#AREA   {PROTO} Slade's area in progress~



#VERSION 251
#AUTHOR Slade~

#RANGES
0 0 0 0
$

#PLANET 0

#FLAGS
0

#ECONOMY 0 0

#CLIMATE 2 2 2

#MOBILES
#6000
first mob~
a newly created first mob~
Some god abandoned a newly created first mob here.
~
~
(null)~
1073741825 0 0 C
1 0 100 1d20+0 2d5+0
0 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#6001
Trunks~
Trunks~
&bTrunks is standing here, resting his back against a wall.
~
Though fully grown, Trunks is obviously no match for the Androids - or
else the world would not be in the condition that it is in.  Leaning idly
against a wall, his face is stern, as if his saiyan blood is going to
berate him for his cowardice, and tear him apart from the inside out.  Only
self preservation and common sense has kept him from rushing, foolhardy,
into a fatal confrontation with Android #17. 
~
(null)~
1157627907 0 0 C
1 0 100 1d20+0 2d5+0
0 1
112 112 1
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 100~
if ispc ($n)
mea $n Trunks looks coldly at you.  "They're all dead.  Every last
mea $n one of them.  You can head out back and see their graves for
mea $n yourself if you want.  Also, I think mom has been waiting for
mea $n you; it's probably wise to go and talk with her.  Just say "let me
mea $n in" and I'll open the way."
mea $n
mea $n Forcing a weak smile, he says: "You'll have to pardon all of the
mea $n secrecy, but staying unnoticed is the only way to survive nowadays."
else
mer Trunks sighs heavily.
endif
~
> speech_prog p let me in~
mea $n "Sure thing," Trunks replies.  Quickly, he pulls a remote 
mea $n control from his jacket pocket and enters some unknown
mea $n combination.
mea $n
mea $n A hatch slides open in the floor and a large gun-type machine
mea $n unfolds to point directly at you.  Before you can think twice, a
mea $n blinding flash of light erupts from the gun to engulf you!

mptransfer $n 6006
~
|
#6002
Professor Bulma~
Professor Bulma~
Bulma is looking uber-professional in her lab coat.
~
Holding on to her good looks like a beggar to spare change, Bulma could
still have her way with nearly any man, even though she must be approaching
50.  The perfect blend of serious dedication and charming charisma, she
seems to maintain a positive outlook, no matter the circumstance. 
~
(null)~
1073741825 0 0 C
1 0 100 1d20+0 2d5+0
0 1
112 112 2
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 100~
mea $n "Hey there $n*," Bulma says.  "I see you used the prototype
mea $n time machine." She points briefly at the large cylinder and its
mea $n surrounding computers.  "That's the latest model.  It keeps me
mea $n up to date on any time travelling to or from the current stream."
mea $n
mea $n "As you can see, we're well hidden, otherwise the Androids and
mea $n their creations would slaughter us.  If you want to go back upstairs,
mea $n just say "let me out".  Or if you want to go back to your time, say
mea $n "send me home"."
~
> speech_prog p let me out~
mea $n Bulma smiles and waves at you, punching a button on a
mea $n nearby console.  A machine identical to the one that sent 
mea $n you here stirs to life in the corner, and charges you with a 
mea $n familiar, though painless, blast of light.

mptransfer $n 6005
~
|
#6099
last mob~
a newly created last mob~
Some god abandoned a newly created last mob here.
~
~
(null)~
1073741825 0 0 C
1 0 100 1d20+0 2d5+0
0 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#0


#OBJECTS
#6000
first obj~
a newly created first obj~
Some god dropped a newly created first obj here.~
~
13 0&1 0
0 0 0 0 0 0
1 0 0
 0
#6001
remote control~
a remote control~
A remote control of unknown purpose is here.~
~
18 0&1 0
0 0 0 0 0 0
1 0 0
 0
#6099
last obj~
a newly created last obj~
Some god dropped a newly created last obj here.~
~
13 0&1 0
0 0 0 0 0 0
1 0 0
 0
#0


#ROOMS
#6000
&BThe World Blurs...&D~
&CA subtle, but absolute, change can be felt in the air, as if the
entire world has shifted sideways; though nothing seems to have actually
moved. Light and darkness alternately dominate the scene in a quickening
symbiotic dance, as the walls begin to corrode and age.  Years become but
moments, shifting endlessly, ever quicker...  The details of this place are
no longer clear, all becomes a maelstrom of vertigous color; a nauseating
blur on an artist's easel... &D 
~
0 1075841028 1
> entry_prog 100~
mptransfer all 6001
~
|
S
#6001
&BDownshifting...&D~
&CChaotic and beautiful, this myriad of pastels begins to slow; the
blues and whites, the chrome surroundings of the previous chamber having
quickly and quietly been replaced by a hundred shades of green, denoting a
change not only in time, but also in location.  Gradually, earthen tones
become a soft painting on smoky glass, and the eerily still air is replaced
by a more natural breeze.  A brown streak, strange against this fuzzy green
vision, stretches outward below...&D 
~
0 1075841028 1
> entry_prog 100~
mptransfer all 6002
~
|
S
#6002
&BAn Old Farm Road&D~
&CAn old dirt trail leads to the north here, probably once used for the
transport of farm goods from the pastures to the south to what looks to be
the remains of a city to the north.  Now, however, it is apparent that this
road has seen little use.  Wet from recent rains, not a single track,
human, machine or animal, can be seen in the semi-muddy ground.&D 
~
0 1075838980 1
D0
~
~
0 -1 6003
S
#6003
&BFarm Road (East of a Grove)&D~
&CThe dreary trail widens out a bit, providing more traction, and thus
easier trekking, for the weary traveller.  To the west, a grove of orange
trees is in full blossom, lending a sweet fragrance to the gentle spring
breeze.  The road continues to the north. &D 
~
0 1075838980 1
D2
~
~
0 -1 6002
D3
~
~
0 -1 6004
S
#6004
&BAn Orange Grove&D~
&C While no oranges are yet present at this time of year, the smell of
citrus is still dominant here.  Apparantly, the tiny, white blossoms that
populate this grove are more fragrant than the fruit that they will
eventually produce.  No more than a shack, really, a small cabin sits to
the west.&D 
~
0 1075838980 1
D1
~
~
0 -1 6003
D3
~
~
3 -1 6005
S
#6005
&BA Ramshackle Shack&D~
&CThis one-room dwelling is completely devoid of all furnishings, save
one wooden desk, and a wooden chair, neither of which look too comfortable.
Either no one has lived here in a very long time, or the entire purpose of
this structure was to remain innocuous, and below the attention of the
Androids. &D 
~
0 1075838980 1
D1
~
~
1 -1 6004
D3
~
~
0 -1 6007
S
#6006
&BBulma's Hidden Lab&D~
&C

Astounding as it may seem, this lab is extremely complex in comparison&C to
the barren shack built atop it.  Computers line the walls, constantly
whirring and beeping, figuring difficult notations.  A large cylindrical
structure is housed in the center of the room, two concentric rings seeming
to hang in orbit around it.  There is no visible entry or exit.  &D 
~
0 1075838980 1
S
#6007
&BMasoleum Path&D~
&CA few poorly cemented slabs of concrete have been laid side by side to
provide a primitive sidewalk of sorts.  No more than thirty feet outside of
the cabin, the path curves around a small hill to the northwest.  &D 
~
0 1075838980 1
D1
~
~
0 -1 6005
D7
~
~
0 -1 6008
S
#6008
&BOutside the Mausoleum&D~
&CBuilt directly into the side of the hill, the entrance to this burial
chamber was hastily built of green marble and granite, and is beginning to
slouch from age.  At the "roof-like" apex of the entrance, a simple, yet
appropriate "Z" is mounted, possibly made of ruby.&D 
~
0 1075838980 1
D1
~
~
3 -1 6009
D8
~
~
0 -1 6007
S
#6009
&BStairwell (Grnd. Floor)&D~
&CThere is a shaky spiral stairwell here, constructed of rough metal,
and lined with studs, extending downward into the depths of the mausoleum,
where many of the original Z Fighters are entombed. There are tombs to the
north and south. &D 
~
0 1075838980 1
D0
~
~
0 -1 6010
D2
~
~
0 -1 6011
D3
~
~
3 -1 6008
D5
~
~
0 -1 6012
S
#6010
&BYamcha's Tomb&D~
&CA shrine has been erected here, probably through Bulma's nostalgic
reccollection, to Yamcha.  The coffin itself has been cemented over, to
provide a slanted surface on which to mount a plaque.  Above the plaque,
also cemented into the wall, is a reinforced glass case, containing
mementos of the brave warrior.  

There is a plaque here. 
There is a glass case here.
&D
~
0 1075838980 1
D2
~
~
0 -1 6009
E
plaque~
Though his strength was often overlooked, the strength of his heart knew
no comparison.  The Wolf Fang spirit lives on in all our memories. 
~
E
case~
A pair of blue wristbands and a wolf pelt are on loving display, to
honor Yamcha's memory. 
~
S
#6011
&BTien's Tomb&D~
&CA shrine has been erected here, in memory of Tienshinhan.  The coffin
itself has been cemented over, to provide a slanted surface on which to
mount a plaque.  Above the plaque, also cemented into the wall, is a
reinforced glass case, containing mementos of the brave warrior.  

There is a plaque here.
There is a glass case here.
&D
~
0 1075838980 1
D0
~
~
0 -1 6009
E
plaque~
In loving memory of Tienshinhan, who brightened our lives, and who's
foresight was a benefit to us all. 
~
E
case~
A pair of well-worn sandals is on display here, next to Chiaoutzu's
black beanie. 
~
S
#6012
&BStairwell (B1)&D~
A steel stairwell dominates the center of this chamber, reaching both
upwards towards the entrance of the tombs, and downwards to further plumb
its depths.  Tombs are to the east and west, in opposition to the floor
above in order to prevent collapse.  Perhaps this mausoleum is not quite as
feeble a construct as it first appeared. 
~
0 1075838980 1
D3
~
~
0 -1 6013
D4
~
~
0 -1 6009
S
#6013
&BKrillin's Tomb&D~
~
0 1075838980 1
D1
~
~
0 -1 6012
S
#6014
Floating in a void~
~
0 1073741828 1
S
#6015
Floating in a void~
~
0 1073741828 1
S
#6016
Floating in a void~
~
0 1073741828 1
S
#6017
Floating in a void~
~
0 1073741828 1
S
#6018
Floating in a void~
~
0 1073741828 1
S
#6019
Floating in a void~
~
0 1073741828 1
S
#6020
Floating in a void~
~
0 1073741828 1
S
#6021
Floating in a void~
~
0 1073741828 1
S
#6022
Floating in a void~
~
0 1073741828 1
S
#6023
Floating in a void~
~
0 1073741828 1
S
#6024
Floating in a void~
~
0 1073741828 1
S
#6025
Floating in a void~
~
0 1073741828 1
S
#6026
Floating in a void~
~
0 1073741828 1
S
#6027
Floating in a void~
~
0 1073741828 1
S
#6028
Floating in a void~
~
0 1073741828 1
S
#6029
Floating in a void~
~
0 1073741828 1
S
#6030
Floating in a void~
~
0 1073741828 1
S
#6031
Floating in a void~
~
0 1073741828 1
S
#6032
Floating in a void~
~
0 1073741828 1
S
#6033
Floating in a void~
~
0 1073741828 1
S
#6034
Floating in a void~
~
0 1073741828 1
S
#6035
Floating in a void~
~
0 1073741828 1
S
#6036
Floating in a void~
~
0 1073741828 1
S
#6037
Floating in a void~
~
0 1073741828 1
S
#6038
Floating in a void~
~
0 1073741828 1
S
#6039
Floating in a void~
~
0 1073741828 1
S
#6040
Floating in a void~
~
0 1073741828 1
S
#6041
Floating in a void~
~
0 1073741828 1
S
#6042
Floating in a void~
~
0 1073741828 1
S
#6043
Floating in a void~
~
0 1073741828 1
S
#6044
Floating in a void~
~
0 1073741828 1
S
#6045
Floating in a void~
~
0 1073741828 1
S
#6046
Floating in a void~
~
0 1073741828 1
S
#6047
Floating in a void~
~
0 1073741828 1
S
#6048
Floating in a void~
~
0 1073741828 1
S
#6049
Floating in a void~
~
0 1073741828 1
S
#6050
Floating in a void~
~
0 1073741828 1
S
#6051
Floating in a void~
~
0 1073741828 1
S
#6052
Floating in a void~
~
0 1073741828 1
S
#6053
Floating in a void~
~
0 1073741828 1
S
#6054
Floating in a void~
~
0 1073741828 1
S
#6055
Floating in a void~
~
0 1073741828 1
S
#6056
Floating in a void~
~
0 1073741828 1
S
#6057
Floating in a void~
~
0 1073741828 1
S
#6058
Floating in a void~
~
0 1073741828 1
S
#6059
Floating in a void~
~
0 1073741828 1
S
#6060
Floating in a void~
~
0 1073741828 1
S
#6061
Floating in a void~
~
0 1073741828 1
S
#6062
Floating in a void~
~
0 1073741828 1
S
#6063
Floating in a void~
~
0 1073741828 1
S
#6064
Floating in a void~
~
0 1073741828 1
S
#6065
Floating in a void~
~
0 1073741828 1
S
#6066
Floating in a void~
~
0 1073741828 1
S
#6067
Floating in a void~
~
0 1073741828 1
S
#6068
Floating in a void~
~
0 1073741828 1
S
#6069
Floating in a void~
~
0 1073741828 1
S
#6070
Floating in a void~
~
0 1073741828 1
S
#6071
Floating in a void~
~
0 1073741828 1
S
#6072
Floating in a void~
~
0 1073741828 1
S
#6073
Floating in a void~
~
0 1073741828 1
S
#6074
Floating in a void~
~
0 1073741828 1
S
#6075
Floating in a void~
~
0 1073741828 1
S
#6076
Floating in a void~
~
0 1073741828 1
S
#6077
Floating in a void~
~
0 1073741828 1
S
#6078
Floating in a void~
~
0 1073741828 1
S
#6079
Floating in a void~
~
0 1073741828 1
S
#6080
Floating in a void~
~
0 1073741828 1
S
#6081
Floating in a void~
~
0 1073741828 1
S
#6082
Floating in a void~
~
0 1073741828 1
S
#6083
Floating in a void~
~
0 1073741828 1
S
#6084
Floating in a void~
~
0 1073741828 1
S
#6085
Floating in a void~
~
0 1073741828 1
S
#6086
Floating in a void~
~
0 1073741828 1
S
#6087
Floating in a void~
~
0 1073741828 1
S
#6088
Floating in a void~
~
0 1073741828 1
S
#6089
Floating in a void~
~
0 1073741828 1
S
#6090
Floating in a void~
~
0 1073741828 1
S
#6091
Floating in a void~
~
0 1073741828 1
S
#6092
Floating in a void~
~
0 1073741828 1
S
#6093
Floating in a void~
~
0 1073741828 1
S
#6094
Floating in a void~
~
0 1073741828 1
S
#6095
Floating in a void~
~
0 1073741828 1
S
#6096
Floating in a void~
~
0 1073741828 1
S
#6097
Floating in a void~
~
0 1073741828 1
S
#6098
Floating in a void~
~
0 1073741828 1
S
#6099
Floating in a void~
~
0 1073741828 1
S
#0


#RESETS
D 0 6004 3 1
M 1 6001 1 6005
D 0 6005 1 0
M 1 6002 1 6006
D 0 6008 1 1
D 0 6009 3 1
S


#SHOPS
0


#REPAIRS
0


#SPECIALS
S


#$
