#AREA   Iceria City~



#VERSION 251
#AUTHOR Rikimaru~

#RANGES
0 65 0 65
$

#PLANET 7

#RESETMSG The chilling temprature becomes apparent.~

#FLAGS
0

#ECONOMY 0 1831795

#CLIMATE 2 2 2

#MOBILES
#130000
first mob~
a newly created first mob~
Some god abandoned a newly created first mob here.
~
~
1073741825 0 0 C
1 0 100 1d20+0 2d5+0
0 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#130001
Disfigured Icer~
A disfigured Icer~
An almost dead, and disfigured Icer rests here on the smooth ice.
~
~
1 512&2048 0 C
1 0 100 1d20+0 2d5+0
0 5000000000
112 112 1
40 100 100 80 0
0 0 0 0 0
5 5 0 0 1 1 3
0 0 0 0 0 0 0 0
> fight_prog 5~
dual destructo disk
~
> death_prog 50~
mpecho _red The Icer makes a last-ditch effort in defeating you, it violently
mpecho _red swings it tails around towards $n, only to have the tail fall to the
mpecho _red ground, the icers battered corpse collapsing immediatly after it.
mpoload 130001
~
> fight_prog 10~
death
~
|
#130002
Icerian Guard~
Icerian Guard~
An Icerian gate guard is patrolling here, keeping his duty.
~
The Icerian Guard is surrounded by a bright purples aura.  He wears a
long, purple robe, the center of the robe bears the Royal Imperial Icer
symbol.  A great power is sensed from him, his muscles throbbing from
within the robe. 
~
3 0&16384 0 C
1 0 100 1d20+0 2d5+0
1000 100000000000
112 112 1
100 150 50 50 0
0 0 0 0 0
5 5 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 100~
say Welcome to Iceria City, please refrain from causing any trouble...
mpsleep 2
say Or I'll be forced to get violent.
snap
~
> fight_prog 10~
death
~
> death_prog 1~
mpecho _cya The Icerian Guard falls to his knee's, blood spurting out of his
mpecho _cya mouth and nose, the helmet donned upon his head loosening up, and
mpecho _cya tumbling to the floor as the guard falls onto his back.
mpoload 130002
~
> fight_prog 10~
scat 50
~
|
#130003
Icerian Theif~
The Icerian Theif~
Some sort of small, fat Icerian Theif is hovering here.
~
~
5 524288&2048 0 C
1 0 100 1d20+0 2d5+0
0 40000000
112 112 1
40 40 40 40 0
0 0 0 0 0
5 5 0 0 1 1 2
0 0 0 0 0 0 0 0
> fight_prog 40~
'finger beam
energy
~
|
#130004
Elderly Icer~
An elderly Icer~
An old-aged Icerian man is huddled close to a table here.
~
~
67108865 0 0 C
1 0 100 1d20+0 2d5+0
0 1
112 112 1
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 100~
if carryingvnum($n) == 130016
say Woooooooah. You actually got me the item I wanted.  For this, you can have this rare beta item. It's never been used...so be careful.
mpoload 130030
mpforce $n drop relic
mppurge relic
give mask $n
else
say Wh-wha-what's that? You seen that Laborotory yet...? No?
mpsleep 2
hrm
mpsleep 2
say Well...if you want to know anything...I'll tell you, that place fired me because of my age...
mpsleep 2
say But it'll cost yah!
chortle
endif
~
> bribe_prog 100000~
say Ahh, that's just enough for me to tell my secret.
mpsleep 2
say Well, that laboratory can be found in the northwest of the city. Many strange...very strange things go on in there...Biologically advanced "Saiyans" that have been experimented on so much they don't even know what's going on.
mpsleep 2
say Icers...transformed into some kind...of robot...many things...too inhuman for you...for anyone. It's run from the Icerian King...funding for it...using innocents as gineua pigs...it's not right!
mpsleep 5
say If you can bring me back a certain item...in proof of you defeating them. I'll give you a great prize. One that's worthy of any elite Icer. Just...be careful.
mpsleep 2
say A little hint...this item will have something to do with holograms...
~
|
#130005
Voice box~
A mechanical voice box~
A mechanical voice box is suspended on the wall.
~
~
1140850691 0 0 C
1 0 100 1d20+0 2d5+0
0 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#130006
A captive Saiyan~
A captive Saiyan~
A tall, beaten Saiyan is sprawled out on a bed here, blood gushing from his cuts.
~
~
3 0&960 0 C
1 0 100 1d20+0 2d5+0
0 200000000000
112 112 1
300 300 300 300 0
0 0 0 0 0
0 0 0 0 1 1 4
0 0 0 0 0 0 0 0
> death_prog 10~
mpecho _yel A blue coloured key falls out of the Saiyans hand!
mpoload 130005
~
> death_prog 1~
if race($n) == saiyan
Say Thank you for this tremendous battle. Please, take this as a gift.
mpoload 130006
else
say Thank you..for the battle...
mpoload 130005
endif
~
> fight_prog 5~
final
~
> greet_prog 100~
if race($n) == saiyan
say Oh thank god! a fellow saiyan...please, please kill me...I want this to end now!
scream
say You can have any equipment I may drop after I perish.
else
say I want to die, now you, must fight me.
ready
endif
~
|
#130007
A captive Halfbreed~
A captive Halfbreed~
A bulky-looking halfbreed is hovering in the center of the room, a few cuts on his chest.
~
~
3 524288&-1073741760 0 C
1 0 100 1d20+0 2d5+0
1000 250000000000
112 112 1
300 300 300 300 0
0 0 0 0 0
2 2 0 0 1 1 4
0 0 0 0 0 0 0 0
> death_prog 10~
mpecho _yel A blue coloured key falls out of the Halfbreeds hand.
mpoload 130005
~
> fight_prog 10~
burning
~
> greet_prog 100~
if race($n) == halfbreed
say Oh thank god! a fellow Halfbreed...please, please kill me...I want this to end now!
scream
say You can have any equipment I may drop after I perish.
else
say I want to die, now you, must fight me.
ready
endif
~
> death_prog 1~
if race($n) == halfbreed
Say Thanks for the honourable battle...
cough
mpoload 130007
else
say Thank you..for the battle...
mpoload 130005
endif
~
|
#130008
A captive Human~
A captive Human~
A human is being held captive here, an immense red aura flowing around him.
~
~
1 0&32 0 C
1 0 100 1d20+0 2d5+0
0 50000000000
112 112 1
150 150 150 150 0
0 0 0 0 0
1 1 0 0 1 1 4
0 0 0 0 0 0 0 0
> death_prog 10~
mpecho &Y A blue coloured key falls out of the Humans hand.
mpoload 130005
~
> fight_prog 15~
dodon
~
> greet_prog 100~
if race($n) == human
say Ohh, a fellow Human...? Please, end my pitiful life...I hate being controlled by...these maniacs...
scream
say Anything you may find on my corpse after I die will be yours for keeps..
else
say I want to die, now you, must fight me.
ready
endif
~
> death_prog 1~
if race($n) == human
Say That was one hell of a battle...my heart is pounding...
mpecho &RThe pounding of $n's heartbeat echoes throughout the room.
mpecho &BThe Human falls down to his knees, blood spurting from his mouth as he passes away.
mpoload 130008
else
say Thank you..for the battle...
mpoload 130005
endif
~
|
#130009
A mediocore Saibaman~
A mediocore Saibaman~
A mischeivous looking Saibaman is stood here, cackling insanely.
~
~
16777217 0 0 C
1 0 100 1d20+0 2d5+0
0 20000000
112 112 1
20 20 20 20 0
0 0 0 0 0
0 0 0 0 1 1 2
0 0 0 0 0 0 0 0
#130010
An advanced Saibaman~
An advanced Saibaman~
An advanced Saibaman is jumping around the room, getting ready for a fight.
~
~
16777217 524288 0 C
1 0 100 1d20+0 2d5+0
0 50000000
112 112 2
30 30 30 30 0
0 0 0 0 0
0 0 0 0 1 1 2
0 0 0 0 0 0 0 0
#130011
A specialist Saibaman~
A specialist Saibaman~
A bulky Saibaman stands fearlessely, awaiting any foes.
~
~
16777217 0 0 C
1 0 100 1d20+0 2d5+0
0 80000000
112 112 1
50 50 50 50 0
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> fight_prog 10~
destructive
~
|
#130012
Sign~
A Sign~
A electrical sign has been implemented on the wall.
~
&R=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                       &YKey words&R:

                     &B20 million PL&C: &WBegginer
                     &B50 million PL&C: &WAdvanced
                     &B80 million PL&C: &WSpecialist
                     &B150 million PL&C: &WPrototype

&R=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
&x
~
67108867 0 0 C
1 0 100 1d20+0 2d5+0
0 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#130013
Icerian Trainer~
An Icerian Trainer~
An icerian trainer is stood here, shimmering in a bright purple flame.
~
~
67110403 0&8192 0 C
1 0 100 1d20+0 2d5+0
0 1
112 112 0
10 10 10 10 0
0 0 0 0 0
5 5 0 0 1 1 0
0 0 0 0 0 0 0 0
#130014
ComputerScreen~
A computer screen~
A computer screen is humming loudly on a desk.
~
&R=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
@                                                                     @
@                                                                     @
@                                                                     @
@                       &OWords for voice activated doors:      &R        @
@                                                                     @
@                           &PImperial&R                                  @
@                           &PRoyal   &R                                  @
@                           &PElite   &R                                  @
@                                                                     @
@                                                                     @
@   &WWords currently in the english language. Ne..ed cha..ng..    &R     @
@   &zSYSTEM ERROR.   SYSTEM SHUTDOWN.                 &R                 @
@                                                                     @
@                                                                     @
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&w
&x
~
67108867 0 0 C
1 0 100 1d20+0 2d5+0
0 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#130015
A mutated Saiyan~
A mutated Saiyan~
Some sort of Saiya-jin freak is hovering here, a fiendish grin upon its face.
~
~
1 524416&448 0 C
1 0 100 1d20+0 2d5+0
1000 4000000000000
112 112 0
400 400 400 400 500
0 0 0 0 0
0 0 0 0 1 1 9
0 0 0 0 0 0 0 0
> death_prog 5~
mpecho &zWith a loud scream, the saiyan leaps back to his feet, somehow&D
mpecho &zfully restored, ready for another fight.
mpmload 130015
~
> fight_prog 5~
final
~
> fight_prog 1~
'spirit bomb' 20
~
> fight_prog 10~
mpecho &w The Saiyan jumps in the air, twisting his body to ready his combo move!
kick
kick
punch
upp
upp
destructive
~
> death_prog 5~
mpecho &zThe saiyan screams loudly in pain, his hand falling off at his wrist onto the ground!
mpoload 130011
drop hand
~
> fight_prog 15~
mpechoat $n &RThe saiyan viciously snarls, grinning at you as he begins to powerup a small ball of KI in his palms, the ball forms into a larger one, repeating the pattern, eventually the saiyan fires it, "&zFINAL FLASH&R", throwing
mpechoat $n &Rthe large beam toward you.
mpechoaround $n mpechoat $n The saiyan viciously snarls, grinning at $n as he begins to powerup a small ball of KI in his palms, the ball forms into a larger one, repeating the pattern, eventually the saiyan fires it, "&zFINAL FLASH&R", throwing
mpechoaround $n &Rthe large blast towards $n.
mppldamage $n 30
~
|
#130016
A crazy scientist~
A crazy scientist~
A crazy-looking scientist is tapping away on his keyboard here.
~
~
3 0&2048 0 C
1 0 100 1d20+0 2d5+0
1000 600000000
112 112 1
30 40 80 10 10
0 0 0 0 0
5 5 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 100~
say Ahh! What do you want?! I'm not tell you anything! you'll have to kill me before I tell you anything!
cower $n
mpecho &wA small patch on the scientists jeans darken, a puddle forming at his feet.
~
> death_prog 5~
mpoload 130014
~
> fight_prog 5~
mpecho &wThe crazy scientist loses control, screaming loudly in pure rage at $n as he raches into his pocket, he pulls out a machine gun and riddles $n with bullets.
mpslay $n
~
> rand_prog 20~
babble
say I'll give you a keycard if you leave me alone.
shudder
weep
say So do you need &Waccess&C to the last door?
cry
~
> speech_prog access~
mpoload 130014
give access $n
~
|
#130017
Rikimaru~
Rikimaru~
&c(&RCrimson Shadow&c) Rikimaru, the &zMecha&r-&zIcer &cis hovering here in mid air.
~
This rather tall, and deadly-looking "man" casts a shadow over most of
this steel reinforced room, his sleek black and blood red body merges
together with random pieces of metal, acting as armor for the warrior.  His
eyes glow red, filled with a deep rage as they pierce the air, blood
dripping down his body, obviously from other people as there isn't a
scratch on him.  This Mecha-Icer is without a doubt the ultimate killing
machine. 
~
16777219 524416&16384 0 C
1 0 100 1d20+0 2d5+0
20000 8000000000000
112 112 1
500 500 500 500 0
0 0 0 0 0
5 5 0 0 1 1 3
0 0 0 0 0 0 0 0
> fight_prog 10~
yell You shall die by my hand, $n!
final
~
> greet_prog 100~
cackle $n
say Now is your time to die. It's your fate in meeting me. Death is the only option.
ready
mpkill $n
~
> fight_prog 10~
mpecho &wRikimaru backflips to the other side of the room, uttering the words, "Die!" holding both of his arms forward, many tiny beams firing out towards $n.
scattered 50
~
> fight_prog 1~
if race($n) == saiyan
say You dirty saiyan scum! Take this!!
mpecho &RRikimaru holds his arm high above his head, an extremely large ball of black energy grows at the tip of his finger, "&zDEATH BALL&R", he yells, throwing his arm forward at $n
death
endif
if race($n) == halfbreed
say This shall end NOW!
mpecho &PRikimaru pirouettes on his heel, spinning around as he flips backwards into the air, landing directly behind $n, he encases $n in a field of powerful energy, throwing rapid kicks and punches at $m as the energy rips $m apart.
trap
endif
else
if race($n) == human
mpecho &BRikimaru's palms begin to glow softly, purple energy forming into a large, circular disk in each one, throwing both arms forward he launches this devastating attack towards $n!
dual
endif
else
if race($n) == namek
say Oh. An ugly green thing, well, now you shall die. I shall end your pitiful life.
mpecho &YRikimaru yells out loudly as he thrusts both of his arms forward, throwing multiple balls of energy at $n!
scatter shot 50
endif
else
if race($n) == bio-android
say Time to die!
mpecho &ORikimaru extends his arm out, pointing it at $n, three stream-line beams of energy hurtle towards $n!
'finger beam
'finger beam
'finger beam
endif
else
if race($n) == android
say You're just a piece of scrap metal, or will be after I finish with you!
cackle
say DIE ANDROID!
death
dual
endif
else
if race($n) == icer
say Ahh, a fellow Icer. I don't exactly want to kill my own race, but what the hell!
cackle $n
scattered 50
say Take that!
endif
~
> death_prog 1~
mpecho &zThe metal-like frame around Rikimaru's body begins to liquidize, dripping down his battered body as it falls to the floor in a puddle. It suddenly forms together, shifting back into it's armor-like self, regaining the body frame shape.
mpoload 130012
~
> rand_prog 2~
say Bite my shiny metal ass.
~
> death_prog 5~
mpoload 130013
~
> death_prog 10~
mpecho &CRikimaru's battered, metallic corpse seems to twitch, moments later it springs to it's feet, fully restored for another battle.
mpmload 130017
~
|
#130018
Computerscreen2~
A computer screen~
A large computer screen has been hooked onto the wall, letting a soft hum out as electricity runs through it.
~
&R=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


          &OBlue prints for, "&zProject X-109.&O"

 &BThis prototype "mecha-Icer" will be the ultimate mass-destruction weapon,
we will continuously produce the X-109 model, and line the up in the Icerian
army. Their extreme power and deadly attacks will surely eradicate all.

&RThe test room for X-109 is locate..d to..the ea....st... of the en..tran..
&zSYSTEM ERROR.  SYSTEM SHUTDOWN...


&R=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
~
67108867 0 0 C
1 0 100 1d20+0 2d5+0
0 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#130019
Mecha-Icer X-109~
Project X-109~
A freaky looking Mecha-Icer creation is hovering here, the text "X-109" tatooed onto his arm.
~
~
1 524416&16384 -1000 C
1 0 100 1d20+0 2d5+0
20000 20000000000000
112 112 0
500 500 500 500 500
0 0 0 0 0
5 5 0 0 1 1 9
0 0 0 0 0 0 0 0
> greet_prog 100~
if name($n) == Rikimaru
bow $n
say End my life, please.
else
if race($n) == icer
say A fellow Icer wishes to die? So be it, I'll show no mercy!
ready
else
say I am the ultimate creation, nothing shall stand in my way from gaining complete power! You life ends right here.
ready $n
endif
endif
~
> death_prog 5~
mpecho &zX-190's torso falls off of it's waist, onto the ground. A large amount of black wires extend from the severed waist, lifting the torso back onto X-109's body, bringing him back together, ready for another strenuous battle.
mpmload 130019
~
> death_prog 1~
mpecho &GThe metallic bracers on X-109's arms liquify themselves, drooping off of it's arms down to the floor, creating a small puddle of liquidated metal on the floor.  The pool then remoulds into a cylindrical form, glistening in the 
mpecho &Gminimal light in the room.
mpoload 130015
~
> fight_prog 1~
if race($n) == saiyan
cackle $n
say Dodge this!
trap
destructo
endif
else
if race($n) == halfbreed
say You shall not live!
scattered 50
upp
upp
upp
endif
else
if race($n) == human
say Die!
final
special
endif
else
if race($n) == bio-android
say Have this, a free dose of pure PAIN!
dual
dual
endif
else
if race($n) == namek
hellzone 50
cackle
endif
else
if race($n) == icer
death
eyebeam
endif
else
if race($n) == android
mpechoat $n &GX-109 swings his tail around towards your neck, lashing it across your circuitry! &W[40]
mpechoat $n &WX-109 _devastates_ you!  [40]
mpdamage $n 40
endif
~
> fight_prog 25~
final
~
> fight_prog 30~
destructive
~
|
#130020
A scared scientist~
A scared scientist~
An extremely scared scientist is here, shaking in his boots.
~
~
67108865 0&2048 0 C
1 0 100 1d20+0 2d5+0
0 35000000000
112 112 1
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 100~
emote shudders helplessely, loudly muttering words and random profanities.
say Pro-project....X-1...09....out..control...killing...doomed...we are...
mpsleep 2
emote screams loudly, holding his head in his hands before looking back up to the cieling.
mpsleep 2
say DOOMED. WE'RE ALL DOOMED! IT'S GOING TO KILL US ALL!
babble
babble
~
|
#130021
A homeless Icer~
a newly created A homeless Icer~
Some god abandoned a newly created A homeless Icer here.
~
~
1073741825 0 0 C
1 0 100 1d20+0 2d5+0
0 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#130022
Repair Scientist~
A busy scientist~
A busy-looking scientist is stood here, looming over a set of broken armor on a table.
~
~
67108867 0&2048 0 C
1 0 100 1d20+0 2d5+0
0 1
112 112 1
10 10 10 10 0
0 0 0 0 0
5 5 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 100~
if name($n) == Rikimaru
bow $n
say Hello, sir. I'll get your armor repaired straight away.
else
say Bah, I'm guessing you want armor repaired too? just like all the other damned test subjects.
endif
~
|
#130023
A bartender~
An Icerian Bartender~
A white and purple bartender is behind his bar here, cleaning a few glasses.
~
~
67108867 0 0 C
1 0 100 1d20+0 2d5+0
0 1
112 112 1
10 10 10 10 10
0 0 0 0 0
5 5 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 100~
if age($n) < 18
if sex($n) == 2
say Hey! You're too young to be in 'ere misses, please leave.
mpechoat $n You have been kicked out of the bar!
mpforce $n south
else
say Hey! You're too young to be in 'ere laddy, please leave.
mpechoat $n You have been kicked out of the bar!
mpforce $n south
endif
endif
~
|
#130024
Icerian armor salesman~
Icerian Armor salesman~
A tall, thin armor sales man is stood behind his counter here.
~
~
3 0&4096 0 C
1 0 100 1d20+0 2d5+0
0 1
112 112 1
10 10 10 10 10
0 0 0 0 0
5 5 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 100~
say Welcome to my store, $n. How may I help you?
~
|
#130025
A waitress~
An Icerian waitress~
An Icerian waitress is standing here, waiting to serve customers.
~
~
3 0&8192 0 C
1 0 100 1d20+0 2d5+0
0 1
112 112 2
10 10 10 10 0
0 0 0 0 0
5 5 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 100~
say Hello there. What can I get you?
smile $n
~
|
#130026
Shop Assistant~
Icerian Shop Assistant~
A friendly looking Icer is stood here, selling all sorts of weird equipment.
~
~
3 0 0 C
1 0 100 1d20+0 2d5+0
0 1
112 112 2
10 10 10 10 0
0 0 0 0 0
5 5 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 100~
if name($n) == rikimaru
say Riki! what can I get yah?!
smile $n
kiss $n
else
say Welcome to my store, what cha need?
endif
~
|
#130027
HoloCooler~
Cooler~
A bulky, pink and white Icer is standing here, grinning evilly.
~
~
3 0&16384 0 C
1 0 100 1d20+0 2d5+0
1000 500000000000
112 112 1
110 110 110 110 0
0 0 0 0 0
5 5 0 0 1 1 0
0 0 0 0 0 0 0 0
> fight_prog 10~
death
~
> fight_prog 20~
trap
~
|
#130028
HoloKingCold~
King Cold~
The towering King Cold is stood here, casting a shadow across the whole room.
~
~
3 0&2048 0 C
1 0 100 1d20+0 2d5+0
1000 300000000000
112 112 1
150 100 80 300 0
0 0 0 0 0
5 5 0 0 1 1 0
0 0 0 0 0 0 0 0
> fight_prog 40~
dual
~
|
#130029
HoloFrieza~
Frieza~
The icer of all icers, Frieza is hovering here, his arms folded across his chest.
~
~
3 524288&16384 0 C
1 0 100 1d20+0 2d5+0
1000 750000000000
112 112 1
200 200 200 200 0
0 0 0 0 0
5 5 0 0 1 1 0
0 0 0 0 0 0 0 0
> fight_prog 15~
death
~
> fight_prog 15~
dual
~
|
#130030
HoloBionotics~
Bionotics~
&c(&WIcerian Empire&c) Bionotics, the Mecha-Apprentice is hovering here in mid air.
~
~
3 524416&16384 -1000 C
1 0 100 1d20+0 2d5+0
1000 1000000000000
112 112 0
250 250 250 250 0
0 0 0 0 0
5 5 0 0 1 1 0
0 0 0 0 0 0 4 0
> fight_prog 30~
dual
~
> fight_prog 25~
cackle
scattered 50
~
> death_prog 1~
mpoload 130016
drop relic
~
|
#130031
A slime monster~
A slime Monster~
A large blob of slime sits in the mucky sewage water.
~
~
1 0 0 C
1 0 100 1d20+0 2d5+0
1000 50000000000
112 112 0
50 50 500 50 500
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> death_prog 90~
mpecho &PThe blob is olbiterated into a million pieces, only to prevail and remould itself back together!
mpmload 130031
~
|
#130032
Slave controller~
A slave controller~
The Protector of this room, and the mechanical interfaces is hovering here.
~
~
3 524288&16384 0 C
1 0 100 1d20+0 2d5+0
0 3000000000000
112 112 0
300 500 10 500 0
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#130033
A group of Icerian children~
A group of Icerian children~
A small group of children are kicking a football around.
~
~
67108865 0 0 C
1 0 100 1d20+0 2d5+0
0 100000
112 112 1
10 10 10 10 0
0 0 0 0 0
5 5 0 0 1 1 0
0 0 0 0 0 0 0 0
#130034
Icerian Master~
The Icerian Master~
An old, and wise Icerian Master is here, waiting to teach you skills.
~
~
1073741825 524288&16384 0 C
1 0 100 1d20+0 2d5+0
0 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#130035
Captive Namek~
A namek escapee~
A namek, that looks as if it's had chemical testings done on it is standing here.
~
~
1 0 0 C
1 0 100 1d20+0 2d5+0
1000 300000000000
112 112 0
120 500 250 200 0
0 0 0 0 0
3 3 0 0 1 1 5
0 0 0 0 0 0 0 0
> fight_prog 25~
say I shall not let you win!
heaven
~
> death_prog 2~
mpoload 130035
say have my cape...you earned it...
~
> speech_prog 100~
wear cape
~
> death_prog 4~
mpecho &gThe namek, beaten and limbless, manages to keep his head intact, from this all his body parts are regenerated, bringing it back to perfect health.
mpmload 130035
~
|
#130036
Mecha-Saibaman~
Mecha-Saibaman~
A mechanically advanced saibaman is here, ready to fight.
~
~
16777219 67108864 0 C
1 0 100 1d20+0 2d5+0
0 150000000
112 112 0
50 50 20 15 0
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#130037
Sephiroth~
Sephiroth~
Sephiroth, the great warrior is stood here in a long black cloak.
~
~
3 128 -1000 C
2 0 100 1d20+0 2d5+0
400 7500000000
112 112 1
150 50 100 50 0
0 0 0 0 0
9 9 0 0 1 1 3
0 0 0 0 0 0 0 0
> fight_prog 10~
mpechoat $n &RSephiroth jumps into the air, his black cloak flailing in the wind as he drives his sword down onto your &Darmor!
mpechoaround $n &RSephiroth jumps into the air, his black cloak flailing in the wind as he drives his sword into $n's armor!&D
mpdamage $n 10
~
> fight_prog 20~
gallic
~
> death_prog 100~
mpmload 130037
mpecho &WSephiroth uses the "&Cfinal-attack&W" materia, linked to the "&Cfull-life&W" materia, bringing him back to complete health!&D
if rand(100)
mpjunk masamune
endif
~
> greet_prog 1~
say Buwahaha. You're another fan of the great Sephiroth? Here, you can have this, maybe it'll make you a little but more like me.
mpoload 130056
give cloak $n
~
|
#130038
Bahamut~
Bahamut~
A large, black dragon is here, fiercly breathing a blue flame as it scowls around the area.
~
~
3 0 0 C
1 0 100 1d20+0 2d5+0
400 5000000000
112 112 0
75 100 125 50 0
0 0 0 0 0
9 9 0 0 1 1 3
0 0 0 0 0 0 1 0
> fight_prog 10~
mpechoat $n &gBahamut flies into the skies, its black wings glistening in the sun as its mouth spreads open, bearing an orray of vicious teeth, with a hoarse roar it launches a small barrage of nova-like blasts of energy down towards you.
mpechoaround $n &gBahamut flies into the skies, its black wings glistening in the sun as its mouth spreads open, bearing an orray of vicious teeth, with a hoarse roar it launches a small barrage of nova-like blasts of energy down towards $n.
mppldamage $n 15
~
|
#130039
Seifer~
Seifer~
A tall man, with blonde hair is stood here in a long white coat.
~
~
3 128 -1000 C
2 0 100 1d20+0 2d5+0
400 3500000000
112 112 1
70 70 50 40 0
0 0 0 0 0
9 9 0 0 1 1 2
0 0 0 0 0 0 0 0
> fight_prog 10~
mpechoat $n &zSeifer launches himself forward, holding his arm underneath his gunblade, a red ball of fire forming in his hand, he smirks as he powers it up, throwing the ball of fire toward you!&D
mpechoaround $n &zSeifer launches himself forward, holding his arm underneath his gunblade, a red ball of fire forming in his hand, he smirks as he powers it up, throwing the ball of fire toward $n!&D
mppldamage $n 20
~
> death_prog 100~
mpecho &gSeifer pulls a small feather-like item from his pocket, throwing it into the air you see that it's a &RPheonix Pinion!&g, the large red Pheonix swoops down, reviving Seifer back to full health!
mpmload 130039
if rand(100)
mpjunk gunblade
endif
~
|
#130040
Bender~
Bender~
Bending Unit 22, otherwise known as "Bender" is standing here.
~
~
3 67108864 0 C
1 0 100 1d20+0 2d5+0
0 1500000000
112 112 0
50 50 50 50 0
0 0 0 0 0
4 4 0 0 1 1 4
0 0 0 0 0 0 0 0
> greet_prog 100~
say HAHAHA, what are you lookin' at ugly? glad I'm not a mirror, otherwise I'd be rather shattered by now!
cigar
beer
~
> rand_prog 2~
say Bite my shiny metal ass.
~
> rand_prog 5~
say Bite my collosal metal ass.
~
> fight_prog 20~
rocket
~
> death_prog 75~
mpecho Bender refuses to die, jumping back to his feet, he laughs insultingly at you, then smacks you over the head with a steel folding chair.
mppldamage $n 5
mpmload 130040
if rand(5)
mpoload 130033
endif
~
|
#130041
transporter~
Icerian Transporter~
A small and shady icer stands here, waiting to transport you.
~
~
67108867 0 0 C
1 0 100 1d20+0 2d5+0
0 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
> rand_prog 10~
say Wanna go back to Aruekk? just say &Wtake me back&C.
~
> speech_prog "take me back"~
say Okay.
mptransfer $n 150092
~
|
#130199
last mob~
a newly created last mob~
Some god abandoned a newly created last mob here.
~
~
1073741825 0 0 C
1 0 100 1d20+0 2d5+0
0 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 100~
if wearingvnum($n) == 130007
if carryingvnum($n) == 130007
say You already have everything I can give you.
else
say Here, have a free item.
mpoload 130007
drop all
endif
endif
~
|
#0


#OBJECTS
#130000
first obj~
a newly created first obj~
Some god dropped a newly created first obj here.~
~
13 0&1 0
0 0 0 0 0 0
1 0 0
 0
#130001
Dismembered tail~
A dismembered tail~
&rA long, white and purple tail is laying here, blooding seeping out of the lacerated section.~
~
19 0 1
0 0 0 0 0 0
1 0 0
 0
#130002
Icerian Helmet~
&pAn Imperial Icerian Helmet&w~
A purple, synthetic-looking battle helmet, bearing the Royal Icerian crest has been left here.~
~
9 1556480 17
0 0 0 0 400 400
1 0 0
 1500000000
A
1 10
A
2 -5
#130003
Statue~
A statue of the Icerian King~
A tall, towering statue of the Icerian King is implanted in the ground.~
~
13 0 0
0 0 0 0 0 0
1000 0 0
 0
#130004
Mech door key~
Mech door key~
Some god dropped a newly created Mech door key here.~
~
13 0 1
0 0 0 0 0 0
1 0 0
 0
#130005
A blue coloured key~
A blue key~
A small, blue key has been carelessely left on the ground here.~
~
13 1 1
0 0 0 0 0 0
1 0 0
 0
#130006
Spandex battle Armor~
Spandex Saiyan battle armor~
A set of blue, Saiyan battle armor has been thrown on the ground.~
~
9 2064384 9
0 0 0 10000 1200 1200
1 0 0
 10000000000
A
4 10
A
2 -5
#130007
A gold Anklet~
&wA &Ygold &wAnklet~
A gold anklet, worn by halfbreeds has been left here.~
~
9 2015232 2097153
0 0 0 5000 200 200
1 0 0
 0
#130008
Steel-knuckled Gloves~
&rSteel-knuckled Gloves&w~
Some god dropped a newly created Steel-knuckled Gloves here.~
~
13 0 129
0 0 0 0 0 0
1 0 0
 0
#130009
A broken-down Generator~
A broken-down generator~
A broken-down Generator is here, glowing softly.~
~
15 1 0
20 0 0 0 0 0
1 0 0
 0
#130010
A Glowing Key~
A glowing Key~
A small, radioactive key has been left here.~
~
13 0 1
0 0 0 0 0 0
1 0 0
 0
#130011
A decapitated hand~
&zA decapitated hand&w~
&zA decapitated hand has been dropped on the floor.~
~
13 1073741824&4 1
0 0 0 0 0 0
1 0 0
 0
A
4 -5
#130012
A metallic body frame~
&zA &zm&wet&Wal&wli&zc &Rb&rod&Ry &rf&wr&za&wm&re&w~
&rA synthetic-like metal body frame has been thrown on the floor...&w~
~
9 262147 1025
0 0 0 35000 2600 2600
1 0 0
 150000000
A
4 5
A
3 25
A
2 15
A
1 5
A
29 5
#130013
Access keycard 1~
Access Keycard 1~
A small white keycard, bearing the number, "1" has been left here.~
~
13 0 1
0 0 0 0 0 0
1 0 0
 0
#130014
Access keycard 2~
Access Keycard 2~
A small, white keycard, bearing the number, "2" has been left here.~
~
13 0 1
0 0 0 0 0 0
1 0 0
 0
#130015
Mecha-Icer Enhancement arm guards~
&zM&we&Wc&wh&za&r-&RI&zc&Re&rr &WE&znh&wa&Wnc&wem&zen&Wt &zarm &rg&wu&War&wd&rs&w~
A translucent-like wrist guard has been thrown on the ground.~
~
9 0 4097
0 0 0 0 350 350
1 0 0
 2000000000
A
3 7
A
29 5
> wear_prog 100~
mpecho &zThe &zM&we&Wc&wh&za&r-&RI&zc&re&rr &WE&znh&wa&Wnc&wem&zen&Wt &zarm &rg&wu&War&wd&rs&z mould around the forearms and wrists of $n.
~
|
#130016
A Relic belonging to the Icerian Laboratories~
&gA Relic belonging to the Icerian Laboratories&w~
&gA small, weird shaped object lies on the ground here.~
~
13 0 1
0 0 0 0 0 0
1 0 0
 0
#130017
A bottle of Vodka~
&CA bottle of Vodka & Lemonade~
A small bottle of alcoholic drink has been left here.~
~
17 0 1
4 4 6 0 0 0
1 100 10
 0
#130018
A pint of Beer~
&RA pint of Fosters&D~
A pint of frothy beer has been set on the ground.~
~
17 0 1
4 4 1 0 0 0
1 200 20
 0
#130019
Glass of Whiskey~
A glass of Whiskey~
A small, shot glass filled with Whiskey is here.~
~
17 0 1
5 5 5 0 0 0
1 200 20
 0
#130021
Class I Icerian Armor~
&PClass I Icerian Armor&w~
A neat, purple set of armor has been left here.~
~
9 1556480 1025
0 0 0 0 250 250
1 50000 5000
 50000
A
3 2
A
2 2
A
4 2
A
1 2
A
29 2
#130022
Class II Icerian Armor~
&PClass II Icerian Armor&w~
A neat, purple set of armor has been left here.~
~
9 1556480 1025
0 0 0 0 500 500
1 200000 20000
 500000
A
3 4
A
29 4
A
4 4
A
1 4
A
2 4
#130023
Class III Icerian Armor~
&PClass III Icerian Armor&w~
A neat, set of purple armor has been left here.~
~
9 1556480 1025
0 0 0 0 750 750
1 400000 40000
 5000000
A
3 5
A
2 5
A
4 5
A
1 5
A
29 5
#130024
A slice of cake~
A slice of cake~
A slice of cake has been left on the ground.~
~
19 0 1
0 0 0 0 0 0
1 400 40
 0
#130025
A sandwhich~
A sandwhich~
A white bread sandwhich has been left here.~
~
19 0 1
0 0 0 0 0 0
1 100 10
 0
#130026
A slave bracelet~
&WA &Ps&wl&za&wv&Pe &zb&pr&wa&Pc&wel&pe&zt&w~
A small bracelet that links onto the wrist and finger, has been left here.~
~
8 0 4097
0 0 0 0 10 10
1 20000 2000
 1
#130027
A black, spiked dog-collar~
&zA black, spiked dog-collar&w~
&rA &zs&rp&zi&rk&ze&rd&z, &rb&zl&ra&zc&rk&z d&ro&zg &rc&zo&rl&zl&ra&zr &rh&za&rs &zb&re&ze&rn &zl&re&zf&rt&z o&rn &zt&rh&ze &rg&zr&ro&zu&rn&zd &rh&ze&rr&ze&r.&w~
~
9 262144 5
0 0 0 0 50 50
1 300000 30000
 0
A
3 3
#130028
Snake chain anklets~
Snake Chain Anklets~
Some god dropped a newly created Snake chain anklets here.~
~
8 262144 2097153
0 0 0 0 0 0
1 100000 10000
 1
#130029
A puffy, black bomber jacket~
&zA puffy, black bomber jacket&w~
A puffy, black coat is folded on the ground here.~
~
9 262144 1025
0 0 0 0 500 500
1 50000 5000
 1
A
4 3
#130030
Icerian Mecha-mask~
&PIcerian Mecha-Mask&w~
Some kind of metallic looking mask has been left here.~
~
13 1507328 1048577
0 0 0 0 400 400
1 0 0
 2000000000
A
29 10
A
3 10
#130031
A large, black backpack~
&gA large, black backpack&w~
A larger version of South Cities patented black backpack is on the floor here.~
~
15 262144 524289
50 0 0 0 0 0
1 20000 2000
 10
#130032
Vegeta's Shimmering Red Aura~
&rVegeta's Shimmering Red Aura&w~
An amazingly good aura has been left here, who the hell's stupid enough to drop that?!~
~
9 8650752 1025
0 0 0 1000000 10000 10000
1 0 0
 0
A
24 33554432
A
29 1000
A
4 1000
A
3 1000
A
2 1000
A
24 268435456
A
24 67108864
A
24 128
A
24 268435456
A
1 1000
#130033
A t-shirt reading, "Bite my shiny metal ass."~
A T-shirt reading, "Bite my shiny metal ass."~
A comedic looking t-shirt has been left here.~
~
13 0 9
0 0 0 0 900 900
1 0 0
 0
A
4 3
#130034
A sign reading, "Bite my collosal metal ass."~
A sign reading, "&cBite my collosal metal ass.&D"&w~
A small wooden sign has been left here.~
~
5 0 8193
12 10 10 3 0 0
1 0 0
 2000000000
A
1 1000
> wear_prog 100~
mpplmult $n 50
~
|
#130035
A white namekian cape with shoulder pads~
&WA white namekian cape with shoulder pads&D~
A long, crumpled namekian cape, with two shoulder pads has been left here.~
~
9 1949696 5
0 0 0 2000 200 200
1 0 0
 0
A
3 -2
A
4 4
> wear_prog 100~
mpecho &WThe namekian cape flows softly around $n's body as $s wears it.&D
~
|
#130036
Blue Wrist-bands~
&BBlue wrist-bands&D~
A blue wrist ban has been left here.~
~
9 0 4097
0 0 0 0 0 0
1 0 0
 0
#130037
A purple GI~
&pA purple GI&D~
A tight-fitting purple GI has been left here.~
~
9 0 9
0 0 0 0 0 0
1 0 0
 0
#130041
Scavanger's Runestone Ring~
&RScavanger's &zRunestone &RRing&D~
This should be worn not on the floor! *thwaps Jason.*~
~
9 0 3
0 0 0 0 0 0
1 0 0
 0
#130042
Scavanger's Platinum Dogtags~
&zScavanger's Platinum Dogtags&D~
O_o o_o o_O O.o o.o o.O *slap*~
~
9 0 5
0 0 0 0 0 0
1 0 0
 0
#130043
Scavanger's Fur Cloak~
&RScavanger's &zFur &RCloak&D~
Scavanger you should be wearin' this, not leaving it on the floor! o_O~
~
13 0 5
0 0 0 0 0 0
1 0 0
 0
> wear_prog 100~
mpecho &R$n's fur cloak flails behind $m as $e throws it over $s shoulders
~
|
#130044
A long, black trench-coat~
&zA long, black trench-coat&D~
A worn, black trench-coat has been crumpled on the ground here.~
~
9 0 1025
0 0 0 0 0 0
1 0 0
 0
> wear_prog 100~
mpecho &zAs $n places the trench coat on $s shoulders, it falls down $s body, reaching down to the top of his ankles, softly rippling in the breeze.&D
~
|
#130045
A metal chest plate~
&rMecha-Icer chest plate&D~
A metallic chest plate has been left here, the words, "&zBionotics&O" engraved on it.~
~
9 0 9
0 0 0 0 0 0
1 0 0
 0
> wear_prog 100~
mpecho &rThe Mecha-Plate moulds to $n's chest, acting as a touch, durable armor.
~
|
#130046
Black, studded-knuckle gloves~
&zBlack, studded-knuckle gloves&D~
Two gloves have been left on the ground here, both with shiny knuckles.~
~
13 0 129
0 0 0 0 0 0
1 0 0
 0
#130047
White-rimmed spectacles~
&WWhite-rimmed spectacles&D~
White-rimmed spectacles have been left on the ground.~
~
9 0 131073
0 0 0 0 0 0
1 0 0
 0
> wear_prog 100~
mpecho &WAs $n puts on $s glasses, $e seems to change from a fierce fighter, to a scholar of sorts.
~
|
#130048
A black sleeveless shirt~
A &zblack&D sleeveless shirt~
A shirt has been crumpled on the ground here.~
~
9 0 9
0 0 0 0 0 0
1 0 0
 0
#130049
Loose black pants~
&wLoose &zblack&D pants~
A set of black pants have been left here.~
~
9 0 33
0 0 0 0 0 0
1 0 0
 0
#130050
&zBlack&D Loafers~
&zBlack&D Loafers~
A set of black loafers has been left here.~
~
9 0 65
0 0 0 0 0 0
1 0 0
 0
#130051
Blue Durth Shyran Symbol~
&bBlue Durth Shyran Symbol&D~
A blue sigil showing that he trained under the master Durth Shyran.~
~
9 0 9
0 0 0 0 0 0
1 0 0
 0
#130052
Silver marked fingerless gloves~
&WSilver &bmarked&W fingerless gloves&D~
A set of silver gloves with Blue line marks on them, the marks seem to be glowing.~
~
13 0 129
0 0 0 0 0 0
1 0 0
 0
#130053
Black Belt with blue markings~
Black belt with Blue markings~
A black belt, with strange blue markings, the markings seem to glow faintly.~
~
9 0 2049
0 0 0 0 0 0
1 0 0
 0
#130054
Fashbinder's Heritage Ring~
&gFashbinder's Heritage Ring&D~
A small, green ring is here, letting off a soft green glow.~
~
9 0 3
0 0 0 0 0 0
1 0 0
 0
> wear_prog 100~
mpechoat $n  &GAs you wears this ring apon your finger, you feel the wisdom, knowlege and power of the namekian race, flow through you.
 mpechoaround $n &GAs $n wears the ring on $s finger, a soft green glow shimmers across $s body. The wisdom, knowledge and strength of the Nameks now flowing through $s body.
~
> rand_prog 10~
mpecho &g $n has the wisdom, power and glory of the Namekian people flowing through $m.
~
|
#130055
A double-handed Masamune~
&zA double-handed Masamune&D~
A shiny blade has been left here, shimmering in the rays of the sun.~
~
5 2080768 8193
0 0 0 3 0 0
1 0 0
 2000000000
#130056
A long black cloak~
&zA long black cloak&D~
A thin, black cloak has been left here.~
~
9 0 1025
0 0 0 0 500 500
1 0 0
 0
#130057
A gunblade~
&WA &wg&zun&Wbl&zad&we&D~
A trigger-like handle, with a long shimmering blade has been left here.~
~
5 2080768 8193
0 0 0 3 0 0
1 0 0
 0
#130196
Modular Forearms~
&zModular Forearms&D~
A pair of human hands lie here, completely lifelike aside from some electronics at the severed end.~
~
9 0 257
0 0 0 0 0 0
1 0 0
 0
#130197
Gathered Mists~
&CGathered Mists&D~
A strange circle of multihued mists is gathered here, colours ranging from grey to blue.~
~
9 0 3
0 0 0 0 0 0
1 0 0
 0
> wear_prog 100~
mpecho &cAs $n slips $s finger into the mist, it contracts about $m, solidifying into a beautiful ring.
~
|
#130198
Holocrystal containing memories~
&bHolocrystal containing memories&D~
A small, blue tetrahedral crystal, threaded with near-invisible metal wires lies here.~
~
9 0 16385
0 0 0 0 0 0
1 0 0
 0
#130199
last obj~
a newly created last obj~
Some god dropped a newly created last obj here.~
~
13 0&1 0
0 0 0 0 0 0
1 0 0
 0
#0


#ROOMS
#130000
An icy pathway~
A cold, eerie feeling bellows throughout the harsh area, soft drizzles
of rain, mixed with large snowflakes hover down from the high-up skies. 
The ground is completely iced over, extremely slippery patches spread
across the pathway.  A few noticeable rodents scurrying wildly at the path
edge, hurrying back to their homes to escape the weather conditions, the
path being sloped slightly, a thin, liquid-like trail slides across the ice
patch, the trail coming from the north. 
~
0 2097152 5
D0
~
~
0 -1 130001
> entry_prog 100~
mpechoat $n _cya You slip on the Ice! causing you to fall to the ground.
mpdamage $n 2
~
|
S
#130001
An icy pathway~
The trail of blood that was once seen to the south, forms into a large
puddle. Laying directly in the middle of the path, rests a battered Icer,
torn flesh ripped from the Icers body, the pool of blood running off to the
sides as it runs along more smooth, icy patches on the ground.  Loud groans
erupt from the Icer, almost shrieks of pain as it slowly moves, trying to
get back to its feet. 
~
0 0 5
D0
~
~
0 -1 130002
D2
~
~
0 -1 130000
> entry_prog 100~
mpechoat $n _cya You slip on the Ice! causing you to fall to the ground.
mpdamage $n 2
~
|
S
#130002
A slick tarmac road~
The icy path ceases, revealing a soft, pitch black tarmac road.  The
tall trees either side of the pathway shaking slightly in the wind, a soft
whistle coming through as the leaves rustle.  Bright lights and tall
structures are to be seen north-easterly from here.  A small opening to the
northeast, in a large group of clustered tree's. 
~
0 2097156 2
D0
~
~
0 -1 130004
D2
~
~
0 -1 130001
D6
~
~
0 -1 130003
S
#130003
A bend in the path~
The lanky trees sway gently in the light wind, a few leaves slowly
floating down to the smooth ground as the wind kicks up.  A few, small
birds appear seemingly out of nowhere, landing in their comfy nests high up
in the trees.  A half-dead rabbit lays at the side of the road, whimpering
slightly as its gaping wound is swarmed with all sorts of flesh-hungry
insects, it was more or likely attacked by a fox. 
~
0 2097156 2
D0
~
~
0 -1 130005
D3
~
~
0 -1 130004
D9
~
~
0 -1 130002
S
#130004
The long route~
The slick road curves around the forestry, small squirrels and animals
scamper back into the tree's at the first sign of anything larger than they
are, the city noise becoming some-what louder as the city gates become
visible. 
~
0 2097156 2
D1
~
~
0 -1 130003
D2
~
~
0 -1 130002
S
#130005
Before a large City~
Slightly to the north stand two gate ways, towering up into the sky, the
reflective gates picture the small huddle of tree's back to the south, the
words, "&CIceria City.&g" have been welded onto the gate, each letter a
large, thick piece of metal. 
~
0 2097156 2
D0
~
~
0 -1 130006
D1
~
~
0 -1 130099
D2
~
~
0 -1 130003
S
#130006
Infront of the City Gates~
Two small openings are on either side of the gate, allowing a small part
of the city to be seen, a tall Icerian Guard, in the royal armor stands
proudly, keeping guard of his post, standind wearily as he does a good job.
The handle on the gate is rusted slightly, the large padlock undone, the
city free for anyone to enter. 
~
0 2097156 2
D0
~
City-Gates~
3 -1 130007
D2
~
~
0 -1 130005
S
#130007
Entrance to the City~
The area spreads out into a well-built city, a few houses close to the
entrace, but the majority of the city is further to the north.  A few
Icerian children run around, chasing each other playfully.  No noises of
any sort of traffic can be heard, only the low pitched humming of the
high-up street lights. 
~
0 0 1
D0
~
~
0 -1 130010
D1
~
~
0 -1 130012
D2
~
City-Gates~
3 -1 130006
D3
~
~
0 -1 130011
D6
~
~
0 -1 130009
D7
~
~
0 -1 130008
S
#130008
In the City~
Innocent bystanders are lined up against the wall as an Icerian copper
searches them, checking if they were part of the recent robbery that
happened in the city.  A couple of stray dogs chase each other around,
waggling their tails as they have fun. 
~
0 2097156 1
D1
~
~
0 -1 130010
D2
~
~
0 -1 130011
D3
~
~
0 -1 130013
D8
~
~
0 -1 130007
S
#130009
By the City walls~
High, security walls have many strings of barbed wire above them, not
letting any people gain access to this amazing city any other way apart
from the main entrance.  A few citizens of the city wonder around
aimlessely, doing nothing inparticular. 
~
0 2097156 1
D2
~
~
0 -1 130012
D3
~
~
0 -1 130010
D9
~
~
0 -1 130007
S
#130010
In the City~
A large fountain is to the north, spraying up crystal-like water into
the air, cascading high up.  Suprisingly enough this liquid doesn't turn
into ice from the harsh cold climate, the fountain must be heated. 
~
0 2097152 1
D0
~
~
0 -1 130015
D1
~
~
0 -1 130009
D2
~
~
0 -1 130007
D3
~
~
0 -1 130008
S
#130011
by the City walls~
High, security walls have many strings of barbed wire above them, not
letting any people gain access to this amazing city any other way apart
from the main entrance.  A few citizens of the city wonder around
aimlessely, doing nothing inparticular.  
~
0 2097156 1
D0
~
~
0 -1 130008
D1
~
~
0 -1 130007
S
#130012
By the City walls~
High, security walls have many strings of barbed wire above them, not
letting any people gain access to this amazing city any other way apart
from the main entrance.  A few citizens of the city wonder around
aimlessely, doing nothing inparticular. 
~
0 2097156 1
D0
~
~
0 -1 130009
D3
~
~
0 -1 130007
S
#130013
Before a small house~
Upon the wall there is some sort of mechanical voice box, uttering words
as people enter the room.  Infont of it a large mechanical door sits firmly
shut, the the door obviously something to do with the voice box. 
~
0 2097152 1
D1
~
~
0 -1 130008
D3
~
~
7 130004 130023
> entry_prog 100~
if race($n) == icer
mpechoat $n _gre A voice box tells you 'Access granted.'
mpforce voice un west
mpforce voice op west
mpforce $n west
mpforce voice close west
mpforce voice lock west
else
mpechoat $n _gre A voice box tells you 'Access denied. Pleave leave.'
endif
~
|
S
#130014
Inside an old mans house~
Dust cluttered up on nearly everything in the room, all apart from a
small coffee table in which an old-age Icer sits at.  The man mumbles to
himself once everywhile, a rather sinister look on his face as he glares
suspiciously around the surroundings.  The only people able to get in here
seeming to be Icers. 
~
0 2098176 1
D1
~
~
0 -1 130022
> entry_prog 100~
if race($n) == icer
mpforce elderly smile $n
else
if race($n) == halfbreed
if race($n) == saiyan
if race($n) == namek
if race($n) == human
if race($n) == android
if race($n) == bio-android
mptransfer $n 130013
mpat 130013 mpforce $n look
endif
endif
endif
endif
endif
endif
endif
~
|
S
#130015
City Center~
A tall statue stands in the center of the fountain, the fountain
resembles the Legendary Icer "Bionotics.", a few elderly people sit on the
fountains edge, munching on their fresh lunch, a few random kids running
around the area haphazardly. 
~
0 2097156 1
D0
~
~
0 -1 130016
D1
~
~
0 -1 130019
D2
~
~
0 -1 130010
D3
~
~
0 -1 130020
S
#130016
City Square~
A kinda fat, podgy icer sits in the middle of this "square." Looking
quite mischeivious, hovers in the air, glaring at people whom come by,
possibly trying to steal from the citizens of this city. 
~
0 2097156 1
D0
~
~
0 -1 130021
D1
~
~
0 -1 130018
D2
~
~
0 -1 130015
D3
~
~
0 -1 130017
S
#130017
City Square~
Benches line the walls, many people sitting calmly on them as they relax
in the soft breezes spread throughout this city, no guards to be seen
around here, although there was a rather mischievous looking kid lurking
somewhere, better keep all possesions close. 
~
0 2097156 1
D1
~
~
0 -1 130016
D2
~
~
0 -1 130020
S
#130018
City Square~
Benches line the walls, many people sitting calmly on them as they relax
in the soft breezes spread throughout this city, no guards to be seen
around here, although there was a rather mischievous looking kid lurking
somewhere, better keep all possesions close. 
~
0 2097156 1
D2
~
~
0 -1 130019
D3
~
~
0 -1 130016
S
#130019
City Square~
Benches line the walls, many people sitting calmly on them as they relax
in the soft breezes spread throughout this city, no guards to be seen
around here, although there was a rather mischievous looking kid lurking
somewhere, better keep all possesions close. 
~
0 2097156 1
D0
~
~
0 -1 130018
D3
~
~
0 -1 130015
S
#130020
City Square~
Benches line the walls, many people sitting calmly on them as they relax
in the soft breezes spread throughout this city, no guards to be seen
around here, although there was a rather mischievous looking kid lurking
somewhere, better keep all possesions close. 
~
0 2097156 1
D0
~
~
0 -1 130017
D1
~
~
0 -1 130015
S
#130021
A busy intersection~
The north leads to an unknown direction from here, the east has a large
shopping center in the middle of it, many variations of shops as people
crowd around, awaiting what new stock comes in.  The western side of here
has many random trees, they trail off up to the north, looking as if one's
missing, though. 
~
0 2097152 1
D0
~
~
0 -1 130087
D1
~
~
0 -1 130080
D2
~
~
0 -1 130016
D7
~
~
2056 -1 130024
S
#130022
Before a small house~
Upon the wall there is some sort of mechanical voice box, uttering words
as people enter the room.  Infont of it a large mechanical door sits firmly
shut, the the door obviously something to do with the voice box.  
~
0 2097156 1
D1
~
~
0 -1 130008
S
#130023
A small pathway between the door and the house~
The door slams shut upon entering, a small cobbled pathway leads up to a
door-less house, a dim light shining softly inside as a few mumbles can be
heard from inside. Small amounts of vegitation crawl up the walls of the
house, drooping off as if to hang dead as there's nothing for them to cling
onto. 
~
0 2097412 1 0 0 1
D1
~
~
7 -1 130013
D3
~
~
0 -1 130014
S
#130024
Past a large bundle of trees~
Many tall, leafy tree's dominate this area, little insects clambering
all over the brances and leaves as they're disturbed.  A shiny metal disc
is embedded into the ground to the west, out of the range of these tree's. 
~
0 2097156 1
D3
~
~
0 -1 130025
D8
~
~
8 -1 130021
S
#130025
Dead end?~
After trampling through the set of tree's, a large manhole is placed in
the ground, a silver handle on the top of it, making it easy to pull up. 
The tree's sway lightly in the cold, yet soothing breeze throughout this
city. 
~
0 2097156 1
D1
~
~
0 -1 130024
D5
~
Manhole~
2051 -1 130026
S
#130026
Below a manhole~
The decrepit tunnel starts, a grimy-looking wall has several rusty
ladder rungs embedded into it, at the top of these rungs is a small access
hatch, just enough for one person to get through, the icky sewer water
seeps into the sewers through a pipe in the ceiling. 
~
0 2097156 15
D0
~
~
0 -1 130027
D4
~
Manhole~
3 -1 130025
S
#130027
A grimy sewer~
All kinds of weird swamp like creatures scurry around in the thick
slime, many pieces of discarded litter are settled into this slime, the
slime looks as if it's boiling, but it's at a freezing cold temperature,
just like everything else on this planet.  
~
0 2097156 15
D0
~
~
0 -1 130028
D2
~
~
0 -1 130026
S
#130028
A grimy sewer~
All kinds of weird swamp like creatures scurry around in the thick
slime, many pieces of discarded litter are settled into this slime, the
slime looks as if it's boiling, but it's at a freezing cold temperature,
just like everything else on this planet. 
~
0 2097156 15
D2
~
~
0 -1 130027
D7
~
~
0 -1 130029
S
#130029
Below a small access hatch~
The decrepit tunnel ends, a grimy-looking wall has several rusty ladder
rungs embedded into it, at the top of these rungs is a small access hatch,
just enough for one person to get through, the icky sewer water drains out
at the base of this room, through a small drainage hole. 
~
0 2097156 15
D4
~
hatch~
3 -1 130030
D8
~
~
0 -1 130028
S
#130030
A weird looking store room~
Large shelves are towering up, touching the ceiling, packed with many
things, boxes full of boxes of mechanical equipment, test drugs, computer
parts, and much more.  The small access panel in the center of the room
leads back down into the sewers, many stacked up boxes, all bigger than the
others are in the corner, a little label on the side reading,
"&zMech-Parts&g", what could those be for?  
~
0 2097156 0
D0
~
~
3 -1 130031
D5
~
hatch~
3 -1 130029
S
#130031
A corner~
After coming from the southern door, the east leading down a long string
of corridors, all fraying off into many different directions and places. 
~
0 2097152 0
D1
~
~
0 -1 130032
D2
~
~
3 -1 130030
S
#130032
A long corridor~
The corridor starts here, bright lights shine upon the room, the floor
glistening from the great polish work it's had done to it.  The exit trails
off to the north, leading to another set of corridors. 
~
0 2097152 0
D1
~
~
0 -1 130033
D3
~
~
0 -1 130031
S
#130033
A long corridor~
The singularly pathed corridors lengthen further along the route, two
exits to the end of this corridor, each one going in a completely different
direction.  These corridors are obviously well looked after, some kind of
Janitor probably doing the work. 
~
0 2097152 0
D1
~
~
0 -1 130034
D3
~
~
0 -1 130032
S
#130034
A T-Intersection~
The cleanliness of the corridor, and the quality of the technology keeps
up, the walls looking extra-secure as the corridor trails off towards some
sort of battle facility.  To the south leads off a long corridor, with a
few rooms branching off in different directions. 
~
0 2097152 0
D0
~
~
0 -1 130035
D2
~
~
0 -1 130036
D3
~
~
0 -1 130033
S
#130035
A bright corridor~
The room brightens, a very-high watt light on the ceiling shining down
on the reflective floor, metallic railings line the walls as a small set of
steps lead up to the battle entrance. The room to the south looking dim
compared to this room. 
~
0 2097152 0
D0
~
~
0 -1 130040
D2
~
~
0 -1 130034
S
#130036
A corridor~
The long corridor has nothing special about it, the walls clean, floor
clean, nothing weird seems to be going on.  Although to the south are two
noticable indentations in the wall, possibly another two rooms hosting the
many facilities in this laboratory. 
~
0 2097152 0
D0
~
~
0 -1 130034
D2
~
~
0 -1 130037
S
#130037
Before a blue door~
A sign hung high above the ground is visible to the south, probably
indicating another facility within the Laboratory.  To the west sits a blue
door, flashing lights coming from inside, a large computer screen is
noticable through the transparent windows on the door.  A large, locked
padlock is on the door, a key is obviously needed. 
~
0 2097152 0
D0
~
~
0 -1 130036
D2
~
~
0 -1 130055
D3
~
~
7 130005 130038
S
#130038
A large computer terminal~
The creaky hinges on the door make loud noises as it shuts by itself,
the room to the south looking very modern and technical, with many screens
and moniters buzzing loudly as they've been on for a long period of time. 
~
0 2097156 0
D1
~
~
7 130005 130037
D2
~
~
0 -1 130039
S
#130039
A computer room~
The main screen displays a colourful layout, many words on there,
surrounded by a large red boarder.  The desks underneath it are well made
to give the screen a good support underneath it, many computer towers and
keyboards stacked up under the desks, probably spares incase any of the
current working ones go down. 
~
0 2097156 0
D0
~
~
0 -1 130038
S
#130040
The sound of battle?~
The north-western corner of the room has an extremely large crack
running from the top of the wall, all the way down to the floor, a dim
light shining through the gap. The north-eastern exit has a large sign hung
from the cieling, reading, "&zTraining complex.&g".  Many sounds of
warriors taking part in combat can be heard, the crushing of bones, loud
cries of pain, and cackles of victory. 
~
0 2097152 0
D2
~
~
0 -1 130035
D6
~
~
0 -1 130047
D7
~
~
2048 -1 130041
S
#130041
Through the crack~
The crick widens upon being stepped through, the room keeping the same
colouration and brightness as the previous, the rooms to the west having
many high security doors, and one open room to the northern end. 
~
0 2097156 0
D3
~
~
0 -1 130042
D8
~
~
0 -1 130040
S
#130042
Outisde a large group of holding cells~
Three large holding cells, bearing mechanical like locks on them are
here, each bearing the consecutive numbers, 1, 2 and 3.  A different power
can be sensed from within each one, a deadly looking Icer is hovering in
mid-air toward the north. 
~
0 2097156 0
D0
~
~
0 -1 130046
D1
~
~
0 -1 130041
D3
~
~
3 -1 130044
D7
~
~
3 -1 130043
D9
~
~
3 -1 130045
S
#130043
Holding Cell 1~
A small, dirty looking bunk bed is settled in the center of the room, a
rather grotesque looking Saiyan sprawled on it, a black tattoo engraved on
his arm showing the number, "1".  The Saiyan makes a few groaning noises,
obviously in pain as it lays almost motionless. 
~
0 2097156 0
D8
~
~
3 -1 130042
S
#130044
Holding Cell 2~
An extremely large halfbreed hovers silently in the air, his muscles
expanded to an enormouse size.  Random sparks of electricity dash around
him as the matress on the floor tears apart under his energy.  The
halfbreed snarls angrily as people enter, all kinds of debris and dust
being forced to the edges and corners of the rooms as he powers up. 
~
0 2097156 0
D1
~
~
1 -1 130042
S
#130045
Holding Cell 3~
A soft red glow emits around the whole room, everything to be seen is
shown in red from the fiery aura spread across this humans body, his hairy
flailing wildly as he screams in anger as his tortured body expands, his
muscles flexing as he roars. 
~
0 2097156 0
D6
~
~
1 -1 130042
S
#130046
The slave controllers room~
Many computer controlled doors are to the south, the computers that
control those doors are in here, all guarded by an Icerian slave driver,
the icer looks scary in a way, his aura sending cold chills throughout the
room, he's more or likely protecting the control panels with his life. 
~
0 2097156 0
D2
~
~
0 -1 130042
S
#130047
Entrance to the beta-training facility~
The room brightens, many loud combat sounds echoing throug the
Laboratory, many intersting things happening to the north east, this must
be where the test subjects are actually put to the test, the laboratories
greatest creations must've fought here at one stage. 
~
0 2097156 0
D0
~
~
0 -1 130048
D9
~
~
0 -1 130040
S
#130048
A corner~
The room infront of you looks rather large, splitting off into three
directions, many noises can be heard, combat, the loud humming of some
mechanical device, and the soothing whirring of water inside another
machine.  The corridor widens towards the end of this room, as it opens out
into the large "training facility.". 
~
0 2097156 0
D1
~
~
0 -1 130049
D2
~
~
0 -1 130047
S
#130049
Main section of the Training Facility~
The room splits out into five different exits, north, east, south, west
and down. The north exit leads to the Laboratories sparring room, to the
east is a gravity generating room, south is where all the warriors heal
after the tough battles. And down the ladder leads to a dojo, where the
warriors can learn many of the needed abilities they need for combat. 
~
0 2098180 0
D0
~
~
0 -1 130050
D1
~
~
0 -1 130051
D2
~
~
0 -1 130052
D3
~
~
0 -1 130048
D5
~
~
0 -1 130053
S
#130050
Training Facility - Spar room~
The room is fully reinforced with steel walls, absorbtion pads earlier
seen at the CoU spacestation, and on planet Vegeta are set up, catching any
off-target energy blasts the test subjects may fire.  The room is set out
in a careful way, looking perfect for sparring. 
~
0 69206020 0
D2
~
~
0 -1 130049
S
#130051
Training Facility - Gravity Room~
A large gravity-generating machine sits at the very back of the room, a
keypad bearing the digits from 0-9 on it, a low level humming noise echoes
in this room, the gravity machine making it slightly harder to maneuver. 
~
0 270533636 0
D3
~
~
0 -1 130049
S
#130052
Training Facility - Healing Tanks~
The room bends round in a circular fashion, many large healing tanks
aligned around this circle, in the center of the room there is a large
operating table, many tools that would be used by a sergeon, obviously all
for the more seriously injured warriors. 
~
0 538969092 0
D0
~
~
0 -1 130049
S
#130053
Training Facility - Practicing Abilities~
A sense overwhelms you, the Icerian Trainer keeping his large power to a
minamal low as he meditates peacefully, a cold breeze whistles through the
room as his purple aura flares brightly, his eyes closed as he waits for
more students.  The wall to the west looks somewhat holographic, flickering
every now and again, only to be seen another wall straight behind it. 
~
0 4 0
D3
~
~
2048 -1 130054
D4
~
~
0 -1 130049
S
#130054
Training Facility - Saibaman Spawn room~
The room has three tubes leading down from the ceiling, all varying in
size, length ways, and width ways.  The ground is layered with sand, an
evil presence in the room as the sign on the wall buzzes loudly. 
~
0 2097156 0
D1
~
~
0 -1 130053
> speech_prog beginner~
if mobinroom(130009) == 1
mpecho &CThe sign says 'Sorry, only one saibaman is allowed in the room.'
else
mpmload 130009
mpecho &RA small, green man appears in the room.
endif
~
> speech_prog advanced~
if mobinroom(130010) == 1
mpecho &CThe sign says 'Sorry, only one saibaman is allowed in the room.'
else
mpmload 130010
mpecho &CA taller, more muscely Saibaman appears in the room.
endif
~
> speech_prog specialist~
if mobinroom(130011) == 1
mpecho &CThe sign says 'Sorry, only one saibaman is allowed in the room.'
else
mpmload 130011
mpecho &BA bulky Saibaman appears with a loud bang in the center of the room.
endif
~
> speech_prog prototype~
if mobinroom(130036) == 1
mpecho &CThe sign says 'Sorry, only one saibaman is allowed in the room.'
else
mpmload 130036
mpecho &gA technically advanced, mechanical Saibaman appears in a swirl of magnificant colours.
endif
~
|
S
#130055
A long corridor~
A very open room is to the east, many things going on in there, loud
smashing of hammers on malleable armor being repaired, a sign high above
the door reading, "&zRepairs Bay.&g". The exit to the south looking pretty
dull, nothing much to be seen down there. 
~
0 2097156 0
D0
~
~
0 -1 130037
D1
~
~
0 -1 130079
D2
~
~
0 -1 130056
S
#130056
A dead end?~
The area seems to stop, nothing to be seen.  The "walls" look well
structured, and solid. At the top of these walls there is a small
mechanical box; some kind of projector shining down onto the ground, could
this have something to do with these walls?  
~
0 2097156 0
D0
~
~
0 -1 130055
D8
~
~
2048 -1 130058
D9
~
~
2048 -1 130057
S
#130057
Past a holographic wall~
A glowing wall is to the southwest, it doesn't look very much like a
wall, or atleast not a solid wall, it looks more like a computer generated
graphic.  The corridors southwest of here look very dark, the only that
seeps into there is from here, and at that, it's a very minimal amount. 
~
0 2097156 0
D6
~
~
0 -1 130056
D9
~
~
7 130010 130062
S
#130058
A darkened corner~
The room turns to nothing but darkness, pitch black completely
enveloping the room.  Loud rumbling noises can be heard to the north, but
with nothing to be seen, the directions could be varied. 
~
0 2097157 0
D0
~
~
0 -1 130059
D7
~
~
0 -1 130056
S
#130059
A dark corridor~
The darkness continues, the noises somewhat louder now, a flash from
some kind of light every now and again is emitted from the north. 
Something important must be going on near there, or something that's not
meant to be found. 
~
0 2097157 0
D0
~
~
0 -1 130060
D2
~
~
0 -1 130058
S
#130060
A blacked out room~
The room lightens up a bit as something from within the door to the
north of the room emits a soft glow through a small window.  There are many
words enscripted onto the door, a few standing out more then others, the
clearer ones reading, "&zImperial power generators imported from the Royal
Palace.&g", the room glows in a radiant way, looking slightly radioactive
as it flares up now and again. 
~
0 2097157 0
D1
~
~
2048 -1 130060
D2
~
~
0 -1 130059
D3
~
~
2048 -1 130060
D6
~
~
2048 -1 130060
D7
~
~
2048 -1 130060
D8
~
~
2048 -1 130060
D9
~
~
2048 -1 130060
> speech_prog Obvudoeq~
mpopenpassage 130060 130061 0
mpecho &RThe steel shutters slide open.
mpforce $n north
mpclosepassage 130060 0
~
|
S
#130061
Generator room~
A large, broken down generator fills the room, giant claw marks tear
down the malleable metal surface of the generator.  Still glowing from it's
radioactiveness, making many weird noises as part of it must still work.  A
small shiny object is noticable within the generator. 
~
0 2097156 0
D2
~
~
0 -1 130060
S
#130062
A long corner~
The holograpic walls give a slight static shock as you walk through
them, the floor somewhat slippery from the dark, danky room.  Nothing much
to be seen but more darkness, only a few stray railing to lead the way. 
~
0 2097156 0
D1
~
~
0 -1 130063
D6
~
~
3 130010 130057
S
#130063
Another dark corner~
The dark room dips into the floor slightly, dampness causing the floor
to be slippery, the danky, airy smell rising up into the air as small
driplets of vapour trickle down the walls.  Seemingly the only exit from
here is the one to the north, or to go backwards.  Although the space
behind the room looks blacker than anyother, a graphical-like glitch
flickering every few seconds. 
~
0 2097157 0
D0
~
~
0 -1 130066
D2
~
~
2048 -1 130064
D3
~
~
0 -1 130062
S
#130064
Outside a purple door~
The darkness shrouds the whole room, a small blinking light can be seen
trough a penny sized hole on the door to the south, screams of pain can be
heard, the smell of blood in the air as the light suspended on the cieling
blinks now and again. 
~
0 2097157 0
D0
~
~
0 -1 130063
> speech_prog Dyieq~
mpopenpassage 130064 130065 2
mpecho &RThe steel shutters slide open.
mpforce $n south
mpclosepassage 130064 2
~
|
S
#130065
Creation room~
This room is covered completely in blood, many limbs of test subjects
splattered up against the walls, blood dripping down onto the ground
creating small, red pools that softly trickle along the slick ground.  Half
dicintigrated corpses lie in awkward positions on the ground, one looking
as if it's been fried to the cieling of the all steel constructed room.  In
the center of all this destruction stands a burly Saiyan, a look of pure
anger in his eyes, a smirk on as face, looking though he enjoys the goings
on in this room. 
~
0 2097156 0
D0
~
~
0 -1 130064
S
#130066
A pitch black intersection~
The room is completely submerged in darkness, nothing can is be seen
unless a lgith is brought in, seemingly there are two exits, north
easternly, and north westernly.  On the wall sperating these two exits sits
a mechanical-looking "pad" of some sort, the shape of a hand, with its
finger fully extended is embeded on the metal plate, a small red, glowing
crest.  The crest resembles the Elite Icerian army, the room must have
something to do with them. 
~
0 2097157 0
D2
~
~
0 -1 130063
D6
~
~
0 -1 130067
D7
~
~
0 -1 130068
> speech_prog Uqomu~
if carryingvnum($n) 130011
mpopenpassage 130066 130069 0
mpecho &zThe decapitated hand fits perfectly into the finger-print reader!
mpecho &RThe steel shutters slide open.
mpforce $n north
mpclosepassage 130066 0
else
mpechoat $n &BYour finger-prints do not match the registered ones.
endif
~
|
S
#130067
Two-way Intersection~
A bright light is hung up high, on a metallic railing.  The bright light
very different from the earlier darkness, the only clear exit is to the
northwest, all the walls in this room looking rather solid.  A humming
noise is heard to the north, the roaring earlier heard dying down somewhat
as the "monster" creating the noise moves further away. 
~
0 2097157 0
D7
~
~
0 -1 130070
D9
~
~
0 -1 130066
S
#130068
Two-way Intersection~
A bright light is hung up high, on a metallic railing.  The bright light
very different from the earlier darkness, the only clear exit is to the
northeast, all the walls in this room looking rather solid.  A humming
noise is heard to the north, the roaring earlier heard dying down somewhat
as the "monster" creating the noise moves further away. 
~
0 2097157 0
D6
~
~
0 -1 130070
D8
~
~
0 -1 130066
S
#130069
A well-hidden room~
The rooms seems to expand as you walk in, three bright lights turning on
consectively as they shine bright, lighting the entire room up.  In the
center of the room, a tall, Icerian man is revealed, his black body mixed
with chrome parts, dry blood crustated on his shiny armor.  The room is
completely clean, but with such a destructive force inside it, this place
must not be found often. 
~
0 2097156 0
D2
~
~
0 -1 130066
> entry_prog 100~
mpforce $n drop hand
mppurge hand
~
|
S
#130070
Entrance to the scientific Laboratory~
Many flashing, blinking, and repeatative lights are all on mechanical
machines, the few rooms to the north must be what control the electrical
supply through this whole laboratory. Many purple "flares", or the aura's
of scientists shimmer as they work, keeping the laboratory stable and
running. 
~
0 2097156 0
D0
~
~
0 -1 130071
D8
~
~
0 -1 130067
D9
~
~
0 -1 130068
S
#130071
An eerie room~
The tapping of fingers on an old keyboard can be heard to the north, a
hefty cough also coming from that direction.  The room has a strange feel
about it, as if something is watching you, the lights dim every now and
again, brightening back up a few seconds after.  On the wall to the west,
there's a very jagged slash mark, but, it looks too flimsy to be a scratch
mark, could this be some sort of graphical glitch?  
~
0 2097156 0
D0
~
~
0 -1 130072
D1
~
~
2048 -1 130073
D2
~
~
0 -1 130070
S
#130072
A strange computer room~
Many brown, maple-wood descs surround the room, the latest version of
computer set on each one, many sets of technologically advanced battle
equipment stacked up in one corner. A scientist with thick-lense glasses
peers into a computer screen, not even removing his eyes from the screen as
people walk in. 
~
0 0 0
D2
~
~
0 -1 130071
S
#130073
A dark walkway~
Two metal railings lead the way, acting as a guide for anyones hands
whom happen to walk through this lonesome bridge.  The light completely
dissappears, nothing to be seen, only the railings to guide further into
this darkness. 
~
0 2097153 0
D3
~
~
2048 -1 130071
D6
~
~
2048 -1 130074
S
#130074
A three way intersection~
The darkness easing slightly in the room, a slight shine on the metallic
pathway revealing an intersection, three directions to go, back to the
southwest, the other two not visible enough to be noticed in the dark room.
The loud screaming of something coming from somewhere close by. 
~
0 2097156 0
D0
~
~
2048 -1 130075
D8
~
~
2048 -1 130076
D9
~
~
2048 -1 130073
S
#130075
Infront of a large steel door~
The metal walk way brightens up as a light on the door flashes brightly.
The loud clanking of metal echoes through the area, a Scientist knelt down
in the middle of the bridge-like walk way, tears running down his cheek as
he yells words unrecongnizable to most.  A somewhat quiet, but distant,
maybe drowned out roaring noise can be heard, could this scientist be
afraid of what's making noise?  
~
0 2097156 0
D0
~
~
7 130013 130077
D2
~
~
0 -1 130074
S
#130076
A dead end~
The loud noises of screaming and other unrecongnizable things, a large
sign, with a clip-on light just above it, shining light down to the bold
red text.  The dusty, but easily visible sign reads, "&RBRIDGE UNDER
CONTRUCTION.&g", from what the sign says... there's nowhere to go but
backward on the trail. 
~
0 2097156 0
D7
~
~
2048 -1 130074
S
#130077
Before a half-destroyed steel door.~
Long, gaping slash marks have been given to the door, sharp and jagged
metal sticks out in dangerous directions, bright beams of purple light
rushing through the holes from inside.  The roaring previously heard now
high enough to destroy a decibel reader, the door to the south must've been
sound proof.  The sound of rapid movement is muffled out from the roaring,
a devilish power sensed from within... the "thing" that's in the next room
is not something to mess around with. 
~
0 2097156 0
D0
~
~
7 130014 130078
D2
~
~
7 130013 130075
S
#130078
A fully reinforced project test-room~
The air thickens, an extremely evil presence is felt within the room,
mangeled corpses, pools of blood, piles of carcasses all over the room. 
What was once an electrical computer screen has been torn from the wall,
long strands of circuitry hanging haphazardly in the air, flailing rapidly
as the electricity surges through them, creating a static charge in the
room.  Centered in the room, stands a lone beast, tall, burly, evil and
VERY strong, stands the cause of all this destruction, twice the size of a
normal human, this inhumane creature is surrounded by a deep purple aura,
everything that enters the aura immediatly being vapourized inside of it,
limbs and bones of defeated warriors have been melted to the chrome
intesisty of this beast, it has an exceptionally large scar on it's chest,
purposely sliced in reading, "&zProject X-109.&g". 
~
0 2097156 0
D2
~
~
7 130014 130077
S
#130079
Repairs Bay~
A large, workshop like table sits in the center of the room.  Many
old-style tools on the table that would've been used by Black Smith's in
old wars.  All kinds of broken armor, swords, and other equipment that
would be greatly used in a fight is scattered around the room, a grumpy
looking man stood in the center of all this, he must be the "black smith",
or repairs technician. 
~
0 2098180 0
D3
~
~
0 -1 130055
S
#130080
Iceria City shopping section~
Many shops surround this small, clustered area, a few icerian children
happily kick their ball about the streets, having a good game of football
with each other.  The shops don't seem so busy today, better get the best
items while you can!  
~
0 2097156 1
D0
~
~
0 -1 130083
D3
~
~
0 -1 130021
D8
~
~
0 -1 130082
S
#130081
Floating in teh void~
~
0 2097156 1
S
#130082
A small accessories shop~
All kind of goth-like accessories lay around this room, stacked on
shelves, boxes, and table stands.  Behind a large, glass desk, which also
shows off some of the more expensive equipment, stands a beautiful young
lady, smiling at any customers whom may come in. The accessories in this
shop are obviously fashionable, but would they really help much in combat? 
~
0 1024 0
D7
~
~
0 -1 130080
S
#130083
Clustered shopping center~
Three shops sit huddled really close, almost three shops in one.  The
northern shop is the local Iceria City pub, to the west would be the main
cafe in the City, and the shop to the east retails royal armor, of course
at high prices, but at very high qualities. 
~
0 2097152 1
D0
~
~
0 -1 130085
D1
~
~
0 -1 130086
D2
~
~
0 -1 130080
D3
~
~
0 -1 130084
S
#130084
Iceria City Cafe~
Three large refridgerators are lined up consecutively, all taking care
off different types of food, drink, and anything else you may purchase in a
cafe. A happy, yet young looking waitress stands behind a counter, waiting
on any customers as she waits for tips, and her weekly wage. 
~
0 2098180 0
D1
~
~
0 -1 130083
S
#130085
Iceria City Bar~
Many, many tables and chairs fill the majority of the room, drunken
icers sit at these tables, the mroe alcoholic ones basically living here as
they waste all their money on booze.  None the less, a cheerful Icerian
Bartender stands behind the wooden bar, waiting to serve his wide variation
of drinks. 
~
0 1028 0
D2
~
~
0 -1 130083
S
#130086
Armor Store~
Tall, glass cupboards are locked tightly against the walls, displaying
many variaties of armor, the most popular being the armor imported from the
royal palace, three different stages of armor all on display, the armor at
better levels for the more advanced warriors. 
~
0 1028 0
D3
~
~
0 -1 130083
S
#130087
A slick pathway~
The slick road leads dow to the north, sloping somewhat as the cold
weather runs harsh breezes against people that aren't used to this climate.
The sound of the busy shopping centers dies out now as the path moves away
from them. 
~
0 2097156 1
D0
~
~
0 -1 130088
D2
~
~
0 -1 130021
S
#130088
A tarmac road~
The dark black, tarmac roadway continues to lead on to the north, a
large red building becoming visible to the north of here, a few warrior
icers noticable outside the building, must be some sort of battle event
tower. 
~
0 2097156 1
D0
~
~
0 -1 130089
D2
~
~
0 -1 130087
S
#130089
Before an Icerian Pagoda~
The slick path trails off into a dusty, grass pathway, leading up to the
large tower-like pagoda.  This Pagoda is used for martial arts tournaments,
friendly sparring, and training for these tournaments, entrance is usually
free and the place can be used by all. 
~
0 2097152 1
D0
~
~
0 -1 130090
D2
~
~
0 -1 130088
S
#130090
The local training facilities~
This room frays off to many others, leading to the local training
complex in Iceria City. Sound of combat can be heard as people are taught
the ways of Icerian combat, and great techniques that were created by the
greatest Icerian warriors. 
~
0 2097156 0
D0
~
~
0 -1 130091
D2
~
~
0 -1 130089
D3
~
~
0 -1 130094
S
#130091
Sparring Arena~
Large padded mats all across the floor, absorbtion plates hung on the
walls to stop the building from being completely wrecked from any
competitors energy attacks.  The room is almost perfect for sparring, and
well set out. 
~
0 69206020 0
D1
~
~
0 -1 130093
D2
~
~
0 -1 130090
D3
~
~
0 -1 130092
S
#130092
A small healing room~
Various beds and healing tanks spread the room, most of which are free
to be used by anyone whom may need to, kinda handy a place like this is
placed next to the sparring and gravity rooms. 
~
0 538969092 0
D1
~
~
0 -1 130091
S
#130093
Gravity Generating Room~
A large mechanical machine is in the far corner, many buttons, switches
and knobs are placed on the front.  The gravity generation must be
controlled by all of those mechanical features. 
~
0 270533636 0
D3
~
~
0 -1 130091
S
#130094
Holographic Arena~
The holographic arena is the latest in technology for battle simulation,
many famour warriors of the past are brought back as holographic clones,
all life like and able to battle. 
~
0 2097156 0
D0
~
~
0 -1 130096
D1
~
~
0 -1 130090
D2
~
~
0 -1 130097
D3
~
~
0 -1 130095
D4
~
~
0 -1 130098
D6
~
~
0 -1 130103
D7
~
~
0 -1 130101
D8
~
~
0 -1 130104
D9
~
~
0 -1 130102
S
#130095
Frieza Hologram~
A field in on the fake namek is where Frieza's causing much destruction,
wreaking havoc throughout the villages on this planet, mass destruction
being caused, many innocents getting slaughtered through this. 
~
0 2097156 0
D1
~
~
0 -1 130094
S
#130096
Cooler Hologram~
A large barren field on namek, the ground being torn apart by the
monsterous Cooler, destroying everything he can, not letting anyone survive
as he goes on his killing spree, not letting anything, or anyone stand in
his way from total annhilation. 
~
0 2097156 0
D2
~
~
0 -1 130094
S
#130097
King Cold Hologram~
A small spaceship is embedded into the deep grass, a gigantic Icer
standing next to it, towering up to about three times the ships size, long,
projectile like horns sit at the top of his head, almost weapon-like as his
purple aura dances around his body. 
~
0 2097156 0
D0
~
~
0 -1 130094
S
#130098
Ultimate Hologram~
The hologram generator changes the scenery in this room, it changes to
some sort of void, a world of nothingness, pitch black to be seen in every
direction.  Nothing more than an extremely powerful Icer floating in the
center of all this, the only living life form other than yourself in this
blackness. 
~
0 2097156 0
D5
~
~
0 -1 130094
S
#130099
A small landing pad~
This small landing pad has a few ships landed on the ground, this would
obviously be the quickest way of transport to this City, a larger landing
pad ready for larger ships carrying more tourists around. 
~
0 2098180 1
D3
~
~
0 -1 130005
S
#130100
Rikimaru's Hangout~
The room is completely covered with soft things such as pillows,
matresses, and anything and everything else you can think of that's soft. 
A large CD player linked up to several huge speakers blairs out random
metallica songs. 
.
~
0 2097668&4 1
D2
~
~
0 -1 130080
S
#130101
Sephiroth Hologram~
The scene shifts to a large building, tall signs bearing flags all
reading the words, "Shinra".  Destruction and chaos lies everywhere,
corpses of innocents lay gushing blood across the ground, many Shinra
executives and sentinel guards mangled by the person who stands in the
center of all this.  His black cloak flails wildly as his sword glistens
lightly in the sun. 
~
0 2097156 1
D8
~
~
0 -1 130094
S
#130102
Bahamut Hologram~
Many broken down tree's scatter the area, people running for their lives
as a massive dragon stands in the middle of what seems to be a battle, many
people attempting to kill this dragon, only to be vapourized by it's
magnificant attacks and blasts. 
~
0 2097156 1
D6
~
~
0 -1 130094
S
#130103
Seifer Hologram~
The mountainous range, completely immersed in snow, a circular patch on
the ground, big enough for many battles.  The mountain range is only a few
hundred meters away from the infamous Balamb Garden, the place where many
SeeD members practice their mercenary skills for battle, and many other
things.  Stood in the middle of this sparring arena of sorts, stands the
elusive Seifer Almasy, his cocky nature leaving him smirking at anyone whom
may dare to battle him. 
~
0 2097156 1
D9
~
~
0 -1 130094
S
#130104
Bender Hologram~
Benders flat shows nothing but beer cans and cigar butts, a single couch
in the center of the room, bearing a but groove in the center of it where
Bender must sit, parallel to the couch is a large T.V, the same "Playbot"
video playing over and over again. 
~
0 2097156 1
D7
~
~
0 -1 130094
S
#130105
Floating in a void~
~
0 2097156 1
S
#130106
Floating in a void~
~
0 2097156 1
S
#130107
Floating in a void~
~
0 2097156 1
S
#130108
Floating in a void~
~
0 2097156 1
S
#130109
Floating in a void~
~
0 2097156 1
S
#130110
Floating in a void~
~
0 2097156 1
S
#130111
Floating in a void~
~
0 2097156 1
S
#130112
Floating in a void~
~
0 2097156 1
S
#130113
Floating in a void~
~
0 2097156 1
S
#130114
Floating in a void~
~
0 2097156 1
S
#130115
Floating in a void~
~
0 2097156 1
S
#130116
Floating in a void~
~
0 2097156 1
S
#130117
Floating in a void~
~
0 2097156 1
S
#130118
Floating in a void~
~
0 2097156 1
S
#130119
Floating in a void~
~
0 2097156 1
S
#130120
Floating in a void~
~
0 2097156 1
S
#130121
Floating in a void~
~
0 2097156 1
S
#130122
Floating in a void~
~
0 2097156 1
S
#130123
Floating in a void~
~
0 2097156 1
S
#130124
Floating in a void~
~
0 2097156 1
S
#130125
Floating in a void~
~
0 2097156 1
S
#130126
Floating in a void~
~
0 2097156 1
S
#130127
Floating in a void~
~
0 2097156 1
S
#130128
Floating in a void~
~
0 2097156 1
S
#130129
Floating in a void~
~
0 2097156 1
S
#130130
Floating in a void~
~
0 2097156 1
S
#130131
Floating in a void~
~
0 2097156 1
S
#130132
Floating in a void~
~
0 2097156 1
S
#130133
Floating in a void~
~
0 2097156 1
S
#130134
Floating in a void~
~
0 2097156 1
S
#130135
Floating in a void~
~
0 2097156 1
S
#130136
Floating in a void~
~
0 2097156 1
S
#130137
Floating in a void~
~
0 2097156 1
S
#130138
Floating in a void~
~
0 2097156 1
S
#130139
Floating in a void~
~
0 2097156 1
S
#130140
Floating in a void~
~
0 2097156 1
S
#130141
Floating in a void~
~
0 2097156 1
S
#130142
Floating in a void~
~
0 2097156 1
S
#130143
Floating in a void~
~
0 2097156 1
S
#130144
Floating in a void~
~
0 2097156 1
S
#130145
Floating in a void~
~
0 2097156 1
S
#130146
Floating in a void~
~
0 2097156 1
S
#130147
Floating in a void~
~
0 2097156 1
S
#130148
Floating in a void~
~
0 2097156 1
S
#130149
Floating in a void~
~
0 2097156 1
S
#130150
Floating in a void~
~
0 2097156 1
S
#130151
Floating in a void~
~
0 2097156 1
S
#130152
Floating in a void~
~
0 2097156 1
S
#130153
Floating in a void~
~
0 2097156 1
S
#130154
Floating in a void~
~
0 2097156 1
S
#130155
Floating in a void~
~
0 2097156 1
S
#130156
Floating in a void~
~
0 2097156 1
S
#130157
Floating in a void~
~
0 2097156 1
S
#130158
Floating in a void~
~
0 2097156 1
S
#130159
Floating in a void~
~
0 2097156 1
S
#130160
Floating in a void~
~
0 2097156 1
S
#130161
Floating in a void~
~
0 2097156 1
S
#130162
Floating in a void~
~
0 2097156 1
S
#130163
Floating in a void~
~
0 2097156 1
S
#130164
Floating in a void~
~
0 2097156 1
S
#130165
Floating in a void~
~
0 2097156 1
S
#130166
Floating in a void~
~
0 2097156 1
S
#130167
Floating in a void~
~
0 2097156 1
S
#130168
Floating in a void~
~
0 2097156 1
S
#130169
Floating in a void~
~
0 2097156 1
S
#130170
Floating in a void~
~
0 2097156 1
S
#130171
Floating in a void~
~
0 2097156 1
S
#130172
Floating in a void~
~
0 2097156 1
S
#130173
Floating in a void~
~
0 2097156 1
S
#130174
Floating in a void~
~
0 2097156 1
S
#130175
Floating in a void~
~
0 2097156 1
S
#130176
Floating in a void~
~
0 2097156 1
S
#130177
Floating in a void~
~
0 2097156 1
S
#130178
Floating in a void~
~
0 2097156 1
S
#130179
Floating in a void~
~
0 2097156 1
S
#130180
Floating in a void~
~
0 2097156 1
S
#130181
Floating in a void~
~
0 2097156 1
S
#130182
Floating in a void~
~
0 2097156 1
S
#130183
Floating in a void~
~
0 2097156 1
S
#130184
Floating in a void~
~
0 2097156 1
S
#130185
Floating in a void~
~
0 2097156 1
S
#130186
Floating in a void~
~
0 2097156 1
S
#130187
Floating in a void~
~
0 2097156 1
S
#130188
Floating in a void~
~
0 2097156 1
S
#130189
Floating in a void~
~
0 2097156 1
S
#130190
Floating in a void~
~
0 2097156 1
S
#130191
Floating in a void~
~
0 2097156 1
S
#130192
Floating in a void~
~
0 2097156 1
S
#130193
Floating in a void~
~
0 2097156 1
S
#130194
Floating in a void~
~
0 2097156 1
S
#130195
Floating in a void~
~
0 2097156 1
S
#130196
Floating in a void~
~
0 2097156 1
S
#130197
Floating in a void~
~
0 2097156 1
S
#130198
Floating in a void~
~
0 2097156 1
S
#130199
Floating in a void~
~
0 2097156 1
S
#0


#RESETS
D 0 130006 0 1
M 1 130002 1 130007
D 0 130007 2 1
M 1 130001 1 130001
O 1 130003 1 130015
M 1 130003 1 130016
M 1 130004 1 130014
M 1 130005 1 130013
G 1 130004 1
D 0 130013 3 2
D 0 130029 4 1
D 0 130030 0 1
D 0 130030 5 1
D 0 130031 2 1
D 0 130042 3 1
D 0 130042 7 1
D 0 130042 9 1
M 1 130006 1 130043
D 0 130043 8 1
M 1 130007 1 130044
D 0 130044 1 0
M 1 130008 1 130045
D 0 130045 6 0
M 1 130012 1 130054
D 0 130062 6 1
M 1 130015 1 130065
D 0 130077 0 2
D 0 130077 2 2
M 1 130019 1 130078
D 0 130078 2 2
M 1 130013 1 130053
O 1 130009 1 130061
P 0 130010 1 0
M 1 130014 1 130039
M 1 130016 1 130072
M 1 130018 1 130072
M 1 130022 1 130079
D 0 130025 5 1
M 1 130023 1 130085
G 1 130017 1
G 1 130018 1
G 1 130019 1
M 1 130024 1 130086
G 1 130023 1
G 1 130022 1
G 1 130021 1
M 1 130025 1 130084
G 1 130026 1
G 1 130025 1
G 1 130024 1
M 1 130027 1 130096
M 1 130028 1 130097
M 1 130029 1 130095
M 1 130030 1 130098
D 0 130057 9 2
M 1 130032 1 130046
M 1 130026 1 130082
G 1 130031 1
G 1 130026 1
G 1 130029 1
G 1 130028 1
G 1 130027 1
M 1 130017 1 130069
M 1 130033 1 130087
M 1 130031 1 130026
D 0 130026 4 1
M 1 130020 1 130075
D 0 130075 0 2
D 0 130037 3 2
D 0 130038 1 2
M 1 130035 1 130040
M 1 130038 1 130102
M 1 130040 1 130104
M 1 130041 1 130000
M 1 130001 1 130000
M 1 130031 1 130027
M 1 130031 1 130028
M 1 130037 1 130101
E 1 130055 1 16
M 1 130039 1 130103
E 1 130057 1 16
S


#SHOPS
 130023    0  0  0  0  0   100  90         0 23    ; An Icerian Bartender
 130024    0  0  0  0  0   100  90         0 23    ; Icerian Armor salesman
 130025    0  0  0  0  0   100  90         0 23    ; An Icerian waitress
 130026    0  0  0  0  0   100  90         0 23    ; Icerian Shop Assistant
0


#REPAIRS
 130022    9  5  3           1   1         0 23    ; A busy scientist
0


#SPECIALS
S


#$
