#AREA   Zetsuei's Tomb~



#VERSION 252
#AUTHOR Ranmyaku~

#RANGES
0 65 0 65
$

#PLANET 7

#FLAGS
5

#CLIMATE 2 2 2

#MOBILES
#100800
first mob~
a newly created first mob~
Some god abandoned a newly created first mob here.
~
~
(null)~
1 0 0 C
1 0 100 1d20+0 2d5+0
0 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#100801
tomb guard~
An icerian tomb guard~
A large, rough looking icerian tomb guard grunts nearby
~
~
(null)~
1 0 0 C
1 0 100 1d20+0 2d5+0
0 10000000000
112 112 0
90 10 90 10 0
0 0 0 0 0
5 5 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 100~
say Haha..
laugh $n
say You are indeed puny..and weak no doubt..If you dont want to die..read the sign.
chortle
~
> act_prog 'gives you A pair of heated boots.'~
say Hrm..Puny fighter give tomb guard nice present. Take this..
emote tosses an orb towards you.
mpoload 100805
give crystal $n
mpjunk boots
~
|
#100802
distraught man~
A distraught-looking man~
A frantically worried looking man is running around in circles nearby
~
~
(null)~
67108867 0 0 C
1 0 100 1d20+0 2d5+0
0 1
112 112 0
100 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 100~
say Somebody stole my bloody caskets..Why would somebody steal..
say Okay okay..You!
point $n
say Which casket would you chose? Dino-hide? Leather? or Metal?
~
> speech_prog 'Dino-hide'~
say For the sin of greed, You shall recieve..
emote outstretches his hand and a small glowing ball slams into you, it's warm and oddly refreshing
mpdamage $n 25
~
> speech_prog 'Leather'~
say Wise choice..Yes indeed..a very wise choice..You are willing to hazard your fondest posession to see Zetsuei..
emote laughs and becomes composed and proud as he snaps his fingers!
mptransfer $n 100812
~
> speech_prog 'Metal'~
say Tsk..Many a man of Furiza desire..heat!
laugh $n
mptransfer $n 220002
~
> act_prog 'gives you A leather casket.'~
say Thanks, though it's useless without my other two caskets..Please take this for your trouble
mpoload 100804
give heated $n
say Perhaps somebody who gets cold alot would like it?
mpjunk casket
~
|
#100803
sphinx woman~
A woman-headed sphinx~
A large lion body with the head of a woman purs idly between the pillars
~
~
(null)~
67108865 0 0 C
1 0 100 1d20+0 2d5+0
0 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 100~
say Purr..I'm the first of many sphinx you'll meet..Purrr..
wink
say If you wish for an explanation..say the word..if you wish to leave the sphinx domain..say home..
purr
~
> speech_prog 'home'~
mptransfer $n 100802
mpechoat $n The sphinx blows a kiss and suddenly in a swirl of snow, you're outside the pyramid!
~
> speech_prog 'explanation'~
say Very well. There are different varieties of us sphinx, each with a different head of colour, I'm the nice one..
giggle
say My brothers and sisters will want the answers to riddles in order for you to get items, and to get other places.
say Good luck..Purrr..I'm glad I was your first..purr
~
|
#100804
sphinx man~
A male-headed sphinx~
A large roughly furred lion with the head of a man chortles nearby
~
~
(null)~
67108867 0 0 C
1 0 100 1d20+0 2d5+0
0 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> speech_prog 'I want a riddle'~
say Riddle..Let us see.."Numbers numbers all over my face and yet you wont see 13 any place. What am I? A.."
chortle
~
> speech_prog 'Clock'~
say Very good!..and yet I lied. Please accept this transport back as value to the sum of 30,000 zeni..
mptransfer $n 100819
~
> greet_prog 100~
say Puurr..For 30K zeni...Rar..Answer me a riddle..
~
|
#100805
icer~
An icer~
An icer leaps from wall to wall across the ledge here
~
~
(null)~
3 0 0 C
1 0 100 1d20+0 2d5+0
3000 100000000000
112 112 0
100 10 250 10 0
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 1048696 0 0 0 0
> death_prog 100~
if rand(10)
if rand(10)
mpoload 100806
endif
endif
~
|
#100806
sphinx goat~
A goat-headed sphinx~
A petite framed lion with a goats head sits contemptously nearby
~
~
(null)~
67108867 0 0 C
1 0 100 1d20+0 2d5+0
0 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 100~
say I hold two riddles for one a trip and one for a prize..which would you like?
say Baaahh..
~
> speech_prog 'Prize'~
say Very well, What mammal walks on four legs, two legs and finally with three legs?
~
> speech_prog 'man'~
say Very clever, you are. Indeed..very smart..Very well, I offer you the prize of..knowledge
say Baaahhh
say If you kill my speediest friend enough, you may get something nice..
~
> speech_prog 'trip'~
say Okay..let me think of a riddle..
hmm
say What word begins with 'e' and ends with 'e' but only contains one letter?
~
> speech_prog 'envelope'~
say What..wrong..wait..How the heck did you get that!?..Very well..
say Bah..bah...BAAAAAAAAAHH!
mptransfer $n 100824
~
|
#100807
sphinx woman crimson~
A crimson sphinx~
A beautiful coated crimson female sphinx is rested on a slab here
~
~
(null)~
67108867 0 0 C
1 0 100 1d20+0 2d5+0
0 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 80~
say Purrrr..Why hello..Do you know somebody missing a casket? I'll gladly..give you one..purrr
say Provided you answer me a question..of course..
wink
giggle
~
> speech_prog 'I will'~
say Heehee..Purrr...Good good!
say You must always keep this, because nobody else wants it. This is your..
raise
~
> speech_prog 'temper'~
say You should stay with me awhile..oh well..Here you are..
mpoload 100803
drop casket
~
|
#100808
frostblade icer~
Frost Blade~
An icer with large spikes protruding from his body meditates solemnly here
~
~
(null)~
1 0&16384 0 C
1 0 100 1d20+0 2d5+0
-1 5000000000
112 112 0
50 10 50 10 0
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> fight_prog 15~
say Ki Slash!
emote holds his hands together as if wielding an enormous blade and motions a mock slice through the air, as though reality is sliced the air is marked and many places fall into pieces.&W[15]&D
mpdamage $n 15
~
> greet_prog 100~
say Greetings, I am Frost Blade. I chose to rest here because a swordsman such as myself requires solitude.
meditate
~
> death_prog 100~
if rand(1)
mpoload 100807
endif
~
|
#100809
frozen edge icer~
Frozen Edge~
An icer with a long lean body and lengthy tail is here doing push-ups
~
~
(null)~
1 128&8192 0 C
1 0 100 1d20+0 2d5+0
-1 15000000000
112 112 0
110 10 85 10 0
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> death_prog 100~
if rand(10)
if rand(10)
if rand(10)
mpoload 100808
endif
endif
endif
~
> greet_prog 100~
say RAR! I kicked all thier asses..The gore..The applause..Muwhahaha!
~
|
#100810
Ice Wind icer~
Ice Wind~
An icer stands here looking extremely prideful and daring
~
~
(null)~
1 0&2048 0 C
1 0 100 1d20+0 2d5+0
-1 7000000000
112 112 0
100 10 100 10 0
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 100~
say You go there!..Squadron A..Charge!!..Squadron B flank 'em! - Fire the destruction disks!
blink
say Wait..I'm here now..No assassin can get me!
~
> death_prog 100~
if rand(1)
mpoload 100809
endif
~
|
#100811
Tainted Blizzard icer~
Tainted Blizzard~
A burly icer covered in scars stalks around scowling
~
~
(null)~
1 0&2048 -1000 C
1 0 100 1d20+0 2d5+0
2450 25000000000
112 112 0
115 10 80 10 0
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 4 0
> greet_prog 100~
say Outcast..Tainted..They sent me here to stay...How dare they call me Tainted..I'll kill them all!
roar
~
> death_prog 100~
~
> death_prog 5~
mpoload 100810
~
> death_prog 10~
emote screams in rage, "They may have contained me but you will not control me!", he flips up in and lunges forward!
~
|
#100812
green goat sphinx~
A green goat-headed sphinx~
A goat-headed sphinx with an oddly coloured green coat of fure is here
~
~
(null)~
67108867 0 0 C
1 0 100 1d20+0 2d5+0
0 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 100~
say Baahh..I'm offering you one chance..to return to the temple entrance
say Bahh..But baahh..You dont want it..do you?
~
> speech_prog 'Yes'~
say Aren't we a wussy one? Baahh..
mpechoat $n The goat-headed sphinx rams into your gut and you suddenly vanish!
mptransfer $n 100804
~
|
#100813
blue man sphinx~
A blue man-headed sphinx~
A lion with wierd blue fur and a man's head strolls around growling
~
~
(null)~
67108865 0 0 C
1 0 100 1d20+0 2d5+0
0 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 100~
say You need to know how to get to the prophet..dont you?
cackle
say Answer me a riddle and the password is yours!
~
> speech_prog 'Riddle me'~
say Your choice..
say Before Mt. Everest was discovered, what was the tallest mountain in the world?
hmm
say Think think think
~
> speech_prog 'Mt. Everest'~
mpechoat $n &CThe blue man-headed sphinx says 'The prophets password is but a simple, Please tell me the prophecy.'
~
|
#100814
icer guardian large~
An icerian guardian~
An extremely muscular looking icer in full armor paces here
~
~
(null)~
3 268435456 0 C
1 0 100 1d20+0 2d5+0
4000 175000000000
112 112 0
140 10 20 10 0
0 0 0 0 0
0 0 0 0 1 1 2
0 0 0 0 0 0 4 0
#100815
prophet~
An icerian prophet~
A young and yet sagely looking icer sits silently in the center of the room with his eyes closed
~
~
(null)~
67108867 0 0 C
1 0 100 1d20+0 2d5+0
0 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 100~
emote suddenly convulses, opening his eyes they glow crimson and he twitches nervously.
say I must tell you the prophecy..but if I do..I shall transport you back to a familiar friend!
say Ask and you shall recieve it.
~
> speech_prog 'Please tell me the prophecy.'~
say The man of the lamba shall be joined by one from each race when the planet Furiza threatens Earth.
twitch
say Aahh...I see the lambda, a great icer and an android named Aku..Aku..R..Ahh
emote closes his eye and begins breathing heavily, he whips at the air with his long tail and you disappear!
mptransfer $n 100807
~
|
#100816
sphinx golden man~
A golden male sphinx~
A beautiful golden sphinx with the head of a man prances nearby
~
~
(null)~
3 0 0 C
1 0 100 1d20+0 2d5+0
1000 1000000000
112 112 0
70 10 500 10 0
0 0 0 0 0
0 0 0 0 1 1 2
0 0 0 0 0 0 0 0
> greet_prog 100~
say I'm the most agile of all my brothers and sisters..and unlike them I dont waste time with riddles!
strut
say C'mon!..ROOOOAAAR!
~
> fight_prog 10~
'tail attack'
~
> death_prog 100~
if rand(1)
if rand(20)
mpoload 100813
endif
endif
~
|
#100817
sphinx woman silver~
A silver female sphinx~
A radiant silver coated sphinx with a womans head is here
~
~
(null)~
67108867 0 0 C
1 0 100 1d20+0 2d5+0
0 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 100~
say Purr..I've got no riddle for you, and I shall not foolishly engage you in combat..purr
yawn
say I have long for since forgotten the touch of coldest snow..perhaps you could bring me some?
raise
~
> act_prog 'gives you Peak Snow.'~
say Ooo..You are generous..Purrr..The way to the tomb of Zetsuei is clouded..
mpjunk snow
~
|
#100818
sphinx copper goat~
A copper goat sphinx~
A lion with a rustic copper fur and the head of a goat is here
~
~
(null)~
67108865 0 0 C
1 0 100 1d20+0 2d5+0
0 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 100~
say Baaah..The next so many rooms you find will be tests..mostly riddles of course!
hmm
say If you wish to return home, tell me so. For the others shall not give you a chance!
say To recieve your advancement riddle, say riddle
~
> speech_prog 'home'~
say Very well..I shall place you at the Pyramids entrance for it is safest near the abrasive guards.
kneel
mpechoat $n &CShards of crystal break off from the wall and engulf you, they leak away and you are at the entrance!
mptransfer $n 100807
~
> speech_prog 'riddle'~
say Okay then. A good riddle..If a man falls down a set of stairs, what will he always fall against?
~
> speech_prog 'his will'~
say WHAT!? You cheated..Very well..Crystaline Teleportation!
mptransfer $n 100875
~
|
#100819
shifting sphinx~
A sphinx~
A large sphinx whose head continually shifts into various forms prances nearby
~
~
(null)~
67108865 0 0 C
1 0 100 1d20+0 2d5+0
0 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 100~
say I'll cut straight to the point!
say There is something, that is nothing. But it has a name. It joins our walks, it joins our talks, it plays in every game. What is it?
raise
~
> speech_prog 'shadow'~
say To the test of ability with you..Sphinx Translocation!
mptransfer $n 100877
~
|
#100820
ice icer polygon~
An ice polygon~
An ice polygon shaped after an icer dashes around here
~
~
(null)~
1 524288 0 C
1 0 100 1d20+0 2d5+0
0 150000000000
112 112 0
70 10 150 10 0
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> fight_prog 15~
'finger beam'
~
> death_prog 100~
mpecho The polygon shatters for two seconds before the shards come back together!
mpmload 100820
if rand(20)
mpecho &CAn ice polygon says 'Congratulations..You may continue to the next test!'
mptransfer $n 100879
endif
~
|
#100821
man spirit sphinx~
A sphinx spirit~
A large spirit of the greatest sphinx rests ominously on the disc
~
~
(null)~
67108865 128 0 C
1 0 100 1d20+0 2d5+0
0 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> speech_prog 'growing older'~
say Correct. Onward, you shall go.
mpechoat $n You are swept away in an icy haze of freezing clouds!
mptransfer $n 100880
~
> rand_prog 20~
say What is everyone in the world doing at the same time?
say Two words..think carefully
~
|
#100822
Zetsuei~
Zetsuei~
A calm, collect icer strolls around nearby
~
~
(null)~
3 128&16384 0 C
1 0 100 1d20+0 2d5+0
0 1000000000000
112 112 0
125 10 120 10 0
0 0 0 0 0
0 0 0 0 1 1 2
0 0 0 0 0 0 0 0
> greet_prog 100~
emote doesn't flinch, turn his head or ever blink as he sense you enter. "Ah greetings..I'm glad a worthy warrior has finally found me.."
say Me and my greatest warriors were placed here for either greatness or shame. Perhaps you can fight me and guess?
~
> fight_prog 10~
'death ball'
say I wont lose after all these years of training!
~
> fight_prog 15~
'finger beam'
say You wont beat me!
~
> death_prog 100~
if rand(1)
if rand(20)
mpoload 100814
endif
endif
~
|
#100899
last mob~
a newly created last mob~
Some god abandoned a newly created last mob here.
~
~
(null)~
1 0 0 C
1 0 100 1d20+0 2d5+0
0 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#0


#OBJECTS
#100802
sign~
A warning sign~
A large sign with red bold writing has been pierced into the ground here~
~
12 0 0
0 0 0 0 0 0
1 0 0
 0
E
exam~
Test
~
E
sign~
Be fore-warned oh little warriors of no strength!

 You are now entering the tomb of Zetsui, the planet Furiza's most
 ruthless warrior and close to one of the strongest. His political
 and martial arts genius knew no bounds. To ensure his form is left
 unseen by unworthy eyes, traps have been installed.
 -&RENTER AT OWN RISK&D-
~
#100803
casket leather~
A leather casket~
A large casket made of some sort of leather stands on the ground here~
~
8 0&260 1
0 0 0 0 0 0
56 20000 2000
 0
#100804
heated boots~
A pair of heated boots~
Some large leather boots with heated metal plates on have been discarded~
~
8 0&260 1
0 0 0 0 0 0
30 5506 550
 0
#100805
crystal orb key sphere~
A crystal sphere~
A beautifully crafted orb that has not a single piece of dirt on it has been discarded here~
~
18 0&260 1
0 0 0 0 0 0
1 0 0
 0
#100806
shards necklace~
A necklace of shards~
A piece of string holding many crystal shards together lies on the ground~
~
9 0 5 1
0 0 0 0 50 50
10 0 0
 0
A
3 5
#100807
icerian metal face mask~
&zM&we&Wta-Ma&ws&zk&D~
A round metal plate is shifting shape on the ground here~
~
9 0 1048577
0 0 0 0 375 375
7 0 0
 100000000
E
exam~
This mask is made from an ultra-thin metal which is designed to
mould itself to the shape of it's users face, especially useful
for icers when they transform though it is widely believe that the
icers secrete this metal themselves.
~
A
3 -3
A
4 5
> wear_prog 100~
mpechoat $n The mask hugs your face as it moulds into the correct shape.
~
|
#100808
black custom scouter~
A black, spiked scouter~
A small black lensed scouter with a spike motif lies on the ground nearby~
~
65 0 131073
2147483647 0 0 0 50 50
1 0 0
 0
1

#100809
gloves steel techno~
A pair of Techno-Gloves~
A pair of gloves covered in circuitry and wires lie on the ground~
~
9 0 129 127
0 0 0 0 190 190
5 0 0
 1000000000
#100810
shackles~
A laser shackle~
A shackle with a tiny beeping light is on the ground here~
~
9 0 2097153
0 0 0 0 25 25
5 2000 200
 0
> wear_prog 100~
if iswearing(100810)
mpechoat $n A laser shoots from shackle to shackle and they bound together, though the laser varies in length.
endif
~
|
#100811
crystal sign~
A crystal sign~
A crystal sign with glowing red lettering protrudes from the ice-floor here~
~
12 0 0
0 0 0 0 0 0
1 0 0
 0
E
exam sign~
If you thought the worst had already been gone from the upper floors
then you're in for a rude awakening, puny warrior.
~
#100812
peak snow~
Peak Snow~
A small clump of snow is just about reachable from here~
~
8 0&260 16385 1
0 0 0 0 0 0
2 0 0
 0
#100813
sphinx claw~
A Sphinx Claw~
A large lion like claw made off gold with jewel encrusted points lies on the ground here~
~
5 0 8193
0 2 4 0 0 0
10 0 0
 0
#100814
Zetsuei Honour~
&PZ&wet&Ws&pue&wi's &WH&Pono&pu&Wr&D~
A small orb rolls back and for on the ground nearby~
~
9 1 16385
0 0 0 0 0 0
1 0 0
 0
A
3 7
A
1 5
A
2 2
#100899
last obj~
a newly created last obj~
Some god dropped a newly created last obj here.~
~
13 0 0
0 0 0 0 0 0
1 0 0
 0
#0


#ROOMS
#100800
Frozen Tundra~
 Soft white snow has fallen on the landscape like a giant tissue
covering everything in a gentle blanket. The place seems calm
and eeriely quiet for a place on the infamous planet Furiza land
of the icers. A gleaming almost glass like pyramid can be seen
in all it's shining glory.
~
0 0 1
D0
~
~
0 -1 100802
D6
~
~
0 -1 100801
D9
~
~
0 -1 100883
S
#100801
Snowy Landing Pad~
 There is a large docking bay here with the black doors frozen open
and icles hanging down from about. In red writing is, "Caution :
Turbocar Crossing". Like most things in the surrounding area the
docking area is covered in snow.
~
0 0 1
D9
~
~
0 -1 100800
S
#100802
Outside the ice Pyramid~
 Looming overhead is a massive glassy ice pyramid made out of glazed
ice blocks. It shimmers like a large crystal, most of the ice is
tissued in snow and looks extremely slippery though there is a path
between the blocks into the pyramid itself and the ice surrounding it
looks good enough to skate on!
~
0 4 1
D0
~
~
0 -1 100807
D1
~
~
0 -1 100803
D2
~
~
0 -1 100800
D3
~
~
0 -1 100804
S
#100803
Sleek Blocks~
 The glossy ice blocks making up the pyramid have been smoothly
made, carved into six perfect squares and making up symmetrical
cubes then frozen strongly together. A path of milky snow trails
up along one column of ice blocks towards the crystally peak.
~
0 4 1
D3
~
~
0 -1 100802
D4
~
~
0 -1 100805
S
#100804
Unblemished Pyramid~
 The pallid iceblocks are as closely cut as diamonds and make up
the smooth pyramid. The gentle fall of snow only adds to the calm
feeling of tranquility of the whole area, some rough looking tomb
guards can be seen at the entrance from this western angle.
~
0 4 1
D1
~
~
0 -1 100802
D7
~
~
0 -1 100847
S
#100805
Immaculate Iceblocks~
 The pyramids stainless ice blocks continue to ascend toward the
now sharp looking point that is, the peak. Without the thinning
layer of snow the ice blocks would most likely be extremely slippery.
There are no footprints in the snow.
~
0 4 1
D3
~
~
0 -1 100806
D5
~
~
0 -1 100803
S
#100806
Edge of a block~
 The pure snow seems to not go quite to the peak afterall
and the blocks here mark the corner and edge of one side
of the glassy pyramid.
~
0 4 1
D1
~
~
0 -1 100805
S
#100807
Tomb Entrance~
 There are two large metal held torches alit with crackling flames
of navy and cyan-blue, infront of each torch is a guard. Similar
but smaller versions of the torches, also with navy flames line th
-e walls within the pyramids. Not much snow has been wind driven
into the pyramid making it's long entrance corridor very suspicious
looking.
~
0 4 1
D0
~
~
0 -1 100808
D2
~
~
0 -1 100802
S
#100808
Into the Pyramid~
 Crackling navy flames lick at the shadows on the walls here but
they dont seem to give off heat, just light, perhaps they are
some evolved form of ki manipulation. The walls are somehow made
of thin sheets of an odd looking material, this unknown material
is certainly not ice even though from the outside the pyramid
is clearly made of ice block.
~
0 12 1
D0
~
~
0 -1 100809
D2
~
~
0 -1 100807
S
#100809
Entrance Corridor~
 The wierd flames here are illuminated the walls odd looking
hieroglyphics depicting great battles of gore and splendor
and of course some symbols which look to represent a tall
bright blue triangle surrounded by cat like creatures.
~
0 12 1
D0
~
~
0 -1 100810
D2
~
~
0 -1 100808
S
#100810
Entrance Hall~
 This is a grand entracne hall, it's filled with the blue flame ki
torches and the walls are gleaming sheets of ice or glass or perhaps
even crystal. The strangest thing about this room are the glistening
puddles on the floor, if they are water, then the walls must be ice
but such puddles weren't evident anywhere else.
~
0 12 1
D0
~
~
0 -1 100811
D2
~
~
0 -1 100809
S
#100811
Crossroads~
 A corridor from the almost majestic entrance hall leads a long way
north before abruptly haults at a large rectangular table with three
caskets on it, one of leather, one of dinosaur hide and one of a wierd
looking metal. Each has an inscription above it on the wall:
Dino-hide's :- "Whoever choses me shall get what he or she deserves"
Leather's :- "Whoever choses me shall hazard all he has"
Shiny Metal's :- "Whoever choses me shall gain the desire of many"
~
0 12 1
D2
~
~
0 -1 100810
S
#100812
Eerie Corridor~
 A variety of noises comes from down the corridor/tunnel including
a femenine screech, a goat like noise and a roaring sound. Nonsense
has been scribbled on the otherwise spotless glassy walls here. There
seems to be no way back to the pyramids entrance from here.
~
0 8 1
D1
~
~
0 -1 100814
D6
~
~
0 -1 100813
D7
~
~
0 -1 100815
S
#100813
Treasure Room~
 Piles and piles of zeni coins and zeni notes as far as the eye can
see fill the room from top to bottom, bags of gold and even a few
zeni printing plates are scattered around but all of it is surrounded
by unbreakable transparent boxes.
~
0 12 1
D9
~
~
0 -1 100812
S
#100814
Pillars~
 Large ice pillars with blue flames of ki actually contained within
them keep this room together. Though the pillars may have been hastily
erect because some are leaning inwards and others seem shorter and yet
the room looks a perfect cube none the less.
~
0 12 1
D3
~
~
0 -1 100812
S
#100815
Arrows!~
 This long corridor protrudes upward and onward considerably far
with lots of small holes in them on either side right up along
the corridor. Small flames dance within the icy glass like ceiling
itself illuminating the whole room.
~
0 12 1
D1
~
~
0 -1 100816
D8
~
~
0 -1 100812
> entry_prog 50~
mpecho An arrow zips across from one whole into another!
mpechoat $n An arrow zooms across the tunnel and scratches you!
mpechoaround $n An arrow manages to scratch $n!
mpdamage $n 5
~
> rand_prog 10~
mpecho An arrow zips across from one whole into another!
mpechoat $n An arrow zooms across the tunnel and scratches you!
mpechoaround $n An arrow manages to scratch $n!
mpdamage $n 5
~
|
S
#100816
Duck and Cover~
 This room is very similar to last only there are now arrows
streaming back and for and whistling through the air without
any pre warning or slow shots. The arrows fly in perfect unison
and precision always coming straight from one hole and into
another without a single hitch.
~
0 12 1
D3
~
~
0 -1 100815
D6
~
~
0 -1 100817
> entry_prog 100~
mpecho An barrage of arrows zips across from one whole into another!
mpechoat $n An arrow zooms across the tunnel and cuts into your chest!
mpdamage $n 10
mpechoaround $n A wave of arrows manages to hit $n!
~
|
S
#100817
Crossroads~
 The tunnel of arrows leads to a room of mirrors which seems to
splits into many paths though which direction is very hard to
tell because of the reflections and tricks of the mirror, each
mirror is about a foot wide and eight foot long.
~
0 12 1
D0
~
~
0 -1 100818
D1
~
~
0 -1 100817
D3
~
~
0 -1 100819
D4
~
~
2057 -1 100840
D5
~
~
2048 -1 100845
D6
~
~
0 -1 100828
D7
~
~
0 -1 100821
D9
~
~
0 -1 100816
> entry_prog 25~
mpechoat $n Ouch! Was that a ladder you just walked into!?. There's nothing there.
~
> entry_prog 15~
mpechoat $n Whoa! Almost fell into the hole..wait..there's no hole there! Hahaha..
~
|
S
#100818
Into a mirror~
 A massive mirror screens the path here, it almost looks like it
could be walked down and yet to the touch it is still just a mirror
cold and smooth glass just like the ice in the past area's of the
pyramid.
~
0 12 1
D2
~
~
0 -1 100817
S
#100819
Into a mirror~
 A massive mirror screens the path here, it almost looks like it
could be walked down and yet to the touch it is still just a mirror
hot and ragged, almost like it wasn't a mirror, certainly not cold
like the ice making up the pyramid.
~
0 12 1
D1
~
~
0 -1 100817
D3
~
~
2048 -1 100820
S
#100820
Treasure Room~
 This glorious room sparkles at every corner with piles of beautiful,
gleaming zeny, filled to the brim with it. Most of it's zeni at least
in other parts of the row weapons and jewel encrusted armor is hidden
beneath the piles. Resting on top of it is a large man-headed sphinx.
~
0 12 1
S
#100821
Slippery Ledge~
 This ledge here is made of thick ice and covered in slow freezing
water making it extremely slippery but able to hold the weight of
those daring enough to cross it. Below nothing but fire can be seen
licking at the ice.
~
0 12 1
D0
~
~
0 -1 100822
D8
~
~
0 -1 100817
> rand_prog 20~
mpechoat $n Flames lash at you from under the ice and you fall..an icy slide throws you left and right!
mpdamage $n 10
mptransfer $n 100819
~
|
S
#100822
Middle of the Ledge~
 The slippery and perilous ledge continues northbound but the path
here is obstructed by a large icer bouncing from wall to wall with
tremendous speed and an almost cat like grace and agile body.
~
0 12 1
D0
~
~
0 -1 100823
D2
~
~
0 -1 100821
S
#100823
Dead End~
 The slippery ledge and all it's dangerous walking has only let
straight into another sheet of glass like ice. Though it's not
melting it stills seems oddly different to the others within the
pyramid.
~
0 12 1
D2
~
~
0 -1 100822
S
#100824
Ancient Training Room~
 This room has no gravity controls, no robots or any kind of the
modern training technology that trains this centuries greatest. It
has only straw dummies, sacks of sand hanging from the cieling and
for some reason wooden poles protruding from the icy walls in odd
patterns.
~
0 12 1
D0
~
~
0 -1 100825
S
#100825
Dummies~
 The crudely made dummies are straw filled sacks with targets painted
in red where there the bodies 'power points' are. It's rooms like
this that helped lead the icerian race to become one of the universes
most efficient killers.
~
0 12 1
D2
~
~
0 -1 100824
D8
~
~
0 -1 100826
S
#100826
Poles~
 The poles are coming out from the ice and stretch out from
roughly two feet as wide as six feet where as some seem propelled
in and out from the ice, perhaps by steam? - some of the ice
is slowly melting. These poles may have been some form of training
agility and reflexes.
~
0 12 1
D0
~
~
0 -1 100827
D3
~
~
0 -1 100824
D7
~
~
0 -1 100825
S
#100827
Ice Doors~
 In the coldest corner of the icy training room is this large
door, it's not ice but some sort of thick glass. In the very
center is a vertical split and in the middle of this parting is
a deep indent almost like half a spherical object could fit in.
~
0 12 1
D0
~
glass-doors~
1 100805 100829
D2
~
~
0 -1 100826
S
#100828
Another sphinx~
 This room is made up of six identical mirrors held within
silver frames. Hovering in the middle of these cubic room
of mirrors is a makeshift sacrifical slab with a sphinx
on it, this sphinx has the head of a woman but her fur is
crimson rather then the usual orange lion fur.
~
0 12 1
D9
~
~
0 -1 100817
S
#100829
Around a hole~
 With the help of a fancy the key the glass doors opened and lead
into, a hole. The room of course is made of the same ice and glass
as the rest of the pyramid but the hole seems to be plated with
a non-transparent material, so the only way to see down.
~
0 8 1
D0
~
~
0 -1 100831
D1
~
~
0 -1 100830
D2
~
glass-doors~
1 100805 100827
D6
~
~
0 -1 100839
S
#100830
West to the Hole~
 The walls here shine with the icy glimmer of the outer pyramid and
looking down the hole it's hard to tell how far is stretches though
it can be seen there are familiar blue ki torches aligned along the
circular odd walls.
~
0 12 1
D3
~
~
0 -1 100829
S
#100831
Above the hole~
 From directly above the hole it can seen stretching a long way
down based on the small navy and cyan ki bubbles dotted in the
vertical tunnel. Though these ki bubbles are numerous they seem
to give off very little light.
~
0 4 1
D2
~
~
0 -1 100829
D5
~
~
0 -1 100832
> entry_prog 100~
if isaffected($n) flying
mpechoat $n The hole looks deep!
else
mpechoat $n Ah crud! You cant fly in time and fall down the hole!
mpdamage $n 35
mptransfer $n 100833
endif
~
|
S
#100832
Half-way~
 The ki bubbles begin to swirl with dark energies and whizz around
the tunnel eratically making the light in the room change from
very good to poor and the bottom almost impossible to see from
here!.
~
0 4 1
D4
~
~
0 -1 100831
D5
~
~
0 -1 100833
S
#100833
Bottom of the hole~
 As the navy ki bubble filled tunnel ends at a seven foot drop into
an unknown room, familiar flooring of an ice like material can be
seen glistening below and the familiar sounds of the sphinx all over
the pyramid can be heard.
~
0 4 1
D4
~
~
0 -1 100832
D5
~
~
0 -1 100834
S
#100834
Hall of the Fallen~
 This large chilly room is filled with concrete coffins and
thick steel laced lids. Scraped into the far ice wall are
the words, "Tombs of the Great - May not be dead". As odd
as this seems, the ki signatures in here are distinctly fluxuating
and come from random coffins.
~
0 0 1
D0
~
~
0 -1 100838
D1
~
~
0 -1 100835
D2
~
~
0 -1 100837
D3
~
~
0 -1 100836
D4
~
~
0 -1 100833
S
#100835
Frozen Edge's Tomb~
 A suit of armor frozen within a block of ice rests behind this
warriors coffin. An enormous plaque fixed to the ice by steel
pegs reads; "Frozen of the Edge war clan, Champion of the Icerian
Pit Fighting Arena's for Six consecutive decades". The coffin
lid is in perfect condition.
~
0 12 1
D3
~
~
0 -1 100834
S
#100836
Tainted Blizzards Tomb~
 For this tomb there is no comemorative plaque, no item or weapon of
the warrior has been frozen in honour of a great leader, warrior or
servant to the Icerian's infamous empire. There is simply a crudely
made coffin with "Blizzard" scrawled roughly on it.
~
0 12 1
D1
~
~
0 -1 100834
S
#100837
Icewinds Tomb~
 A large potrait of an icer standing within fire and piles of corpses
and motioning towards a squadron of icers hangs over this tombs coffin,
this coffins lid has been smashed into pieces some of which are
embedded within the walls nearby.
~
0 12 1
D0
~
~
0 -1 100834
S
#100838
Frostblades Tomb~
 Next to his large coffin is an equally as large block of ice and
within a neon blade with a bone handle and skull decorated pommel.
The coffin lid is slightly lifted and a horrible smell drifts around
the area.
~
0 4 1
D2
~
~
0 -1 100834
S
#100839
An offer~
 This room is completely empty it's like stepping through a door
into another dimension. A void of emptiness, nothing but white as
far as the eye can see except roaming merrily around is that's right
another sphinx!
~
0 12 1
D9
~
~
0 -1 100829
S
#100840
Crystal Room~
 The invisible ladder leads up into this wide room, it's made of the
same icy material as the others and yet on further inspection it
gleams a thousand times more as dazzling as some kind of diamond or
more likely like some kind of crystal.
~
0 12 1
D5
~
~
9 -1 100817
D6
~
~
0 -1 100842
D9
~
~
0 -1 100841
S
#100841
Crystalline Orniments~
 Within a painted circle are many objects made of the same sparkling
crystal as the room, these items include a table and chair. The table
has crystal glasses, a crystal makeshift book and many other smaller
items. Each is magically fixed to where it is. Shame, they look
valuable.
~
0 12 1
D6
~
~
0 -1 100840
S
#100842
Prophet's Door~
 The crystal rooms shiniest corner and the wall is nothing more
than a large door with, "Beg for it and you shall recieve it"
written on it. There is a large horizontal split in this door
where it will undoubtedly open if one can guess what the
message means.
~
0 12 1
D9
~
~
0 -1 100840
> speech_prog 'Please tell me the prophecy.'~
mpechoat $n The doors slide vertically open and the prophets room can be seen. A mysterious force draws you in.
mptransfer $n 100843
~
|
S
#100843
Prophets Guardians Room~
 Before the prophets much large room is this room which is crampt
because of the large icer pacing the few feet the room allows walking
in. The rooms shape is wierd in that on either side it slopes all the
way down to a few inches. The icer here doesn't look to happy but the
misty adjoining room looks slightly more welcoming.
~
0 12 1
D0
~
~
0 -1 100844
S
#100844
Misty Room~
 This crystal rooms magnificent gleam is camoflauged beneath clouds
of mist eeriely floating around and clinging to the walls and cieling,
in the dead center of the large mist filled room is a young icer who
seems in a deep trance.
~
0 12 1
D2
~
~
0 -1 100843
S
#100845
Icy Corridor~
 The secret tunnel downward has descended straight into a sub-tunnel
made of freezing cold ice. The temprature here feels easily ten degrees
below zero or even less. The corridor is lit by familiar small flames
of navy and cyan ki energies.
~
0 12 1
D0
~
~
0 -1 100846
D4
~
~
0 -1 100817
S
#100846
Freezing Journey~
 The sub-zero temprature corridor continues onward, and by looking
at the ki flames crackling cheerfully along the walls it could go
on for a long time. The walls unlike the other ice walls in the
pyramid aren't melting even slightly and seem more like the crystal
ones.
~
0 12 1
D0
~
~
0 -1 100854
D2
~
~
0 -1 100845
S
#100847
Atop an Ice Block~
 This large cubic ice block is almost like a very miniature ice
skating ring, it's extremely slippery and it seems the only
way up has the same slippery blocks and now snow to help it
to be more climbable.
~
0 12 1
D6
~
~
0 -1 100848
D8
~
~
0 -1 100804
> rand_prog 5~
mpechoat $n You slip on the ice and scathe you're elbow!
mpdamage $n 5
~
|
S
#100848
Another Ice Block~
 As the pyramid is made of ice blocks, the way up is suprisingly
over and across slippery..that's right, ice blocks. There is no
snow on this side due to the direction of the wind and so the
journey to the peak is going to be very difficult.
~
0 12 1
D3
~
~
0 -1 100849
D9
~
~
0 -1 100847
> entry_prog 5~
mpechoat $n You slip and skid left and right falling and falling!
mptransfer $n 100807
~
|
S
#100849
Slippery Cubes~
 Snows has managed to land here and somehow turned to slush making
a slippery block of ice all the more slippery. It's a long way up
to the pyramids peak and could take awhile even for an experienced
ice climber..with equipment.
~
0 12 1
D1
~
~
0 -1 100848
D7
~
~
0 -1 100850
> entry_prog 30~
mpechoat $n Oh no..The slushy snow has made you slip and down you go!
mptransfer $n 100807
~
|
S
#100850
Corner Block~
 This ice block marks the edge of this face on the large gleaming
ice pyramid. Falling off here could be extremely hazardous to ones
health as one way down is straight to the ground without many ice
blocks blocking the fall.
~
0 12 1
D4
~
~
0 -1 100851
D8
~
~
0 -1 100849
S
#100851
Bigger Ice Blocks~
 The ice blocks on the upper half of the pyramid have become thinner
and yet taller so they are much harder to climb infact with the ice
blocks chisselled into a slope it may be impossible to attempt to
climb the pyramid further.
~
0 12 1
D4
~
~
64 -1 100852
D5
~
~
0 -1 100850
> entry_prog 50~
mpechoat $n This is the slipperiest ice block yet, and who are you to conquer it? One slip and you're rolling down the pyramid, landing before a guards feet.
mptransfer $n 100807
~
|
S
#100852
Nearing the Peak~
 The pyramids sharp peak can be seen from his sloping row of ice
blocks, the temprature this far up is absolutely freezing and
the clouds seem to drift ever slowly towards the top of the
pyramid.
~
0 12 1
D4
~
~
64 -1 100853
D5
~
~
0 -1 100851
S
#100853
Peak~
 Finally the pyramid of ice becomes narrower and narrower until it
reaches it's long sharp peak which reflects the little light the
dark clouds let in. Surrounding the small blocks near the peak is
a strange looking snow that's white and yet doesn't look extremely
pure like the rest falling from the sky.
~
0 12 1
D5
~
~
0 -1 100852
S
#100854
Frostbitten Tunnel~
 On and on the ki bubbles continue and not an end to the frosty
corridor is in sight. The temprature is still dipping ever so
slightly as the lengthy corridor carries on forward soon it'll
be too cold to walk onward if it continues to get colder.
~
0 12 1
D2
~
~
0 -1 100846
D3
~
~
0 -1 100855
D6
~
~
0 -1 100856
S
#100855
Isolation~
 A brief turn in the corridor has lead directly into some sort of
void, as far as the eye can see in every direction is nothing but
an emptiness of black. Even a single solitary echo becomes a loud
noise which booms and echoes throughout the void.
~
0 12 1
D1
~
~
0 -1 100854
S
#100856
Fork in the Tunnel~
 The extremely freezing corridor splits several ways here, each is
a similar icy tunnel with it's own set of ki flame bubbles to light
the way. There is no indication to as where each path could lead or
visual aid to help see down the long corridors.
~
0 12 1
D0
~
~
0 -1 100871
D6
~
~
0 -1 100857
D8
~
~
0 -1 100872
D9
~
~
0 -1 100854
S
#100857
Hazy Corridor~
 This corridor of ice is much like the prior corridor, it's made in
an identical way and is equally as chilling. Though an eerie mist
creeps down the corridor making the small light of the ki bubbles
become hazy blotches within the clouds of mist drifting down.
~
0 12 1
D1
~
~
0 -1 100858
D9
~
~
0 -1 100856
S
#100858
Misty Walk~
 The haze corrior continues onward with the mist making impaired
vision a common obstacle. The mist smells funny, infact it's an
almost hypnotic smell and wofts all around the straight corridor
and shows no relent as it travels and clings everywhere.
~
0 12 1
D3
~
~
0 -1 100857
D6
~
~
0 -1 100859
> entry_prog 35~
mpforce $n sleep
~
> rand_prog 30~
mpechoat $n You've been exposed to the mist too long and it sends you into a deep sleep!
mpforce $n sleep
~
|
S
#100859
Entrance~
 The mist envelopes the door way here and so cloaks the rooms
content from view, though what it visible is the fact the door
way actually lacks a door and is accessible without any kind
of tool or equipment.
~
0 12 1
D0
~
~
0 -1 100860
D9
~
~
0 -1 100858
S
#100860
Frozen Warriors~
 This room seems to be the source of the mist though here it seems
more like fog because it's mainly crawling along the ground, it's
seeping from large blocks of ice. These blocks of ice seem to be
holding warriors within them, all of these warriors of course are
icerian.
~
0 4 1
D0
~
~
0 -1 100861
D2
~
~
0 -1 100859
D3
~
~
0 -1 100862
D6
~
~
0 -1 100866
S
#100861
Mortality Alcove~
 The three most menacing icers in the whole room of deceased fighters
are frozen within the wall here, they are all wearing full icerian
armor complete with decorative medals and royal capes. Each one also
has a weapon in hand or is in a martial artists stance.
~
0 4 1
D2
~
~
0 -1 100860
S
#100862
Hall of the Departed~
 The ice blocks for the warriors here are almost like pillars, some
of the warriors were as tall as eight-ten foot and as wide as they
were burly, and so the now departed warriors frozen with ice blocks
big enough to support them. Here are the less decorated warriors,
though each is just as grim as any of the officers.
~
0 4 1
D0
~
~
0 -1 100863
D1
~
~
0 -1 100860
D3
~
~
0 -1 100864
D7
~
~
0 -1 100865
S
#100863
Amongst the Lost~
 The ice blocks here are massive and equally so are the blood-
curdling warriors held within them. As more of the bodies are
visible it's easier to see why the icerian empires large
armies were so feared by all other races, even the saiyans.
~
0 4 1
D2
~
~
0 -1 100862
S
#100864
Largest Ice Grave~
 The largest ice block in all the eerie, mist secreting graves stands
tall here. Within it is an icer, this warrior is more easily described
as a pillar than the large block is. The icer stands an amazing eleven
feet tall and has grossly oversized muscles.
~
0 4 1
D1
~
~
0 -1 100862
S
#100865
Slab of the Lifeless~
 The final of the large, heavily built icers is in this corner
and he's the most intimidating of all the bulky warriors. His
body has been disfigured and is saturated in large scars and
alarming mark.
~
0 4 1
D8
~
~
0 -1 100862
S
#100866
Minacious Deceased~
 These frozen warriors look alot more lithe-framed than the others
frozen within the other blocks, the majority of the frightening
brigade of fearsome looking inanimate icers are holding blades and
wearing the icerians more flexible and less durable armor.
~
0 4 1
D0
~
~
0 -1 100869
D1
~
~
0 -1 100870
D2
~
~
0 -1 100867
D3
~
~
0 -1 100868
D9
~
~
0 -1 100860
S
#100867
Looming Figures~
 Within these blocks are the icerians sword masters who served
under Frozen Blade in one of the many wars fought against the
planet Furiza. Each one wielding thier own amazingly crafted
blade.
~
0 4 1
D0
~
~
0 -1 100866
S
#100868
Threatening Block~
 A large ice block here resembles those making up the pyramid
this is most likely because the icer held within it is crouched
with his arms held out and his feet spread apart, a long rapier
like blade is in his clench hand.
~
0 4 1
D1
~
~
0 -1 100866
S
#100869
Fiendish Icer~
 The icer standing within this icy transparent tomb is holding
no weapon but instead the midget icer has his arms folded over
a smooth chest and his eyes closed. The head has been tilted
upward in an indignant manner.
~
0 4 1
D2
~
~
0 -1 100866
S
#100870
Abominable Icerian~
 This icer isn't in a graceful or proud composure nor is he holding
a fancy sword, he's as small framed as the others but holding a large
steel hammer. 
~
0 4 1
D3
~
~
0 -1 100866
S
#100871
Sphinx Room~
 This room has potraits of all the sphinx and is filled with
ornaments depicting sphinx, some show a man cowering before
a sphinx holding his head, undoubtedly an unsolvable riddle
has been asked. 
~
0 4 1
D2
~
~
0 -1 100856
S
#100872
Clouded Tunnel~
 It's not misty and it's not dank fog, it seems to be a mass of
something that's formed a cloud and now drifts laggingly around
the long tunnel. The tunnel descends slowly at a low angle into
the ki bubble filled darkness.
~
0 4 1
D1
~
~
0 -1 100873
D7
~
~
0 -1 100856
S
#100873
Clouded Corridor~
 The cloud here is thinning and drifting around even slower, any
slower in fact and it wouldn't be moving at all. There is a
room noticable only a few feet away, though what's in the room
is shrouded in a familiar cloud.
~
0 4 1
D2
~
~
0 -1 100874
D3
~
~
0 -1 100872
S
#100874
First Obstacle~
 Like other rooms within the pyramid, this room is made of either
very finely carved ice or a sparkling crystal like material. A
massive red number one has been painted in a fancy design, other
than this large number the room is pretty much empty..oh yeah
and there's a sphinx.
~
0 4 1
S
#100875
Balcony~
 A marble balcony some how floats above an ice filled room, the
marble on the balcony is of the finest quality and the railing is
made of an equally fine marble and mahogany like wood. There is
a ladder leading down toward the ice.
~
0 4 1
D5
~
~
0 -1 100876
S
#100876
Iced Pond~
 The ice floor here is completely different to all the other ice in
the whole freezing pyramid. It looks as though it was once unclean
water that froze instead of finely chiselled blocks and rooms, and
it definately isn't the fine crystal of previous rooms.
~
0 4 1
D4
~
~
0 -1 100875
S
#100877
Within a sphere~
 This room, the test of ability, as the sphinx called it is a
large sphere with no inner-gravity. Taking full advantage of
the lack of weight one has here are small transparent ice polygons
of icers, they dash around at great speeds.
~
0 4 1
D6
~
~
0 -1 100878
S
#100878
Spherical Arena~
 The icy dome like, top half of the massive sphere is as cold and
lacks all gravity just like the rest of arena. The ice warriors
still dash around and kick off from wall to wall here, some sparring
viciously as they pass each other.
~
0 4 1
D9
~
~
0 -1 100877
S
#100879
Crystal Disc~
 This test is located on top of a massive disc of crystal, this flat
platform is wide, long and still two dimension. It supports weight
effortlessly and is suspended within another void of nothingness
just empty blackness and a large crystal disc.
~
0 4 1
S
#100880
Fairytale Hallways~
 This hallway is truly like a young girls fairytale, not at all like
one would imagine leading up to the legendary warrior, Zetsuei. There
is a large red royal carpet leading down the hall and the ki bubbles
are held within golden torches fixed to the walls of pure ice.
~
0 4 1
D3
~
~
0 -1 100881
S
#100881
Majestic Corridor~
 The ceremonious carpet leads down the corridor down the icy
corridor and towards the most widely known icers infamous
tomb.
~
0 12 1
D1
~
~
0 -1 100880
D3
~
~
0 -1 100882
S
#100882
Zetsuei's Tomb~
 And after all the riddles, tests and walking the pyramids purpose
is here. The room where Zetsuei's body is kept and the reason this
place was made so tantalizingly difficult to get through. The room
sparkles like a thousand diamonds, or a hundred stars. The temprature
is well below freezing point and there is a large steel slab in
the center of the room.
~
0 12 1
D1
~
~
0 -1 100881
S
#100883
An ice wall~
 A massive sheet of ice makes a mock wall here though it's
averagely high and could be flown over. It's extremely wide
and seems to stretch towards the pyramid visible through the
snow in the background.
~
0 4 1
D4
~
~
64 -1 100884
D6
~
~
0 -1 100800
S
#100884
Storm Clouds~
 Large, thick black storm clouds that look ready to pour a
blizzard down on the unsuspecting ground below encircle the
area moving slowly with the planets axis. The clouds make
vision impaired and are grouped together here.
~
0 4 1
D1
~
~
64 -1 100885
D5
~
~
0 -1 100883
S
#100885
Clouds and a Slope~
 The clouds lead right into a snowy slope here, the slope
descends almost vertically downwards. The clouds though
as thick here as they are in the west towards the Furiza
tundra plains aren't as grouped together.
~
0 4 1
D3
~
~
0 -1 100884
D5
~
~
0 -1 150001
S
#100886
Floating in a void~
~
0 4 1
S
#100887
Floating in a void~
~
0 4 1
S
#100888
Floating in a void~
~
0 4 1
S
#100889
Floating in a void~
~
0 4 1
S
#100890
Floating in a void~
~
0 4 1
S
#100891
Floating in a void~
~
0 4 1
S
#100892
Floating in a void~
~
0 4 1
S
#100893
Floating in a void~
~
0 4 1
S
#100894
Floating in a void~
~
0 4 1
S
#100895
Floating in a void~
~
0 4 1
S
#100896
Floating in a void~
~
0 4 1
S
#100897
Floating in a void~
~
0 4 1
S
#100898
Floating in a void~
~
0 4 1
S
#100899
Floating in a void~
~
0 4 1
S
#0


#RESETS
M 1 100801 1 100807
M 1 100801 1 100807
O 1 100802 1 100807
M 1 100802 1 100811
M 1 100803 1 100814
M 1 100804 1 100820
M 1 100805 1 100822
M 1 100806 1 100823
M 1 100807 1 100828
M 1 100808 1 100838
M 1 100809 1 100835
M 1 100810 1 100837
M 1 100811 1 100836
M 1 100812 1 100839
M 1 100813 1 100841
M 1 100814 1 100843
M 1 100815 1 100844
O 1 100812 1 100853
M 1 100816 1 100855
M 1 100817 1 100871
M 1 100818 1 100874
M 1 100819 1 100876
M 1 100820 1 100878
M 1 100820 1 100878
M 1 100820 1 100878
M 1 100820 1 100877
M 1 100821 1 100879
M 1 100822 1 100882
S


#SHOPS
0


#REPAIRS
0


#SPECIALS
S


#$
