#AREA   The Sewer System~



#VERSION 251
#AUTHOR Melora~

#RANGES
0 3 0 3
$

#PLANET 4

#RESETMSG The sounds of the sewers echo ominously.~

#FLAGS
0 5

#ECONOMY 0 1235349

#CLIMATE 2 2 2

#MOBILES
#5500
baby alligator~
A small alligator~
A small alligator swims about in the water, here.
~
This is a very small, and presumably very young, alligator.  How it got here
in the sewers is quite a mystery, but one would hope that it doesn't have any
parents or older siblings around.
~
1 0 0 C
1 0 100 1d20+0 2d5+0
0 500
112 112 0
35 10 10 10 10
0 0 0 0 0
62 62 0 0 1 1 0
0 1 0 0 0 0 0 0
#5501
brown rat~
A filthy, brown rat~
A brown-furred rat, covered in dirt and refuse, is here.
~
Beady black eyes stare back at you from a grime-smudged rodent face.  The
matted, soggy, dirty brown fur on this rat looks, and smells, horrible.
Maybe you shouldn't drink the water.

~
1 0 0 C
1 0 50 1d20+0 2d5+0
0 500
112 112 0
10 10 35 10 0
0 0 0 0 0
41 41 0 0 1 1 0
0 1 0 0 0 0 0 0
#5502
black rat~
A muddy, black rat~
A black rat, whose fur is caked with mud, is here.
~
This black rat has shining, beady black eyes that seem to look at you
hungrily as its whiskers twitch.  It's matted black fur is caked with
dried mud and it yellow teeth look awfully sharp.
~
1 0 0 C
1 0 100 1d20+0 2d5+0
0 1
112 112 0
20 10 25 10 0
0 0 0 0 0
41 41 0 0 1 1 0
0 0 0 0 0 0 0 0
#5503
small white rat~
A small, white rat~
A small rat with white fur scurries around here.
~
This small white rat seems to be agitated or on some sort of mood enhancer,
because it just can't stop running to and fro.  It looks to be mostly clean,
in spite of the sewage that's about.
~
1 0 0 C
1 0 100 1d20+0 2d5+0
0 100
112 112 0
15 10 20 10 0
0 0 0 0 0
41 41 0 0 1 1 0
0 0 0 0 0 0 0 0
#5504
grey rat~
A grimy grey rat~
A grey rat, covered in filth and grime, squeaks at you.
~
A rat with matted, grimy fur is here, reared up on its hind legs and
squeaking as if someone had just stolen its favorite piece of trash.
The teeth and claws it shows off in its frantic squeaking look to be
a little more than what one would expect.
~
1 0 0 C
1 0 100 1d20+0 2d5+0
0 200
112 112 0
20 10 35 10 3
0 0 0 0 0
41 41 0 0 1 1 0
0 0 0 0 0 0 0 0
#5505
green snake~
A hissing, green snake~
A green snake, with glistening scales, is hissing here.
~
A small, green snake, with moist, glistening scales, slithers around in
the muck and lets out the occasional hiss.
~
1 0 0 C
1 0 100 1d20+0 2d5+0
0 150
112 112 0
15 10 20 30 0
0 0 0 0 0
47 47 0 0 1 1 0
0 0 0 0 0 0 0 0
#5506
red yellow black snake~
A red, yellow and black snake~
A red snake, with black and yellow bands, sits here innocuously.
~
A &Rred&D snake with &zblack&D bands, surrounded by &Yyellow&D bands, sits
here looking all pure and innocent.  You vaguely remember that the color
combination of red, yellow and black bands means that it's a coral snake, but
you can't remember if it's black surrounded by yellow or a yellow snake with red
bands surrounded by black.  If you're wrong, you could be quite dead.
~
1 0 0 C
1 0 100 1d20+0 2d5+0
0 500
112 112 0
30 10 40 20 0
0 0 0 0 0
47 47 0 0 1 1 1
0 0 0 0 0 0 262144 0
#5507
albino snake~
An albino snake~
A white snake with red eyes sits here, curled up and staring at you.
~
This white snake can be nother other than an albino, with those glaring red
eyes that are staring at you.  Its tongue flickers in and out of its mouth
and it sits coiled and ready to strike.
~
1 0 0 C
1 0 100 1d20+0 2d5+0
0 300
112 112 0
15 10 20 10 0
0 0 0 0 0
47 47 0 0 1 1 0
0 0 0 0 0 0 0 0
#5508
floating ball robot~
A floating ball-style robot~
A floating sphere, with a few spiky bits on its surface, hovers here.
~
This metallic, floating sphere hovers here with a faint hum.  Along its
surface are several spiky protuberances that look like they could be quite
wicked if this thing took a notion to diving at someone.  A large, central
blue "eye" seems to be how this thing "sees".
~
1 524288 0 C
1 0 100 1d20+0 2d5+0
0 1000
112 112 0
40 30 75 20 0
0 0 0 0 0
72 72 0 0 1 1 1
0 0 0 0 0 0 0 1024
#5509
four legged lizard robot~
A four-legged, lizard robot~
A four-legged lizard-like robot hisses at you.
~
This four-legged robot is shaped like a lizard and is about the size of a
medium dog.  Its metallic skin looks like it's been sculpted to give the
appearance of scales, its yellow eyes are slitted, and a silvery tongue
flits in and out of its mouth every once in a while.
~
1 0 0 C
1 0 100 1d20+0 2d5+0
0 700
112 112 0
75 10 30 75 0
0 0 0 0 0
62 62 0 0 1 1 1
0 0 0 0 0 0 8196 0
#5510
ice robot~
A frigid, humanoid-shaped robot~
A humanoid-shaped robot caked in ice and icicles stands guard here.
~
This humanoid-shaped robot stands a little over 2 meters tall.  Its barrel-
shaped body is caked in a sheet of ice and its spindly arms end in three-
fingered hands that have icicles hanging from the digits.  The legs are also
long and spindly and end in two blocks of metal which vaguely look like
feet.  Icy blue eyes stare from the bucket-shaped head.
~
1 512 0 C
1 0 100 1d20+0 2d5+0
0 5000
112 112 0
80 10 30 80 0
0 0 0 0 0
71 71 0 0 1 1 0
0 0 0 0 0 0 16 1048576
#5511
mad scientist akosha short man~
Akosha, the Mad Scientist~
A short, unkempt man, whose right arm is robotic, leaps about madly.
~
This short man is unkempt and dissheveled.  His hair is a tangled, wild
mop on top of his head and shows some grey interspersed with the black.
His white lab coat is grimy, stained, and torn is a few spots while his
metallic goggles are a bit over-sized for his face and show a few singe
marks.  What's really striking about this man is the fact that a metal,
robotic arm, ending in a crab-like claw, resides where a normal right
arm would.
~
3 0 0 C
1 0 100 1d20+0 2d5+0
0 437
112 112 0
35 100 20 25 0
0 0 0 0 0
1 1 0 0 1 1 0
0 0 0 0 0 0 2 0
> speech_prog 'belt'~
if ovnuminv(5530) == 1
  mpoload 5531
  give belt $n
  say There you go, now leave me alone!
  mpjunk skin
endif
~
> speech_prog 'boots'~
if ovnuminv(5530) == 1
  mpoload 5532
  give boots $n
  say Boy you kids are so demanding anymore!
  mpjunk skin
endif
~
> rand_prog 5~
if rand(10)
  say It's amazing what you can do with a little bit of serpent skin!
else
  if rand(10)
    say I used to be quite the boot and belt maker!
  else
    say What are you doing lounging around here?  Go find me something interesting!
  endif
endif
~
|
#5512
giant robot~
A giant robot~
A giant, humanoid robot, with glaring red eyes, stands at attention here.
~
This giant robot looks quite human in shape... if a human stood about 5
meters tall!  Its design is a bit on the blocky side and there doesn't
appear to have been much work done to hide the skull-like look of the
head, but the ominous red glow that emanates from the eyes certainly does
lend a frightening air to the monstrosity.
~
1 0 0 C
1 0 100 1d20+0 2d5+0
0 15000
112 112 0
80 15 25 50 0
0 0 0 0 0
71 71 0 0 1 1 2
0 0 0 0 0 0 160 1
#5513
flame robot~
A robot wreathed in fire~
A metallic, humanoid shape surrounded by flame stands here.
~
The flames licking around this vaguely humanoid shape make it difficult
to determine what it truly looks like.  You can make out the fact that
it's bipedal, has only two arms, and the skull-like head has two brightly
glowing yellow eyes in it.  Other than that, the only other thing you can
tell is the fact that its arms seem to end in nozzles that spit out gouts
of flame.
~
1 0 0 C
1 0 100 1d20+0 2d5+0
0 2500
112 112 0
35 20 50 30 0
0 0 0 0 0
71 71 0 0 1 1 1
0 0 0 0 0 0 8192 512
#5514
brownish red rat~
A brownish-red rat~
A small rat with brownish-red fur scampers into hiding.
~
Black, beady eyes stare out at you from this small rat's face.  Its
brownish-red fur seems reasonably clean and well groomed, not to mention
the fact that this rat looks to be rather well-fed.
~
1 0 0 C
1 0 100 1d20+0 2d5+0
0 450
112 112 0
15 10 30 10 0
0 0 0 0 0
41 41 0 0 1 1 0
0 0 0 0 0 0 0 0
#5515
black rat~
A lazy black rat~
A slow, lazy-looking black rat waddles along around its distended belly.
~
This black rat looks like it's eaten so much that it can barely move!
Its little belly bulges out more than it normally should and its small
black eyes look to be somewhat cloudy and sleepy.
~
1 0 0 C
1 0 100 1d20+0 2d5+0
0 225
112 112 0
10 10 15 15 0
0 0 0 0 0
41 41 0 0 1 1 0
0 0 0 0 0 0 0 0
#5516
silver fish~
A vicious-looking silver fish~
A small silver fish swims around in the water.
~
This small silver fish is more than it appears to be at first blush.
A close examination shows that it has a couple of rows of sharp-looking
teeth as well as feral eyes with a hungry look in them.
~
1 0 0 C
1 0 100 1d20+0 2d5+0
0 700
112 112 0
35 15 55 20 0
0 0 0 0 0
64 64 0 0 1 1 0
0 0 0 0 0 0 0 0
> rand_prog 5~
em gnashes its teeth.
~
|
#5517
large alligator~
A large, mean-looking alligator~
A large alligator floats in the water stalking its prey.
~
Green, scaly skin is barely discernable as this scary beast floats in
the water looking for something to eat.  The eyes, the nose holes, and
the small ridges along its back are all that can be really seen, but
it's enough to send a shiver down most normal people's spines.
~
1 0 0 C
1 0 100 1d20+0 2d5+0
0 7000
112 112 0
80 20 50 50 0
0 0 0 0 0
62 62 0 0 1 1 1
0 0 0 0 0 0 4 0
#5518
filthy bum~
A filthy bum~
A bedraggled and filthy man, who looks down on his luck, sits here morosely.
~
This man is filthy from head to toe.  Dark circles caked in dirt are under
his eyes, you can't tell if he's bearded or just plain dirty, and his clothes
look like they've been dragged through a manure pile.
~
1 0 0 C
1 0 100 1d20+0 2d5+0
0 97
112 112 0
10 15 10 30 0
0 0 0 0 0
1 1 0 0 1 1 0
0 0 0 0 0 0 0 0
#5519
smelly bum~
A smelly bum~
A dirty bum who reeks of alcohol and smells of waste is here.
~
This bum is a filthy mess and smells very strongly of alcohol.  His clothes
are in tatters, his nose is red and bulbous, and his dark eyes are 
completely bloodshot.
~
1 0 0 C
1 0 100 1d20+0 2d5+0
0 114
112 112 0
10 12 17 32 0
0 0 0 0 0
1 1 0 0 1 1 0
0 0 0 0 0 0 0 0
#5520
ragged bum~
A ragged-looking bum~
A ragged-looking man who is down on his luck.
~
This man looks like he was once probably quite rugged, but now he's covered
in rags.  His clothes look like they've been through a war and have become
a dingy shade of brown.  His few remaining teeth seem to match the color of
his clothes.
~
1 0 0 C
1 0 100 1d20+0 2d5+0
0 216
112 112 0
15 18 27 22 0
0 0 0 0 0
1 1 0 0 1 1 0
0 0 0 0 0 0 0 0
#5521
fit bum~
A fit and trim-looking bum~
A fit and trim-looking man wearing tattered rags.
~
If you can make your way past the dissheveled appearance of this man you
think he might actually be in quite good physical shape.  His arms are
reasonably well-muscled, he has a spring to his step, and his dirty cheeks
have a ruddy, healthy look to them.  What also strikes you as interesting
is the fact that his eyes seem to hold absolutely no intelligence.
~
1 0 0 C
1 0 100 1d20+0 2d5+0
0 275
112 112 0
28 7 30 25 0
0 0 0 0 0
1 1 0 0 1 1 0
0 0 0 0 0 0 0 0
#5522
leader bum~
The Leader of the Bums~
A tall, powerful-looking bum stands here, tall and proud.
~
While this man's clothes are still unkempt and dirty they look to be in
relatively decent shape.  His eyes betray a keen wit and his physical
form is quite imposing.  While he's still a bum, he appears to be a bum
who holds a bit of power in his hands.
~
1 0 0 C
1 0 100 1d20+0 2d5+0
0 1621
112 112 0
35 45 47 30 0
0 0 0 0 0
1 1 0 0 1 1 1
0 0 0 0 0 0 0 0
#5523
clawed mutant man~
A clawed, mutant human~
A tall, mutant humanoid whose hands end in nasty claws.
~
This tall, sinewy man looks to have been mutated in some way.  His hands,
while looking mostly normal, have fingers that end in nasty, dripping claws.
His face is rather pinched-looking, his yellow eyes seem to radiate hate,
and his hairless head has veins popping up everywhere.
~
1 0 0 C
1 0 100 1d20+0 2d5+0
0 3200
112 112 0
60 15 25 50 0
0 0 0 0 0
71 71 0 0 1 1 1
0 0 0 0 0 0 2 0
#5524
crazy mutant man~
A short, crazy mutant~
A short, wiry mutant with a crazy look in his eyes cackles here.
~
Sparsh clumps of hair dot the oddly-shaped head of this man-like thing.
Blood-shot purple eyes stare out of a face that's twisted into a constant
crazed grin, showing off needle-like teeth.  This short human's powerful
looking arms twitch uncontrollably, as if itching for a fight.
~
1 0 0 C
1 0 100 1d20+0 2d5+0
0 1500
112 112 0
25 50 20 20 0
0 0 0 0 0
71 71 0 0 1 1 0
0 0 0 0 0 0 32 0
#5525
hairy mutant man~
A hairy mutant~
An average-height man covered from head to toe in fur.
~
This man is of average-height, which is rather unremarkable.  What _IS_
remarkable is the fact that every inch of his body (you presume) is
covered in a fine, brown fur.  Other than his lips you can see no bare
flesh on the man.
~
1 0 0 C
1 0 100 1d20+0 2d5+0
0 2000
112 112 0
45 10 30 15 0
0 0 0 0 0
71 71 0 0 1 1 0
0 0 0 0 0 0 16 0
#5526
orange mutant man~
An orange-skinned mutant~
An orange-skinned man stands here wearing nothing but a loin cloth.
~
This man's skin is a bright shade of orange that stands out no matter how
hard you try not to stare.  His eyes are an enchanting shade of blue and
his teeth are pearly-white.  The way his mouth is twisted into a nasty
snarl leads you to believe that he's none too friendly.
~
1 0 0 C
1 0 100 1d20+0 2d5+0
0 2750
112 112 0
15 30 55 20 0
0 0 0 0 0
71 71 0 0 1 1 2
0 0 0 0 0 0 0 0
#5527
giant mutant man~
A giant mutant~
A giant of a man, with various mutations of the body, stands here and bellows in rage!
~
This man is a giant, in every sense of the word.  He easily stands at 4
meters in height and looks to be nearly as broad, through the shoulders.
His biceps are huge, his calves are immense, and his breath is HORRIBLE!
~
1 0 0 C
1 0 80 1d20+0 2d5+0
0 20000
112 112 0
80 20 40 90 0
0 0 0 0 0
71 71 0 0 1 1 2
0 0 0 0 0 0 272 0
#5528
cannibal cook short man~
A short cannibal~
A short man, dressed like a cook and covered in blood grins at you.
~
This short man has a cook's frock and hat, albeit mostly red due to blood
being splattered on them, as his clothing.  He also has an excited grin 
due to the fact that he believes you're going to be his next culinary
masterpiece!
~
1 0 0 C
1 0 100 1d20+0 2d5+0
0 650
112 112 0
30 20 14 25 0
0 0 0 0 0
1 1 0 0 1 1 0
0 0 0 0 0 0 0 0
#5529
fat cannibal cook man~
A fat cannibal~
A fat man, dressed in blood-stained clothing, shakes a cleaver in your direction.
~
Rolls of fat are everywhere on this man.  He has at least half a dozen
chins and two or three sets of knees!  He's also covered, head to toe,
in the blood of his victims.... to him it's all a minor sacrifice in
the name of preparing the flesh of sentient beings!
~
1 0 0 C
1 0 100 1d20+0 2d5+0
0 525
112 112 0
32 10 18 41 0
0 0 0 0 0
1 1 0 0 1 1 0
0 0 0 0 0 0 0 0
> death_prog 100~
mpjunk cleaver
~
|
#5530
tall thin cannibal man~
A tall, thin cannibal~
A tall, thin man, with a necklace made of finger bones around his neck, stands guard here.
~
This tall, thin man looks to be all business.  He stands here impassively,
keeping a watchful eye on everything that happens.  Around his neck is a
necklace made of finger bones... whose, you're not sure.  He also has a
short spear at his side, in case anyone wants to make any trouble.
~
1 0 0 C
1 0 100 1d20+0 2d5+0
0 827
112 112 0
28 22 42 24 0
0 0 0 0 0
1 1 0 0 1 1 1
0 0 0 0 0 0 0 0
#5531
large mean cannibal man~
A large, mean-looking cannibal~
You're sized up by this large, mean-looking man.
~
This man is not only large, but mean-looking as well.  The various pieces
of jewelery made of bone only help add to the air of danger that surrounds
him.  A wicked grin spreads across his face as he notices that you're
checking him out and he readies himself to make you his next victim.
~
1 0 0 C
1 0 75 1d20+0 2d5+0
0 7200
112 112 0
55 43 50 65 0
0 0 0 0 0
1 1 0 0 1 1 2
0 0 0 0 0 0 0 0
> fight_prog 20~
mea $n &Y$I grabs a random body part and throws it at you! [5]&D
mpechoaround $n A large, mean-looking cannibal grabs a random body part and throws it at $n! [5]
mpdamage $n 5
~
|
#5532
average cannibal man~
A cannibal~
A rather non-descript man stands here.  From the look of him he probably partakes in human flesh.
~
This cannibal is pretty plain and boring... he's what you'd call average
(though what does "average" mean when speaking of a cannibal).  He yawns
as he stands here, obviously bored with his duties, but he seems to be
too worried about _something_ to just up and wander off.
~
1 0 0 C
1 0 100 1d20+0 2d5+0
0 1250
112 112 0
35 35 35 35 0
0 0 0 0 0
1 1 0 0 1 1 0
0 0 0 0 0 0 0 0
#5533
serpent giant monster~
A giant serpent~
A giant, snake-like monster rears up out of the pool!
~
The only way to describe this thing is as a giant, snake-like creature.
It has a long, wet, scaly body, a wedge-shaped head, and a mouth full
of very vicious-looking teeth.  It stares at you with reptillian eyes
full of hunger and hatred, tensing its body for the fatal strike.
~
1 0 0 C
1 0 100 1d20+0 2d5+0
0 13634
112 112 0
75 20 80 50 0
0 0 0 0 0
47 47 0 0 1 1 1
0 0 0 0 0 0 0 0
> death_prog 5~
if ovnumroom(5530) < 1
mpecho &WWith the dealing of the death blow, the serpent's skin is shorn from its body.
mpoload 5530
endif
~
|
#5598
test~
A test mob~
A test mob, used for ... testing purposes!
~
~
1 0 0 C
1 0 100 1d20+0 2d5+0
0 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> death_prog 100~
mpmload 603
~
|
#5599
last mob~
a newly created last mob~
Some god abandoned a newly created last mob here.
~
~
1 0 0 C
1 0 100 1d20+0 2d5+0
0 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#0


#OBJECTS
#5500
card key~
A white key card~
A small, white card with a magnetic stripe on it, is on the floor.~
~
18 0 16385
0 0 0 0 0 0
1 0 0
 0
E
card key~
This is a plain, white, credit-card sized piece of plastic.  Judging by the
odd &Rred&D symbols on it, and the magnetic stripe, you'd guess it's used
to open doors and not to buy things.
~
#5501
padlock key~
A small padlock key~
A small brass key has been discarded here.~
~
18 0 16385
0 0 0 0 0 0
1 0 0
 0
E
padlock key~
A small, brass-colored key with the digits RX-432 engraved on it.
~
#5502
office key~
An office key~
A small silver key hanging from a loop of wire.~
~
18 0 16385
0 0 0 0 0 0
1 0 0
 0
E
office key~
A small piece of wire, bent into a loop, winds through the hole at the
top of this silver key.  The edges of the key are a bit worn, which 
has caused the brass-colored core to show through the silver plating.
~
#5503
sign wooden~
A wooden sign~
A wooden sign has been nailed into the wall.~
~
13 0 0
0 0 0 0 0 0
1 0 0
 0
E
sign~
Welcome to the Sewer System!  You may find that things down here smell
a little, and even flouresce, but don't worry, it's all perfectly safe!

There are also times when things shift and various portions of the older
sewer system can be entered, please avoid doing so, because those areas
are less secure and pose a much greater threat.

Enjoy your stay!
~
#5504
padded chair~
A padded chair~
A well-worn, padded chair rests here.~
~
12 0 0
0 0 0 0 0 0
5 0 0
 0
E
padded chair~
This is a standard metal chair with a semblance of padding where one would
sit.  It wouldn't be all that comfortable over the long haul, but that's the
point of its design.
~
#5505
broken chair~
A broken chair~
The broken pieces of a chair are scattered about.~
~
12 0 0
0 0 0 0 0 0
3 0 0
 0
E
broken chair~
These broken bits of chair look like they used to be a rather uncomfortable
chair.  Chances are the person who smashed the chair got tired of sitting
in it and wanted to take out his frustration.
~
#5506
wooden table~
An old, wooden table~
A wooden table, with various pits and scars on its top, stands here.~
~
12 0 0
0 0 0 0 0 0
20 0 0
 0
E
scars~
Long scars mar the top of the table, making one wonder what was dragged,
or slashed, across the surface to cause so much damage.
~
E
table wodden~
This wooden table looks old but sturdy.  The legs are good and thick,
which would allow one to put an awful lot of 'stuff' on it.  It also looks
like it's been through a lot, judging by the scars on its surface.
~
#5507
stool wooden~
A wooden stool~
A plain, unformfortable-looking wooden stool is here.~
~
12 0 0
0 0 0 0 0 0
3 0 0
 0
E
stool wooden~
This wooden stool has a flat, hard seat and long, sturdy legs.  It's not
meant for comfort, but it'll do in a pinch... for a short while.
~
#5508
bank computer computers~
A bank of old-style computers~
A bank of old-style computers, complete with reel-to-reel drives and blinking LEDs, occupies the corner.~
The computers whir and hum away, working on who knows what.~
12 0 0
0 0 0 0 0 0
400 0 0
 0
E
bank computer computers~
These comptuers look to be several decades old.  They have old LEDs flashing
all over the place, levers and switches everywhere, and a reel-to-reel tape
drive for storage.... sad.
~
#5509
gear robot part~
A toothed gear~
A circular part, probably for a robot, with notches that form teeth around its circumference.~
~
13 0 1
0 0 0 0 0 0
10 2 0
 0
E
gear robot part~
This is a large, circular, gear-shaped piece of junk.  It probably served
some purpose, at one point in its life, but it's now been discarded and
left to collect rust.
~
#5510
metallic leg~
A metallic leg~
A human-shaped leg, made of metal, rests on the floor.~
~
13 0 1
0 0 0 0 0 0
8 1 0
 0
E
leg metallic~
This metallic object is shaped like a human's leg.  Its knee joint looks
quite functional, the calves are nicely sculpted, and the foot actually
ends in articulated toes.  Why has it been tossed aside?
~
#5511
coat white lab~
A grimy, stained, torn lab coat~
What once was a white lab coat, and now looks to be a pile of grimy, stained, torn rags, is here.~
~
9 0 1025 2
5 5 0 0 0 0
3 0 0
 1
E
coat white lab~
This is a grimy, torn, stained, nasty-looking lab coat.  The sleeves are
frayed, the breast pocket hangs from a few thin threads, and half the
buttons are missing.
~
#5512
widget object~
A widget~
A small, oddly-shaped object is here.~
~
13 0 16385
0 0 0 0 0 0
1 1 0
 0
E
widget object~
This small, palm-sized object looks to be the world's most versatile
multi-tool.  It has a small saw, a magnifying glass, a complete socket
set, and several other handy things.
~
#5513
sign warning~
A metallic &RWARNING&D sign~
A metallic sign with the word &RWARNING&O written on it.~
~
13 0 0
0 0 0 0 0 0
50 1 0
 0
E
sign~
&R                     WARNING&D
&W             You have entered a restricted&D
&W             area and may end up quite dead&D
&W             You've been warned....&D
~
#5514
crate wooden~
A wooden crate~
A large wooden storage crate rests on the floor.~
~
15 0 0
75 5 0 0 0 0
50 1 0
 0
E
crate~
This looks like your standard wooden crate.  It's a large cube with a
lid that can be opened or closed.
~
#5515
box cardboard~
A cardboard box~
A rectangular box, made of cardboard, is stacked here.~
~
15 0 0
10 5 0 0 0 0
5 0 0
 0
E
box~
This cardboard box is in amazingly good shape for being in such a damp,
dark environment.  The flaps are intact which means you can open and
close the box, as well as keep its contents rather safe.
~
#5516
bottle glass water~
A glass bottle~
A small bottle made of glass.~
~
17 0 16385
1 1 0 0 0 0
1 1 0
 0
E
bottle~
The glass of this bottle has a bluish tint.  A small metal cap screws
into place to seal it up.  Other than that it's rather unremarkable.
~
#5517
meal mre crap~
An MRE~
A packaged 'meal ready to eat' is here, probably discarded because no one wants to eat it!~
~
19 0 16385
10 0 0 0 0 0
1 1 0
 0
E
meal mre~
This is a standard, military 'meal ready to eat', also known as an MRE.
It's supposed to be something that will provide all the nutrients you
need to survive, but it's also known for its lack of taste... unless
you're lucky enough to get one with a bottle of Tabasco Sauce!
~
#5518
shiny gold necklace~
A shiny, &Ygold&D necklace~
&D~
~
8 0 5
0 0 0 0 0 0
1 2000 200
 0
E
necklace shiny gold~
Finely shaped rectangles of gold are linked together to make a stunning
necklace.  Every fifth rectangle is shot through with a silvery metal,
probably platinum, and a clear, &Rred&D ruby is set opposite the clasp.
~
A
3 1
#5519
cabinet metal supplies~
A metal supply cabinet~
A tall, narrow, metal cabinet stands against the wall.~
~
15 0 0
200 5 0 0 0 0
75 5 0
 0
E
cabinet metal~
This tall, narrow, metal cabinet looks beaten and battered.  It has dents
in several places and is showing the signs of rust in a couple of other
spots.  The thin metals doors are held in place by magnets and circular
knobs serve as handles.
~
E
cabinet metal~
This tall, narrow, metal cabinet looks beaten and battered.  It has dents
in several places and is showing the signs of rust in a couple of other
spots.  The thin metal doors are held in place by magnets and circular
knobs serve as handles.
~
#5520
gloves sparring padded~
A pair of padded sparring gloves~
A padded pair of gloves has been tossed on the floor.~
~
9 0 129
5 4 0 0 0 0
2 1 0
 0
E
gloves sparring padded~
These padded gloves are ideal for use when sparring.  They're made of
soft, supple leather and are padded at the knuckles, both for the user
and the recipient of the blows.
~
A
1 1
#5521
shorts white~
A pair of white shorts~
Here rests a pair of clean, white shorts, suitable for use when working out.~
~
9 0 0
2 2 0 0 0 0
1 1 0
 0
E
shorts white~
Clean white shorts, ideal for use when working out, have always been a
staple of those who frequent gyms.  This pair looks like it would do
very nicely.
~
#5522
cook pot metal~
A large, metal cook pot~
A large, black iron cookpot is here, suspended from thick iron chains.~
~
15 0 0
100 0 0 0 0 0
50 10 1
 0
E
pot cook large~
Made from black iron, this cook pot is easily big enough to hold two or
three human bodies.  A layer of carbon has been scorched onto the bottom,
where it's presumably put over a flame.
~
#5523
murky bubbling water~
Murky, bubbling water~
A pool of murky water bubbles here.~
~
13 0 0
0 0 0 0 0 0
1 0 0
 0
#5524
hand human~
A severed human hand~
A human hand has been separated from its body.~
~
19 0 1
2 0 0 0 0 0
1 0 0
 0
E
hand human~
A bloody stump at the wrist is all that shows this hand used to be connected
to a body.  The fingers are slightly curled and the fingernails are clean
and nicely manicured.
~
#5525
head human~
A severed human head~
A bodiless head, missing an eye and several teeth, is here.~
~
19 0 1
3 0 0 0 0 0
3 0 0
 0
E
head human~
This head once belonged to a human.  Its right eye is missing while its
left stares blankly into space.  A few of its teeth are gone, and the
left ear looks like it's been nibbled on....
~
#5526
leg severed~
A severed leg~
A dismembered leg has been tossed here.~
~
13 0 1
0 0 0 0 0 0
5 0 0
 0
E
leg severed~
This leg has seen better days... which can easily be gathered by the fact
that it's no longer attached to a body.
~
#5527
pool large dark~
A large, dark pool~
This large pool takes up most of the tunnel.  The water is quite dark.~
~
12 0 0
0 0 0 0 0 0
2000 0 0
 0
E
pool large dark~
The dark water of this pool does a good job of hiding any secrets it
contains.  Faint ripples can be seen, every once in a while, and bubbles
come to the surface at odd intervals.
~
#5528
pants tattered~
A tattered pair of pants~
A tattered, bedraggled-looking pair of pants.~
~
9 0 33
2 0 0 0 0 0
2 1 0
 0
E
pants tattered~
Moth-eaten, dirt-stained, and generally torn to almost useless shreds are
the words that come to mind when looking at this pair of pants.
~
#5529
bottle booze~
A bottle of booze~
A bottle filled with a rich, amber liquid.~
~
17 0 16385
5 3 5 0 0 0
3 5 0
 0
E
bottle booze~
The label on this bottle is smudged and unreadable, but you can tell, just
by the smell, that its contents are alcoholic.
~
#5530
skin serpent~
The skin of a serpent~
A hunk of dark, scaly skin lies folded on the floor.~
~
8 0 1
0 0 0 0 0 0
10 0 0
 0
E
skin serpent~
Dark scales overlap to make up this skin.  It looks like it came from a
snake, but its size shows that it was not ordinary snake.  Perhaps there's
some use for this, if you can find the right person for the job....
~
#5531
belt serpent skin~
A serpent-skin belt~
A length of serpent-skin that has been made into a belt.~
~
9 0 2049
1 1 0 0 0 0
1 10 1
 0
E
belt serpent skin~
The shiny scales of this length of serpent skin give this belt an exotic look.
You want to touch it, to see if it's actually as slimy as it looks, but you're not
sure if you should.
~
#5532
boots serpent skin~
A pair of serpent-skin boots~
A pair of boots, made from serpent-skin, are sitting here.~
~
9 0 65
1 1 0 0 0 0
3 100 10
 0
E
boots serpent skin~
Shiny, dark, slimy-looking serpent skin was used to makes these boots.  The
soles are made of a hard but pliable substance and the insides look to be
rather well-padded.  You'd probably be styling if you had a pair of these!
~
A
2 1
#5533
cleaver meat~
A wicked-looking meat cleaver~
A large, butcher-like meat cleaver has been left on the ground.~
~
5 8192 8193
10 3 4 2 0 0
3 0 0
 0
E
cleaver meat~
A stained wooden handle is what's used to wield this wicked-looking meat
cleaver.  The blade is about a foot long, 6 inches wide, and one edge is
sharpened to a keen edge.
~
#5534
necklace finger bones~
A necklace of finger bones~
A few dozen finger bones strung together to form a necklace is piled here.~
~
9 0 5
1 1 0 0 0 0
4 5 0
 0
E
necklace finger bones~
This gruesome piece of jewelry consists of several dozen finger bones that
have been strung onto a piece of wire.  In places strands of several bones
have been wired together to form long dangly bits.
~
#5596
black leggings~
A pair of &zblack&D leggings~
A neatly folded pair of black leggings has been left on the floor.~
~
9 0 33
10000 10000 0 0 100000 100000
1 0 0
 2000000000
E
black leggings~
These black leggings are made of a stretchy, form-fitting material.  They
don't have any obvious seams, pockets or fasteners, but they do look
awfully comfy.
~
#5597
shirt white tank top~
A tight &Wwhite&D tank top~
A snug-looking white tank top has been tossed here.~
~
9 0 9 1
10000 10000 0 0 100000 100000
1 0 0
 2000000000
E
shirt white tank top~
This is a very snug-looking tank top made of a comfortable material.  It is
soft to the touch and would probably accent the curves of anyone wearing it.
~
#5598
melora custom scouter~
&WMelora&D's &RCustom&D &GScouter&D~
This scouter is very stylish and modern-looking.~
~
65 0 131073
0 0 20000000 0 0 0
1 0 0
 2000000000
E
melora custom scouter~
This scouter is done up in &Wwhite&D and &Ggreen&D with a &Rred&D-hued eye-
piece.  It looks to be very lightweight and much more technologically
advanced than any other scouter you've seen.
~
#5599
last obj~
a newly created last obj~
Some god dropped a newly created last obj here.~
~
13 0 0
0 0 0 0 0 0
1 0 0
 0
#0


#ROOMS
#5500
The Sewer Entrance~
This is the main entry point into the sewers under Satan City.  On the wall
are a set of rungs that can be used as a ladder and lead to the man hole that
will lead you out of the sewers.  A certain stench hangs in the damp air, and
the sound of running water is a constant that can not be avoided.  Some &Cpuddles&g
of water have formed on the ground, and odd noises echo from the walls.
~
0 524 13
D1
~
~
0 -1 5549
D3
~
~
0 -1 5501
D4
~
grate~
1 -1 9001
E
puddle puddles~
The puddle is dark and dank, and doesn't look entirely healthy.  You think you
can barely make out small ripples on the surface every once in a while, and you
wonder what could possibly be causing it.
~
S
#5501
Interesting Intersection~
The sewer seems to strech on for miles, with various side passages evident
every few feet.  The stench alternates between almost bearable and completely
overwhelming, seemingly at random.  In this particular stretch of sewer you
can see some larger side tunnels which might lead you to something a bit more
interesting than what you've seen thus far.
~
0 520 13
D1
~
~
0 -1 5500
D3
~
~
0 -1 5502
D7
~
~
0 -1 5507
D9
~
~
0 -1 5505
S
#5502
Less Smelly Sewer Tunnel~
This strech of sewer looks just like the last strech of sewer.  Actually, they
all pretty much look the same.  Small outlet pipes dump sewage into channels
which then lead to the main flow of &Bwater&g that runs down the middle of the
tunnel.  The stench here isn't quite as bad as in other sections, but it's still
not some place you'd want to live.
~
0 520 13
D1
~
~
0 -1 5501
D3
~
~
0 -1 5503
E
water~
The water boils and bubbles, for no apparent reason.  It also gives off a bit
of a noisome stench.  Perhaps it's best to not mess with things you don't fully
understand.
~
S
#5503
Moss-laden Sewer Tunnel~
The water flow here seems to be a bit slow, almost to the point of being
stagnant.  Patches of &Ggreen&g moss-like growths float at various points
in the middle of the tunnel, and the smell here is a bit worse than in
other parts of the sewer.
~
0 520 13
D1
~
~
0 -1 5502
D3
~
~
0 -1 5504
E
moss green~
This green moss-like substance seems to almost crawl with a life of its own.
You could swear it just made a face at you....
~
S
#5504
Gator Suprise!~
The sewer tunnel seems to have come to a dead end.  There's a pipe on the west
wall, dripping a nasty-looking ooze, but it's way too small for anyone to go
through.  The odd noises seem to be a bit louder here, while the smell isn't
quite as bad.
~
0 520 13
D1
~
~
0 -1 5503
S
#5505
Small Side Tunnel~
This is a small side tunnel off the main sewer tunnel.  There is something
floating in the water, but it's difficult to make out what it is without
getting a bit closer.  The normal stench of the sewers has been replaced with
on that's a bit more medicinal, but it's still faint.
~
0 520 13
D2
~
~
0 -1 5506
D6
~
~
0 -1 5501
E
something~
Upon closer examination, the object floating in the water looks to be a
plastic IV bag.
~
S
#5506
Refuse-strewn Dead End~
The sewer tunnel ends here, and the tunnels in the walls not only spew out
sewage, but various objects as well.  Most of these objects seem to be floating
on the surface of the water, but a few of them sink never to be seen again.
~
0 8 13
D0
~
~
0 -1 5505
E
objects~
The objects floating in the water look to be syringes, IV bags, gauze and
various other items that would be used in a hospital.  Perhaps someone is
just dumping their hazardous materials right down the drain?
~
S
#5507
Glowing Sewer Tunnel Junction~
This sewer tunnel isn't quite as large of the main tunnel, but it is larger
than some of the various side branches in this system.  The stench is worse
here than in the main tunnel, and the water has a faint green luminescence.
~
0 520 13
D0
~
~
0 -1 5508
D1
~
~
0 -1 5510
D3
~
~
0 -1 5509
D8
~
~
0 -1 5501
S
#5508
A Nest of Rodents~
This is a dead end in the sewer system, with pipes of various sizes set into
the walls.  Unlike most of the other pipes down here, these are stuffed full
of all manner of things, from straw to gauze to packed mud and beyond.  The
gunk clogging up the pipes doesn't look like it was a result of what came
from above, though.
~
0 8 13
D2
~
~
0 -1 5507
S
#5509
Glowing Dead End~
The sewers end here, with no visible exits other than back into the tunnel.
Pipe of various sizes stick out of the walls and deposit their filthy contents
into channels which flow into the river of sewage that runs down the center
of the tunnel.  The moss on the walls glows with an odd &Ggreen&g light.
~
0 520 13
D1
~
~
0 -1 5507
E
moss green~
Other than the fact that this moss glows with an odd green light, it looks
completely natural.
~
S
#5510
Sewer Tunnel~
This sewer tunnel smells horrible and the water glows with an eerie green
light.  Some of the pipes which feed the water running down the main channel
have become clogged with some noxious goo.
~
0 520 13
D1
~
~
0 -1 5511
D3
~
~
0 -1 5507
E
goo pipes~
This goo glows with a faint green light and has a very thick viscosity.
~
S
#5511
Noxious Sewer Tunnel~
The stench here is reminiscent of decaying flesh mixed with burning hair mixed
with human waste.  It is less than pleasant.  The water glows with a green hue
and there seems to be some light coming from the east.
~
0 520 13
D1
~
~
0 -1 5512
D3
~
~
0 -1 5510
S
#5512
Glowing Sewer Tunnel~
The glowing water here is so bright that you don't need a light source of
your own.  The problem is that the smell is almost so thick that you can
just about see it, too!  Nearly every feed pipe is clogged to some extent,
and what looks like either mold or moss is growing on just about every
surface.
~
0 520 13
D1
~
~
0 -1 5513
D3
~
~
0 -1 5511
S
#5513
Access Room~
The main water flow goes through a large grate set in the eastern wall.
There are very few feed pipes in here, and the few there are look to be
clogged up with some nasty green slime.  The sewer tunnel stretches off
to the west, and a small acess door is in the east wall.
~
0 520 13
D1
~
~
1 -1 5514
D3
~
~
0 -1 5512
E
slime nasty green~
This stuff is gunking up the pipes and making it so that the best water
flow is little more than a weak trickle.
~
S
#5514
Sewage Treatment Room~
This room is huge and smells horrible.  It looks like this is where a good
chunk of the sewer water is treated before it's sent further along in its
journey.  You can see a catwalk running around the room, above the level of
the water, as well as a rusty metal ladder leading up to a small room.
~
0 8 13
D0
~
~
3 -1 5516
D3
~
~
3 -1 5513
D4
~
~
0 -1 5515
E
catwalk~
The catwalk runs around the perimeter of the room and looks to be not only
rusty, but also rickety.  It probabl wouldn't hold much weight and all and
you don't think it's been used in quite some time.
~
S
#5515
Sewage Treatment Control Room~
This is the control room for the sewage treatment plant below.  Various
panels and monitors blink and flash, and a soothing humming comes from the
banks of computers set against the east wall.  The floor looks to be made
of metal grating, and there are two large windows set in the west wall to
allow those in here to see into the treatment plant below.
~
0 520 13
D3
~
~
33554432 -1 5514
D5
~
~
0 -1 5514
E
panels~
There are all sorts of toggle switches and push buttons on the panels.  There
are also several LED displays and blinky buttons.  You're not entirely certain
if they all do anything, or not, but they do look pretty.
~
E
monitors~
The screen reads: '&WShall we play a game?&D'
~
E
computers banks~
These are tall, mainframe looking computers, complete with reel-to-reel tapes
and blinking lights.
~
S
#5516
Sewage Flow Continues~
The tunnel slopes down to the north and the flow of water from the large
grate in the south wall follows in kind.  It doesn't smell quite as bad, here
as it has in the rest of the sewer, but the water still has an odd colored
sheen to it.
~
0 520 13
D0
~
~
0 -1 5517
D2
~
~
1 -1 5514
S
#5517
Soggy Intersection~
The water here has overflowed the bounds of the channel and it's difficult
to walk anywhere without getting wet.  A slight breeze wafts from somewhere,
and the smell is almost bearable.  About the only oddity is the fact that
the water has a bit of a greenish glow to it.
~
0 520 13
D2
~
~
0 -1 5516
D6
~
~
0 -1 5518
D7
~
~
0 -1 5522
S
#5518
Passable Sewer Tunnel~
A light breeze stirs the dankness in here, and the water seems to flow a
little more clearly than elsewhere.  The feed pipes look to be in pretty
good condition, and there's barely a sewage stench in here at all.  A
faint green glow helps throw some light in the tunnel.
~
0 520 13
D1
~
~
0 -1 5519
D9
~
~
0 -1 5517
E
pipes~
These pipes look to be in great repair.  Unlike most of the other feed
pipes down here, they show no signs of rust, and the water that flows
from them looks clean and almost has a flowery scent to it.
~
S
#5519
A Gentle Breeze~
Vents set in the ceiling of the tunnel emit a crisp, clean-smelling breeze.
The water in the central channel is clear and sparkling, and emits an almost
happy tinkle as it runs its course.  A faint greenish glow permeates the whole
tunnel and a hint of flowers hangs in the air.
~
0 8 13
D1
~
~
0 -1 5520
D3
~
~
0 -1 5518
E
vents~
These vents are covered with shining steel covers and let a fresh, crisp
breeze into the tunnel.
~
S
#5520
Flowery Dead End~
The sewer tunnel ends here in a mound of flowers.  There are &Bblue&g ones
and &Rred&g ones and even &Yyellow&g ones.  The air is filled with their
scent and the water is crystal clear.  In fact, the water continues to flow
through this room, even though there's no apparent exit, since the channel
is blocked by the large &Omound&g of flowers.
~
0 520 13
D3
~
~
0 -1 5519
E
flowers~
These flowers are all small and delicate looking.  They emit a smell that
soothes and relaxes the soul.
~
E
mound~
The mound looks very out of place.  It is decorated with pretty flowers and
seems to just swallow the flow of water.  You think there might be enough
room to squeeze behind it and search for where the water may be going.
~
> speech_prog 'sanctuary'~
mea $n A shimmering light forms around you then flares up brightly.
mpechoaround $n A shimmering light forms around $n, enveloping $m.
mptransfer $n 5521
mpat 5521 mpforce $n look
~
|
S
#5521
Peaceful Retreat~
A peaceful, soothing aura permeates this room, causing all aggressions to
slip away.  It seems that nothing evil could cause harm to anyone in this
room, and the soft scents and warm light will help to ease the wounds of
those who rest here.  Flowers have sprung up in several small mounds of
dirt, and the sounds of the tiny fountain help add to the relaxing nature
of the room.
~
0 2098188 13
D3
~
~
0 -1 5520
S
#5522
Mossy Tunnel~
The air is damp and stuffy here, and moss seems to be growing on just about
every surface on which it can get a foothold.  A faint smell lingers in the air
but there's not enough of it to determine what it is.  The water in the channel
looks a bit muddy.
~
0 520 13
D3
~
~
0 -1 5523
D8
~
~
0 -1 5517
S
#5523
Dark Tunnel~
Moss has overgrown everything here, cutting off what little light was being
provided by the bulbs set overhead.  The ground is slippery from the water
that's gotten onto the moss, and the sewage smell is mingled with something
else to create an odd, unpleasant odor.
~
0 520 13
D1
~
~
0 -1 5522
D3
~
~
0 -1 5524
E
moss~
This moss looks be to thriving in this damp, dark environment.  It seems
to give off a faint green light, but other than that it's pretty plain
and unremarkable.
~
S
#5524
Aromatic Tunnel~
Instead of the normal sewage smell, this tunnel is filled with the smell of
cooking food.  There is nothing in sight to imply that there actually is any
food nearby, but the smell is unmistakable.  The feed pipes here are somewhat
clogged with moss, and the water in the channel is dank and dark.
~
0 520 13
D1
~
~
0 -1 5523
D3
~
~
0 -1 5525
E
water~
As you look at the water some &Cbubbles&D come to the surface.  What could
that possibly be?
~
S
#5525
Four-Way Intersection~
Four tunnels, going in the cardinal directions, meet here.  The water seems
to flow in from the east and out to the south, west and north.  What determines
how the water gets routed to one of the three locations doesn't seem to be
apparent, but somehow it all works out.
~
0 520 13
D0
~
~
0 -1 5541
D1
~
~
0 -1 5524
D2
~
~
0 -1 5526
D3
~
~
0 -1 5527
S
#5526
Debris-strewn Mound~
The sewer tunnel comes to a dead end here, but the southern part of the
tunnel is a built up mound of dirt and debris.  The water in the channel
runs up to the mound but seems to stop there.  A strange hissing noise
can be heard throughout the room, but it's difficult to determine the
location of the source.
~
0 8 1
D0
~
~
0 -1 5525
E
mound~
Upon further examination, various holes mar the surface.  It also seems that
the hissing noise, as well as a faint rattling, is coming from deep within
the mound.
~
> rand_prog 5~
mpecho A strange hissing noise can be heard.
~
|
S
#5527
Silent Tunnel~
The silence here is almost oppressive.  The water is still and stagnant,
nothing flows out of the feed pipes, nothing drips, not even the scurring
of little feet can be heard.  It's enough to make one want to scream.  On
the bright side, the tunnel seems to have quite a bit of phosphorescent
moss all over the place, so at least the lighting is good!
~
0 520 13
D1
~
~
0 -1 5525
D3
~
~
0 -1 5528
S
#5528
Descent to Darkness~
A faint dripping noise can be heard echoing from parts unknown and moss
seems to have crept into just about every crevice available.  The sewer
tunnel ends in a heap of rubble, as if a cave-in happened at some point.
There's also a dark hole in the floor, probably caused by the same cave-in,
into which some of the water flows.
~
0 520 13
D1
~
~
0 -1 5527
D5
~
~
0 -1 5529
E
rubble heap~
This looks to be a combination of support pillars and ceiling slabs.  It's
hard to tell, but the rubble could be blocking what used to be a continuation
of this particular sewer tunnel.
~
S
#5529
Nautral Tunnel Entrance~
This looks to be the entrance to a natural system of caves.  Oddly enough,
this area seems to be a bit on the roomy side, and would probably allow
several people to travel through it abreast.  Water drips from an opening
that leads up, and the faint sound of metal on metal can be heard from
deeper within the cave system.
~
0 2097160 13
D3
~
~
0 -1 5530
D4
~
~
0 -1 5528
S
#5530
Chilly Cave~
A &Ccold&g breeze flows through this natural cavern and small &Wic&Cicl&Wes&g have even
started to form on some of the stalagtites.  A thin layer of what looks to be
&Wsnow&g covers the floor, and some footprints cut through the cavern and
run off to the south.  The northern end of the cavern looks to have less
in the way of ice and snow compared to the southern end.  A small, tube-like
tunnel is set low in the northern wall.
~
0 2097160 13
D0
~
~
0 -1 5540
D1
~
~
0 -1 5529
D2
~
~
0 -1 5531
D3
~
~
0 -1 5533
E
footprints~
These footprints look to be about human-sized and appear to have been made
by booted feet.
~
E
icicles~
These icicles range in length from a few centimeters to almost a meter long.
There doesn't appear to be any source of water which would account for
their being here, though.
~
S
#5531
Cavern With A Surprise!~
The natural cavern looks like it, at one time, ended here.  Someone, or
something, has carved an addition out of the living stone to the east,
however.  Sparks of light and odd sounds emanate from the addition.
~
0 8 13
D0
~
~
0 -1 5530
D1
~
~
0 -1 5532
S
#5532
Jumbled Workshop~
The living stone has been carved into a rough cube here and made into what
looks to be a workshop for someone who likes to dabble in all things
electronic.  A grate is set in the floor, flourescent lights hang from
the ceiling, and all manner of objects lie strewn about the room.
~
0 8 13
D3
~
~
0 -1 5531
E
grate~
This grate is made of a silvery metal and shows no signs of oxidation.
The sound of running water can be heard from it, but nothing can be seen
when examined closely.
~
E
flourescent lights~
These look like your standard flourescent lights.  They hang from the
ceiling and provice very good illumination.
~
S
#5533
Icy Crossing~
Ice covers the cavern floor here and icicles hang from just about every
stalagtite in sight.  The air is chilly and dry and a sense of foreboding
surrounds you.  The passage through the cavern splits three ways: north,
west and east.  The icy build up seems to be the greatest to the west.
~
0 2097160 13
D0
~
~
0 -1 5537
D1
~
~
0 -1 5530
D3
~
~
0 -1 5534
E
icicles stalagtites~
Just about every stalagtite in sight has a meter-long icicle hanging from
it.  Every once in a while you hear a crack and assume it's an icicle
breaking free as its weight becomes too much for it to hold.
~
S
#5534
The Freezer~
The entirety of this cavern, floor, ceiling, walls, stalagtites and 
stalagmites, is covered in ice.  The air is downright frigid, a breeze
is blowing from parts unknown, and unless you're dressed well or grew up
somewhere &Wvery&g cold, you probably don't want to stay here for very
long.  A section of the cavern wall, to the south, looks odd compared to
the rest of the cavern.
~
0 2097160 13
D1
~
~
0 -1 5533
D2
~
~
39 5500 5535
S
#5535
Chilly Antechamber~
This is a spacious metal-clad room that has a bit of a chill to it.  To
the north is a large metal door and to the south is an open archway.  The
floor here is made of a metal grate set over what looks to be a sheet of
ice.  Various lights blink on the walls and light panels are set in the
ceiling.
~
0 2097160 13
D0
~
~
33 5500 5534
D2
~
~
0 -1 5536
S
#5536
Mad Scientist's Lab~
This room is huge.  It looks to be clad entirely in metal, with several sets
of catwalks running around the perimeter at various levels.  Light panels are
set in the ceiling, high above you, as well as in the walls.  Several large
tables and mainframe-style computers sit in various locations about the
room as well as the parts of what look to be various robots.
~
0 2097160 13
D0
~
~
0 -1 5535
E
catwalk catwalks~
These catwalks wander around the perimeter of the room with various sets
of either ladders or staircases leading from one to another.  It looks like
there are about 6 sets, each spaced about 4 meters higher than the one below
it, before one hits the roof.
~
S
#5537
Soggy Cavern~
Parts of this natural cavern are covered in ice while other parts have
small puddles of water.  Only a few stalgtites have icicles, and those
that do are closer to the southern side of the cavern.  The north side
seems to be a bit warmer, and you think you can hear the sound of a
fire further along.
~
0 2097160 13
D0
~
~
0 -1 5538
D2
~
~
0 -1 5533
S
#5538
Junk Pile~
The natural cavern opens up into a high-vaulted area, here, with the ceiling
shrouded in darkness somewhere above.  Strewn along the floor, around and
sometimes impaled upon the stalagmites, are the remains of what appear to be
several robots of varied purpose.  There are also some bare, broken bones
to be found, in the detritus.  A small, narrow tube-like tunnel is in the
southeast wall.  It looks like only one person could fit through at a time.
~
0 2097160 13
D0
~
~
0 -1 5539
D2
~
~
0 -1 5537
D8
~
~
0 -1 5540
E
remains robots~
The parts that can be found on the floor are all broken and non-functional.
There are tracked legs, arms that end in broken, scythe-like blades, and
even a few campy-looking robot heads.
~
E
bones~
These bones look like they've been stripped of their flesh and muscle and
have been sitting here for quite some time.  Some of them show deep gouges,
as if they were cloven into by some sort of bladed weapon, while others
are broken and splintered, as if some heavy object or over-whelming force
smashed into them.
~
S
#5539
Uncomfortably Warm~
The air in here is thick and muggy, making it difficult to breathe if one's
not used to intense heat.  Various cracks in the natural stone floor seem
to ooze further heat into the cavern and the stone itself looks like it's
melting and dripping in areas.
~
0 2097160 13
D2
~
~
0 -1 5538
E
cracks~
Intense heat emanates from the cracks in the floor.  As you listen closely
you think you can hear the sound of flames from somewhere deep in the bowels
of the earth.
~
S
#5540
Narrow Tube~
The fit is close and cramped in here, but there doesn't seem to be a
danger of getting stuck.  This tube-like tunnel is odd in the fact that
its sides are perfectly smooth and it's perfectly round.  It almost looks
like it was made by something and not natural.
~
0 2099208 13
D2
~
~
0 -1 5530
D7
~
~
0 -1 5538
S
#5541
Quiet Side Tunnel~
Other than the sound of the water flowing through the channel in the center
of the tunnel, it's pretty quiet.  The faint smell of cooking food can barely
be detected hanging in the air and it mingles with the lingering odor of
the sewer system in general.
~
0 520 13
D2
~
~
0 -1 5525
D6
~
~
0 -1 5542
S
#5542
Sweet-smelling Sewer Exit~
The smell of food hangs heavy in the air, here.  The water flows at a
decent rate down the channel, and heads off to the east.  The feed pipes
look to be in average shape, but are at least doing their job and dumping
the sewage into the main channel.  Metal rungs are set into the wall and
end at a grate set in the ceiling.
~
0 520 13
D1
~
~
0 -1 5544
D4
~
grate~
1 -1 5543
D9
~
~
0 -1 5541
S
#5543
Well-stocked Basement~
This appears to be a basement used for the storage of perishable and non-
perishable food items.  Various crates are stacked around the room as well
as jars, bottles and boxes.  The smell of cooking food is very strong here,
and light filters in under the door at the top of the stairs.  The din of
conversation can be heard from the other side of the door.  A grate is set in
the floor and appears to lead down.
~
0 8 0
D5
~
grate~
3 -1 5542
E
door~
Light comes in from under the door, conversation can be heard, and the
door appears to be locked.
~
S
#5544
Boring Sewer Tunnel~
There's nothing remarkable here.  Feed pipes are set in the walls and dump
their contents into channels that lead to the central water flow down the
middle of the tunnel.  The smell isn't as bad as one would expect, especially
since there's a slight hint of cooking food lingering in the air.  Other
than that, it's dark, and slightly damp.
~
0 520 13
D1
~
~
0 -1 5545
D3
~
~
0 -1 5542
S
#5545
Run-down Sewer Tunnel~
The walls here are cracked and crumbling, as is the channel through which
the water is supposed to flow.  Due to its erosion and the fact that the
feed pipes are spewing their filth-ridden water where ever they please its
almost impossible to walk through here without getting one's feet wet.  The
smell is pretty horrible here, to boot, so it's probably not on anyone's
top vacation spots in the Universe.
~
0 520 13
D1
~
~
0 -1 5546
D3
~
~
0 -1 5544
S
#5546
Flooded Sewer Tunnel~
The &Bwater&g has taken over this long strech of sewer tunnel and left it
so there's no place to walk.  The water is dark and cloudy and emits a
horrible smell, which only compounds the fact that you're probably going
to have to swim through it.
~
0 8 6
D1
~
~
0 -1 5547
D3
~
~
0 -1 5545
> rand_prog 20~
mpecho The water suddenly ripples and the explodes in a shower as a silver-
scaled fish leaps into the air.
~
|
S
#5547
Mostly Dry Access Hatch~
The sewer water coming in from the east all gets fed down a large grate
that takes up most of the floor in the eastern end of the tunnel.  This
leaves the western end amazingly dry.  The smell is only so-so, with the
odd scent of ozone mixing with the raw sewage smell that prevails in the
tunnel system.  A set of metal rungs is in the west wall and lead up to
a grate in the ceiling.
~
0 520 13
D3
~
~
0 -1 5546
D4
~
grate~
1 -1 5548
S
#5548
Overlooking The Subway Tracks~
This is a small, caged room that looks out onto the subway tracks.  You can't
hear the sound of the train, currently, and you're not even certain if these
tracks are still in use.  The smell of ozone hangs in the air, probably coming
from the crackling third rail that's on the other side of the cage.  Perhaps
that high-pitched squealing is the sound of an oncoming subway train.  Or maybe
it's just your brain playing tricks on you.
~
0 520 13
D5
~
grate~
1 -1 5547
S
#5549
Well-worn Sewer Tunnel~
The paths along the main channel look to be well-worn and in need of repair.
The feed pipes are in pretty good shape and deposit their payload without
any difficulty.  This, of course, is what makes the tunnel smell like raw
sewage.  Of course, what's to be exptect in the sewers?
~
0 520 13
D1
~
~
0 -1 5550
D3
~
~
0 -1 5500
S
#5550
T-Intersection~
A t-intersection is formed by the meeting of east-bound, west-bound and
south-bound tunnels here.  Water flows in from the east and west and then
flows out to the south, leaving its noxious smell as it passes by.  The
sound of a roaring flow of water can be heard to the east while an odd
clinking noise comes from the south.
~
0 520 13
D1
~
~
0 -1 5551
D2
~
~
0 -1 5552
D3
~
~
0 -1 5549
S
#5551
Residential Dead End?~
The entire east wall of the tunnel is compirsed of a gigantic metal grate
which allows the waterfall of water to flow into the rest of the tunnel.
The sound of this water makes it nearly imposible to hear anything!  Set on
the western end of the tunnel are a few cardboard boxes, arranged so that
they almost look like a small tenement, though who would want to live in
a place as filthy and noisome as this is beyond you.
~
0 65544 13
D3
~
~
0 -1 5550
E
cardboard boxes~
These boxes look a bit water-logged but still seem to be sound.  Little
cut-outs, reminiscent of windows, can be seen at various points, and what
barely passes as rags are stuffed inside of them.
~
S
#5552
Clean Sewer Tunnel~
Compared to most of the rest of the sewer tunnels, this one seems rather
clean and doesn't even smell bad.  The feed pipes are in great shape,
and the water they deposit into the main channel is crystal clear and
almost sweet-smelling.  This just doesn't seem right.
~
0 520 13
D0
~
~
0 -1 5550
D2
~
~
0 -1 5553
S
#5553
Sparkling T-Intersection~
The stone-work here nearly sparkles with cleanliness.  A fresh, pine scent
pervades the entire tunnel and the water looks, and smells, clean enough
to drink.  The feed pipes have been buffed to a mirror sheen and little
red bows have been tied around each one.  What's going on here?!?!
~
0 520 13
D0
~
~
0 -1 5552
D1
~
~
0 -1 5554
D2
~
~
0 -1 5557
S
#5554
A Forest?~
Even though this is still in the middle of the sewer system there are
trees and shrubs growing here.  They seem to have seamlessly grown into
the rock and stone and are flourishing despite the lack of sunlight.
The whole tunnel seems vibrant and alive and has the clean, fresh smell
of a forest about it.
~
0 520 13
D1
~
~
0 -1 5555
D3
~
~
0 -1 5553
S
#5555
A Savannah?~
You can't believe your eyes.  The walls and ceiling of the tunnel are still
the same stone work that's throughout the sewer system, but the floor and
channel have been transformed into a flat grassland with a river flowing
through it.  The water looks clear and clean, the grass is real, living
grass, and everything looks to be thriving.  The question is, who or what
did this?
~
0 520 13
D1
~
~
0 -1 5556
D3
~
~
0 -1 5554
S
#5556
Rocky Overlook~
The tunnel has been modified and transformed so that it look like what
one would expect to find in the mountains or foothills.  The water flowing
through the channel has rocks built up around it to make it look like
a mountain stream, the floor is uneven and craggy looking, and there are
even a few scraggly-looking pines dotting the landscape.  In spite of this
oddity, the other thing that catches your eye is the fact that the entire
eastern side of the tunnel is a huge grate which looks out onto a river.
~
0 520 13
D3
~
~
0 -1 5555
E
grate~
This grate looks to be made of solid metal and is securely anchored to the
walls, floor and ceiling.  It doesn't look like it's going to budge.  It
does look out onto an idyllic riverscape and fresh air from outside makes
this entire tunnel section feel quite relaxing.
~
E
river~
Through the grate you can see the river as it lazily makes its way through
its bed.  Various trees and plants line the banks and several rocky
outcroppings can be seen from this vantage point.  All in all the river
looks quite nice and inviting.
~
S
#5557
Trashed Sewer Tunnel~
This portion of the sewer tunnel system is trashed.... literally.  There
is refuse of just about every kind imaginable strewn about everything in
the tunnel.  What looks like food wrappers are on the feed pipes, soiled
under-garments float in the water, a rusted-out front quarter-panel is
resting against a nearby wall, and innumerable other bits of debris are
about.
~
0 520 13
D0
~
~
0 -1 5553
D2
~
~
0 -1 5558
S
#5558
Clothes?!?!~
Instead of a sewer tunnel it looks like you've stepped into the back room
of a very busy laundry!  Clothes of just about every size, shape and color
are stacked in neat piles all over the place.  It almost looks like each pile
is sorted based on race and gender, but you're not entirely certain.  All in
all, the entire scene is just very odd.
~
0 520 13
D0
~
~
0 -1 5557
D3
~
~
0 -1 5559
S
#5559
Boxed In~
Boxes, boxes, everywhere and not a drop to drink... no, wait, that's not
how that goes.  But there are boxes everywhere.  This portion of the sewers
has been turned into a massive store room for boxes of all shapes and
sizes.  Some of them are even out in the middle of the channel, floating
on top of a small wooden raft that's in the water.
~
0 520 13
D1
~
~
0 -1 5558
D2
~
~
0 -1 5565
D3
~
~
0 -1 5560
E
boxes~
These boxes are all in very good shape, considering they're in such a
dark, damp environment.  Most of the boxes are unmarked, but a few do
have some labels on them.
~
E
label labels~
One box has a label that reads "Clothes 0-3m", another says "Shoes" and
yet antoher says "College Notes".
~
S
#5560
The Tunnel Widens~
The sewer tunnel is wider here than at most other points in the system.
To the west it looks like the tunnel opens into a large chamber and to
the east it narrows down to the normal size found throughout the sewer
complex.  The feed pipes are oddly silent and the water seems to move
very lazily in the channel.
~
0 520 13
D1
~
~
0 -1 5559
D3
~
~
0 -1 5561
S
#5561
Crazy Town~
This looks to have been some form of convergence of sewer tunnel pipes, but
probably hasn't been used for that purpose in many years.  Instead this has
become a small town of cardboard boxes.  The boxes have all been converted
into make-shift housing and seem to be keeping pretty dry, in spite of the
dampness that surrounds them.  A grate is set in the floor and held fast by a
large, rusted padlock.
~
0 8 13
D1
~
~
0 -1 5560
D4
~
~
0 -1 5562
D5
~
grate~
7 5501 5563
E
boxes~
These boxes have been cobbled together to form one, two and even three-
story homes.  Windows and doors have been cut in them, and what vaguely
passes for landscaping has been constructed from cardboard cutouts and
placed in front of some of the "houses".
~
S
#5562
Empty Room~
This room is dreadfully empty.  There's not even any dust on the floor.
You're not certain what the purpose of this room used to be, but it's
not doing anything now.  The floor is made of sturdy metal and the open
doorway looks like it still has half the hinges that would have gone to
a door.
~
0 520 13
D5
~
~
0 -1 5561
S
#5563
Sump Room~
The whirring sound of a working sump pump dominates this room.  It looks
like it's barely holding its own, though, because the room is flooded to
about knee height on a full-grown human.  There doesn't appear to be any
water coming in through the grate, up above, so you're not entirely
certain why this room is so flooded.
~
0 8 13
D3
~
~
0 -1 5564
D4
~
grate~
7 5501 5561
S
#5564
Leaky Room~
The west wall of this room has sprung a rather major leak.  Clear water gushes
in through the sizable crack in the wall and has not only left this room 
flooded to about knee height on a full-grown human, but it's run off into the
adjoining room to the east.  Through the foam of where the water hits the
surface of what's already in the room something &Wsparkles&g.
~
0 520 13
D1
~
~
0 -1 5563
E
something sparkle~
You can barely make out something small and shiny in the foam of the water.
You think it may be a necklace of some kind, but you're not entirely certain.
~
S
#5565
Jungle Fever~
A jungle?!?  In the sewers?!?  You can't believe your eyes, but it certainly
looks like you've stepped out of the sewers and into a jungle.  The trees,
the underbrush, even the blank-faced monkey staring at you.  Wait a minute....
that monkey's been staring at you for quite a while and he hasn't blinked.
Now that you look a bit more closely, everything looks a little flat.  Well,
it turns out this isn't a jungle at all.  It's just a bunch of cardboard cut
into jungle shapes and painted.  Why would someone go to all this trouble?
~
0 520 13
D0
~
~
0 -1 5559
D2
~
~
0 -1 5566
S
#5566
Turn In The Sewers~
The sewer tunnel runs both north and southeast from here, with an
assortment of feed pipes set along all the walls.  The smell here isn't
too bad, and for the most part this is pretty nondescript.  Except for
human-sized crack in the southwest corner of the tunnel.  It looks like
it leads off to somewhere else.
~
0 520 13
D0
~
~
0 -1 5565
D8
~
~
0 -1 5567
D9
~
~
0 -1 5577
S
#5567
Sewage!~
This portion of the sewer tunnel smells HORRIBLE!  The feed pipes leak all
manner of raw sewage into the main channel and the smell has just really
mucked the place up.  This is NOT a place you'd want to vacation.  Perhaps
things are a little better back to the northwest, which is where the water
here is coming from.  Of course, they could also be better to the east,
where the sewage is being swept away....
~
0 520 13
D1
~
~
0 -1 5568
D7
~
~
0 -1 5566
S
#5568
Glowing Sewage~
The water flowing through the channel, from the west, is just loaded with
excrement and filth, which smells horrible.  What worries you, though is
the fact that the liquid pouring out of the feed pipes is glowing a sickly
shade of green.  It looks like it's causing some pretty nasty things to
happen to the floaters as the two liquids mix.
~
0 520 13
D1
~
~
0 -1 5569
D3
~
~
0 -1 5567
S
#5569
Slashed Tunnel~
This portion of the tunnel looks like it's been through some pretty rough
times.  The feed pipes, and even the stone walls and floor, have been gouged
and rended with something.  You're not entirely certain what caused the
damage, but if you had to place a guess you'd think it was some form of
claw-like device.
~
0 520 13
D1
~
~
0 -1 5570
D3
~
~
0 -1 5568
S
#5570
Daylight!~
Daylight streams in from the broken grating that takes up the entire east
side of the tunnel.  A peaceful looking river can be seen through the exit
that yawns in the grating.  The glowing, filthy sewage that's been carried
along the water-flow is being dumped right into that peaceful river, though,
which means that anyone who chooses to swim, downstream, is in for a big
surprise!
~
0 8 13
D1
~
~
0 -1 5571
D3
~
~
0 -1 5569
S
#5571
On The River~
You find yourself in the middle of a river.  The water flows from the north
to the south, and a loud roaring noise can be faintly heard downstream.  The
eastern bank is overgrown and does not appear to have a suitable spot to land
nor does it have a path through the forest.
~
0 0 6
D0
~
~
0 -1 5572
D2
~
~
0 -1 5575
D3
~
~
0 -1 5570
S
#5572
On The River, Near the Bank~
The river looks to be somewhat choppy and flows at a pretty decent rate
as it makes its way south.  The western bank is a tall, sheer cliff that
looks to be unclimbable while the eastern bank seems to have a small
clearing in the vegetation that would be suitable for someone to check
out.
~
0 0 6
D0
~
~
0 -1 5574
D1
~
~
0 -1 5573
D2
~
~
0 -1 5571
S
#5573
Wooded River Bank~
Tall trees with white bark line this river bank while lush, green foliage
covers most of the ground.  Rocks of various sizes not only jut into the
river but poke up from the dirt as well.  The trees and underbrush are
very thick and make passage through the forest impossible.
~
0 0 3
D3
~
~
0 -1 5572
S
#5574
Cliff Face~
An imposing, granite cliff face is the only visible feature to the north.
A river flows from its base and wends its way to the south.  There is very
little room between the water and the cliff and coupled with the strength
of the current it would be impossible to swim under the cliff and see
where the river leads.
~
0 0 6
D2
~
~
0 -1 5572
S
#5575
Class 3 Rapids~
Large rocks and a powerful current have made this portion of the river
into a Class 3 rapids.  The water foams around the rocks and driftwood
ends up getting splintered through certain passages within the water.
You think that this particular rapids might hit Class 4, or even Class
5, if the water gets to moving fast enough.
~
0 0 6
D0
~
~
0 -1 5571
D2
~
~
0 -1 5576
S
#5576
Top of the Waterfall~
he river ends here, rather suddenly, at the top of a waterfall.  You can
see the water cascade down for dozens of meters before it's dashed against
the rocks below.  A dark opening yawns in the western cliff face and
the eastern bank is dotted with large rocks and overgrown with trees and
shrubs.
~
0 0 6
D0
~
~
0 -1 5575
D3
~
~
0 -1 5590
S
#5577
Old Sewers~
The stone work here is done up in a style that hasn't been used in several
decades, if not several centuries.  Instead of a large central channel to
carry the sewage there are several aqueducts making a criss-crossing pattern
high over-head.  There doesn't appear to be any water flowing, and everything
looks run down and in need of maintenance.
~
0 520 13
D2
~
~
0 -1 5578
D6
~
~
0 -1 5566
S
#5578
And They All Fell Down~
The aqueducts here have fallen into such disrepair that there are only
bits and pieces of them left standing.  Solitary suport pillars dot the
landscape and moss has grown between the cracks in the stone floor and
walls.
~
0 520 13
D0
~
~
0 -1 5577
D2
~
~
0 -1 5579
S
#5579
Aqueducts Meet~
The tangle of stone that starts about 2 meters off the ground and rises to
the ceiling is impressive.  This looks to have been a major switching station
for the ancient sewer system that is in place here.  No water currently flows
through the stone channels high above, but it must have made quiet a noise
back when all of this was actually in use.
~
0 520 13
D0
~
~
0 -1 5578
D2
~
~
0 -1 5585
D3
~
~
0 -1 5580
S
#5580
Gradual Incline~
The passage gradually rises to the west but seems the same other than that.
Stone aqueducts stand at various points in here, set up to carry water to
and from points unknown.  An aura of quiet hangs in the air which lends to
the ancient, revered feeling that surrounds the stone work.
~
0 520 13
D1
~
~
0 -1 5579
D3
~
~
0 -1 5581
S
#5581
Going Up?~
The ancient sewer system that's evident looks like it has a starting point
here.  The reason you believe that is due to the fact that the aqueducts
run downhill from here to the east.  The aqueducts themselves are quite a
marvel to look at, since they're made entire of stone.  A set of rusty,
metal rungs are set into the north wall and lead up to a rusted grate
that you're not entirely certain will still open.
~
0 520 13
D1
~
~
0 -1 5580
D4
~
grate rusted~
1 -1 5582
S
#5582
Small Office~
This smallish room looks to have been an office at some point.  The scattered
remains of office furniture are strewn about the place along with some pretty
hefty chunks of stone.  It looks like this room was buried under a lot of
rock and soil and some point, which would account for the collapse of the
roof in the northeast corner.  There are doors leading out of the room to the
north and the west.
~
0 8 13
D0
~
~
1 -1 5583
D3
~
~
1 -1 5583
D5
~
grate rusted~
1 -1 5581
S
#5583
Abandoned, Buried Warehouse~
This huge empty space looks to have been a warehouse at one point in time.
Now it seems to serve as some form of meeting area.  The few crates that
haven't rotted away are stacked in the southwest corner of the warehouse.
A cave-in has blocked most of the northeastern corner, but the small walls
of what looks to be an office take up the southeastern corner, with doors
that let one in going both south and east.  Another small, office-like
structure takes up the northwestern corner, with the access points leading
north and west.
~
0 8 13
D0
~
~
7 5502 5584
D1
~
~
3 -1 5582
D2
~
~
3 -1 5582
D3
~
~
7 5502 5584
S
#5584
Converted Office~
At one point in time this was an office, that much is evident from the desks
and chairs that have been piled in one corner.  At this point in time, the
room has been converted to a storage shed.  Several of the cabinets in here
have doors that hang open on broken hinges, but there are still a couple
others that look to still be in working condition.
~
0 8 13
D1
~
~
7 5502 5583
D2
~
~
7 5502 5583
S
#5585
Gruesome T-Intersection~
This looks like a scene straight out of a horror movie.  Streamers of what
you're pretty sure are entrails are strung along the walls and hang from
the aqueducts.  Severed hands and feet and nailed into the stone, some with
mostly decayed flesh hanging loosely from the bones, and blood is splattered
just about everywhere.
~
0 520 13
D0
~
~
0 -1 5579
D2
~
~
0 -1 5586
D3
~
~
0 -1 5591
S
#5586
Boneyard~
Most of the aqueducts here have fallen over and are nothing more than a
pile of rocks and debris.  Scattered among these piles of rubble are the
bones of various hapless victims.  To the southeast, however, is a very
large pile of bones, with an assortment of skulls placed on the top as
some form of grisly headstone, perhaps.
~
0 520 13
D0
~
~
0 -1 5585
D1
~
~
0 -1 5587
S
#5587
Aqueducts End~
The aqueducts look to come to an end here, angling down to deposit their
payload (which they aren't transporting now, and probably haven't in a
very long time) into the large grate that takes up most of the floor.  The
grate still looks sound and is made of metal.  It appears to be quite
securely fastened into the floor and it would take an awful lot of force to
either move it or destroy it.  A large rent has been torn in the the stone
wall to the northeast.
~
0 520 13
D3
~
~
0 -1 5586
D6
~
~
0 -1 5588
S
#5588
Natural Tunnel~
A natural tunnel goes off to the east, here, and a nasty-looking hole has
been torn int he southwest portion of the cave.  Stalagtites and stalagmites
dot the ceiling and floor while small pools of water stand in various spots
in the cave.
~
0 8 13
D1
~
~
0 -1 5589
D9
~
~
0 -1 5587
E
pools water~
These pools look to be rather clear and clean.  They may even be safe to
drink!
~
S
#5589
Underground Amphitheatre~
A large natural cavern has been formed here, most likely through natural
means.  What doesn't look natural, however, is the large, flat, open space
set near the middle of the cavern.  What also doesn't look natural are the
indentations in some stone shelves set in the floor around the open area.
While they don't look entirely natural, they have been fashioned to mostly
resemble natural structures, given the whole place an aesthetically appealing
look.  With the way everything is arrange, you'd have to assume that this
was, at one point, an amphitheatre or arena.
~
0 8 13
D1
~
~
0 -1 5590
D3
~
~
0 -1 5588
S
#5590
Misty Tunnel~
A load roaring noise can be heard from the cave opening to the east.  A
light mist sprays in from that direction as well, making the entire tunnel
slippery and hazardous for much more than a walking pace.  To the west the
tunnel seems to widen into a large open area.
~
0 8 13
D1
~
~
0 -1 5576
D3
~
~
0 -1 5589
S
#5591
Meat Locker~
The stone aqueducts here serve as little more than solid, ornate hanging
racks for quite an assortment of dead bodies.  The bodies range from all
manner of animal to several humanoid shapes and are in various states of
completeness.  From the look of things, this is a large meat locker and
the hanging bodies are the meat!
~
0 520 13
D1
~
~
0 -1 5585
D3
~
~
0 -1 5592
S
#5592
Preparation Area~
Bits and pieces of bodies are in various forms of preparation here.  Some
look to be just in the skinning and portioning stage while others have been
cured and/or marinated and are getting ready to be cooked.  Some large metal
cook-pots have been hung by heavy metal chains that are attached to the
stone aqueducts about 2 meters above the floor.  The smell is oddly 
appealing, considering what some of the pieces being cooked used to be...
~
0 8 13
D1
~
~
0 -1 5591
D3
~
~
0 -1 5593
S
#5593
Feast!~
What was a tunnel has opened into a huge room, with criss-crossing stone
aqueducts winding and wending their way throughout it.  A tunnel entrance
is barely visible off to the west, both because of the size of the room
and due to the fact that there are huge piles of bones and bodies all
over the room.  Most of the body parts do look like they've been cooked,
but not all of them look all that appealing.
~
0 8 13
D1
~
~
0 -1 5592
D3
~
~
0 -1 5594
S
#5594
Trash~
Refuse is piled high and deep, here.  You can see bones, clothing, boxes,
paper, metal, a little bit of everything.  Most of it looks like it was
ripped from whoever owned it and then just thrown here.  It also looks
like something may make its home in the piles, as evidenced by the various
holes and tunnels that have been made.
~
0 12 13
D1
~
~
0 -1 5593
D3
~
~
0 -1 5595
S
#5595
Everyone Out of the Pool!~
The stone work on the floor has ben fashioned into a large pool that takes
up the better part of this section of the tunnel.  Only a couple of aqueducts
stand here, angled so the water they'd carry would be taken to the northwest.
Steam rises from the pool, giving the air a humid quality.
~
0 12 13
D1
~
~
0 -1 5594
D7
~
~
0 -1 5596
S
#5596
Abrupt End~
The tunnel has collapsed, to the north, cutting off any further travel in
that direction.  The aqueducts that lead that way end in jagged edges a
couple of meters before the cave-in, but they do lead off to the southeast,
where it looks like the tunnel is still intact.
~
0 12 13
D8
~
~
0 -1 5595
S
#5597
Floating in a void~
~
0 2097156 1
S
#5598
Floating in a void~
~
0 2097156 1
S
#5599
Floating in a void~
~
0 2097156 1
S
#0


#RESETS
M 1 5500 1 5504
M 1 5501 1 5506
M 1 5502 1 5506
M 1 5503 1 5508
M 1 5504 1 5508
M 1 5505 1 5526
M 1 5506 1 5526
M 1 5507 1 5526
M 1 5513 1 5539
M 1 5516 1 5546
M 1 5516 1 5546
M 1 5516 1 5546
M 1 5516 1 5546
M 1 5517 1 5546
M 1 5520 1 5561
M 1 5521 1 5561
M 1 5522 1 5561
G 1 5501 1
D 0 5561 5 2
M 1 5523 1 5570
M 1 5524 1 5583
M 1 5525 1 5583
M 1 5526 1 5583
G 1 5502 1
D 0 5583 0 2
D 0 5583 1 1
D 0 5583 2 1
D 0 5583 3 2
M 1 5527 1 5589
M 1 5510 1 5534
G 1 5500 1
D 0 5534 2 2
O 1 5503 1 5500
O 1 5504 1 5515
O 1 5505 1 5515
M 1 5508 1 5532
M 1 5509 1 5532
O 1 5506 1 5532
O 1 5507 1 5532
O 1 5508 1 5532
M 1 5512 1 5536
M 1 5511 1 5536
E 1 5512 1 17
E 1 5511 1 12
O 1 5509 1 5536
O 1 5510 1 5536
O 1 5513 1 5529
M 1 5514 1 5543
M 1 5515 1 5543
O 1 5515 1 5543
O 1 5514 1 5543
D 0 5543 5 1
O 1 5518 1 5564
O 1 5519 1 5584
D 0 5584 1 2
D 0 5584 2 2
M 1 5528 1 5592
M 1 5529 1 5592
E 1 5533 1 16
M 1 5530 1 5592
E 1 5534 1 3
O 1 5522 1 5592
M 1 5531 1 5593
M 1 5532 1 5593
M 1 5532 1 5593
M 1 5532 1 5593
M 1 5532 1 5593
O 1 5524 3 5593
O 1 5526 1 5593
O 1 5525 1 5593
M 1 5533 1 5595
O 1 5527 1 5595
M 1 5518 1 5551
M 1 5519 1 5551
M 1 5501 1 5549
M 1 5517 1 5514
M 1 5506 1 5514
D 0 5514 0 1
D 0 5514 3 1
M 1 5506 1 5522
M 1 5500 1 5545
M 1 5505 1 5519
M 1 5500 1 5563
M 1 5507 1 5563
D 0 5563 4 2
M 1 5517 1 5572
M 1 5516 1 5574
M 1 5516 1 5574
M 1 5516 1 5574
M 1 5515 1 5573
S


#SHOPS
0


#REPAIRS
0


#SPECIALS
S


#$
