Installed in my Dystopia 1.4 (Age of Heroes) and also in Cotn4.5

find this in fight.c:

void make_corpse(CHAR_DATA * ch)

    obj_to_room(corpse, ch->in_room);
    return;

turn that... into this.. (change 2192 to whatever room vnum your Morgue is.)

if (!IS_NPC(ch) && corpse != NULL)
{
    ROOM_INDEX_DATA *location;

        obj_from_room(corpse);
        location = get_room_index(2192);
        obj_to_room(corpse, location);
}
else
    obj_to_room(corpse, ch->in_room);
    return;