight being forced down upon
them.  Ahead, a wall juts up, forcing the path to break into two separate
directions. 
~
0 1073741824 1
D1
~
~
0 -1 172004
D2
~
~
0 -1 172001
D3
~
~
0 -1 172003
S
#172003
Western Guard Tower~
An eerie silence echoes from the large guard tower, only the scarce
thump of heavy boots against a metallic floor.  There doesn't seen to be
any visible way in or out from the guard tower, only the glistening
radiance of freshly opened metal around the bottom of the tower.  Small
head-sized holes throughout the outer walls of the tower are the only
evidence that there is anything inside. 
~
0 1073741824 1
D0
~
~
0 -1 172005
D1
~
~
0 -1 172002
E
metal bottom glistening~
These markings are the only evidence that a door of some description is
somewhere here.  Footsteps scattering from behind the metallic outer
'casing' rampage from inside the tower. 
~
S
#172004
Eastern Guard Tower~
An eerie silence echoes from the large guard tower, only the scarce
thump of heavy boots against a metallic floor.  There doesn't seen to be
any visible way in or out from the guard tower, only the glistening
radiance of freshly opened metal around the bottom of the tower.  Small
head-sized holes throughout the outer walls of the tower are the only
evidence that there is anything inside. 
~
0 1073741824 1
D0
~
~
0 -1 172006
D3
~
~
0 -1 172002
E
metal bottom glistening~
These markings are the only evidence that a door of some description is
somewhere here.  Footsteps scattering from behind the metallic outer
'casing' rampage from inside the tower. 
~
S
#172005
&zBefore the Iron Gate&D~
A giant gate made out of cast iron blocks the path ahead.  The larger
poles in the framework dwarf the other beams and things that seem to hold
this flimsy looking gate together.  It seems as if bits and pieces of metal
were thrown together to create this daunting structure.  A lifeless smile
emits from within the cold hard steel, almost beckoning to be touched. 
Their doesn't seem to be any real way through or around this obstacle, the
only hope is a small well worn keyhole that has found its way into the
framework. 
~
0 1073741824 1
D0
Past A Large Cast Iron Gate...
~
gate~
7 172001 172007
D2
~
~
0 -1 172003
S
#172006
&zBefore the Iron Gate&D~
A giant gate made out of cast iron blocks the path ahead.  The larger
poles in the framework dwarf the other beams and things that seem to hold
this flimsy looking gate together.  It seems as if bits and pieces of metal
were thrown together to create this daunting structure.  A lifeless smile
emits from within the cold hard steel, almost beckoning to be touched. 
Their doesn't seem to be any real way through or around this obstacle, the
only hope is a small well worn keyhole that has found its way into the
framework. 
~
0 1073741824 1
D0
~
gate~
7 172001 172009
D2
~
~
0 -1 172004
S
#172007
&zNorth Of The Iron Gate&D~
From this side of the Iron gate, things appear different.  The same
random pieces of steel scrambled all around the place, however small grey
patches of stone and wood appear from place to place.  Almost seeming out
of place, smaller hollows of empty space stand out against its broad steel
environment. Continuing on the stone pavers travel east, the ware and tare
beginning to show more readily as gaps appear within the pavers. 
~
0 1073741824 1
D1
~
~
0 -1 172008
S
#172008
Crossroads~
Gaps continue to open up as the path continues winding itself around the
earth. This time, the pavers make a sharp turn north, and almost beckon a
follower. Something freshly taken out of the oven drifts in on the breeze,
the perpetrator of this heavenly scent seems to be northward somewhere. 
~
0 1073741824 1
D0
~
~
0 -1 172010
D1
~
~
0 -1 172009
D2
~
~
0 -1 172002
D3
~
~
0 -1 172007
S
#172009
&zNorth Of The Iron Gate&D~
From this side of the Iron gate, things appear different.  The same
random pieces of steel scrambled all around the place, however small grey
patches of stone and wood appear from place to place.  Almost seeming out
of place, smaller hollows of empty space stand out against its broad steel
environment. Continuing on the stone pavers travel west, the ware and tare
beginning to show more readily as gaps appear within the pavers. 
~
0 1073741824 1
D3
~
~
0 -1 172008
S
#172010
Bottom Of A Cliff~
This daunting task lays before those who wish to visit the castle; the
climb up the cliff face.  The smell of the dead lingers around the very
perpendicular edge to the cliff.  The wildlife excels on the devouring of
those who fail the task.  Only the small bones not rubbed out from
existence remain, the only evidence of the fallen warriors. 
~
0 1073741824 1
D2
~
~
0 -1 172008
D4
~
~
0 -1 172041
S
#172011
The Castle Enterence~
Castle starts here, make title something about outside giant gates of
the castle with the descriptions describing the room name in depth. 
~
0 1073741824 1
D2
~
~
0 -1 172051
S
#172012
Nameless~
~
0 1073741828 1
S
#172013
Nameless~
~
0 1073741828 1
S
#172014
Nameless~
~
0 1073741828 1
S
#172015
Nameless~
~
0 1073741828 1
S
#172016
Nameless~
~
0 1073741828 1
S
#172017
Nameless~
~
0 1073741828 1
S
#172018
Nameless~
~
0 1073741828 1
S
#172019
Nameless~
~
0 1073741828 1
S
#172020
Nameless~
~
0 1073741828 1
S
#172021
Nameless~
~
0 1073741828 1
S
#172022
Nameless~
~
0 1073741828 1
S
#172023
Nameless~
~
0 1073741828 1
S
#172024
Nameless~
~
0 1073741828 1
S
#172025
Nameless~
~
0 1073741828 1
S
#172026
Nameless~
~
0 1073741828 1
S
#172027
Nameless~
~
0 1073741828 1
S
#172028
Nameless~
~
0 1073741828 1
S
#172029
Nameless~
~
0 1073741828 1
S
#172030
Nameless~
~
0 1073741828 1
S
#172031
Nameless~
~
0 1073741828 1
S
#172032
Nameless~
~
0 1073741828 1
S
#172033
Nameless~
~
0 1073741828 1
S
#172034
Nameless~
~
0 1073741828 1
S
#172035
Nameless~
~
0 1073741828 1
S
#172036
Nameless~
~
0 1073741828 1
S
#172037
Nameless~
~
0 1073741828 1
S
#172038
Nameless~
~
0 1073741828 1
S
#172039
Nameless~
~
0 1073741828 1
S
#172040
Nameless~
~
0 1073741828 1
S
#172041
Cliff Face~
A vaguely visible path has etched itself into the cliff face, woven from
those eager enough to continue the climb over time.  These small crevasses
are home to many small colorful birds who have taken life, keen to defend
their nests' from any threats.  Hounding at the cliff, the wind lets out
its fury on any wood-be warriors who dare to travel the path; tossing them
around as it pleases. 
~
0 1073741828 1
D4
~
~
0 -1 172051
D5
~
~
0 -1 172010
> entry_prog 9~
if ispc($n)
mpechoat $n Screaming through a strong wind picks you up and tosses you around.
mpechoaround $n Screaming through a strong wind picks $n and tosses $m around.
mpforce $n d
endif
~
> entry_prog 9~
if ispc($n)
mpechoat $n Screaming through a strong wind picks you up and tosses you around.
mpechoaround $n Screaming through a strong wind picks $n and tosses $m around.
mpforce $n u
endif
~
|
S
#172042
Nameless~
~
0 1073741828 1
S
#172043
Nameless~
~
0 1073741828 1
S
#172044
Nameless~
~
0 1073741828 1
S
#172045
Nameless~
~
0 1073741828 1
S
#172046
Nameless~
~
0 1073741828 1
S
#172047
Nameless~
~
0 1073741828 1
S
#172048
Nameless~
~
0 1073741828 1
S
#172049
Nameless~
~
0 1073741828 1
S
#172050
Nameless~
~
0 1073741828 1
S
#172051
Top Of A Cliff~
Finally in its true form, the castle stares down on the cliff pushing
its brute power upon anything that moves in its way.  The once paved ground
replaced with dark red carpets, a sign of whats to come.  Large statues of
a Saiyan Warrior line the edge of the carpet; a true testament to the
history of the Saiyan Empire.  To the south, the endless plains of the
planet come into picture, almost swallowed by the dark yellow sands of the
desert. 
~
0 1073741828 1
D0
~
~
0 -1 172011
D5
~
~
0 -1 172041
> entry_prog 7~
if ispc($n)
mpechoat $n Screaming through a strong wind picks you up and tosses you around.
mpechoaround $n Screaming through a strong wind picks $n and tosses $m around.
mpforce $n d
endif
~
> entry_prog 8~
if ispc($n)
mpechoat $n Screaming through a strong wind picks you up and tosses you around.
mpechoaround $n Screaming through a strong wind picks $n and tosses $m around.
mpforce $n n
endif
~
|
S
#172052
Nameless~
~
0 1073741828 1
S
#172053
Nameless~
~
0 1073741828 1
S
#172054
Nameless~
~
0 1073741828 1
S
#172055
Nameless~
~
0 1073741828 1
S
#172056
Nameless~
~
0 1073741828 1
S
#172057
Nameless~
~
0 1073741828 1
S
#172058
Nameless~
~
0 1073741828 1
S
#172059
Nameless~
~
0 1073741828 1
S
#172060
Nameless~
~
0 1073741828 1
S
#172061
Nameless~
~
0 1073741828 1
S
#172062
Nameless~
~
0 1073741828 1
S
#172063
Nameless~
~
0 1073741828 1
S
#172064
Nameless~
~
0 1073741828 1
S
#172065
Nameless~
~
0 1073741828 1
S
#172066
The Dungeons~
~
0 1073741828 1
D2
~
~
0 -1 172067
S
#172067
&wThe Dungeons&D~
~
0 1073741828 1
D0
~
~
0 -1 172066
D1
~
gate~
7 172002 172072
D2
~
~
0 -1 172076
D3
~
gate~
7 172002 172068
S
#172068
&OCell Block M/A-1&D~
~
0 1073741828 1
D0
~
~
0 -1 172069
D1
~
gate~
16777223 172002 172067
D3
~
~
0 -1 172071
S
#172069
&OCell Block M/A-4&D~
~
0 1073741828 1
D2
~
~
0 -1 172068
D3
~
~
0 -1 172070
S
#172070
&OCell Block M/A-3&D~
~
0 1073741828 1
D1
~
~
0 -1 172069
D2
~
~
0 -1 172071
S
#172071
&OCell Block M/A-2&D~
~
0 1073741828 1
D0
~
~
0 -1 172070
D1
~
~
0 -1 172068
S
#172072
&OCell Block M/B-1&D~
~
0 1073741828 1
D0
~
~
0 -1 172073
D1
~
~
0 -1 172074
D3
~
gate~
7 172002 172067
S
#172073
&OCell Block M/B-4&D~
~
0 1073741828 1
D1
~
~
0 -1 172075
D2
~
~
0 -1 172072
S
#172074
&OCell Block M/B-2&D~
~
0 1073741828 1
D0
~
~
0 -1 172075
D3
~
~
0 -1 172072
S
#172075
&OCell Block M/B-3&D~
~
0 1073741828 1
D2
~
~
0 -1 172074
D3
~
~
0 -1 172073
S
#172076
&wThe Dungeons&D~
~
0 1073741828 1
D0
~
~
0 -1 172067
D1
~
gate~
7 172002 172082
D2
~
~
0 -1 172077
D3
~
gate~
7 172002 172078
S
#172077
The Guard Station~
~
0 1073741828 1
D0
~
~
0 -1 172076
S
#172078
&OCell Block M/C-1&D~
~
0 1073741828 1
D1
~
gate~
7 172002 172076
D2
~
~
0 -1 172081
D3
~
~
0 -1 172079
S
#172079
&OCell Block M/C-2&D~
~
0 1073741828 1
D1
~
~
0 -1 172078
D2
~
~
0 -1 172080
S
#172080
&OCell Block M/C-3&D~
Have some reference to the door to the west.. maybe a steel door in the shadows - barely visable.
~
0 1073741828 1
D0
~
~
0 -1 172079
D1
~
~
0 -1 172081
D3
~
door~
2051 -1 172175
S
#172081
&OCell Block M/C-4&D~
~
0 1073741828 1
D0
~
~
0 -1 172078
D3
~
~
0 -1 172080
S
#172082
&OCell Block M/D-1&D~
~
0 1073741828 1
D1
~
~
0 -1 172085
D2
~
~
0 -1 172083
D3
~
gate~
16777223 172002 172076
S
#172083
&OCell Block M/D-4&D~
~
0 1073741828 1
D0
~
~
0 -1 172082
D1
~
~
0 -1 172084
S
#172084
&OCell Block M/D-3&D~
~
0 1073741828 1
D0
~
~
0 -1 172085
D3
~
~
0 -1 172083
S
#172085
&OCell Block M/D-2&D~
~
0 1073741828 1
D2
~
~
0 -1 172084
D3
~
~
0 -1 172082
S
#172086
Nameless~
~
0 1073741828 1
S
#172087
Nameless~
~
0 1073741828 1
S
#172088
Nameless~
~
0 1073741828 1
S
#172089
Nameless~
~
0 1073741828 1
S
#172090
Nameless~
~
0 1073741828 1
S
#172091
Nameless~
~
0 1073741828 1
S
#172092
Nameless~
~
0 1073741828 1
S
#172093
Corridor To The Dungeons~
~
0 1073741828 1
D2
~
~
0 -1 172094
S
#172094
&wThe Dungeons&D~
The women's side of the Cell blocks. 400/500/600 mil mobs.
~
0 1073741828 1
D0
~
~
0 -1 172093
D1
~
gate~
7 172003 172099
D2
~
~
0 -1 172103
D3
~
gate~
7 172003 172095
S
#172095
&OCell Block F/A-1&D~
~
0 1073741828 1
D1
~
gate~
16777223 172003 172094
D2
~
~
0 -1 172096
D3
~
~
0 -1 172098
S
#172096
&OCell Block F/A-4&D~
~
0 1073741828 1
D0
~
~
0 -1 172095
D3
~
~
0 -1 172097
S
#172097
&OCell Block F/A-3&D~
~
0 1073741828 1
D0
~
~
0 -1 172098
D1
~
~
0 -1 172096
S
#172098
&OCell Block F/A-2&D~
~
0 1073741828 1
D1
~
~
0 -1 172095
D2
~
~
0 -1 172097
S
#172099
&OCell Block F/B-1&D~
Take notice to the Mossy-Covered door that leads north.. Subtly mind you... You're a sexy beast if you read this!
~
0 1073741828 1
D0
~
door~
2051 -1 172117
D1
~
~
0 -1 172102
D2
~
~
0 -1 172100
D3
~
gate~
16777223 172003 172094
S
#172100
&OCell Block F/B-4&D~
~
0 1073741828 1
D0
~
~
0 -1 172099
D1
~
~
0 -1 172101
S
#172101
&OCell Block F/B-3&D~
~
0 1073741828 1
D0
~
~
0 -1 172102
D3
~
~
0 -1 172100
S
#172102
&OCell Block F/B-2&D~
~
0 1073741828 1
D2
~
~
0 -1 172101
D3
~
~
0 -1 172099
S
#172103
&wThe Dungeons&D~
~
0 1073741828 1
D0
~
~
0 -1 172094
D1
~
gate~
7 172003 172109
D2
~
~
0 -1 172104
D3
~
gate~
7 172003 172105
S
#172104
The Guard Station~
~
0 1073741828 1
D0
~
~
0 -1 172103
S
#172105
&OCell Block F/C-1&D~
~
0 1073741828 1
D1
~
gate~
16777223 172003 172103
D2
~
~
0 -1 172106
D3
~
~
0 -1 172108
S
#172106
&OCell Block F/C-4&D~
~
0 1073741828 1
D0
~
~
0 -1 172105
D3
~
~
0 -1 172107
S
#172107
&OCell Block F/C-3&D~
~
0 1073741828 1
D0
~
~
0 -1 172108
D1
~
~
0 -1 172106
S
#172108
&OCell Block F/C-2&D~
~
0 1073741828 1
D1
~
~
0 -1 172105
D2
~
~
0 -1 172107
S
#172109
&OCell Block F/D-1&D~
~
0 1073741828 1
D1
~
~
0 -1 172112
D2
~
~
0 -1 172110
D3
~
gate~
16777223 172003 172103
S
#172110
&OCell Block F/D-4&D~
~
0 1073741828 1
D0
~
~
0 -1 172109
D1
~
~
0 -1 172111
S
#172111
&OCell Block F/D-3&D~
~
0 1073741828 1
D0
~
~
0 -1 172112
D3
~
~
0 -1 172110
S
#172112
&OCell Block F/D-2&D~
~
0 1073741828 1
D2
~
~
0 -1 172111
D3
~
~
0 -1 172109
S
#172113
Nameless~
~
0 1073741828 1
S
#172114
Nameless~
~
0 1073741828 1
S
#172115
Nameless~
~
0 1073741828 1
S
#172116
Nameless~
~
0 1073741828 1
S
#172117
&gA Moss-Covered Room&D~
~
0 1073741828 1
D2
~
door~
3 -1 172099
S
#172118
Nameless~
~
0 1073741828 1
S
#172119
Nameless~
Healing room with a mob 'chef' saying something, possibly selling some
'food' items.  Entre's on this side. 
~
0 1610613764 1
S
#172120
Nameless~
~
0 1409286148 1
S
#172121
Nameless~
~
0 1409286148 1
S
#172122
Nameless~
~
0 1073741828 1
S
#172123
Nameless~
~
0 1073741828 1
S
#172124
Nameless~
~
0 1073741828 1
S
#172125
Nameless~
~
0 1073741828 1
S
#172126
Nameless~
~
0 1073741828 1
S
#172127
Nameless~
~
0 1073741828 1
S
#172128
Nameless~
~
0 1073741828 1
S
#172129
Nameless~
~
0 1073741828 1
S
#172130
Nameless~
~
0 1073741828 1
S
#172131
Nameless~
~
0 1073741828 1
S
#172132
Nameless~
~
0 1073741828 1
S
#172133
Nameless~
~
0 1073741828 1
S
#172134
Nameless~
~
0 1073741828 1
S
#172135
Nameless~
~
0 1073741828 1
S
#172136
Nameless~
~
0 1073741828 1
S
#172137
Nameless~
~
0 1073741828 1
S
#172138
Nameless~
~
0 1073741828 1
S
#172139
Nameless~
~
0 1073741828 1
S
#172140
Nameless~
~
0 1073741828 1
S
#172141
Nameless~
~
0 1073741828 1
S
#172142
Nameless~
~
0 1073741828 1
S
#172143
Nameless~
~
0 1073741828 1
S
#172144
Nameless~
~
0 1073741828 1
S
#172145
Nameless~
~
0 1073741828 1
S
#172146
Nameless~
~
0 1073741828 1
S
#172147
Nameless~
~
0 1073741828 1
S
#172148
Nameless~
~
0 1073741828 1
S
#172149
Nameless~
~
0 1073741828 1
S
#172150
Nameless~
~
0 1073741828 1
S
#172151
Nameless~
~
0 1073741828 1
S
#172152
Nameless~
~
0 1073741828 1
S
#172153
Nameless~
~
0 1073741828 1
S
#172154
Nameless~
~
0 1073741828 1
S
#172155
Nameless~
~
0 1073741828 1
S
#172156
Nameless~
~
0 1073741828 1
S
#172157
Nameless~
~
0 1073741828 1
S
#172158
Nameless~
~
0 1073741828 1
S
#172159
Nameless~
~
0 1073741828 1
S
#172160
Nameless~
~
0 1073741828 1
S
#172161
Nameless~
~
0 1073741828 1
S
#172162
Nameless~
~
0 1073741828 1
S
#172163
Nameless~
~
0 1073741828 1
S
#172164
Nameless~
~
0 1073741828 1
S
#172165
Nameless~
~
0 1073741828 1
S
#172166
Nameless~
~
0 1073741828 1
S
#172167
Nameless~
~
0 1073741828 1
S
#172168
Nameless~
~
0 1073741828 1
S
#172169
Nameless~
~
0 1073741828 1
S
#172170
Nameless~
~
0 1073741828 1
S
#172171
Nameless~
~
0 1073741828 1
S
#172172
Nameless~
~
0 1073741828 1
S
#172173
Nameless~
~
0 1073741828 1
S
#172174
Nameless~
~
0 1073741828 1
> speech_prog 'Can you handle this?'~
mppurge loading
~
|
S
#172175
&zA Darkened Corner&D~
~
0 1073742852 1
D1
~
door~
3 -1 172080
S
#172176
Nameless~
~
0 1073741828 1
S
#172177
Nameless~
~
0 1073741828 1
S
#172178
Nameless~
~
0 1073741828 1
S
#172179
Nameless~
~
0 1073741828 1
S
#172180
Nameless~
~
0 1073741828 1
S
#172181
Nameless~
~
0 1073741828 1
S
#172182
Nameless~
~
0 1073741828 1
S
#172183
Nameless~
~
0 1073741828 1
S
#172184
Nameless~
~
0 1073741828 1
S
#172185
Nameless~
~
0 1073741828 1
S
#172186
Nameless~
~
0 1073741828 1
S
#172187
Nameless~
~
0 1073741828 1
S
#172188
Nameless~
~
0 1073741828 1
S
#172189
Nameless~
~
0 1073741828 1
S
#172190
Nameless~
~
0 1073741828 1
S
#172191
Nameless~
~
0 1073741828 1
S
#172192
Nameless~
~
0 1073741828 1
S
#172193
Nameless~
~
0 1073741828 1
S
#172194
Nameless~
~
0 1073741828 1
S
#172195
Nameless~
~
0 1073741828 1
S
#172196
Nameless~
~
0 1073741828 1
S
#172197
Nameless~
~
0 1073741828 1
S
#172198
Nameless~
~
0 1073741828 1
S
#172199
Nameless~
~
0 1073741828 1
S
#172200
Nameless~
~
0 1073741828 1
S
#0


#RESETS
M 1 172001 1 172005
D 0 172005 0 2
M 1 172001 1 172006
D 0 172006 0 2
M 1 172007 1 172068
M 1 172008 1 172068
D 0 172068 1 2
M 1 172007 1 172069
M 1 172008 1 172069
M 1 172007 1 172070
M 1 172008 1 172070
M 1 172009 1 172070
M 1 172007 1 172071
M 1 172008 1 172071
M 1 172009 1 172071
M 1 172007 1 172072
M 1 172008 1 172072
D 0 172072 3 2
M 1 172007 1 172073
M 1 172008 1 172073
M 1 172009 1 172073
M 1 172007 1 172074
M 1 172008 1 172074
M 1 172009 1 172074
M 1 172007 1 172075
M 1 172008 1 172075
M 1 172010 1 172077
M 1 172007 1 172078
M 1 172008 1 172078
D 0 172078 1 2
M 1 172007 1 172079
M 1 172008 1 172079
M 1 172009 1 172079
M 1 172007 1 172081
M 1 172008 1 172081
M 1 172009 1 172081
M 1 172007 1 172082
M 1 172008 1 172082
D 0 172082 3 2
M 1 172007 1 172083
M 1 172008 1 172083
M 1 172009 1 172083
M 1 172007 1 172084
M 1 172008 1 172084
M 1 172007 1 172085
M 1 172008 1 172085
M 1 172009 1 172085
D 0 172094 1 2
D 0 172094 3 2
M 1 172003 1 172095
M 1 172005 1 172095
D 0 172095 1 2
M 1 172003 1 172096
M 1 172005 1 172096
M 1 172006 1 172096
M 1 172003 1 172097
M 1 172005 1 172097
M 1 172003 1 172098
M 1 172005 1 172098
M 1 172006 1 172098
M 1 172003 1 172100
M 1 172005 1 172100
M 1 172006 1 172100
M 1 172003 1 172101
M 1 172005 1 172101
M 1 172003 1 172102
M 1 172005 1 172102
M 1 172006 1 172102
D 0 172103 1 2
D 0 172103 3 2
M 1 172004 1 172104
M 1 172003 1 172105
M 1 172005 1 172105
D 0 172105 1 2
M 1 172003 1 172106
M 1 172005 1 172106
M 1 172006 1 172106
M 1 172003 1 172107
M 1 172005 1 172107
M 1 172003 1 172108
M 1 172005 1 172108
M 1 172006 1 172108
M 1 172003 1 172109
M 1 172005 1 172109
D 0 172109 3 2
M 1 172003 1 172110
M 1 172006 1 172110
M 1 172005 1 172110
M 1 172003 1 172111
M 1 172005 1 172111
M 1 172003 1 172112
M 1 172006 1 172112
M 1 172005 1 172112
D 0 172067 1 2
D 0 172067 3 2
D 0 172076 1 2
D 0 172076 3 2
M 1 172007 1 172080
M 1 172008 1 172080
D 0 172080 3 1
M 1 172014 1 172175
D 0 172175 1 1
M 1 172003 1 172099
M 1 172005 1 172099
D 0 172099 0 1
D 0 172099 3 2
S


#SHOPS
0


#REPAIRS
0


#SPECIALS
S


#$
