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java.lang.Object
|
+----key.Atom
|
+----key.Command
public Command()
public void usage(InteractiveConnection ic)
public abstract void run(Player p,
StringTokenizer args,
String fullLine,
ModalCommand caller,
InteractiveConnection ic,
Flags flags) throws IOException
Presumably you'll want to do one or the other, overload the method you'd prefer
public final Atom getPlayerInside(Player p,
InteractiveConnection ic,
String name,
Scape inside)
public final Atom getOnlinePlayer(Player p,
InteractiveConnection ic,
String name)
public final Symbol getTagSymbolInside(InteractiveConnection ic,
String s,
Atom inside)
public final Atom getSymbolInside(InteractiveConnection ic,
String s,
Atom inside)
public final Atom getSymbol(InteractiveConnection ic,
String s)
public final Tag getTagElementInside(InteractiveConnection ic,
String s,
Container inside)
public final Atom getElementInside(InteractiveConnection ic,
String s,
Type type,
Container inside)
public final Atom getElementInside(InteractiveConnection ic,
String s,
Container inside)
public final Atom getSymbolInside(InteractiveConnection ic,
String s,
Type type,
Atom i)
public final Atom getSymbol(InteractiveConnection ic,
String s,
Type type)
public final Player getPlayer(InteractiveConnection ic,
String name)
protected final String setOrDefault(DataProperty self,
DataProperty main)
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