*******************************  OGHAM 2 **********************************

Current version: 2.6.3  (See DOCS/diffs for changes from last version)

Introduction
------------
As you may have noticed this is the first update of Ogham in well over a
year. I had originally intended to end developement no matter what with
version 2.6.2 but a number of bugs and other irregularities left in the
code kept niggling at me until finally I decided I'd have to release a new
version for my own sanity. There are still some things I'd like to do such
as being able to specify which one of a selection of identical objects you're
referring too with commands such as "get" but this would take a lot of coding
and I haven't the time. But for now this release will have to suffice. :)

Getting started
---------------
This MUD system is only for those who are competant C programmers. Sure you 
can compile and run the mud as is but you'll soon want more and unless you
know what you're doing you may be in for a hard time trying to expand the
mudlib as it is written in C and compiles in with the server code etc to form
a single binary executable.

Once you have compiled the mud (see DOCS about this) type "go" which is a
a short shell script and the mud will automatically run itself as a background
process. Log into the mud using the test login: username "fred" , 
password "test" and you will be given god priviledges.
A god is currently level 22 though this can be changed by changing the
macros. (wizards are level 20 , demigods level 21).
   Some objects are created in the mud on startup , other you can clone
yourself once in the mud. Type "masters" for a full list of objects available
then type "clone <object_name>" to create the object in your current room.
Type "help commands" for a list of commands. The "wizdata" command will show
you the object and room numbers whenever you do a look.
   I have included a small mudlib with this distribution which is in the
/island directory. It is part of a much larger much which I am writing myself
and it contains some important examples of how to do things. Eg the shop
with Old Salty, the room under the waterfall which allows you to sleep and
recover stamina etc...


Copyright etc
-------------

This software is copyright to me (Neil Robertson). It may be altered to suit 
your specific needs but please remember the original copyright is mine and 
also PLEASE note any modifications in the "version" command. This is so I don't
get bug reports for code that is nothing to do with me.

If you have any genuine problems or bugs email me, but I DO NOT want email
telling me how you don't like the code and how I should alter it or anything
along those lines. If you don't like it alter it yourself but don't blame me
if it goes wrong.

Anyway , thats about it. Go and read the stuff in the DOCS directory and
have fun :)

Neil Robertson - March 1998

email    : neil@ogham.demon.co.uk

