#AREA   {PROTO} Dhinanta's area in progress~



#VERSION 251
#AUTHOR Dhinanta~

#RANGES
0 0 0 0
$

#PLANET 0

#RESETMSG The sky darkens and the cursed world rumbles...~

#FLAGS
6 12

#ECONOMY 2 999947000

#CLIMATE 2 2 2

#MOBILES
#3500
Demon Guard~
A Demon Royal Guard~
A Demon Guard, is on the prowl for suspicious looking characters.
~
~
(null)~
1073807361 33554432 -1000 C
1 0 100 1d20+0 2d5+0
0 7500000000000
112 112 1
210 185 100 170 15
0 0 0 0 0
0 0 0 0 1 1 2
0 0 0 0 0 0 0 0
> rand_prog ~
growl
~
> fight_prog 20~
cleaver
~
> fight_prog 25~
kick
~
> death_prog ~
if rand(2)
 mpoload 3523
endif
~
|
#3501
Demon King~
The mighty Demon King~
The mighty Demon King is perched on his throne, long serated blade in hand, awaiting his next victim.
~
~
&zThe Demon King is an awe inspiring Titan, bathed in black flames with long,    curved horns.~
1090519043 128&0&4208 0 C
1 0 45 1d20+0 3d7+0
19500 75000000000000
112 112 0
500 420 400 460 120
0 0 0 0 0
0 0 0 0 1 1 4
0 0 0 0 0 0 0 0
> fight_prog 66~
mpechoat $n _ora The Demon King slams his sword into the ground and throws his arms wide.
mpechoat $n _ora Focusing his energy into his finger tips, his claws begin to glow bright
mpechoat $n _ora yellow and strech out to a full two feet long as he roars "KI CLAW ATTACK".
if rand(60)
 mpechoat $n _ora A shadow appears across your body as he appears in front of you and slashes
 mpechoat $n _ora you to ribbons!
 mpechoaround $n _ora $i appears before $n and slashes him to ribbons.
 mppldamage $n 26
else
 mpechoat $n _ora The King appears before where you should have been. He turns wide-eyed...
 mpechoat $n _ora right into your fist!
 mpechoaround $n _ora The King appears before where $n should've been and turns wide-eyed
 mpechoaround $n _ora right into $n's fist!
 mpdamage $i 5
endif
~
> fight_prog 60~
if rand(24)
 mpechoat $n _red The Demon King roars loudly and raises his blade high! Suddenly he appears
 mpechoat $n _red behind you and brings it down across your body in a magnificant cross-slash.
 mpechoat $n _red The cursed blade drinks every drop of your blood it should have spilled and
 mpechoat $n _red takes on a faint red glow.
 mpechoaround $n _red The Demon King roars loudly and raises his blade high! Suddenly he appears
 mpechoaround $n _red behind $n and brings it down in a magnificant cross-slash. Not a drop hits
 mpechoaround $n _red the ground as the blade drinks deeply of it's victim's blood and takes on
 mpechoaround $n _red a faint red glow.
 mppldamage $n 62
else
 mpechoat $n _red The Demon King Roars loudly and raises his blade high! Suddenly he appears
 mpechoat $n _red behind you and brings it down in a magnificant cross-slash, but you quickly
 mpechoat $n _red dodge to the side and bring your foot up into his stomach.
 mpechoaround $n _red The Demon King roars loudly and raises his blade high! Suddenly he appears
 mpechoaround $n _red behind $n and brings it down in a magnificant cross-slash, but $n
 mpechoaround $n _red quickly dodges to the side and brings his foot up into his stomach.
 mpdamage $i 5
endif
~
> death_prog 100~
mpjunk all
if rand(50)
 mpecho _red In a final effort to redeem himself and exact his revenge, The mighty Demon
 mpecho _red King gets back up and closes his eyes...Focusing all of his being, he BURSTS
 mpecho _red APART INTO MULTIPLE SPIRITS!!!
 mpmload 3522
 mpmload 3522
 mpmload 3522
 mpforce spirit kill $n
 mpforce 2.spirit kill $n
 mpforce 3.spirit kill $n
 if rand(1)
  if rand(1)
   if rand(1)
    if rand(1)
     mpoload 3511
    endif
   endif
  endif
 endif
endif
~
|
#3502
Demon Warlord~
A Demon Warlord~
A Demon Warlord stands here thrashing a training dummy.
~
~
(null)~
1157628931 0 -1000 C
1 0 100 1d20+0 2d5+0
0 1000000
112 112 1
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 100~
emote pauses momentarily in his training.
say Well, what the hell do you want?
~
|
#3503
Master Smith~
The Demon Smith~
The Demon Smith sneers at you, sharpening his blade.
~
~
(null)~
1140850689 0 0 C
1 0 100 1d20+0 2d5+0
2000000000 1000000000
112 112 1
100 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> speech_prog 'ready'~
if ovnumcarry(3523)>=2
  mpechoat $n _cya $i takes the rings to his forge and fits them with small hinged clasps.
  say Here ya go. Now buy something or get out of my forge!
  mpjunk insignia
  mpjunk insignia
  mpoload 3524 $n
else
  if ovnumcarry(3523)==1
    mpecho _cya The Smith Punches $n in the face and crushes the ring to dust.
    mpjunk insignia
    mppldamage $n 1
    say Never lie to me...
  else
    say No your not...
  endif
endif
~
> greet_prog 100~
emote mutters, "Ya know, I can do something with two of those damned rings..."
~
|
#3504
Young Apprentice~
A young Demon girl~
A young Demon girl is standing behind her forge, pounding away at a crude...something.
~
~
(null)~
1140850689 0 0 C
1 0 100 1d20+0 2d5+0
0 1
112 112 2
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#3505
Cave Fisher Crab~
A Blind Cave Fisher~
A Blind Crab scuttles about in absolute silence.
~
~
(null)~
1073741825 0 0 C
1 0 75 1d20+0 5d6+1
0 25000000000
112 112 0
230 110 124 320 10
0 0 0 0 0
0 0 0 0 1 1 2
0 0 0 0 0 0 0 0
> rand_prog 15~
mpinvis 20
mpinvis
~
> fight_prog 42~
if rand(55)
  mpechoat $n _red $I reaches out, claws open wide, and fires some kind of sticky webbing at you. You feel your life being sucked away.
  mpechoaround $n _red $I reaches out, claws open wide, and fires some kind of sticky webbing at $n. The webbing glows yellow and red as $n seems to age before your eyes.
  mppldamage $n 32
  mprestore $i 500
else
  mpechoat $n _red $I reaches out, claws open wide, and fires some kind of sticky webbing at you. You leap over the impending attack and land with a vicious kick to $i's lower back!
  mpechoaround $n _red $I reaches out, claws open wide, and fires some kind of sticky webbing at $n. $e leaps over the impending attack and lands with a vicious kick to $i's lower back!
  mpdamage $i 100
endif
~
|
#3506
A Demon Outcast~
A Demon Outcast~
A weather worn Demon stands here, head bowed against the wind, seemingly unawares.
~
~
(null)~
1073741825 0&0&16 666 C
1 0 100 1d20+0 2d5+0
0 100000000000
112 112 0
270 210 170 240 10
0 0 0 0 0
0 0 0 0 1 1 2
0 0 0 0 0 0 0 0
> death_prog 15~
mpecho _red The outcast slowly rises, bloody. By all rights he should be well on his way to the after life, but here he stands. His aura flares to monstrous proportions. Relishing in his new found power and ignorant of his free flowing blood, 
mpoload 3507
~
> fight_prog 30~
'darkness flare'
~
> fight_prog 25~
'demonic eclipse'
~
|
#3507
Injured Demon Outcast~
An Injured Outcast~
A bloody, weather worn outcast of Demon society glares at you through bloodshot eyes.
~
~
(null)~
1073741857 0&0&80 666 C
1 0 70 1d20+0 5d4+4
0 200000000000
112 112 0
370 310 270 340 10
0 0 0 0 0
0 0 0 0 1 1 5
0 0 0 0 0 0 0 0
> rand_prog 1~
if rand(1)
 if rand(1)
  mpecho
  mpecho _dch The outcast's aura flows to a point on his chest and turns black as the night sky.
  mpecho
  mpoload 3529
 endif
endif
~
> fight_prog 30~
'darkness flare'
~
> fight_prog 50~
'demonic eclipse'
~
|
#3508
Weary Human~
A Weary Human~
A weary, battleworn Human stands behind his long Oak bar cleaning a crystal glass awaiting his next customer.
~
~
(null)~
1140850691 0 0 C
1 0 100 1d20+0 2d5+0
0 1
112 112 0
10 10 10 10 10
0 0 0 0 0
1 1 0 0 1 1 0
0 0 0 0 0 0 0 0
#3509
Giant Horned Bat~
Giant Horned Bat~
A red skinned bat with long menacing horns hangs form the ceiling.
~
~
(null)~
1073741827 524288 -400 C
1 0 100 1d20+0 4d5+0
0 10000000000
112 112 0
120 80 210 95 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> fight_prog 45~
if rand(80)
  mpechoat $n _red $I swoops down and latches onto your neck, sucking your life away...
  mpechoaround $n _red $I swoops down and latches onto $n's neck, sucking &s life away...
  mppldamage $n 22
else
  mpechoat $n _red $I swoops down and bites at your neck. You deftly sidestep sending it flailing about in mid-air.
  mpechoaround $n _red $I swoops down and bites at $n's neck. $e deftly sidesteps sending it flailing about in mid-air.
endif
~
|
#3510
Demon Nomad Guardian~
The Nomad's Guardian~
A stoic Demon nomad stands here, seemingly ignorant of your presence.
~
~
(null)~
1073741827 0 0 C
1 0 100 1d20+0 7d4+2
0 500000000000
112 112 0
250 200 120 185 42
0 0 0 0 0
8 8 0 0 1 1 0
0 0 0 0 0 0 0 0
> death_prog 100~
mpjunk all
if rand(3)
  mpoload 3528
endif
~
|
#3511
Demon Legendary Nomad~
The Renagade Demon~
A proud, battle scared Demon is meditating in mid-air.
~
~
(null)~
1140850691 0&1024 0 C
1 0 100 1d20+0 2d5+0
0 1
112 112 0
10 10 10 10 10
0 0 0 0 0
8 8 0 0 1 1 0
0 0 0 0 0 0 0 0
> speech_prog 'ask' 100~
say I would ask that you retrive for me a star from the night sky.
~
> speech_prog 'star' 100~
say There is clan of outcast Demons in the Desert Alcove far to the South.
say Retrieve for me a star and you will forever walk in shadow.
~
> speech_prog 'ready' 100~
if ovnumcarry(3529)>=1
  emote takes the star and releases it into the abyss of the void.
  mpecho
  mpecho !!! A BRILLIANT FLASH OF WHITE LIGHT !!!
  mpecho
  say And so with this light my shadow is born...
  emote closes his eyes and points two fingers at his shadow.
  mpecho From the "shadow" arises a pair of boots...or are
  mpecho they really there?
  say Well, there you are
  mpjunk star
  mpoload 3522 $n
else
  mpforce $n remove star
  if carryingvnum($n) 3529
    say Give me the star and tell me when you're ready.
    mpforce $n wear star
  else
      say Be gone from my sight you lying curr!
      mptrans $n 3518
  endif
endif
~
> greet_prog 100~
say Are you ready?
say There is something I would ask of you...
~
|
#3512
DeMon~
A Male Demon~
A male demon adorned a blood caked armor stalk the shadows here.
~
~
(null)~
1073741825 0 0 C
1 0 100 1d20+0 3d5+0
0 75000000000
112 112 0
125 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#3513
Demon Woman~
A Demon Woman~
A well endowed Demon Woman beckons to you from a nearby ally.
~
~
(null)~
1073741825 0 0 C
1 0 100 1d20+0 2d5+0
0 100000000000
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#3514
Demon Boy~
A Demon Boy~
A small red child threatens you with a dagger.
~
~
(null)~
1073741825 0 0 C
1 0 100 1d20+0 2d5+0
0 10000000000
112 112 0
110 75 10 115 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#3515
Demon Girl~
A Demon Girl~
A small fanged girl glares at you.
~
~
(null)~
1073741825 0 0 C
1 0 100 1d20+0 2d5+0
0 10000000000
112 112 0
100 80 135 110 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#3516
Demon Infant~
A Demon Infant~
A demon infant crawling around on the ground here bares it's fangs and hisses at you.
~
~
(null)~
1073741825 0 0 C
1 0 100 1d20+0 2d5+0
0 1000000000
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#3517
Demon Fallen Spirit~
A Fallen King~
The Spirit of a Demon King past floats here, baring your passage to his successor.
~
~
&CA Fallen King is emitting waves of soul chilling, energy sapping fear.~
1073741857 268435456&131072&4096 0 C
1 0 80 1d20+0 2d5+0
0 10000000000000
112 112 0
120 370 300 280 15
0 0 0 0 0
0 0 0 0 1 1 1
0 0 0 0 0 0 0 0
> fight_prog 45~
if rand(42)
 mpechoat $n _lbl The Spirit opens its mouth and spews forth blue-white ghostly flames. A
 mpechoat $n _lbl roar of horrifying screams fills your ears as you feel the flames touch your
 mpechoat $n _lbl soul. A blinding blue-white light flashes before your eyes!
 mpechoaround $n _lbl The Spirit opens its mouth and ghostly flames come forth, flying towards $n.
 mpechoaround $n _lbl As the flames tear through $s soul a blinding blue-white light flashes before
 mpechoaround $n _lbl your eyes!
 mppldamage $n 55
else
 mpechoat $n _lbl The Spirit opens its mouth and spews forth blue-white ghostly flames.
 mpechoat $n _lbl A turmolt of screams fade into the distance as the flames dispate around
 mpechoat $n _lbl you.
 mpechoaround $n _lbl The Spirit opens its mouth and spews forth blue-white flames at
 mpechoaround $n _lbl $n. They linger for a moment, but disapate as they reach $s body.
endif
~
|
#3518
Battle Scarred Saiyan~
A Battle Scarred Saiyan~
A Battle Scared Saiyan sits on a stool, resting with a charged ki blast in hand for the next to cross him...
~
~
(null)~
1140850691 0 0 C
1 0 100 1d20+0 2d5+0
0 1
112 112 0
10 10 10 10 0
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#3519
Mini Demon~
A Mini-Demon Guard~
It would be meanacing if it wasn't so tiny...and look it has a "trident".
~
~
(null)~
1073741827 0 -666 C
1 0 100 1d20+0 2d5+0
350 50000000000
112 112 0
100 60 200 100 25
0 0 0 0 0
8 8 0 0 1 1 0
0 0 0 0 0 0 0 0
> death_prog 100~
mpjunk all
~
> fight_prog 45~
if rand(60)
 mpechoat $n _cha $I leaps upon your shoulders and furiously jabs at your head with it's Silver Fork of Lesser Doom!
 mpechoaround $n _cha $I leaps upon $n's shoulders and furiously stabs at $s head with it's Silver Fork of Lesser Doom!
 mppldamage $n 45
else
 mpechoat $n _cha $I leaps for your shoulders, Silver Fork in hand, but you quickly duck and it slams into the wall!
 mpechoaround $n _cha $I leaps for $n's shoulders, Silver Fork in hand, but $s quickly ducks and it slams into the wall!
 mpdamage $i 10
endif
~
|
#3520
Mini Demon Lord~
The Mini Demon Lord~
The awe inspiring sight of the Demon King in a convient little package!
~
~
(null)~
1073741825 0&0&512 -666 C
1 0 50 1d20+0 3d6+0
1000 250000000000
112 112 0
250 100 350 100 100
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> fight_prog 45~
if rand(60)
 mpechoat $n _cha $I leaps upon your shoulders and furiously jabs at your head with it's &OG&Yolden &wF&Work of &zDoom&r!&D
 mpechoaround $n _cha $I leaps upon $n's shoulders and furiously stabs at $s head with it's &OG&Yolden &wF&Work of &zDoom&r!&D
 mppldamage $n 47
else
 mpechoat $n _cha $I leaps for your shoulders, Gold Fork in hand, but you quickly duck and it slams into the wall!
 mpechoaround $n _cha $I leaps for $n's shoulders, Gold Fork in hand, but $s quickly ducks and it slams into the wall!
 mpdamage $i 10
endif
~
> fight_prog 25~
if rand(38)
 mpechoat $n _yel Dark yellow ki starts to flow down $I's tiny arms, collecting in the tips of his weapon. Suddenly he's in front of you and you have a golden fork in your chest! The energy flows through your veins, scolding you inside and out.
 mpechoaround $n _yel Dark yellow ki starts to flow down $I's tiny arms, collecting in the tips of his weapon. Suddenly he's in front of $n and $e have a golden fork in $m chest!
 mppldamage $n 65
else
 mpechoat $n _yel Dark yellow ki starts to flow down $I's tiny arms, but it stops as you deliver a crushing blow to his miniscule midsection!
 mpechoaround $n _yel Dark yellow ki starts to flow down $I's tiny arms, but it stops as $n delivers a crushing blow to his miniscule midsection!
 mpdamage $i 10
endif
~
> death_prog 100~
mpjunk fork
~
> rand_prog 1~
if rand(1)
  mpoload 3519
endif
~
|
#3521
Shady Demon Transporter~
A Shady Demon~
A sly looking Demon is hiding off in a corner looking in the other direction.
~
~
~
1140850691 0 0 C
1 0 100 1d20+0 2d5+0
0 1000000000
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 100~
whisper $n Hey you! I can get you in. You just gotta show me some proof you can handle it and compensate me for the trouble...
~
> bribe_prog 4000~
if carryingvnum($n) 3531
  say Well thank you sir! Right this way...
  mpechoat $n
  mpechoat $n
  mpechoat $n
  mpechoat $n EVERYTHING SWIRLS BLACK...
  mpechoat $n
  mpechoat $n
  mpechoat $n
  mptrans $n 3518
  mpat $n cackle $n
else
  Say Sorry buddy, put I need some proof too.
  emote Smiles warmly as he slips the zeni into his pocket.
endif
~
> bribe_prog 1~
say You call that compensation!?
emote throws his head back and laughs heartily as he slips the zeni into his pocket and waits...
~
|
#3522
King Spirit~
A Fallen King~
The Spirit of a Demon King past floats here, ready to exact revenge.
~
~
~
1073741825 268435456&131072 0 C
1 0 80 1d20+0 1d5+1
0 35000000000000
112 112 0
140 500 400 320 32
0 0 0 0 0
0 0 0 0 1 1 2
0 0 0 0 0 0 0 0
> fight_prog 100~
if rand(59)
 malice
else
 if rand(49)
  mpechoat $n _lbl The Spirit opens its mouth and spews forth blue-white ghostly flames.
  mpechoat $n _lbl A turmolt of screams fade into the distance as the flames dispate around
  mpechoat $n _lbl you.
  mpechoaround $n _lbl The Spirit opens its mouth and spews forth blue-white flames at
  mpechoaround $n _lbl $n. They linger for a moment, but disapate as they reach $s body.
 else
  mpechoat $n _lbl The Spirit opens its mouth and spews forth blue-white ghostly flames. A
  mpechoat $n _lbl roar of horrifying screams fills your ears as you feel the flames touch your
  mpechoat $n _lbl soul. A blinding blue-white light flashes before your eyes!
  mpechoaround $n _lbl The Spirit opens its mouth and ghostly flames come forth, flying towards $n.
  mpechoaround $n _lbl As the flames tear through $s soul a blinding blue-white light flashes before
  mpechoaround $n _lbl your eyes!
  mppldamage $n 55
 endif
endif
~
|
#3599
test~
test~
A test mobile
~
~
(null)~
1073741825 0 0 C
1 0 100 1d20+0 2d5+0
0 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> death_prog 100~
mpoload 3599 vixey
~
> greet_prog 100~
if mobinroom(13502) > 0
 say Hey baby, why dont you touch my wet pussy.
 moan
 mpsleep 10
 mpe A slut says 'If you wanna fuck, just say the magic word baby..'
 mpsleep 20
 if sex(2)
  mpe A slut says 'Oh, shit bitch.'
  grope $n
  mpe A slut sucks $n's pen15
  mpe A slut rides $n like a bitch
 endif
endif
~
|
#0


#OBJECTS
#3500
Flamable Rocks~
Flammable Rocks~
Some charred bits of soft rock.~
~
1 0&257 1
0 0 72 0 0 0
1 0 0
 0
#3501
Stalactite~
Hollow Stalactite~
~
~
15 0&1 0
2 0 0 0 0 0
1 0 0
 0
#3502
Altar of Blood~
Citadel Altar~
The concentration of all evil is embodied in this Altar of Blood~
~
8 4097&1 0
0 0 0 0 0 0
1 0 0
 0
> rand_prog 35~
if mortcount(0) > 0
 mpecho The screams of the Damned reach into you soul.
 mpdamage all 15 none
endif
~
> rand_prog 100~
if mortcount(0) > 0
 mpecho The Damned reach into your soul, but are repelled by your force of will.
 mprestore all 15
endif
~
|
#3503
Swamp Water~
A small Flask of Swamp Water.~
A small Flask of Swamp Water~
~
17 0&1 1
3 3 14 0 0 0
1 50 5
 0
#3504
Buttery Nipple~
A Buttery Nipple~
A chilled cocktail glass of Butterscotch Schnapps and Irish Cream~
~
13 0&1 1
2 2 8 0 0 0
1 120 12
 0
#3505
Red Headed Slut~
A Red Headed Slut~
A Short glass of, Jagermeister, Peach Schnapps, and Cranberry Juice.~
~
13 0&1 1
4 4 15 0 0 0
1 135 13
 0
#3510
Nuclear Dagger~
&GNuclear &BDagger&D~
&GA small &Wdagger &Bwith &RCaution &Betched &Win the side of the blade.&D~
~
5 0&1 8193
9 1 1 2 0 0
1 1000000 10000
 10000000
A
2 2
#3511
Blood Katana~
&rB&zlood&r'&zs &rA&zdvocate&D~
A black serrated katand with a grinning skull etched into the blade.~
~
5 513&1 8193
9 4 4 3 0 0
1 0 0
 500000000000
A
1 12
A
2 4
A
3 7
A
4 9
A
29 4
#3512
Rose Lasher Whip~
&RR&rose &wL&zasher&D~
A long twisted black vine with leathal ruby thorns.~
~
5 0&1 8193
9 3 2 4 0 0
1 0 0
 50000000000
A
3 2
A
2 4
#3513
Death's Breath Axe~
&zD&weath's &wB&Wreath&D~
Twin razor sharp, ferocious looking blades extend out and down on either side of a jagged night black crystal rod that is radiating a strange dark blue mist.~
~
5 0&1 8193
0 3 3 3 0 0
1 0 0
 50000000000
A
1 3
#3514
Dusks Dawning Knuckles~
&ODusk&W'&Os &YDawning&D~
A pair of rock-like gauntlet plates lay in a small crater where they fell.~
~
5 0&1 8193
0 3 1 8 0 0
1 10000000 1000000
 1000000
A
1 2
#3515
Twilight Stars Spikes~
&bTw&Bi&bli&Bg&bht &WS&wt&Wars&D~
Four long spikes ending in a fifth longer, curved spike gleam with the brilliance of the evening stars.~
~
5 0&1 8193
0 1 2 5 0 0
1 3000000 300000
 1000000000
A
2 5
#3518
Silver Fork~
&wSilver Fork of Lesser Doom&D~
An elegant dinner fork.~
~
5 8388608&1 8193
12 1 1 2 0 0
1 0 0
 0
#3519
Golden Fork of Doom~
&OG&Yolden &wF&Work of &zDoom&r!&D~
A strange golden fork tipped in blood.~
~
5 8388609&1 8193
12 1 1 2 0 0
1 0 0
 1000000
> wear_prog 100~
mpechoat $n _yel You feel the power of a thousand red skinned midgets flow through your veins...
~
|
#3520
Barbed Guantlets~
&rB&Rarbed &rG&Ruantlets&D~
Ferocious looking guantlets with seemingly random spikes sticking out from every direction.~
~
9 8389120&1 129
0 0 0 0 200 200
1 300000 25000
 10000000
A
1 6
A
2 -4
#3521
Blood Caked Armor~
&rB&Rlood &rC&Raked &rA&Rrmor&D~
A suit of hidiously scarred armor permanently stained in the blood of the fallen.~
~
9 8389120&1 1025
0 0 0 0 2100 2100
1 410000 41000
 1000000000
A
1 12
A
2 -7
A
4 6
#3522
Shadow Steps~
&zS&whadow &zS&wteps~
A wavey space in mid-air seemingly in the shape of feet.~
~
9 8388608&1 65
0 0 0 0 150 150
1 0 0
 10000000
A
1 -8
A
2 17
#3523
Demon Insignia~
&rD&Remon &pI&Pnsignia&D~
An golden ring with elegant silver markings and a series of skull shaped rubies.~
~
9 0&1 3
0 0 0 0 10 10
1 0 0
 0
A
1 1
#3524
Fused Insignia Earrings~
&PInsi&pgni&Pa E&parr&Pings&D~
Masterfully modified &rD&Remon &pI&Pnsignia &Otransformed into powerful earrings.&D~
~
9 0&1 65537
0 0 0 0 25 25
1 0 0
 0
A
1 4
#3525
Bladed Bracers~
&rBl&Rade&rd B&Rrac&rer&D~
Hard black leather lined in polished steel with three scimitar-like blades curving out and back.~
~
9 8397312&1 4097
0 0 0 0 300 300
1 275000 27500
 25000000
A
1 3
A
2 -4
#3526
Severed Horns~
&OS&revered &OH&rorns&D~
A pair of long, curved red horns.~
~
9 0&1 17
0 0 0 0 400 400
1 0 0
 1000000000
A
1 6
A
2 -4
> wear_prog 100~
mpecho
mpechoat $n &YAs you bring the severed horns to your head they suddenly leap away and seal
mpechoat $n &Ythemselves to your scalp!&D
mpechoaround $n &YAs $n brings a set of severed horns to $s head
mpechoaround $n &Ythey suddenly leap away and graft to $s head.&D
mpecho
~
> remove_prog 100~
mpecho
mpechoat $n &YYou reach up and grab hold of your new horns and strain with all your might.
mpechoat $n &YGradually they start to give way and suddenly break free with only superficial
mpechoat $n &Ydamage.&D
mpechoaround $n &Y$n reach up and grabs hold of $s new horns and strains with all $s
mpechoaround $n &Ymight. Gradually they start to give way and suddenly break free with only
mpechoaround $n &Ysuperficial damage.&D
mpecho
~
|
#3527
Bladed Shin Plates~
&rBl&Rad&red S&Rhi&rn Pl&Rat&res&D~
Three sharp, curved blades extend from a curved piece of buckled metal.~
~
9 8397312&1 33
0 0 0 0 425 425
1 350000 35000
 20000000
A
1 2
A
2 -4
#3528
Ki Gi~
&OK&Yi &gG&Gi&D~
A tattered pile of Ki absorbing metal.~
~
9 0&1 1025
0 0 0 0 3600 1800
1 0 0
 100000000000
A
3 8
A
2 3
#3529
Evening Star~
&zEvening &WStar&D~
A seemingly intangible gleem of bright black light.~
~
9 0&1 16385
0 0 0 50000 10 10
1 0 0
 1000000000
> wear_prog 100~
mpechoat $n
mpechoat $n _red The name &zDhinanta &rflashes in your minds eye.&D
mpechoat $n
~
> rand_prog 3~
mpechoat $n &zD&whi&Wna&wnt&za &zR&we&Wik&wo&zn &zY&wa&Wi&wb&za.&w.&W.echos in your head&D
~
> use_prog 100~
>use_prog 100
mpecho _dch A battle hardened Kaio warrior appears before you with a blue flaming katana and stabs it through your heart.
~
|
#3530
Glowing Moss~
&GGlowing Moss&D~
~
~
1 0&1 1
0 0 12 0 0 0
1 0 0
 0
#3531
Shadow Stone Void~
&zA &WVoid &zin Light&D~
The tip of a stalactite has fallen to the ground.~
~
8 0&1 16385
0 0 0 0 0 0
1 0 0
 50000000000
> speech_prog 'return' 100~
mpechoat $n _red Blah
~
|
#3532
secret pendant~
&wM&Wys&wt&Wer&wi&Wou&ws &wP&Wen&wd&Wan&wt&D~
&WA swirling &wm&Wys&wt&Wer&wy&D.~
~
9 0&1 5
0 0 0 0 2000 2000
1 0 0
 100000000000000
A
1 100
A
2 100
A
3 100
A
4 100
A
29 100
#3599
last obj~
last obj~
X~
~
9 2&1 16385
0 0 0 0 0 0
1 0 0
 0
> rand_prog 70~
mpecho &RThe hot potato burns $n!&D
mpforce all drop
~
|
#0


#ROOMS
#3500
The Throne of all Evil~
Here in the pit of all darkness, there is light.  Not the errie red glow
of rubies or the yellow of torches, in fact no source is apparent.  Here is
the residence of the source of evil, the supreme enemy of good, he the Kais
have long fought...Here is the lair of the Demon King himself... 
~
0 1073741836 0
D2
~
~
0 -1 3501
> entry_prog 15~
mpechoat $n The Demon King glances at you.
mpechoaround $n The Demon King glances at $n.
mpecho _whi "BE GONE!!"
mpdamage $n 20
mptransfer $n 3501
mpat $n mptransfer $n 3502
mpat $n mptransfer $n 3505
mpat $n mptransfer $n 3507
mpat $n mptransfer $n 3511
mpat $n mptransfer $n 3517
~
|
S
#3501
Embrace the Darkness~
All light quickly fades away and the temperature suddenly plummets.  A
glowing blue-white dot fades into existence in the middle of the room. 
Echoing growls emanate from all sides and the small light glints off the
fangs of the statues that seem to suddenly appear. 
~
0 1073741836 0
D0
~
~
0 -1 3500
D2
~
~
0 -1 3502
S
#3502
Become one of the Fallen~
This room has no tangible floor, yet there are murky boot prints
suspended in midair. Illuminated by a strange blue light is a pit fill of
empty armor, bones, and innumerable foul odors. This is the only light
however and it is well contained. All around is still blackness, all but
the pit below. 
~
0 1073741836 0
D0
~
~
0 -1 3501
D1
~
~
0 -1 3503
D2
~
~
0 -1 3505
S
#3503
Never to Rise~
Between the blue glowing pit to the west and the red glowing something
on the far end of the room to the east this room is relatively well lit. 
Nothing too special here, simply a small gap in the darkness...  
~
0 1073741836 0
D1
~
~
0 -1 3504
D3
~
~
0 -1 3502
> entry_prog ~
if isgood($n)
mptransfer $n 3502
~
|
S
#3504
Your Soul Consumed~
The souls of a thousand damned echo through your mind, though your the
only one who seems to hear it.  An altar worshiping all evil and cursing
everything else stands here, radiating evil through the blackness. 
~
0 1610875916 0
D3
~
~
0 -1 3503
S
#3505
And the Shadows Deepen~
The glow dims further, sucked into the fabric of evil from which the
place must be constructed. Echoes of battle and roared names of ki attacks
come through from the West. All else is blackness, empty yet somehow full.
~
0 1073741836 0
D0
~
~
0 -1 3502
D2
~
~
0 -1 3507
D3
~
~
0 -1 3506
S
#3506
To the Pits of Despair~
Rows of ancient texts describing various strategies, techniques, and the
entire history of the Demon race line the walls here...the only books they
possess. Obviously abused training dummies are scattered about the room,
some intact on there posts, others separated into every conceivable piece. 
~
0 1073741836 0
D1
~
~
0 -1 3505
S
#3507
When the Light Leaves~
Suddenly all light is gone, it's warmth forever lost in the rugged cold stone
floor and smooth polished walls.  Only the eerie red glow remains...Just
enough to discern the ragged remains of flesh and a set of ruby red eyes set
in a solid obsidian warrior form.
~
0 1073741836 0
D0
~
~
0 -1 3505
D1
~
~
0 -1 3508
D2
~
~
0 -1 3510
S
#3508
Never to Return~
A small corridor built in all practicality.  No special adornment or
mysterious markings here.  Simply perfectly smooth walls with a flowing
grain similar to the end result of a powerful ki blast...a very LARGE ki
blast. 
~
0 1073741836 0
D1
~
~
0 -1 3509
D3
~
~
0 -1 3507
S
#3509
Decend to Darkness~
This room is indented on the far side, almost as if the rock finally
resisted the blast. If it is at all possible there is a dark spot in the
darkness on the floor. Echoes of battle fade up through it with roars of
exertion from rigorous training and pain.
~
0 1073741836 0
D3
~
~
0 -1 3508
D5
~
~
0 -1 3511
S
#3510
A Magnificant Foyer of Shadows~
A consuming red glow emanates from the walls, floor, and ceiling.
Haunting images of Demon Kings past are carved of ruby and obsidian on
either side of a long, narrow corridor ending darkness...  
~
0 1073741836 0
D0
~
~
0 -1 3507
D5
~
~
0 -1 3517
S
#3511
Below a Void~
At the bottom of the void you find light.  Small glowing orbs are
suspended from the ceiling, bathing the area with their meager
luminescence.  The roars of battle sound loudly and the stone corridor
shakes periodically from some commotion to the east.  Above you there are
steps to nothingness. 
~
0 1073741836 0
D1
~
~
0 -1 3512
D4
~
~
0 -1 3509
S
#3512
Half-Light~
Half shrouded in shadow, yet brilliantly lit, this place seems almost
confused in it's allegiance. Loud cries of victory and pain surround it as
if a battle were occurring here, at this very moment. Stairs descend to the
east to more grunts of pain and roars of success. 
~
0 1073741836 0
D0
~
~
0 -1 3513
D2
~
~
0 -1 3514
D3
~
~
0 -1 3511
D5
~
~
0 -1 3516
S
#3513
A Spiked Spar Room~
Spikes line the room, ceiling, and certain sections around the room.  A
single misstep could be the end, regardless of a partners actions.  Small
bands of ki absorbing metal are scattered along the walls, though some
interesting holes indicate their occasional failure. 
~
0 1140850700 0 0 0 4
D2
~
~
0 -1 3512
S
#3514
A Pitch Black Spar Room~
The light of the orbs suddenly vanishes. The uneven floor designed to
trip unwary fighters is invisible, regardless of lights brought in. Night
fighting is a skill few master. Living forms have a faint red glow until a
match begins.
~
0 1140850700 0 0 0 4
D0
~
~
0 -1 3512
S
#3515
Dueling Room~
There are still a few gravity squares into this room, but it is
predominantly a dueling "arena". Unlike the usual rules where stepping out
ends the bout, a small band of energy holds the fighters in until one has
surrendered or only one contender remains.
~
0 1342177292&8 0 0 0 2
D2
~
~
0 -1 3516
S
#3516
Training Room~
Weighted weapons, armor, and clothing line the far wall of this
particular chamber. Small sectioned areas of the room glow varies
intensities of red, indicating their level of intensified gravity. Panels
are embedded in the walls near these stations for the trainees to control
each section.
~
0 1342177292 0 0 0 2
D0
~
~
0 -1 3515
D4
~
~
0 -1 3512
S
#3517
Before the Citadel~
Before you is a Citadel of epic proportions. Within dwells the most
evil denizens in existence, so evil that light flees in their presence. 
The monstrosity of a structure was masterfully carved untold ages ago of
the purest black obsidian and embedded with glowing rubies.
~
0 1073741828 1
D2
~
~
0 -1 3518
D4
~
~
0 -1 3510
S
#3518
The Gateway~
Looming to the North is a giant Citadel carved from an obsidian mound in
the corner of the cavern. Here resides the Demon King himself and his
elite guards. The tent city's bustle is quiet from here, the screams and
laughter faint. Enter either at your own risk.
~
0 1073741828 1
D0
~
~
0 -1 3517
D2
~
~
0 -1 3519
> entry_prog 100~
if isopen($n) == u
  mea $n As you enter, you can see a swirling rift above you...
  break
endif
if date() == 15
  if time() >= 20
    mpopenpassage 3518 1200 4
    mpecho A rift opens above you!
  endif
endif
if date() == 16
  if time() <= 5
    mpopenpassage 3518 1200 4
    mpecho A rift opens above you!
  endif
endif
~
> time_prog 6~
if date() == 16
  mpecho The rift closes as the star disappears.
  mpclosepassage 3518 4
endif
~
> time_prog 20~
if date() == 15
  mpecho As the star's rays shine upon the Earth, a rift opens above you!
  mpopenpassage 3518 1200 4
endif
~
|
S
#3519
The Heart of the Tent City~
The main intersection of the small city is amuck with random citizens
struggling for their supremacy. Shouts of bargaining and an occasional
bloody gurgle of a failed deal blanket the whispers that should be coming
from the shadows and back allies.
~
0 1073741824 1
D0
~
~
0 -1 3518
D1
~
~
0 -1 3520
D3
~
~
0 -1 3525
S
#3520
Before the Bar~
An unknown quantity lies south of here inside his hand built bar.  Nail
by nail he hammered board to board and fought off those who mistakenly
thought him easy pickings.  A few well aimed blasts showed him to be no
novice.  An uncomfortable heat, more so than usual, rushes in from the east
and all about you the screams, roars, and gurgles remain. 
~
0 1073741824 1
D1
~
~
0 -1 3522
D2
~
~
0 -1 3521
D3
~
~
0 -1 3519
S
#3521
A Well Kept Bar~
A vast common room of wood and cloth, this place is a perfect
replication of an old Earth tavern. Solid wood, soft cushions, delicate
rugs, and even an old fashioned tap mark this place unique in this barbaric
land. The proprietor of this fare place must be quite sure of himself, for
a single spark could set this place ablaze with no means to stop it.
~
0 1073741828 1
D0
~
~
0 -1 3520
S
#3522
Armor and Weapons~
A dead end of solid stone, here reside the renown. The smith, forger
blade of horrible and destructive forces, resides to the east, the *clang
clang* of a hammer coming through his door. A true oddity in his own
right, a saiyan weapon dealer lies across the northern threshold, door
open, apparently unafraid of a knife in his back.
~
0 1073741824 1
D0
~
~
0 -1 3523
D1
~
~
0 -1 3524
D3
~
~
0 -1 3520
S
#3523
An Exotic Weapon Shop~
The room is lined with exotic weapons of all shapes and sizes, types and
qualities. Most of them are contained in glass cases or up to high to
reach. A select few sit behind a stone counter across a corner of the
room, priced and ready.
~
0 1073741828 1
D2
~
~
0 -1 3522
S
#3524
The Master Smithy~
The air is thick here, hard to see through and even harder to breathe. 
A red-skinned man with ridiculously muscled arms is standing behind a
counter, his forge fired and ready behind him.  What would appear to be his
apprentice, perhaps his daughter, sits at a smaller forge working
haphazardly on her latest project. 
~
0 1073741828 1
D3
~
~
0 -1 3522
S
#3525
The Tent City~
Dozens of tents are set up at odd places, fitting for the lack of order
exhibited all around. These dwellings vary in size of both tent and "yard".
The owners of the largest seem inclined to "accidentally" set fire to home or
fist to face of any who would cross there path or glance in their general
direction.
~
0 1073741824 1
D1
~
~
0 -1 3519
D3
~
~
0 -1 3526
S
#3526
A Rocky Slope~
Here on the outskirts of the city looms a rather steep, upward slope. 
At the top of the slope nothing is visible, everything shrouded in
darkness, but off to the east shouts, screams, and an occasional clang of
steel on steel seem to indicate an abundance of citizenry, however
dangerous they may be. 
~
0 1073741824 1
D1
~
~
0 -1 3525
D4
~
~
0 -1 3527
S
#3527
Above a Rocky Slope~
The walls of the cavern are coated almost completely with some kind of
spiderwebs, and an unnatural fog permeates the air inside the cavern.  The
debris have been cleared from the ground, leaving a nice level pathway that
extends deeper into the chamber.  The sounds of life can be heard nearby, a
loud, wall vibrating rumble.  The sticky web-lined walls continue off to
the south. 
~
0 1073741824 13
D2
~
~
0 -1 3529
D5
~
~
0 -1 3526
S
#3528
Crushed Rocks~
A strange sticky substance is strewn about, connecting the various
spires and boulders with thin strands of the seemingly wispy stuff. Several
of these smaller boulders must have been squeezed with tremendous force as
their obvious remnants are scattered everywhere. 
~
0 1073741824 13
D1
~
~
0 -1 3529
D2
~
~
0 -1 3530
S
#3529
A Web Strewn Wall~
A multitude of beings echo their activities all about you, but the cave
walls make it hard to discern from whence the sounds originate.  The debris
here are less random, more of a pathn worn over time, The walls and roof of
the cave are covered in a slime that glows faintly with latent energy of
battles past. 
~
0 1073741824 13
D0
~
~
0 -1 3527
D2
~
~
0 -1 3531
D3
~
~
0 -1 3528
S
#3530
A Small Mound~
The ground rises slowly, affording a better view of the general area. Some
towering shadow looms to the distant South and a small corridor leads off into
the rock. Elsewhere the ground simply seems to continue on endlessly.
~
0 1073741824 13
D0
~
~
0 -1 3528
D1
~
~
0 -1 3531
D2
~
~
0 -1 3536
S
#3531
Crushed Rocks~
A strange sticky substance is strewn about, connecting the various
spires and boulders with thin strands of the seemingly wispy stuff. Several
of these smaller boulders must have been squeezed with tremendous force as
their obvious remnants are scattered everywhere. 
~
0 1073741824 13
D0
~
~
0 -1 3529
D1
~
~
0 -1 3532
D2
~
~
0 -1 3537
D3
~
~
0 -1 3530
S
#3532
A Small Depression~
The ground slopes downwards into a small bowl shape. There is no webbing in the
bottom of the rock depression, the solid sides also block out most of the
sound and any semblence of a line of sight.
~
0 1073741824 13
D1
~
~
0 -1 3533
D2
~
~
0 -1 3538
D3
~
~
0 -1 3531
S
#3533
An Unatural Tunnel~
An acrid smell wafts in from the East. What would be expected to be a slient
cavern of rock is actually quite noisy here. Clicking and scraping in one
direction, hissing, flapping, and...laughter? from the other.
~
0 1073741824 13
D1
~
~
0 -1 3534
D3
~
~
0 -1 3532
S
#3534
A Towering Stalactite~
A towering &zstructure&g has grown down from the ceiling.  Primative
pictures have been carved into it's surface and filled with the dried blood
of fallen warriors. Behind it lies a strangly deeper blackness.
~
0 1073741828 13
D1
~
~
2048 -1 3587
D3
~
~
0 -1 3533
S
#3535
Crushed Rocks~
A strange sticky substance is strewn about, connecting the various
spires and boulders with thin strands of the seemingly wispy stuff. Several
of these smaller boulders must have been squeezed with tremendous force as
their obvious remnants are scattered everywhere. 
~
0 1073741824 13
D1
~
~
0 -1 3536
D2
~
~
0 -1 3539
S
#3536
A Bloody Plane~
Flecks of blood and bits of torn flesh have been very well preserved in this
weatherless chamber. Smears and darker stains of the past are embedded in
cracks and small craters. The acrid smell of blood and the horrifying smell of
death fill the air.
~
0 1073741824 13
D0
~
~
0 -1 3530
D1
~
~
0 -1 3537
D2
~
~
0 -1 3540
D3
~
~
0 -1 3535
S
#3537
A Large Boulder~
A massive chunk of fallen rock is embedded in the ground. The odd &Gglowing
moss&g covers it, seems to grow from the fabric of the stone. Upon closer
inspection it's actually coming up through the crags created from the fallen
boulder.&D
~
0 1073741824 13
D0
~
~
0 -1 3531
D1
~
~
0 -1 3538
D2
~
~
0 -1 3541
D3
~
~
0 -1 3536
S
#3538
Empty Space~
Flat rock...Amazing in this craggy, battle torn, acid worn, and blood
splattered chamber. A perfectly smooth space of rock, untouched and unmarred
over centuries. This is a truely unique space in a world bathed in chaos.
~
0 1073741824 13
D0
~
~
0 -1 3532
D3
~
~
0 -1 3537
S
#3539
Acid Basin~
A large seething pool of bubbling acid covers the majority of the floors
surface. The pops and sizzles spray the edges with small drops of the stuff
leaving deep holes and scars that will eventually eat away the floor.
~
0 1073741824 13
D0
~
~
0 -1 3535
D1
~
~
0 -1 3540
S
#3540
The Northwest Corner~
The odd "webbing" is hanging from the sides of a massive stalacmite! The ground
is very uneven and there seems to be some kind of burrow in the side of the
amazing natural structure. Scratches and small punctures cover the floor.
~
0 1073741824 13
D0
~
~
0 -1 3536
D1
~
~
0 -1 3541
D2
~
~
0 -1 3542
D3
~
~
0 -1 3539
S
#3541
The Northeast Corner~
An incredible stone structure has grown up from the floor into the abyss of the
ceiling. The crags and holes of centuries are obvious all over the rock spire,
casting shadows in a horrible visage.
~
0 1073741824 13
D0
~
~
0 -1 3537
D2
~
~
0 -1 3543
D3
~
~
0 -1 3540
S
#3542
The Southwest Corner~
A spike of solid earth forged in time and battered in war dwarfs
the tallest of Earth's skyscrapers. A series of crags and small jutting ledges
resemble a form of hidden stairs, but the broken sections imbetween make it
impossible to climb. Why climb into the abyss anyway...
~
0 1073741824 13
D0
~
~
0 -1 3540
D1
~
~
0 -1 3543
D2
~
~
0 -1 3545
S
#3543
The Southeast Corner~
Another burrow has been carved out of the titanic rock spire. More scratches
and hunks of rock have been strewn about in odd places. Strange ledges too far
apart to permit any kind of climbing have also been scratched out, though
their purpose isn't readily obvious. Fresh blood fills a small pool within the
burrow.
~
0 1073741824 13
D0
~
~
0 -1 3541
D3
~
~
0 -1 3542
S
#3544
Crushed Rocks~
A strange sticky substance is strewn about, connecting the various
spires and boulders with thin strands of the seemingly wispy stuff. Several
of these smaller boulders must have been squeezed with tremendous force as
their obvious remnants are scattered everywhere. 
~
0 1073741824 13
D1
~
~
0 -1 3545
S
#3545
A Narrow Pass~
To the south the rock has fallen and formed a tight V shape. A rounded
cathedral chamber to the west opens wide in plain sight. Hissing acid is
dripping through the cracks opened by the obvious cave in.
~
0 1073741824 13
D0
~
~
0 -1 3542
D2
~
~
0 -1 3546
D3
~
~
0 -1 3544
S
#3546
Crudely Carved Stairs~
Wide, rough stairs have been pounded, blasted, and carved through rock and ore.
A faint light is coming down through the opening at the top like a beacon of
false hope.
~
0 1073741828 13
D0
~
~
0 -1 3545
D4
~
~
0 -1 3547
S
#3547
Dark Dawning~
The cursed sky rumbles in all it's horrible magnificence, seeming to relish in
watching a world tremble to it's might. A never ending wind howls harsh sand
into the faces of all dare tread the surface of this poor excuse for a cursed
world, this eternal shadow.
~
0 1073741828 10
D2
~
~
0 -1 3548
D5
~
~
0 -1 3546
S
#3548
Desert Alcove~
Scorched bits of glass are scattered hear and there, shattered from sheets
struck from raw lightning and sand. Charred bits of moss still cling to some
rocks arranged in a strange circle...like some otherworldly campfire.
~
0 1073741824 10
D0
~
~
0 -1 3547
D2
~
~
0 -1 3550
S
#3549
Rock Shard Bend~
The powerful wind slams several rocks into a rock wall to the West at odd
intervals. Instead of dropping the infinite gust carries the shards on out of
the slowly growing crater. Blinding sand, as always, veils what lies ahead.
~
0 1073741824 10
D1
~
~
0 -1 3550
D2
~
~
0 -1 3552
S
#3550
Before a Rock Spire~
A massive tower of rock rises to the south, almost a mountain in it's own
right. A small, yet powerful, current of air enshrines the jagged spire.
Instead of rounding the juts and jags, it has honed them into lethally sharp
spears.
~
0 1073741824 10
D0
~
~
0 -1 3548
D1
~
~
0 -1 3551
D3
~
~
0 -1 3549
S
#3551
Rock Shard Bend~
The powerful wind slams several rocks into a rock wall to the North at odd
intervals. Instead of dropping the infinite gust carries the shards on out of
the slowly growing crater. Blinding sand, as always, veils what lies ahead.
~
0 1073741824 10
D2
~
~
0 -1 3553
D3
~
~
0 -1 3550
S
#3552
A Rock Pass~
A fairly non-descript pass of rock commonly used by bandits and
marauders to surprise unwitting travelers. The only interesting part is the
continuing wind blowing in from the North. All should turn a wary eye up here,
someone might be watching.
~
0 1073741824 10
D0
~
~
0 -1 3549
D2
~
~
0 -1 3565
S
#3553
Full Force~
The blasting turmoil loses a little more force as it splits off, North and
East. A sharp curve lies ahead for it in either direction. Full force
constantly sharpening, shaping, and modifying this entire alcove.
~
0 1073741824 10
D0
~
~
0 -1 3551
D1
~
~
0 -1 3554
D2
~
~
0 -1 3567
S
#3554
Diversion~
The powerful force splits a little to the Southwest. Though most of it
continues Northward, a considerable amount diverts in this direction. Perhaps
there is some shelter to the East.
~
0 1073741824 10
D1
~
~
0 -1 3555
D3
~
~
0 -1 3553
S
#3555
Angled Wall~
The rock wall to the East is cut at an almost sheer angle, bouncing the
incredible wind to the North and carrying the painful sand with it. Perhaps
to the south lies some reprieve, some salvation from the monstrous force of
twisted nature.
~
0 1073741824 10
D0
~
~
0 -1 3557
D2
~
~
0 -1 3568
D3
~
~
0 -1 3554
S
#3556
Rock Camp Site~
Suddenly all of the rock is back to it's granite forms. The walls are still
smooth but some small hunks have been removed from the walls and piled in the
middle of the space. Their charred, smoking ends are still fresh...someone was
here recently.
~
0 1073741824 10
D2
~
~
0 -1 3571
S
#3557
A Powerful Surge~
An incredible bluster surges in from the South, so incredible it could knock
even Evening to his knees. A small touch of air flits in from the East, but is
quickly swept up in the constant cycle.
~
0 1073741824 10
D0
~
~
0 -1 3560
D1
~
~
0 -1 3558
D2
~
~
0 -1 3555
S
#3558
Sandy Circle~
The force propelling in from the West is keeping the insane circular gust that
marks this area, a self-sustaining cycle. The ground has eroded very
unevenly, making footing far more perilous.
~
0 1073741824 10
D1
~
~
0 -1 3559
D3
~
~
0 -1 3557
S
#3559
Rock Shard Bend~
The powerful wind slams several rocks into a rock wall to the South at odd
intervals. Instead of dropping the infinite gust carries the shards on out of
the slowly growing crater. Blinding sand, as always, veils what lies ahead.
~
0 1073741824 10
D0
~
~
0 -1 3561
D3
~
~
0 -1 3558
S
#3560
A Rock Pass~
A fairly non-descript pass of rock commonly used by bandits and
marauders to surprise unwitting travelers. The only interesting part is the
continuing wind blowing in from the North. All should turn a wary eye up here,
someone might be watching.
~
0 1073741824 10
D0
~
~
0 -1 3562
D2
~
~
0 -1 3557
S
#3561
A Rock Pass~
A fairly non-descript pass of rock commonly used by bandits and
marauders to surprise unwitting travelers. The only interesting part is the
continuing wind blowing in from the North. All should turn a wary eye up here,
someone might be watching.
~
0 1073741824 10
D0
~
~
0 -1 3564
D2
~
~
0 -1 3559
S
#3562
Rock Shard Bend~
The powerful wind slams several rocks into a rock wall to the North at odd
intervals. Instead of dropping the infinite gust carries the shards on out of
the slowly growing crater. Blinding sand, as always, veils what lies ahead.
~
0 1073741824 10
D1
~
~
0 -1 3563
D2
~
~
0 -1 3560
S
#3563
Before a Rock Spire~
A massive tower of rock rises to the south, almost a mountain in it's own
right. A small, yet powerful, current of air enshrines the jagged spire.
Instead of rounding the juts and jags, it has honed them into lethally sharp
spears.
~
0 1073741824 10
D1
~
~
0 -1 3564
D3
~
~
0 -1 3562
S
#3564
Rock Shard Bend~
The powerful wind slams several rocks into a rock wall to the East at odd
intervals. Instead of dropping the infinite gust carries the shards on out of
the slowly growing crater. Blinding sand, as always, veils what lies ahead.
~
0 1073741824 10
D2
~
~
0 -1 3561
D3
~
~
0 -1 3563
S
#3565
Rock Shard Bend~
The powerful wind slams several rocks into a rock wall to the South at odd
intervals. Instead of dropping the infinite gust carries the shards on out of
the slowly growing crater. Blinding sand, as always, veils what lie ahead.
~
0 1073741824 10
D0
~
~
0 -1 3552
D1
~
~
0 -1 3566
S
#3566
Sandy Circle~
The force propelling in from the West is keeping the insane circular gust that
marks this area, a self-sustaining cycle. The ground has eroded very
unevenly, making footing far more perilous.
~
0 1073741824 10
D1
~
~
0 -1 3567
D3
~
~
0 -1 3565
S
#3567
Wind Funnel~
At this point the wind is forced through a much more constricted space,
blasting past and knocking the mightiest to their knees. Blistering sand and
lethal rocks threaten every being in it's path.
~
0 1073741824 10
D0
~
~
0 -1 3553
D2
~
~
0 -1 3572
D3
~
~
0 -1 3566
S
#3568
Sheer Rock~
The rock here is almost to flat, almost seems intentional. Over a thousand feet
high seems a little far to shape the stone, but someone must have thought it a
worthy idea. The earth is also hard packed stones of various size, the edges
cut to fit flawlessly.
~
0 1073741824 10
D0
~
~
0 -1 3555
D1
~
~
0 -1 3569
S
#3569
Desert Alcove~
The mind boggling craftsmanship continues on in both directions. Utterly
flawless it seems to pull the little light there is right out of the air. Even
the scorch marks so prevalent all over the immediate surface are nonexistent
here.
~
0 1073741824 10
D1
~
~
0 -1 3570
D2
~
~
0 -1 3574
D3
~
~
0 -1 3568
S
#3570
Desert Alcove~
The various gradients of rock to merge more and more, seemingly towards a single
pure stone. On the ground the edges of the stones almost blur together like
one solid path leading West.
~
0 1073741824 10
D1
~
~
0 -1 3571
D3
~
~
0 -1 3569
S
#3571
Crystaline Corner~
A pure crystalline stone makes up the surrounding walls now. Its' reddish
orange tint is as everything else on this desolate place. For some reason this
particular shade seems as one piece, not broken and cracked in the least.
~
0 1073741824 10
D0
~
~
0 -1 3556
D3
~
~
0 -1 3570
S
#3572
Overbearing Weather~
The desert sands continue to swirl, ripping rock from mountain and flaying flesh
from bone. A small opening lies East, perhaps it would make a good shelter
from this overbearing weather.
~
0 1073741824 10
D0
~
~
0 -1 3567
D1
~
~
0 -1 3573
D2
~
~
0 -1 3577
S
#3573
A Breif Shelter~
A small out of the way corner to hide from the wind. It doesn't appear as
though it will last as the edges are blasted away by the ever blowing sand and
shards of rock.
~
0 1073741824 10
D3
~
~
0 -1 3572
S
#3574
A Perfect Cubical~
The corners of this place are perfect ninety degree angles. The walls are
incredibly smooth without a single imperfection. It's all even made of the
same rock...strange. The odds of this occurring natural are near impossible.
Someone wanted it this way.
~
0 1073741824 10
D0
~
~
0 -1 3569
S
#3575
Scorched Glass~
The sand suddenly gives way to a smooth sheet of lightning blasted glass. An
almost unperceivable crack runs the entire The sand suddenly gives way to a
smooth sheet of lightning blasted glass. An almost unperceivable crack runs
the entire length of its smooth, glossy surface. It should shatter at any
moment, but it's so thick what lies below is a complete mystery.
~
0 1073741824 10
D1
~
~
0 -1 3576
S
#3576
Glare~
A blinding light shining in from the west combined with the horrible wind and
its' deadly debris are a prime example of just how unforgiving this heinous
world is. The coarse sand seems to give way to something else the
closer to the glare, but it's impossible to tell from here.
~
0 1073741824 10
D1
~
~
0 -1 3577
D2
~
~
0 -1 3579
D3
~
~
0 -1 3575
S
#3577
Rocks and Sand~
The never ending wind continues to swirl and gust. Sand and rocks fly through
in every direction shattering against and blasting holes in everything in a
tangled mess of mini-jet streams.
~
0 1073741824 10
D0
~
~
0 -1 3572
D2
~
~
0 -1 3580
D3
~
~
0 -1 3576
S
#3578
A Small Cyclone~
Stepping into the cyclone seems to simply shut it down. Its constant swirling
is slowly eroding the surrounding walls, but it's a slow process. Much of the
winds force is broken when it collides with the rock. One day it might even
wear all the way through.
~
0 1073741824 10
D2
~
~
0 -1 3581
S
#3579
A "Light" Breeze~
More of the obviously flammable rocks have been stacked in the middle of this
place. The wind almost ceases entirely here! It's deflected more North or here,
creating this safe haven in a world of hellacious danger.
~
0 1073741824 10
D0
~
~
0 -1 3576
D1
~
~
0 -1 3580
S
#3580
Forced Entry~
Because it has no where else to go, all of the force that wasn't absorbed by the
numerous rock wall collisions, has pushed through to here. As it bottlenecks and
hesitates for just a split second, the mighty gust burst through, bent by
a sharp corner of rock, to the North and Northwest.
~
0 1073741824 10
D0
~
~
0 -1 3577
D2
~
~
0 -1 3582
D3
~
~
0 -1 3579
S
#3581
Small Pass~
Some of the force coming in from the far South has reached this place, carving
out a small, northward pass. The air is completely filled with sandy wind
making breathing all but impossible.
~
0 1073741824 10
D0
~
~
0 -1 3578
D2
~
~
0 -1 3584
S
#3582
Crosswinds~
A rush from the East slams into the West rock wall and some of it bounces back
across. Another, much stronger one, pushes through from the South. This
incredible combination creates an odd sort of vortex, pushing North, Northwest.
~
0 1073741824 10
D0
~
~
0 -1 3580
D1
~
~
0 -1 3583
D2
~
~
0 -1 3586
S
#3583
Rolling Waves~
As the incredible wind slams into the worn rock wall to the North, taking much
of the sand with it, it bends off to the West. The force of the collision
bounces much of the sand back, creating a rolling wave-like effect, making
footing tenuous at best.
~
0 1073741824 10
D1
~
~
0 -1 3584
D2
~
~
0 -1 3586
D3
~
~
0 -1 3582
S
#3584
Sand Tides~
An unnatural blast of sand rushes through North from the South, sucking the
oxygen with it. Visibility is all but null and the heat is incredible! The
ground has become more of a sea, rising and receding with the flow of the
air's tides.
~
0 1073741824 10
D0
~
~
0 -1 3581
D1
~
~
0 -1 3585
D2
~
~
0 -1 3586
D3
~
~
0 -1 3583
S
#3585
A Hard Wall~
An almost perfectly shaped crater has formed, packing the incredible rock much
tighter than normal. The only probable explanation would be the numerous demon
warrior forms hurled into it by the powerful storm to the South. 
~
0 1073741824 10
D2
~
~
0 -1 3586
D3
~
~
0 -1 3584
S
#3586
&R &D~
~
0 1073741828 1
D0
~
~
2048 -1 3585 0 401 -100
> entry_prog 100~
mpdamage $n 10
mpforce $n north
mpechoat $n _red A whirling sand storm consumes you...
~
|
S
#3587
The Hidden Path~
A hollow chamber of some sort of dark rock. Hissing pools of acid
provide a wonderful acrid smell, one a nose less rock would notice. High
pitched sinister laughter begins to echo all around, it's direction
impossible to determine for the echoing surfaces. 
~
0 1073741829 13
D1
~
~
0 -1 3589
D3
~
~
0 -1 3534
> ldir_prog 1~
if rand(21)
  mpat $n mpechoat $n _gre You miss your footing and splash through a pool of acid!
  mpat $n mpdamage $n 5
endif
~
|
S
#3588
Rocky Decent~
The floor suddenly angles sharply downward. A soft yellow glow emanates
around a ninety degree turn down the slope. The acid hisses in a nearby
chamber, nothing comes from below.
~
0 1073741825 0
D2
~
~
0 -1 3589
D5
~
~
0 -1 3596
> ldir_prog 2~
if rand(21)
  mpat $n mpechoat $n _gre You miss your footing and splash through a pool of acid!
  mpat $n mpdamage $n 5
endif
~
|
S
#3589
Acid Worn Chamber~
Acid has eaten away this entire chamber. "Drip, drip, sizzle...Drip,
drip, sizzle...", mixes with the maniacal laughter to form a symphony of
impending torture. Draws and spurs line the floor, any attempt at haste or
battle would undoubtedly end in disaster. 
~
0 1073741825 0
D0
~
~
0 -1 3588
D2
~
~
0 -1 3590
D3
~
~
0 -1 3587
> ldir_prog 3~
if rand(21)
  mpat $n mpechoat $n _gre You miss your footing and splash through a pool of acid!
  mpat $n mpdamage $n 5
endif
~
> ldir_prog 0~
if rand(26)
  mpat $n mpechoat $n _gre You miss your footing and splash through a pool of acid!
  mpat $n mpdamage $n 5
endif
~
|
S
#3590
Bat Dwelling~
Bat droppings have stained the floor, but unlike conventional spots this
guano has made puddles!  Small grooves have been etched into the ceiling,
probably for a perch.  The dark rock continues around the bend into an
apparent chorus of high pitched laughter 
~
0 1073741824 0
D0
~
~
0 -1 3589
D1
~
~
0 -1 3591
S
#3591
The Front Line~
The ceiling drops dramatically forcing all but the smallest of men into a
hunched stance. Three pronged silver forks line the wall on one side of the
room and a small match burns on the other.
~
0 1073741824 0
D1
~
~
0 -1 3592
D3
~
~
0 -1 3590
> ldir_prog 1~
if rand(21)
  mpat $n mpechoat $n _gre You miss your footing and splash through a pool of acid!
  mpat $n mpdamage $n 5
endif
~
|
S
#3592
A Rough Hewn Path~
The rough rock surfaces have been crudely worked into a smooth corridor. It's
size slopes smaller still, becoming more and more model-like. More large
matches line the walls, though how they continue to burn is a mystery.
~
0 1073741828 0
D3
~
~
0 -1 3591
D6
~
~
0 -1 3593
> ldir_prog 3~
if rand(21)
  mpat $n mpechoat $n _gre You miss your footing and splash through a pool of acid!
  mpat $n mpdamage $n 5
endif
~
|
S
#3593
The Second Line~
Small silver platters with odd brown straps are stacked in the far corner of
the room. A tiny table with somethings finger bones in a cup lie in the other.
Yet more large matches line the walls, barely wavering in their eerie glow.
~
0 1073741824 0
D1
~
~
0 -1 3594
D9
~
~
0 -1 3592
S
#3594
The Last Line~
Several smaller versions of the "torches" have been stacked in a tee-pee
formation under a thick piece of flat, glowing rock. A stone basin of molten
aluminum is standing on a pivot up right next to a mold that resembles a fork
size trident.
~
0 1073741824 0
D2
~
~
0 -1 3595
D3
~
~
0 -1 3593
> ldir_prog 2~
if rand(21)
  mpat $n mpechoat $n _gre You miss your footing and splash through a pool of acid!
  mpat $n mpdamage $n 5
endif
~
|
S
#3595
Mini Throne Room~
It's a miracle anyone coulde squeeze into this minute hole. What passes
for a "throne" is actually a strangly bent serving dish of fake gold. Piles
of gleaming aluminum are randomly scattered about, a series of large
matches line the walls. Here resides a lord of demons!  
It's a miracle anyone could squeeze into this minute hole. What passes
for a "throne" is actually a strangely bent serving dish of fake gold. Piles
of gleaming aluminum are randomly scattered about, a series of large
matches line the walls. Here resides a lord of demons!  
~
0 1073741824 0
D0
~
~
0 -1 3594
> ldir_prog 0~
if rand(21)
  mpat $n mpechoat $n _gre You miss your footing and splash through a pool of acid!
  mpat $n mpdamage $n 5
endif
~
|
S
#3596
A Peaceful Atrium~
A peaceful anteroom filled with a soothing yellow glow. Shadows dance
on the walls, but the source that flickers to create them is unknown. 
Nothing adorns the flawless walls, too flawless for any mortal hand to
craft. No glowing orbs hang from the ceiling, no fires crackle in the
distance, not a sound permeates the peace of this unique place in a shadow
of a world. 
~
0 1073741824 0
D1
~
~
0 -1 3597
D4
~
~
0 -1 3588
S
#3597
Steps of Honor~
Steps rise on either side of a narrow walkway, five on each side,
perfectly symmetrical. Not a crack or impurity mares the apparent perfection
of this place. No light source is visible, but pride seems to flow from
every direction. 
~
0 1073741824 0
D3
~
~
0 -1 3596
D6
~
~
2048 -1 3599
D8
~
~
0 -1 3598
S
#3598
A Chamber of Reverence~
Here stands the source of the soothing glow! A magnificent statue has
grown from the stone in the shape of a proud Demon warrior that radiates
nourishing ki energy. At the base of is an inscription, "This is not the true
end...".
~
0 1073741824 0
D7
~
~
0 -1 3597
S
#3599
A False Void~
The power of the single being within has transported all to a place in
his own mind. Nothing exists in any direction except pure nothingness.
This legendary being's power is beyond all comprehension, a physical
presence in this peaceful section of a chaotic mind. 
~
0 1073741824 0
D5
~
~
2048 -1 3597
S
#0


#RESETS
M 1 3512 1 3519
M 1 3516 1 3519
M 1 3502 1 3506
M 1 3517 1 3501
M 1 3509 1 3588
M 1 3510 1 3596
M 1 3505 1 3528
M 1 3503 1 3524
G 1 3521 1
G 1 3525 1
G 1 3527 1
G 1 3520 2
M 1 3504 1 3524
M 1 3519 1 3593
M 1 3509 1 3590
M 1 3520 1 3595
M 1 3506 1 3578
M 1 3506 1 3573
M 1 3506 1 3565
M 1 3506 1 3553
M 1 3506 1 3564
M 1 3505 1 3535
M 1 3505 1 3540
M 1 3512 1 3518
M 1 3513 1 3518
M 1 3513 1 3526
M 1 3515 1 3525
M 1 3514 1 3525
M 1 3513 1 3520
M 1 3514 1 3520
M 1 3515 1 3520
M 1 3510 1 3598
E 1 3528 1 12
M 1 3516 1 3522
M 1 3512 1 3522
M 1 3516 1 3522
M 1 3506 1 3558
M 1 3510 1 3597
E 1 3528 1 12
M 1 3518 1 3523
G 1 3515 1
G 1 3510 1
G 1 3514 1
M 1 3505 1 3531
M 1 3505 1 3538
M 1 3506 1 3574
M 1 3506 1 3585
M 1 3519 1 3592
O 1 3530 1 3537
M 1 3511 1 3599
M 1 3506 1 3556
O 1 3500 1 3556
M 1 3506 1 3579
O 1 3500 1 3579
M 1 3519 1 3594
M 1 3519 1 3591
E 1 3518 1 16
O 1 3502 1 3504
M 1 3506 1 3548
O 1 3500 1 3548
M 1 3508 1 3521
G 1 3504 1
G 1 3505 1
G 1 3503 1
M 1 3500 1 3510
M 1 3500 1 3510
M 1 3500 1 3507
M 1 3500 1 3507
M 1 3500 1 3505
E 1 3523 1 1
M 1 3500 1 3505
M 1 3500 1 3502
E 1 3523 1 1
M 1 3500 1 3502
M 1 3505 1 3543
M 1 3505 1 3544
P 0 3531 0 3501
M 1 3505 1 3534
O 1 3501 1 3534
M 1 3501 1 3500
E 1 3520 1 9
E 1 3521 1 12
E 1 3523 1 1
E 1 3524 1 19
E 1 3527 1 7
E 1 3526 1 6
E 1 3522 1 8
E 1 3525 1 14
E 1 3511 1 16
E 1 3532 1 3
G 1 3532 2
S


#SHOPS
 3503    9  0  0  0  0   100  25         0 23    ; The Demon Smith
 3504    0  9  0  0  0   100  90         0 23    ; A young Demon girl
 3508    0  0  0  0  0   100  90         0 23    ; A Weary Human
 3518    0  0  0  0  0   100  90         0 23    ; A Battle Scarred Saiyan
0


#REPAIRS
 3504    0  9  0          90   1         0 23    ; A young Demon girl
0


#SPECIALS
S


#$
