soundproof & isolate

exist in dreams where owner can manipulate, and in physical rooms, its considered
magickal oriented.  

Definition of soundproof: no telepathic communication in/out, ( like stepping onto
a stedding - WoT )
Definition of isolate: soundproofed and effectively all exits are locked, ie, even if
the doors are wide open there is a non permiable barrier stoping you from getting into
the room.

notrans

works only on an entrance room in dreams ( assumed for phyiscal )


setoffice

mage command, described as a minor gateway**

sethome

dream thing.  home room is identifably different from entrance.  There is no physcial
equivalent.  Must be one of the owners of the rooms...

join

Can only join a person if you are in their dream i.e. their rooms.  to join a person
otherwise in dreams, you must go to their entrance room and find them.  You cannot join
in physical rooms.

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Warding
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eavesdropping 

equivalent to soundproof.

intrusion

isolate without the soundproof cannot go thru links but can gate in, like, making a 
room with exits locked.  Wakes you up...

gateways

no linking to or from the room.  Mages cannot get to the room unless they have enough
power to break the ward... To make exits to/from these types of rooms, the ward must
be taken off, then re-instated after the linking has been done.

dreamwalking

notifies as soon as someone steps into one of your dreams.


mebbe ward against people too.

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we need to discuss linkable w/ re: list entries
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exits

show's you "visable" exits in the current room.  ( Does show things like closed doors)
( code note: scans for exit objects in the room that are visable... )


id

room id 

typically: druss.room, druss.room2, druss.chapel, druss.brothel

room name

becomes a title, short description for brief mode, one or two lines long.  Could be
like: Druss' Bedroom, A Big Room ... typically displayed 


check room, info or something, rudamentary dump thing on room..

create

default to: druss.dream can only create one dream at a time...

delete

deletes current dream/room, operation not permitted on entrance room.  When executed
you go to your entrance room, or wake up... or make it a 50/50 chance - more 
atmosphere.

trans

works within current dreamscape or between entrance rooms

home

takes you to your home room, if you're in your dreamscape.  If you're in someone elses
dream, you must step back to your entrance room before going to your home room.  If 
you 'home' in the physical world, you by-pass your entrance room.


scry

like where, but instead of seeing the room name, you'll see the full description of a
room. A low level spell.

******************paragraphs can be displayed randomly... like room descrips.

gateway

defined as a temporary inherited exit.  It only exists for a limited time, then 
disappears.  The messages are like a read-only property, preset to something like
<x> goes into a gateway, <x> appears from a gateway.  Commands such as office, home,
trans, join, utilise gateways but they disppear immediatly afterwards, and are 
contained in a single command as opposed to: gate subtle.tower; go gate; close gate.








