#AREA   Capsule Corporation~



#VERSION 251
#AUTHOR Ferrin~

#RANGES
0 65 0 65
$

#PLANET 4

#RESETMSG &R&gThe sounds of science and technology can be heard and felt all around you.~

#FLAGS
2

#ECONOMY 0 205014816

#CLIMATE 2 2 2

#MOBILES
#110000
first mob~
a newly created first mob~
Some god abandoned a newly created first mob here.
~
~
(null)~
1 0 0 C
1 0 100 1d20+0 2d5+0
0 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#110002
Matilda Receptionist~
Matilda~
Matilda is sitting here, sorting through various documents.
~
~
(null)~
131143 0 1000 C
1 0 0 2d10+4 2d5+0
0 100000000
112 112 2
500 500 200 150 50
0 0 0 0 0
1 1 0 0 1 1 7
0 0 0 0 0 0 0 0
> greet_prog 100~
mpecho $I looks up from her work and gives you a polite smile.
mpecho $I says, 'Welcome to Capsule Corporation. Do you need help with anything?'
~
> speech_prog yes~
mpecho $I stands up and gives you a polite smile.
mpecho $I says, 'Well, the East Wing is for Research and the North Wing is the Professor's personal lab.'
mpecho $I continues, 'The West Wing is Project Disposal, but it is off limits to visitors.'
mpecho $I sits back down and smiles at you again. 'Do you need me to repeat that?'
~
> speech_prog no~
mpecho $I leans forward and pushes you aside.
mpecho $I says, 'Next please.'
mpforce $n s
~
|
#110003
sensor orb~
A glowing orb above the door~
A red orb of light pulsates above the door
~
~
(null)~
3 0 0 C
1 0 10 1d20+0 2d5+0
0 10000
112 112 0
200 200 200 200 500
0 0 0 0 0
4 4 0 0 1 1 4
0 0 0 0 0 0 0 0
> greet_prog 100~
mpecho $I whirrs quietly, bringing you into focus.
mpecho $I states in a warm, quiet voice: 'Please state the password.'
~
> death_prog 100~
mpecho $I begins to crack from the damage it's recieved.
mpecho Quickly though, its auto repair system goes to work.
mpecho In no time at all, $I is functioning properly again.
mpmload 110003
~
> speech_prog Scratch~
mpoload 110298
unlock north
open north
mpforce $n north
close north
lock north
mpjunk all
~
|
#110004
exitsensor orb~
A glowing orb above the door~
A red orb of light pulsates above the door
~
~
(null)~
3 0 0 C
1 0 100 1d20+0 2d5+0
0 10000
112 112 0
200 200 200 200 500
0 0 0 0 0
4 4 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 100~
mpecho $I whirrs quietly, bringing you into focus.
mpecho $I states in a warm, quiet voice: 'Please state the password.'
~
> speech_prog Goodnight~
mpoload 110298
unlock south
open south
mpforce $n south
close south
lock south
mpjunk all
~
> death_prog 100~
mpecho $I begins to crack from the damage it's recieved.
mpecho Quickly though, its auto repair system goes to work.
mpecho In no time at all, $I is functioning properly again.
mpmload 110004
~
|
#110005
Briefs~
Dr. Briefs~
Dr. Briefs is here musing over some blueprints.
~
~
(null)~
-2080374783 0 1000 C
1 0 100 1d20+0 2d5+0
0 1
112 112 1
50 500 50 50 50
0 0 0 0 0
1 1 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 100~
if race($n) == human
if carryingvnum($n) == 110025
mpecho &C$I says, "Welcome, welcome.  From the look of those parts you're
mpecho &Ccarrying, you've given Thundercles a good beating.  He's been a pain
mpecho &Cfor anyone down there for years.  I'm still amazed by how easily Bulma
mpecho &Cgets past him..."
mpecho
mpecho &CAfter some pointless mumbling, Dr. Briefs continues.  "Would you
mpecho &Clike me to see what I can do with those parts you have there?"
endif
endif
~
> speech_prog yes~
if race($n) == human
if carryingvnum($n) == 110025
mpforce $n remove scraps
mpforce $n give scraps Briefs
if ovnuminv(110025) >= 1
mpecho &C$I mumbles to himself, working on the parts with various tools.
mpecho &CIn no time at all he shapes them into a useable form and gives
mpecho &Cthem back to you.
mpjunk all
mpoload 110012
give exo $n
else
say Take those out of your container and try again, please.
endif
endif
endif
~
> greet_prog 100~
mpsleep 10
if race($n) == icer
if carryingvnum($n) == 50008
mpecho &C$I cries out, "Amazing!  Let me see what you have there!!"
mpecho &CBefore you can react, Dr. Briefs takes your broken Mecha-Icer
mpecho &Cupgrade parts.
mpforce $n give parts briefs
if ovnuminv(50008) >= 1
mpsleep 10
mpecho &C$I tinkers away at the parts, sparks flying and flakes of dried
mpecho &CIcer blood falling to the floor.  In no time at all he has the
mpecho &Cparts repaired and useable.
mpsleep 10
mpecho &C"Hurry! Hurry!! Try them on!" Dr. Briefs anxiously cries, grinning
mpecho &Cfrom ear to ear at his accomplishment.
mpjunk all
mpoload 110027
give icer $n
else
say Hey...you need to take them out of that container, first.
endif
endif
endif
~
> greet_prog 100~
mpsleep 10
if race($n) == android
if carryingvnum($n) == 50101
mpecho &C$I slowly turns to face you, an expression of nigh-horror on
mpecho &Chis face.  "Is...is that &rThe Sigma Virus&C I've heard of?
mpecho &CThis is truly a piece of nightmare technology.  Here, here,
mpecho &Cgive it to me."
mpecho
mpecho &CBefore you can react, Dr. Briefs snatches the virus from you.
mpforce $n give virus briefs
if ovnuminv(50101) >= 1
mpecho &CTurning his back to you, Dr. Briefs quickly begins to install
mpecho &Cthe virus into his computer.  After much typing and swearing,
mpecho &Chis computer makes a quiet whirring sound as the panel next
mpecho &Cto it opens.
mpsleep 15
mpecho &CReaching out carefully, Dr. Briefs withdraws from the opening
mpecho &Ca small piece of glittering technology.
mpecho
mpecho &C"This," he says, "is truly what can come of good as opposed to
mpecho &Cevil.  Take care of it, it's a very precious treasure."
mpoload 110028
give proc $n
mpjunk all
else
say Please...take the virus out so I can get my hands on it.
endif
endif
endif
~
|
#110006
Vegeta~
Vegeta~
Vegeta, the Prince of all Saiyans stands here proudly.
~
~
(null)~
16777219 128 0 C
1 0 100 1d20+0 2d5+0
0 100000000
112 112 1
40 40 40 40 40
0 0 0 0 0
0 0 0 0 1 1 3
0 0 0 0 0 0 0 0
> greet_prog 100~
if name($n) == Ferrin
cringe Ferrin
say Such unbelievable power!  I...I...I WANT MY MOMMY!!!!
cry
else
if name ($n) == Legato
grin
say Ah, Legato!  It's good to see you're still alive!
beer legato
beer vegeta
else
sneer $n
say Chump!  You are unfit to be in the same rooms as me!
endif
~
> fight_prog 25~
'gallic gun'
~
> fight_prog 20~
'scatter 50'
~
> death_prog 100~
mpecho &r$I drops to one knee, clutching his chest.
mpecho &r$I grunts out, 'I...won't lose...not to you...NOT TO ANYBODY!!'
mpecho
mpecho &YIn an earth shaking display of power, a golden aura of light
mpecho &Yenvelops Vegeta's body as his hair turns yellow and his eyes turn blue.
mpecho &YVegeta has become a Super Saiyan!
mpecho
glare $n
say "Consider that a free shot. Now you DIE!"
mpmload 110007
mppurge $I
~
> speech_prog Right, Vegeta~
if name ($n) == Legato
say You're daaaammmmnnnn right!!
else
if name ($n) == Ferrin
say Y-yes...whatever you say, Oh Great One!
else
say No.  Ass.
endif
~
> fight_prog 100~
say Chump!  You're unfit to even attempt to fight the Prince of all Saiyans!
cackle
mpecho Vegeta blasts your arrogant ass with a powerful ki wave!!
mpdamage $n 50
mpecho You are launched out of the Gravity Pod from the force of the blast!
mptransfer all 110153
~
|
#110007
ssj Vegeta~
Vegeta~
Vegeta stands here, eager to show the might of a Super Saiyan Prince
~
~
(null)~
3 128&64 0 C
1 0 50 1d20+0 2d5+0
0 500000000
112 112 1
50 50 50 50 50
0 0 0 0 0
0 0 0 0 1 1 4
0 0 0 0 0 0 0 0
> death_prog 100~
mpecho &rThe Saiyan Prince slams into the wall, a gout of blood erupting from his mouth.
say Now you're going to get it, you fool!  Nobody does this to a Saiyan!
mpecho
mpecho &YForcing himself to his feet, Vegeta surrenders to his rage, embracing it
mpecho &Yand drawing upon its power to transform into his most powerful stage,
mpecho &YVegeta has ascended to the level of Super Saiyan 2!!
mpmload 110008
mpecho
mpecho &YThe force of Vegeta's transformation launches you out of the
mpecho &Yroom!
mptransfer all 110153
mptransfer ssj 1091
~
> fight_prog 30~
'destructive wave'
~
> fight_prog 25~
'gallic gun'
~
> fight_prog 20~
'big bang'
~
|
#110008
ssj2 Vegeta~
Vegeta~
Vegeta stands here, fully powered up to the second level of Super Saiyan
~
~
(null)~
3 128&192 0 C
1 0 0 1d20+0 2d5+0
0 1000000000
112 112 1
60 500 60 500 60
0 0 0 0 0
0 0 0 0 1 1 5
0 0 0 0 0 0 0 0
> fight_prog 100~
say Chump!  You're unfit to even attempt to fight the Prince of all Saiyans!
cackle
mpecho &rVegeta blasts your arrogant ass with a powerful ki wave!!
mpdamage $n 50
mpecho &rYou are launched out of the Gravity Pod from the force of the blast!
mptransfer all 110153
~
|
#110009
Trunks~
Trunks~
Trunks is running around here, looking for trouble to get into.
~
~
(null)~
7 0 1000 C
1 0 100 1d20+0 2d5+0
0 100000000
112 112 1
40 40 40 40 40
0 0 0 0 0
2 2 0 0 1 1 3
0 0 0 0 0 0 0 0
> death_prog 100~
mpecho &r$n slams $I in the head, sending the small kid tumbling!  He pushes
mpecho &rhimself to his feet, holding back a sniffle.
say You big jerk!  I was just playing, but now I'm going to get serious!
mpecho &Y$I flexes as a golden burst of light envelops his small body.
mpecho
mpecho &Y$I has transformed into a Super Saiyan!
mpmload 110013
~
> fight_prog 25~
'destructive wave'
~
> fight_prog 20~
'burning attack'
~
|
#110010
Goten~
Goten~
Goten is following Trunks around, ready for some mischief.
~
~
(null)~
7 0 1000 C
1 0 100 1d20+0 2d5+0
0 100000000
112 112 1
40 40 40 40 40
0 0 0 0 0
2 2 0 0 1 1 3
0 0 0 0 0 0 0 0
> death_prog 100~
mpecho &r$I collapses to the ground, unable to go on.  Sniffling to himself,
mpecho &rhe forces himself to stand.
say You big bully!  I wasn't ready yet!
mpecho &Y$I manages to smile as a wave of golden light erupts around him!
mpecho
mpecho &Y$I has transformed into a Super Saiyan!
mpmload 110014
~
> fight_prog 25~
'destructive wave'
~
> fight_prog 20~
'charge kamehameha'
~
|
#110011
cat thing~
Dr. Briefs' Ugly Cat Thing~
That cat thing that always follows him around is here too.
~
~
(null)~
67108867 0 0 C
1 0 100 1d20+0 2d5+0
0 1
112 112 0
10 10 10 10 0
0 0 0 0 0
1 1 0 0 1 1 0
0 0 0 0 0 0 0 0
#110012
Yamcha~
Yamcha~
Yamcha is here, in his trademark yellow suit.
~
~
(null)~
1025 0 1000 C
1 0 80 1d20+0 2d5+0
0 250000000
112 112 1
45 45 45 45 45
0 0 0 0 0
1 1 0 0 1 1 3
0 0 0 0 0 0 0 0
> fight_prog 50~
kame
~
> fight_prog 20~
mpecho &G$I pulls back his fist, focusing his energy.
mpecho &GWith a distant howl echoing, $I rushes towards you!
mpecho &GYamcha's Wolf Fang Fist &rWRECKS $n!!
mppldamage $n 25
~
> death_prog 100~
if rand(1)
   mpoload 100322
endif
~
|
#110013
ssjtrunks trunks~
Trunks~
Trunks stands here, striking a childish pose.
~
~
(null)~
7 0&64 1000 C
1 0 75 1d20+0 2d5+0
0 500000000
112 112 1
50 50 50 50 50
0 0 0 0 0
2 2 0 0 1 1 4
0 0 0 0 0 0 0 0
> fight_prog 30~
'burning attack'
~
> fight_prog 25~
'destructive wave'
~
> death_prog 100~
look goten
say I don't think we can do this on our own, buddy!  Come on, let's show them what we're all about!
mpecho
dance
mpforce goten dance
dance trunks
mpforce goten dance goten
dance goten
mpforce goten dance trunks
point goten
mpforce goten point trunks
mpecho &GTrunks and Goten lean in toward each other, touching fingers...
mpecho &GTogether, they yell, "FUUUU-SIIIIOOOONNNN HAAAA!'
mpecho &YA brilliant light floods the area as the Fusion Dance Ends!!
mpecho
mpecho &YAs the light clears, the only one standing there is Gotenks!
mpmload 110015
mppurge goten
purge $I
~
|
#110014
ssjgoten goten~
Goten~
Goten flexes here, a playful grin on his face.
~
~
(null)~
7 0&64 1000 C
1 0 75 1d20+0 2d5+0
0 500000000
112 112 1
50 50 50 50 50
0 0 0 0 0
0 0 0 0 1 1 4
0 0 0 0 0 0 0 0
> fight_prog 30~
'kamehameha'
 'kamehameha'
 'kamehameha'
~
> fight_prog 25~
'destructive wave'
~
> death_prog 100~
look trunks
say I don't think we can do this on our own, buddy!  Come on, let's show them what we're all about!
mpecho
dance
mpforce trunks dance
dance goten
mpforce trunks dance trunks
dance trunks
mpforce trunks dance goten
point trunks
mpforce trunks point goten
mpecho &GGoten and Trunks lean in toward each other, touching fingers...
mpecho &GTogether, they yell, "FUUUU-SIIIIOOOONNNN HAAAA!'
mpecho &YA brilliant light floods the area as the Fusion Dance Ends!!
mpecho
mpecho &YAs the light clears, the only one standing there is Gotenks!
mpmload 110015
mppurge trunks
mpurge $I
~
|
#110015
Gotenks~
Gotenks~
Gotenks is here, rubbing his nose and laughing at you.
~
~
(null)~
7 0 0 C
1 0 75 1d20+0 2d5+0
0 650000000
112 112 1
52 52 52 52 52
0 0 0 0 0
2 2 0 0 1 1 4
0 0 0 0 0 0 0 0
> fight_prog 80~
final
 'burning attack'
 'kamehameha'
~
> fight_prog 30~
laugh $n
mpecho &G$I pulls back a fist and lunges at $n out of nowhere!
mpecho &G$I yells, 'SHINIIIINNNNG PASTRYYYY PUNCH!'
mpecho &GGotenks' Shining Pastry Punch &rACTUALLY HITS &G$n!&D
mppldamage $n 10
~
> fight_prog 30~
snort $n
mpecho &G$I springs towards his opponent, delivering a vicious kick to the base of $n's skull!!
mpecho &G$I yells, DYYYY-NUHHHH-MIIIITE-UHHHH KEEEEK!!!!'
mpecho &GGotenks' Dynamite Kick &rHURT A LITTLE!&D
mppldamage $n 10
~
> death_prog 100~
mpecho &GYou finish Gotenks with a vicious kick to the gut, launching
mpecho &Ghim through the nearest wall!  In no time at all though, he
mpecho &Ggets back up and launches himself at you. &C'This isn't over!'
mpecho &YAn aura of golden energy rips itself into existence from Gotenks!
mpecho
mpecho &YGotenks has transformed into a Super Saiyan!
mpmload 110016
~
|
#110016
ssjgotenks gotenks~
Gotenks~
Gotenks laughs at you. &C'Bring it on!'
~
~
(null)~
7 0&64 1000 C
1 0 65 1d20+0 2d5+0
0 750000000
112 112 1
55 55 55 55 55
0 0 0 0 0
2 2 0 0 1 1 5
0 0 0 0 0 0 0 0
> fight_prog 30~
laugh $n
mpecho &G$I pulls back a fist and lunges at $n out of nowhere!
mpecho &G$I yells, 'SHINIIIINNNNG PASTRYYYY PUNCH!'
mpecho &GGotenks' Shining Pastry Punch &rACTUALLY HITS &G$n!&D
mppldamage $n 10
~
> fight_prog 30~
snort $n
mpecho &G$I springs towards his opponent, delivering a vicious kick to the base of $n's skull!!
mpecho &G$I yells, DYYYY-NUHHHH-MIIIITE-UHHHH KEEEEK!!!!'
mpecho &GGotenks' Dynamite Kick &rHURT A LITTLE!&D
mppldamage $n 10
~
> death_prog 100~
mpecho &GReleasing a wave of energy strong enough to force you back, $I
mpecho &Glooks down his nose at you, a disgusted look on his face.
sneer
say Enough of this!  I'm not having fun anymore!
mpecho
mpecho &YWith a surge of power that sends you tumbling like a ragdoll,
mpecho &Y$I unleashes his innermost power, bypassing the second level of
mpecho &YSuper Saiyan entirely!
mpecho
mpecho &YGotenks has achieved Super Saiyan 3!!
mpmload 110017
~
> fight_prog 30~
'kamehameha'
~
> fight_prog 30~
'burning attack'
~
> fight_prog 30~
'kamehameha'
 'burning attack'
~
|
#110017
ssj3gotenks gotenks~
Gotenks~
Gotenks sneers at you. He's taking things seriously now!
~
~
(null)~
7 0&448 1000 C
1 0 45 1d20+0 2d5+0
0 1000000000
112 112 1
60 60 60 60 60
0 0 0 0 0
0 0 0 0 1 1 5
0 0 0 0 0 0 0 0
> fight_prog 10~
mpecho &G$Icackles at $n, lifting both hands over his head.
mpecho &G$I yells out, 'You ready for this? SHINE SHINE MISSLE ATTACK!'
mpecho &GHis hands a blur of movement, $I unleashes dozens of energy blasts!
mpecho &GGotenks' Shine Shine Missle &rHITS &G$n!!
mpecho &GGotenks' Shine Shine Missle &rHITS &G$n!!
mpecho &GGotenks' Shine Shine Missle &rHITS &G$n!!
mpecho &GGotenks' Shine Shine Missle &rHITS &G$n!!
mpecho &GGotenks' Shine Shine Missle &rHITS &G$n!!
mpecho &GGotenks' Shine Shine Missle &rHITS &G$n!!
mpecho &GGotenks' Shine Shine Missle &rHITS &G$n!!
mpecho &GGotenks' Shine Shine Missle &rHITS &G$n!!
mpecho &GGotenks' Shine Shine Missle &rHITS &G$n!!
mpecho &GGotenks' Shine Shine Missle &rHITS &G$n!!
mppldamage $n 50
~
> death_prog 20~
mpoload 110026
~
> fight_prog 35~
'kamehameha'
 'burning attack'
 'kamehameha'
~
> fight_prog 30~
'burning attack'
 'burning attack'
~
> fight_prog 25~
'energy ball'
 'masenko'
 'scatter 50'
 'kamehameha'
 'destructive wave'
 'burning attack'
~
|
#110018
cleaner robot bot~
The Cleaning Bot~
A small robot is scooting around, cleaning up the room.
~
~
(null)~
5 0 0 C
1 0 75 1d20+0 2d5+0
0 200000000
112 112 0
30 30 30 30 30
0 0 0 0 0
4 4 0 0 1 16 2
0 0 0 0 0 0 256 0
> fight_prog 30~
charge ener
~
|
#110019
guardian android robot figure~
The Guardian Cyborg~
A massive figure modeled after Android #16 stands here stoically.
~
~
(null)~
3 0 0 C
1 0 50 1d20+0 2d5+0
0 600000000
112 112 0
60 60 60 60 60
0 0 0 0 0
4 4 0 0 1 16 3
0 0 0 0 0 0 48 0
> fight_prog 30~
upper
~
> fight_prog 20~
eye
~
> fight_prog 20~
rocket
~
> fight_prog 10~
hells
~
> death_prog 10~
mpoload 110013
~
> greet_prog 100~
mpecho &C$I holds up a hand and emotionlessly says, "I'm sorry, but you
mpecho &Care not permitted to enter this area.  It is highly recommended
mpecho &Cthat you leave, or we will be forced to attack you.
mpecho
mpsleep 15
if MortCount() > 0
if isfight($n)
else
mpecho
mpecho &r$I's eyes flash red, firing a small laser at you and it attacks!
mppldamage $n 10
mpkill $n
endif
endif
~
|
#110020
junk junkion robot~
the Junkion~
A robot made up of various broken appliances and other junk is here.
~
~
(null)~
5 0 0 C
1 0 90 1d20+0 2d5+0
3000 350000000
112 112 0
125 125 100 125 60
0 0 0 0 0
4 4 0 0 1 17 2
0 0 0 0 0 0 48 0
> death_prog 100~
if rand(35)
mpecho &R$I falls flat on its back, its body reduced to mere scrap.
mpecho &RIn no time at all though, $I begins to rebuild itself from
mpecho &Rthe nearby scrap!
mpmload 110020
else
mpecho &RUnable to find enough junk to rebuild its body, $I
mpecho &Rshudders one last time as its eyes fade to black and it falls apart.
endif
~
> fight_prog 20~
upper
~
> fight_prog 20~
absorb
~
> fight_prog 25~
rocket
~
> fight_prog 10~
hell
~
> greet_prog 100~
mpecho $I says, &C"WeLcomE ShOPPer!? HoW lONg HaVE you WatCHEd oUR Show.!"
~
> fight_prog 100~
if rand(17)
mpecho $I says, &C"ACt nOw!? Sup-PPP-pp-LIES arE LiMItEd.?!"
else
if rand(25)
mpecho $I says, &C"PaY now, PAY LateR!!"
else
if rand(33)
mpecho $I says, &C"just WHen yoU THouGht it COULDN't Get aNy BeTteR."
else
if rand(50)
mpecho $I says, &C"ShoW THem whAt Else THEY've wON!!!"
endif
endif
endif
endif
~
|
#110021
Android 18~
Android #18~
Android #18 is here, not noticing anyone but her daughter and husband.
~
~
(null)~
3 0 0 C
1 0 75 1d20+0 2d5+0
0 900000000
112 112 2
60 60 60 60 60
0 0 0 0 0
4 4 0 0 1 1 4
0 0 0 0 0 0 48 0
> fight_prog 35~
'eyebeam'
~
> fight_prog 30~
'rocket punch'
~
> fight_prog 25~
'hell'
~
|
#110022
judge~
Kami~
Kami stands here, muttering strange things and helping the newbies.
~
~
(null)~
16777217 128 1000 C
1 0 0 1d20+0 2d5+0
0 1000000000000000000
112 112 0
500 500 500 500 500
0 0 0 0 0
3 3 0 0 1 1 20
0 0 0 0 0 0 0 0
> speech_prog n00bie~
if council($n) == Newbie Council
say Very well.  One Newbie Kit coming up.
mpoload 100298
mpoload 216
mpoload 9006
mpoload 3840
mpoload 211
mpoload 2008
mpoload 9019
mpoload 207
put all backpack
give backpack $n
say Remember to tell the Newbie to read 'help gun' to learn how the blaster works.
else
endif
~
|
#110023
Marron daughter~
Marron~
Krillin's daughter is here, playing with her dolls.
~
~
(null)~
67108871 0 0 C
1 0 100 1d20+0 2d5+0
0 1
112 112 2
10 10 10 10 0
0 0 0 0 0
1 1 0 0 1 1 0
0 0 0 0 0 0 0 0
#110024
Krillinx~
Krillin~
Krillin is here, playing with Marron.
~
~
(null)~
1 0 1000 C
1 0 90 1d20+0 2d5+0
0 500000000
112 112 1
45 45 45 45 45
0 0 0 0 0
1 1 0 0 1 1 3
0 0 0 0 0 0 0 0
> fight_prog 35~
'destructo disk'
 'destructo disk'
~
> fight_prog 30~
'destructive wave'
~
> fight_prog 25~
'kamehameha'
 'kamehameha'
~
> greet_prog 100~
mpsleep 5
smile marron
mpsleep 5
tickle marron
mpforce marron giggle
mpsleep 5
dance marron
mpforce marron silly krillin
~
|
#110025
scientistx scientist~
The Scientist~
A scientist is here, taking notes and mumbling to himself.
~
~
(null)~
1 0 0 C
1 0 100 1d20+0 2d5+0
0 100000000
112 112 1
25 25 25 25 25
0 0 0 0 0
1 1 0 0 1 1 2
0 0 0 0 0 0 16 0
#110026
capsulegoku tank~
A Capsule~
A large tank of something is here...with someone floating inside.
~
~
(null)~
3 0 0 C
1 0 100 1d20+0 2d5+0
0 1
112 112 0
10 10 10 10 0
0 0 0 0 0
4 4 0 0 1 1 0
0 0 0 0 0 0 0 0
> death_prog 100~
mpecho &rThe tank cracks and shatters, bluish liquid rushing out in a
mpecho &rcolossal wave. The figure inside opens its eyes and steps out,
mpecho &rripping its face mask off.
mpecho
mpecho &YIt looks like Goku!!
mpmload 110027
~
|
#110027
fakegoku goku figure~
The Goku Clone~
A soaked figure stands here, looking confused.  He looks kind of like Goku...
~
~
(null)~
3 0 0 C
1 0 75 1d20+0 2d5+0
0 750000000
112 112 1
55 55 55 55 55
0 0 0 0 0
0 0 0 0 1 1 3
0 0 0 0 0 0 48 0
> fight_prog 60~
kame
~
> fight_prog 30~
charge kame
~
> death_prog 80~
mpoload 110019
~
|
#110028
capsulevegeta tank~
A Capsule~
A large tank of something is here...with someone floating inside.
~
~
(null)~
3 0 0 C
1 0 100 1d20+0 2d5+0
0 1
112 112 0
10 10 10 10 0
0 0 0 0 0
4 4 0 0 1 1 0
0 0 0 0 0 0 0 0
> death_prog 100~
mpecho &rThe tank cracks and shatters, bluish liquid rushing out in a
mpecho &rcolossal wave. The figure inside opens its eyes and steps out,
mpecho &rripping its face mask off.
mpecho
mpecho &YIt looks like Vegeta!!
mpmload 110029
~
|
#110029
fakevegeta vegeta figure~
The Vegeta Clone~
A soaked figure stands scowling here.  He looks kind of like Vegeta...
~
~
(null)~
3 0 0 C
1 0 75 1d20+0 2d5+0
0 750000000
112 112 1
55 55 55 55 55
0 0 0 0 0
0 0 0 0 1 1 3
0 0 0 0 0 0 48 0
> fight_prog 60~
final
~
> fight_prog 30~
charge final
~
> death_prog 80~
mpoload 110019
~
|
#110030
capsulepiccolo tank~
A Capsule~
A large tank of something is here...with someone floating inside.
~
~
(null)~
3 0 0 C
1 0 100 1d20+0 2d5+0
0 1
112 112 0
10 10 10 10 0
0 0 0 0 0
4 4 0 0 1 1 0
0 0 0 0 0 0 0 0
> death_prog 100~
mpecho &rThe tank cracks and shatters, bluish liquid rushing out in a
mpecho &rcolossal wave. The figure inside opens its eyes and steps out,
mpecho &rripping its face mask off.
mpecho
mpecho &GIt looks like Piccolo!!
mpmload 110031
~
|
#110031
fakepiccolo piccolo figure~
The Piccolo Clone~
A soaked Namek stands here stoically.  He looks kind of like Piccolo...
~
~
(null)~
3 0 0 C
1 0 80 1d20+0 2d5+0
0 700000000
112 112 1
54 54 54 54 54
0 0 0 0 0
3 3 0 0 1 1 3
0 0 0 0 0 0 48 0
> fight_prog 60~
special
~
> fight_prog 30~
charge special
~
> death_prog 80~
mpoload 110020
~
|
#110032
capsulegohan tank~
A Capsule~
A large tank of something is here...with someone floating inside.
~
~
(null)~
3 0 0 C
1 0 100 1d20+0 2d5+0
0 1
112 112 0
10 10 10 10 0
0 0 0 0 0
4 4 0 0 1 1 0
0 0 0 0 0 0 0 0
> death_prog 100~
mpecho &rThe tank cracks and shatters, bluish liquid rushing out in a
mpecho &rcolossal wave. The figure inside opens its eyes and steps out,
mpecho &rripping its face mask off.
mpecho
mpecho &YIt looks like Gohan!!
mpmload 110033
~
|
#110033
fakegohan gohan~
The Gohan Clone~
A soaked little boy stand here, shivering and frightened.  He looks kind of like Gohan...
~
~
(null)~
3 0 0 C
1 0 80 1d20+0 2d5+0
0 700000000
112 112 1
54 54 54 54 54
0 0 0 0 0
2 2 0 0 1 1 3
0 0 0 0 0 0 48 0
> fight_prog 60~
masenko
~
> fight_prog 30~
charge masenko
~
> death_prog 80~
mpoload 110018
~
|
#110034
capsulefrieza tank~
A Capsule~
A large tank of something is here...with someone floating inside.
~
~
(null)~
3 0 0 C
1 0 100 1d20+0 2d5+0
0 1
112 112 0
10 10 10 10 0
0 0 0 0 0
4 4 0 0 1 1 0
0 0 0 0 0 0 0 0
> death_prog 100~
mpecho &rThe tank cracks and shatters, bluish liquid rushing out in a
mpecho &rcolossal wave. The figure inside opens its eyes and steps out,
mpecho &rripping its face mask off.
mpecho
mpecho &pIt looks like Frieza!!
mpmload 110035
~
|
#110035
fakefrieza frieza~
The Frieza Clone~
A soaked Icer stands here, grinning evilly.  He looks kind of like Frieza...
~
~
(null)~
3 0 0 C
1 0 75 1d20+0 2d5+0
0 750000000
112 112 1
55 55 55 55 55
0 0 0 0 0
5 5 0 0 1 1 3
0 0 0 0 0 0 48 0
> fight_prog 60~
destructo
~
> fight_prog 30~
dual
~
|
#110036
capsulecooler tank~
A Capsule~
A large tank of something is here...with someone floating inside.
~
~
(null)~
3 0 0 C
1 0 100 1d20+0 2d5+0
0 1
112 112 0
10 10 10 10 0
0 0 0 0 0
4 4 0 0 1 1 0
0 0 0 0 0 0 0 0
> death_prog 100~
mpecho &rThe tank cracks and shatters, bluish liquid rushing out in a
mpecho &rcolossal wave. The figure inside opens its eyes and steps out,
mpecho &rripping its face mask off.
mpecho
mpecho &pIt looks like Cooler!!
mpmload 110037
~
|
#110037
fakecooler cooler~
The Cooler Clone~
A soaked Icer stands here, a menacing look on his face.  He looks kind of like Cooler...
~
~
(null)~
3 0 0 C
1 0 75 1d20+0 2d5+0
0 750000000
112 112 1
55 55 55 55 55
0 0 0 0 0
5 5 0 0 1 1 3
0 0 0 0 0 0 48 0
> fight_prog 60~
eye
~
> fight_prog 30~
finger
~
|
#110038
capsulegogeta tank~
A Capsule~
A large tank of something is here...with someone floating inside.
~
~
(null)~
3 0 0 C
1 0 100 1d20+0 2d5+0
0 1
112 112 0
10 10 10 10 0
0 0 0 0 0
4 4 0 0 1 1 0
0 0 0 0 0 0 0 0
> death_prog 100~
mpecho &rThe tank cracks and shatters, bluish liquid rushing out in a
mpecho &rcolossal wave. The figure inside opens its eyes and steps out,
mpecho &rripping its face mask off.
mpecho
mpecho &YIt looks like Gogeta!!
mpmload 110039
~
|
#110039
fakegogeta gogeta~
The Gogeta Clone~
A soaked figure stands here, grinning with an aura of supreme arrogance.  He looks kind of like Gogeta...
~
~
(null)~
3 0 0 C
1 0 70 1d20+0 2d5+0
0 800000000
112 112 1
56 56 56 56 56
0 0 0 0 0
0 0 0 0 1 1 3
0 0 0 0 0 0 48 0
> fight_prog 60~
kame
~
> fight_prog 30~
charge final
~
> death_prog 80~
mpoload 110026
~
|
#110040
capsulevegeto tank~
A Capsule~
A large tank of something is here...with someone floating inside.
~
~
(null)~
3 0 0 C
1 0 100 1d20+0 2d5+0
0 1
112 112 0
10 10 10 10 0
0 0 0 0 0
4 4 0 0 1 1 0
0 0 0 0 0 0 0 0
> death_prog 100~
mpecho &rThe tank cracks and shatters, bluish liquid rushing out in a
mpecho &rcolossal wave. The figure inside opens its eyes and steps out,
mpecho &rripping its face mask off.
mpecho
mpecho &YIt looks like Vegeto!!
mpmload 110041
~
|
#110041
fakevegeto vegeto~
The Vegeto Clone~
A soaked figure stands here, wearing the Potara Earrings and a rude smirk.  He looks kind of like Vegeto...
~
~
(null)~
3 0 0 C
1 0 70 1d20+0 2d5+0
0 800000000
112 112 1
56 56 56 56 56
0 0 0 0 0
0 0 0 0 1 1 3
0 0 0 0 0 0 48 0
> fight_prog 60~
final
~
> fight_prog 30~
charge kame
~
> death_prog 80~
mpoload 110024
~
|
#110042
capsulekrillin tank~
A Capsule~
A large tank of something is here...with someone floating inside.
~
~
(null)~
3 0 0 C
1 0 100 1d20+0 2d5+0
0 1
112 112 0
10 10 10 10 0
0 0 0 0 0
4 4 0 0 1 1 0
0 0 0 0 0 0 0 0
> death_prog 100~
mpecho &rThe tank cracks and shatters, bluish liquid rushing out in a
mpecho &rcolossal wave. The figure inside opens its eyes and steps out,
mpecho &rripping its face mask off.
mpecho
mpecho &WIt looks like Krillin!!
mpmload 110043
~
|
#110043
fakekrillin krillin~
The Krillin Clone~
A soaked figure stands here, bald and short.  He looks kind of like Krillin...
~
~
(null)~
3 0 0 C
1 0 80 1d20+0 2d5+0
0 700000000
112 112 1
54 54 54 54 54
0 0 0 0 0
1 1 0 0 1 1 3
0 0 0 0 0 0 48 0
> fight_prog 60~
destructo
~
> fight_prog 30~
multi 30
~
|
#110044
capsuleyamcha tank~
A Capsule~
A large tank of something is here...with someone floating inside.
~
~
(null)~
3 0 0 C
1 0 100 1d20+0 2d5+0
0 1
112 112 0
10 10 10 10 0
0 0 0 0 0
4 4 0 0 1 1 0
0 0 0 0 0 0 0 0
> death_prog 100~
mpecho &rThe tank cracks and shatters, bluish liquid rushing out in a
mpecho &rcolossal wave. The figure inside opens its eyes and steps out,
mpecho &rripping its face mask off.
mpecho
mpecho &WIt looks like Yamcha!!
mpmload 110045
~
|
#110045
fakeyamcha yamcha~
The Yamcha Clone~
A soaked figure stands here, his hair clinging to his scarred but handsome face.  He looks kind of like Yamcha...
~
~
(null)~
3 0 0 C
1 0 80 1d20+0 2d5+0
0 700000000
112 112 1
54 54 54 54 54
0 0 0 0 0
1 1 0 0 1 1 3
0 0 0 0 0 0 48 0
> fight_prog 60~
kame
~
> fight_prog 30~
kame
~
> death_prog 80~
mpoload 110021
~
|
#110046
capsuletien tank~
A Capsule~
A large tank of something is here...with someone floating inside.
~
~
(null)~
3 0 0 C
1 0 100 1d20+0 2d5+0
0 1
112 112 0
10 10 10 10 0
0 0 0 0 0
4 4 0 0 1 1 0
0 0 0 0 0 0 0 0
> death_prog 100~
mpecho &rThe tank cracks and shatters, bluish liquid rushing out in a
mpecho &rcolossal wave. The figure inside opens its eyes and steps out,
mpecho &rripping its face mask off.
mpecho
mpecho &WIt looks like Tien!!
mpmload 110047
~
|
#110047
faketien tien~
The Tien Clone~
A soaked figure stands here, his third eye unblinking.  He looks kind of like Tien...
~
~
(null)~
3 0 0 C
1 0 85 1d20+0 2d5+0
0 650000000
112 112 1
53 53 53 53 53
0 0 0 0 0
1 1 0 0 1 1 3
0 0 0 0 0 0 48 0
> fight_prog 60~
mpecho &G$I points one finger at you, gathering his ki.
mpecho &GHe unleashes in a precise bolt of energy!
mppldamage $n 25
~
> fight_prog 30~
tri
~
> death_prog 80~
mpoload 110015
~
|
#110048
capsulechiatotzu tank~
A Capsule~
A large tank of something is here...with someone floating inside.
~
~
(null)~
3 0 0 C
1 0 100 1d20+0 2d5+0
0 1
112 112 0
10 10 10 10 0
0 0 0 0 0
4 4 0 0 1 1 0
0 0 0 0 0 0 0 0
> death_prog 100~
mpecho &rThe tank cracks and shatters, bluish liquid rushing out in a
mpecho &rcolossal wave. The figure inside opens its eyes and steps out,
mpecho &rripping its face mask off.
mpecho
mpecho &WIt looks like Chiatotzu!!
mpmload 110049
~
|
#110049
fakechiatotzu chiatotzu~
The Chiatotzu Clone~
A soaked figure stands here, looking like a drowned mime baby.  He looks kind of like Chiatotzu...
~
~
(null)~
3 0 0 C
1 0 85 1d20+0 2d5+0
0 650000000
112 112 1
53 53 53 53 53
0 0 0 0 0
1 1 0 0 1 1 3
0 0 0 0 0 0 48 0
> fight_prog 60~
mpecho &G$I points one finger at you, gathering his ki.
mpecho &GHe unleashes in a precise bolt of energy!
mppldamage $n 25
~
> fight_prog 30~
tri
~
> death_prog 80~
mpoload 110022
~
|
#110050
capsuleroshi tank~
A Capsule~
A large tank of something is here...with someone floating inside.
~
~
(null)~
3 0 0 C
1 0 100 1d20+0 2d5+0
0 1
112 112 0
10 10 10 10 0
0 0 0 0 0
4 4 0 0 1 1 0
0 0 0 0 0 0 0 0
> death_prog 100~
mpecho &rThe tank cracks and shatters, bluish liquid rushing out in a
mpecho &rcolossal wave. The figure inside opens its eyes and steps out,
mpecho &rripping its face mask off.
mpecho
mpecho &WYou can't quite tell who this human reminds you of...
mpmload 110051
~
|
#110051
fakeroshi roshi~
The Roshi Clone~
A soaked figure stands here, his eyes sharp and his body in perfect figure.  He looks kind of like a young Roshi...
~
~
(null)~
3 0 0 C
1 0 70 1d20+0 2d5+0
0 800000000
112 112 1
56 56 56 56 56
0 0 0 0 0
1 1 0 0 1 1 3
0 0 0 0 0 0 48 0
> fight_prog 60~
kame
~
> fight_prog 30~
mpecho &G$I pulls his hands back, cupping them as he begins to draw in a large amount of energy.
mpecho &GShoving them forward, he unleashes the true power of the Kamehameha!!!
mppldamage $n 80
~
> death_prog 80~
mpoload 110023
~
|
#110052
capsuleguru tank~
A Capsule~
A large tank of something is here...with someone floating inside.
~
~
(null)~
3 0 0 C
1 0 100 1d20+0 2d5+0
0 1
112 112 0
10 10 10 10 0
0 0 0 0 0
4 4 0 0 1 1 0
0 0 0 0 0 0 0 0
> death_prog 100~
mpecho &rThe tank cracks and shatters, bluish liquid rushing out in a
mpecho &rcolossal wave. The figure inside opens its eyes and steps out,
mpecho &rripping its face mask off.
mpecho
mpecho &GYou can't quite tell who this Namek reminds you of...
mpmload 110053
~
|
#110053
fakeguru guru~
The Guru Clone~
A soaked Namek stands here, a calm and enlightened expression on his face.  He looks kind of like a young Guru...
~
~
(null)~
3 0 0 C
1 0 70 1d20+0 2d5+0
0 800000000
112 112 1
56 56 56 56 56
0 0 0 0 0
3 3 0 0 1 1 3
0 0 0 0 0 0 48 0
> fight_prog 60~
masenko
~
> fight_prog 30~
mpecho &G$I thrusts his hands out in front of his body, spreading his fingers and gathering energy.
mpecho &GIn a release of power unlike that ever seen on earth, $I releases the ancient Namekian attack!!!
mppldamage $n 80
~
> death_prog 80~
mpoload 110020
~
|
#110054
capsuleraditz tank~
A Capsule~
A large tank of something is here...with someone floating inside.
~
~
(null)~
3 0 0 C
1 0 100 1d20+0 2d5+0
0 1
112 112 0
10 10 10 10 0
0 0 0 0 0
4 4 0 0 1 1 0
0 0 0 0 0 0 0 0
> death_prog 100~
mpecho &rThe tank cracks and shatters, bluish liquid rushing out in a
mpecho &rcolossal wave. The figure inside opens its eyes and steps out,
mpecho &rripping its face mask off.
mpecho
mpecho &YIt looks like Raditz!!
mpmload 110055
~
|
#110055
fakeraditz raditz~
The Raditz Clone~
A soaked figure stands here, his saturated hair reaching almost the ground.  He looks kind of like Raditz...
~
~
(null)~
3 0 0 C
1 0 85 1d20+0 2d5+0
0 650000000
112 112 1
53 53 53 53 53
0 0 0 0 0
0 0 0 0 1 1 3
0 0 0 0 0 0 48 0
> fight_prog 60~
charge ener
~
> fight_prog 30~
ener
ener
~
> death_prog 80~
mpoload 110019
~
|
#110056
capsulenappa tank~
A Capsule~
A large tank of something is here...with someone floating inside.
~
~
(null)~
3 0 0 C
1 0 100 1d20+0 2d5+0
0 1
112 112 0
10 10 10 10 0
0 0 0 0 0
4 4 0 0 1 1 0
0 0 0 0 0 0 0 0
> death_prog 100~
mpecho &rThe tank cracks and shatters, bluish liquid rushing out in a
mpecho &rcolossal wave. The figure inside opens its eyes and steps out,
mpecho &rripping its face mask off.
mpecho
mpecho &YIt looks like Nappa!!
mpmload 110057
~
|
#110057
fakenappa nappa~
The Nappa Clone~
A soaked figure is here, his massive bulk taking up most of the room.  He looks kind of like Nappa...
~
~
(null)~
3 0 0 C
1 0 85 1d20+0 2d5+0
0 650000000
112 112 1
53 53 53 53 53
0 0 0 0 0
0 0 0 0 1 1 3
0 0 0 0 0 0 304 0
> fight_prog 40~
ener
charge ener
~
> death_prog 80~
mpoload 110018
~
|
#110058
Bulma~
Bulma~
Bulma is here, busying herself with some knick-knack.
~
~
(null)~
67108867 0 0 C
1 0 100 1d20+0 2d5+0
1000 1
112 112 2
10 10 10 10 0
0 0 0 0 0
1 1 0 0 1 1 0
0 0 0 0 0 0 0 0
#110059
Mom Bulma~
Bulma's Mom~
Bulma's Mom is here, holding a tray of snacks and smiling senselessly.
~
~
(null)~
67108867 0 0 C
1 0 100 1d20+0 2d5+0
0 1
112 112 2
10 10 10 10 0
0 0 0 0 0
1 1 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 100~
smile $n
say Oh, HELLOOOO!!  How are YOUUUU?  Welcome to my home!!
smile
smile $n
smile mom
smile mom
smile $n
mpecho &C$I keeps smiling stupidly.
~
|
#110060
bob scientist~
Bob the Pie-Eating Scientist~
One of the head scientists is here, eating some pie.
~
~
(null)~
1 0 0 C
1 0 20 1d20+0 2d5+0
0 111111111
112 112 1
40 40 40 40 40
0 0 0 0 0
1 1 0 0 1 1 5
0 0 0 0 0 0 304 0
> death_prog 50~
mpoload 110016
~
> death_prog 25~
mpoload 110014
~
> death_prog 5~
mpoload 110017
~
> fight_prog 35~
destructo
destructo
~
|
#110061
Thundercles robot massive~
Thundercles~
A MASSIVE robot stands in front of the doorway here.
~
~
(null)~
3 0 0 C
1 0 50 1d20+0 2d5+0
0 900000000
112 112 1
60 60 60 60 60
0 0 0 0 0
4 4 0 0 1 1 4
0 0 0 0 0 0 48 0
> fight_prog 80~
hell
~
> fight_prog 100~
absorb
~
> death_prog 1~
mpecho &RShuddering and spewing sparks, Thundercles collapses onto the
mpecho &Rground in front of you.  Parts of him are still undamaged though,
mpecho &Rand appear as though they would make some slipshod, yet usable,
mpecho &Rform of armor.
mpoload 110025
~
> death_prog 10~
mpecho &RAs Thundercles falls to the ground, he explodes, sending pieces
mpecho &Reverywhere. On further inspection of one of the pieces, you discover
mpecho &Ra microchip usable by Androids!
mpoload 2314
~
|
#110062
janitor~
Cleeb the Janitor~
Capsule Corporations retired Janitor, Cleeb, is here, half asleep where he stands.
~
~
(null)~
1 0 0 C
1 0 100 1d20+0 2d5+0
0 100000000
112 112 1
25 25 25 25 25
0 0 0 0 0
1 1 0 0 1 1 2
0 0 0 0 0 0 16 0
> death_prog 75~
mpoload 110010
~
> death_prog 20~
mpoload 110297
~
|
#110299
last mob~
a newly created last mob~
Some god abandoned a newly created last mob here.
~
~
(null)~
1 0 0 C
1 0 100 1d20+0 2d5+0
0 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#0


#OBJECTS
#110000
first obj~
a newly created first obj~
Some god dropped a newly created first obj here.~
~
13 0 0
0 0 0 0 0 0
1 0 0
 0
#110001
kimono coat~
Vash's Long Red Trenchcoat~
A long red trenchcoat lays folded here.~
~
9 1048576 9 128
0 0 0 1000000 500 500
1 1 0
 0
A
1 10
#110002
strago~
Strago~
A small black kitten plays with a ball of yarn here.~
~
9 1048576 16385 128
0 0 0 0 4000 4000
1 40000 40000
 1000000000
A
24 4
#110003
charm~
A silver Ctarl Ctarl charm~
A small charm twinkles on the ground here.~
~
9 1048576 5 128
0 0 0 100000000 100 100
1 0 0
 0
A
29 10
#110004
pants~
E.C.'s C-4 Laced Pants~
Baggy black pants made of soft silk lay folded here.~
~
9 1048576 33 128
0 0 0 1000000 100 100
1 50 5
 0
A
2 10
#110005
sash~
Hotsuma's Long Red Scarf~
A crison sash of cashmere is folded neatly here.~
~
9 1048576 2049 128
0 0 0 1000000 100 100
1 0 0
 0
#110006
sandals boots~
Stink-O Man's Robot Boots~
Some cool boots are here.  They're like...robot boots.~
~
9 1048576 65 128
0 0 0 1000000 100 100
1 10 1
 0
A
3 10
#110007
wraps gloves~
Spike's Fingerless Leather Gloves~
A pair of fingerless studded leather gloves are on the ground here.~
~
9 1048576 129 128
0 0 0 1000000 100 100
1 0 0
 0
A
4 10
#110008
glasses~
Ilpalazzo's Small Sunglasses~
A pair of sunglasses with round orange lenses lies here.~
~
65 1048576 131073 128
0 0 0 0 0 0
1 0 0
 2000000000
#110009
lab coat labcoat~
a long white lab coat~
There is a long white coat here on the ground.~
~
9 1048576 1025 48
0 0 0 0 100 100
3 0 0
 0
#110010
Overalls~
Overalls with 'Cleeb' on the nametag~
A rumpled up set of overalls is tossed to the ground here.~
~
9 1048576 1025
0 0 0 0 100 100
3 0 0
 0
#110011
Bulma Scouter~
Bulma's Crystal Scouter~
A scouter rests here, its lense made of flawless crystal.~
~
65 1051648 131073
0 0 150000000 0 0 0
1 40000 4000
 1000000000
A
24 4
#110012
Exoskeleton~
A tight-fitting Exoskeleton~
A discarded steel frame lies here, wires and all exposed.~
~
9 10439680&1664 1025 13
0 0 0 0 2000 2000
3 1000000 100000
 750000000
A
4 10
A
3 -10
A
1 5
A
2 5
> wear_prog 100~
if race($n) == human
else
mea $n &rAs the cables and frame of the Exoskeleton fit themselves to
mea $n &ryou, internal scanning machines check your body for any source
mea $n &rof outside infection.  Finding your blood to be less than that
mea $n &rof a pure, healthy human, the Exoskeleton rejects itself from
mea $n &ryour body and falls into a heap at your feet.
mpforce $n remove exoskeleton
mpforce $n drop exoskeleton
endif
~
|
#110013
Ether Goggles~
A set of Ether Goggles~
A set of goggles lies here, its lense a myriad of shifting colors.~
~
9 1048576 17
0 0 0 0 100 100
3 15000 1500
 0
> wear_prog 100~
mpechoat $n &rYou're not quite sure how to put these things on...
mpechoat $n &OIt seems they're almost impossible to see through with
mpechoat $n &Yall of their shifting colors.  It's really interesting
mpechoat $n &Gand seems to stimulate your mind, but fighting in them
mpechoat $n &Cwould be next to impossible.  Guess you have to resort
mpechoat $n &Pto wearing them on your head...
mpechoaround $n &D$n places A set of Ether Goggles over $s face, but
mpechoaround $n seems to change $s mind, resorting to wearing them
mpechoaround $n on $s head.
~
|
#110014
cherry pie~
An entire cherry pie~
A pie is sitting here, still pleasantly warm to the touch.~
~
19 1048576 1
0 0 0 0 0 0
1 1000000 100000
 0
> use_prog 100~
mpechoat $n You scarf down the entire pie, savoring every delicious bite.
if hps($n) < 100
mprestore $n 50
endif
mpechoaround $n $n gobbles down an entire cheery pie without even sharing!
~
|
#110015
Third Eye~
a Third Eye~
Something that looks like an eyeball is laying here, wires and nerve endings leading from its rear.~
~
9 1078988800 1048577
0 0 0 0 100 100
1 50000000 5000000
 100000000
A
4 5
A
1 -2
A
3 -2
> wear_prog 100~
if race($n) == android
mpechoat $n &rThe circuitry of the eye drives itself painfully into your neurological 
mpechoat $n &rprocessor.  The pain surges through your body as you frantcially try to
mpechoat $n &rrip the Eye out of your metallic skull, but to no avail.  The Third Eye
mpechoat $n &rhas found a new home.
mpechoaround $n &r$n screams in agony as the Third Eye rips itself through metal and
mpechoaround $n &rartificial tissue.  The pain seems to pass though, and $n forces
mpechoaround $n &r$s body back into a standing position.
else
mpechoat $n &CThe Third Eye fuses itself to your skull, its tendrils making their ways
mpechoat $n &Cbeneath your skin.  Strangely though, the ssensation isn't painful, but
mpechoat $n &Cit seems as though the Eye is stuck!
endif
~
> remove_prog 100~
if race($n) == android
mpechoat $n &rYou wince in agony as a charge of energy from the Third Eye
mpechoat $n &rtears through your system, ripping a scream from your throat.
mpforce $n scream
mpdamage $n 85
else
endif
mpechoat $n &rYou tug at $I as hard as you can, but the farther you pull
mpechoat $n &rit from your face, the harder its tendrils fight to force
mpechoat $n &rthe dreadful thing back into your skull.
mpforce $n wear third
~
|
#110016
apple pie~
A slice of warm apple pie~
A slice of apple pie is sitting here, still pleasantly warm to the touch.~
~
19 0 1
0 0 0 0 0 0
1 500000 50000
 0
> use_prog 100~
mpechoat $n You scarf down the slice of pie, savoring every delicious bite.
if hps($n) < 100
mprestore $n 25
endif
mpechoaround $n $n gobbles down a slice of apple pie without even sharing!
~
|
#110017
rhubarb pie~
A giant rhubarb pie~
A giant rhubarb pie is here, piping hot and smelling sweet!~
~
19 1048576 1
0 0 0 0 0 0
1 5000000 500000
 0
> use_prog 100~
mpechoat $n You scarf down a huge rhubarb pie, savoring every delicious bite.
if hps($n) < 100
mprestore $n 100
endif
mpechoaround $n $n gobbles down a giant rhubarb pie without even offering to share!
~
|
#110018
part halfbreed monkey tail~
Part of a Saiyan Tail~
The scraps of about half of a Saiyan monkey tail lie on the ground here.~
~
9 1048576 4097
0 0 0 0 100 100
1 0 0
 10000000
A
2 2
A
3 -1
> wear_prog 100~
if race($n) == saiyan
else
if race($n) == halfbreed
else
mpechoat $n $I doesn't seem to be worth the fur its made of.  You casually
mpechoat $n toss it to the ground in disgust.
mpforce $n remove halfbreed
mpforce $n drop halfbreed
mpforce $n sac halfbreed
endif
endif
~
|
#110019
saiyan monkey tail~
A Saiyan Tail~
An entire Saiyan tail lies here, neatly removed from its owner.~
~
9 1048576 2049 24
0 0 0 0 250 250
1 0 0
 10000000
A
1 5
A
3 -5
> wear_prog 100~
if race($n) == saiyan
else
if race($n) == halfbreed
else
mpechoat $n $I doesn't seem to be worth the fur its made of.  You casually
mpechoat $n toss it to the ground in disgust.
mpforce $n remove saiyan
mpforce $n drop saiyan
mpforce $n sac saiyan
endif
endif
~
|
#110020
Namek Egg~
A Namek Egg~
A large egg sets in the middle of the room here.~
~
9 902144&1664 16385
0 0 0 0 0 0
1 1000000 100000
 1000000
A
3 5
> get_prog 100~
if race($n) == namek
else
mpechoat $n &GAs if acting on its own free will, $I jumps from your grasp!
mpforce $n drop namek
mpechoaround $n &GFor some strange reason, $n sems to lose $s grip on $I!
endif
~
|
#110021
wolf talisman~
The Wolf Fang Talisman~
A small trinket in the shape of a wolf's head twinkles here.~
~
9 1048576 5 32
0 0 0 0 125 125
1 100 10
 25000000
A
2 1
#110022
face paint mime~
Mime Face Paint~
A blob of black and white paint is on the floor here.~
~
9 5242880 1048577 1
0 0 0 0 500 500
1 50000000 5000000
 50000000
A
29 -5
#110023
sunglasses~
Roshi's Sunglasses~
Some overly large, but still Super Rad, sunglasses are on the ground here.~
~
9 1048576 1048577
0 0 0 0 500 500
1 50000000 5000000
 100000000
A
29 -5
A
1 2
A
2 2
A
4 2
A
3 -5
#110024
Potara Earrings~
The Potara Earrings~
A set earrings lies here on the ground, Orbs suspended from golden chains.~
~
9 1048576 65537
0 0 0 0 0 0
1 0 0
 0
> wear_prog 100~
mpechoat $n You don the Potara Earrings, expecting great things to happen!
mpechoat $n But they don't...they're only cloned earrings, you know.
mpechoat $n 
mpechoat $n Oh well, at least you look cool.
mpechoaround $n Man, $n looks so cool now.
~
|
#110025
scraps~
Scraps of metal and wire~
A discarded steel frame lies here, wires and all exposed.~
~
9 9437184 9
0 0 0 0 10 10
3 1000000 100000
 0
#110026
Poofy Red Vest~
A Poofy Red Fusion Vest~
The poofy vest of a Fusioned warrior lies here.~
~
9 1048576 1025 24
0 0 0 0 500 500
3 100000 10000
 100000
#110027
icer augmentation mecha-icer bodypieces~
&zMecha-Icer Augmentation&D~
Random mechanical bodypieces have been dumped here in a pile.~
~
9 9946112 9
0 0 0 0 500 500
1 1 0
 2000000000
A
1 10
A
2 10
A
4 -15
#110028
crystal processor~
&CThe Crystal Processor&D~
&CA flawless piece of technology sits on the ground here, seemingly a processor of some sorts.&D~
~
9 1821696 513
0 0 0 0 1000 1000
1 2000000000 200000000
 2000000000
A
1 20
A
2 20
A
3 20
A
4 20
> wear_prog 100~
mpechoat $n &CA wave of calm washes over you as your internal circuitry
mpechoat $n &Creaches a whole new plateau of speed and perfection.  A
mpechoat $n &Cfeeling of true perfection courses through your motherboard
mpechoat $n &Cas an indescribable amount of power envelops your systems.
mpechoaround $n &CThe shockwave of power that tears from $n as $e installs
mpechoaround $n &C$i sends you reeling.  As you work your way back to your
mpechoaround $n &Cfeet, you see an unparalelled calm on $n's face.
mpplmult $n 20
~
> remove_prog 100~
mpechoat $n &CThe bliss of true power fades from your system upon removal
mpechoat $n &Cof the processor.  The rush of weakness is so sudden that it
mpechoat $n &Csends a shockwave of minor damage through your internal systems.
mpdamage $n 10
mpplmult $n 1
~
|
#110029
boxers vegeta~
Vegeta's Boxer Shorts~
A pair of boxers shorts lies here, complete with a hole in the rear for a tail!~
~
9 1048576 33 64
0 0 0 0 50 50
1 100000 10000
 25000000
#110030
claws weapon~
Tiger Claws of the Shambayan~
Ferrin's Claws lie here~
~
5 9437440 8193 128
0 100 100 5 0 0
1 0 0
 0
A
24 128
#110031
weighted training gi~
&OA Weighted Training Gi&D~
An orange gi lies folded on the ground here.~
~
9 1048576 1025
0 0 0 10000 2700 2700
1 324000 32400
 100000000
A
1 -2
A
2 -2
A
3 -2
A
4 -2
> wear_prog 100~
if race($n) == android
mpecho There is no point in an android wearing weighted equipment, you realize.
mpforce $n remove weighted
mpforce $n drop weighted
mpforce $n sac weighted
endif
~
|
#110032
weighted training gi~
&rA Weighted Training Gi&D~
A red gi lies folded on the ground here.~
~
9 1048576 1025
0 0 0 10000 2700 2700
1 324000 32400
 100000000
A
1 -2
A
2 -2
A
3 -2
A
4 -2
> wear_prog 100~
if race($n) == android
mpecho There is no point in an android wearing weighted equipment, you realize.
mpforce $n remove weighted
mpforce $n drop weighted
mpforce $n sac weighted
endif
~
|
#110033
weighted training gi~
&wA Weighted Training Gi&D~
A grey gi lies folded on the ground here.~
~
9 1048576 1025
0 0 0 10000 2700 2700
1 324000 32400
 100000000
A
1 -2
A
2 -2
A
3 -2
A
4 -2
> wear_prog 100~
if race($n) == android
mpecho There is no point in an android wearing weighted equipment, you realize.
mpforce $n remove weighted
mpforce $n drop weighted
mpforce $n sac weighted
endif
~
|
#110034
weighted training gi~
&bA Weighted Training Gi&D~
A dark blue gi lies folded on the ground here.~
~
9 1048576 1025
0 0 0 10000 2700 2700
1 324000 32400
 100000000
A
1 -2
A
2 -2
A
3 -2
A
4 -2
> wear_prog 100~
if race($n) == android
mpecho There is no point in an android wearing weighted equipment, you realize.
mpforce $n remove weighted
mpforce $n drop weighted
mpforce $n sac weighted
endif
~
|
#110035
weighted training gi~
&WA Weighted Training Gi&D~
A white gi lies folded on the ground here.~
~
9 1048576 1025
0 0 0 10000 2700 2700
1 324000 32400
 100000000
A
1 -2
A
2 -2
A
3 -2
A
4 -2
> wear_prog 100~
if race($n) == android
mpecho There is no point in an android wearing weighted equipment, you realize.
mpforce $n remove weighted
mpforce $n drop weighted
mpforce $n sac weighted
endif
~
|
#110036
weighted training gi~
&PA Weighted Training Gi&D~
A pink gi lies folded on the ground here.~
~
9 1048576 1025
0 0 0 10000 2700 2700
1 324000 32400
 100000000
A
1 -2
A
2 -2
A
3 -2
A
4 -2
> wear_prog 100~
if race($n) == android
mpecho There is no point in an android wearing weighted equipment, you realize.
mpforce $n remove weighted
mpforce $n drop weighted
mpforce $n sac weighted
endif
~
|
#110037
weighted training gi~
&GA Weighted Training Gi&D~
A green gi lies folded on the ground here.~
~
9 1048576 1025
0 0 0 10000 2700 2700
1 324000 32400
 100000000
A
1 -2
A
2 -2
A
3 -2
A
4 -2
> wear_prog 100~
if race($n) == android
mpecho There is no point in an android wearing weighted equipment, you realize.
mpforce $n remove weighted
mpforce $n drop weighted
mpforce $n sac weighted
endif
~
|
#110038
weighted training turban~
&OA Weighted Training Turban&D~
Like unto Piccolo's, an orange weighted turban rests here.~
~
9 1048576 17
0 0 0 10000 450 450
1 212625 21262
 100000000
A
1 -2
A
2 -2
A
3 -2
A
4 -2
> wear_prog 100~
if race($n) == android
mpecho There is no point in an android wearing weighted equipment, you realize.
mpforce $n remove weighted
mpforce $n drop weighted
mpforce $n sac weighted
endif
~
|
#110039
weighted training turban~
&rA Weighted Training Turban&D~
Like unto Piccolo's, a red weighted turban rests here.~
~
9 1048576 17
0 0 0 10000 450 450
1 212625 21262
 100000000
A
1 -2
A
2 -2
A
3 -2
A
4 -2
> wear_prog 100~
if race($n) == android
mpecho There is no point in an android wearing weighted equipment, you realize.
mpforce $n remove weighted
mpforce $n drop weighted
mpforce $n sac weighted
endif
~
|
#110040
weighted training turban~
&wA Weighted Training Turban&D~
Like unto Piccolo's, a grey weighted turban rests here.~
~
9 1048576 17
0 0 0 10000 450 450
1 212625 21262
 100000000
A
1 -2
A
2 -2
A
3 -2
A
4 -2
> wear_prog 100~
if race($n) == android
mpecho There is no point in an android wearing weighted equipment, you realize.
mpforce $n remove weighted
mpforce $n drop weighted
mpforce $n sac weighted
endif
~
|
#110041
weighted training turban~
&bA Weighted Training Turban&D~
Like unto Piccolo's, a blue weighted turban rests here.~
~
9 1048576 17
0 0 0 10000 450 450
1 212625 21262
 100000000
A
1 -2
A
2 -2
A
3 -2
A
4 -2
> wear_prog 100~
if race($n) == android
mpecho There is no point in an android wearing weighted equipment, you realize.
mpforce $n remove weighted
mpforce $n drop weighted
mpforce $n sac weighted
endif
~
|
#110042
weighted training turban~
&WA Weighted Training Turban&D~
Like unto Piccolo's, a white weighted turban rests here.~
~
9 1048576 17
0 0 0 10000 450 450
1 212625 21262
 100000000
A
1 -2
A
2 -2
A
3 -2
A
4 -2
> wear_prog 100~
if race($n) == android
mpecho There is no point in an android wearing weighted equipment, you realize.
mpforce $n remove weighted
mpforce $n drop weighted
mpforce $n sac weighted
endif
~
|
#110043
weighted training turban~
&PA Weighted Training Turban&D~
Like unto Piccolo's, a pink weighted turban rests here.~
~
9 1048576 17
0 0 0 10000 450 450
1 212625 21262
 100000000
A
1 -2
A
2 -2
A
3 -2
A
4 -2
> wear_prog 100~
if race($n) == android
mpecho There is no point in an android wearing weighted equipment, you realize.
mpforce $n remove weighted
mpforce $n drop weighted
mpforce $n sac weighted
endif
~
|
#110044
weighted training turban~
&GA Weighted Training Turban&D~
Like unto Piccolo's, a green weighted turban rests here.~
~
9 1048576 17
0 0 0 10000 450 450
1 212625 21262
 100000000
A
1 -2
A
2 -2
A
3 -2
A
4 -2
> wear_prog 100~
if race($n) == android
mpecho There is no point in an android wearing weighted equipment, you realize.
mpforce $n remove weighted
mpforce $n drop weighted
mpforce $n sac weighted
endif
~
|
#110045
weighted training pants~
&OWeighted Training Pants&D~
A pair of heavy orange pants lies folded neatly here.~
~
9 1048576 33
0 0 0 10000 450 450
1 212625 21262
 100000000
A
1 -2
A
2 -2
A
3 -2
A
4 -2
> wear_prog 100~
if race($n) == android
mpecho There is no point in an android wearing weighted equipment, you realize.
mpforce $n remove weighted
mpforce $n drop weighted
mpforce $n sac weighted
endif
~
|
#110046
weighted training pants~
&rWeighted Training Pants&D~
A pair of heavy red pants lies folded neatly here.~
~
9 1048576 33
0 0 0 10000 450 450
1 212625 21262
 100000000
A
1 -2
A
2 -2
A
3 -2
A
4 -2
> wear_prog 100~
if race($n) == android
mpecho There is no point in an android wearing weighted equipment, you realize.
mpforce $n remove weighted
mpforce $n drop weighted
mpforce $n sac weighted
endif
~
|
#110047
weighted training pants~
&wWeighted Training Pants&D~
A pair of heavy grey pants lies folded neatly here.~
~
9 1048576 33
0 0 0 10000 450 450
1 212625 21262
 100000000
A
1 -2
A
2 -2
A
3 -2
A
4 -2
> wear_prog 100~
if race($n) == android
mpecho There is no point in an android wearing weighted equipment, you realize.
mpforce $n remove weighted
mpforce $n drop weighted
mpforce $n sac weighted
endif
~
|
#110048
weighted training pants~
&bWeighted Training Pants&D~
A pair of heavy blue pants lies folded neatly here.~
~
9 1048576 33
0 0 0 10000 450 450
1 212625 21262
 100000000
A
1 -2
A
2 -2
A
3 -2
A
4 -2
> wear_prog 100~
if race($n) == android
mpecho There is no point in an android wearing weighted equipment, you realize.
mpforce $n remove weighted
mpforce $n drop weighted
mpforce $n sac weighted
endif
~
|
#110049
weighted training pants~
&WWeighted Training Pants&D~
A pair of heavy white pants lies folded neatly here.~
~
9 1048576 33
0 0 0 10000 450 450
1 212625 21262
 100000000
A
1 -2
A
2 -2
A
3 -2
A
4 -2
> wear_prog 100~
if race($n) == android
mpecho There is no point in an android wearing weighted equipment, you realize.
mpforce $n remove weighted
mpforce $n drop weighted
mpforce $n sac weighted
endif
~
|
#110050
weighted training pants~
&PWeighted Training Pants&D~
A pair of heavy pink pants lies folded neatly here.~
~
9 1048576 33
0 0 0 10000 450 450
1 212625 21262
 100000000
A
1 -2
A
2 -2
A
3 -2
A
4 -2
> wear_prog 100~
if race($n) == android
mpecho There is no point in an android wearing weighted equipment, you realize.
mpforce $n remove weighted
mpforce $n drop weighted
mpforce $n sac weighted
endif
~
|
#110051
weighted training pants~
&GWeighted Training Pants&D~
A pair of heavy green pants lies folded neatly here.~
~
9 1048576 33
0 0 0 10000 450 450
1 212625 21262
 100000000
A
1 -2
A
2 -2
A
3 -2
A
4 -2
> wear_prog 100~
if race($n) == android
mpecho There is no point in an android wearing weighted equipment, you realize.
mpforce $n remove weighted
mpforce $n drop weighted
mpforce $n sac weighted
endif
~
|
#110052
weighted training boots~
&OWeighted Training Boots&D~
A heavy-looking pair of orange boots is here.~
~
9 1048576 65
0 0 0 10000 225 225
1 212625 21262
 100000000
A
1 -2
A
2 -2
A
3 -2
A
4 -2
> wear_prog 100~
if race($n) == android
mpecho There is no point in an android wearing weighted equipment, you realize.
mpforce $n remove weighted
mpforce $n drop weighted
mpforce $n sac weighted
endif
~
|
#110053
weighted training boots~
&rWeighted Training Boots&D~
A heavy-looking pair of red boots is here.~
~
9 1048576 65
0 0 0 10000 225 225
1 212625 21262
 100000000
A
1 -2
A
2 -2
A
3 -2
A
4 -2
> wear_prog 100~
if race($n) == android
mpecho There is no point in an android wearing weighted equipment, you realize.
mpforce $n remove weighted
mpforce $n drop weighted
mpforce $n sac weighted
endif
~
|
#110054
weighted training boots~
&wWeighted Training Boots&D~
A heavy-looking pair of grey boots is here.~
~
9 1048576 65
0 0 0 10000 225 225
1 212625 21262
 100000000
A
1 -2
A
2 -2
A
3 -2
A
4 -2
> wear_prog 100~
if race($n) == android
mpecho There is no point in an android wearing weighted equipment, you realize.
mpforce $n remove weighted
mpforce $n drop weighted
mpforce $n sac weighted
endif
~
|
#110055
weighted training boots~
&bWeighted Training Boots&D~
A heavy-looking pair of blue boots is here.~
~
9 1048576 65
0 0 0 10000 225 225
1 212625 21262
 100000000
A
1 -2
A
2 -2
A
3 -2
A
4 -2
> wear_prog 100~
if race($n) == android
mpecho There is no point in an android wearing weighted equipment, you realize.
mpforce $n remove weighted
mpforce $n drop weighted
mpforce $n sac weighted
endif
~
|
#110056
weighted training boots~
&WWeighted Training Boots&D~
A heavy-looking pair of white boots is here.~
~
9 1048576 65
0 0 0 10000 225 225
1 212625 21262
 100000000
A
1 -2
A
2 -2
A
3 -2
A
4 -2
> wear_prog 100~
if race($n) == android
mpecho There is no point in an android wearing weighted equipment, you realize.
mpforce $n remove weighted
mpforce $n drop weighted
mpforce $n sac weighted
endif
~
|
#110057
weighted training boots~
&PWeighted Training Boots&D~
A heavy-looking pair of pink boots is here.~
~
9 1048576 65
0 0 0 10000 225 225
1 212625 21262
 100000000
A
1 -2
A
2 -2
A
3 -2
A
4 -2
> wear_prog 100~
if race($n) == android
mpecho There is no point in an android wearing weighted equipment, you realize.
mpforce $n remove weighted
mpforce $n drop weighted
mpforce $n sac weighted
endif
~
|
#110058
weighted training boots~
&GWeighted Training Boots&D~
A heavy-looking pair of green boots is here.~
~
9 1048576 65
0 0 0 10000 225 225
1 212625 21262
 100000000
A
1 -2
A
2 -2
A
3 -2
A
4 -2
> wear_prog 100~
if race($n) == android
mpecho There is no point in an android wearing weighted equipment, you realize.
mpforce $n remove weighted
mpforce $n drop weighted
mpforce $n sac weighted
endif
~
|
#110059
weighted training bracer~
&OA Weighted Training Bracer&D~
A heavy orange bracer is lying on the ground here.~
~
9 1048576 4097
0 0 0 5000 225 225
1 111375 11137
 100000000
A
1 -1
A
2 -1
A
3 -1
A
4 -1
> wear_prog 100~
if race($n) == android
mpecho There is no point in an android wearing weighted equipment, you realize.
mpforce $n remove weighted
mpforce $n drop weighted
mpforce $n sac weighted
endif
~
|
#110060
weighted training bracer~
&rA Weighted Training Bracer&D~
A heavy red bracer is lying on the ground here.~
~
9 1048576 4097
0 0 0 5000 225 225
1 111375 11137
 100000000
A
1 -1
A
2 -1
A
3 -1
A
4 -1
> wear_prog 100~
if race($n) == android
mpecho There is no point in an android wearing weighted equipment, you realize.
mpforce $n remove weighted
mpforce $n drop weighted
mpforce $n sac weighted
endif
~
|
#110061
weighted training bracer~
&wA Weighted Training Bracer&D~
A heavy grey bracer is lying on the ground here.~
~
9 1048576 4097
0 0 0 5000 225 225
1 111375 11137
 100000000
A
1 -1
A
2 -1
A
3 -1
A
4 -1
> wear_prog 100~
if race($n) == android
mpecho There is no point in an android wearing weighted equipment, you realize.
mpforce $n remove weighted
mpforce $n drop weighted
mpforce $n sac weighted
endif
~
|
#110062
weighted training bracer~
&bA Weighted Training Bracer&D~
A heavy blue bracer is lying on the ground here.~
~
9 1048576 4097
0 0 0 5000 225 225
1 111375 11137
 100000000
A
1 -1
A
2 -1
A
3 -1
A
4 -1
> wear_prog 100~
if race($n) == android
mpecho There is no point in an android wearing weighted equipment, you realize.
mpforce $n remove weighted
mpforce $n drop weighted
mpforce $n sac weighted
endif
~
|
#110063
weighted training bracer~
&WA Weighted Training Bracer&D~
A heavy white bracer is lying on the ground here.~
~
9 1048576 4097
0 0 0 5000 225 225
1 111375 11137
 100000000
A
1 -1
A
2 -1
A
3 -1
A
4 -1
> wear_prog 100~
if race($n) == android
mpecho There is no point in an android wearing weighted equipment, you realize.
mpforce $n remove weighted
mpforce $n drop weighted
mpforce $n sac weighted
endif
~
|
#110064
weighted training bracer~
&PA Weighted Training Bracer&D~
A heavy pink bracer is lying on the ground here.~
~
9 1048576 4097
0 0 0 5000 225 225
1 111375 11137
 100000000
A
1 -1
A
2 -1
A
3 -1
A
4 -1
> wear_prog 100~
if race($n) == android
mpecho There is no point in an android wearing weighted equipment, you realize.
mpforce $n remove weighted
mpforce $n drop weighted
mpforce $n sac weighted
endif
~
|
#110065
weighted training bracer~
&GA Weighted Training Bracer&D~
A heavy green bracer is lying on the ground here.~
~
9 1048576 4097
0 0 0 5000 225 225
1 111375 11137
 100000000
A
1 -1
A
2 -1
A
3 -1
A
4 -1
> wear_prog 100~
if race($n) == android
mpecho There is no point in an android wearing weighted equipment, you realize.
mpforce $n remove weighted
mpforce $n drop weighted
mpforce $n sac weighted
endif
~
|
#110066
transporter~
A Transporter~
&CA large, glass cylinder is here, available for anyone wishing to use it.&D~
~
12 1048576 0
0 0 0 0 0 0
1 0 0
 0
#110067
skull~
Sigma's Decapitated Head~
Sigma's head rests here.  What a loser he was~
~
1 1048577 16385
0 0 -1 0 0 0
1 0 0
 0
#110068
sack afro~
Nabeshin's Afro~
A poofy afro is here, full of stuff!~
~
15 1048576 17
10000 0 0 0 0 0
1 0 0
 0
#110069
Vegeta's Boxer Boxers Shorts~
Vegeta's Boxer Shorts~
A pair of boxers is here, with a hole in the back...maybe for a tail?~
~
9 1048576 33 1
0 0 0 0 10 10
1 150 15
 0
#110070
sword heaven weapon~
The Sword of Heaven~
Cao Cao's Sword of Heaven is driven into the ground here.~
~
5 9437440 8193
0 100 100 1 0 0
1 0 0
 0
#110071
sword light weapon~
The Sword of Light~
The Sword of Light rests on the ground, gleaming brightly.~
~
5 9437440 8193
0 100 100 3 0 0
1 0 0
 0
#110072
caster weapon~
Gene Starwind's Caster~
A rusty, yet massive gun rests here on the ground.~
~
5 9437440 8193
0 100 100 6 0 0
1 0 0
 0
#110073
vicious katana weapon~
Vicious' Katana~
A sinister looking Katana is driven into the ground here.~
~
5 9437440 8193
0 100 100 3 0 0
1 0 0
 0
#110074
sephiroth masamune weapon~
Sephiroth's Masamune~
The longest sword EVER rests here.~
~
5 9437440 8193
0 100 100 3 0 0
1 0 0
 0
#110075
gara murasame weapon~
Gara's Murasame Blade~
A demonic katana is driven into the ground here.~
~
5 9437440 8193
0 100 100 3 0 0
1 0 0
 0
#110076
Vile's Goliath Battle Armor~
&RVile's &zG&poliath &zB&pattle &zA&prmor&D~
Vile's Goliath Battle Armor is sitting here, powered down. I wonder why he left it here?~
~
9 3&256 1025 24
0 0 0 0 1000 1000
1 0 0
 0
A
3 5
A
2 5
A
1 5
A
4 5
A
29 5
> wear_prog 100~
if name($n) == vile
  mpecho &pAs Vile mounts his Goliath Battle Armor, his maniacal laughter fills the air, slowly drained out by the whine of its engines.
else
mpecho &RThe battle armor rejects $n and throws them out!
mpforce $n remove vile
endif
&D
~
|
#110298
key~
a metallic click.~
Some god dropped a newly created key here.~
~
18 0 1
0 0 0 0 0 0
1 0 0
 0
#110299
last obj~
a newly created last obj~
Some god dropped a newly created last obj here.~
~
13 0 0
0 0 0 0 0 0
1 0 0
 0
#0


#ROOMS
#110000
The Entrance of Capsule Corporation~
 This is the entrance of the Capsule Corporation main building.  Known
for its advanced technology and genius cadre of workers, it's a place of
great pride to most of West City's inhabitants.  Commonly filled with
visitors, the main hallway entrance is decorated, though simply.  The
occasional painting hangs on plastered walls, with a red carpet leading
deeper into the building covering the hard marble floor.  The ceiling is
dotted regularly with lights keeping the building at a comfortable level of
illumination. 
~
0 8 1
D0
~
~
0 -1 110001
S
#110001
The Capsule Corporation Entrance Hallway~
 Farther ahead is the main lobby of Capsule Corp.  As it is, you stand a
little farther in from the entrance.  Except for the placement of two doors
in this room, the hall has been a long, monothematic walk so far. The same
cold emptiness of the building continues, though you can hear the warmer
sounds of talking and the telltale sounds of invention in progress coming
from deeper inside the building. 
~
0 8 1
D0
~
~
0 -1 110004
D1
~
~
0 -1 110003
D2
~
~
0 -1 110000
D3
~
~
0 -1 110002
S
#110002
Professor Briefs' Original Workshop~
 This tidy little room is well kept, for it is in fact the birthplace of
what is now Capsule Corporation.  The workshop where the Professor began
all of his studies, it has been kept in perfect condition as a memento.  A
small cleaner bot wheels itself around making sure everything is perfect
and not a speck of dust is on the plain white desk or small bookcase. 
Besides those objects, there is only a chair and small lamp in this room. 
~
0 538969480 1
D1
~
~
0 -1 110001
S
#110003
The Janitor's Closet~
 Back when Professor Briefs' workshop was a tiny little thing, he had a
janitor come in once a week and clean up for him.  The closet has been
preseved as well as his could be, with a small cleaning bot roving around
to take care of dust or any other problems with the small collection of
mops, buckets, and brooms this room contains.  The shelves are spotless,
each still with half-full containers of the cleaning supplies the janitor
used.  It's a simple room built for a simple man. 
~
0 538969480 1
D3
~
~
0 -1 110001
S
#110004
The Capsule Corporation Lobby~
 Here is where the hustle and bustle are most evident.  Men and women
in lab coats are everywhere around here, some walking from one place
to another, others racing to or from something you'll probably never
know of.  Almost opposite of the empty hallway leading to here, this
room is a hub of social activity.  A line of lights dots the ceiling
leading farther along to the center of the lobby.
~
0 8 1
D0
~
~
0 -1 110008
D1
~
~
0 -1 110288
D2
~
~
0 -1 110001
D3
~
~
0 -1 110289
D6
~
~
0 -1 110005
D7
~
~
0 -1 110007
S
#110005
The Capsule Corporation Lobby~
 The eastern side of the lobby seems to be a cacaphony of confusion.
A constant stream of scientists and other workers flows in and out of
the double doors leading to the workshops and laboratories.  Most seem
too busy to notice anything at all, their minds lost in their work and
planning.  Behind these doors is a world of infinate possibility and
proof that the powers of imagination and ingenuity can truly create
anything they wish to.
~
0 12 1
D0
~
~
0 -1 110287
D1
~
~
0 -1 110009
D2
~
~
0 -1 110288
D7
~
~
0 -1 110006
D9
~
~
0 -1 110004
S
#110006
The Capsule Corporation Lobby~
 The northern end of the lobby sees a bit less traffic than the rest.
A few of the scientists around here tell some visitors that it's best
to try to avoid Dr. Briefs while he's in his lab, but it only dissuades
a few of them.  As far as you can tell, it looks the same as any other
part of the building, but scanning down the hallway to the north, you
see the large steel doors to his lab are tightly closed.
~
0 12 1
D0
~
~
0 -1 110071
D1
~
~
0 -1 110287
D3
~
~
0 -1 110286
D8
~
~
0 -1 110005
D9
~
~
0 -1 110007
S
#110007
The Capsule Corporation Lobby~
 Though the West Wing of Capsule Corporation is basically off limits
to visitors, the doors are wide open and the scent of a nice breeze
can be smelled coming from down the hallway.  Few scientists are either
coming or going from this direction, but by all seemings, you're free
to head that way if you wish.
~
0 12 1
D0
~
~
0 -1 110286
D2
~
~
0 -1 110289
D3
~
~
0 -1 110083
D6
~
~
0 -1 110006
D8
~
~
0 -1 110004
S
#110008
The Receptionist's Desk~
 The center of the Capsule Corporation lobby is marked by the large,
semi-circular desk of Matilda, the receptionist.  A hemispherical light
is in the ceiling directly over her chair, the light which the others
in the ceiling lead from.  Here to answer all questions for visitors
and new employees, Matilda has taken care to keep her area immaculate
and spotless.
~
0 12 1
D2
~
~
0 -1 110004
S
#110009
Entering the Research and Development Wing~
 The dotted lights expand into much larger rings in the ceiling here,
giving a warm glow through the length of the hallway leading into the
Research and Development Wing of Capsule Corporation.  Frequented by
scientist and sightseer alike, the R & D wing is assumed safe by most
of Capsule Corporation, and visitors are always welcome to look, but
warned against getting too close to any of the projects.
~
0 12 1
D1
~
~
0 -1 110010
D3
~
~
0 -1 110005
S
#110010
The Hallway of Hopes and Progress~
 Framed and mounted, hung and photographed, here are the memories and
accomplishments of Capsule Corporation through the years.  Few of the
scientists notice this part of the walk anymore, but many first timers
can't help be stand in awe of the history of progression of the once
small, uninteresting building that became a worldwide technological
empire.  Photographs of Dr. Briefs giving his daughter her first tool
kit hang next to the case his own is mounted in.  A trail of hope and
dreams come to life, this hallway is one that Capsule Corporation is
very well known for.
~
0 12 1
D1
~
~
0 -1 110011
D3
~
~
0 -1 110009
S
#110011
The Hallway of Hopes and Progress~
 As the hallway stretches on, so do the sentimental treasures of the
building and its inhabitants.  From Bulma's first working machine to
the remains of Android 16's chest bomb, hardly anything from the ages
of Capsule Corporation is missing from this hall.  To call it amazing
would be calling the sun a spark.  It is truly marvelous to behold, and
many visitors moving on are left with a sense of awe long afterwards.
~
0 12 1
D1
~
~
0 -1 110012
D3
~
~
0 -1 110010
S
#110012
Divided Paths~
 As the Hallway of Hopes ends, the hallway itself branches.  A sign
on the wall ahead states that the North Wing is Matter Displacement
and that the South Wing leads to Cellular Reconstruction.  Scientists
flow freely to and from each path, so the choice is up to you.  The
west hallway will lead out of the Research and Development Wing.
~
0 12 1
D0
~
~
0 -1 110013
D2
~
~
0 -1 110151
D3
~
~
0 -1 110011
S
#110013
A Hallway to the Matter Displacement Wing~
 This is a simple, nondescript hallway leading to the Matter Displacement
Wing of Capsule Corporations Research and Development Facilities.  On
occasion, a random scientist or other visitor may wander these halls, but
other than their immaculate cleanliness, little differentiates this hallway
from any other.
~
0 12 1
D0
~
~
0 -1 110014
D2
~
~
0 -1 110012
S
#110014
A Hallway to the Matter Displacement Wing~
 This is a simple, nondescript hallway leading to the Matter Displacement
Wing of Capsule Corporations Research and Development Facilities.  On
occasion, a random scientist or other visitor may wander these halls, but
other than their immaculate cleanliness, little differentiates this hallway
from any other.
~
0 12 1
D0
~
~
0 -1 110015
D2
~
~
0 -1 110013
S
#110015
A Hallway to the Matter Displacement Wing~
 This is a simple, nondescript hallway leading to the Matter Displacement
Wing of Capsule Corporations Research and Development Facilities.  On
occasion, a random scientist or other visitor may wander these halls, but
other than their immaculate cleanliness, little differentiates this hallway
from any other.
~
0 12 1
D0
~
~
0 -1 110043
D2
~
~
0 -1 110014
S
#110016
Matter Displacement - Space Stations~
 Like the rest of the rooms in this hall, the second sector of the
Matter Displacement Wing has exits to both the north and the south.
Clearly labeled on each door is a small sign, idendifying the northern
door as one leading to the Center of the Universe Space Station and
the southern door as a path to what they've called the Maverick Space
Station.  Again, as you stand pondering which way to go, you can't help
but admire the detail to perfection that each inch of this metallic
hallway is composed of.  The walls and floors are smooth enough to
seem one piece of metal each, in fact!
~
0 12 1
D0
~
~
0 -1 110046
D1
~
~
0 -1 110017
D2
~
~
0 -1 110047
D3
~
~
0 -1 110042
S
#110017
Matter Displacement - Alien Worlds~
 Another stage in the hallway of Matter Displacement, this one seems
to have a less than balanced flow of traffic.  Very few of the scientists
running to and fro seem to enter the southern door, though many are
often seen heading in and out of the door to the north.  As you wonder
what this could mean, you see the tell-tale signs of where each leads.
To the north, Planet Namek.  To the south, though, the name of the planet
is left blank.  Strage...
~
0 12 1
D0
~
~
0 -1 110048
D1
~
~
0 -1 110150
D2
~
~
0 -1 110050
D3
~
~
0 -1 110016
S
#110018
Matter Displacement - Under Construction~
 It seems this area of the Wing is under construction.  The doors to
the north and south are closed off, and sounds of labor can be heard
coming from each.  Capsule Corporation must be preparing to send more
people into new realms of the universe.  One would do good to check
back here someday...
~
0 12 1
D0
~
~
0 -1 110049
D1
~
~
0 -1 110019
D2
~
~
0 -1 110157
D3
~
~
0 -1 110150
S
#110019
Matter Displacement - Alien Worlds~
 One of the few hallways in the Matter Displacement Wing with only one
doorway, this particular area sees very little in the means of traffic
stopping by to look around.  It seems the visitors and scientists both
avoid heading into the door to the north, though this room is as pristine
and clean as any other.
~
0 12 1
D0
~
~
0 -1 110051
D1
~
~
0 -1 110020
D2
~
~
0 -1 110052
D3
~
~
0 -1 110018
S
#110020
Matter Displacement - Under Construction~
 It seems this area of the Wing is under construction.  The doors to
the north and south are closed off, and sounds of labor can be heard
coming from each.  Capsule Corporation must be preparing to send more
people into new realms of the universe.  One would do good to check
back here someday...
~
0 12 1
D0
~
~
0 -1 110053
D1
~
~
0 -1 110021
D2
~
~
0 -1 110054
D3
~
~
0 -1 110019
S
#110021
Matter Displacement - Earth~
 Another frequently travelled room, this one has exits marked Space Port
Alpha and Kame House to the north and south, respectively.  Many visitors
and scientists alike travel in and out of each room of this, also spotless,
part of the Wing.  Strangely though, not many women are seen entering or
leaving the door to the south.
~
0 12 1
D0
~
~
0 -1 110055
D1
~
~
0 -1 110022
D2
~
~
0 -1 110056
D3
~
~
0 -1 110020
S
#110022
Northern Wing of R & D - Matter Displacement~
 The Northern Wing of Research and Development begins here.  Through the
length of the hallway you see scientists rushing to and fro, from room to
room.  Some of them come out calling for comrades, some don't come out at
all.  It seems to be a very strange, yet very busy place this time of day.
Of course, Capsule Corporation is busy every time of day.
~
0 12 1
D2
~
~
0 -1 110023
D3
~
~
0 -1 110021
S
#110023
A Warm, Bright Hallway~
 Simply put, this is a long hallway that emenates a soft orange glow.
The light seems to come from all around at once, though nothing but the
metal of the walls, floor, and ceiling could possibly be giving it off.
Strange as it is, you feel a warmth enter your body, relaxing your mind
and refreshing your body.
~
0 536870924 1
D0
~
~
0 -1 110022
D2
~
~
0 -1 110024
S
#110024
A Warm, Bright Hallway~
 Simply put, this is a long hallway that emenates a soft orange glow.
The light seems to come from all around at once, though nothing but the
metal of the walls, floor, and ceiling could possibly be giving it off.
Strange as it is, you feel a warmth enter your body, relaxing your mind
and refreshing your body.
~
0 536870924 1
D0
~
~
0 -1 110023
D2
~
~
0 -1 110025
S
#110025
A Warm, Bright Hallway~
 Simply put, this is a long hallway that emenates a soft orange glow.
The light seems to come from all around at once, though nothing but the
metal of the walls, floor, and ceiling could possibly be giving it off.
Strange as it is, you feel a warmth enter your body, relaxing your mind
and refreshing your body.
~
0 536870924 1
D0
~
~
0 -1 110024
D2
~
~
0 -1 110149
S
#110026
A Warm, Bright Hallway~
 Simply put, this is a long hallway that emenates a soft orange glow.
The light seems to come from all around at once, though nothing but the
metal of the walls, floor, and ceiling could possibly be giving it off.
Strange as it is, you feel a warmth enter your body, relaxing your mind
and refreshing your body.
~
0 536870924 1
D0
~
~
0 -1 110149
D2
~
~
0 -1 110027
S
#110027
A Warm, Bright Hallway~
 Simply put, this is a long hallway that emenates a soft orange glow.
The light seems to come from all around at once, though nothing but the
metal of the walls, floor, and ceiling could possibly be giving it off.
Strange as it is, you feel a warmth enter your body, relaxing your mind
and refreshing your body.
~
0 536870924 1
D0
~
~
0 -1 110026
D2
~
~
0 -1 110028
S
#110028
A Warm, Bright Hallway~
 Simply put, this is a long hallway that emenates a soft orange glow.
The light seems to come from all around at once, though nothing but the
metal of the walls, floor, and ceiling could possibly be giving it off.
Strange as it is, you feel a warmth enter your body, relaxing your mind
and refreshing your body.
~
0 536870924 1
D0
~
~
0 -1 110027
D2
~
~
0 -1 110029
S
#110029
A Warm, Bright Hallway~
 Simply put, this is a long hallway that emenates a soft orange glow.
The light seems to come from all around at once, though nothing but the
metal of the walls, floor, and ceiling could possibly be giving it off.
Strange as it is, you feel a warmth enter your body, relaxing your mind
and refreshing your body.
~
0 536870924 1
D0
~
~
0 -1 110028
D2
~
~
0 -1 110030
S
#110030
Southern Wing of R & D - Cellular Reconstruction~
 This portion of the East Wing is dedicated to Cellular Reconstruction.
Compared to the Matter Displacement Wing, this hallway is cluttered with
carts, filled with busy scientists, and gives off a rather unpleasant
odor.  As far as you can tell though, visitors are allowed.
~
0 12 1
D0
~
~
0 -1 110029
D3
~
~
0 -1 110031
S
#110031
Cellular Reconstruction Level 1~
 So close to the bend leading towards the orange glow to the east, it
seems this section of the wing is cleaner than those which preceed it.
Perhaps the director is hoping to have at least a little bit of a good
impression on visitors, though exploring too much around here would most
likely shatter that impression rather quickly.
~
0 12 1
D0
~
~
0 -1 110057
D1
~
~
0 -1 110030
D2
~
~
0 -1 110058
D3
~
~
0 -1 110032
S
#110032
Cellular Reconstruction Level 2~
 The post-apocalyptic-esque rubble seems to shallow out here, compared
to the rest of the hallway, anyway.  Relishing what little clean air
you can from this brief respite, you dread the nightmares you know that
mess in there will sear into your dreams.
~
0 12 1
D0
~
~
0 -1 110059
D1
~
~
0 -1 110031
D2
~
~
0 -1 110060
D3
~
~
0 -1 110146
S
#110033
Cellular Reconstruction Level 4~
 Do I even need to go on about how trashed this place is by now, or
are you starting to catch on?
~
0 12 1
D0
~
~
0 -1 110061
D1
~
~
0 -1 110146
D2
~
~
0 -1 110062
D3
~
~
0 -1 110034
S
#110034
Cellular Reconstruction Level 4~
 Do I even need to go on about how trashed this place is by now, or
are you starting to catch on?
~
0 12 1
D0
~
~
0 -1 110063
D1
~
~
0 -1 110033
D2
~
~
0 -1 110064
D3
~
~
0 -1 110035
S
#110035
Cellular Reconstruction Level 3~
 By now stains you'll never identify have begun to soak into the cuffs
of your pants.  What this refuse has done to your shoes, if you had any,
is beyond imagination.  In one corner, the heap of trash grunts and
shifts its weight.  You decide it's best to spend as little time here
as possible.
~
0 12 1
D0
~
~
0 -1 110065
D1
~
~
0 -1 110034
D2
~
~
0 -1 110066
D3
~
~
0 -1 110036
S
#110036
Cellular Reconstruction Level 2~
 Out of the frying pan and into the fire.  Each step you take is accented
with the sound of breaking glass, crinkling paper, or the groan of someone
most likely sleeping off a long night's work.  The mess gets thicker here,
moreso than you could have ever imagined.  It seems half of all the technology
of Capsule Corp is thrown in this very spot.  And that's only the heap of
it that you're standing on at the moment.  What a mess.
~
0 12 1
D0
~
~
0 -1 110067
D1
~
~
0 -1 110035
D2
~
~
0 -1 110068
D3
~
~
0 -1 110037
S
#110037
Cellular Reconstruction Level 1~
 The first area of the Cellular Reconstruction project is about as clean
as it'll be, from the look down the hall.  Apparently the equipment strewn
about is only put there to allow ease of movement.  None of the scientists
seem to be worrying about using any of it.  Unlike the Matter Displacement
project, none of the rooms in this hallway are labeled, save for the glowing
sign on the ceiling identifying the level of reconstruction...whatever that
means.
~
0 12 1
D0
~
~
0 -1 110069
D1
~
~
0 -1 110036
D2
~
~
0 -1 110070
D3
~
~
0 -1 110038
S
#110038
Southern Wing of R & D - Cellular Reconstruction~
 This portion of the East Wing is dedicated to Cellular Reconstruction.
Compared to the Matter Displacement Wing, this hallway is cluttered with
carts, filled with busy scientists, and gives off a rather unpleasant
odor.  As far as you can tell though, visitors are allowed.
~
0 12 1
D0
~
~
0 -1 110039
D1
~
~
0 -1 110037
S
#110039
A Hallway to the Cellular Reconstruction Wing~
 The hallway leading to the southern part of the Research and Development
Wing is a mess.  Loose paper lies on the ground, scientists run around,
not even noticing the mess...parts of week old lunches still sit on the
carts around here!  Either the director is a very lazy person, or these
people have been too hard at work on this project to notice the mess.
~
0 12 1
D0
~
~
0 -1 110040
D2
~
~
0 -1 110038
S
#110040
A Hallway to the Cellular Reconstruction Wing~
 The hallway leading to the southern part of the Research and Development
Wing is a mess.  Loose paper lies on the ground, scientists run around,
not even noticing the mess...parts of week old lunches still sit on the
carts around here!  Either the director is a very lazy person, or these
people have been too hard at work on this project to notice the mess.
~
0 12 1
D0
~
~
0 -1 110041
D2
~
~
0 -1 110039
S
#110041
A Hallway to the Cellular Reconstruction Wing~
 The hallway leading to the southern part of the Research and Development
Wing is a mess.  Loose paper lies on the ground, scientists run around,
not even noticing the mess...parts of week old lunches still sit on the
carts around here!  Either the director is a very lazy person, or these
people have been too hard at work on this project to notice the mess.
~
0 12 1
D0
~
~
0 -1 110151
D2
~
~
0 -1 110040
S
#110042
Matter Displacement - Earth~
 The first branch of the Matter Displacement Wing has doors to both the
north and the south.  Clearly labeled on each door is a small sign, labeling
the north door South City and the south door Korin's Tower.  This entire hallway,
from ceiling to floor shines with the luster of polished, sterile, metal.
Apparently, the director of the Matter Displacement Wing runs a tight ship.
~
0 12 1
D0
~
~
0 -1 110044
D1
~
~
0 -1 110016
D2
~
~
0 -1 110045
D3
~
~
0 -1 110043
S
#110043
Northern Wing of R & D - Matter Displacement~
 The Northern Wing of Research and Development begins here.  Through the
length of the hallway you see scientists rushing to and fro, from room to
room.  Some of them come out calling for comrades, some don't come out at
all.  It seems to be a very strange, yet very busy place this time of day.
Of course, Capsule Corporation is busy every time of day.
~
0 12 1
D1
~
~
0 -1 110042
D2
~
~
0 -1 110015
S
#110044
Matter Displacement - South City~
 Completely spotless and pure, the Matter Displacement rooms in Capsule
Corporation all look the same.  Each houses a chamber large enough for
a few people to stand in, and each has a panel with instructions on how
to operate the chambers next to it.  Apparently, though, it's quite simple.
To use the displacement chambers, one has only to say he or she wishes to
be transported.

 A plaque next to the capsule reads: &C"This chamber will transport the
&Ctraveller to the center of South City, Friendship Square."

~
0 1036 1
D2
~
~
0 -1 110042
> speech_prog transport me~
mpecho &YIn a brilliant flash of light, you're instantly transported somewhere else!&D
mptransfer $n 9001
~
|
S
#110045
Matter Displacement - Korin's Tower~
 Completely spotless and pure, the Matter Displacement rooms in Capsule
Corporation all look the same.  Each houses a chamber large enough for
a few people to stand in, and each has a panel with instructions on how
to operate the chambers next to it.  Apparently, though, it's quite simple.
To use the displacement chambers, one has only to say he or she wishes to
be transported.

 A plaque next to the capsule reads: &C"This chamber will transport the
&Ctraveller to the base of the mysterious monument known as Korin's Tower."

~
0 1036 1
D0
~
~
0 -1 110042
> speech_prog transport me~
mpecho &YIn a brilliant flash of light, you're instantly transported somewhere else!&D
mptransfer $n 2121
~
|
S
#110046
Matter Displacement - The Center of the Universe Space Station~
 Completely spotless and pure, the Matter Displacement rooms in Capsule
Corporation all look the same.  Each houses a chamber large enough for
a few people to stand in, and each has a panel with instructions on how
to operate the chambers next to it.  Apparently, though, it's quite simple.
To use the displacement chambers, one has only to say he or she wishes to
be transported.

 A plaque next to the capsule reads: &C"This chamber will transport the
&Ctraveller to the center of the Center of the Universe Space Station,
&Cwhich is actually only a few thousand miles from Earth itself."

~
0 1036 1
D2
~
~
0 -1 110016
> speech_prog transport me~
mpecho &YIn a brilliant flash of light, you're instantly transported somewhere else!&D
mptransfer $n 200
~
|
S
#110047
Matter Displacement - The Maverick Space Station~
 Completely spotless and pure, the Matter Displacement rooms in Capsule
Corporation all look the same.  Each houses a chamber large enough for
a few people to stand in, and each has a panel with instructions on how
to operate the chambers next to it.  Apparently, though, it's quite simple.
To use the displacement chambers, one has only to say he or she wishes to
be transported.

 A plaque next to the capsule reads: &C"This chamber will transport the
&Ctraveller to the entrance of the Maverick Space Station, a very dangerous
&Cplace, and hard to escape from for those that are transported there."

~
0 1036 1
D0
~
~
0 -1 110016
> speech_prog transport me~
mpecho &YIn a brilliant flash of light, you're instantly transported somewhere else!&D
mptransfer $n 50104
~
|
S
#110048
Matter Displacement - Planet Namek~
 Completely spotless and pure, the Matter Displacement rooms in Capsule
Corporation all look the same.  Each houses a chamber large enough for
a few people to stand in, and each has a panel with instructions on how
to operate the chambers next to it.  Apparently, though, it's quite simple.
To use the displacement chambers, one has only to say he or she wishes to
be transported.

 A plaque next to the capsule reads: &C"This chamber will transport the
&Ctraveller to the center of a small village on the peaceful Planet Namek."

~
0 1036 1
D2
~
~
0 -1 110017
> speech_prog transport me~
mpecho &YIn a brilliant flash of light, you're instantly transported somewhere else!&D
mptransfer $n 5003
~
|
S
#110049
Matter Displacement - Under Construction~
 Completely spotless and pure, the Matter Displacement rooms in Capsule
Corporation all look the same.  Each houses a chamber large enough for
a few people to stand in, and each has a panel with instructions on how
to operate the chambers next to it.  Apparently, though, it's quite simple.
To use the displacement chambers, one has only to say he or she wishes to
be transported.
~
0 1036 1
D2
~
~
0 -1 110018
S
#110050
Matter Displacement - Unknown Planet~
 Completely spotless and pure, the Matter Displacement rooms in Capsule
Corporation all look the same.  Each houses a chamber large enough for
a few people to stand in, and each has a panel with instructions on how
to operate the chambers next to it.  Apparently, though, it's quite simple.
To use the displacement chambers, one has only to say he or she wishes to
be transported.

 A plaque next to the capsule reads: &C"This chamber will transport the
&Ctraveller to a safe area on a very dangerous planet we have yet to fully
&Cexplore.  Travellers are advised to proceed with extreme caution."

~
0 1036 1
D0
~
~
0 -1 110017
> speech_prog transport me~
mpecho &YIn a brilliant flash of light, you're instantly transported somewhere else!&D
mptransfer $n 40000
~
|
S
#110051
Matter Displacement - Planet Vegeta~
 Completely spotless and pure, the Matter Displacement rooms in Capsule
Corporation all look the same.  Each houses a chamber large enough for
a few people to stand in, and each has a panel with instructions on how
to operate the chambers next to it.  Apparently, though, it's quite simple.
To use the displacement chambers, one has only to say he or she wishes to
be transported.

 A plaque next to the capsule reads: &C"This chamber will transport the
&Ctraveller to a small hill near the capital city of Planet Vegeta, home
&Cof the Saiyan race.  Travellers are advised to proceed with extreme caution."

~
0 1036 1
D2
~
~
0 -1 110019
> speech_prog transport me~
mpecho &YIn a brilliant flash of light, you're instantly transported somewhere else!&D
mptransfer $n 60000
~
|
S
#110052
Matter Displacement - Under Construction~
 Completely spotless and pure, the Matter Displacement rooms in Capsule
Corporation all look the same.  Each houses a chamber large enough for
a few people to stand in, and each has a panel with instructions on how
to operate the chambers next to it.  Apparently, though, it's quite simple.
To use the displacement chambers, one has only to say he or she wishes to
be transported.
~
0 1036 1
D0
~
~
0 -1 110019
S
#110053
Matter Displacement - Under Construction~
 Completely spotless and pure, the Matter Displacement rooms in Capsule
Corporation all look the same.  Each houses a chamber large enough for
a few people to stand in, and each has a panel with instructions on how
to operate the chambers next to it.  Apparently, though, it's quite simple.
To use the displacement chambers, one has only to say he or she wishes to
be transported.
~
0 1036 1
D2
~
~
0 -1 110020
S
#110054
Matter Displacement - Under Construction~
 Completely spotless and pure, the Matter Displacement rooms in Capsule
Corporation all look the same.  Each houses a chamber large enough for
a few people to stand in, and each has a panel with instructions on how
to operate the chambers next to it.  Apparently, though, it's quite simple.
To use the displacement chambers, one has only to say he or she wishes to
be transported.
~
0 1036 1
D0
~
~
0 -1 110020
S
#110055
Matter Displacement - Space Port Alpha~
 Completely spotless and pure, the Matter Displacement rooms in Capsule
Corporation all look the same.  Each houses a chamber large enough for
a few people to stand in, and each has a panel with instructions on how
to operate the chambers next to it.  Apparently, though, it's quite simple.
To use the displacement chambers, one has only to say he or she wishes to
be transported.

 A plaque next to the capsule reads: &C"This chamber will transport the
&Ctraveller to Space Port Alpha, in the large city of Hercule."

~
0 1036 1
D2
~
~
0 -1 110021
> speech_prog transport me~
mpecho &YIn a brilliant flash of light, you're instantly transported somewhere else!&D
mptransfer $n 3871
~
|
S
#110056
Matter Displacement - Kame House~
 Completely spotless and pure, the Matter Displacement rooms in Capsule
Corporation all look the same.  Each houses a chamber large enough for
a few people to stand in, and each has a panel with instructions on how
to operate the chambers next to it.  Apparently, though, it's quite simple.
To use the displacement chambers, one has only to say he or she wishes to
be transported.

 A plaque next to the capsule reads: &C"This chamber will transport the
&Ctraveller to the entrance of Kame House, home of the great Master Roshi.
&CFemale travellers are advised to proceed with extreme caution."

~
0 1036 1
D0
~
~
0 -1 110021
> speech_prog transport me~
mpecho &YIn a brilliant flash of light, you're instantly transported somewhere else!&D
mptransfer $n 2131
~
|
S
#110057
Cellular Reconstruction Level 1 - Elite Crane Style Human Warrior~
 Each room of the Cellular Reconstruction area is identical.  Or rather,
each room started that way.  As it is, various clutter lies strewn about
and the entire area is in a general disarray.  The one thing that each
room does share though, is a large cylinder in the middle of the room.
~
0 12 1
D2
~
~
0 -1 110031
S
#110058
Cellular Reconstruction Level 1 - Royal Crane Style Human Warrior~
 Each room of the Cellular Reconstruction area is identical.  Or rather,
each room started that way.  As it is, various clutter lies strewn about
and the entire area is in a general disarray.  The one thing that each
room does share though, is a large cylinder in the middle of the room.
~
0 12 1
D0
~
~
0 -1 110031
S
#110059
Cellular Reconstruction Level 2 - Monastic Style/Turtle Style Human Warrior~
 Each room of the Cellular Reconstruction area is identical.  Or rather,
each room started that way.  As it is, various clutter lies strewn about
and the entire area is in a general disarray.  The one thing that each
room does share though, is a large cylinder in the middle of the room.
~
0 12 1
D2
~
~
0 -1 110032
S
#110060
Cellular Reconstruction Level 2 - Wolf Fang Style/Turtle Style Human Warrior~
 Each room of the Cellular Reconstruction area is identical.  Or rather,
each room started that way.  As it is, various clutter lies strewn about
and the entire area is in a general disarray.  The one thing that each
room does share though, is a large cylinder in the middle of the room.
~
0 12 1
D0
~
~
0 -1 110032
S
#110061
Cellular Reconstruction Level 4 - Pinnacle of Saiyan Perfection, Type Fusion Dance~
 Each room of the Cellular Reconstruction area is identical.  Or rather,
each room started that way.  As it is, various clutter lies strewn about
and the entire area is in a general disarray.  The one thing that each
room does share though, is a large cylinder in the middle of the room.
~
0 12 1
D2
~
~
0 -1 110033
S
#110062
Cellular Reconstruction Level 4 - Pinnacle of Saiyan Perfection, Type Earring Fuse~
 Each room of the Cellular Reconstruction area is identical.  Or rather,
each room started that way.  As it is, various clutter lies strewn about
and the entire area is in a general disarray.  The one thing that each
room does share though, is a large cylinder in the middle of the room.
~
0 12 1
D0
~
~
0 -1 110033
S
#110063
Cellular Reconstruction Level 4 - Pinnacle of Namekian Perfection~
 Each room of the Cellular Reconstruction area is identical.  Or rather,
each room started that way.  As it is, various clutter lies strewn about
and the entire area is in a general disarray.  The one thing that each
room does share though, is a large cylinder in the middle of the room.
~
0 12 1
D2
~
~
0 -1 110034
S
#110064
Cellular Reconstruction Level 4 - Pinnacle of Human Perfection~
 Each room of the Cellular Reconstruction area is identical.  Or rather,
each room started that way.  As it is, various clutter lies strewn about
and the entire area is in a general disarray.  The one thing that each
room does share though, is a large cylinder in the middle of the room.
~
0 12 1
D0
~
~
0 -1 110034
S
#110065
Cellular Reconstruction Level 3 - Traditional Icerian Elite Warrior~
 Each room of the Cellular Reconstruction area is identical.  Or rather,
each room started that way.  As it is, various clutter lies strewn about
and the entire area is in a general disarray.  The one thing that each
room does share though, is a large cylinder in the middle of the room.
~
0 12 1
D2
~
~
0 -1 110035
S
#110066
Cellular Reconstruction Level 3 - Traditional Icerian Elite Warrior~
 Each room of the Cellular Reconstruction area is identical.  Or rather,
each room started that way.  As it is, various clutter lies strewn about
and the entire area is in a general disarray.  The one thing that each
room does share though, is a large cylinder in the middle of the room.
~
0 12 1
D0
~
~
0 -1 110035
S
#110067
Cellular Reconstruction Level 2 - Unorthodox Namekian Style Warrior~
 Each room of the Cellular Reconstruction area is identical.  Or rather,
each room started that way.  As it is, various clutter lies strewn about
and the entire area is in a general disarray.  The one thing that each
room does share though, is a large cylinder in the middle of the room.
~
0 12 1
D2
~
~
0 -1 110036
S
#110068
Cellular Reconstruction Level 2 - Unorthodox Namekian Style Warrior~
 Each room of the Cellular Reconstruction area is identical.  Or rather,
each room started that way.  As it is, various clutter lies strewn about
and the entire area is in a general disarray.  The one thing that each
room does share though, is a large cylinder in the middle of the room.
~
0 12 1
D0
~
~
0 -1 110036
S
#110069
Cellular Reconstruction Level 1 - Traditional Saiyan Warrior~
 Each room of the Cellular Reconstruction area is identical.  Or rather,
each room started that way.  As it is, various clutter lies strewn about
and the entire area is in a general disarray.  The one thing that each
room does share though, is a large cylinder in the middle of the room.

 Next to this cylindar is a plaque that reads &YSubject: Raditz.  A
Saiyan warrior that attacked Planet Earth some years ago.  Seems a basic
form for the Saiyan race as a whole, though hair growth is above normal.

~
0 12 1
D2
~
~
0 -1 110037
S
#110070
Cellular Reconstruction Level 1 - Traditional Saiyan Warrior~
 Each room of the Cellular Reconstruction area is identical.  Or rather,
each room started that way.  As it is, various clutter lies strewn about
and the entire area is in a general disarray.  The one thing that each
room does share though, is a large cylinder in the middle of the room.
~
0 12 1
D0
~
~
0 -1 110037
S
#110071
Hallway to the North Wing~
 This hallway seems a bit narrower than the rest in the building.  It
has the same dotted lights above, leading towards the end of it, but
it seems no more than two or three people could walk side by side in
comfort at this point.  Dr. Briefs is a pretty social guy, but even
he enjoys his privacy at times it seems.
~
0 12 1
D0
~
~
0 -1 110072
D2
~
~
0 -1 110006
S
#110072
Hallway to the North Wing~
 Two small openings in the wall at this point of the walk house the
cleaner bots for this wing of the building.  While its infrequent that
they are ever actually near this small area, it's still a bit interesting
becuase when you look at the spot in the wall they fit into, you notice
that had they been in there places, you wouldn't be able to tell them
from the rest of the wall.  As you innocently admire the craftsmanship
of the building, a strange sound is heard to the north, followed by a
quick flash of red light and a scream!
~
0 12 1
D0
~
~
0 -1 110073
D2
~
~
0 -1 110071
S
#110073
Standing Before the Professor's Lab~
 You stand before the large, steel double doors of Dr. Briefs' lab.
A strange smell, reminiscent of ozone, is heavy in the air here for
some reason.  Just above the door, you notice a small red lens placed
into the wall.  As far as you can tell, there is no way to open the
doors.
~
0 12 1
D0
~
~
7 110298 110074
D2
~
~
0 -1 110072
S
#110074
Professor Briefs' Laboratory~
 The difference in the laboratory and the building outside is
astounding.  Soft plush carpet covers all but a few areas and pictures of
friends and family hang everywhere.  There is a small kitchen area, even a
small door hinting to a bathroom in the back.  It's no wonder Dr.  Briefs
is rarely seen outside of his lab...he has everything he could ever need
right here inside it!  
~
0 2097292&8 1
D0
~
~
0 -1 110077
D1
~
~
0 -1 110075
D2
~
~
7 110298 110072
D3
~
~
0 -1 110076
S
#110075
Professor Briefs' Laboratory~
 This small, kitchenlike area of the lab is well stocked for the long
haul, as they say.  Fresh produce and meats are engineered to last for
extended periods of time here, and the shelves and refrigerator seem
to go back endlessly.  There is enough food to feed an army in here, or
even a couple of Saiyans.
~
0 2097292&8 1
D0
~
~
0 -1 110078
D3
~
~
0 -1 110074
S
#110076
Professor Briefs' Laboratory~
 There is nothing in this area of the lab but a large pile of junk.
Discarded inventions, worthless blueprints, and failed ideas litter
the area.  Strange that Dr. Briefs wouldn't have had the cleaner bots
take care of this yet.  Perhaps he just likes holding on to old ideas.
~
0 2097292&8 1
D0
~
~
0 -1 110079
D1
~
~
0 -1 110074
S
#110077
Professor Briefs' Laboratory~
 The center of the lab is cozily decorated.  A small couch and comfortable
chair sit around a quaint coffee table for when Dr. Briefs has visitors.
And though the cleaner bots do a good job at what they do, there's no way
they could have fluffed the furniture to show such a lack of use.  Apparently
Dr. Briefs doesn't entertain much company.
~
0 2097292&8 1
D0
~
~
0 -1 110080
D1
~
~
0 -1 110078
D2
~
~
0 -1 110074
D3
~
~
0 -1 110079
S
#110078
Professor Briefs' Laboratory~
 Continuing lack of carpet along the eastern wall gives rise to the
idea that this is an area where dropping things happens alot.  This
small area, though, houses Dr. Briefs' computer and rolling chair.
Why there wouldn't be carpet here seems a bit strange to you, until
you see the large pile of jelly donuts on the floor next to the chair
and the massive sippy cup of coffee he needs to make it through the
long nights.  Apparently, Dr. Briefs, genius that he is, hasn't really
discovered how unhealthy his diet is.
~
0 2097292&8 1
D0
~
~
0 -1 110082
D2
~
~
0 -1 110075
D3
~
~
0 -1 110077
S
#110079
Professor Briefs' Laboratory~
 This is Capsule Corporation's security panel.  A few dozen monitors
and a few thousand buttons make up Dr. Briefs' role of surveillance
in the building, and he seems to enjoy his job.  The 'Smite' button
just under the monitor showing the hallway outside his lab is almost
worn down to the keyboard as often as he's pressed it.  Apparently
even the sanest of scientists are a touch mad...or maybe they just
enjoy their job.
~
0 2097292&8 1
D0
~
~
0 -1 110081
D1
~
~
0 -1 110077
D2
~
~
0 -1 110076
S
#110080
Professor Briefs' Laboratory~
 The observatory area of Dr. Briefs' lab is taken up with a small stool
and a large telescope.  Next to them is a writing table with a few notes
written on the scraps of paper on it.  A rather uninteresting room for
most, there isn't really much here to draw attention.
~
0 2097292&8 1
D1
~
~
0 -1 110082
D2
~
~
0 -1 110077
D3
~
~
0 -1 110081
S
#110081
Professor Briefs' Laboratory~
 This is Dr. Briefs' bedroom, per se.  A comfortable, twin sized bed
with a lamp and nightstand next to it makes for a cozy nights rest
after a long day's work.  From the look of the sheets though, it doesn't
wind up getting much use.  It looks like its never been slept in at all.
Either Dr. Briefs works even harder than he is rumored to, or those
cleaner bots do their job remarkably well.
~
0 2097292&8 1
D1
~
~
0 -1 110080
D2
~
~
0 -1 110079
S
#110082
Professor Briefs' Laboratory~
 Here he is.  The man, the myth, the legend...and that stuipd cat thing
too.  Dr. Briefs' private study area is very well organized, contrary to
what you may have thought.  File cabinets and shelves upon shelves take
up almost every bit of spare room in this area, and the carpeted floor
is worn threadbare from pacing.  Wrapped up in his work, it seems Dr.
Briefs hasn't even noticed you coming in.
~
0 2097292&8 1
D2
~
~
0 -1 110078
D3
~
~
0 -1 110080
S
#110083
Hallway to the West Wing~
 The hallway is unnecessarily wide at this point, allowing almost a half
dozen people to walk comfortably wherever they wish.  However, this part
of the hallway is usually attended to by two large cyborgs, guardians of
the west wing.  It's a place you should either walk lightly in when they're
around or try to rush through.  But they're probably here to keep people
from going in for a reason, right?
~
0 12 1
D1
~
~
0 -1 110007
D3
~
~
0 -1 110084
S
#110084
Hallway to the West Wing~
 The wide hallway leading to the West Wing continues.  Stationed in
this room, like the one to the east are two large figures, absolutely
identical to each other and the two in the next room.  Further on to
the west, you can see that the hallway ends soon and branches.
~
0 12 1
D1
~
~
0 -1 110083
D3
~
~
0 -1 110085
S
#110085
Hallway to the West Wing~
 Empty.  This portion of the hall is completely empty, without even a
scientist in it.  It's almost creepy how quiet things are.  Maybe it's
a sign of something ominious further ahead...
~
0 12 1
D1
~
~
0 -1 110084
D3
~
~
0 -1 110086
S
#110086
Hallway to the West Wing~
 At the end of the hallway leadin to the West Wing, there are two
branches.  The one to the north seems dark and forboding.  In fact,
you're unable to even see to the end of the hall.  Maybe there's a
good reason visitors aren't allowed in this part of the building.
To the south, though, is a door leading outside by the looks of it.
~
0 12 1
D0
~
~
0 -1 110091
D1
~
~
0 -1 110085
D2
~
~
0 -1 110087
S
#110087
Exit of the West Wing~
 Well this is it.  Capsule Corporation's only other exit.  It's strange,
but you don't quite feel like you'll be welcome here.  It's a small,
simple door that's open freely with sounds of frivolity flowing in from
outside.  Of course, you can always head back to the north for some more
looking around the Corporation.
~
0 8 1
D0
~
~
0 -1 110086
D2
~
~
0 -1 110088
S
#110088
Stepping Out~
 You're standing on a small stone path leading out of the building.
Further ahead, some people are lounging and enjoying the weather.
There isn't really anything that stands out about this area, but while
standing here enjoying the weather, you're narrowly missed by the
droppings of some bird far, far above.  Gross.
~
0 12 1
D0
~
~
0 -1 110087
D2
~
~
0 -1 110089
S
#110089
Walkway to the Promenade~
 The stone walkway ends here at the beginning of a large, round patio,
a Promenade of sorts.  It seems a friendly, inviting place.  No matter
how bad the weather, or what time of night, these people seem to be
out here, doing the same things they're always doing.
~
0 12 1
D0
~
~
0 -1 110088
D2
~
~
0 -1 110090
S
#110090
A Small Promenade~
 At this edge of the patio, Bulma's mom is greeting everyone and everything
that is within sight of her and probably a few things that only she can see.
Either way, she's the kind of person that makes the day a little brighter and
food a little tastier than anyone else can.  Besides her, about the only thing
here are a few patio chairs around a table with an umbrella in it.
~
0 12 1
D0
~
~
0 -1 110089
D1
~
~
0 -1 110145
D2
~
~
0 -1 110153
D3
~
~
0 -1 110144
S
#110091
The West Wing~
 The lights flicker here, as if someone is either lax on the upkeep or
just wishing to drive away company.  Nonetheless, the hall continues to
the north and south, with the south being a much brighter, cheerier place.
~
0 12 1
D0
~
~
0 -1 110092
D2
~
~
0 -1 110086
S
#110092
The West Wing~
 Nearing the end of this hallway, a rancid, metallic stench is starting
to tickle your nose.  It doesn't smell like blood, but it seems to be
coming from beyond the door to the north.  Perhaps you should stick with
the advice of the employees and stay away from this area...?
~
0 12 1
D0
~
~
0 -1 110093
D2
~
~
0 -1 110091
S
#110093
The West Wing~
 Here it is.  Beyond this doorway is the source of the stench and all
around dark feeling to this Wing of the building.  You still have time
to turn back, you know...
~
0 12 1
D0
~
~
0 -1 110094
D2
~
~
0 -1 110092
S
#110094
Entrance to the Basement~
 All there is to this small, simple room is a staircase leading down to
a deeper part of the building and the same door you came through to get
here.  The plaster is peeling, the floor is rotted...it is definately
not a pretty picture.
~
0 12 1
D2
~
~
0 -1 110093
D5
~
~
0 -1 110095
S
#110095
Capsule Corporation's Basement~
 Even this close to the surface world you can hear the screaming of metal
grinding against metal from below.  The thought is not unlike that of a
robot being tortured, though this is a childish thought...right?
~
0 12 1
D2
~
~
0 -1 110096
D4
~
~
0 -1 110094
S
#110096
Capsule Corporation's Basement~
 Piles of broken machines and rejected inventions lay strewn about here.
Apparently, when Capsule Corporation wants to remove something from sight
and not quite get rid of it, they store it down here.  Some of the bits
and pieces have been corroded completely through, while others shine as
if they had been polished moments ago.  Truly, this is a creepy place.
~
0 12 1
D0
~
~
0 -1 110095
D2
~
~
0 -1 110097
S
#110097
Capsule Corporation's Basement~
 Occasionally called the "Oil Room," this part of the basement's floor
curves inward a bit, letting the runoff of the other rooms collect into
one greasy, disgusting mess here.  The cleaner bots won't go down this
far, so this room has been drawing in more and more heavy liquid over
the course of the many years its been here.
~
0 12 1
D0
~
~
0 -1 110096
D2
~
~
0 -1 110098
S
#110098
Capsule Corporation's Basement~
~
0 12 1
D0
~
~
0 -1 110097
D2
~
~
0 -1 110099
S
#110099
Capsule Corporation's Basement~
 Besides the gross amounts of junk and inventions laying here and there,
this room has a thin, rusty ladder protruding from the floor that leads
deeper into this reeking, hellish pit of inspiration's nightmare.  Further
on to the south is yet another room, though you can't tell what's in it
from here.
~
0 12 1
D0
~
~
0 -1 110098
D2
~
~
0 -1 110100
D5
~
~
0 -1 110101
S
#110100
Capsule Corporation's Basement~
 There is nothing really to this room but boxes.  Hundreds upon hundreds
of boxes are stacked neatly against the walls.  At least some part of
this place is organized.
~
0 12 1
D0
~
~
0 -1 110099
S
#110101
Descending a Rusty Ladder~
 The slippery rungs of the ladder are far from sure footing.  Each step
down looks like it could be the last...and the bottom of this place doesn't
look like something anyone would want to land on.  Oh well, there's always
flying, isn't there?
~
0 12 1
D4
~
~
0 -1 110099
D5
~
~
0 -1 110102
S
#110102
Descending a Rusty Ladder~
 The slippery rungs of the ladder are far from sure footing.  Each step
down looks like it could be the last...and the bottom of this place doesn't
look like something anyone would want to land on.  Oh well, there's always
flying, isn't there?
~
0 12 1
D4
~
~
0 -1 110101
D5
~
~
0 -1 110103
S
#110103
Descending a Rusty Ladder~
 The slippery rungs of the ladder are far from sure footing.  Each step
down looks like it could be the last...and the bottom of this place doesn't
look like something anyone would want to land on.  Oh well, there's always
flying, isn't there?
~
0 12 1
D4
~
~
0 -1 110102
D5
~
~
0 -1 110104
S
#110104
Descending a Rusty Ladder~
 The slippery rungs of the ladder are far from sure footing.  Each step
down looks like it could be the last...and the bottom of this place doesn't
look like something anyone would want to land on.  Oh well, there's always
flying, isn't there?
~
0 12 1
D4
~
~
0 -1 110103
D5
~
~
0 -1 110105
S
#110105
Descending a Rusty Ladder~
 The actual end of this ladder is buried under a mountain of scrap metal
and broken appliances.  The descent leaves you standing on top of this
mound of mechanical madness and with a feeling that maybe it would be a
better idea to just head back up...
~
0 12 1
D1
~
~
0 -1 110106
D4
~
~
0 -1 110104
S
#110106
The Mechacombs of Capsule Corporation~
 The Mechacombs, as they are called by the employees unfortunate enough
to wind up down here, are nothing more than dumping grounds.  To call
this place the equivalent of a dump would be to call the sun a candle.
Broken bodies of androids, hollowed shells of devices, and the horrible
stench of something burning are all you can take in down here.  It's 
like something out of a mechanic's worst nightmare.
~
0 12 1
D1
~
~
0 -1 110107
D3
~
~
0 -1 110105
S
#110107
The Mechacombs of Capsule Corporation~
 The Mechacombs, as they are called by the employees unfortunate enough
to wind up down here, are nothing more than dumping grounds.  To call
this place the equivalent of a dump would be to call the sun a candle.
Broken bodies of androids, hollowed shells of devices, and the horrible
stench of something burning are all you can take in down here.  It is 
like something out of a mechanic's worst nightmare.
~
0 12 1
D1
~
~
0 -1 110108
D3
~
~
0 -1 110106
S
#110108
The Mechacombs of Capsule Corporation~
 The Mechacombs, as they are called by the employees unfortunate enough
to wind up down here, are nothing more than dumping grounds.  To call
this place the equivalent of a dump would be to call the sun a candle.
Broken bodies of androids, hollowed shells of devices, and the horrible
stench of something burning are all you can take in down here.  It is 
like something out of a mechanic's worst nightmare.
~
0 12 1
D1
~
~
0 -1 110109
D3
~
~
0 -1 110107
S
#110109
The Mechacombs of Capsule Corporation~
The Mechacombs, as they are called by the employees unfortunate enough
to wind up down here, are nothing more than dumping grounds.  To call
this place the equivalent of a dump would be to call the sun a candle.
Broken bodies of androids, hollowed shells of devices, and the horrible
stench of something burning are all you can take in down here.  It is 
like something out of a mechanic's worst nightmare.
~
0 12 1
D0
~
~
0 -1 110110
D2
~
~
0 -1 110113
D3
~
~
0 -1 110108
S
#110110
The Mechacombs of Capsule Corporation~
The Mechacombs, as they are called by the employees unfortunate enough
to wind up down here, are nothing more than dumping grounds.  To call
this place the equivalent of a dump would be to call the sun a candle.
Broken bodies of androids, hollowed shells of devices, and the horrible
stench of something burning are all you can take in down here.  It is 
like something out of a mechanic's worst nightmare.
~
0 12 1
D2
~
~
0 -1 110109
D3
~
~
0 -1 110111
S
#110111
The Mechacombs of Capsule Corporation~
The Mechacombs, as they are called by the employees unfortunate enough
to wind up down here, are nothing more than dumping grounds.  To call
this place the equivalent of a dump would be to call the sun a candle.
Broken bodies of androids, hollowed shells of devices, and the horrible
stench of something burning are all you can take in down here.  It is 
like something out of a mechanic's worst nightmare.
~
0 12 1
D0
~
~
0 -1 110112
D1
~
~
0 -1 110110
S
#110112
The Mechacombs of Capsule Corporation~
The Mechacombs, as they are called by the employees unfortunate enough
to wind up down here, are nothing more than dumping grounds.  To call
this place the equivalent of a dump would be to call the sun a candle.
Broken bodies of androids, hollowed shells of devices, and the horrible
stench of something burning are all you can take in down here.  It is 
like something out of a mechanic's worst nightmare.
~
0 12 1
D2
~
~
0 -1 110111
S
#110113
The Mechacombs of Capsule Corporation~
The Mechacombs, as they are called by the employees unfortunate enough
to wind up down here, are nothing more than dumping grounds.  To call
this place the equivalent of a dump would be to call the sun a candle.
Broken bodies of androids, hollowed shells of devices, and the horrible
stench of something burning are all you can take in down here.  It is 
like something out of a mechanic's worst nightmare.
~
0 12 1
D0
~
~
0 -1 110109
D2
~
~
0 -1 110114
S
#110114
The Mechacombs of Capsule Corporation~
The Mechacombs, as they are called by the employees unfortunate enough
to wind up down here, are nothing more than dumping grounds.  To call
this place the equivalent of a dump would be to call the sun a candle.
Broken bodies of androids, hollowed shells of devices, and the horrible
stench of something burning are all you can take in down here.  It is 
like something out of a mechanic's worst nightmare.
~
0 12 1
D0
~
~
0 -1 110113
D2
~
~
0 -1 110115
S
#110115
The Mechacombs of Capsule Corporation~
The Mechacombs, as they are called by the employees unfortunate enough
to wind up down here, are nothing more than dumping grounds.  To call
this place the equivalent of a dump would be to call the sun a candle.
Broken bodies of androids, hollowed shells of devices, and the horrible
stench of something burning are all you can take in down here.  It is 
like something out of a mechanic's worst nightmare.
~
0 12 1
D0
~
~
0 -1 110114
D1
~
~
0 -1 110116
D2
~
~
0 -1 110120
S
#110116
The Mechacombs of Capsule Corporation~
The Mechacombs, as they are called by the employees unfortunate enough
to wind up down here, are nothing more than dumping grounds.  To call
this place the equivalent of a dump would be to call the sun a candle.
Broken bodies of androids, hollowed shells of devices, and the horrible
stench of something burning are all you can take in down here.  It is 
like something out of a mechanic's worst nightmare.
~
0 12 1
D0
~
~
0 -1 110121
D2
~
~
0 -1 110117
D3
~
~
0 -1 110115
S
#110117
The Mechacombs of Capsule Corporation~
The Mechacombs, as they are called by the employees unfortunate enough
to wind up down here, are nothing more than dumping grounds.  To call
this place the equivalent of a dump would be to call the sun a candle.
Broken bodies of androids, hollowed shells of devices, and the horrible
stench of something burning are all you can take in down here.  It is 
like something out of a mechanic's worst nightmare.
~
0 12 1
D0
~
~
0 -1 110116
D1
~
~
0 -1 110118
S
#110118
The Mechacombs of Capsule Corporation~
The Mechacombs, as they are called by the employees unfortunate enough
to wind up down here, are nothing more than dumping grounds.  To call
this place the equivalent of a dump would be to call the sun a candle.
Broken bodies of androids, hollowed shells of devices, and the horrible
stench of something burning are all you can take in down here.  It is 
like something out of a mechanic's worst nightmare.
~
0 12 1
D0
~
~
0 -1 110119
D3
~
~
0 -1 110117
S
#110119
The Mechacombs of Capsule Corporation~
The Mechacombs, as they are called by the employees unfortunate enough
to wind up down here, are nothing more than dumping grounds.  To call
this place the equivalent of a dump would be to call the sun a candle.
Broken bodies of androids, hollowed shells of devices, and the horrible
stench of something burning are all you can take in down here.  It is 
like something out of a mechanic's worst nightmare.
~
0 12 1
D2
~
~
0 -1 110118
S
#110120
The Mechacombs of Capsule Corporation~
The Mechacombs, as they are called by the employees unfortunate enough
to wind up down here, are nothing more than dumping grounds.  To call
this place the equivalent of a dump would be to call the sun a candle.
Broken bodies of androids, hollowed shells of devices, and the horrible
stench of something burning are all you can take in down here.  It is 
like something out of a mechanic's worst nightmare.
~
0 12 1
D0
~
~
0 -1 110115
S
#110121
The Mechacombs of Capsule Corporation~
The Mechacombs, as they are called by the employees unfortunate enough
to wind up down here, are nothing more than dumping grounds.  To call
this place the equivalent of a dump would be to call the sun a candle.
Broken bodies of androids, hollowed shells of devices, and the horrible
stench of something burning are all you can take in down here.  It is 
like something out of a mechanic's worst nightmare.
~
0 12 1
D0
~
~
0 -1 110122
D2
~
~
0 -1 110116
S
#110122
The Mechacombs of Capsule Corporation~
The Mechacombs, as they are called by the employees unfortunate enough
to wind up down here, are nothing more than dumping grounds.  To call
this place the equivalent of a dump would be to call the sun a candle.
Broken bodies of androids, hollowed shells of devices, and the horrible
stench of something burning are all you can take in down here.  It is 
like something out of a mechanic's worst nightmare.
~
0 12 1
D1
~
~
0 -1 110123
D2
~
~
0 -1 110121
D3
~
~
0 -1 110124
S
#110123
The Mechacombs of Capsule Corporation~
The Mechacombs, as they are called by the employees unfortunate enough
to wind up down here, are nothing more than dumping grounds.  To call
this place the equivalent of a dump would be to call the sun a candle.
Broken bodies of androids, hollowed shells of devices, and the horrible
stench of something burning are all you can take in down here.  It is 
like something out of a mechanic's worst nightmare.
~
0 4 1
D3
~
~
0 -1 110122
S
#110124
The Mechacombs of Capsule Corporation~
The Mechacombs, as they are called by the employees unfortunate enough
to wind up down here, are nothing more than dumping grounds.  To call
this place the equivalent of a dump would be to call the sun a candle.
Broken bodies of androids, hollowed shells of devices, and the horrible
stench of something burning are all you can take in down here.  It is 
like something out of a mechanic's worst nightmare.
~
0 12 1
D1
~
~
0 -1 110122
D2
~
~
0 -1 110125
S
#110125
The Mechacombs of Capsule Corporation~
The Mechacombs, as they are called by the employees unfortunate enough
to wind up down here, are nothing more than dumping grounds.  To call
this place the equivalent of a dump would be to call the sun a candle.
Broken bodies of androids, hollowed shells of devices, and the horrible
stench of something burning are all you can take in down here.  It is 
like something out of a mechanic's worst nightmare.
~
0 12 1
D0
~
~
0 -1 110124
D5
~
~
0 -1 110126
S
#110126
The Nightmare~
 The small hole in the floor from above has dropped you truly into a
place of horrors beyond imagination.  Akin to the intelligence the
machines above were developing, the area down here seems to be an almost
sentient wave of barbaric rage.  The sounds are too horrible for you to
describe or ever want to remember...but you won't have a choice after
too long down here.
~
0 12 1
D0
~
~
0 -1 110127
D3
~
~
0 -1 110130
D4
~
~
0 -1 110125
S
#110127
The Nightmare~
The Nightmare seems endless.  Shattered husks of failed androids lie
lifelessly among mundane sheet metal and machines whose uses could only
be guessed.  Through it all, a dim shower of sparks comes from the
horizon, lighting the way for visitors and giving life to the Nightmare.
~
0 12 1
D1
~
~
0 -1 110128
D2
~
~
0 -1 110126
S
#110128
The Nightmare~
The Nightmare seems endless.  Shattered husks of failed androids lie
lifelessly among mundane sheet metal and machines whose uses could only
be guessed.  Through it all, a dim shower of sparks comes from the
horizon, lighting the way for visitors and giving life to the Nightmare.
~
0 12 1
D2
~
~
0 -1 110129
D3
~
~
0 -1 110127
S
#110129
The Nightmare~
 The Nightmare seems endless.  Shattered husks of failed androids lie
lifelessly among mundane sheet metal and machines whose uses could only
be guessed.  Through it all, a dim shower of sparks comes from the
horizon, lighting the way for visitors and giving life to the Nightmare.
~
0 12 1
D0
~
~
0 -1 110128
S
#110130
The Nightmare~
The Nightmare seems endless.  Shattered husks of failed androids lie
lifelessly among mundane sheet metal and machines whose uses could only
be guessed.  Through it all, a dim shower of sparks comes from the
horizon, lighting the way for visitors and giving life to the Nightmare.
~
0 12 1
D1
~
~
0 -1 110126
D3
~
~
0 -1 110131
S
#110131
The Nightmare~
The Nightmare seems endless.  Shattered husks of failed androids lie
lifelessly among mundane sheet metal and machines whose uses could only
be guessed.  Through it all, a dim shower of sparks comes from the
horizon, lighting the way for visitors and giving life to the Nightmare.
~
0 12 1
D0
~
~
0 -1 110134
D1
~
~
0 -1 110130
D2
~
~
0 -1 110132
S
#110132
The Nightmare~
The Nightmare seems endless.  Shattered husks of failed androids lie
lifelessly among mundane sheet metal and machines whose uses could only
be guessed.  Through it all, a dim shower of sparks comes from the
horizon, lighting the way for visitors and giving life to the Nightmare.
~
0 12 1
D0
~
~
0 -1 110131
D3
~
~
0 -1 110133
S
#110133
The Nightmare~
The Nightmare seems endless.  Shattered husks of failed androids lie
lifelessly among mundane sheet metal and machines whose uses could only
be guessed.  Through it all, a dim shower of sparks comes from the
horizon, lighting the way for visitors and giving life to the Nightmare.
~
0 12 1
D1
~
~
0 -1 110132
S
#110134
The Nightmare~
The Nightmare seems endless.  Shattered husks of failed androids lie
lifelessly among mundane sheet metal and machines whose uses could only
be guessed.  Through it all, a dim shower of sparks comes from the
horizon, lighting the way for visitors and giving life to the Nightmare.
~
0 12 1
D0
~
~
0 -1 110135
D2
~
~
0 -1 110131
S
#110135
The Nightmare~
The Nightmare seems endless.  Shattered husks of failed androids lie
lifelessly among mundane sheet metal and machines whose uses could only
be guessed.  Through it all, a dim shower of sparks comes from the
horizon, lighting the way for visitors and giving life to the Nightmare.
~
0 12 1
D1
~
~
0 -1 110136
D2
~
~
0 -1 110134
S
#110136
The Nightmare~
The Nightmare seems endless.  Shattered husks of failed androids lie
lifelessly among mundane sheet metal and machines whose uses could only
be guessed.  Through it all, a dim shower of sparks comes from the
horizon, lighting the way for visitors and giving life to the Nightmare.
~
0 12 1
D0
~
~
0 -1 110137
D3
~
~
0 -1 110135
S
#110137
The Nightmare~
The Nightmare seems endless.  Shattered husks of failed androids lie
lifelessly among mundane sheet metal and machines whose uses could only
be guessed.  Through it all, a dim shower of sparks comes from the
horizon, lighting the way for visitors and giving life to the Nightmare.
~
0 2097164 1
D2
~
~
0 -1 110136
D3
~
~
0 -1 110138
S
#110138
The Nightmare~
The Nightmare seems endless.  Shattered husks of failed androids lie
lifelessly among mundane sheet metal and machines whose uses could only
be guessed.  Through it all, a dim shower of sparks comes from the
horizon, lighting the way for visitors and giving life to the Nightmare.
~
0 2097164 1
D1
~
~
0 -1 110137
D3
~
~
0 -1 110139
S
#110139
The Nightmare~
The Nightmare seems endless.  Shattered husks of failed androids lie
lifelessly among mundane sheet metal and machines whose uses could only
be guessed.  Through it all, a dim shower of sparks comes from the
horizon, lighting the way for visitors and giving life to the Nightmare.
~
0 2097164 1
D0
~
~
0 -1 110140
D1
~
~
0 -1 110138
S
#110140
The Forgotten Room~
 The Nightmare stops.  It doesn't decline, it doesn't relent, it just
stops.  At the end of it, though, is a sight far more horrific than
any part of what you've come through.  This is the place of the Great
Machine.  Lifeless bodies of visitors and scientists alike are here,
killed by the heartless machine that was built to do nothing else.
~
0 2097164 1
D0
~
~
0 -1 110141
D2
~
~
0 -1 110139
S
#110141
The Scrapyard~
 If what you walked through before was a Nightmare, this is a cold chill.
Small piles of scrap and dead machinery lie everywhere.  As if a calm
after a storm, this place is eerily quiet.
~
0 538968332 1
D1
~
~
0 -1 110142
D2
~
~
0 -1 110140
D3
~
~
0 -1 110143
S
#110142
The Scrapyard~
 If what you walked through before was a Nightmare, this is a cold chill.
Small piles of scrap and dead machinery lie everywhere.  As if a calm
after a storm, this place is eerily quiet.
~
0 538968332 1
D3
~
~
0 -1 110141
S
#110143
The Scrapyard~
 If what you walked through before was a Nightmare, this is a cold chill.
Small piles of scrap and dead machinery lie everywhere.  As if a calm
after a storm, this place is eerily quiet.

 The door to the north has a sign labeled &r"DO NOT ENTER!"&d
~
0 538968332 1
D1
~
~
0 -1 110141
> entry_prog 100~
if race($n) == android
mpecho &CBulma squeals with delight at the sight of an android and
mpecho &Cgrabs you tightly, shoving you into her lab to the north!!
mpforce $n n
endif
~
|
S
#110144
A Small Promenade~
 This small, shaded part of the promenade is where Krillin's family
likes to relax.  His daughter's toys lie strewn about and his wife
stands dispassionately to the side.  On occasion, though she gives
her daughter a quiet smile.  They're the ideal image of the perfect
family...well, as perfect as one can be with a half-android daughter!
~
0 12 1
D1
~
~
0 -1 110090
S
#110145
A Small Promenade~
 This peaceful corner of the promenade is where Yamcha comes to relax.
Next to his usual seat rests a badmiton racket, though it doesn't seem
to get any more play than he does these days. This is a small, shaded
portion of of the patio, and seems to have enough room to comfortably
stretch out...or make trouble.
~
0 12 1
D2
~
~
0 -1 110154
D3
~
~
0 -1 110090
S
#110146
Cellular Reconstruction Level 3~
 As heaped up as the garbage is in the middle of this hallway, it's the
smell of this particular area that's truly stomach turning.  Week old
fish left in the sun and soaked in vomit is the kind of smell this place
might had had two years ago.  You can't help it...the smell overpowers
you and you retch, adding to the mess around you.
~
0 12 1
D0
~
~
0 -1 110147
D1
~
~
0 -1 110032
D2
~
~
0 -1 110148
D3
~
~
0 -1 110033
> entry_prog 100~
mpforce $n puke
~
|
S
#110147
Cellular Reconstruction Level 3 - Multi-Specialized Saiyan~
 Each room of the Cellular Reconstruction area is identical.  Or rather,
each room started that way.  As it is, various clutter lies strewn about
and the entire area is in a general disarray.  The one thing that each
room does share though, is a large cylinder in the middle of the room.
~
0 12 1
D2
~
~
0 -1 110146
S
#110148
Cellular Reconstruction Level 3 - Perfect Saiyan Elite Warrior~
 Each room of the Cellular Reconstruction area is identical.  Or rather,
each room started that way.  As it is, various clutter lies strewn about
and the entire area is in a general disarray.  The one thing that each
room does share though, is a large cylinder in the middle of the room.
~
0 12 1
D0
~
~
0 -1 110146
S
#110149
A Warm, Bright Hallway~
 Simply put, this is a long hallway that emenates a soft orange glow.
The light seems to come from all around at once, though nothing but the
metal of the walls, floor, and ceiling could possibly be giving it off.
Strange as it is, you feel a warmth enter your body, relaxing your mind
and refreshing your body.
~
0 536870924 1
D0
~
~
0 -1 110025
D2
~
~
0 -1 110026
S
#110150
Matter Displacement - Under Construction~
 It seems this area of the Wing is under construction.  The doors to
the north and south are closed off, and sounds of labor can be heard
coming from each.  Capsule Corporation must be preparing to send more
people into new realms of the universe.  One would do good to check
back here someday...
~
0 12 1
D0
~
~
0 -1 110155
D1
~
~
0 -1 110018
D2
~
~
0 -1 110156
D3
~
~
0 -1 110017
S
#110151
A Hallway to the Cellular Reconstruction Wing~
 The hallway leading to the southern part of the Research and Development
Wing is a mess.  Loose paper lies on the ground, scientists run around,
not even noticing the mess...parts of week old lunches still sit on the
carts around here!  Either the director is a very lazy person, or these
people have been too hard at work on this project to notice the mess.
~
0 12 1
D0
~
~
0 -1 110012
D2
~
~
0 -1 110041
S
#110152
The Capsule Corporation Gravity Pod~
 This big, round room is usually occupied by one person and one person
alone, Vegeta, the Prince of the Saiyan Race. The gravity in the room
is oppressive, even to the hardiest of warriors and there isn't a sign
of food or a place to rest anywhere. Each second that passes feels like
its taken a week to do...every part of this room is stress on one part
of the body or another.
~
0 807403532 1
D1
~
~
0 -1 110153
S
#110153
A Small Promenade~
 Usually free of people, this part of the patio is a bit less well-kept
than the rest. What stands out the most, though, is the walkway to the
west leading up and into Vegeta's training pod. It would take either a
great warrior or a great fool to interrupt him during training, as shown
and evidenced by the small flecks of dried blood that the cleaning bots
couldn't quite scrub up from the last person that bothered him.
~
0 12 1
D0
~
~
0 -1 110090
D1
~
~
0 -1 110154
D3
~
~
0 -1 110152
S
#110154
A Small Promenade~
 A large jungle gym takes up most of this area. Gotenks and Trunks are
often seen playing on and around it, but only when they don't have any
other trouble to get into. The brightest part of the Promenade, it's
usually littered with toys and any other mess kids can get into, but
looks pretty clean today.
~
0 12 1
D0
~
~
0 -1 110145
D3
~
~
0 -1 110153
S
#110155
Matter Displacement - Under Construction~
 Completely spotless and pure, the Matter Displacement rooms in Capsule
Corporation all look the same.  Each houses a chamber large enough for
a few people to stand in, and each has a panel with instructions on how
to operate the chambers next to it.  Apparently, though, it's quite simple.
To use the displacement chambers, one has only to say he or she wishes to
be transported.
~
0 1036 1
D2
~
~
0 -1 110150
S
#110156
Matter Displacement - Under Construction~
 Completely spotless and pure, the Matter Displacement rooms in Capsule
Corporation all look the same.  Each houses a chamber large enough for
a few people to stand in, and each has a panel with instructions on how
to operate the chambers next to it.  Apparently, though, it's quite simple.
To use the displacement chambers, one has only to say he or she wishes to
be transported.
~
0 1036 1
D0
~
~
0 -1 110150
S
#110157
Matter Displacement - Under Construction~
 Completely spotless and pure, the Matter Displacement rooms in Capsule
Corporation all look the same.  Each houses a chamber large enough for
a few people to stand in, and each has a panel with instructions on how
to operate the chambers next to it.  Apparently, though, it's quite simple.
To use the displacement chambers, one has only to say he or she wishes to
be transported.
~
0 1036 1
D0
~
~
0 -1 110018
S
#110158
The Deconstruction Room~
 Upon entry into this room, large mechanical arms grab your own and
haul you to a table.  Before you can react, two more arms grab your
legs and another, your head.  Within seconds you've just been unscrewed!
~
0 14 1
D2
~
~
0 -1 110143
S
#110159
Floating in a void~
~
0 4 1
S
#110160
In Sight of the Temple~
~
0 4 1
S
#110161
Floating in a void~
~
0 2097156 1
S
#110162
Floating in a void~
~
0 2097156 1
S
#110163
Floating in a void~
~
0 2097156 1
S
#110164
Floating in a void~
~
0 2097156 1
S
#110165
Floating in a void~
~
0 2097156 1
S
#110166
Floating in a void~
~
0 2097156 1
S
#110167
Floating in a void~
~
0 2097156 1
S
#110168
Floating in a void~
~
0 2097156 1
S
#110169
Floating in a void~
~
0 2097156 1
S
#110170
Floating in a void~
~
0 2097156 1
S
#110171
Floating in a void~
~
0 2097156 1
S
#110172
Floating in a void~
~
0 2097156 1
S
#110173
Floating in a void~
~
0 2097156 1
S
#110174
Floating in a void~
~
0 2097156 1
S
#110175
Floating in a void~
~
0 2097156 1
S
#110176
Floating in a void~
~
0 2097156 1
S
#110177
Floating in a void~
~
0 2097156 1
S
#110178
Floating in a void~
~
0 2097156 1
S
#110179
Floating in a void~
~
0 2097156 1
S
#110180
Floating in a void~
~
0 2097156 1
S
#110181
Floating in a void~
~
0 2097156 1
S
#110182
Floating in a void~
~
0 2097156 1
S
#110183
Floating in a void~
~
0 2097156 1
S
#110184
Floating in a void~
~
0 2097156 1
S
#110185
Floating in a void~
~
0 2097156 1
S
#110186
Floating in a void~
~
0 2097156 1
S
#110187
Floating in a void~
~
0 2097156 1
S
#110188
Floating in a void~
~
0 2097156 1
S
#110189
Floating in a void~
~
0 2097156 1
S
#110190
Floating in a void~
~
0 2097156 1
S
#110191
Floating in a void~
~
0 2097156 1
S
#110192
Floating in a void~
~
0 2097156 1
S
#110193
Floating in a void~
~
0 2097156 1
S
#110194
Floating in a void~
~
0 2097156 1
S
#110195
Floating in a void~
~
0 2097156 1
S
#110196
A screw up that I can't get rid of~
~
0 2097292 1
S
#110197
Floating in a void~
~
0 2097156 1
S
#110198
Floating in a void~
~
0 2097156 1
S
#110199
Floating in a void~
~
0 2097156 1
S
#110200
Floating in a void~
~
0 2097156 1
S
#110201
Floating in a void~
~
0 2097156 1
S
#110202
Floating in a void~
~
0 2097156 1
S
#110203
Floating in a void~
~
0 2097156 1
S
#110204
Floating in a void~
~
0 2097156 1
S
#110205
Floating in a void~
~
0 2097156 1
S
#110206
Floating in a void~
~
0 2097156 1
S
#110207
Floating in a void~
~
0 2097156 1
S
#110208
Floating in a void~
~
0 2097156 1
S
#110209
Floating in a void~
~
0 2097156 1
S
#110210
Floating in a void~
~
0 2097156 1
S
#110211
Floating in a void~
~
0 2097156 1
S
#110212
Floating in a void~
~
0 2097156 1
S
#110213
Floating in a void~
~
0 2097156 1
S
#110214
Floating in a void~
~
0 2097156 1
S
#110215
Floating in a void~
~
0 2097156 1
S
#110216
Floating in a void~
~
0 2097156 1
S
#110217
Floating in a void~
~
0 2097156 1
S
#110218
Floating in a void~
~
0 2097156 1
S
#110219
Floating in a void~
~
0 2097156 1
S
#110220
Floating in a void~
~
0 2097156 1
S
#110221
Floating in a void~
~
0 2097156 1
S
#110222
Floating in a void~
~
0 2097156 1
S
#110223
Floating in a void~
~
0 2097156 1
S
#110224
Floating in a void~
~
0 2097156 1
S
#110225
Floating in a void~
~
0 2097156 1
S
#110226
Floating in a void~
~
0 2097156 1
S
#110227
Floating in a void~
~
0 2097156 1
S
#110228
Floating in a void~
~
0 2097156 1
S
#110229
Floating in a void~
~
0 2097156 1
S
#110230
Floating in a void~
~
0 2097156 1
S
#110231
Floating in a void~
~
0 2097156 1
S
#110232
Floating in a void~
~
0 2097156 1
S
#110233
Floating in a void~
~
0 2097156 1
S
#110234
Floating in a void~
~
0 2097156 1
S
#110235
Floating in a void~
~
0 2097156 1
S
#110236
Floating in a void~
~
0 2097156 1
S
#110237
Floating in a void~
~
0 2097156 1
S
#110238
Floating in a void~
~
0 2097156 1
S
#110239
Floating in a void~
~
0 2097156 1
S
#110240
Floating in a void~
~
0 2097156 1
S
#110241
Floating in a void~
~
0 2097156 1
S
#110242
Floating in a void~
~
0 2097156 1
S
#110243
Floating in a void~
~
0 2097156 1
S
#110244
Floating in a void~
~
0 2097156 1
S
#110245
Floating in a void~
~
0 2097156 1
S
#110246
Floating in a void~
~
0 2097156 1
S
#110247
Floating in a void~
~
0 2097156 1
S
#110248
Floating in a void~
~
0 2097156 1
S
#110249
Floating in a void~
~
0 2097156 1
S
#110250
Floating in a void~
~
0 2097156 1
S
#110251
Floating in a void~
~
0 2097156 1
S
#110252
Floating in a void~
~
0 2097156 1
S
#110253
Floating in a void~
~
0 2097156 1
S
#110254
Floating in a void~
~
0 2097156 1
S
#110255
Floating in a void~
~
0 2097156 1
S
#110256
Floating in a void~
~
0 2097156 1
S
#110257
Floating in a void~
~
0 2097156 1
S
#110258
Floating in a void~
~
0 2097156 1
S
#110259
Floating in a void~
~
0 2097156 1
S
#110260
Floating in a void~
~
0 2097156 1
S
#110261
Floating in a void~
~
0 2097156 1
S
#110262
Floating in a void~
~
0 2097156 1
S
#110263
Floating in a void~
~
0 2097156 1
S
#110264
Floating in a void~
~
0 2097156 1
S
#110265
Floating in a void~
~
0 2097156 1
S
#110266
Floating in a void~
~
0 2097156 1
S
#110267
Floating in a void~
~
0 2097156 1
S
#110268
Floating in a void~
~
0 2097156 1
S
#110269
Floating in a void~
~
0 2097156 1
S
#110270
Floating in a void~
~
0 2097156 1
S
#110271
Floating in a void~
~
0 2097156 1
S
#110272
Floating in a void~
~
0 2097156 1
S
#110273
Floating in a void~
~
0 2097156 1
S
#110274
Floating in a void~
~
0 2097156 1
S
#110275
Floating in a void~
~
0 2097156 1
S
#110276
Floating in a void~
~
0 2097156 1
S
#110277
Floating in a void~
~
0 2097156 1
S
#110278
Floating in a void~
~
0 2097156 1
S
#110279
Floating in a void~
~
0 2097156 1
S
#110280
Floating in a void~
~
0 2097156 1
S
#110281
Floating in a void~
~
0 2097156 1
S
#110282
Floating in a void~
~
0 2097156 1
S
#110283
Floating in a void~
~
0 2097156 1
S
#110284
Floating in a void~
~
0 2097156 1
S
#110285
Floating in a void~
~
0 2097156 1
S
#110286
The Capsule Corporation Lobby~
 The northwest area of the Capsule Corporation lobby is the bend that
leads to either the Project and Waste Disposal facility to the south, or to
Professor Briefs' lab to the east.  The curving walls of this big, round
room seem to be all sculpted of the same solid piece of marble. All science
and architecture in perspective, this is one of the most amazing buildings
in not only West Ctiy, but quite possibly the entire world. 
~
0 12 1
D1
~
~
0 -1 110006
D2
~
~
0 -1 110007
S
#110287
The Capsule Corporation Lobby~
 The northeast area of the Capsule Corporation lobby is the bend that
leads to either the Research and Development facility to the south, or to
Professor Briefs' lab to the west.  The curving walls of this big, round
room seem to be all sculpted of the same solid piece of marble. All science
and architecture in perspective, this is one of the most amazing buildings
in not only West Ctiy, but quite possibly the entire world. 
~
0 12 1
D2
~
~
0 -1 110005
D3
~
~
0 -1 110006
S
#110288
The Capsule Corporation Lobby~
 The southeast area of the Capsule Corporation lobby is the bend that
leads to either the Research and Development facility to the north, or back
towards the entrance to the west.  The curving walls of this big, round
room seem to be all sculpted of the same solid piece of marble. All science
and architecture in perspective, this is one of the most amazing buildings
in not only West Ctiy, but quite possibly the entire world. 
~
0 12 1
D0
~
~
0 -1 110005
D3
~
~
0 -1 110004
S
#110289
The Capsule Corporation Lobby~
 The southwest area of the Capsule Corporation lobby is the bend that
leads to either the Research and Development facility to the north, or back
towards the entrance to the east.  The curving walls of this big, round
room seem to be all sculpted of the same solid piece of marble. All science
and architecture in perspective, this is one of the most amazing buildings
in not only West Ctiy, but quite possibly the entire world. 
~
0 12 1
D0
~
~
0 -1 110007
D1
~
~
0 -1 110004
S
#110290
Floating in a void~
~
0 2097156 1
S
#110291
Floating in a void~
~
0 2097156 1
S
#110292
Floating in a void~
~
0 2097156 1
S
#110293
Floating in a void~
~
0 2097156 1
S
#110294
Floating in a void~
~
0 2097156 1
S
#110295
Floating in a void~
~
0 2097156 1
S
#110296
Ferrin's Fourth Monster Room~
~
0 2097292 1
D2
~
~
0 -1 110297
D3
~
~
0 -1 110299
S
#110297
Ferrin's Third Monster Room~
~
0 2097292 1
D0
~
~
0 -1 110296
D3
~
~
0 -1 110298
S
#110298
Ferrin's Second Monster Room~
~
0 2097292 1
D0
~
~
0 -1 110299
D1
~
~
0 -1 110297
S
#110299
Ferrin's First Monster Room~
~
0 2097292 1
D1
~
~
0 -1 110296
D2
~
~
0 -1 110298
S
#0


#RESETS
M 1 110025 1 110004
E 1 110009 1 12
M 1 110025 1 110004
E 1 110009 1 12
M 1 110025 1 110288
E 1 110009 1 12
M 1 110025 1 110288
E 1 110009 1 12
M 1 110025 1 110005
E 1 110009 1 12
M 1 110025 1 110005
E 1 110009 1 12
M 1 110025 1 110287
E 1 110009 1 12
M 1 110025 1 110287
E 1 110009 1 12
M 1 110025 1 110006
E 1 110009 1 12
M 1 110025 1 110006
E 1 110009 1 12
M 1 110025 1 110286
E 1 110009 1 12
M 1 110025 1 110286
E 1 110009 1 12
M 1 110025 1 110007
E 1 110009 1 12
M 1 110025 1 110007
E 1 110009 1 12
M 1 110025 1 110289
E 1 110009 1 12
M 1 110025 1 110289
E 1 110009 1 12
M 1 110025 1 110012
E 1 110009 1 12
M 1 110025 1 110012
E 1 110009 1 12
M 1 110025 1 110018
E 1 110009 1 12
M 1 110025 1 110018
E 1 110009 1 12
M 1 110025 1 110026
E 1 110009 1 12
M 1 110025 1 110026
E 1 110009 1 12
M 1 110025 1 110034
E 1 110009 1 12
M 1 110025 1 110034
E 1 110009 1 12
M 1 110025 1 110086
E 1 110009 1 12
M 1 110025 1 110086
E 1 110009 1 12
M 1 110025 1 110091
E 1 110009 1 12
M 1 110025 1 110091
E 1 110009 1 12
M 1 110003 1 110073
D 0 110073 0 2
M 1 110004 1 110074
D 0 110074 2 2
M 1 110054 1 110069
M 1 110056 1 110070
M 1 110032 1 110068
M 1 110030 1 110067
M 1 110034 1 110065
M 1 110036 1 110066
M 1 110052 1 110063
M 1 110050 1 110064
M 1 110038 1 110061
M 1 110040 1 110062
M 1 110048 1 110058
M 1 110042 1 110059
M 1 110028 1 110148
M 1 110026 1 110147
M 1 110005 1 110082
M 1 110011 1 110082
M 1 110010 1 110154
M 1 110009 1 110154
M 1 110024 1 110144
M 1 110021 1 110144
M 1 110023 1 110144
M 1 110059 1 110090
M 1 110012 1 110145
M 1 110018 1 110002
M 1 110018 1 110003
M 1 110018 1 110009
M 1 110019 1 110083
M 1 110019 1 110083
M 1 110018 1 110072
M 1 110018 1 110072
M 1 110018 1 110038
M 1 110018 1 110022
M 1 110061 1 110140
M 1 110002 1 110008
M 1 110062 1 110008
M 1 110020 1 110106
M 1 110020 1 110107
M 1 110020 1 110108
M 1 110020 1 110110
M 1 110020 1 110111
M 1 110020 1 110112
M 1 110020 1 110109
M 1 110020 1 110113
M 1 110020 1 110114
M 1 110020 1 110115
M 1 110020 1 110120
M 1 110020 1 110116
M 1 110020 1 110117
M 1 110020 1 110118
M 1 110020 1 110119
M 1 110020 1 110121
M 1 110020 1 110122
M 1 110020 1 110124
M 1 110020 1 110125
M 1 110020 1 110123
M 1 110020 1 110127
M 1 110020 1 110128
M 1 110020 1 110129
M 1 110020 1 110130
M 1 110020 1 110131
M 1 110020 1 110134
M 1 110020 1 110135
M 1 110020 1 110136
M 1 110020 1 110132
M 1 110020 1 110133
M 1 110020 1 110137
M 1 110020 1 110138
M 1 110020 1 110139
M 1 110058 1 110143
G 1 110069 1
G 1 110065 1
G 1 110064 1
G 1 110063 1
G 1 110062 1
G 1 110061 1
G 1 110060 1
G 1 110059 1
G 1 110058 1
G 1 110057 1
G 1 110056 1
G 1 110055 1
G 1 110054 1
G 1 110053 1
G 1 110052 1
G 1 110051 1
G 1 110050 1
G 1 110049 1
G 1 110048 1
G 1 110047 1
G 1 110046 1
G 1 110045 1
G 1 110044 1
G 1 110043 1
G 1 110042 1
G 1 110041 1
G 1 110040 1
G 1 110039 1
G 1 110038 1
G 1 110037 1
G 1 110036 1
G 1 110035 1
G 1 110034 1
G 1 110033 1
G 1 110032 1
G 1 110031 1
O 1 110066 1 110045
O 1 110066 1 110044
O 1 110066 1 110046
O 1 110066 1 110047
O 1 110066 1 110048
O 1 110066 1 110050
O 1 110066 1 110155
O 1 110066 1 110156
O 1 110066 1 110049
O 1 110066 1 110157
O 1 110066 1 110051
O 1 110066 1 110052
O 1 110066 1 110053
O 1 110066 1 110054
O 1 110066 1 110055
O 1 110066 1 110056
M 1 110060 1 110030
M 1 110019 1 110084
M 1 110019 1 110084
M 1 110044 1 110060
S


#SHOPS
 110058    0  0  0  0  0   100  90         0 23    ; Bulma
0


#REPAIRS
0


#SPECIALS
M  110022 spec_cast_adept
S


#$
