*** System macros ***

Here I will mention some of the important but less obvious macros that are 
defined in globals.h


THE_VOID - "Room" that master objects are in.

WITH_OBJ - "Room" that objects that are being carried are in. Its not a real
    room , its simply a way of keeping track of them.

SALT - Used for password encryption. 

STREN_MUL - This multiplied by the objects strength gives the max weight the
    object can carry. Naturally this does not apply to ITEM types.


The below define levels at which certain messages are printed in a fight:
	GRAZE 
	HIT
	HIT_HARD
	HIT_VHARD 
	SMASH 
	STRIKE 


*** System enums ***/

Armour types:  HEAD, BODY, HAND, LEG, FOOT, SHIELD, MISCARM
(also have macros HARD & SOFT)

Genders:  MALE, FEMALE, NEUTER

Races:  HUMAN, ELF, DWARF, ORC, GIANT, HALF_ELF, HALF_ORC

Classes:  FIGHTER, PRIEST, MAGE, THIEF


For the rest of the enums and macros its best to just read through the
globals.h file.
