*** 1.4.0 to 1.5.0 ***

- Added "give","accept" & "refuse" commands and associated extra fields 
  in object and user structures.

- Added "wimpy" command and field in user structure.

- Added "count" & "whoami" commands.

- New users evil levels (alignments) are now dependant upon their race type
  rather than being set to neutral (50). The race_data array has been expanded
  accordingly.

- Added create_corpse() function in main2.c. This can be used to created a
  corpse when an npc or user dies instead of them just vanishing. It is 
  currently empty - you must implement it yourself - but is is checked in 
  main.c. See the code for more details.

- Added object_have(), npc_wield() and npc_wear() functions.

- Added will_regen to object structure. If 0 object won't be regenerated
  after it is killed.

- Fight functions are now called _after_ event functions so that the event 
  functions can prevent a fight befor it starts.

- Added time_created field to obj_data so now it is possible to see how
  old an object is.

- Major cosmetic changes to some command outputs eg "who"

(I thought about making some structure (user and object) variables which 
 only have values of 1 or 0 eg wizlight, can_move,  bits in a single byte 
 instead of having whole integers to themselves to save memory and to make the
 code more professional, but in the end it seemed a lot of effort and would 
 lead to a lot of potential errors for only minimal memory savings so I didn't
 bother.)


*** 1.3.0 to 1.4.0 ***

- Added "where", "follow", "unfollow"  and "flushreg" commands

- The "setdesc", "setin" and "setout" commands have become sub commands of a 
  new "set" command, its options being desc, enter and exit.

- Added aliases for the "say" and "tell" commands: "." and ">" respectively.

- Added another field to the "detail" command.

- Hit points in a fight (other than when using spells) are now affected by
  the difference in alignment between the fighting players/objects so if
  an evil and an angelic player fight they will hit each other harder than 
  if 2 evil or 2 angelics fight each other.

- Fiddled around with the output from the "system" command yet again.

- Added set_barrier() and set_patrol() functions to make setting up barrier
  and patrol arrays a lot easier

- Removed one of the set_light() calls from main() since it was generally of no
  value.

- The shutdown_mud() and reset_mud() functions are now user misc_funcs instead
  of being called explicitely in misc_ops()

- Changed the arguments to the move_npc() function so they are now equivalent
  to the move_user() function arguments. This may make some npc code
  that ran under 1.3 or lower incompatible now. eg the old code for the 
  dog won't work.

- Added an extra argument to find_sent_objects()

- The global variables hours,minutes,days etc have become mud_hours,mud_minutes
  mud_days etc to avoid any clashes.

- The equation to work out hit points in a fight has been altered

- The file "misc.c" has been removed since it seemed a bit redundant.

- Fixed some minor bugs and tidied up the code a bit.

- The macro MAX_OBJECT_CARRY has become MAX_CARRY
            MAX_CONTAIN has becoma OBJ_MAX_CARRY

- The mudlib has been improved


*** 1.2.0 to 1.3.0 ***

- Added "slon" and "sloff" commands.

- A number of structure element names have been changed for brevity and to make
  them more logical: -

  1 In the object structure barrier[] and patrol[] have been changed to
    bar[] and pat[] respectively to make npc set up code less long winded.

  2 In object and user structures user_victim and npc_victim have changed to
    user_oppnt and npc_oppnt (short for opponent).

- The parser is no longer case sensitive as far as object names are concerned.

- The command "unstatue" has been added since previously the only way you
  could remove a statue spell was the heal the person which may have been
  undesirable in some cases.

- The outputs from the "status", "detail", "who" and "system" commands have
  been made tidier.


*** 1.1.0 to 1.2.0 ***

- Added "listban" and "unbansite" commands

Can't remember the rest.


*** 1.0.1 to 1.1.0 ***

Christ knows.


*** 1.0.0. to 1.0.1 ***

Hmm , now what year was that...


