An explanation of the current file structure:

The mud is in Aber++. Currently, Mud.h keeps track of the base directory
in BASEDIR, which you'll want to change to get the mud to work. The directories
in Aber++ are as follows:

asm - Where the mud assembler expects to find assembly language source.

backup - Useful backups of things like basic classes, for if you bugger up
         a file needed to get the mud to work.

classes - Where all the class files are kept.

data - Miscellaneous data files - config files, the names database for
       NameServer, a test script and a currently-unused banner from
       Leviathan II.

docs - Where this file is :)

lib - Mudlanguage library functions

logs - Where the mud log is saved to.

objects - Where all the objects are saved

src - Has a useful little m4 macro and an assembler file to test it. Not
      very interesting.

trans - Where bytecode translated into C++ is put.

