Installed in my Dystopia 1.4 (Age of Heroes) and also in Cotn4.5
find this in fight.c:
void make_corpse(CHAR_DATA * ch)
obj_to_room(corpse, ch->in_room);
return;
turn that... into this.. (change 2192 to whatever room vnum your Morgue is.)
if (!IS_NPC(ch) && corpse != NULL)
{
ROOM_INDEX_DATA *location;
obj_from_room(corpse);
location = get_room_index(2192);
obj_to_room(corpse, location);
}
else
obj_to_room(corpse, ch->in_room);
return;