#AREA   Soltari Desert~



#VERSION 252
#AUTHOR Ranmyaku~

#RANGES
0 65 0 65
$

#PLANET 6

#RESETMSG Scorching waves of heat warm the desert as the sun blazes overhead.~

#FLAGS
0

#CLIMATE 2 2 2

#MOBILES
#220000
first mob~
a newly created first mob~
Some god abandoned a newly created first mob here.
~
~
(null)~
1 0 0 C
1 0 100 1d20+0 2d5+0
0 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#220001
retired old man~
An old hermit~
A melancholy looking old man with long unkempt hair swings in his chair here.
~
~
(null)~
67108867 0 0 C
1 0 100 1d20+0 2d5+0
0 1000000000
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 100~
emote takes a long swig from his sake-bottle and mutters something about the decline in martial arts standards.
say I cant believe it...He hid them..all three!
hiccup
say You dont believe it either..right?
~
> speech_prog 'I believe'~
say Wow..
emote almost falls out of the chair after yet another swig and aloud hiccup
say Then let me tell you!..You kill dem fwee..goleems..giveses me dem evils..
burp
say I giveses you somefin or two!
~
> give_prog evil 100~
say Dis is the *hic* wrong..theeng! Other goleem!
~
> act_prog 'gives you The evil of man.'~
say Deez is the *HIC* wrong..theeng!..Other goleem!
mppurge evil
say Kep lookining!
~
> act_prog 'gives you The Evil of Saiyans.'~
cough
say Ahem..ahem..I thank you for avenging my men..I trained them..but could not spare them the wrath of an air golem.
say I thank you, and humbly over you this..
mpoload 220009
give sword $n
mppurge evil
~
|
#220002
small snake~
A small sand-viper~
A small snake blends in with the sand near it and hisses closeby
~
~
(null)~
1 0 0 C
1 0 100 1d20+0 2d5+0
0 900000
112 112 0
15 10 15 10 0
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#220003
large mutated snake ~
A large mutant snake~
A hideously disfigured python like creature is coiled in the corner here
~
~
(null)~
3 0 0 C
1 0 100 1d20+0 2d5+0
0 1500000
112 112 0
17 10 17 10 0
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#220004
saiyan smuggler~
A saiyan smuggler~
A smuggler wearing black armor and covered in scars shifts crates in the arena
~
~
(null)~
1 0 0 C
1 0 100 1d20+0 2d5+0
0 1000000000
112 112 0
25 10 50 10 0
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> fight_prog 15~
say We found this old arena..Our ancestors..which means we can store our goods here!
'kamehameha'
~
|
#220005
sand golem creature~
A mass of sand~
A large flowing mass of sand blocks the way here
~
~
(null)~
35 0 0 C
1 0 100 1d20+0 2d5+0
0 5500000000
112 112 0
35 10 25 10 0
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> death_prog 20~
mpechoat $n &PThe sand form melts and reshapes into a large wolf like creature! &D
mpmload 220006
~
|
#220006
sand warg wolf~
A sand warg~
A large wolf like creature made of sand growls here
~
~
(null)~
3 0 0 C
1 0 100 1d20+0 2d5+0
0 10000000000
112 112 0
50 10 30 10 0
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> death_prog 10~
mpechoat $n &cThe sand warg crumbles but once again reforms, this time into a giant, terrifying sand golem! &D
mpechoaround &cThe sand warg reforms into a huge golem!&D
mpmload 220007
~
|
#220007
sand golem~
The sand golem~
A hulking human-like mass of sand lurks around here
~
~
(null)~
35 0 0 C
1 0 100 1d20+0 2d5+0
0 55000000000
112 112 0
50 10 35 10 0
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> fight_prog 15~
mpechoat $n &GThe sand golem lurches forward rearing it's head back before slamming
mpechoat $n &GThe sand golem lurches forward rearing it's head back before slamming it right into yours, it may be made of sand, but it really hurts! &W[10]&D
mpechoaround $n &GThe sand golem lurches forward, reading it's head back before slamming it into $n, it looks painful! &W[10]&D
mpdamage $n 10
~
> death_prog 2~
mpoload 220004
~
|
#220008
rock golem~
The rock golem~
A creature made of stones and boulders with bright glowing eyes sits peacefully atop the stack
~
~
(null)~
1 0 0 C
1 0 100 1d20+0 2d5+0
0 45000000000
112 112 0
40 10 40 10 0
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> fight_prog 5~
say Why hurt golem?
~
> greet_prog 100~
say Golems stack..Golem like here!..quiet..
smile
say Sit with Golem?
~
|
#220009
Pterodactyl~
Pterodactyl~
A huge fearsome looking winged dinosaur is perched here
~
~
(null)~
3 0 0 C
1 0 100 1d20+0 2d5+0
0 254000000
112 112 0
10 10 45 10 0
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#220010
saiyan warrior~
An injured saiyan~
A hulky and injured saiyan warrior crawls over the panels here
~
~
(null)~
1 0 -500 C
1 0 100 1d20+0 2d5+0
0 4000000000
112 112 0
40 10 40 10 0
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 10~
say It..it..destroyed..everything..n-n-now..we..des-troy...you!
~
> death_prog 5~
mpmload 220010
mpecho The saiyan, though leaking guts, gets back up in a rush of adrenaline!
~
|
#220011
insane saiyan warrior~
A cowering saiyan~
A fully equipped saiyan sits whimpering in the corner
~
~
(null)~
67108867 0 0 C
1 0 100 1d20+0 2d5+0
0 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 100~
say I can't believe..I can't believe..
cower
say It's happened so fast!
~
> speech_prog 'what happened'~
say The..air..golem..THE AIR GOLEM!
shake
emote begins shaking his head nervously, muttering and convulsing
say We were elite..ELITE!..We were..the air golem!..We were..destroying..rock golems..
say Expanding base..the air golem..it killed them all..we are ki masters..
~
|
#220012
female saiyan warrior~
A female saiyan fighter~
A lithe-framed saiyan woman in armor rests in her room here
~
~
(null)~
3 0 0 C
1 0 100 1d20+0 2d5+0
0 4000000000
112 112 0
35 10 67 10 0
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> fight_prog 15~
'kamehameha'
~
> death_prog 10~
emote screams in rage, "The air golem..how dare it spare the women..and now you insult me!?"
scream
mpmload 220013
~
|
#220013
supersaiyn female saiyan warrior~
A female super-saiyan~
A female soldier hovers ominously here surrounded by golden ki
~
~
(null)~
35 524288&64 0 C
1 0 100 1d20+0 2d5+0
0 40000000000
112 112 0
45 10 75 10 0
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> death_prog 2~
mpoload 220006
~
|
#220014
husky female saiyan~
A butch saiyan female~
A considerably husky voiced female watches over her room.
~
~
(null)~
3 0 0 C
1 0 100 1d20+0 2d5+0
0 2500000000
112 112 0
50 10 20 10 0
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> fight_prog 5~
'final flash'
~
|
#220015
air elemental golem~
The air golem~
A mass of air surrounded by swirling dust trapped within it's winds hovers around
~
~
(null)~
1 0 0 C
1 0 75 1d20+0 2d5+0
0 75000000000
112 112 0
60 10 80 120 0
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> fight_prog 15~
mpechoat $n The air golem throws a strong gust of wind at you, you're
mpechoat $n knocked back into a shower. OUCH! &W[15]&D
mpdamage $n 15
mpechoaround $n The air golem throws a massive gust of air at it's opponent!
~
> act_prog 'gives you The evil of man.'~
roar
emote speaks in a raspy, deep and eerie voice, "Defeat me..for the true evil!"
~
> death_prog 100~
if rand(75)
if rand(1)
if carryingvnum($n) 220004
mppurge evil
mpoload 220007
endif
endif
endif
~
|
#220199
last mob~
a newly created last mob~
Some god abandoned a newly created last mob here.
~
~
(null)~
1 0 0 C
1 0 100 1d20+0 2d5+0
0 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#0


#OBJECTS
#220000
first obj~
a newly created first obj~
Some god dropped a newly created first obj here.~
~
13 0 0
0 0 0 0 0 0
1 0 0
 0
#220001
rocking chair~
A rocking chair~
An old-fashioned rocking chair rests in the darkest corner.~
~
12 0 0
0 0 0 0 0 0
1 0 0
 0
#220002
corpse scientist~
A scientists corpse~
A saiyan scientists corpse rots nearby~
~
15 0 0
0 0 0 0 0 0
1 0 0
 0
#220003
science notes~
Scientists Translation Notes~
A Scientists Translation Notes have been discarded here~
~
13 0 0
0 0 0 0 0 0
2 0 0
 0
E
Test~
The notes have alot of doodle drawings on them, but the majority of
the pages and pages of notes are about these sand tunnels.
 "These tunnels were our saiyan ancestors private training grounds,
  unlike the elite class, us 3rd class saiyans has to find our own
  means of training. For the older saiyans, this was just that means
  I can only hope my notes help another saiyan find an area to train."

 Our saiyan ancestors found something sinister down here..I began
translating the inscriptions on one of the northen tunnel walls,
DWIN HOFFI talks of the deserts abundance and "NAGOES TOSTIFI" speaks
of nourishment. Something..needs feeding..it's some kind of passcode
for the technologies hidden in these sandstone walls!

 The notes here on are ripped and stained..
~
E
exam~
~
E
notes~
The notes have alot of doodle drawings on them, but the majority of
the pages and pages of notes are about these sand tunnels.
 "These tunnels were our saiyan ancestors private training grounds,
  unlike the elite class, us 3rd class saiyans has to find our own
  means of training. For the older saiyans, this was just that means
  I can only hope my notes help another saiyan find an area to train."

 Our saiyan ancestors found something sinister down here..I began
translating the inscriptions on one of the northen tunnel walls,
DWIN HOFFI talks of the deserts abundance and NAGOES TOSTIFI speaks
of nourishment. Something..needs feeding..it's some kind of passcode
for the technologies hidden in these sandstone walls!

 The notes here on are ripped and stained..
~
#220004
evil~
The evil of man~
A small sculpture of a man holding a sword has been discarder here~
~
8 0 16385
0 0 0 0 0 0
1 0 0
 0
#220005
plaque~
A plaque~
A large rectangular plaque made of brass is fixed to the wall here~
exam~
12 0 0
0 0 0 0 0 0
1 0 0
 0
E
exam~
"Sparring Arena - This way!. Enter at Own Risk!"
~
E
exam plaque~
"Sparring Arena - This way!. Enter at Own Risk!"
~
#220006
bandana~
A red bandana~
A long blood red bandana has been discarded nearby~
~
9 0 17
100 100 100 100 100 100
1 0 0
 0
A
1 10
A
2 5
> wear_prog 100~
mpechoat $n You are suddenly filled with gruesome flashbacks involving a young saiyan woman!
mpechoaround $n $n convulses in pain.
~
|
#220007
The evil of saiyans~
The Evil of Saiyans~
A small statue of a saiyan standing over a tombstone has been left on the ground here~
~
13 0 16385
0 0 0 0 0 0
1 0 0
 0
#220009
rusty katana sword~
A rusty katana~
A long thin rusty katana with a saiyan insignia pommel rests on the ground nearby~
~
5 0 8193
0 3 4 1 0 0
45 1000000 100000
 155000000
#220198
kilan costume~
&BA &zK&wil&Wa&zn &WC&wos&Wt&Bum&ze&D~
A costume resembling an extremely sexy immortal is looking for an owner.~
~
9 0 1025 256
0 0 0 0 250 250
1 0 0
 0
A
29 2
#220199
last obj~
a newly created last obj~
Some god dropped a newly created last obj here.~
~
13 0 0
0 0 0 0 0 0
1 0 0
 0
#0


#ROOMS
#220000
Soltari Desert~
 The large gate of steel and stone, stands as tall and proud this side
as it does on the city-side. For what looks like miles are sand dunes
and boulders. Through the sheets of sand blowing across the arid desert
screams boom, some sound saiyan-like and others sound too sinister to be
any real creature. Two burly guards stand aside the gate here with
menacing grins.
~
0 0 10
D0
~
gate~
3 -1 60007
D2
~
~
0 -1 220001
S
#220001
One way to go~
 As thick waves of sand seem to blow in every direction, it's hard to
know where the boulders are and which way is toward Soltari's gates. A
thin path is barely visible through the blowing sand, where it leads is
almost impossible to tell.
~
0 0 10
D0
~
~
0 -1 220000
D2
~
~
0 -1 220002
S
#220002
One way to go~
 As thick waves of sand seem to blow in every direction, it's hard to
know where the boulders are and which way is toward Soltari's gates. A
thin path is barely visible through the blowing sand, where it leads is
almost impossible to tell.
~
0 0 10
D0
~
~
0 -1 220001
D2
~
~
0 -1 220019
D8
~
~
0 -1 220003
S
#220003
Quicksand!~
 Suddenly the sand storm thickens and the sheets of yellow surround
blowing in every possible direction. Beneath a sloped sand dune is
a large, slow moving pool of sludge like quick sand which rapidly pulls 
any weight near it into the pool.
~
0 0 10
D5
~
~
0 -1 220004
> entry_prog 50~
mpechoat $n &YThe sand beneath your feet starts to sink..it twists your leg! &D
mpdamage $n 5
~
|
S
#220004
A dim sand tunnel~
 The sand trap leads into a small labrynith of sandy tunnels, the only
source of light is what little of the outsides blazing sun breaches the
quicksand pits. This tunnel being the brightest it seems to seperate
towards a dark tunnel and at least two others.
~
0 8 10
D0
~
~
0 -1 220005
D1
~
~
0 -1 220006
S
#220005
Beady eyes~
 When a source of light is finally found, it's noticable that the tunnel
has haulted at the entrance of a large circular room below the desert
within the walls of sand are small holes, in each hole are small beady
crimson eyes staring piercingly out mainly into the darkness. What
lurks in the holes?
~
0 1 10
D2
~
~
0 -1 220004
S
#220006
Descending into the labyrinth~
 A sandy slope descends gradually down into inter-connecting tunnels
even further beneath the Soltari Desert. It's dark in some parts and
light in others, a foul stench drifts through the tunnels hand in hand
with eerie noises.
~
0 8 10
D0
~
~
0 -1 220007
D2
~
~
0 -1 220011
D3
~
~
0 -1 220004
D4
~
~
0 -1 220017
D6
~
~
0 -1 220029
D7
~
~
0 -1 220012
D8
~
~
0 -1 220013
S
#220007
Catacombs~
 The labyrinth continues which way one would have to walk to go
deeper in or even get back is difficult to tell as the winding
catacombs stretch this direction..and that direction. They continue
to the dark north and narrow to the east.
~
0 8 10
D0
~
~
0 -1 220008
D1
~
~
0 -1 220010
D2
~
~
0 -1 220006
S
#220008
Crawl Space~
 The tunnel narrows and becomes so short it's almost acting as a vent
for the many tunnels in this dark, sand labyrinth. The crawl space
when looked at using a light can be seen to only continue for a few
more yards before once again becoming a large tunnel.
~
0 9 10
D2
~
~
0 -1 220007
D9
~
~
0 -1 220009
S
#220009
A Curve~
 The tunnel takes a severe change of direction and curves sharply
back towards the light. The walls here seem to be waterfalls of
constantly flowing sand.
~
0 8 10
D6
~
~
0 -1 220008
D8
~
~
0 -1 220006
S
#220010
Narrow catacombs~
 The tunnel suddenly tightens and becomes too thin to continue walking
even if there were a creature small enough to sidle through this
narrow a tunnel it'd be almost impossible to know where it widened
again in such a dark area.
~
0 8 10
D3
~
~
0 -1 220007
S
#220011
Catacombs~
 The labyrinth continues, which way one would have to walk to go
deeper in or even get back is difficult to tell as the winding
catacombs stretch this direction..and that direction. They continue
to the dark north and narrow to the east.
~
0 8 10
D0
~
~
0 -1 220006
D2
~
~
0 -1 220012
S
#220012
Dips, turns and darkness~
 As the labyrinth goes in yet another direction it now begins to darken
further and bend in every direction, sometimes sloping and other times
dipping almost vertical before curling around and ascending back up
it's hard to tell where the tunnel leads.
~
0 1 10
D0
~
~
0 -1 220011
D8
~
~
0 -1 220006
S
#220013
Catacombs~
 The labyrinth continues, which way one would have to walk to go
deeper in or even get back is difficult to tell as the winding
catacombs stretch this direction..and that direction. They continue
to the dark north and narrow to the east.
~
0 8 10
D2
~
~
0 -1 220014
D7
~
~
0 -1 220006
S
#220014
Sandy Tunnel~
 The tunnel leads straight into a wall, still engulfed in darkness, it
isn't extremely noticable that at an almost perfect right angle the
tunnel leads further into the darkness. In the tunnels just passed are
the faint sounds of creatures.
~
0 8 10
D0
~
~
0 -1 220013
D1
~
~
0 -1 220015
S
#220015
Sand falls~
 The walls in this part of the tunnels are all similar to waterfalls
only and oddly enough, sand, the sand hits the floor and instantly
blends in with the other sand. The ceiling above seems to be slowly
caving causing pillars of sand to fall from the tunnels roof to the
tunnels fall.
~
0 8 10
D2
~
~
0 -1 220016
D3
~
~
0 -1 220014
S
#220016
Dead End~
 Fooled by the twisting tunnels, the sand labyrinth has led straight
into another waterfall of rapidly flowing sand. The darkness here is
literally pitch black, and nothing from down the tunnels can be heard
not even a single faint sound of the above desert.
~
0 8 10
D0
~
~
0 -1 220015
S
#220017
Slope~
 As sand caves in at the bottom of the slope, it seems the only way
this tunnel leads is up towards sunlight. The slope is pretty steep
and the sand doesn't look awfully steady.
~
0 0 10
D4
~
~
0 -1 220018
> entry_prog 100~
mpecho &YThe sand behind you caves in and the only way left is up!&D
~
|
S
#220018
Top of the slope~
 As the slope nears the source of the sunlight, a gaping hole in the
sand is now clearly visible. The sun light beams down the collapsed
tunnel and the sand storming desert outside is once again easy to
hear and see.
~
0 0 10
D4
~
~
0 -1 220002
> entry_prog 100~
mpecho &YThe whole tunnel shakes and once again the way down is blocked by sand!&D
~
|
S
#220019
Eye of the storm~
 The sand storm around this area of the desert seems un-naturally calm
and many paths over the dunes and through the rows of eroded boulders
are visible. There may be a few rock stacks and cliffs in the distance
but since the storm starts up again close to here it's hard to tell
what exactly awaits one in the distance.
~
0 12 10
D0
~
~
0 -1 220002
D1
~
~
0 -1 220020
D2
~
~
0 -1 220044
S
#220020
Boulder Rows~
 As did the eastern area, this 'path' seems a safe haven from the
raging storm. It could be an odd wind pattern which moved the boulders
into the pattern they now rest in, but it looks almost like they've
been deliberately placed in two rows creating a mock pathway towards
the east.
~
0 8 10
D1
~
~
0 -1 220021
D3
~
~
0 -1 220019
S
#220021
Further along the row~
 The rows of boulders seem bigger, surely the wind didn't blow these
dozens of boulders into these messy makeshift rows. Far to the north
east is a small shack..or a large run down shed. The boulders continue
eastward.
~
0 8 10
D1
~
~
0 -1 220022
D3
~
~
0 -1 220020
S
#220022
Boulder rows~
 The rows of boulders seem bigger, surely the wind didn't blow these
dozens of boulders into these messy makeshift rows. Far to the north
east is a small shack..or a large run down shed. The boulders continue
eastward.
~
0 12 10
D0
~
~
0 -1 220023
D3
~
~
0 -1 220021
S
#220023
Toward the shack~
 The rows of boulders come to an abrupt hault, but the sandstorm is
still very calm here. Nothing more then a breeze sweeps the sand into
small swirls. Not very far to the north is a small shack, it looks
pretty bad from here.
~
0 12 10
D0
~
~
0 -1 220024
D2
~
~
0 -1 220022
S
#220024
Closer to the Shack~
 The rows of boulders come to an abrupt hault, but the sandstorm is
still very calm here. Nothing more then a breeze sweeps the sand into
small swirls. Not very far to the north is a small shack, it looks
even worse now.
~
0 12 10
D2
~
~
0 -1 220023
D6
~
~
0 -1 220025
S
#220025
Outside a run-down shack~
 In the middle of an isolated desert, awhile away from the Soltari
City outskirts, miles from anywhere. Is this small shack. It's windows
are hanging on losely and the door is covered in woodrot. It has blotches
of faded wood varnish and looks very ill-kept.
~
0 12 10
D0
~
~
0 -1 220026
D9
~
~
0 -1 220024
S
#220026
Inside the shack~
 The inside of the shack looks almost as bad as the outside did, only
worse. There is a smell drifting around which smells like medicine and
burnt food mixed with the strongest alcohol available. There are some
creaky, hole filled stairs on one side and on the other some moth-eating
curtains leading into a room.
~
0 4 0
D0
~
~
0 -1 220028
D1
~
torn-curtains~
1 -1 220027
D2
~
~
0 -1 220025
S
#220027
Dimly lit room~
 This room has no windows and all the walls holes, lose wooden planks
or anything that may let light in has been boarded up or taped over with
thick duck tape. In the corner sits a man in a rocking chair which creaks
back and for, he is in a torn orange karate ki with the Crane school
crest and a bottle of sake in his hand.
~
0 4 0
D3
~
torn-curtains~
1 -1 220026
S
#220028
Just a..toilet~
 Phew! The smell was clearly coming from this small room upstairs
there is a toilet in a cubicle sized room with a medicine cabinet
above it. The medicine bottles are all empty and look old, the toilet
is covered in unspeakable stains.
~
0 4 0
D2
~
~
0 -1 220026
S
#220029
Putrid-Smelling Tunnel~
 The foul stench is now more obviously coming from along this long
dark corridor. There's also indication that the noises are coming
from this direction too.
~
0 1 10
D0
~
~
0 -1 220030
D9
~
~
0 -1 220006
S
#220030
Thin Bridge~
 The sound of creatures is now clearly the pit of sand snakes, some
mutated and others just simply, big. Each hissing under a thin plank
which acts as a bridge over the pit in the path of sand leading through
the dark tunnel.
~
0 0 10
D0
~
~
0 -1 220032
D2
~
~
0 -1 220029
> entry_prog 20~
mpechoat $n The planks snap under your weight and you fall into a pit of snakes!!
mptransfer $n 220031
~
|
S
#220031
Snake Pit~
 The sand has a large gaping hole in it half way across the tunnel
and has become a breeding ground for a range of large snakes, sand
snakes and mutated snakes. It looks like quite a climb up, especially
with hissing snakes snapping everywhere.
~
0 13 10
D4
~
~
0 -1 220030
S
#220032
Towards the oda~
 The tunnel only smells worse as it travels further toward the source
of the smell, something can be heard further ahead. With the snakepit
back a few yards, what could the new noise be, only the continuously
stretching sand tunnel will tell.
~
0 4 10
D0
~
~
0 -1 220034
D1
~
~
0 -1 220033
D2
~
~
0 -1 220030
S
#220033
Dead End~
 A wall of sandstone blocks the tunnel which may used to have been
the way east. Wait, that's well made sandstone, though it looks very
well made and yet dented in parts. The small eastern tunnel here is
dark just like the other tunnels.
~
0 5 10
D3
~
~
0 -1 220032
S
#220034
Inscriptions~
 This room isn't like the sand tunnels, the cieling, floor and walls
are made out of thick, rugged sand stone which is dented in parts but
has a clean far wall which has dozens of carved inscriptions on it, they
read "Dwin Hoffi Un Coffi Acos Nagoes Tostifi"
~
0 4 10
D2
~
~
0 -1 220032
> speech_prog 'The sand is hungry'~
mpechoat $n &YThe sand swallows you before the hole fills up immediately!!&D
mptransfer $n 220035
~
|
S
#220035
A sandstone arena~
 Beneath the tunnels, which were already beneath the tunnels, is what
looks to be an arena. This is it. It's walls are made of sandstone with
pictures of snakes and large holes in it. Littering the sand littered
ground are snake corpses and human bones. The arena is massive. Perhaps
a saiyans hidden arena?
~
0 67108876 10
D0
~
~
0 -1 220038
D1
~
~
0 -1 220036
D3
~
~
0 -1 220037
S
#220036
Crates~
 If there were a Soltari, or even a Planet Vegeta, black market it
would obviously be supplied here. Crates, piles and piles, of crates
have been stacked here with ornaments, art work even weapons, armor
and high class scouters.
~
0 12 10
D0
~
~
0 -1 220039
D3
~
~
0 -1 220035
S
#220037
Crates~
If there were a Soltari, or even a Planet Vegeta, black market it
would obviously be supplied here. Crates, piles and piles, of crates
have been stacked here with ornaments, art work even weapons, armor
and high class scouters.
~
0 12 10
D1
~
~
0 -1 220035
S
#220038
Sandstone Arena~
 Beneath the tunnels, which were already beneath the tunnels, is what
looks to be an arena. This is it. It's walls are made of sandstone with
pictures of snakes and large holes in it. Littering the sand littered
ground are snake corpses and human bones. The arena is massive. Perhaps
a saiyans hidden arena?
~
0 67108876 10
D1
~
~
0 -1 220039
D2
~
~
0 -1 220035
D3
~
~
0 -1 220040
S
#220039
Crates~
If there were a Soltari, or even a Planet Vegeta, black market it
would obviously be supplied here. Crates, piles and piles, of crates
have been stacked here with ornaments, art work even weapons, armor
and high class scouters.
~
0 12 10
D2
~
~
0 -1 220036
D3
~
~
0 -1 220038
S
#220040
Crates~
If there were a Soltari, or even a Planet Vegeta, black market it
would obviously be supplied here. Crates, piles and piles, of crates
have been stacked here with ornaments, art work even weapons, armor
and high class scouters.
~
0 12 10
D1
~
~
0 -1 220038
D6
~
~
0 -1 220041
S
#220041
Sandstone room~
 This room is built similarly to the sandstone arena, that is, the walls
ceiling and floor are made of strong sandstone. The most noticable
differance is the size, this room is considerably smaller and has a
small intercom like machine built into the sandstone. Next to it is
a small plaque reading, "Danger : Password Required".
~
0 12 10
D9
~
~
0 -1 220040
> speech_prog 'The sand is hungry'~
mpechoat $n &BA thin glass-like door swings open causing a cloud of sand to swirl up, you're sucked in!
mptransfer $n 220042
~
|
S
#220042
Golem's Lair~
 This is yet another sand stone corridor, the glass door leading here
has closed and is blanketed by sand. This tunnel of sandstone seems to
be alot wider and taller than the others, maybe because there is a
large creature made of oozing sand blocking the way.
~
0 12 10
D0
~
~
0 -1 220043
S
#220043
A tunnel up~
 The only way to go is once again, up, from here a little light shines 
down from what looks like wood. The slope leading up isn't too steep
and should be easily walkable. But what lies up ahead isn't very easily
made out.
~
0 12 10
D2
~
~
0 -1 220042
D4
~
~
0 -1 220026
S
#220044
Desert~
 As the sandstorm makes everything look like one giant landscape of sand
and the desert itself it simply miles of sand. It's easy to get lost here
as it's impossible to tell which easy is east, what direction could be
north. The blazing sun overhead doesn't help matters.
~
0 4 10
D0
~
~
0 -1 220019
D1
~
~
0 -1 220045
D2
~
~
0 -1 220076
S
#220045
Desert~
 As the sandstorm makes everything look like one giant landscape of sand
and the desert itself it simply miles of sand. It's easy to get lost here
as it's impossible to tell which easy is east, what direction could be
north. The blazing sun overhead doesn't help matters.
~
0 4 10
D1
~
~
0 -1 220046
D3
~
~
0 -1 220044
S
#220046
Desert~
 As the sandstorm makes everything look like one giant landscape of sand
and the desert itself it simply miles of sand. It's easy to get lost here
as it's impossible to tell which easy is east, what direction could be
north. The blazing sun overhead doesn't help matters.
~
0 4 10
D1
~
~
0 -1 220047
D3
~
~
0 -1 220045
S
#220047
Desert~
 As the sandstorm makes everything look like one giant landscape of sand
and the desert itself it simply miles of sand. It's easy to get lost here
as it's impossible to tell which easy is east, what direction could be
north. The blazing sun overhead doesn't help matters.
~
0 4 10
D1
~
~
0 -1 220048
D3
~
~
0 -1 220046
S
#220048
Desert~
 As the sandstorm makes everything look like one giant landscape of sand
and the desert itself it simply miles of sand. It's easy to get lost here
as it's impossible to tell which easy is east, what direction could be
north. The blazing sun overhead doesn't help matters.
~
0 4 10
D1
~
~
0 -1 220049
D3
~
~
0 -1 220047
S
#220049
Desert~
 As the sandstorm makes everything look like one giant landscape of sand
and the desert itself it simply miles of sand. It's easy to get lost here
as it's impossible to tell which easy is east, what direction could be
north. The blazing sun overhead doesn't help matters.
~
0 4 10
D1
~
~
0 -1 220050
D3
~
~
0 -1 220048
S
#220050
Eastern Stacks~
 Finally the ever-expanding desert stops at far to the east, and now
within the dying sandstorm are piles of boulders, crumbled stacks and
still-standing rock stacks. The rocks and stacks are littered randomly
around the large space that is, the Eastern Desert.
~
0 4 10
D3
~
~
0 -1 220049
D8
~
~
0 -1 220051
S
#220051
Below a stack~
 This is the first one of many stacks in the area nearby, this one
looks pretty small but still stretches up considerably far. The bottom
has loads of pebble scattered around it and the top appears to have
plant-life growing on it.
~
0 0 10
D2
~
~
0 -1 220057
D4
~
~
0 -1 220052
D7
~
~
0 -1 220050
S
#220052
Halfway up the stack~
 The ground and the stacks zenith seem to be equally distanced from here
so assumably this is the middle point. There are almost elaborate holes
and ledges in the stack which make it easy to climb without the help of
any equipment.
~
0 4 10
D4
~
~
0 -1 220053
D5
~
~
0 -1 220051
S
#220053
Top of the Stack~
 Small, mal-nourished cacti are growing here, though many dead sprouts
can be seen. The moisture up here must be at very odd levels. From here
most of the sandstorm that is Soltari Desert can be seen, a small rundown
shack, a sand pit and the rest is clouded in sand.
~
0 4 10
D1
~
~
0 -1 220054
D5
~
~
0 -1 220052
S
#220054
Top of the Stack~
 Small, mal-nourished cacti are growing here, though many dead sprouts
can be seen. The moisture up here must be at very odd levels. From here
most of the sandstorm that is Soltari Desert can be seen, a small rundown
shack, a sand pit and the rest is clouded in sand.
~
0 4 10
D3
~
~
0 -1 220053
D5
~
~
0 -1 220056
S
#220055
Floating in a void~
~
0 4 10
S
#220056
Above rocks~
 This side of the stack is blocked by rocks which down look stable
enough to climb down without being crushed, but there are more stacks
visible from this side of the previous stack.
~
0 4 10
D4
~
~
0 -1 220054
S
#220057
Crumbled Stacks~
 All around here are the crumbled remains of what once were proud
stacks, the eroded rocks lie in piles, some are made up of large
boulders and others crumbled to mere foot tall pebble groups. The
stacks seem to be the only thing around the eastern desert.
~
0 4 10
D0
~
~
0 -1 220051
D3
~
~
0 -1 220058
D8
~
~
0 -1 220063
S
#220058
Tallest Stack's Bottom~
 Looking up, this is definately the tallest stack in the whole desert
it ascends almost completely to the clouds and looks like quite a tough
climb, it's wide enough to withstand the battering of the other crumbling
stacks and sandstorm.
~
0 4 10
D1
~
~
0 -1 220057
D4
~
~
0 -1 220059
S
#220059
Long way up~
 The stack doesn't look any smaller here then it did at the bottom
the trechous climbing hasn't even started and it's hard already. The
stack though steady is surrounding by a forboding sense of danger, here
and there are small desert-weeds trying to stagger through the small
cracks in the rock.
~
0 4 10
D4
~
~
0 -1 220060
D5
~
~
0 -1 220058
S
#220060
Still climbing~
 The stack still ascends, up and up it goes with the top seeming to
go further skyward the more the stack is climbed. Still desert-weed
sproutlings struggle out of even the smallest crevice seeking sunlight
only to lose nutrients.
~
0 4 10
D4
~
~
0 -1 220061
D5
~
~
0 -1 220059
S
#220061
Getting closer!~
 This might be half way up the stack, but the climb has become fuch
more perilous and the heat makes it all the more exhausting to do so
carefully. Looking down, nothing can be seen except a yellowish blur
and rocky coloured hazes. This point in the climb must be really high
up now.
~
0 0 10
D4
~
~
0 -1 220062
D5
~
~
0 -1 220060
> entry_prog 15~
mpechoat $n A rock under your foot slides down the stack, oh-no! You're falling!
mpechoaround $n &R$n slips and falls to his doom..or will he make it!?&D
mpdamage $n 25
mptransfer $n 220058
~
|
S
#220062
Top of the desert~
 From the peak of the stack it feels like this is the top of the
whole desert. There are many flourishing cacti here, some with bright
pink flowers, from here also, there is some sort of military base
visible far into the southern desert area.
~
0 4 10
D5
~
~
0 -1 220061
S
#220063
Rocky Piles~
 Once more, all over the ground are piles of rock and stone not to
mention the abundance of sand everywhere. There are still some small
stacks and some pretty big stacks, scattered randomly on the surrounding
landscape.
~
0 4 10
D7
~
~
0 -1 220057
D9
~
~
0 -1 220064
S
#220064
Between stacks~
 The rock piles are suddenly dwarved as they become shadowed next to
three tall pillars of stone, more rock stacks, each one seems pretty 
much teh same size, perhaps they were all once part of a once great
desert cliff, perhaps this wasn't always desert at all.
~
0 4 10
D1
~
~
0 -1 220065
D2
~
~
0 -1 220072
D3
~
~
0 -1 220066
D6
~
~
0 -1 220063
S
#220065
Another stack~
 This stack is tall, wide, rocky and unfortunately unclimbable. Every
few seconds a few rocks fall down and smash into the ground. Around
the stack are the scorched remains of some misfortunate animals, they
seem to be the bones of snakes and coyotes.
~
0 4 10
D3
~
~
0 -1 220064
> rand_prog 20~
mpecho A rock rolls down and crashes into the ground, spraying debris everywhere.
~
|
S
#220066
Rocky Pillar~
 Yet another mundane, ordinary desert stack is here, it's made of 
rock like the others and it's about as tall as most of the others
but this one has something on top, a noisy something on top.
~
0 4 10
D1
~
~
0 -1 220064
D4
~
~
0 -1 220067
S
#220067
Ascending stack~
 The cacti here are blooming beautifully almost like they have been
well fertilized. The stack continues with ledges and stepping stones
leading up and up, closer to the noises at the top, something can be
seen peeking over the peak, it's undistinguishable from here though.
~
0 4 10
D1
~
~
0 -1 220068
D4
~
~
0 -1 220069
D5
~
~
0 -1 220066
S
#220068
Manure Ledge~
 The ledge on this eastern face of the cliff is covered in steaming
piles of fresh dung, as disgusting as it is, one cant help notice how
big a creature would need to be to excrete such large dung. It's now
suddenly more easily distinguished whats able to be seen on the stacks
top
~
0 4 10
D3
~
~
0 -1 220067
S
#220069
Gales and Climbing~
 Blinding waves of sand from the storm sweep across the stack and
once again the creature or creatures, on top disappear from view
due to this barrage of sand attacking the pillar like stack. The
noises are now alot louder.
~
0 4 10
D4
~
~
0 -1 220071
D5
~
~
0 -1 220067
S
#220070
Dinosaurs Nest~
 Finally as the stack ends the creature is in full view, it's a
huge Pterodactyl perched over a nest made of dry sticks and stones
which dont look all too comfortable. There are no eggs visible but
the cacti here, like those on the stack itself, are blooming with
flowers.
~
0 4 10
D5
~
~
0 -1 220071
S
#220071
Nearing the top~
 What was peeking over the top is finally clearly visible, and it
looks like some kind of leathery wing. Whatever it belongs to is
still making alot of noise. The climb still seems full of flower
covered cacti and stepping stones.
~
0 4 10
D4
~
~
0 -1 220070
D5
~
~
0 -1 220069
S
#220072
Rounded Stack~
 This stack is just another stack, just like all the others filling up
the eastern desert and yet it in it's own way differs. The sand storm
has left it well rounded so this stack is more like a pillar then any
of the others, but as a result is impossible to climb without damaging
and causing an avalanche.
~
0 4 10
D0
~
~
0 -1 220064
D1
~
~
0 -1 220073
D3
~
~
0 -1 220075
S
#220073
Around the stack~
 This is the pillar-like stacks eastern face, the rock piles make
sliding across the stack the only on, also due to the boulder piles
what's behind the pillar cannot be seen from here.
~
0 4 10
D3
~
~
0 -1 220072
D9
~
~
0 -1 220074
S
#220074
Behind the stack~
 With the pillar behind and the rock piles now thinning, it can now
be seen that there is something new blocking the rocky path. A large
metallic wall worn away by the deserts tremendous heat and shifting
stacks. It stretches extremely far both high and in length.
~
0 4 10
D6
~
~
0 -1 220073
D7
~
~
0 -1 220075
S
#220075
Around the stack~
 This is the pillar-like stacks western face, the rock piles make
sliding across the stack the only on, also due to the boulder piles
what's behind the pillar cannot be seen from here.
~
0 4 10
D1
~
~
0 -1 220072
D8
~
~
0 -1 220074
S
#220076
Desert Plains~
 As the storm shields most of the desert landscape from view and
the ever expansive desert seems to be never-ending, there is nothing
to be seen anywhere but desert. Through the storm dotted here and
there are green blotches which as assumably cacti, if one were to
strain ones eyes it may be noticed that there is a huge structure
of some sort far off into the distance.
~
0 4 10
D0
~
~
0 -1 220044
D1
~
~
0 -1 220077
D8
~
~
0 -1 220083
S
#220077
Desert Plains~
 As the storm shields most of the desert landscape from view and
the ever expansive desert seems to be never-ending, there is nothing
to be seen anywhere but desert. Through the storm dotted here and
there are green blotches which as assumably cacti, if one were to
strain ones eyes it may be noticed that there is a huge structure
of some sort far off into the distance.
~
0 4 10
D1
~
~
0 -1 220078
D3
~
~
0 -1 220076
S
#220078
Desert Plains~
 As the storm shields most of the desert landscape from view and
the ever expansive desert seems to be never-ending, there is nothing
to be seen anywhere but desert. Through the storm dotted here and
there are green blotches which as assumably cacti, if one were to
strain ones eyes it may be noticed that there is a huge structure
of some sort far off into the distance.
~
0 4 10
D3
~
~
0 -1 220077
D8
~
~
0 -1 220079
S
#220079
Desert Plains~
 As the storm shields most of the desert landscape from view and
the ever expansive desert seems to be never-ending, there is nothing
to be seen anywhere but desert. Through the storm dotted here and
there are green blotches which as assumably cacti, if one were to
strain ones eyes it may be noticed that there is a huge structure
of some sort far off into the distance.
~
0 4 10
D1
~
~
0 -1 220081
D3
~
~
0 -1 220080
D7
~
~
0 -1 220078
S
#220080
Desert Plains~
 As the storm shields most of the desert landscape from view and
the ever expansive desert seems to be never-ending, there is nothing
to be seen anywhere but desert. Through the storm dotted here and
there are green blotches which as assumably cacti, if one were to
strain ones eyes it may be noticed that there is a huge structure
of some sort far off into the distance.
~
0 4 10
D1
~
~
0 -1 220079
S
#220081
Desert Plains~
 As the storm shields most of the desert landscape from view and
the ever expansive desert seems to be never-ending, there is nothing
to be seen anywhere but desert. Through the storm dotted here and
there are green blotches which as assumably cacti, if one were to
strain ones eyes it may be noticed that there is a huge structure
of some sort far off into the distance.
~
0 4 10
D1
~
~
0 -1 220082
D3
~
~
0 -1 220079
S
#220082
Desert Plains~
 As the storm shields most of the desert landscape from view and
the ever expansive desert seems to be never-ending, there is nothing
to be seen anywhere but desert. Through the storm dotted here and
there are green blotches which as assumably cacti, if one were to
strain ones eyes it may be noticed that there is a huge structure
of some sort far off into the distance.
~
0 4 10
D3
~
~
0 -1 220081
S
#220083
Desert Plains~
 As the storm shields most of the desert landscape from view and
the ever expansive desert seems to be never-ending, there is nothing
to be seen anywhere but desert. Through the storm dotted here and
there are green blotches which as assumably cacti, if one were to
strain ones eyes it may be noticed that there is a huge structure
of some sort far off into the distance.
~
0 4 10
D0
~
~
0 -1 220084
D3
~
~
0 -1 220085
D7
~
~
0 -1 220076
D9
~
~
0 -1 220086
S
#220084
Desert Plains~
 As the storm shields most of the desert landscape from view and
the ever expansive desert seems to be never-ending, there is nothing
to be seen anywhere but desert. Through the storm dotted here and
there are green blotches which as assumably cacti, if one were to
strain ones eyes it may be noticed that there is a huge structure
of some sort far off into the distance.
~
0 4 10
D2
~
~
0 -1 220083
S
#220085
Desert Plains~
 As the storm shields most of the desert landscape from view and
the ever expansive desert seems to be never-ending, there is nothing
to be seen anywhere but desert. Through the storm dotted here and
there are green blotches which as assumably cacti, if one were to
strain ones eyes it may be noticed that there is a huge structure
of some sort far off into the distance.
~
0 4 10
D1
~
~
0 -1 220083
S
#220086
Desert Plains~
 As the storm shields most of the desert landscape from view and
the ever expansive desert seems to be never-ending, there is nothing
to be seen anywhere but desert. Through the storm dotted here and
there are green blotches which as assumably cacti, if one were to
strain ones eyes it may be noticed that there is a huge structure
of some sort far off into the distance.
~
0 4 10
D1
~
~
0 -1 220087
D6
~
~
0 -1 220083
D9
~
~
0 -1 220088
S
#220087
Desert Plains~
 As the storm shields most of the desert landscape from view and
the ever expansive desert seems to be never-ending, there is nothing
to be seen anywhere but desert. Through the storm dotted here and
there are green blotches which as assumably cacti, if one were to
strain ones eyes it may be noticed that there is a huge structure
of some sort far off into the distance.
~
0 4 10
D3
~
~
0 -1 220086
S
#220088
Desert Plains~
 As the storm shields most of the desert landscape from view and
the ever expansive desert seems to be never-ending, there is nothing
to be seen anywhere but desert. Through the storm dotted here and
there are green blotches which as assumably cacti, if one were to
strain ones eyes it may be noticed that there is a huge structure
of some sort far off into the distance.
~
0 4 10
D1
~
~
0 -1 220089
D6
~
~
0 -1 220086
S
#220089
Desert Plains~
 As the storm shields most of the desert landscape from view and
the ever expansive desert seems to be never-ending, there is nothing
to be seen anywhere but desert. Through the storm dotted here and
there are green blotches which as assumably cacti, if one were to
strain ones eyes it may be noticed that there is a huge structure
of some sort far off into the distance.
~
0 4 10
D0
~
~
0 -1 220090
D3
~
~
0 -1 220088
D9
~
~
0 -1 220091
S
#220090
Desert Plains~
 As the storm shields most of the desert landscape from view and
the ever expansive desert seems to be never-ending, there is nothing
to be seen anywhere but desert. Through the storm dotted here and
there are green blotches which as assumably cacti, if one were to
strain ones eyes it may be noticed that there is a huge structure
of some sort far off into the distance.
~
0 4 10
D2
~
~
0 -1 220089
S
#220091
Nearing a structure~
 Finally with the deserts sand storm once again dying to a calm breeze
and the sand movement at a minimum, the large structure seen from a
distance is revealed to be some sort of large, metal-build base perhaps
the Soltari City's battle outpost. On the side are the fading insignia
of the Saiyan Militia core.
~
0 4 10
D6
~
~
0 -1 220089
D9
~
~
0 -1 220092
S
#220092
Enclosing on the structure~
 The structure is slowly becoming bigger and bigger, it's massive size
becomes easily apparent. Though through the thick, dusty windows little
to no activity can be seen and there are noticable dents around the
militia insignia on the large steel walls.
~
0 4 10
D1
~
~
0 -1 220093
D6
~
~
0 -1 220091
S
#220093
Enclosing on the structure~
 The structure is slowly becoming bigger and bigger, it's massive size
becomes easily apparent. Though through the thick, dusty windows little
to no activity can be seen and there are noticable dents around the
militia insignia on the large steel walls.
~
0 4 10
D2
~
~
0 -1 220094
D3
~
~
0 -1 220092
S
#220094
Outside the structure~
 The structure suddenly overshadows the surrounding area, looking up
it seems to touch the sky and it's just as wide as it is large. The 
door is noticably battered, dented and yet very cleanly so as if it
were blown off, though it seems to be made of extremely thick, durable
steel.
~
0 4 10
D0
~
~
0 -1 220093
D1
~
~
0 -1 220095
D2
~
~
0 -1 220099
D3
~
~
0 -1 220097
S
#220095
Along the wall~
 The wall, much like the door, is covered in clean, smooth dents but
no scratches, burnt areas where ki could have penetrated. Just dents
as if hit my gale-force winds. The insignia on the other hand, show
many signs of aging and seem to have been worn down by the sand.
~
0 4 10
D1
~
~
0 -1 220096
D3
~
~
0 -1 220094
S
#220096
Along the wall~
 The wall, much like the door, is covered in clean, smooth dents but
no scratches, burnt areas where ki could have penetrated. Just dents
as if hit my gale-force winds. The insignia on the other hand, show
many signs of aging and seem to have been worn down by the sand.
~
0 4 10
D3
~
~
0 -1 220095
S
#220097
Along the wall~
 The wall, much like the door, is covered in clean, smooth dents but
no scratches, burnt areas where ki could have penetrated. Just dents
as if hit my gale-force winds. The insignia on the other hand, show
many signs of aging and seem to have been worn down by the sand.
~
0 4 10
D1
~
~
0 -1 220094
D3
~
~
0 -1 220098
S
#220098
Along the wall~
 The wall, much like the door, is covered in clean, smooth dents but
no scratches, burnt areas where ki could have penetrated. Just dents
as if hit my gale-force winds. The insignia on the other hand, show
many signs of aging and seem to have been worn down by the sand.
~
0 4 10
D1
~
~
0 -1 220097
S
#220099
Before a battered door~
 The door is in a terrible state and hanging on by a few lose bolts
and wires, sparks are flying everywhere in bright yellow showers of
electricity. The panel next to the door constantly repeats the phrase
"Keycode needed", though the door seems to be damaged enough to simply
walk through.
~
0 4 10
D0
~
~
0 -1 220094
D2
~
~
0 -1 220100
> rand_prog 15~
mpecho &BS&Yparks &Bfly everywhere&Y!&D
~
|
S
#220100
Ruins!~
 It looks like the saiyans blinked when the tornado tore through thier
base, there are more sparking wires exposed everywhere, metal panels
lie dented on the floor, wholes in the wall and yet not a corpse is
in sight. There are corridors in various directions as well as holes
leading into other rooms.
~
0 4 1
D0
~
~
0 -1 220099
D1
~
~
0 -1 220101
D4
~
~
0 -1 220118
D9
~
~
0 -1 220120
S
#220101
Corridor~
 The carnage continues along this corridor, with wires outstrechted
everywhere and holes sparking brightly. The destruction is everywhere
not an inch of the structure has been left undamaged. A keypad is
blinking next to a large hole with the words, "Failure to open".
~
0 4 1
D1
~
~
0 -1 220103
D3
~
~
0 -1 220100
D6
~
~
0 -1 220102
S
#220102
Hole in the Wall~
 The tight wires here hang down like vines in an exotic jungle, only
these vines aren't as friendly becuase they are swimming in unstable
electricity. The space here isn't even big enough to try and crawl
through.
~
0 4 1
D9
~
~
0 -1 220101
S
#220103
Junction~
 As the ravaged corridor continues, it suddenly hits an abrupt junction
with a corridor leading north, a corridor leading southeast and one
continuing eastbound. The damage along each of these corridors seems
even worse. There are plaques on each wall but they are currently
over shadowed by wires in the corridors.
~
0 4 1
D0
~
~
0 -1 220114
D1
~
~
0 -1 220117
D3
~
~
0 -1 220101
D8
~
~
0 -1 220104
S
#220104
Corridor to Arena~
 This corridor doesn't look very long, it goes on a few meters south-
east leading into what looks like a massive room covered in odd looking
metallic plates. There is a large brass plaque on the wall with something
inscribed on it.
~
0 4 1
D7
~
~
0 -1 220103
D8
~
~
0 -1 220105
S
#220105
Sparring Corridor~
 As the path of destruction which is the corridor continues the door
way into the arena looks bigger and so does the destroyed arena itself
there are more panels now plainly damaged and on the floor.
~
0 4 1
D7
~
~
0 -1 220104
D8
~
~
0 -1 220106
S
#220106
Sparring Corridor~
 As the path of destruction which is the corridor continues the door
way into the arena looks bigger and so does the destroyed arena itself
there are more panels now plainly damaged and on the floor.
~
0 0 1
D1
~
~
0 -1 220107
D7
~
~
0 -1 220105
S
#220107
Torn-Up Arena~
 Energy absorbing plates imported from the Center of the Universe's
space station have either fallen off and smashed into the floor or
been blown off somehow, they litter the ground. Dust now blankets
the arena and none of the power gauges, gravity switches or lights
are on..or working. Injured, enraged looking warriors crawl around
over the plates.
~
0 4 1
D0
~
~
0 -1 220110
D1
~
~
0 -1 220108
D2
~
~
0 -1 220113
D3
~
~
0 -1 220106
S
#220108
Woebegone Arena~
 This once great sparring arena was the stage for some sort of masacre
as it's once formiddable technology has become a mess of spare parts and
broken electronics. The whole arena has it's on layer of dust which may
have been swept in from the desert, this can be confirmed by the gaping
hole in the wall.
~
0 4 1
D0
~
~
0 -1 220111
D1
~
~
0 -1 220109
D3
~
~
0 -1 220107
S
#220109
Bedraggled Arena~
 The desert's windy sand storm blows through the wide gap in the wall
and the lighter metal panels and wires and thrown across the arena
around the room. The bases automatic repair systems constantly struggle
to gather the metal and try to fix the wall, but the deserts rage and
the bases ripped technology over power it causing more mess.
~
0 4 1
D0
~
~
0 -1 220112
D3
~
~
0 -1 220108
S
#220110
Glum Arena~
 A whole walls panel have been thrown into a pile of wreckage here
and are covered in most the rooms busted technology. There seems
to be a dead saiyan or two under the panels, they've been ignored
and this mistreated arena show now signs of repair.
~
0 4 1
D1
~
~
0 -1 220111
D2
~
~
0 -1 220107
S
#220111
Impaired Arena~
 The more of this arena that is seen, the worse it looks, even more
panels that have been bent and blown around are crumbled on the
floor sprawled out all over the place. The spoiled arena looks as
bad here as it does everywhere else.
~
0 4 1
D1
~
~
0 -1 220112
D2
~
~
0 -1 220108
D3
~
~
0 -1 220110
S
#220112
Balled-up Arena~
 The arena in this north eastern corner is as bad as any other part
or corner of the arena, though this is the only corner that shows
signs of ki battling with burnt panels still attached to the wall
and smouldering ruins rather then piles of ruin.
~
0 4 1
D2
~
~
0 -1 220109
D3
~
~
0 -1 220111
S
#220113
Totalled Arena~
 The hellish mess of the arena is truly apparent in this isolated
corner with it's dust, sand-covered panels and it's not even sparking
wires and keypads. This corner is stained with the blood, presumably,
of the saiyans moving around near here.
~
0 4 1
D0
~
~
0 -1 220107
S
#220114
Corridor~
 This long corridor has shattered glass all over the un-polished steel
tile floor and at regular intervals on either side of the wall are
healing tanks which have all suffered identical fates, that's a large
hole smashed into the thick glass and the panels ripped from the
wall. No healing liquid has been spilled over the floor so perhaps
none of the tanks were in use when smashed.
~
0 4 1
D0
~
~
0 -1 220115
D2
~
~
0 -1 220103
S
#220115
Glass-covered Corridor~
 This long corridor has shattered glass all over the un-polished steel
tile floor and at regular intervals on either side of the wall are
healing tanks which have all suffered identical fates, that's a large
hole smashed into the thick glass and the panels ripped from the
wall. No healing liquid has been spilled over the floor so perhaps
none of the tanks were in use when smashed.
~
0 4 1
D0
~
~
0 -1 220116
D2
~
~
0 -1 220114
S
#220116
Wrecked Tanks~
 This long corridor has shattered glass all over the un-polished steel
tile floor and at regular intervals on either side of the wall are
healing tanks which have all suffered identical fates, that's a large
hole smashed into the thick glass and the panels ripped from the
wall. No healing liquid has been spilled over the floor so perhaps
none of the tanks were in use when smashed.
~
0 4 1
D2
~
~
0 -1 220115
S
#220117
Blocked Corridor~
 A whole chunk of six-inch steel has fallen from the ceiling and
onto the corridor, a small water leak trickles down from the hole
then down the pile of shrapnel blocking further travel into the
tunnel.
~
0 4 1
D3
~
~
0 -1 220103
S
#220118
Broken Stairs~
 A glass tube elevator running up and down next to the stairs has
become frantic, bobbing up and down at amazing speeds and throwing
shards everywhere. Every few steps there is a step missing.
~
0 4 1
D4
~
~
0 -1 220119
D5
~
~
0 -1 220100
S
#220119
Upper Floor~
 The corridors here are littered mainly with clothes, bed sheets and
things that look like solider 'essentials' such as scouters, ration
packs and so on, though most are broken. There are some doors lying
dented on the floor too. The top floor seems to be some kind of
barracks.
~
0 12 1
D1
~
~
0 -1 220121
D3
~
~
0 -1 220131
D5
~
~
0 -1 220118
D6
~
~
0 -1 220135
S
#220120
Gravity Chamber~
 The gravity rooms center is a large white pillar with a large set
of key pannels on it. There is a large digital display with numbers
fluxating rapidly, the gravity dial has been broken meaning the
gravity has become unstable and perfect for unexpected boosts in
training.
~
0 268435460 1
D6
~
~
0 -1 220100
S
#220121
Corridor - Male Dormitories~
 In black on the wall, "Male Dormitories - Keep out", has been roughly
scrawled on the wall in spray paint. There are many water bottles and
trampled scouters here and yet no signs of life that one could asoci-
ate with a male soldiers dorm.
~
0 12 1
D0
~
~
0 -1 220122
D1
~
~
0 -1 220123
D3
~
~
0 -1 220119
S
#220122
Dormitory #01~
 This dormitory's bed has been upturned and the walls are tainted
with patches of damp. There are two suits of armor here both broken
to pieces and scattered all over the floor. A small sink in the corner
has been snapped, shattered and left as a small indoor water fountain.
~
0 12 1
D2
~
~
0 -1 220121
S
#220123
Corridor - Male Dormitories~
 In black on the wall, "Male Dormitories - Keep out", has been roughly
scrawled on the wall in spray paint. There are many water bottles and
trampled scouters here and yet no signs of life that one could asoci-
ate with a male soldiers dorm.
~
0 12 1
D0
~
~
0 -1 220124
D1
~
~
0 -1 220125
D3
~
~
0 -1 220121
S
#220124
Dormitory #02~
 This dormitory seems to have been spared from the masacre that
tore apart the rest of the dorms. The bed has been made, with the 
sheets smoothly placed and cleans. The contents of the room mainly
stored in a large cupboard
~
0 12 1
D2
~
~
0 -1 220123
S
#220125
Corridor - Male Dormitories~
 In black on the wall, "Male Dormitories - Keep out", has been roughly
scrawled on the wall in spray paint. There are many water bottles and
trampled scouters here and yet no signs of life that one could asoci-
ate with a male soldiers dorm.
~
0 8 1
D0
~
~
0 -1 220126
D1
~
~
0 -1 220127
D3
~
~
0 -1 220123
S
#220126
Dormitory #03~
 Whatever used to be in this room is now gone, perhaps the majority
of this dorm is now in the heaps of mess outside in the long corridor
all over the walls are scribbles which are undistinguishable. In the
corner is a saiyan soldier in full armor.
~
0 12 1
D2
~
~
0 -1 220125
S
#220127
Corridor - Male Dormitories~
 In black on the wall, "Male Dormitories - Keep out", has been roughly
scrawled on the wall in spray paint. There are many water bottles and
trampled scouters here and yet no signs of life that one could asoci-
ate with a male soldiers dorm.
~
0 12 1
D0
~
~
0 -1 220128
D1
~
~
0 -1 220129
D3
~
~
0 -1 220125
S
#220128
Dormitory #04~
 This dormitory has been left in immaculate condition, not a single
speck of dust is in sight. The walls and floor are gleaming with
polish and the bed looks as though it were never slept in, the only
thing out of place is the door, which is half in the corridor and
half in the room bent way out of shape.
~
0 12 1
D2
~
~
0 -1 220127
S
#220129
Corridor - Male Dormitories~
 In black on the wall, "Male Dormitories - Keep out", has been roughly
scrawled on the wall in spray paint. There are many water bottles and
trampled scouters here and yet no signs of life that one could asoci-
ate with a male soldiers dorm.
~
0 12 1
D0
~
~
0 -1 220130
D3
~
~
0 -1 220127
S
#220130
Dormitory #05~
 This is by far the messiest of the five main dormitories, it's filled
with debris from somewhere and a large saiyans corpse decorates the
top of the pile. There are ripped up papers, an overturned bed and
broken cabinets all over the room. Mess everywhere.
~
0 12 1
D2
~
~
0 -1 220129
S
#220131
Corridor - Female Dormitories~
 This corridor is the complete opposite of the male dormitory corridor
because there is not a single thing out of place in the corridor and
the sliding doors are fixed perfectly on the frames. Instead of graffiti
on the walls, "Female Dormitories", has been officially painted on the 
walls.
~
0 12 1
D0
~
~
0 -1 220132
D1
~
~
0 -1 220119
D3
~
~
0 -1 220133
S
#220132
Dormitory #06~
 This contrary to the male dormitories is in immaculate condition
with nothing out of place and everything well cleaned. On the wall
are posters depicting burly saiyan men and rather violent scenes with
slogons like, "War - A way of life" and "Saiyan Pride - Without, you're
nothing!".
~
0 12 1
D2
~
~
0 -1 220131
S
#220133
Corridor - Female Dormitories~
 This corridor is the complete opposite of the male dormitory corridor
because there is not a single thing out of place in the corridor and
the sliding doors are fixed perfectly on the frames. Instead of graffiti
on the walls, "Female Dormitories", has been officially painted on the 
walls.
~
0 4 1
D0
~
~
0 -1 220134
D1
~
~
0 -1 220131
S
#220134
Dormitory #07~
 This room is a mess, but nothing is too badly damaged, a speaker
roughly forced into the wall is playing rock music and clothes are
lying idly around, the bed sheets are in disarray and standing
menacingly in the center of the room is a butch saiyan soldier build
as muscular as any male soldier.
~
0 12 1
D2
~
~
0 -1 220133
S
#220135
Corridor - Shower Block~
 This corridor's flooring has been torn up, and so tiles are tilted
and smashed all over the corridor. The walls have symmetrical and
parallel damage on the walls, on either side is a row where something
has smashed through the wall.
~
0 8 1
D0
~
~
0 -1 220136
D9
~
~
0 -1 220119
S
#220136
Shower Block~
 The shower block, suprisingly, is made up of numerous showers on
either sides of the room in the form of small cubicles and shower
heads protruding from the china-tiled walls. The floor is the cliche
black and white tiles. There are some sinks and mirrors on the far
wall. Nothing is destroyed, but a monstrous mass of air swirls
around the room ready for destruction.
~
0 12 1
D2
~
~
0 -1 220135
S
#220137
Floating in a void~
~
0 4 1
S
#220138
Floating in a void~
~
0 4 1
S
#220139
Floating in a void~
~
0 4 1
S
#220140
Floating in a void~
~
0 4 1
S
#220141
Floating in a void~
~
0 4 1
S
#220142
Floating in a void~
~
0 4 1
S
#220143
Floating in a void~
~
0 4 1
S
#220144
Floating in a void~
~
0 4 1
S
#220145
Floating in a void~
~
0 4 1
S
#220146
Floating in a void~
~
0 4 1
S
#220147
Floating in a void~
~
0 4 1
S
#220148
Floating in a void~
~
0 4 1
S
#220149
Floating in a void~
~
0 4 1
S
#220150
Floating in a void~
~
0 4 1
S
#220151
Floating in a void~
~
0 4 1
S
#220152
Floating in a void~
~
0 4 1
S
#220153
Floating in a void~
~
0 4 1
S
#220154
Floating in a void~
~
0 4 1
S
#220155
Floating in a void~
~
0 4 1
S
#220156
Floating in a void~
~
0 4 1
S
#220157
Floating in a void~
~
0 4 1
S
#220158
Floating in a void~
~
0 4 1
S
#220159
Floating in a void~
~
0 4 1
S
#220160
Floating in a void~
~
0 4 1
S
#220161
Floating in a void~
~
0 4 1
S
#220162
Floating in a void~
~
0 4 1
S
#220163
Floating in a void~
~
0 4 1
S
#220164
Floating in a void~
~
0 4 1
S
#220165
Floating in a void~
~
0 4 1
S
#220166
Floating in a void~
~
0 4 1
S
#220167
Floating in a void~
~
0 4 1
S
#220168
Floating in a void~
~
0 4 1
S
#220169
Floating in a void~
~
0 4 1
S
#220170
Floating in a void~
~
0 4 1
S
#220171
Floating in a void~
~
0 4 1
S
#220172
Floating in a void~
~
0 4 1
S
#220173
Floating in a void~
~
0 4 1
S
#220174
Floating in a void~
~
0 4 1
S
#220175
Floating in a void~
~
0 4 1
S
#220176
Floating in a void~
~
0 4 1
S
#220177
Floating in a void~
~
0 4 1
S
#220178
Floating in a void~
~
0 4 1
S
#220179
Floating in a void~
~
0 4 1
S
#220180
Floating in a void~
~
0 4 1
S
#220181
Floating in a void~
~
0 4 1
S
#220182
Floating in a void~
~
0 4 1
S
#220183
Floating in a void~
~
0 4 1
S
#220184
Floating in a void~
~
0 4 1
S
#220185
Floating in a void~
~
0 4 1
S
#220186
Floating in a void~
~
0 4 1
S
#220187
Floating in a void~
~
0 4 1
S
#220188
Floating in a void~
~
0 4 1
S
#220189
Floating in a void~
~
0 4 1
S
#220190
Floating in a void~
~
0 4 1
S
#220191
Floating in a void~
~
0 4 1
S
#220192
Floating in a void~
~
0 4 1
S
#220193
Floating in a void~
~
0 4 1
S
#220194
Floating in a void~
~
0 4 1
S
#220195
Floating in a void~
~
0 4 1
S
#220196
Floating in a void~
~
0 4 1
S
#220197
Floating in a void~
~
0 4 1
S
#220198
Floating in a void~
~
0 4 1
S
#220199
&B(&rF&Ol&ra&Om&ri&On&rg&B) &RRanmyaku's Lair&D~
 If your here..you're dead..and in trouble. Ranmyaku rules.
~
0 4 1
S
#0


#RESETS
D 0 220026 1 0
M 1 220002 1 220031
M 1 220002 1 220031
M 1 220002 1 220031
M 1 220003 1 220031
M 1 220004 1 220039
M 1 220004 1 220039
M 1 220004 1 220039
O 1 220002 1 220016
M 1 220005 1 220042
M 1 220001 1 220027
O 1 220001 1 220027
D 0 220027 3 0
M 1 220002 1 220044
M 1 220002 1 220044
M 1 220002 1 220045
M 1 220003 1 220005
M 1 220003 1 220005
M 1 220003 1 220005
M 1 220008 1 220062
O 1 220005 1 220104
M 1 220010 1 220109
M 1 220010 1 220109
M 1 220010 1 220110
M 1 220010 1 220110
M 1 220011 1 220126
M 1 220012 1 220132
M 1 220014 1 220134
M 1 220015 1 220136
D 0 220000 0 1
D 0 60007 2 1
S


#SHOPS
0


#REPAIRS
0


#SPECIALS
S


#$
