Hello there, please read the credits.txt file for rules on the usage
of AeMud.

To start AeMud for the first time, you must first compile it, by
typing 'make' in the src directory.  If it compiles with no problems,
you can start AeMud by executing the 'mud' file now found in src. 

This will bring the MUD up on port 1025.  If you wish to change the
port, you will have to go into net.c, find the magic number 1025, and
change it to the new portnumber.

Regions are stored in the 'rgn' directory, as are playerfiles.

