#AREA   The Lost Samurai Dojo~



#VERSION 251
#AUTHOR Gemini~

#RANGES
0 65 0 65
$

#PLANET 4

#RESETMSG &bThe gentle waves can be heard lapping against the shore.~

#FLAGS
4 10

#ECONOMY 0 0

#CLIMATE 2 2 2

#MOBILES
#90100
first mob~
a newly created first mob~
Some god abandoned a newly created first mob here.
~
~
~
1 0 0 C
1 0 100 1d20+0 2d5+0
0 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#90101
Fisherman Katsu man~
Katsu~
Fisherman Katsu sits here, winding a reel.
~
~
~
67108867 0 0 C
15 0 100 1d20+0 2d5+0
0 1
112 112 1
100 10 10 10 0
0 0 0 0 0
1 1 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 100~
if carryingvnum($n) 90101
say Hello again.  I hope you're doing well.
else
if carryingvnum($n) 90120
say Have you brought me some crab meat?
else
say Hi.  I need help with collecting crab meat, can you help a poor old man?
endif
endif
~
> speech_prog yes~
say If you give me ten pieces of crab meat, then I will be ever so thankful.  Just give them to me, then tell me that you've got all the meat.
~
> speech_prog meat~
if ovnumcarry(90120) >= 10
if carryingvnum($n) 90101
say Thank you for the extra meat.  You are very kind.
else
say Oh, thank you so much!  Here, have this item.  The Dojo will allow you in if you have it.
drop all
mppurge
mpoload 90101
give mark $n
endif
else
say Huh?  What?  I need ten pieces of crab meat...where will I get it?
drop all
endif
~
> greet_prog 100~
mpsleep 200
say Could you move along, I'm working here.
mpsleep 100
say Okay, I need you to leave.
mpforce $n north
~
|
#90102
master chikara~
Master Chikara~
Master Chikara is here, training herself.
~
~
~
3 0 0 C
1 0 90 1d20+0 2d5+0
0 50000000000
112 112 2
200 200 140 185 0
0 0 0 0 0
1 1 0 0 1 1 3
0 0 0 0 0 0 0 0
> greet_prog 100~
if carryingvnum($n) 90103
say Hello again.  I hope that your strength has improved.
else
say Welcome.  I am Chikara, Master of Strength.  In order to see the Master of Courage, you must first pass my test.  Do you wish to continue?
endif
~
> speech_prog yes~
if carryingvnum($n) 90103
say Yes what?  What do you mean?
else
say There is a giant crab on the southern beach of this island.  He has been attacking the warriors whenever they go fishing.  Bring me his claw and tell me that you are done.  Then I shall give you the Key to Courage.
endif
~
> speech_prog done~
if ovnumcarry(90107) >= 1
if carryingvnum($n) 90103
say Thank you, but you already have the Key to Courage.
drop all
mppurge claw
else
say Thank you!  Here is your reward.
drop all
mppurge claw
mpoload 90103
give key $n
endif
else
say Done?  Done with what?
endif
~
> fight_prog 45~
masenko
kick
punch
~
> fight_prog 50~
destruc
~
> fight_prog 50~
mpe &RSummoning forth an intense power, the master begins to glow.
mpe &CThe glow finally flashes outward in a bright explosion, and the
mpe &Cmaster is greatly healed.
mprestore self 40
~
> death_prog 100~
mpmset $n align -1000
if rand(1)
if pl($n) <= 100000000000
mpoload 90116
else
endif
else
endif
~
|
#90103
master yuuki~
Master Yuuki~
Master Yuuki is here, meditating peacefully.
~
~
~
3 0 0 C
1 0 66 1d20+0 2d5+0
0 50000000000
112 112 1
145 200 155 230 0
0 0 0 0 0
1 1 0 0 1 1 3
0 0 0 0 0 0 0 0
> greet_prog 100~
if carryingvnum($n) 90103
say Ah, hello again.  I could sense your courage returning.
else
say Hello there.  I am Yuuki, Master of Courage.  If you wish to see the Master of Wisdom, you must first pass my test.  Do you wish to try?
endif
~
> speech_prog yes~
if carryingvnum($n) 90104
say Yes?  Yes what?
else
if hps($n) <= 20
say You passed!  Here is the key to Wisdom!
mpoload 90104
give wisdom $n
else
mea $n &RMaster Yuuki raises his hand and smacks you VERY hard!
mer $n &RMaster Yuuki raises his hand and smacks $n VERY hard!
mea $n &RYou have been dealt a HARSH blow! &W[20]
mpdamage $n 20
endif
endif
~
> fight_prog 40~
destru
punch
punch
kick
~
> fight_prog 50~
dodon
~
> fight_prog 65~
mpe &GSummoning forth his great courage, the master begins to glow.
mpe &CThe glow finally flashes outward in a bright explosion, and the
mpe &Cmaster is greatly healed.
mprestore self 50
~
> death_prog 100~
mpmset $n align -1000
if rand(1)
if pl($n) <= 100000000000
mpoload 90118
else
endif
else
endif
~
|
#90104
master chie~
Master Chie~
Master Chie is here, carefully poring over old scrolls.
~
~
~
3 0 0 C
1 0 100 1d20+0 2d5+0
0 50000000000
112 112 1
150 240 160 220 0
0 0 0 0 0
2 2 0 0 1 1 3
0 0 0 0 0 0 0 0
> greet_prog 100~
if carryingvnum($n) 90105
say Hello again.  I hope that you have increased your knowledge.
else
say Welcome.  I am Chie, Master of Wisdom.  I will test your ability to use wisdom and think for yourself.  If you pass my test, I shall award you with a small prize.  Do you wish to be tested?
endif
~
> speech_prog yes~
if carryingvnum($n) 90105
say Yes what?
else
say Very good.  Then, to test your mind, I will need you to go into the room adjoining this one, and in there you shall find a piece of paper with a poisonous web scrawled on it.
say Figure out the number that belongs in the red X, then return to me, give me the paper, and say 'The answer is X.', obviously substituting the X for the actual number.
endif
~
> speech_prog 'The answer is 3.'~
if carryingvnum($n) 90105
say That is nice, but you already have the key.  You need not take the test again.
else
if ovnumcarry(90128) == 1
if ovnumcarry(90129) == 0
if ovnumcarry(90130) == 0
say That's correct!  You have successfully completed my test.  Your training here is complete.  However, you must now learn of the darkness that lurks across the lands.  Take this key, and visit the Master of the Shadows, my brother Kuragari.
mpoload 90105
give key $n
else
say Perhaps one of these papers has that answer.  But you must answer only one puzzle.  Go back and try again
endif
else
say Perhaps one of these papers has that answer.  But you must answer only one puzzle.  Go back and try again.
endif
else
say The answer?  No, 3 is most certainly not the answer.
endif
endif
drop all
mppurge
mpmload 90117
~
> speech_prog 'The answer is 4.'~
if carryingvnum($n) 90105
say That is nice, but you already have the key.  You need not take the test again.
else
if ovnumcarry(90129) == 1
if ovnumcarry(90128) == 0
if ovnumcarry(90130) == 0
say That's correct!  You have successfully completed my test.  Your training here is complete.  However, you must now learn of the darkness that lurks across the lands.  Take this key, and visit the Master of the Shadows, my brother Kuragari.
mpoload 90105
give key $n
else
say Perhaps one of these papers has that answer.  But you must answer only one puzzle.  Go back and try again
endif
else
say Perhaps one of these papers has that answer.  But you must answer only one puzzle.  Go back and try again.
endif
else
say The answer?  No, 4 is most certainly not the answer.
endif
endif
drop all
mppurge
mpmload 90117
~
> speech_prog 'The answer is 9.'~
if carryingvnum($n) 90105
say That is nice, but you already have the key.  You need not take the test again.
else
if ovnumcarry(90130) == 1
if ovnumcarry(90128) == 0
if ovnumcarry(90129) == 0
say That's correct!  You have successfully completed my test.  Your training here is complete.  However, you must now learn of the darkness that lurks across the lands.  Take this key, and visit the Master of the Shadows, my brother Kuragari.
mpoload 90105
give key $n
else
say Perhaps one of these papers has that answer.  But you must answer only one puzzle.  Go back and try again
endif
else
say Perhaps one of these papers has that answer.  But you must answer only one puzzle.  Go back and try again.
endif
else
say The answer?  No, 9 is most certainly not the answer.
endif
endif
drop all
mppurge
mpmload 90117
~
> fight_prog 30~
masenko
~
> fight_prog 30~
scatter 25
~
> fight_prog 25~
mpe &CSlowly, a bright glow forces itself outward from Master Chie, and suddenly he is greatly healed!
mprestore self 60
~
> death_prog 100~
mpmset $n align -1000
if rand(1)
if pl($n) <= 100000000000
mpoload 90117
else
endif
else
endif
~
|
#90105
temple master man~
The Temple Master~
An old man is quietly meditating here in peace.
~
~
~
67108867 0 0 C
1 0 100 1d20+0 2d5+0
0 20000000000
112 112 1
120 200 120 130 0
0 0 0 0 0
1 1 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 100~
if isevil($n)
say You must leave here at once.  Your dark aura shall not defile my temple.
mpforce $n west
else
if carryingvnum($n) 90102
say Welcome back.  I am praying at the moment, but you may show yourself around.
else
say Welcome.  If you require keys to the chambers of the Masters, then I can help you.  Just say that you want a key.
endif
endif
~
> speech_prog key~
say A key?
if carryingvnum($n) 90102
say You already have the Key to Strength, and that is the only one I can offer.
else
say Oh, you want the Key to Strength.  Well, I cannot just give it to you.  I must know that you are familiar with our Dojo here.  Tell me, what type of tree do we have the most of in our orchard here?
endif
~
> speech_prog cherry~
if carryingvnum($n) 90102
say Yes, cherries.  What about them?
else
say Very good, we do have many cherry trees.  We call the blossoms Sakura.  They are truly beautiful during the spring.
say Well, I suppose you deserve the Key to Strength since you passed my simple test.  Here you go.
mpoload 90102
give key $n
endif
~
|
#90106
sparring fighter man~
A Sparring Fighter~
Here stands a fighter, practicing and sparring in the courtyard.
~
~
~
1 0 1000 C
1 0 90 1d20+0 2d5+0
375 3500000000
112 112 1
110 160 120 125 0
0 0 0 0 0
1 1 0 0 1 1 2
0 0 0 0 0 0 0 0
> fight_prog 20~
energy
~
> fight_prog 20~
masenko
~
> fight_prog 30~
tribeam
dodon
~
|
#90107
warrior meditating man~
A Meditating Warrior~
A meditating warrior rests here, peacefully.
~
~
~
1 0 1000 C
1 0 90 1d20+0 2d5+0
375 3500000000
112 112 1
105 160 110 130 0
0 0 0 0 0
1 1 0 0 1 1 2
0 0 0 0 0 0 0 0
> fight_prog 30~
masenko
~
> fight_prog 40~
dodon
~
|
#90108
novice fighter man~
A Novice Fighter~
A novice fighter stands here, ready for battle.
~
~
~
3 0 0 C
1 0 100 1d20+0 2d5+0
0 1000000000
112 112 1
100 160 110 110 0
0 0 0 0 0
1 1 0 0 1 1 2
0 0 0 0 0 0 0 0
> death_prog 100~
if rand(65)
mpecho &PThe Novice Fighter bows, then prepares for another fight.
mpmload 90108
else
mpecho &PThe Novice Fighter bows, then steps back to rest.
endif
if rand(10)
if rand(25)
mpoload 90108
else
if rand(33)
mpoload 90109
else
if rand(50)
mpoload 90110
else
mpoload 90111
endif
endif
endif
endif
~
|
#90109
expert fighter man~
An Expert Fighter~
An expert fighter is waiting to fight you.
~
~
~
3 0 0 C
1 0 100 1d20+0 2d5+0
0 4000000000
112 112 1
105 160 120 115 0
0 0 0 0 0
1 1 0 0 1 1 2
0 0 0 0 0 0 0 0
> death_prog 100~
if rand(65)
mpecho &PThe Expert Fighter bows, then prepares for another fight.
mpmload 90109
else
mpecho &PThe Expert Fighter bows, then steps back to rest.
endif
if rand(10)
if rand(25)
mpoload 90112
else
if rand(33)
mpoload 90113
else
if rand(50)
mpoload 90114
else
mpoload 90115
endif
endif
endif
endif
~
|
#90110
master fighter man~
A Master Fighter~
A master fighter is awaiting the chance to spar with you.
~
~
~
3 0 0 C
1 0 100 1d20+0 2d5+0
0 10000000000
112 112 1
110 160 120 120 0
0 0 0 0 0
1 1 0 0 1 1 2
0 0 0 0 0 0 0 0
> death_prog 100~
if rand(65)
mpecho &PThe Master Fighter bows, then prepares for another fight.
mpmload 90110
else
mpecho &PThe Master Fighter bows, then steps back to rest.
endif
if rand(10)
if rand(25)
mpoload 90124
else
if rand(33)
mpoload 90125
else
if rand(50)
mpoload 90126
else
mpoload 90127
endif
endif
endif
endif
~
> fight_prog 20~
masenko
~
> fight_prog 50~
energyball
~
|
#90111
dojo guard man~
A Dojo Guard~
A guard for the Lost Samuari Dojo stands here.
~
~
~
3 0 0 C
1 0 90 1d20+0 2d5+0
0 25000000000
112 112 1
120 200 130 130 0
0 0 0 0 0
1 1 0 0 1 1 3
0 0 0 0 0 0 0 0
> greet_prog 100~
if isgood($n)
if carryingvnum($n) 90101
bow $n
say Welcome to the Dojo of the Lost Samurai.  You may pass.
else
say I can see that you are good, but to enter the Dojo, you must prove your honour first.
mpforce $n north
endif
else
say You are not a good person.  You must leave until it is obvious that you are good.
mpforce $n north
endif
~
|
#90112
scuttling crab~
A Scuttling Crab~
A large crab is here, scuttling back and forth on the beach.
~
~
~
1 0 0 C
1 0 100 1d20+0 2d5+0
0 1000000000
112 112 0
100 200 120 130 0
0 0 0 0 0
1 1 0 0 1 1 3
0 0 0 0 0 0 0 0
> death_prog 65~
mpoload 90120
~
|
#90113
cancer crab lord~
Cancer the Crab Lord~
Cancer, the Lord of the Crabs, raises his pincers menacingly.
~
~
~
3 0 0 C
1 0 90 1d20+0 2d5+0
0 20000000000
112 112 0
125 200 130 135 0
0 0 0 0 0
65 65 0 0 1 1 3
0 0 0 0 0 0 0 0
> death_prog 100~
if carryingvnum($n) 90107
else
mpoload 90107
endif
if rand(5)
mpoload 90121
endif
~
|
#90114
kyoufu deep dragon~
Kyoufu~
Kyoufu, Dragon of the Deep, is resting here.
~
~
~
3 0 0 C
1 0 75 1d20+0 2d5+0
0 35000000000
112 112 0
140 180 135 135 0
0 0 0 0 0
8 8 0 0 1 1 3
0 0 0 0 0 0 0 0
> death_prog 100~
if carryingvnum($n) 90106
else
if carryingvnum($n) 90131
else
if wearingvnum($n) 90106
else
if wearingvnum($n) 90131
else
if pl($n) > 50000000000
mpe &PThe sheer power that destroys Kyoufu also destroys the broken hilt jammed into his side.
else
mpoload 90106
endif
endif
endif
endif
endif
~
> fight_prog 30~
mea $n &RKyoufu lashes out with his tail and hits you across the chest!
mer $n &RKyoufu lashes out with his tail and hits $n across the chest!
mppldamage $n 20
~
> fight_prog 45~
energy
~
> fight_prog 50~
mpe &CKyoufu suddenly glows brightly as his body is healed!
mprestore self 25
~
|
#90115
master kuragari man~
Master Kuragari~
Master Kuragari of Shadow waits here patiently.
~
~
~
3 0 0 C
1 0 90 1d20+0 2d5+0
0 60000000000
112 112 1
150 220 180 220 0
0 0 0 0 0
1 1 0 0 1 1 3
0 0 0 0 0 0 0 0
> greet_prog 100~
if carryingvnum($n) 90106
say I could sense you returning.  Your shadow soul can be felt from a great distance.
else
say Welcome.  I am Kuragari, Master of the Shadows and a priest of the Darkness.  Have you come seeking my knowledge?
endif
~
> speech_prog yes~
if carryingvnum($n) 90106
say Yes?  A strange thing to say to me...
else
say Ah, very well, then.  You have clearly trained hard and are very strong, if you managed to reach me.  I have a single lesson to teach you, and it is not so simple.
say You must venture to the lair of Kyoufu of the Deep, an ancient Dragon of darkness.  He was imprisoned long ago deep beneath the earth, under this very island.
say He has been awoken recently, and we need a warrior to stop him from gaining strength and returning to the surface to wage war against man.
sigh
say He has already grown quite strong, and his power increases daily.  Take an oath before me, saying 'I shall slay the Dragon.', and I shall give you access to his lair.
endif
~
> speech_prog 'I shall slay the Dragon.'~
if carryingvnum($n) 90131
say You have the key, go forth and slay the Dragon!
else
say Then take the Key of Shadow, go to the southwest of the compound, and enter the tunnel leading down.  It will be difficult, for Kyoufu has enchanted the tunnel to keep invaders away.
say But call out the Dragon's name, and the enchantments will allow you past to challenge the might of their master.
say Go forth, and defeat him!  As proof of the deed, bring me the hilt of the Sword of K'tun, the weapon used to send Kyoufu into his deep sleep so long ago.
say When I have the hilt in my hands, merely tell me that you are done, and I shall reward you for your bravery.
endif
~
> speech_prog done~
if ovnumcarry(90106) >= 1
if carryingvnum($n) 90131
say Thank you, yet again.  But you have defeated the Dragon already, and have the hilt.
drop all
mppurge
else
say You have done a wonderous thing!  The evil Dragon will no longer offend us.  You have saved us all from his darkness.
mpoload 90131
give sword $n
say Here, take the hilt.  It is a great object of power, and you deserve to keep it.
say Thank you once again.
drop all
mppurge
endif
else
say Done?  Done with what?  You don't seem very well done.
mea $n &cMaster Kuragari pokes you in the side.
say No, you're definitely medium-rare.
endif
~
> fight_prog 50~
masenko
~
> fight_prog 30~
burning
~
> fight_prog 30~
mpe &zDrawing his power around himself, Kurasagi's aura suddenly flares outward, consuming all light.
mea $n &zDarkness floods your body! &W[&R20&W]
mpdamage $n 20
~
> fight_prog 65~
mpe &zThe darkness surrounding Kuragari flares, dousing all light in the room.
mpe &WAs the light returns, Kuragari is seen to be restored.
mprestore $i 40
~
> death_prog 100~
mpmset $n align -1000
if rand(1)
if pl($n) <= 120000000000
mpoload 90119
else
endif
else
endif
~
|
#90116
strength door closer~
a newly created strength door closer~
Some god abandoned a newly created strength door closer here.
~
~
~
75497475 0 0 C
40 0 100 1d20+0 2d5+0
0 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 100~
close s
lock s
~
|
#90117
wisdom door closer~
wisdom door closer~
Wisdom door closer
~
~
~
75497475 0 0 C
40 0 100 1d20+0 2d5+0
0 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 100~
close w
lock w
~
|
#90118
courage door closer~
courage door closer~
Courage door closer
~
~
~
75497475 0 0 C
40 0 100 1d20+0 2d5+0
0 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 100~
close n
lock n
~
|
#90119
shadow door closer~
a newly created shadow door closer~
Some god abandoned a newly created shadow door closer here.
~
~
~
75497475 0 0 C
40 0 100 1d20+0 2d5+0
0 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 100~
close e
lock e
~
|
#90120
west door closer~
a newly created test door closer~
Some god abandoned a newly created test door closer here.
~
~
~
75497475 0 0 C
40 0 100 1d20+0 2d5+0
0 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 100~
close w
lock w
~
|
#90121
nes door closer~
a newly created nes door closer~
Some god abandoned a newly created nes door closer here.
~
~
~
75497475 0 0 C
40 0 100 1d20+0 2d5+0
0 1
112 112 0
100 10 10 10 0
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 100~
close n
close e
close s
lock n
lock e
lock s
~
|
#90122
su doku dropper~
a newly created su doku dropper~
Some god abandoned a newly created su doku dropper here.
~
~
~
75497475 0 0 C
41 0 100 1d20+0 2d5+0
0 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 100~
mppurge
if rand(33)
mpoload 90128
drop su
mpe &CA swirling mist clouds the room momentarily, then a single piece of paper appears from thin air, and floats to the ground.
else
if rand(50)
mpoload 90129
drop su
mpe &CA swirling mist clouds the room momentarily, then a single piece of paper appears from thin air, and floats to the ground.
else
mpoload 90130
drop su
mpe &CA swirling mist clouds the room momentarily, then a single piece of paper appears from thin air, and floats to the ground.
endif
endif
~
|
#90199
last mob~
a newly created last mob~
Some god abandoned a newly created last mob here.
~
~
~
1 0 0 C
1 0 100 1d20+0 2d5+0
0 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#0


#OBJECTS
#90100
first obj~
a newly created first obj~
Some god dropped a newly created first obj here.~
~
13 0 0 
0 0 0 0 0 0
1 0 0
 0
#90101
mark honour~
&YMark of Honour&d~
A small, golden medallion has been left here.~
~
13 0&260 1 
0 0 0 0 0 0
1 0 0
 0
#90102
key strength~
&RKey to Strength&d~
A large, sturdy key has been left here.~
~
18 0&4 1 
0 0 0 0 0 0
1 0 0
 0
#90103
key courage~
&GKey of Courage&d~
A long, smooth key has been left here.~
~
18 0&4 1 
0 0 0 0 0 0
1 0 0
 0
#90104
key wisdom~
&CKey of Wisdom&d~
A small, intricate key has been left here.~
~
18 0&4 1 
0 0 0 0 0 0
1 0 0
 0
#90105
key shadow~
&zKey of Shadow&d~
A strange, almost see-thru key is here.~
~
18 0&4 1 
0 0 0 0 0 0
1 0 0
 0
#90106
broken hilt~
A Broken Hilt~
The broken hilt of a sword as been left here.~
~
9 0&4 16385 
0 0 0 0 100 100
1 0 0
 0
#90107
claw cancer~
&rClaw of Cancer&d~
The large claw of a king crab is here.~
~
9 0&4 16385 
0 0 0 0 750 750
1 0 0
 0
#90108
novice gi~
Novice Gi~
The gi of a novice fighter is on the ground here.~
~
9 0 9 1
0 0 0 0 750 750
1 0 0
 0
#90109
novice sandals~
Novice Sandals~
A pair of sandals belonging to a novice fighter is here.~
~
9 0 65 
0 0 0 0 250 250
1 0 0
 0
#90110
novice belt~
Novice Belt~
The belt of a novice fighter is here.~
~
9 0 2049 1
0 0 0 0 200 200
1 0 0
 0
#90111
novice ring~
Novice Ring~
The ring of a novice fighter is here.~
~
9 0 3 
0 0 0 0 25 25
1 0 0
 0
#90112
expert gi~
Expert Gi~
The gi of an expert fighter is here.~
~
9 0 9 1
0 0 0 0 1000 1000
1 0 0
 0
#90113
expert sandals~
Expert Sandals~
A pair of expert sandals are lying here.~
~
9 0 65 
0 0 0 0 350 350
1 0 0
 0
#90114
expert belt~
Expert Belt~
The belt of an expert fighter is here.~
~
9 0 2049 1
0 0 0 0 300 300
1 0 0
 0
#90115
expert ring~
Expert Ring~
The ring of an expert fighter is lying here.~
~
9 0 3 
0 0 0 0 50 50
1 0 0
 0
#90116
gi greater strength~
&RGi of Greater Strength&d~
A gi with a powerful aura is lying here.~
~
9 0 9 16
0 0 0 80000 1500 1500
1 0 0
 50000000000
A
1 15
#90117
gi greater wisdom~
&CGi of Greater Wisdom&d~
A gi with a bright aura is here.~
~
9 0 9 16
0 0 0 55000 1500 1500
1 0 0
 50000000000
A
3 20
#90118
gi greater courage~
&GGi of Greater Courage&d~
A gi is lying here, with an aura of relaxing confidence.~
~
9 0 9 16
0 0 0 50000 1500 1500
1 0 0
 50000000000
A
4 25
#90119
dagger shadow~
&zDagger of Shadow&d~
A shadowy dagger seems to have been left here.~
~
9 512 16385 
0 0 0 100000 500 500
1 0 0
 75000000000
A
2 10
#90120
crab meat~
Crab Meat~
There is some gooey crab meat lying here.~
~
19 0 1 
0 0 0 0 0 0
1 0 0
 0
#90121
rusted ring~
Rusted Ring~
An old, rusty ring is lying here.~
~
13 0 1 
0 0 0 0 0 0
1 0 0
 0
E
ring~
This ring is mostly rusted over, but there are spots that aren't
completely rusted over, and the ring underneath looks almost smokey
and half-surreal.
~
#90122
ring shadow~
&zRing of Shadow&d~
A shadowy ring of strange power lays here.~
~
9 0 3 
0 0 0 10000 50 50
1 0 0
 10000000000
#90123
belt guardian~
&bBelt of the Guardian&d~
A carefully crafted belt of obvious power rests here.~
~
9 0 2049 
0 0 0 0 500 500
1 0 0
 20000000000
A
1 5
A
2 5
A
3 5
A
4 5
#90124
master gi~
Master Gi~
The gi of a master fighter is lying here.~
~
9 0 9 1
0 0 0 0 1250 1250
1 0 0
 1000000000
#90125
master sandals~
Master Sandals~
The sandals of a master fighter lay here.~
~
9 0 65 
0 0 0 0 500 500
1 0 0
 1000000000
#90126
master belt~
Master Belt~
The belt of a master fighter is lying here.~
~
9 0 2049 1
0 0 0 0 450 450
1 0 0
 1000000000
#90127
master ring~
Master Ring~
A ring belonging to a master fighter lays here.~
~
9 0 3 
0 0 0 0 75 75
1 0 0
 10000000000
#90128
su doku paper p1~
Su Doku Puzzle~
A piece of paper with a Su Doku puzzle has been left here.~
~
47 0 1 
0 0 0 0 0 0
1 0 0
 0
E
paper su doku~
=========================================
||   |   |   || 1 | 5 |   ||   | 7 |   ||
-----------------------------------------
|| 1 |   | 6 ||   |   |   || 8 | 2 |   ||
-----------------------------------------
|| 3 |   |   || 8 | 6 |   ||   | 4 |   ||
=========================================
|| 9 |   |   || 4 |   | &RX&d || 5 | 6 | 7 ||
-----------------------------------------
||   |   | 4 || 7 |   | 8 || 3 |   |   ||
-----------------------------------------
|| 7 | 3 | 2 ||   |   | 6 ||   |   | 4 ||
=========================================
||   | 4 |   ||   | 8 | 1 ||   |   | 9 ||
-----------------------------------------
||   | 1 | 7 ||   |   |   || 2 |   | 8 ||
-----------------------------------------
||   | 5 |   ||   | 3 | 7 ||   |   |   ||
=========================================
~
#90129
su doku paper p2~
Su Doku Puzzle~
A piece of paper with a Su Doku puzzle has been left here.~
~
47 0 1 
0 0 0 0 0 0
1 0 0
 0
E
paper su doku~
=========================================
|| &RX&d |   |   || 1 | 5 |   ||   | 7 |   ||
-----------------------------------------
|| 1 |   | 6 ||   |   |   || 8 | 2 |   ||
-----------------------------------------
|| 3 |   |   || 8 | 6 |   ||   | 4 |   ||
=========================================
|| 9 |   |   || 4 |   |   || 5 | 6 | 7 ||
-----------------------------------------
||   |   | 4 || 7 |   | 8 || 3 |   |   ||
-----------------------------------------
|| 7 | 3 | 2 ||   |   | 6 ||   |   | 4 ||
=========================================
||   | 4 |   ||   | 8 | 1 ||   |   | 9 ||
-----------------------------------------
||   | 1 | 7 ||   |   |   || 2 |   | 8 ||
-----------------------------------------
||   | 5 |   ||   | 3 | 7 ||   |   |   ||
=========================================
~
#90130
su doku paper p3~
Su Doku Puzzle~
A piece of paper with a Su Doku puzzle has been left here.~
~
47 0 1 
0 0 0 0 0 0
1 0 0
 0
E
paper su doku~
=========================================
||   |   |   || 1 | 5 |   ||   | 7 |   ||
-----------------------------------------
|| 1 |   | 6 ||   |   |   || 8 | 2 |   ||
-----------------------------------------
|| 3 |   |   || 8 | 6 |   ||   | 4 |   ||
=========================================
|| 9 |   |   || 4 |   |   || 5 | 6 | 7 ||
-----------------------------------------
||   |   | 4 || 7 |   | 8 || 3 |   |   ||
-----------------------------------------
|| 7 | 3 | 2 ||   |   | 6 ||   |   | 4 ||
=========================================
||   | 4 |   ||   | 8 | 1 ||   |   | 9 ||
-----------------------------------------
||   | 1 | 7 ||   |   |   || 2 |   | 8 ||
-----------------------------------------
||   | 5 | &RX&d ||   | 3 | 7 ||   |   |   ||
=========================================
~
#90131
sword hilt k'tun~
&wHilt of the &RSword of K'tun&d~
The hilt of an ancient sword of power lays here.~
~
9 1024&260 16385 
0 0 0 0 350 350
1 0 0
 0
A
1 5
A
2 5
A
3 5
A
4 5
#90199
last obj~
a newly created last obj~
Some god dropped a newly created last obj here.~
~
13 0 0 
0 0 0 0 0 0
1 0 0
 0
#0


#ROOMS
#90100
Soaring Above the Ocean~
You are soaring high above the ocean surface, your flight stirring up
large streams of wake on either side of you.  The smell of sea air fills
your nose as random seagulls pass overhead, creating swiftly gliding shadows
on the rippling blue face of the sea below.  You make sure to keep your
balance, it looks like a long way down.
~
0 0 9
D7
~
~
0 -1 2160
D8
~
~
0 -1 90101
S
#90101
Soaring Above the Ocean~
You are soaring high above the ocean surface, your flight stirring up
large streams of wake on either side of you.  The smell of sea air fills
your nose as random seagulls pass overhead, creating swiftly gliding shadows
on the rippling blue face of the sea below.  You make sure to keep your
balance, it looks like a long way down.
~
0 0 9
D2
~
~
0 -1 90102
D7
~
~
0 -1 90100
S
#90102
Soaring Above the Ocean~
The ocean below is getting shallow, and the water is now a crystal
blue-green.  Seagulls are collecting in the distance, near a small
island to the south, and their cawing can barely be heard over the loud
sloshing of the swells.  Perhaps this small island deserves a closer
look.
~
0 0 9
D0
~
~
0 -1 90101
D8
~
~
0 -1 90103
S
#90103
An Island to the South~
The island to the south is easily visible, and it is clear that there
is a small compound spanning the entire island.  There is a high outer
wall, and only a single tower is visible rising above it from within
the courtyard.  The architecture is consistent with temples from the
fuedal era of Japan.  A closer look would reveal more.
~
0 0 9
D2
~
~
0 -1 90104
D7
~
~
0 -1 90102
S
#90104
Near the Island~
The water here is a beautiful crystal turquoise, and the island to the
south is lined by sandy white beaches.  The island is dominated by a
large wall running around the length of the beach, with classical
Japanese architecture dominating the construction.  A tall tower is
the only building visible rising above the wall, and it is adorned on
the top with shiny black tiles.  The wall around the compound is solid
except at the northern most point, where a large, open gate allows
foot traffic through.  Anything else that could be seen must be viewed
up close.
~
0 4 9
D0
~
~
0 -1 90103
D2
~
~
0 -1 90105
S
#90105
Shoreline~
Here on the shore of this small tropical island, it's clear that this
island is owned or at least watched over by a dojo of samurai.  There
are many japanese characters carved into the wooden beams of the tall
walls circling the island.  The beaches stretch off to either side, and
to the south is the entrance to the inside of the Dojo.
~
0 0 10
D0
~
~
0 -1 90104
D1
~
~
0 -1 90106
D2
~
~
0 -1 90129
D3
~
~
0 -1 90128
S
#90106
Sandy Beach~
The bright white sands of the beach are warm underfoot, and the cool
spray from the small waves rushing in makes this a very comfortable
place to just sit and rest.  All along the clean, pristine beaches are
small crabs running back and forth to the tall outer wall of the Dojo.
The wall is high and menacing, but the crabs don't seem to mind, and
they dodge back and forth to the sea and wall, scurrying on their way.
~
0 0 10
D1
~
~
0 -1 90107
D3
~
~
0 -1 90105
S
#90107
Sandy Beach~
The bright white sands of the beach are warm underfoot, and the cool
spray from the small waves rushing in makes this a very comfortable
place to just sit and rest.  All along the clean, pristine beaches are
small crabs running back and forth to the tall outer wall of the Dojo.
The wall is high and menacing, but the crabs don't seem to mind, and
they dodge back and forth to the sea and wall, scurrying on their way.
~
0 0 10
D1
~
~
0 -1 90108
D3
~
~
0 -1 90106
S
#90108
Near a Tent~
The beach is beautiful, and the small crabs running back and forth from
the wall to the water's edge are very entertaining, but at this point
on the beach there is something a little different.  A small tent sits
just up from the sand here, near the wall of the Dojo.  It is possible
that some fisherman may live here outside the walls of the Dojo.
~
0 0 10
D2
~
~
0 -1 90189
D3
~
~
0 -1 90107
D8
~
~
0 -1 90109
S
#90109
Sandy Beach~
The bright white sands of the beach are warm underfoot, and the cool
spray from the small waves rushing in makes this a very comfortable
place to just sit and rest.  All along the clean, pristine beaches are
small crabs running back and forth to the tall outer wall of the Dojo.
The wall is high and menacing, but the crabs don't seem to mind, and
they dodge back and forth to the sea and wall, scurrying on their way.
~
0 0 10
D2
~
~
0 -1 90110
D7
~
~
0 -1 90108
S
#90110
Sandy Beach~
The bright white sands of the beach are warm underfoot, and the cool
spray from the small waves rushing in makes this a very comfortable
place to just sit and rest.  All along the clean, pristine beaches are
small crabs running back and forth to the tall outer wall of the Dojo.
The wall is high and menacing, but the crabs don't seem to mind, and
they dodge back and forth to the sea and wall, scurrying on their way.
~
0 0 10
D0
~
~
0 -1 90109
D2
~
~
0 -1 90111
S
#90111
Sandy Beach~
The bright white sands of the beach are warm underfoot, and the cool
spray from the small waves rushing in makes this a very comfortable
place to just sit and rest.  All along the clean, pristine beaches are
small crabs running back and forth to the tall outer wall of the Dojo.
The wall is high and menacing, but the crabs don't seem to mind, and
they dodge back and forth to the sea and wall, scurrying on their way.
~
0 0 10
D0
~
~
0 -1 90110
D2
~
~
0 -1 90112
S
#90112
Sandy Beach~
The bright white sands of the beach are warm underfoot, and the cool
spray from the small waves rushing in makes this a very comfortable
place to just sit and rest.  All along the clean, pristine beaches are
small crabs running back and forth to the tall outer wall of the Dojo.
The wall is high and menacing, but the crabs don't seem to mind, and
they dodge back and forth to the sea and wall, scurrying on their way.
~
0 0 10
D0
~
~
0 -1 90111
D2
~
~
0 -1 90113
S
#90113
Sandy Beach~
The bright white sands of the beach are warm underfoot, and the cool
spray from the small waves rushing in makes this a very comfortable
place to just sit and rest.  All along the clean, pristine beaches are
small crabs running back and forth to the tall outer wall of the Dojo.
The wall is high and menacing, but the crabs don't seem to mind, and
they dodge back and forth to the sea and wall, scurrying on their way.
~
0 0 10
D0
~
~
0 -1 90112
D9
~
~
0 -1 90114
S
#90114
Sandy Beach~
The bright white sands of the beach are warm underfoot, and the cool
spray from the small waves rushing in makes this a very comfortable
place to just sit and rest.  All along the clean, pristine beaches are
small crabs running back and forth to the tall outer wall of the Dojo.
The wall is high and menacing, but the crabs don't seem to mind, and
they dodge back and forth to the sea and wall, scurrying on their way.
~
0 0 10
D3
~
~
0 -1 90115
D6
~
~
0 -1 90113
S
#90115
Sandy Beach~
The bright white sands of the beach are warm underfoot, and the cool
spray from the small waves rushing in makes this a very comfortable
place to just sit and rest.  All along the clean, pristine beaches are
small crabs running back and forth to the tall outer wall of the Dojo.
The wall is high and menacing, but the crabs don't seem to mind, and
they dodge back and forth to the sea and wall, scurrying on their way.
~
0 0 10
D1
~
~
0 -1 90114
D3
~
~
0 -1 90116
S
#90116
Sandy Beach~
The bright white sands of the beach are warm underfoot, and the cool
spray from the small waves rushing in makes this a very comfortable
place to just sit and rest.  All along the clean, pristine beaches are
small crabs running back and forth to the tall outer wall of the Dojo.
The wall is high and menacing, but the crabs don't seem to mind, and
they dodge back and forth to the sea and wall, scurrying on their way.
~
0 0 10
D1
~
~
0 -1 90115
D3
~
~
0 -1 90117
S
#90117
Sandy Beach~
The bright white sands of the beach are warm underfoot, and the cool
spray from the small waves rushing in makes this a very comfortable
place to just sit and rest.  All along the clean, pristine beaches are
small crabs running back and forth to the tall outer wall of the Dojo.
The wall is high and menacing, but the crabs don't seem to mind, and
they dodge back and forth to the sea and wall, scurrying on their way.
~
0 4 10
D1
~
~
0 -1 90116
D3
~
~
0 -1 90118
S
#90118
Sandy Beach~
The bright white sands of the beach are warm underfoot, and the cool
spray from the small waves rushing in makes this a very comfortable
place to just sit and rest.  All along the clean, pristine beaches are
small crabs running back and forth to the tall outer wall of the Dojo.
The wall is high and menacing, but the crabs don't seem to mind, and
they dodge back and forth to the sea and wall, scurrying on their way.
~
0 0 10
D1
~
~
0 -1 90117
D3
~
~
0 -1 90119
S
#90119
Sandy Beach~
The bright white sands of the beach are warm underfoot, and the cool
spray from the small waves rushing in makes this a very comfortable
place to just sit and rest.  All along the clean, pristine beaches are
small crabs running back and forth to the tall outer wall of the Dojo.
The wall is high and menacing, but the crabs don't seem to mind, and
they dodge back and forth to the sea and wall, scurrying on their way.
~
0 0 10
D1
~
~
0 -1 90118
D3
~
~
0 -1 90120
S
#90120
Sandy Beach~
The bright white sands of the beach are warm underfoot, and the cool
spray from the small waves rushing in makes this a very comfortable
place to just sit and rest.  All along the clean, pristine beaches are
small crabs running back and forth to the tall outer wall of the Dojo.
The wall is high and menacing, but the crabs don't seem to mind, and
they dodge back and forth to the sea and wall, scurrying on their way.
~
0 0 10
D1
~
~
0 -1 90119
D7
~
~
0 -1 90121
S
#90121
Sandy Beach~
The bright white sands of the beach are warm underfoot, and the cool
spray from the small waves rushing in makes this a very comfortable
place to just sit and rest.  All along the clean, pristine beaches are
small crabs running back and forth to the tall outer wall of the Dojo.
The wall is high and menacing, but the crabs don't seem to mind, and
they dodge back and forth to the sea and wall, scurrying on their way.
~
0 0 10
D0
~
~
0 -1 90122
D8
~
~
0 -1 90120
S
#90122
Sandy Beach~
The bright white sands of the beach are warm underfoot, and the cool
spray from the small waves rushing in makes this a very comfortable
place to just sit and rest.  All along the clean, pristine beaches are
small crabs running back and forth to the tall outer wall of the Dojo.
The wall is high and menacing, but the crabs don't seem to mind, and
they dodge back and forth to the sea and wall, scurrying on their way.
~
0 0 10
D0
~
~
0 -1 90123
D2
~
~
0 -1 90121
S
#90123
Sandy Beach~
The bright white sands of the beach are warm underfoot, and the cool
spray from the small waves rushing in makes this a very comfortable
place to just sit and rest.  All along the clean, pristine beaches are
small crabs running back and forth to the tall outer wall of the Dojo.
The wall is high and menacing, but the crabs don't seem to mind, and
they dodge back and forth to the sea and wall, scurrying on their way.
~
0 0 10
D0
~
~
0 -1 90124
D2
~
~
0 -1 90122
S
#90124
Sandy Beach~
The bright white sands of the beach are warm underfoot, and the cool
spray from the small waves rushing in makes this a very comfortable
place to just sit and rest.  All along the clean, pristine beaches are
small crabs running back and forth to the tall outer wall of the Dojo.
The wall is high and menacing, but the crabs don't seem to mind, and
they dodge back and forth to the sea and wall, scurrying on their way.
~
0 0 10
D0
~
~
0 -1 90125
D2
~
~
0 -1 90123
S
#90125
Sandy Beach~
The bright white sands of the beach are warm underfoot, and the cool
spray from the small waves rushing in makes this a very comfortable
place to just sit and rest.  All along the clean, pristine beaches are
small crabs running back and forth to the tall outer wall of the Dojo.
The wall is high and menacing, but the crabs don't seem to mind, and
they dodge back and forth to the sea and wall, scurrying on their way.
~
0 0 10
D2
~
~
0 -1 90124
D6
~
~
0 -1 90126
S
#90126
Sandy Beach~
The bright white sands of the beach are warm underfoot, and the cool
spray from the small waves rushing in makes this a very comfortable
place to just sit and rest.  All along the clean, pristine beaches are
small crabs running back and forth to the tall outer wall of the Dojo.
The wall is high and menacing, but the crabs don't seem to mind, and
they dodge back and forth to the sea and wall, scurrying on their way.
~
0 0 10
D1
~
~
0 -1 90127
D9
~
~
0 -1 90125
S
#90127
Sandy Beach~
The bright white sands of the beach are warm underfoot, and the cool
spray from the small waves rushing in makes this a very comfortable
place to just sit and rest.  All along the clean, pristine beaches are
small crabs running back and forth to the tall outer wall of the Dojo.
The wall is high and menacing, but the crabs don't seem to mind, and
they dodge back and forth to the sea and wall, scurrying on their way.
~
0 0 10
D1
~
~
0 -1 90128
D3
~
~
0 -1 90126
S
#90128
Sandy Beach~
The bright white sands of the beach are warm underfoot, and the cool
spray from the small waves rushing in makes this a very comfortable
place to just sit and rest.  All along the clean, pristine beaches are
small crabs running back and forth to the tall outer wall of the Dojo.
The wall is high and menacing, but the crabs don't seem to mind, and
they dodge back and forth to the sea and wall, scurrying on their way.
~
0 0 10
D1
~
~
0 -1 90105
D3
~
~
0 -1 90127
S
#90129
The Dojo of the Lost Samurai~
This is the gate house of the Dojo of the Lost Samurai.  These Samurai
must be the last of their kind, and are obviously trying to protect their
interests, and themselves, to the best of their ability.  The high walls
are proof enough of that, but the intricate gate mechanism also suggests
that even getting into the main entrance is difficult.  Clearly, only
the help and trust of the gatekeepers will allow one to enter this
building.
~
0 1028&8 1
D0
~
~
0 -1 90105
D2
~
~
0 -1 90130
S
#90130
Courtyard~
This is the inside of the Dojo's walls.  Only those who are worthy may
even get this far.  There are many fighters training here, some are
sparring, and others are meditating.  To the east is a small temple of
sorts, which appears to be the most important building here, as it is
guarded quite carefully.  To the west are a few other buildings,
along with a tall tower with many fighters filing in and out.  In the
southeastern corner of the courtyard is an orchard.
~
0 0&8 1
D0
~
~
0 -1 90129
D1
~
~
0 -1 90131
D2
~
~
0 -1 90148
D3
~
~
0 -1 90150
S
#90131
Courtyard~
Inside the Dojo walls is a large courtyard.  Here, there are many warriors
sparring and meditating, practicing their fighting arts.  All of these
individuals must be worthy fighters indeed.  Off on the west side of the
compound is a few buildings, including a tall tower with fighters coming
and going at a regular pace.  To the east here is a small temple that
is probably the center of power here, where the leaders of this samurai
dojo spend their time.
~
0 0&8 1
D1
~
~
0 -1 90132
D2
~
~
0 -1 90147
D3
~
~
0 -1 90130
S
#90132
Courtyard~
This is the inside of the Dojo's walls.  Only those who are worthy may
even get this far.  There are many fighters training here, some are
sparring, and others are meditating.  To the east is a small temple of
sorts, which appears to be the most important building here, as it is
guarded quite carefully.  To the west are a few other buildings,
along with a tall tower with many fighters filing in and out.  In the
southeastern corner of the courtyard is an orchard.
~
0 0&8 1
D2
~
~
0 -1 90133
D3
~
~
0 -1 90131
S
#90133
Courtyard~
This is the inside of the Dojo's walls.  Only those who are worthy may
even get this far.  There are many fighters training here, some are
sparring, and others are meditating.  To the southeast is a small
temple that looks like the most important building here.  Perhaps those
in charge of this Dojo are within.  A little to the south of here is
an orchard, and on the west side of the courtyard is a tower and some
other smaller buildings too.
~
0 0&8 1
D0
~
~
0 -1 90132
D2
~
~
0 -1 90139
D3
~
~
0 -1 90147
D8
~
~
0 -1 90134
S
#90134
Entrance to the Masters' Chambers~
The temple rears up regally here, its spires creating a mighty appearance.
There is a large doorway, with a pair of golden dragon statues sitting
on each side of the entryway.  The steps up are made of polished stone,
and the door is made of a light wood, lacking any keyhole.  The overall
look of the front is very inviting.
~
0 4&8 1
D1
~
~
0 -1 90135
D7
~
~
0 -1 90133
D9
~
~
0 -1 90139
S
#90135
Masters of the Dojo~
The inside of the temple shows it to be very well kept and clean.  The
floors are smooth and polished, and small lanterns hang from the high
ceiling.  There are three doors, and above each one is a single kanji
character showing which master is inside.  The one on the north side
says Chikara, meaning Strength, the southern says Yuuki, meaning Courage,
and the eastern says Chie, meaning Wisdom.  All the doors require keys
to be opened.
~
0 0&8 0
D0
~
~
7 90102 90136
D1
~
~
7 90104 90137
D2
~
~
7 90103 90138
D3
~
~
0 -1 90134
S
#90136
Master of Strength~
The Master that resides in this room clearly values strength in battle
above all else.  The walls are covered in ancient swords and shields,
and a full set of samurai armor rests in the corner, polished clean.
There are various sorts of equipment stacked neatly around the room,
each clearly used to increase the user's strength.  However, the most
surprising thing is that the clothing here is all fitted for a woman.
Yes, the Master of Strength is a young, beautiful woman.
~
0 0&8 0
D2
~
~
7 90102 90135
S
#90137
Master of Wisdom~
The walls of this chamber aren't visible through the large shelves of
books that sit against the walls.  The bookcases are filled with tomes
on many different subjects, many about the arts of fighting and war,
but many are also about history, painting, music, and even agriculture.
Some are written by philosophers, others by religious men.  There are
hundreds of ancient scrolls and parchments stacked in the corners, and
it is obvious that the Master of Wisdom cares for knowledge deeply.
~
0 0&8 0
D1
~
~
0 -1 90194
D3
~
~
7 90104 90135
S
#90138
Master of Courage~
Here in this chamber there is very little, but a few scrolls, a scattering
of weapons and armor, but there is few small pots containing beautiful
flowers near the window.  The flowers are small and frail, but stand
up straight, refusing to fall or wilt.  Their courageous will to live
and survive against a world that cannot harbor them is what most likely
endears them to the Master of Courage.
~
0 0&8 0
D0
~
~
7 90103 90135
S
#90139
Courtyard~
This is the inside of the Dojo's walls.  Only those who are worthy may
even get this far.  There are many fighters training here, some are
sparring, and others are meditating.  To the northeast is a small
temple that looks like the most important building here.  Perhaps those
in charge of this Dojo are within.  A little to the south of here is
an orchard, and on the west side of the courtyard is a tower and some
other smaller buildings too.
~
0 0&8 1
D0
~
~
0 -1 90133
D2
~
~
0 -1 90140
D3
~
~
0 -1 90146
D6
~
~
0 -1 90134
S
#90140
Orchard~
Fruit trees of all sorts are lined up in rows here, laden with edible
foods for the fighters and warriors that train here.  There are apples,
oranges, pears, even peaches and plums, but the entire orchard is ringed
by dozens of cherry trees.  There are a few workers plucking the ripe
fruit from the trees here and carrying it off to the opposite corner of
the courtyard.
~
0 0&8 1
D0
~
~
0 -1 90139
D3
~
~
0 -1 90141
S
#90141
Courtyard~
This is the inside of the Dojo's walls.  Only those who are worthy may
even get this far.  There are many fighters training here, some are
sparring, and others are meditating.  To the east is a small temple of
sorts, which appears to be the most important building here, as it is
guarded quite carefully.  To the west are a few other buildings,
along with a tall tower with many fighters filing in and out.  In the
southeastern corner of the courtyard is an orchard.
~
0 0&8 1
D0
~
~
0 -1 90146
D1
~
~
0 -1 90140
D3
~
~
0 -1 90142
S
#90142
Courtyard~
Inside the Dojo walls is a large courtyard.  Here, there are many warriors
sparring and meditating, practicing their fighting arts.  All of these
individuals must be worthy fighters indeed.  Off on the west side of the
compound is a few buildings, including a tall tower with fighters coming
and going at a regular pace.  To the east here is a small temple that
is probably the center of power here, where the leaders of this samurai
dojo spend their time.
~
0 0&8 1
D0
~
~
0 -1 90145
D1
~
~
0 -1 90141
D3
~
~
0 -1 90143
S
#90143
Courtyard~
The courtyard is just a large open area filled with warriors practicing
and meditating.  There are a few buildings here, but this one here is
small, and shoved into the corner.  The outside is clear of adornment,
and the door is made of a hard solid wood, as opposed to the lighter
woods of the other buildings.  There is a large lock on the front.
Perhaps something frightening is hidden away beyond in the darkness
within...
~
0 0&8 1
D0
~
~
0 -1 90144
D1
~
~
0 -1 90142
D3
~
~
7 90105 90164
S
#90144
Next to the Tower~
Here in the shadow of the tall tower, it's obvious this tower is used
as a training room for the many fighters practicing their arts here.
The entrance is just to the west, and is open to all fighters it seems.
Perhaps inside free-wheeling fighters can come to get a challenge, or
even to improve their own skills.
~
0 0&8 1
D0
~
~
0 -1 90149
D1
~
~
0 -1 90145
D2
~
~
0 -1 90143
D3
~
~
0 -1 90154
S
#90145
Courtyard~
This is the inside of the Dojo's walls.  Only those who are worthy may
even get this far.  There are many fighters training here, some are
sparring, and others are meditating.  To the east is a small temple of
sorts, which appears to be the most important building here, as it is
guarded quite carefully.  To the west are a few other buildings,
along with a tall tower with many fighters filing in and out.  In the
southeastern corner of the courtyard is an orchard.
~
0 0&8 1
D0
~
~
0 -1 90148
D1
~
~
0 -1 90146
D2
~
~
0 -1 90142
D3
~
~
0 -1 90144
S
#90146
Courtyard~
Inside the Dojo walls is a large courtyard.  Here, there are many warriors
sparring and meditating, practicing their fighting arts.  All of these
individuals must be worthy fighters indeed.  Off on the west side of the
compound is a few buildings, including a tall tower with fighters coming
and going at a regular pace.  To the east here is a small temple that
is probably the center of power here, where the leaders of this samurai
dojo spend their time.
~
0 0&8 1
D0
~
~
0 -1 90147
D1
~
~
0 -1 90139
D2
~
~
0 -1 90141
D3
~
~
0 -1 90145
S
#90147
Courtyard~
This is the inside of the Dojo's walls.  Only those who are worthy may
even get this far.  There are many fighters training here, some are
sparring, and others are meditating.  To the east is a small temple of
sorts, which appears to be the most important building here, as it is
guarded quite carefully.  To the west are a few other buildings,
along with a tall tower with many fighters filing in and out.  In the
southeastern corner of the courtyard is an orchard.
~
0 0&8 1
D0
~
~
0 -1 90131
D1
~
~
0 -1 90133
D2
~
~
0 -1 90146
D3
~
~
0 -1 90148
S
#90148
Courtyard~
Inside the Dojo walls is a large courtyard.  Here, there are many warriors
sparring and meditating, practicing their fighting arts.  All of these
individuals must be worthy fighters indeed.  Off on the west side of the
compound is a few buildings, including a tall tower with fighters coming
and going at a regular pace.  To the east here is a small temple that
is probably the center of power here, where the leaders of this samurai
dojo spend their time.
~
0 0&8 1
D0
~
~
0 -1 90130
D1
~
~
0 -1 90147
D2
~
~
0 -1 90145
D3
~
~
0 -1 90149
S
#90149
Outside a Small Hut~
The courtyard inside the high walls of the Dojo is clear and open, and
filled with many fighters and warriors practicing their skills.  Right
here to the west is a small hut.  Strangely, the hut is difficult to
look at, almost as though light were bending away from it.  It has an
aura of darkness about it, and the warriors and fighters out here seem
to avoid the hut...
~
0 4&8 1
D0
~
~
0 -1 90150
D1
~
~
0 -1 90148
D2
~
~
0 -1 90144
D3
~
~
7 90105 90163
S
#90150
Beside the Warriors' Housing~
This courtyard is large and open, and there are many warriors practicing
and training all around, some sparring and others meditating.  To the
west here is a rather dull building that appears to be the living area
for all of these fighters.  The inside probably contains rooms for
sleeping and resting after particularly rigorous fights.
~
0 0&8 1
D1
~
~
0 -1 90130
D2
~
~
0 -1 90149
D3
~
~
0 -1 90151
S
#90151
Living Quarters~
This is the foyer of the living quarters inhabited by the fighters that
participate in this Dojo.  There are two rooms joined to this one leading
off to the north and west, and each seems to be used for seperate things.
The walls are bare of any frill or fluff, and the floors are clean and
clear, but the furniture here appears comfortable.
~
0 4&8 0
D0
~
~
0 -1 90152
D1
~
~
0 -1 90150
D3
~
~
0 -1 90153
S
#90152
Sleeping Area~
This small room is filled with bunks, all the way up to the ceiling.
There are several warriors here, sleeping and resting in the Spartan
but comfortable beds.  There are also several hammocks hanging from the
walls in various corners for those who prefer them.
~
0 0&8 0
D2
~
~
0 -1 90151
S
#90153
Meditation Room~
The air in this room is thick with incense burning from a small shrine
to the back.  There are several individuals meditating in peace, and
some seem to be floating off the ground as they work on finding their
inner power.  The floors and walls are painted a soft hue, and the high
ceiling is hardly visible through the dense workings of crossbeams.
~
0 0&8 0
D1
~
~
0 -1 90151
S
#90154
Entrance to the Training Tower~
This is the main entrance to the training tower of the Dojo of the Lost
Samurai.  There is a small staircase leading up that probably leads to
the first level of training for fighters seeking to better themselves.
The walls are made of thick wood, and almost seem to glow with power.
They almost seem to have been specially crafted to withstand any moves
or attacks that are expecially destructive.
~
0 4&8 0
D1
~
~
0 -1 90144
D4
~
~
0 -1 90155
S
#90155
Training of the Novice~
The training levels of the tower all look the same, and fighters that
are practicing their battle techniques pass through almost constantly.
Each progressing level houses stronger fighters, and more than likely
the highest level fighters are very strong indeed.  The floor and walls
are scarred with blasts and cracks from missed blows that fighters
must have sent at each other over the years.
~
0 0&8 0
D0
~
~
0 -1 90156
D3
~
~
0 -1 90158
D5
~
~
0 -1 90154
S
#90156
Training of the Novice~
This tower is made of strong wood indeed, for the floor and walls are
marred with obviously strong attacks that the fighters that train here
must have used on each other.  There are several training levels, and
although they look the same, it would do well to be wary of the strength
of the fighters on the higher levels, as they are truly great fighters
and should be treated with respect.
~
0 0&8 0
D2
~
~
0 -1 90155
D3
~
~
0 -1 90157
S
#90157
Training of the Novice~
The training levels of the tower all look the same, and fighters that
are practicing their battle techniques pass through almost constantly.
Each progressing level houses stronger fighters, and more than likely
the highest level fighters are very strong indeed.  The floor and walls
are scarred with blasts and cracks from missed blows that fighters
must have sent at each other over the years.
~
0 0&8 0
D1
~
~
0 -1 90156
D2
~
~
0 -1 90158
D4
~
~
0 -1 90159
S
#90158
Training of the Novice~
This tower is made of strong wood indeed, for the floor and walls are
marred with obviously strong attacks that the fighters that train here
must have used on each other.  There are several training levels, and
although they look the same, it would do well to be wary of the strength
of the fighters on the higher levels, as they are truly great fighters
and should be treated with respect.
~
0 0&8 0
D0
~
~
0 -1 90157
D1
~
~
0 -1 90155
S
#90159
Training of the Expert~
This tower is made of strong wood indeed, for the floor and walls are
marred with obviously strong attacks that the fighters that train here
must have used on each other.  There are several training levels, and
although they look the same, it would do well to be wary of the strength
of the fighters on the higher levels, as they are truly great fighters
and should be treated with respect.
~
0 0&8 0
D1
~
~
0 -1 90162
D2
~
~
0 -1 90160
D5
~
~
0 -1 90157
S
#90160
Training of the Expert~
The training levels of the tower all look the same, and fighters that
are practicing their battle techniques pass through almost constantly.
Each progressing level houses stronger fighters, and more than likely
the highest level fighters are very strong indeed.  The floor and walls
are scarred with blasts and cracks from missed blows that fighters
must have sent at each other over the years.
~
0 0&8 0
D0
~
~
0 -1 90159
D1
~
~
0 -1 90161
S
#90161
Training of the Expert~
This tower is made of strong wood indeed, for the floor and walls are
marred with obviously strong attacks that the fighters that train here
must have used on each other.  There are several training levels, and
although they look the same, it would do well to be wary of the strength
of the fighters on the higher levels, as they are truly great fighters
and should be treated with respect.
~
0 0&8 0
D0
~
~
0 -1 90162
D3
~
~
0 -1 90160
D4
~
~
0 -1 90190
S
#90162
Training of the Expert~
The training levels of the tower all look the same, and fighters that
are practicing their battle techniques pass through almost constantly.
Each progressing level houses stronger fighters, and more than likely
the highest level fighters are very strong indeed.  The floor and walls
are scarred with blasts and cracks from missed blows that fighters
must have sent at each other over the years.
~
0 0&8 0
D2
~
~
0 -1 90161
D3
~
~
0 -1 90159
S
#90163
Master of Shadow~
Dark and mysterious, the inside of the hut almost doesn't seem to even
exsist here.  The walls are constantly shifting, but at the same time
are completely solid.  Smoke seems to fill the air, and yet you can
breathe easily.  There is little light to see by, but your senses
allow you to perceive exactly where everything is.  The Master of Shadow
resides here in this place that seems halfway between this world, and
the next.
~
0 260&8 0 0 0 3
D1
~
~
7 90105 90149
S
#90164
Trail of the Worthy~
Inside the tiny hut the ground is cut open into a large hole, with a
single solitary ladder leading down.  Strange sounds can be heard echoing
up from below, and the darkness of the rough tunnel is frightening.
It would be wise to carry a light with you, since nothing can be seen
through this darkness.
~
0 4&8 0
D1
~
~
7 90105 90143
D5
~
~
0 -1 90165
S
#90165
Short Hallway~
The rough cut walls of the tunnel leading down to here are replaced by
smooth walls of carefully laid stone.  The bottom of the ladder seems
to lead into an excavation site of an ancient underground building.
There is a staircase leading away further to the south of the hallway,
and strange, terrible noises can be heard echoing off of the walls
from further into this darkness.
~
0 1&8 13
D2
~
~
0 -1 90166
D4
~
~
0 -1 90164
S
#90166
Near the Stairs~
This is the top of what seems to be an incredibly long staircase.  From
what little light is visible, the stairs can be seen dwindling away into
the inky black below.  It almost appears to be a gigantically long
staircase, perhaps even neverending.  Whatever is at the end must have
been put there to safeguard either it...or everyone else.
~
0 1&8 13
D0
~
~
0 -1 90165
D5
~
~
0 -1 90167
S
#90167
Unending Staircase~
This staircase seems to continue on forever.  There is no way to tell
how far down you have gone.  But whenever you look back up the stairs,
the hallway above seems to be staying close.  No matter how many steps
to take, it seems as though you've made no progress.  Perhaps just a
little farther...
~
0 1&8 13
D4
~
~
0 -1 90166
D5
~
~
0 -1 90167
> speech_prog kyoufu~
mea $n &CThe walls around you shimmer, and suddenly you are farther down the staircase.
mptransfer $n 90168
~
|
S
#90168
Nearing the bottom~
At last, the bottom of the staircase is within view.  There is flickering
light coming from the bottom, perhaps from flames.  The eerie noises
that seem to float up from farther along are getting louder, and now
that you are closer, they seem to be coming from a living creature.
~
0 0&8 0
D4
~
~
0 -1 90167
D5
~
~
0 -1 90169
S
#90169
Bottom of the Stairs~
Here, at the bottom of the stairs, a short hallway is visible leading
off to the east.  The walls are made of smooth stone, but large pock
marks and claw scratches are all over the place, obviously created by
a large creature.  The light here is coming from fiery torches spaced
along the walls every dozen feet or so, and horrible noises are echoing
all around you.
~
0 0&8 0
D1
~
~
0 -1 90170
D4
~
~
0 -1 90168
S
#90170
Stone Hallway~
There a small torches set into the walls every few feet, and the walls
here are made of old, smooth stone.  Scratches and pock marks are here
and there scattered on the stone, however, suggesting that some mighty
creature must be down here.  Sounds continue to echo from deeper into
the chambers beyond.
~
0 0&8 0
D1
~
~
0 -1 90171
D3
~
~
0 -1 90169
S
#90171
Junction~
Here there is a junction in the stonework hallway passing spliting off
to the north and south.  The hallways each look the same, and the sounds
that have been echoing off the walls seem to come from both directions.
It's possible that one way might be favoured over another, but they
could also be the exact same.
~
0 0&8 0
D0
~
~
0 -1 90172
D2
~
~
0 -1 90180
D3
~
~
0 -1 90170
S
#90172
Ancient Hallway~
In this ancient hallway the darkness is broken by the myriad of torches
set into the walls.  Their light casts eerie shadows, and the scratches
in the smooth stonework seem to grow in size.  The only sounds to be
heard is the the crackling of the flames and the horrible noises bouncing
off the walls further along the hallway.
~
0 0&8 0
D2
~
~
0 -1 90171
D6
~
~
0 -1 90173
S
#90173
Ancient Hallway~
The stonework for these ancient walls is amazing, but despite that there
are large scratches in the floor that suggest a large creature must have
passed through here.  The shadows from the torches on the walls are cast
into an eerie dance, and the noises still floating up the hallway from
deeper into this aged tunnel.
~
0 0&8 0
D1
~
~
0 -1 90174
D9
~
~
0 -1 90172
S
#90174
Ancient Hallway~
In this ancient hallway the darkness is broken by the myriad of torches
set into the walls.  Their light casts eerie shadows, and the scratches
in the smooth stonework seem to grow in size.  The only sounds to be
heard is the the crackling of the flames and the horrible noises bouncing
off the walls further along the hallway.
~
0 0&8 0
D3
~
~
0 -1 90173
D8
~
~
0 -1 90175
S
#90175
Ancient Hallway~
The stonework for these ancient walls is amazing, but despite that there
are large scratches in the floor that suggest a large creature must have
passed through here.  The shadows from the torches on the walls are cast
into an eerie dance, and the noises still floating up the hallway from
deeper into this aged tunnel.
~
0 0&8 0
D2
~
~
0 -1 90176
D7
~
~
0 -1 90174
S
#90176
Break in the Hallway~
Here at last is a break in the hallway.  The two hallways seem to meet
up again here, and proceed to the west towards an old staircase.  There
are more scratches in the ground here, and deep gouges in the walls as
well.  The stonework has been beaten badly it seems, and it would be
wise to proceed with caution.
~
0 0&8 0
D0
~
~
0 -1 90175
D2
~
~
0 -1 90177
D3
~
~
0 -1 90181
S
#90177
Ancient Hallway~
In this ancient hallway the darkness is broken by the myriad of torches
set into the walls.  Their light casts eerie shadows, and the scratches
in the smooth stonework seem to grow in size.  The only sounds to be
heard is the the crackling of the flames and the horrible noises bouncing
off the walls further along the hallway.
~
0 0&8 0
D0
~
~
0 -1 90176
D9
~
~
0 -1 90178
S
#90178
Ancient Hallway~
The stonework for these ancient walls is amazing, but despite that there
are large scratches in the floor that suggest a large creature must have
passed through here.  The shadows from the torches on the walls are cast
into an eerie dance, and the noises still floating up the hallway from
deeper into this aged tunnel.
~
0 0&8 0
D3
~
~
0 -1 90179
D6
~
~
0 -1 90177
S
#90179
Ancient Hallway~
In this ancient hallway the darkness is broken by the myriad of torches
set into the walls.  Their light casts eerie shadows, and the scratches
in the smooth stonework seem to grow in size.  The only sounds to be
heard is the the crackling of the flames and the horrible noises bouncing
off the walls further along the hallway.
~
0 0&8 0
D1
~
~
0 -1 90178
D7
~
~
0 -1 90180
S
#90180
Ancient Hallway~
The stonework for these ancient walls is amazing, but despite that there
are large scratches in the floor that suggest a large creature must have
passed through here.  The shadows from the torches on the walls are cast
into an eerie dance, and the noises still floating up the hallway from
deeper into this aged tunnel.
~
0 0&8 0
D0
~
~
0 -1 90171
D8
~
~
0 -1 90179
S
#90181
Top of the Spiral Stairs~
This is the top of an old, spiral staircase that seems to be in horrible
repair.  Many of the steps have been badly damaged, and whole sections
are missing.  It would probably be best to fly, since proceeding down
this mostly destroyed set of stairs would likely result in falling all
the way down to a painful stop at the bottom.
~
0 0&8 0
D1
~
~
0 -1 90176
D5
~
~
0 -1 90182
S
#90182
Crumbling Stairs~
These stairs are falling apart, and the only way to get past them is to
fly.  The stones for the steps are broken apart, and are falling all
around, breaking off and crumbling before you very eyes.  There are
huge gashes in the walls, and it looks like many of the stairs here
were simply broken off by some large creature.
~
0 0&8 0
D4
~
~
0 -1 90181
D5
~
~
0 -1 90183
S
#90183
Collapsing Stairs~
Here there is little doubt that the only way to go up or down without
hurting oneself is by flying.  The walls are broken and damaged, and
the steps in the staircase and falling apart and shattered all over.
There are horrible noises coming from farther down the tunnel, and the
torches on the walls cast strange shadows from the bits of rock that
protrude from the walls where stairs once were.
~
0 0&8 0
D4
~
~
0 -1 90182
D5
~
~
0 -1 90184
S
#90184
Bottom of the Stairs~
The bottom of the stairs is littered with chunks of stone, obviously
from the mostly destroyed staircase.  The walls and floor have deep
gashes in them, clearly caused by the claws of a very large creature.
The floor is jagged and difficult to walk on, and if anyone had fallen
down this stairwell, they most certainly would be in a lot of pain right
now.
~
0 0&8 0
D1
~
~
0 -1 90185
D4
~
~
0 -1 90183
S
#90185
Bend in the Darkness~
The rough hallway bends suddenly, and in the dim light of the flickering
torches, and strance noises can be heard a short distance down the hall.
The scratches in the walls must clearly have come from this creature,
and now there are scorch marks as well.  Whatever is down there, it
must be capable of spewing out fire in huge amounts.
~
0 0&8 0
D2
~
~
0 -1 90186
D3
~
~
0 -1 90184
S
#90186
The Final Test~
This room is the home of an ancient and mighty dragon!  The walls are
burned with scorch marks, probably from the powerful flames breathed
from the belly of the giant wyrm that resides here.  The back wall has
been hollowed out, and a sort of sleeping area sits there, littered
with the bones of perhaps hundreds of men and women.  The bones are
all blackened with soot, and the air is ripe with the stench of death.
~
0 0&8 0
D0
~
~
0 -1 90185
S
#90187
A Bright Light~
~
0 4&8 1
S
#90188
The Final Test~
~
0 4&8 1
S
#90189
Tent of the Fisherman~
This small tent is cramped and filled with all sorts of fishing items
and supplies.  Rods, reels, nets, string, rope, bait, everything seems
to just be piled all over the place.  The tent is illuminated by a small
lantern in the corner, and the light cast from it throws weird shadows
upon the ceiling and floor.  The smell is predominantly of fish in here,
and not at all attractive.
~
0 260 0
D0
~
~
0 -1 90108
S
#90190
Training of the Master~
The training levels of the tower all look the same, and fighters that
are practicing their battle techniques pass through almost constantly.
Each progressing level houses stronger fighters, and more than likely
the highest level fighters are very strong indeed.  The floor and walls
are scarred with blasts and cracks from missed blows that fighters
must have sent at each other over the years.
~
0 0&8 0
D0
~
~
0 -1 90191
D3
~
~
0 -1 90193
D5
~
~
0 -1 90161
S
#90191
Training of the Master~
This tower is made of strong wood indeed, for the floor and walls are
marred with obviously strong attacks that the fighters that train here
must have used on each other.  There are several training levels, and
although they look the same, it would do well to be wary of the strength
of the fighters on the higher levels, as they are truly great fighters
and should be treated with respect.
~
0 0&8 0
D2
~
~
0 -1 90190
D3
~
~
0 -1 90192
S
#90192
Training of the Master~
The training levels of the tower all look the same, and fighters that
are practicing their battle techniques pass through almost constantly.
Each progressing level houses stronger fighters, and more than likely
the highest level fighters are very strong indeed.  The floor and walls
are scarred with blasts and cracks from missed blows that fighters
must have sent at each other over the years.
~
0 0&8 0
D1
~
~
0 -1 90191
D2
~
~
0 -1 90193
S
#90193
Training of the Master~
This tower is made of strong wood indeed, for the floor and walls are
marred with obviously strong attacks that the fighters that train here
must have used on each other.  There are several training levels, and
although they look the same, it would do well to be wary of the strength
of the fighters on the higher levels, as they are truly great fighters
and should be treated with respect.
~
0 0&8 0
D0
~
~
0 -1 90192
D1
~
~
0 -1 90190
S
#90194
The Test of Wisdom~
This room is not particularly amazing in anyway, with little furniture
and no ornamentation.  The walls are bare, and the floor is kept clean.
Aside from the feeling of magic that seems to permeate the air that
has a certain odor of old paper, the room has no distinguishing or even
noteworthy characteristics.  This is truly a room in which to take a
test and not get distracted.
~
0 4&8 0
D3
~
~
0 -1 90137
S
#90195
Floating in a void~
~
0 4 1
S
#90196
Floating in a void~
~
0 4 1
S
#90197
Floating in a void~
~
0 4 1
S
#90198
Floating in a void~
~
0 4 1
S
#90199
Floating in a void~
~
0 4 1
S
#0


#RESETS
M 0 90101 1 90189
M 1 90111 1 90129
M 1 90108 1 90155
M 1 90108 1 90158
M 1 90108 1 90156
M 1 90108 1 90157
M 1 90109 1 90160
M 1 90109 1 90159
M 1 90109 1 90162
M 1 90109 1 90161
M 1 90110 1 90190
M 1 90110 1 90193
M 1 90110 1 90191
M 1 90110 1 90192
M 1 90106 1 90150
M 1 90106 1 90131
M 1 90106 1 90132
M 1 90107 1 90147
M 1 90107 1 90147
M 1 90107 1 90148
M 1 90107 1 90144
M 1 90107 1 90146
M 1 90106 1 90139
M 1 90106 1 90139
M 1 90107 1 90141
M 1 90106 1 90142
M 1 90113 1 90117
M 1 90112 1 90115
M 1 90112 1 90113
M 1 90112 1 90111
M 1 90112 1 90109
M 1 90112 1 90128
M 1 90112 1 90127
M 1 90112 1 90125
M 1 90112 1 90123
M 1 90112 1 90121
M 1 90112 1 90119
M 1 90112 1 90107
M 1 90114 1 90186
M 1 90102 1 90136
M 1 90116 1 90136
G 1 90102 1
D 0 90136 2 2
M 1 90104 1 90137
M 1 90117 1 90137
G 1 90104 1
D 0 90137 3 2
M 1 90103 1 90138
M 1 90118 1 90138
G 1 90103 1
D 0 90138 0 2
M 1 90115 1 90163
M 1 90119 1 90163
G 1 90105 1
D 0 90163 1 2
M 1 90119 1 90164
G 1 90105 1
D 0 90164 1 2
M 1 90120 1 90149
G 1 90105 1
D 0 90149 3 2
M 1 90120 1 90143
G 1 90105 1
D 0 90143 3 2
M 1 90105 1 90135
M 1 90121 1 90135
G 1 90104 1
G 1 90103 1
G 1 90102 1
D 0 90135 0 2
D 0 90135 1 2
D 0 90135 2 2
M 1 90122 1 90194
O 1 90128 1 90194
S


#SHOPS
0


#REPAIRS
0


#SPECIALS
S


#$
